1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #include "iunknown.h"
7*61046927SAndroid Build Coastguard Worker #include "surface9.h"
8*61046927SAndroid Build Coastguard Worker #include "device9.h"
9*61046927SAndroid Build Coastguard Worker
10*61046927SAndroid Build Coastguard Worker /* for marking dirty */
11*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
12*61046927SAndroid Build Coastguard Worker #include "texture9.h"
13*61046927SAndroid Build Coastguard Worker #include "cubetexture9.h"
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard Worker #include "nine_helpers.h"
16*61046927SAndroid Build Coastguard Worker #include "nine_pipe.h"
17*61046927SAndroid Build Coastguard Worker #include "nine_dump.h"
18*61046927SAndroid Build Coastguard Worker #include "nine_memory_helper.h"
19*61046927SAndroid Build Coastguard Worker #include "nine_state.h"
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard Worker #include "pipe/p_context.h"
22*61046927SAndroid Build Coastguard Worker #include "pipe/p_screen.h"
23*61046927SAndroid Build Coastguard Worker #include "pipe/p_state.h"
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
26*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
27*61046927SAndroid Build Coastguard Worker #include "util/u_surface.h"
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #define DBG_CHANNEL DBG_SURFACE
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker static void
32*61046927SAndroid Build Coastguard Worker NineSurface9_CreatePipeSurfaces( struct NineSurface9 *This );
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker HRESULT
NineSurface9_ctor(struct NineSurface9 * This,struct NineUnknownParams * pParams,struct NineUnknown * pContainer,struct pipe_resource * pResource,struct nine_allocation * user_buffer,uint8_t TextureType,unsigned Level,unsigned Layer,D3DSURFACE_DESC * pDesc)35*61046927SAndroid Build Coastguard Worker NineSurface9_ctor( struct NineSurface9 *This,
36*61046927SAndroid Build Coastguard Worker struct NineUnknownParams *pParams,
37*61046927SAndroid Build Coastguard Worker struct NineUnknown *pContainer,
38*61046927SAndroid Build Coastguard Worker struct pipe_resource *pResource,
39*61046927SAndroid Build Coastguard Worker struct nine_allocation *user_buffer,
40*61046927SAndroid Build Coastguard Worker uint8_t TextureType,
41*61046927SAndroid Build Coastguard Worker unsigned Level,
42*61046927SAndroid Build Coastguard Worker unsigned Layer,
43*61046927SAndroid Build Coastguard Worker D3DSURFACE_DESC *pDesc )
44*61046927SAndroid Build Coastguard Worker {
45*61046927SAndroid Build Coastguard Worker HRESULT hr;
46*61046927SAndroid Build Coastguard Worker bool allocate = !pContainer && pDesc->Format != D3DFMT_NULL;
47*61046927SAndroid Build Coastguard Worker D3DMULTISAMPLE_TYPE multisample_type;
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
50*61046927SAndroid Build Coastguard Worker This, pParams->device, pResource, Level, Layer, pDesc);
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker /* Mark this as a special surface held by another internal resource. */
53*61046927SAndroid Build Coastguard Worker pParams->container = pContainer;
54*61046927SAndroid Build Coastguard Worker This->base.base.device = pParams->device; /* Early fill this field in case of failure */
55*61046927SAndroid Build Coastguard Worker /* Make sure there's a Desc */
56*61046927SAndroid Build Coastguard Worker assert(pDesc);
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker assert(allocate || pResource || user_buffer ||
59*61046927SAndroid Build Coastguard Worker pDesc->Format == D3DFMT_NULL);
60*61046927SAndroid Build Coastguard Worker assert(!allocate || (!pResource && !user_buffer));
61*61046927SAndroid Build Coastguard Worker assert(!pResource || !user_buffer);
62*61046927SAndroid Build Coastguard Worker assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT);
63*61046927SAndroid Build Coastguard Worker assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT);
64*61046927SAndroid Build Coastguard Worker /* Allocation only from create_zs_or_rt_surface with params 0 0 0 */
65*61046927SAndroid Build Coastguard Worker assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0));
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker This->data = user_buffer;
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker multisample_type = pDesc->MultiSampleType;
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker /* Map MultiSampleQuality to MultiSampleType */
72*61046927SAndroid Build Coastguard Worker hr = d3dmultisample_type_check(pParams->device->screen,
73*61046927SAndroid Build Coastguard Worker pDesc->Format,
74*61046927SAndroid Build Coastguard Worker &multisample_type,
75*61046927SAndroid Build Coastguard Worker pDesc->MultiSampleQuality,
76*61046927SAndroid Build Coastguard Worker NULL);
77*61046927SAndroid Build Coastguard Worker if (FAILED(hr)) {
78*61046927SAndroid Build Coastguard Worker return hr;
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker /* TODO: this is (except width and height) duplicate from
82*61046927SAndroid Build Coastguard Worker * container info (in the pContainer case). Some refactoring is
83*61046927SAndroid Build Coastguard Worker * needed to avoid duplication */
84*61046927SAndroid Build Coastguard Worker This->base.info.screen = pParams->device->screen;
85*61046927SAndroid Build Coastguard Worker This->base.info.target = PIPE_TEXTURE_2D;
86*61046927SAndroid Build Coastguard Worker This->base.info.width0 = pDesc->Width;
87*61046927SAndroid Build Coastguard Worker This->base.info.height0 = pDesc->Height;
88*61046927SAndroid Build Coastguard Worker This->base.info.depth0 = 1;
89*61046927SAndroid Build Coastguard Worker This->base.info.last_level = 0;
90*61046927SAndroid Build Coastguard Worker This->base.info.array_size = 1;
91*61046927SAndroid Build Coastguard Worker This->base.info.nr_samples = multisample_type;
92*61046927SAndroid Build Coastguard Worker This->base.info.nr_storage_samples = multisample_type;
93*61046927SAndroid Build Coastguard Worker This->base.info.usage = PIPE_USAGE_DEFAULT;
94*61046927SAndroid Build Coastguard Worker This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker if (pDesc->Usage & D3DUSAGE_RENDERTARGET) {
97*61046927SAndroid Build Coastguard Worker This->base.info.bind |= PIPE_BIND_RENDER_TARGET;
98*61046927SAndroid Build Coastguard Worker } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) {
99*61046927SAndroid Build Coastguard Worker if (!depth_stencil_format(pDesc->Format))
100*61046927SAndroid Build Coastguard Worker return D3DERR_INVALIDCALL;
101*61046927SAndroid Build Coastguard Worker This->base.info.bind = d3d9_get_pipe_depth_format_bindings(pDesc->Format);
102*61046927SAndroid Build Coastguard Worker if (TextureType)
103*61046927SAndroid Build Coastguard Worker This->base.info.bind |= PIPE_BIND_SAMPLER_VIEW;
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker This->base.info.flags = 0;
107*61046927SAndroid Build Coastguard Worker This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen,
108*61046927SAndroid Build Coastguard Worker pDesc->Format,
109*61046927SAndroid Build Coastguard Worker This->base.info.target,
110*61046927SAndroid Build Coastguard Worker This->base.info.nr_samples,
111*61046927SAndroid Build Coastguard Worker This->base.info.bind,
112*61046927SAndroid Build Coastguard Worker false,
113*61046927SAndroid Build Coastguard Worker pDesc->Pool == D3DPOOL_SCRATCH);
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker if (This->base.info.format == PIPE_FORMAT_NONE && pDesc->Format != D3DFMT_NULL)
116*61046927SAndroid Build Coastguard Worker return D3DERR_INVALIDCALL;
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker if (allocate && compressed_format(pDesc->Format)) {
119*61046927SAndroid Build Coastguard Worker const unsigned w = util_format_get_blockwidth(This->base.info.format);
120*61046927SAndroid Build Coastguard Worker const unsigned h = util_format_get_blockheight(This->base.info.format);
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker /* Note: In the !allocate case, the test could fail (lower levels of a texture) */
123*61046927SAndroid Build Coastguard Worker user_assert(!(pDesc->Width % w) && !(pDesc->Height % h), D3DERR_INVALIDCALL);
124*61046927SAndroid Build Coastguard Worker }
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker /* Get true format */
127*61046927SAndroid Build Coastguard Worker This->format_internal = d3d9_to_pipe_format_checked(This->base.info.screen,
128*61046927SAndroid Build Coastguard Worker pDesc->Format,
129*61046927SAndroid Build Coastguard Worker This->base.info.target,
130*61046927SAndroid Build Coastguard Worker This->base.info.nr_samples,
131*61046927SAndroid Build Coastguard Worker This->base.info.bind,
132*61046927SAndroid Build Coastguard Worker false,
133*61046927SAndroid Build Coastguard Worker true);
134*61046927SAndroid Build Coastguard Worker if (This->base.info.format != This->format_internal ||
135*61046927SAndroid Build Coastguard Worker /* DYNAMIC Textures requires same stride as ram buffers.
136*61046927SAndroid Build Coastguard Worker * The workaround stores a copy in RAM for locks. It eats more virtual space,
137*61046927SAndroid Build Coastguard Worker * but that is compensated by the use of shmem */
138*61046927SAndroid Build Coastguard Worker (pParams->device->workarounds.dynamic_texture_workaround &&
139*61046927SAndroid Build Coastguard Worker pDesc->Pool == D3DPOOL_DEFAULT && pDesc->Usage & D3DUSAGE_DYNAMIC)) {
140*61046927SAndroid Build Coastguard Worker This->data_internal = nine_allocate(pParams->device->allocator,
141*61046927SAndroid Build Coastguard Worker nine_format_get_level_alloc_size(This->format_internal,
142*61046927SAndroid Build Coastguard Worker pDesc->Width,
143*61046927SAndroid Build Coastguard Worker pDesc->Height,
144*61046927SAndroid Build Coastguard Worker 0));
145*61046927SAndroid Build Coastguard Worker if (!This->data_internal)
146*61046927SAndroid Build Coastguard Worker return E_OUTOFMEMORY;
147*61046927SAndroid Build Coastguard Worker This->stride_internal = nine_format_get_stride(This->format_internal,
148*61046927SAndroid Build Coastguard Worker pDesc->Width);
149*61046927SAndroid Build Coastguard Worker }
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) {
152*61046927SAndroid Build Coastguard Worker /* Ram buffer with no parent. Has to allocate the resource itself */
153*61046927SAndroid Build Coastguard Worker assert(!user_buffer);
154*61046927SAndroid Build Coastguard Worker This->data = nine_allocate(pParams->device->allocator,
155*61046927SAndroid Build Coastguard Worker nine_format_get_level_alloc_size(This->base.info.format,
156*61046927SAndroid Build Coastguard Worker pDesc->Width,
157*61046927SAndroid Build Coastguard Worker pDesc->Height,
158*61046927SAndroid Build Coastguard Worker 0));
159*61046927SAndroid Build Coastguard Worker if (!This->data)
160*61046927SAndroid Build Coastguard Worker return E_OUTOFMEMORY;
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker hr = NineResource9_ctor(&This->base, pParams, pResource,
164*61046927SAndroid Build Coastguard Worker allocate && (pDesc->Pool == D3DPOOL_DEFAULT),
165*61046927SAndroid Build Coastguard Worker D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage);
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker if (FAILED(hr))
168*61046927SAndroid Build Coastguard Worker return hr;
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker This->transfer = NULL;
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker This->texture = TextureType;
173*61046927SAndroid Build Coastguard Worker This->level = Level;
174*61046927SAndroid Build Coastguard Worker This->level_actual = Level;
175*61046927SAndroid Build Coastguard Worker This->layer = Layer;
176*61046927SAndroid Build Coastguard Worker This->desc = *pDesc;
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width);
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker if (This->base.resource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
181*61046927SAndroid Build Coastguard Worker This->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)))
184*61046927SAndroid Build Coastguard Worker NineSurface9_CreatePipeSurfaces(This);
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker /* TODO: investigate what else exactly needs to be cleared */
187*61046927SAndroid Build Coastguard Worker if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET))
188*61046927SAndroid Build Coastguard Worker nine_context_clear_render_target(pParams->device, This, 0, 0, 0, pDesc->Width, pDesc->Height);
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker NineSurface9_Dump(This);
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker return D3D_OK;
193*61046927SAndroid Build Coastguard Worker }
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker void
NineSurface9_dtor(struct NineSurface9 * This)196*61046927SAndroid Build Coastguard Worker NineSurface9_dtor( struct NineSurface9 *This )
197*61046927SAndroid Build Coastguard Worker {
198*61046927SAndroid Build Coastguard Worker bool is_worker = nine_context_is_worker(This->base.base.device);
199*61046927SAndroid Build Coastguard Worker DBG("This=%p\n", This);
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker if (This->transfer) {
202*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.base.device);
203*61046927SAndroid Build Coastguard Worker pipe->texture_unmap(pipe, This->transfer);
204*61046927SAndroid Build Coastguard Worker This->transfer = NULL;
205*61046927SAndroid Build Coastguard Worker }
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker /* Note: Following condition cannot happen currently, since we
208*61046927SAndroid Build Coastguard Worker * refcount the surface in the functions increasing
209*61046927SAndroid Build Coastguard Worker * pending_uploads_counter. */
210*61046927SAndroid Build Coastguard Worker if (p_atomic_read(&This->pending_uploads_counter))
211*61046927SAndroid Build Coastguard Worker nine_csmt_process(This->base.base.device);
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker pipe_surface_reference(&This->surface[0], NULL);
214*61046927SAndroid Build Coastguard Worker pipe_surface_reference(&This->surface[1], NULL);
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard Worker if (!is_worker && This->lock_count && (This->data_internal || This->data)) {
217*61046927SAndroid Build Coastguard Worker /* For is_worker nine_free_worker will handle it */
218*61046927SAndroid Build Coastguard Worker nine_pointer_strongrelease(This->base.base.device->allocator,
219*61046927SAndroid Build Coastguard Worker This->data_internal ? This->data_internal : This->data);
220*61046927SAndroid Build Coastguard Worker }
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker /* Release system memory when we have to manage it (no parent) */
223*61046927SAndroid Build Coastguard Worker if (This->data) {
224*61046927SAndroid Build Coastguard Worker if (is_worker)
225*61046927SAndroid Build Coastguard Worker nine_free_worker(This->base.base.device->allocator, This->data);
226*61046927SAndroid Build Coastguard Worker else
227*61046927SAndroid Build Coastguard Worker nine_free(This->base.base.device->allocator, This->data);
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker if (This->data_internal) {
230*61046927SAndroid Build Coastguard Worker if (is_worker)
231*61046927SAndroid Build Coastguard Worker nine_free_worker(This->base.base.device->allocator, This->data_internal);
232*61046927SAndroid Build Coastguard Worker else
233*61046927SAndroid Build Coastguard Worker nine_free(This->base.base.device->allocator, This->data_internal);
234*61046927SAndroid Build Coastguard Worker }
235*61046927SAndroid Build Coastguard Worker NineResource9_dtor(&This->base);
236*61046927SAndroid Build Coastguard Worker }
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker static void
NineSurface9_CreatePipeSurfaces(struct NineSurface9 * This)239*61046927SAndroid Build Coastguard Worker NineSurface9_CreatePipeSurfaces( struct NineSurface9 *This )
240*61046927SAndroid Build Coastguard Worker {
241*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
242*61046927SAndroid Build Coastguard Worker struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
243*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource = This->base.resource;
244*61046927SAndroid Build Coastguard Worker struct pipe_surface templ;
245*61046927SAndroid Build Coastguard Worker enum pipe_format srgb_format;
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard Worker assert(This->desc.Pool == D3DPOOL_DEFAULT);
248*61046927SAndroid Build Coastguard Worker assert(resource);
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker srgb_format = util_format_srgb(resource->format);
251*61046927SAndroid Build Coastguard Worker if (srgb_format == PIPE_FORMAT_NONE ||
252*61046927SAndroid Build Coastguard Worker !screen->is_format_supported(screen, srgb_format,
253*61046927SAndroid Build Coastguard Worker resource->target, 0, 0, resource->bind))
254*61046927SAndroid Build Coastguard Worker srgb_format = resource->format;
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker memset(&templ, 0, sizeof(templ));
257*61046927SAndroid Build Coastguard Worker templ.format = resource->format;
258*61046927SAndroid Build Coastguard Worker templ.u.tex.level = This->level;
259*61046927SAndroid Build Coastguard Worker templ.u.tex.first_layer = This->layer;
260*61046927SAndroid Build Coastguard Worker templ.u.tex.last_layer = This->layer;
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker pipe = nine_context_get_pipe_acquire(This->base.base.device);
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker This->surface[0] = pipe->create_surface(pipe, resource, &templ);
265*61046927SAndroid Build Coastguard Worker
266*61046927SAndroid Build Coastguard Worker memset(&templ, 0, sizeof(templ));
267*61046927SAndroid Build Coastguard Worker templ.format = srgb_format;
268*61046927SAndroid Build Coastguard Worker templ.u.tex.level = This->level;
269*61046927SAndroid Build Coastguard Worker templ.u.tex.first_layer = This->layer;
270*61046927SAndroid Build Coastguard Worker templ.u.tex.last_layer = This->layer;
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker This->surface[1] = pipe->create_surface(pipe, resource, &templ);
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker nine_context_get_pipe_release(This->base.base.device);
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker assert(This->surface[0]); /* TODO: Handle failure */
277*61046927SAndroid Build Coastguard Worker assert(This->surface[1]);
278*61046927SAndroid Build Coastguard Worker }
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard Worker #if MESA_DEBUG || !defined(NDEBUG)
281*61046927SAndroid Build Coastguard Worker void
NineSurface9_Dump(struct NineSurface9 * This)282*61046927SAndroid Build Coastguard Worker NineSurface9_Dump( struct NineSurface9 *This )
283*61046927SAndroid Build Coastguard Worker {
284*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 *tex;
285*61046927SAndroid Build Coastguard Worker GUID id = IID_IDirect3DBaseTexture9;
286*61046927SAndroid Build Coastguard Worker REFIID ref = &id;
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard Worker DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
289*61046927SAndroid Build Coastguard Worker "Dims=%ux%u Format=%s Stride=%u Lockable=%i\n"
290*61046927SAndroid Build Coastguard Worker "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->data,
291*61046927SAndroid Build Coastguard Worker nine_D3DPOOL_to_str(This->desc.Pool),
292*61046927SAndroid Build Coastguard Worker nine_D3DRTYPE_to_str(This->desc.Type),
293*61046927SAndroid Build Coastguard Worker nine_D3DUSAGE_to_str(This->desc.Usage),
294*61046927SAndroid Build Coastguard Worker This->desc.Width, This->desc.Height,
295*61046927SAndroid Build Coastguard Worker d3dformat_to_string(This->desc.Format), This->stride,
296*61046927SAndroid Build Coastguard Worker This->base.resource &&
297*61046927SAndroid Build Coastguard Worker (This->base.resource->flags & NINE_RESOURCE_FLAG_LOCKABLE),
298*61046927SAndroid Build Coastguard Worker This->level, This->level_actual, This->layer);
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard Worker if (!This->base.base.container)
301*61046927SAndroid Build Coastguard Worker return;
302*61046927SAndroid Build Coastguard Worker NineUnknown_QueryInterface(This->base.base.container, ref, (void **)&tex);
303*61046927SAndroid Build Coastguard Worker if (tex) {
304*61046927SAndroid Build Coastguard Worker NineBaseTexture9_Dump(tex);
305*61046927SAndroid Build Coastguard Worker NineUnknown_Release(NineUnknown(tex));
306*61046927SAndroid Build Coastguard Worker }
307*61046927SAndroid Build Coastguard Worker }
308*61046927SAndroid Build Coastguard Worker #endif /* MESA_DEBUG || !NDEBUG */
309*61046927SAndroid Build Coastguard Worker
310*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_GetContainer(struct NineSurface9 * This,REFIID riid,void ** ppContainer)311*61046927SAndroid Build Coastguard Worker NineSurface9_GetContainer( struct NineSurface9 *This,
312*61046927SAndroid Build Coastguard Worker REFIID riid,
313*61046927SAndroid Build Coastguard Worker void **ppContainer )
314*61046927SAndroid Build Coastguard Worker {
315*61046927SAndroid Build Coastguard Worker HRESULT hr;
316*61046927SAndroid Build Coastguard Worker char guid_str[64];
317*61046927SAndroid Build Coastguard Worker
318*61046927SAndroid Build Coastguard Worker DBG("This=%p riid=%p id=%s ppContainer=%p\n",
319*61046927SAndroid Build Coastguard Worker This, riid, riid ? GUID_sprintf(guid_str, riid) : "", ppContainer);
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker (void)guid_str;
322*61046927SAndroid Build Coastguard Worker
323*61046927SAndroid Build Coastguard Worker if (!ppContainer) return E_POINTER;
324*61046927SAndroid Build Coastguard Worker
325*61046927SAndroid Build Coastguard Worker /* Use device for OffscreenPlainSurface, DepthStencilSurface and RenderTarget */
326*61046927SAndroid Build Coastguard Worker hr = NineUnknown_QueryInterface(NineUnknown(This)->container ?
327*61046927SAndroid Build Coastguard Worker NineUnknown(This)->container : &NineUnknown(This)->device->base,
328*61046927SAndroid Build Coastguard Worker riid, ppContainer);
329*61046927SAndroid Build Coastguard Worker if (FAILED(hr))
330*61046927SAndroid Build Coastguard Worker DBG("QueryInterface FAILED!\n");
331*61046927SAndroid Build Coastguard Worker return hr;
332*61046927SAndroid Build Coastguard Worker }
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker void
NineSurface9_MarkContainerDirty(struct NineSurface9 * This)335*61046927SAndroid Build Coastguard Worker NineSurface9_MarkContainerDirty( struct NineSurface9 *This )
336*61046927SAndroid Build Coastguard Worker {
337*61046927SAndroid Build Coastguard Worker if (This->texture) {
338*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 *tex =
339*61046927SAndroid Build Coastguard Worker NineBaseTexture9(This->base.base.container);
340*61046927SAndroid Build Coastguard Worker assert(tex);
341*61046927SAndroid Build Coastguard Worker assert(This->texture == D3DRTYPE_TEXTURE ||
342*61046927SAndroid Build Coastguard Worker This->texture == D3DRTYPE_CUBETEXTURE);
343*61046927SAndroid Build Coastguard Worker if (This->base.pool == D3DPOOL_MANAGED)
344*61046927SAndroid Build Coastguard Worker tex->managed.dirty = true;
345*61046927SAndroid Build Coastguard Worker else
346*61046927SAndroid Build Coastguard Worker if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
347*61046927SAndroid Build Coastguard Worker tex->dirty_mip = true;
348*61046927SAndroid Build Coastguard Worker
349*61046927SAndroid Build Coastguard Worker BASETEX_REGISTER_UPDATE(tex);
350*61046927SAndroid Build Coastguard Worker }
351*61046927SAndroid Build Coastguard Worker }
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_GetDesc(struct NineSurface9 * This,D3DSURFACE_DESC * pDesc)354*61046927SAndroid Build Coastguard Worker NineSurface9_GetDesc( struct NineSurface9 *This,
355*61046927SAndroid Build Coastguard Worker D3DSURFACE_DESC *pDesc )
356*61046927SAndroid Build Coastguard Worker {
357*61046927SAndroid Build Coastguard Worker user_assert(pDesc != NULL, E_POINTER);
358*61046927SAndroid Build Coastguard Worker DBG("This=%p pDesc=%p\n", This, pDesc);
359*61046927SAndroid Build Coastguard Worker *pDesc = This->desc;
360*61046927SAndroid Build Coastguard Worker return D3D_OK;
361*61046927SAndroid Build Coastguard Worker }
362*61046927SAndroid Build Coastguard Worker
363*61046927SAndroid Build Coastguard Worker /* Add the dirty rects to the source texture */
364*61046927SAndroid Build Coastguard Worker inline void
NineSurface9_AddDirtyRect(struct NineSurface9 * This,const struct pipe_box * box)365*61046927SAndroid Build Coastguard Worker NineSurface9_AddDirtyRect( struct NineSurface9 *This,
366*61046927SAndroid Build Coastguard Worker const struct pipe_box *box )
367*61046927SAndroid Build Coastguard Worker {
368*61046927SAndroid Build Coastguard Worker RECT dirty_rect;
369*61046927SAndroid Build Coastguard Worker
370*61046927SAndroid Build Coastguard Worker DBG("This=%p box=%p\n", This, box);
371*61046927SAndroid Build Coastguard Worker
372*61046927SAndroid Build Coastguard Worker assert (This->base.pool != D3DPOOL_MANAGED ||
373*61046927SAndroid Build Coastguard Worker This->texture == D3DRTYPE_CUBETEXTURE ||
374*61046927SAndroid Build Coastguard Worker This->texture == D3DRTYPE_TEXTURE);
375*61046927SAndroid Build Coastguard Worker
376*61046927SAndroid Build Coastguard Worker if (This->base.pool == D3DPOOL_DEFAULT)
377*61046927SAndroid Build Coastguard Worker return;
378*61046927SAndroid Build Coastguard Worker
379*61046927SAndroid Build Coastguard Worker /* Add a dirty rect to level 0 of the parent texture */
380*61046927SAndroid Build Coastguard Worker dirty_rect.left = box->x << This->level_actual;
381*61046927SAndroid Build Coastguard Worker dirty_rect.right = dirty_rect.left + (box->width << This->level_actual);
382*61046927SAndroid Build Coastguard Worker dirty_rect.top = box->y << This->level_actual;
383*61046927SAndroid Build Coastguard Worker dirty_rect.bottom = dirty_rect.top + (box->height << This->level_actual);
384*61046927SAndroid Build Coastguard Worker
385*61046927SAndroid Build Coastguard Worker if (This->texture == D3DRTYPE_TEXTURE) {
386*61046927SAndroid Build Coastguard Worker struct NineTexture9 *tex =
387*61046927SAndroid Build Coastguard Worker NineTexture9(This->base.base.container);
388*61046927SAndroid Build Coastguard Worker
389*61046927SAndroid Build Coastguard Worker NineTexture9_AddDirtyRect(tex, &dirty_rect);
390*61046927SAndroid Build Coastguard Worker } else if (This->texture == D3DRTYPE_CUBETEXTURE) {
391*61046927SAndroid Build Coastguard Worker struct NineCubeTexture9 *ctex =
392*61046927SAndroid Build Coastguard Worker NineCubeTexture9(This->base.base.container);
393*61046927SAndroid Build Coastguard Worker
394*61046927SAndroid Build Coastguard Worker NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect);
395*61046927SAndroid Build Coastguard Worker }
396*61046927SAndroid Build Coastguard Worker }
397*61046927SAndroid Build Coastguard Worker
398*61046927SAndroid Build Coastguard Worker static inline unsigned
NineSurface9_GetSystemMemOffset(enum pipe_format format,unsigned stride,int x,int y)399*61046927SAndroid Build Coastguard Worker NineSurface9_GetSystemMemOffset(enum pipe_format format, unsigned stride,
400*61046927SAndroid Build Coastguard Worker int x, int y)
401*61046927SAndroid Build Coastguard Worker {
402*61046927SAndroid Build Coastguard Worker unsigned x_offset = util_format_get_stride(format, x);
403*61046927SAndroid Build Coastguard Worker
404*61046927SAndroid Build Coastguard Worker y = util_format_get_nblocksy(format, y);
405*61046927SAndroid Build Coastguard Worker
406*61046927SAndroid Build Coastguard Worker return y * stride + x_offset;
407*61046927SAndroid Build Coastguard Worker }
408*61046927SAndroid Build Coastguard Worker
409*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_LockRect(struct NineSurface9 * This,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)410*61046927SAndroid Build Coastguard Worker NineSurface9_LockRect( struct NineSurface9 *This,
411*61046927SAndroid Build Coastguard Worker D3DLOCKED_RECT *pLockedRect,
412*61046927SAndroid Build Coastguard Worker const RECT *pRect,
413*61046927SAndroid Build Coastguard Worker DWORD Flags )
414*61046927SAndroid Build Coastguard Worker {
415*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource = This->base.resource;
416*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
417*61046927SAndroid Build Coastguard Worker struct pipe_box box;
418*61046927SAndroid Build Coastguard Worker unsigned usage;
419*61046927SAndroid Build Coastguard Worker
420*61046927SAndroid Build Coastguard Worker DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This,
421*61046927SAndroid Build Coastguard Worker pLockedRect, pRect,
422*61046927SAndroid Build Coastguard Worker pRect ? pRect->left : 0, pRect ? pRect->right : 0,
423*61046927SAndroid Build Coastguard Worker pRect ? pRect->top : 0, pRect ? pRect->bottom : 0,
424*61046927SAndroid Build Coastguard Worker nine_D3DLOCK_to_str(Flags));
425*61046927SAndroid Build Coastguard Worker NineSurface9_Dump(This);
426*61046927SAndroid Build Coastguard Worker
427*61046927SAndroid Build Coastguard Worker /* check if it's already locked */
428*61046927SAndroid Build Coastguard Worker user_assert(This->lock_count == 0, D3DERR_INVALIDCALL);
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker /* set pBits to NULL after lock_count check */
431*61046927SAndroid Build Coastguard Worker user_assert(pLockedRect, E_POINTER);
432*61046927SAndroid Build Coastguard Worker pLockedRect->pBits = NULL;
433*61046927SAndroid Build Coastguard Worker
434*61046927SAndroid Build Coastguard Worker #ifdef NINE_STRICT
435*61046927SAndroid Build Coastguard Worker user_assert(This->base.pool != D3DPOOL_DEFAULT ||
436*61046927SAndroid Build Coastguard Worker (resource && (resource->flags & NINE_RESOURCE_FLAG_LOCKABLE)),
437*61046927SAndroid Build Coastguard Worker D3DERR_INVALIDCALL);
438*61046927SAndroid Build Coastguard Worker #endif
439*61046927SAndroid Build Coastguard Worker user_assert(!((Flags & D3DLOCK_DISCARD) && (Flags & D3DLOCK_READONLY)),
440*61046927SAndroid Build Coastguard Worker D3DERR_INVALIDCALL);
441*61046927SAndroid Build Coastguard Worker
442*61046927SAndroid Build Coastguard Worker user_assert(This->desc.MultiSampleType == D3DMULTISAMPLE_NONE,
443*61046927SAndroid Build Coastguard Worker D3DERR_INVALIDCALL);
444*61046927SAndroid Build Coastguard Worker
445*61046927SAndroid Build Coastguard Worker if (pRect && This->desc.Pool == D3DPOOL_DEFAULT &&
446*61046927SAndroid Build Coastguard Worker util_format_is_compressed(This->base.info.format)) {
447*61046927SAndroid Build Coastguard Worker const unsigned w = util_format_get_blockwidth(This->base.info.format);
448*61046927SAndroid Build Coastguard Worker const unsigned h = util_format_get_blockheight(This->base.info.format);
449*61046927SAndroid Build Coastguard Worker user_assert((pRect->left == 0 && pRect->right == This->desc.Width &&
450*61046927SAndroid Build Coastguard Worker pRect->top == 0 && pRect->bottom == This->desc.Height) ||
451*61046927SAndroid Build Coastguard Worker (!(pRect->left % w) && !(pRect->right % w) &&
452*61046927SAndroid Build Coastguard Worker !(pRect->top % h) && !(pRect->bottom % h)),
453*61046927SAndroid Build Coastguard Worker D3DERR_INVALIDCALL);
454*61046927SAndroid Build Coastguard Worker }
455*61046927SAndroid Build Coastguard Worker
456*61046927SAndroid Build Coastguard Worker if (Flags & D3DLOCK_DISCARD) {
457*61046927SAndroid Build Coastguard Worker usage = PIPE_MAP_WRITE | PIPE_MAP_DISCARD_RANGE;
458*61046927SAndroid Build Coastguard Worker } else {
459*61046927SAndroid Build Coastguard Worker usage = (Flags & D3DLOCK_READONLY) ?
460*61046927SAndroid Build Coastguard Worker PIPE_MAP_READ : PIPE_MAP_READ_WRITE;
461*61046927SAndroid Build Coastguard Worker }
462*61046927SAndroid Build Coastguard Worker if (Flags & D3DLOCK_DONOTWAIT)
463*61046927SAndroid Build Coastguard Worker usage |= PIPE_MAP_DONTBLOCK;
464*61046927SAndroid Build Coastguard Worker
465*61046927SAndroid Build Coastguard Worker if (pRect) {
466*61046927SAndroid Build Coastguard Worker /* Windows XP accepts invalid locking rectangles, Windows 7 rejects
467*61046927SAndroid Build Coastguard Worker * them. Use Windows XP behaviour for now. */
468*61046927SAndroid Build Coastguard Worker rect_to_pipe_box(&box, pRect);
469*61046927SAndroid Build Coastguard Worker } else {
470*61046927SAndroid Build Coastguard Worker u_box_origin_2d(This->desc.Width, This->desc.Height, &box);
471*61046927SAndroid Build Coastguard Worker }
472*61046927SAndroid Build Coastguard Worker box.z = This->layer;
473*61046927SAndroid Build Coastguard Worker
474*61046927SAndroid Build Coastguard Worker user_warn(This->desc.Format == D3DFMT_NULL);
475*61046927SAndroid Build Coastguard Worker
476*61046927SAndroid Build Coastguard Worker if (p_atomic_read(&This->pending_uploads_counter))
477*61046927SAndroid Build Coastguard Worker nine_csmt_process(This->base.base.device);
478*61046927SAndroid Build Coastguard Worker
479*61046927SAndroid Build Coastguard Worker if (This->data_internal || This->data) {
480*61046927SAndroid Build Coastguard Worker enum pipe_format format = This->base.info.format;
481*61046927SAndroid Build Coastguard Worker unsigned stride = This->stride;
482*61046927SAndroid Build Coastguard Worker uint8_t *data = nine_get_pointer(This->base.base.device->allocator, This->data_internal ? This->data_internal : This->data);
483*61046927SAndroid Build Coastguard Worker if (This->data_internal) {
484*61046927SAndroid Build Coastguard Worker format = This->format_internal;
485*61046927SAndroid Build Coastguard Worker stride = This->stride_internal;
486*61046927SAndroid Build Coastguard Worker }
487*61046927SAndroid Build Coastguard Worker /* ATI1 and ATI2 need special handling, because of d3d9 bug.
488*61046927SAndroid Build Coastguard Worker * We must advertise to the application as if it is uncompressed
489*61046927SAndroid Build Coastguard Worker * and bpp 8, and the app has a workaround to work with the fact
490*61046927SAndroid Build Coastguard Worker * that it is actually compressed. */
491*61046927SAndroid Build Coastguard Worker if (is_ATI1_ATI2(format)) {
492*61046927SAndroid Build Coastguard Worker pLockedRect->Pitch = This->desc.Width;
493*61046927SAndroid Build Coastguard Worker pLockedRect->pBits = data + box.y * This->desc.Width + box.x;
494*61046927SAndroid Build Coastguard Worker } else {
495*61046927SAndroid Build Coastguard Worker pLockedRect->Pitch = stride;
496*61046927SAndroid Build Coastguard Worker pLockedRect->pBits = data +
497*61046927SAndroid Build Coastguard Worker NineSurface9_GetSystemMemOffset(format,
498*61046927SAndroid Build Coastguard Worker stride,
499*61046927SAndroid Build Coastguard Worker box.x,
500*61046927SAndroid Build Coastguard Worker box.y);
501*61046927SAndroid Build Coastguard Worker }
502*61046927SAndroid Build Coastguard Worker DBG("returning system memory %p\n", pLockedRect->pBits);
503*61046927SAndroid Build Coastguard Worker } else {
504*61046927SAndroid Build Coastguard Worker bool no_refs = !p_atomic_read(&This->base.base.bind) &&
505*61046927SAndroid Build Coastguard Worker !(This->base.base.container && p_atomic_read(&This->base.base.container->bind));
506*61046927SAndroid Build Coastguard Worker DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
507*61046927SAndroid Build Coastguard Worker resource, This->level, usage);
508*61046927SAndroid Build Coastguard Worker
509*61046927SAndroid Build Coastguard Worker /* if the object is not bound internally, there can't be any pending
510*61046927SAndroid Build Coastguard Worker * operation with the surface in the queue */
511*61046927SAndroid Build Coastguard Worker if (no_refs)
512*61046927SAndroid Build Coastguard Worker pipe = nine_context_get_pipe_acquire(This->base.base.device);
513*61046927SAndroid Build Coastguard Worker else
514*61046927SAndroid Build Coastguard Worker pipe = NineDevice9_GetPipe(This->base.base.device);
515*61046927SAndroid Build Coastguard Worker pLockedRect->pBits = pipe->texture_map(pipe, resource,
516*61046927SAndroid Build Coastguard Worker This->level, usage, &box,
517*61046927SAndroid Build Coastguard Worker &This->transfer);
518*61046927SAndroid Build Coastguard Worker if (no_refs)
519*61046927SAndroid Build Coastguard Worker nine_context_get_pipe_release(This->base.base.device);
520*61046927SAndroid Build Coastguard Worker if (!This->transfer) {
521*61046927SAndroid Build Coastguard Worker DBG("texture_map failed\n");
522*61046927SAndroid Build Coastguard Worker if (Flags & D3DLOCK_DONOTWAIT)
523*61046927SAndroid Build Coastguard Worker return D3DERR_WASSTILLDRAWING;
524*61046927SAndroid Build Coastguard Worker return D3DERR_INVALIDCALL;
525*61046927SAndroid Build Coastguard Worker }
526*61046927SAndroid Build Coastguard Worker pLockedRect->Pitch = This->transfer->stride;
527*61046927SAndroid Build Coastguard Worker }
528*61046927SAndroid Build Coastguard Worker
529*61046927SAndroid Build Coastguard Worker if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) {
530*61046927SAndroid Build Coastguard Worker NineSurface9_MarkContainerDirty(This);
531*61046927SAndroid Build Coastguard Worker NineSurface9_AddDirtyRect(This, &box);
532*61046927SAndroid Build Coastguard Worker }
533*61046927SAndroid Build Coastguard Worker
534*61046927SAndroid Build Coastguard Worker ++This->lock_count;
535*61046927SAndroid Build Coastguard Worker return D3D_OK;
536*61046927SAndroid Build Coastguard Worker }
537*61046927SAndroid Build Coastguard Worker
538*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_UnlockRect(struct NineSurface9 * This)539*61046927SAndroid Build Coastguard Worker NineSurface9_UnlockRect( struct NineSurface9 *This )
540*61046927SAndroid Build Coastguard Worker {
541*61046927SAndroid Build Coastguard Worker struct pipe_box dst_box, src_box;
542*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
543*61046927SAndroid Build Coastguard Worker DBG("This=%p lock_count=%u\n", This, This->lock_count);
544*61046927SAndroid Build Coastguard Worker user_assert(This->lock_count, D3DERR_INVALIDCALL);
545*61046927SAndroid Build Coastguard Worker if (This->transfer) {
546*61046927SAndroid Build Coastguard Worker pipe = nine_context_get_pipe_acquire(This->base.base.device);
547*61046927SAndroid Build Coastguard Worker pipe->texture_unmap(pipe, This->transfer);
548*61046927SAndroid Build Coastguard Worker nine_context_get_pipe_release(This->base.base.device);
549*61046927SAndroid Build Coastguard Worker This->transfer = NULL;
550*61046927SAndroid Build Coastguard Worker }
551*61046927SAndroid Build Coastguard Worker --This->lock_count;
552*61046927SAndroid Build Coastguard Worker
553*61046927SAndroid Build Coastguard Worker if (This->data_internal) {
554*61046927SAndroid Build Coastguard Worker nine_pointer_weakrelease(This->base.base.device->allocator, This->data_internal);
555*61046927SAndroid Build Coastguard Worker if (This->data) {
556*61046927SAndroid Build Coastguard Worker (void) util_format_translate(This->base.info.format,
557*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, This->data),
558*61046927SAndroid Build Coastguard Worker This->stride,
559*61046927SAndroid Build Coastguard Worker 0, 0,
560*61046927SAndroid Build Coastguard Worker This->format_internal,
561*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, This->data_internal),
562*61046927SAndroid Build Coastguard Worker This->stride_internal,
563*61046927SAndroid Build Coastguard Worker 0, 0,
564*61046927SAndroid Build Coastguard Worker This->desc.Width, This->desc.Height);
565*61046927SAndroid Build Coastguard Worker nine_pointer_weakrelease(This->base.base.device->allocator, This->data);
566*61046927SAndroid Build Coastguard Worker nine_pointer_strongrelease(This->base.base.device->allocator, This->data_internal);
567*61046927SAndroid Build Coastguard Worker } else {
568*61046927SAndroid Build Coastguard Worker u_box_2d_zslice(0, 0, This->layer,
569*61046927SAndroid Build Coastguard Worker This->desc.Width, This->desc.Height, &dst_box);
570*61046927SAndroid Build Coastguard Worker u_box_2d_zslice(0, 0, 0,
571*61046927SAndroid Build Coastguard Worker This->desc.Width, This->desc.Height, &src_box);
572*61046927SAndroid Build Coastguard Worker
573*61046927SAndroid Build Coastguard Worker nine_context_box_upload(This->base.base.device,
574*61046927SAndroid Build Coastguard Worker &This->pending_uploads_counter,
575*61046927SAndroid Build Coastguard Worker (struct NineUnknown *)This,
576*61046927SAndroid Build Coastguard Worker This->base.resource,
577*61046927SAndroid Build Coastguard Worker This->level,
578*61046927SAndroid Build Coastguard Worker &dst_box,
579*61046927SAndroid Build Coastguard Worker This->format_internal,
580*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, This->data_internal),
581*61046927SAndroid Build Coastguard Worker This->stride_internal,
582*61046927SAndroid Build Coastguard Worker 0, /* depth = 1 */
583*61046927SAndroid Build Coastguard Worker &src_box);
584*61046927SAndroid Build Coastguard Worker nine_pointer_delayedstrongrelease(This->base.base.device->allocator, This->data_internal, &This->pending_uploads_counter);
585*61046927SAndroid Build Coastguard Worker }
586*61046927SAndroid Build Coastguard Worker } else if (This->data) {
587*61046927SAndroid Build Coastguard Worker nine_pointer_weakrelease(This->base.base.device->allocator, This->data);
588*61046927SAndroid Build Coastguard Worker }
589*61046927SAndroid Build Coastguard Worker
590*61046927SAndroid Build Coastguard Worker return D3D_OK;
591*61046927SAndroid Build Coastguard Worker }
592*61046927SAndroid Build Coastguard Worker
593*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_GetDC(struct NineSurface9 * This,HDC * phdc)594*61046927SAndroid Build Coastguard Worker NineSurface9_GetDC( struct NineSurface9 *This,
595*61046927SAndroid Build Coastguard Worker HDC *phdc )
596*61046927SAndroid Build Coastguard Worker {
597*61046927SAndroid Build Coastguard Worker STUB(D3DERR_INVALIDCALL);
598*61046927SAndroid Build Coastguard Worker }
599*61046927SAndroid Build Coastguard Worker
600*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineSurface9_ReleaseDC(struct NineSurface9 * This,HDC hdc)601*61046927SAndroid Build Coastguard Worker NineSurface9_ReleaseDC( struct NineSurface9 *This,
602*61046927SAndroid Build Coastguard Worker HDC hdc )
603*61046927SAndroid Build Coastguard Worker {
604*61046927SAndroid Build Coastguard Worker STUB(D3DERR_INVALIDCALL);
605*61046927SAndroid Build Coastguard Worker }
606*61046927SAndroid Build Coastguard Worker
607*61046927SAndroid Build Coastguard Worker IDirect3DSurface9Vtbl NineSurface9_vtable = {
608*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_QueryInterface,
609*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_AddRef,
610*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_Release,
611*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
612*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_SetPrivateData,
613*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_GetPrivateData,
614*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_FreePrivateData,
615*61046927SAndroid Build Coastguard Worker (void *)NineResource9_SetPriority,
616*61046927SAndroid Build Coastguard Worker (void *)NineResource9_GetPriority,
617*61046927SAndroid Build Coastguard Worker (void *)NineResource9_PreLoad,
618*61046927SAndroid Build Coastguard Worker (void *)NineResource9_GetType,
619*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_GetContainer,
620*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_GetDesc,
621*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_LockRect,
622*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_UnlockRect,
623*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_GetDC,
624*61046927SAndroid Build Coastguard Worker (void *)NineSurface9_ReleaseDC
625*61046927SAndroid Build Coastguard Worker };
626*61046927SAndroid Build Coastguard Worker
627*61046927SAndroid Build Coastguard Worker /* When this function is called, we have already checked
628*61046927SAndroid Build Coastguard Worker * The copy regions fit the surfaces */
629*61046927SAndroid Build Coastguard Worker void
NineSurface9_CopyMemToDefault(struct NineSurface9 * This,struct NineSurface9 * From,const POINT * pDestPoint,const RECT * pSourceRect)630*61046927SAndroid Build Coastguard Worker NineSurface9_CopyMemToDefault( struct NineSurface9 *This,
631*61046927SAndroid Build Coastguard Worker struct NineSurface9 *From,
632*61046927SAndroid Build Coastguard Worker const POINT *pDestPoint,
633*61046927SAndroid Build Coastguard Worker const RECT *pSourceRect )
634*61046927SAndroid Build Coastguard Worker {
635*61046927SAndroid Build Coastguard Worker struct pipe_resource *r_dst = This->base.resource;
636*61046927SAndroid Build Coastguard Worker struct pipe_box dst_box, src_box;
637*61046927SAndroid Build Coastguard Worker int src_x, src_y, dst_x, dst_y, copy_width, copy_height;
638*61046927SAndroid Build Coastguard Worker
639*61046927SAndroid Build Coastguard Worker assert(This->base.pool == D3DPOOL_DEFAULT &&
640*61046927SAndroid Build Coastguard Worker From->base.pool == D3DPOOL_SYSTEMMEM);
641*61046927SAndroid Build Coastguard Worker
642*61046927SAndroid Build Coastguard Worker if (pDestPoint) {
643*61046927SAndroid Build Coastguard Worker dst_x = pDestPoint->x;
644*61046927SAndroid Build Coastguard Worker dst_y = pDestPoint->y;
645*61046927SAndroid Build Coastguard Worker } else {
646*61046927SAndroid Build Coastguard Worker dst_x = 0;
647*61046927SAndroid Build Coastguard Worker dst_y = 0;
648*61046927SAndroid Build Coastguard Worker }
649*61046927SAndroid Build Coastguard Worker
650*61046927SAndroid Build Coastguard Worker if (pSourceRect) {
651*61046927SAndroid Build Coastguard Worker src_x = pSourceRect->left;
652*61046927SAndroid Build Coastguard Worker src_y = pSourceRect->top;
653*61046927SAndroid Build Coastguard Worker copy_width = pSourceRect->right - pSourceRect->left;
654*61046927SAndroid Build Coastguard Worker copy_height = pSourceRect->bottom - pSourceRect->top;
655*61046927SAndroid Build Coastguard Worker } else {
656*61046927SAndroid Build Coastguard Worker src_x = 0;
657*61046927SAndroid Build Coastguard Worker src_y = 0;
658*61046927SAndroid Build Coastguard Worker copy_width = From->desc.Width;
659*61046927SAndroid Build Coastguard Worker copy_height = From->desc.Height;
660*61046927SAndroid Build Coastguard Worker }
661*61046927SAndroid Build Coastguard Worker
662*61046927SAndroid Build Coastguard Worker u_box_2d_zslice(dst_x, dst_y, This->layer,
663*61046927SAndroid Build Coastguard Worker copy_width, copy_height, &dst_box);
664*61046927SAndroid Build Coastguard Worker u_box_2d_zslice(src_x, src_y, 0,
665*61046927SAndroid Build Coastguard Worker copy_width, copy_height, &src_box);
666*61046927SAndroid Build Coastguard Worker
667*61046927SAndroid Build Coastguard Worker if (This->data_internal) {
668*61046927SAndroid Build Coastguard Worker (void) util_format_translate(This->format_internal,
669*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, This->data_internal),
670*61046927SAndroid Build Coastguard Worker This->stride_internal,
671*61046927SAndroid Build Coastguard Worker dst_x, dst_y,
672*61046927SAndroid Build Coastguard Worker From->base.info.format,
673*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, From->data),
674*61046927SAndroid Build Coastguard Worker From->stride,
675*61046927SAndroid Build Coastguard Worker src_x, src_y,
676*61046927SAndroid Build Coastguard Worker copy_width, copy_height);
677*61046927SAndroid Build Coastguard Worker nine_pointer_weakrelease(This->base.base.device->allocator, From->data);
678*61046927SAndroid Build Coastguard Worker nine_pointer_strongrelease(This->base.base.device->allocator, This->data_internal);
679*61046927SAndroid Build Coastguard Worker }
680*61046927SAndroid Build Coastguard Worker
681*61046927SAndroid Build Coastguard Worker nine_context_box_upload(This->base.base.device,
682*61046927SAndroid Build Coastguard Worker &From->pending_uploads_counter,
683*61046927SAndroid Build Coastguard Worker (struct NineUnknown *)From,
684*61046927SAndroid Build Coastguard Worker r_dst,
685*61046927SAndroid Build Coastguard Worker This->level,
686*61046927SAndroid Build Coastguard Worker &dst_box,
687*61046927SAndroid Build Coastguard Worker From->base.info.format,
688*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, From->data),
689*61046927SAndroid Build Coastguard Worker From->stride,
690*61046927SAndroid Build Coastguard Worker 0, /* depth = 1 */
691*61046927SAndroid Build Coastguard Worker &src_box);
692*61046927SAndroid Build Coastguard Worker nine_pointer_delayedstrongrelease(This->base.base.device->allocator, From->data, &From->pending_uploads_counter);
693*61046927SAndroid Build Coastguard Worker
694*61046927SAndroid Build Coastguard Worker if (From->texture == D3DRTYPE_TEXTURE) {
695*61046927SAndroid Build Coastguard Worker struct NineTexture9 *tex =
696*61046927SAndroid Build Coastguard Worker NineTexture9(From->base.base.container);
697*61046927SAndroid Build Coastguard Worker /* D3DPOOL_SYSTEMMEM with buffer content passed
698*61046927SAndroid Build Coastguard Worker * from the user: execute the upload right now.
699*61046927SAndroid Build Coastguard Worker * It is possible it is enough to delay upload
700*61046927SAndroid Build Coastguard Worker * until the surface refcount is 0, but the
701*61046927SAndroid Build Coastguard Worker * bind refcount may not be 0, and thus the dtor
702*61046927SAndroid Build Coastguard Worker * is not executed (and doesn't trigger the
703*61046927SAndroid Build Coastguard Worker * pending_uploads_counter check). */
704*61046927SAndroid Build Coastguard Worker if (!tex->managed_buffer)
705*61046927SAndroid Build Coastguard Worker nine_csmt_process(This->base.base.device);
706*61046927SAndroid Build Coastguard Worker }
707*61046927SAndroid Build Coastguard Worker
708*61046927SAndroid Build Coastguard Worker NineSurface9_MarkContainerDirty(This);
709*61046927SAndroid Build Coastguard Worker }
710*61046927SAndroid Build Coastguard Worker
711*61046927SAndroid Build Coastguard Worker void
NineSurface9_CopyDefaultToMem(struct NineSurface9 * This,struct NineSurface9 * From)712*61046927SAndroid Build Coastguard Worker NineSurface9_CopyDefaultToMem( struct NineSurface9 *This,
713*61046927SAndroid Build Coastguard Worker struct NineSurface9 *From )
714*61046927SAndroid Build Coastguard Worker {
715*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
716*61046927SAndroid Build Coastguard Worker struct pipe_resource *r_src = From->base.resource;
717*61046927SAndroid Build Coastguard Worker struct pipe_transfer *transfer;
718*61046927SAndroid Build Coastguard Worker struct pipe_box src_box;
719*61046927SAndroid Build Coastguard Worker uint8_t *p_dst;
720*61046927SAndroid Build Coastguard Worker const uint8_t *p_src;
721*61046927SAndroid Build Coastguard Worker
722*61046927SAndroid Build Coastguard Worker assert(This->base.pool == D3DPOOL_SYSTEMMEM &&
723*61046927SAndroid Build Coastguard Worker From->base.pool == D3DPOOL_DEFAULT);
724*61046927SAndroid Build Coastguard Worker
725*61046927SAndroid Build Coastguard Worker assert(This->desc.Width == From->desc.Width);
726*61046927SAndroid Build Coastguard Worker assert(This->desc.Height == From->desc.Height);
727*61046927SAndroid Build Coastguard Worker
728*61046927SAndroid Build Coastguard Worker u_box_origin_2d(This->desc.Width, This->desc.Height, &src_box);
729*61046927SAndroid Build Coastguard Worker src_box.z = From->layer;
730*61046927SAndroid Build Coastguard Worker
731*61046927SAndroid Build Coastguard Worker if (p_atomic_read(&This->pending_uploads_counter))
732*61046927SAndroid Build Coastguard Worker nine_csmt_process(This->base.base.device);
733*61046927SAndroid Build Coastguard Worker
734*61046927SAndroid Build Coastguard Worker pipe = NineDevice9_GetPipe(This->base.base.device);
735*61046927SAndroid Build Coastguard Worker p_src = pipe->texture_map(pipe, r_src, From->level,
736*61046927SAndroid Build Coastguard Worker PIPE_MAP_READ,
737*61046927SAndroid Build Coastguard Worker &src_box, &transfer);
738*61046927SAndroid Build Coastguard Worker p_dst = nine_get_pointer(This->base.base.device->allocator, This->data);
739*61046927SAndroid Build Coastguard Worker
740*61046927SAndroid Build Coastguard Worker assert (p_src && p_dst);
741*61046927SAndroid Build Coastguard Worker
742*61046927SAndroid Build Coastguard Worker util_copy_rect(p_dst, This->base.info.format,
743*61046927SAndroid Build Coastguard Worker This->stride, 0, 0,
744*61046927SAndroid Build Coastguard Worker This->desc.Width, This->desc.Height,
745*61046927SAndroid Build Coastguard Worker p_src,
746*61046927SAndroid Build Coastguard Worker transfer->stride, 0, 0);
747*61046927SAndroid Build Coastguard Worker
748*61046927SAndroid Build Coastguard Worker pipe->texture_unmap(pipe, transfer);
749*61046927SAndroid Build Coastguard Worker
750*61046927SAndroid Build Coastguard Worker nine_pointer_weakrelease(This->base.base.device->allocator, This->data);
751*61046927SAndroid Build Coastguard Worker }
752*61046927SAndroid Build Coastguard Worker
753*61046927SAndroid Build Coastguard Worker
754*61046927SAndroid Build Coastguard Worker /* Gladly, rendering to a MANAGED surface is not permitted, so we will
755*61046927SAndroid Build Coastguard Worker * never have to do the reverse, i.e. download the surface.
756*61046927SAndroid Build Coastguard Worker */
757*61046927SAndroid Build Coastguard Worker HRESULT
NineSurface9_UploadSelf(struct NineSurface9 * This,const struct pipe_box * damaged)758*61046927SAndroid Build Coastguard Worker NineSurface9_UploadSelf( struct NineSurface9 *This,
759*61046927SAndroid Build Coastguard Worker const struct pipe_box *damaged )
760*61046927SAndroid Build Coastguard Worker {
761*61046927SAndroid Build Coastguard Worker struct pipe_resource *res = This->base.resource;
762*61046927SAndroid Build Coastguard Worker struct pipe_box box;
763*61046927SAndroid Build Coastguard Worker
764*61046927SAndroid Build Coastguard Worker DBG("This=%p damaged=%p\n", This, damaged);
765*61046927SAndroid Build Coastguard Worker
766*61046927SAndroid Build Coastguard Worker assert(This->base.pool == D3DPOOL_MANAGED);
767*61046927SAndroid Build Coastguard Worker
768*61046927SAndroid Build Coastguard Worker if (damaged) {
769*61046927SAndroid Build Coastguard Worker box = *damaged;
770*61046927SAndroid Build Coastguard Worker box.z = This->layer;
771*61046927SAndroid Build Coastguard Worker box.depth = 1;
772*61046927SAndroid Build Coastguard Worker } else {
773*61046927SAndroid Build Coastguard Worker box.x = 0;
774*61046927SAndroid Build Coastguard Worker box.y = 0;
775*61046927SAndroid Build Coastguard Worker box.z = This->layer;
776*61046927SAndroid Build Coastguard Worker box.width = This->desc.Width;
777*61046927SAndroid Build Coastguard Worker box.height = This->desc.Height;
778*61046927SAndroid Build Coastguard Worker box.depth = 1;
779*61046927SAndroid Build Coastguard Worker }
780*61046927SAndroid Build Coastguard Worker
781*61046927SAndroid Build Coastguard Worker nine_context_box_upload(This->base.base.device,
782*61046927SAndroid Build Coastguard Worker &This->pending_uploads_counter,
783*61046927SAndroid Build Coastguard Worker (struct NineUnknown *)This,
784*61046927SAndroid Build Coastguard Worker res,
785*61046927SAndroid Build Coastguard Worker This->level,
786*61046927SAndroid Build Coastguard Worker &box,
787*61046927SAndroid Build Coastguard Worker res->format,
788*61046927SAndroid Build Coastguard Worker nine_get_pointer(This->base.base.device->allocator, This->data),
789*61046927SAndroid Build Coastguard Worker This->stride,
790*61046927SAndroid Build Coastguard Worker 0, /* depth = 1 */
791*61046927SAndroid Build Coastguard Worker &box);
792*61046927SAndroid Build Coastguard Worker nine_pointer_delayedstrongrelease(This->base.base.device->allocator, This->data, &This->pending_uploads_counter);
793*61046927SAndroid Build Coastguard Worker
794*61046927SAndroid Build Coastguard Worker return D3D_OK;
795*61046927SAndroid Build Coastguard Worker }
796*61046927SAndroid Build Coastguard Worker
797*61046927SAndroid Build Coastguard Worker /* Currently nine_context uses the NineSurface9
798*61046927SAndroid Build Coastguard Worker * fields when it is render target. Any modification requires
799*61046927SAndroid Build Coastguard Worker * pending commands with the surface to be executed. If the bind
800*61046927SAndroid Build Coastguard Worker * count is 0, there is no pending commands. */
801*61046927SAndroid Build Coastguard Worker #define PROCESS_IF_BOUND(surf) \
802*61046927SAndroid Build Coastguard Worker if (surf->base.base.bind) \
803*61046927SAndroid Build Coastguard Worker nine_csmt_process(surf->base.base.device);
804*61046927SAndroid Build Coastguard Worker
805*61046927SAndroid Build Coastguard Worker void
NineSurface9_SetResource(struct NineSurface9 * This,struct pipe_resource * resource,unsigned level)806*61046927SAndroid Build Coastguard Worker NineSurface9_SetResource( struct NineSurface9 *This,
807*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource, unsigned level )
808*61046927SAndroid Build Coastguard Worker {
809*61046927SAndroid Build Coastguard Worker /* No need to call PROCESS_IF_BOUND, because SetResource is used only
810*61046927SAndroid Build Coastguard Worker * for MANAGED textures, and they are not render targets. */
811*61046927SAndroid Build Coastguard Worker assert(This->base.pool == D3DPOOL_MANAGED);
812*61046927SAndroid Build Coastguard Worker This->level = level;
813*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&This->base.resource, resource);
814*61046927SAndroid Build Coastguard Worker }
815*61046927SAndroid Build Coastguard Worker
816*61046927SAndroid Build Coastguard Worker void
NineSurface9_SetMultiSampleType(struct NineSurface9 * This,D3DMULTISAMPLE_TYPE mst)817*61046927SAndroid Build Coastguard Worker NineSurface9_SetMultiSampleType( struct NineSurface9 *This,
818*61046927SAndroid Build Coastguard Worker D3DMULTISAMPLE_TYPE mst )
819*61046927SAndroid Build Coastguard Worker {
820*61046927SAndroid Build Coastguard Worker PROCESS_IF_BOUND(This);
821*61046927SAndroid Build Coastguard Worker This->desc.MultiSampleType = mst;
822*61046927SAndroid Build Coastguard Worker }
823*61046927SAndroid Build Coastguard Worker
824*61046927SAndroid Build Coastguard Worker void
NineSurface9_SetResourceResize(struct NineSurface9 * This,struct pipe_resource * resource)825*61046927SAndroid Build Coastguard Worker NineSurface9_SetResourceResize( struct NineSurface9 *This,
826*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource )
827*61046927SAndroid Build Coastguard Worker {
828*61046927SAndroid Build Coastguard Worker assert(This->level == 0 && This->level_actual == 0);
829*61046927SAndroid Build Coastguard Worker assert(!This->lock_count);
830*61046927SAndroid Build Coastguard Worker assert(This->desc.Pool == D3DPOOL_DEFAULT);
831*61046927SAndroid Build Coastguard Worker assert(!This->texture);
832*61046927SAndroid Build Coastguard Worker
833*61046927SAndroid Build Coastguard Worker PROCESS_IF_BOUND(This);
834*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&This->base.resource, resource);
835*61046927SAndroid Build Coastguard Worker
836*61046927SAndroid Build Coastguard Worker This->desc.Width = This->base.info.width0 = resource->width0;
837*61046927SAndroid Build Coastguard Worker This->desc.Height = This->base.info.height0 = resource->height0;
838*61046927SAndroid Build Coastguard Worker This->base.info.nr_samples = resource->nr_samples;
839*61046927SAndroid Build Coastguard Worker This->base.info.nr_storage_samples = resource->nr_storage_samples;
840*61046927SAndroid Build Coastguard Worker
841*61046927SAndroid Build Coastguard Worker This->stride = nine_format_get_stride(This->base.info.format,
842*61046927SAndroid Build Coastguard Worker This->desc.Width);
843*61046927SAndroid Build Coastguard Worker
844*61046927SAndroid Build Coastguard Worker pipe_surface_reference(&This->surface[0], NULL);
845*61046927SAndroid Build Coastguard Worker pipe_surface_reference(&This->surface[1], NULL);
846*61046927SAndroid Build Coastguard Worker NineSurface9_CreatePipeSurfaces(This);
847*61046927SAndroid Build Coastguard Worker }
848*61046927SAndroid Build Coastguard Worker
849*61046927SAndroid Build Coastguard Worker
850*61046927SAndroid Build Coastguard Worker static const GUID *NineSurface9_IIDs[] = {
851*61046927SAndroid Build Coastguard Worker &IID_IDirect3DSurface9,
852*61046927SAndroid Build Coastguard Worker &IID_IDirect3DResource9,
853*61046927SAndroid Build Coastguard Worker &IID_IUnknown,
854*61046927SAndroid Build Coastguard Worker NULL
855*61046927SAndroid Build Coastguard Worker };
856*61046927SAndroid Build Coastguard Worker
857*61046927SAndroid Build Coastguard Worker HRESULT
NineSurface9_new(struct NineDevice9 * pDevice,struct NineUnknown * pContainer,struct pipe_resource * pResource,struct nine_allocation * user_buffer,uint8_t TextureType,unsigned Level,unsigned Layer,D3DSURFACE_DESC * pDesc,struct NineSurface9 ** ppOut)858*61046927SAndroid Build Coastguard Worker NineSurface9_new( struct NineDevice9 *pDevice,
859*61046927SAndroid Build Coastguard Worker struct NineUnknown *pContainer,
860*61046927SAndroid Build Coastguard Worker struct pipe_resource *pResource,
861*61046927SAndroid Build Coastguard Worker struct nine_allocation *user_buffer,
862*61046927SAndroid Build Coastguard Worker uint8_t TextureType,
863*61046927SAndroid Build Coastguard Worker unsigned Level,
864*61046927SAndroid Build Coastguard Worker unsigned Layer,
865*61046927SAndroid Build Coastguard Worker D3DSURFACE_DESC *pDesc,
866*61046927SAndroid Build Coastguard Worker struct NineSurface9 **ppOut )
867*61046927SAndroid Build Coastguard Worker {
868*61046927SAndroid Build Coastguard Worker NINE_DEVICE_CHILD_NEW(Surface9, ppOut, pDevice, /* args */
869*61046927SAndroid Build Coastguard Worker pContainer, pResource, user_buffer,
870*61046927SAndroid Build Coastguard Worker TextureType, Level, Layer, pDesc);
871*61046927SAndroid Build Coastguard Worker }
872