1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*61046927SAndroid Build Coastguard Worker * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: SGI-B-2.0
6*61046927SAndroid Build Coastguard Worker */
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard Worker #include "packrender.h"
9*61046927SAndroid Build Coastguard Worker
10*61046927SAndroid Build Coastguard Worker /*
11*61046927SAndroid Build Coastguard Worker ** Routines to pack evaluator maps into the transport buffer. Maps are
12*61046927SAndroid Build Coastguard Worker ** allowed to have extra arbitrary data, so these routines extract just
13*61046927SAndroid Build Coastguard Worker ** the information that the GL needs.
14*61046927SAndroid Build Coastguard Worker */
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker void
__glFillMap1f(GLint k,GLint order,GLint stride,const GLfloat * points,GLubyte * pc)17*61046927SAndroid Build Coastguard Worker __glFillMap1f(GLint k, GLint order, GLint stride,
18*61046927SAndroid Build Coastguard Worker const GLfloat * points, GLubyte * pc)
19*61046927SAndroid Build Coastguard Worker {
20*61046927SAndroid Build Coastguard Worker if (stride == k) {
21*61046927SAndroid Build Coastguard Worker /* Just copy the data */
22*61046927SAndroid Build Coastguard Worker __GLX_PUT_FLOAT_ARRAY(0, points, order * k);
23*61046927SAndroid Build Coastguard Worker }
24*61046927SAndroid Build Coastguard Worker else {
25*61046927SAndroid Build Coastguard Worker GLint i;
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker for (i = 0; i < order; i++) {
28*61046927SAndroid Build Coastguard Worker __GLX_PUT_FLOAT_ARRAY(0, points, k);
29*61046927SAndroid Build Coastguard Worker points += stride;
30*61046927SAndroid Build Coastguard Worker pc += k * __GLX_SIZE_FLOAT32;
31*61046927SAndroid Build Coastguard Worker }
32*61046927SAndroid Build Coastguard Worker }
33*61046927SAndroid Build Coastguard Worker }
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker void
__glFillMap1d(GLint k,GLint order,GLint stride,const GLdouble * points,GLubyte * pc)36*61046927SAndroid Build Coastguard Worker __glFillMap1d(GLint k, GLint order, GLint stride,
37*61046927SAndroid Build Coastguard Worker const GLdouble * points, GLubyte * pc)
38*61046927SAndroid Build Coastguard Worker {
39*61046927SAndroid Build Coastguard Worker if (stride == k) {
40*61046927SAndroid Build Coastguard Worker /* Just copy the data */
41*61046927SAndroid Build Coastguard Worker __GLX_PUT_DOUBLE_ARRAY(0, points, order * k);
42*61046927SAndroid Build Coastguard Worker }
43*61046927SAndroid Build Coastguard Worker else {
44*61046927SAndroid Build Coastguard Worker GLint i;
45*61046927SAndroid Build Coastguard Worker for (i = 0; i < order; i++) {
46*61046927SAndroid Build Coastguard Worker __GLX_PUT_DOUBLE_ARRAY(0, points, k);
47*61046927SAndroid Build Coastguard Worker points += stride;
48*61046927SAndroid Build Coastguard Worker pc += k * __GLX_SIZE_FLOAT64;
49*61046927SAndroid Build Coastguard Worker }
50*61046927SAndroid Build Coastguard Worker }
51*61046927SAndroid Build Coastguard Worker }
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker void
__glFillMap2f(GLint k,GLint majorOrder,GLint minorOrder,GLint majorStride,GLint minorStride,const GLfloat * points,GLfloat * data)54*61046927SAndroid Build Coastguard Worker __glFillMap2f(GLint k, GLint majorOrder, GLint minorOrder,
55*61046927SAndroid Build Coastguard Worker GLint majorStride, GLint minorStride,
56*61046927SAndroid Build Coastguard Worker const GLfloat * points, GLfloat * data)
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker GLint i, j, x;
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker if ((minorStride == k) && (majorStride == minorOrder * k)) {
61*61046927SAndroid Build Coastguard Worker /* Just copy the data */
62*61046927SAndroid Build Coastguard Worker __GLX_MEM_COPY(data, points, majorOrder * majorStride *
63*61046927SAndroid Build Coastguard Worker __GLX_SIZE_FLOAT32);
64*61046927SAndroid Build Coastguard Worker return;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker for (i = 0; i < majorOrder; i++) {
67*61046927SAndroid Build Coastguard Worker for (j = 0; j < minorOrder; j++) {
68*61046927SAndroid Build Coastguard Worker for (x = 0; x < k; x++) {
69*61046927SAndroid Build Coastguard Worker data[x] = points[x];
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker points += minorStride;
72*61046927SAndroid Build Coastguard Worker data += k;
73*61046927SAndroid Build Coastguard Worker }
74*61046927SAndroid Build Coastguard Worker points += majorStride - minorStride * minorOrder;
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker void
__glFillMap2d(GLint k,GLint majorOrder,GLint minorOrder,GLint majorStride,GLint minorStride,const GLdouble * points,GLdouble * data)79*61046927SAndroid Build Coastguard Worker __glFillMap2d(GLint k, GLint majorOrder, GLint minorOrder,
80*61046927SAndroid Build Coastguard Worker GLint majorStride, GLint minorStride,
81*61046927SAndroid Build Coastguard Worker const GLdouble * points, GLdouble * data)
82*61046927SAndroid Build Coastguard Worker {
83*61046927SAndroid Build Coastguard Worker int i, j, x;
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker if ((minorStride == k) && (majorStride == minorOrder * k)) {
86*61046927SAndroid Build Coastguard Worker /* Just copy the data */
87*61046927SAndroid Build Coastguard Worker __GLX_MEM_COPY(data, points, majorOrder * majorStride *
88*61046927SAndroid Build Coastguard Worker __GLX_SIZE_FLOAT64);
89*61046927SAndroid Build Coastguard Worker return;
90*61046927SAndroid Build Coastguard Worker }
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker #ifdef __GLX_ALIGN64
93*61046927SAndroid Build Coastguard Worker x = k * __GLX_SIZE_FLOAT64;
94*61046927SAndroid Build Coastguard Worker #endif
95*61046927SAndroid Build Coastguard Worker for (i = 0; i < majorOrder; i++) {
96*61046927SAndroid Build Coastguard Worker for (j = 0; j < minorOrder; j++) {
97*61046927SAndroid Build Coastguard Worker #ifdef __GLX_ALIGN64
98*61046927SAndroid Build Coastguard Worker __GLX_MEM_COPY(data, points, x);
99*61046927SAndroid Build Coastguard Worker #else
100*61046927SAndroid Build Coastguard Worker for (x = 0; x < k; x++) {
101*61046927SAndroid Build Coastguard Worker data[x] = points[x];
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker #endif
104*61046927SAndroid Build Coastguard Worker points += minorStride;
105*61046927SAndroid Build Coastguard Worker data += k;
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker points += majorStride - minorStride * minorOrder;
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker }
110