1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /* xfonts.c -- glXUseXFont() for Mesa written by
27*61046927SAndroid Build Coastguard Worker * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
28*61046927SAndroid Build Coastguard Worker */
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker /*
31*61046927SAndroid Build Coastguard Worker This was take from Mesa and modified to work in the real GLX structure.
32*61046927SAndroid Build Coastguard Worker It provides a fully client side implementation of glXUseXFont and is
33*61046927SAndroid Build Coastguard Worker called by that routine when direct rendering is enabled.
34*61046927SAndroid Build Coastguard Worker */
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker #ifdef GLX_DIRECT_RENDERING
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #include "glxclient.h"
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker /* Implementation. */
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker /* Fill a BITMAP with a character C from thew current font
43*61046927SAndroid Build Coastguard Worker in the graphics context GC. WIDTH is the width in bytes
44*61046927SAndroid Build Coastguard Worker and HEIGHT is the height in bits.
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker Note that the generated bitmaps must be used with
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
49*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
50*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
51*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
52*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
53*61046927SAndroid Build Coastguard Worker glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker Possible optimizations:
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker * use only one reusable pixmap with the maximum dimensions.
58*61046927SAndroid Build Coastguard Worker * draw the entire font into a single pixmap (careful with
59*61046927SAndroid Build Coastguard Worker proportional fonts!).
60*61046927SAndroid Build Coastguard Worker */
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker /*
64*61046927SAndroid Build Coastguard Worker * Generate OpenGL-compatible bitmap.
65*61046927SAndroid Build Coastguard Worker */
66*61046927SAndroid Build Coastguard Worker static void
fill_bitmap(Display * dpy,int screen,GC gc,unsigned int width,unsigned int height,int x0,int y0,unsigned int c,GLubyte * bitmap)67*61046927SAndroid Build Coastguard Worker fill_bitmap(Display * dpy, int screen, GC gc,
68*61046927SAndroid Build Coastguard Worker unsigned int width, unsigned int height,
69*61046927SAndroid Build Coastguard Worker int x0, int y0, unsigned int c, GLubyte * bitmap)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker XImage *image;
72*61046927SAndroid Build Coastguard Worker unsigned int x, y;
73*61046927SAndroid Build Coastguard Worker Pixmap pixmap;
74*61046927SAndroid Build Coastguard Worker XChar2b char2b;
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker pixmap = XCreatePixmap(dpy, RootWindow(dpy, screen), 8 * width, height, 1);
77*61046927SAndroid Build Coastguard Worker XSetForeground(dpy, gc, 0);
78*61046927SAndroid Build Coastguard Worker XFillRectangle(dpy, pixmap, gc, 0, 0, 8 * width, height);
79*61046927SAndroid Build Coastguard Worker XSetForeground(dpy, gc, 1);
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker char2b.byte1 = (c >> 8) & 0xff;
82*61046927SAndroid Build Coastguard Worker char2b.byte2 = (c & 0xff);
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker XDrawString16(dpy, pixmap, gc, x0, y0, &char2b, 1);
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker image = XGetImage(dpy, pixmap, 0, 0, 8 * width, height, 1, XYPixmap);
87*61046927SAndroid Build Coastguard Worker if (image) {
88*61046927SAndroid Build Coastguard Worker /* Fill the bitmap (X11 and OpenGL are upside down wrt each other). */
89*61046927SAndroid Build Coastguard Worker for (y = 0; y < height; y++)
90*61046927SAndroid Build Coastguard Worker for (x = 0; x < 8 * width; x++)
91*61046927SAndroid Build Coastguard Worker if (XGetPixel(image, x, y))
92*61046927SAndroid Build Coastguard Worker bitmap[width * (height - y - 1) + x / 8] |=
93*61046927SAndroid Build Coastguard Worker (1 << (7 - (x % 8)));
94*61046927SAndroid Build Coastguard Worker XDestroyImage(image);
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker XFreePixmap(dpy, pixmap);
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker /*
101*61046927SAndroid Build Coastguard Worker * determine if a given glyph is valid and return the
102*61046927SAndroid Build Coastguard Worker * corresponding XCharStruct.
103*61046927SAndroid Build Coastguard Worker */
104*61046927SAndroid Build Coastguard Worker static XCharStruct *
isvalid(XFontStruct * fs,int which)105*61046927SAndroid Build Coastguard Worker isvalid(XFontStruct * fs, int which)
106*61046927SAndroid Build Coastguard Worker {
107*61046927SAndroid Build Coastguard Worker unsigned int rows, pages;
108*61046927SAndroid Build Coastguard Worker int byte1 = 0, byte2 = 0;
109*61046927SAndroid Build Coastguard Worker int i, valid = 1;
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker rows = fs->max_byte1 - fs->min_byte1 + 1;
112*61046927SAndroid Build Coastguard Worker pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker if (rows == 1) {
115*61046927SAndroid Build Coastguard Worker /* "linear" fonts */
116*61046927SAndroid Build Coastguard Worker if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which))
117*61046927SAndroid Build Coastguard Worker valid = 0;
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker else {
120*61046927SAndroid Build Coastguard Worker /* "matrix" fonts */
121*61046927SAndroid Build Coastguard Worker byte2 = which & 0xff;
122*61046927SAndroid Build Coastguard Worker byte1 = which >> 8;
123*61046927SAndroid Build Coastguard Worker if ((fs->min_char_or_byte2 > byte2) ||
124*61046927SAndroid Build Coastguard Worker (fs->max_char_or_byte2 < byte2) ||
125*61046927SAndroid Build Coastguard Worker (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1))
126*61046927SAndroid Build Coastguard Worker valid = 0;
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker if (valid) {
130*61046927SAndroid Build Coastguard Worker if (fs->per_char) {
131*61046927SAndroid Build Coastguard Worker if (rows == 1) {
132*61046927SAndroid Build Coastguard Worker /* "linear" fonts */
133*61046927SAndroid Build Coastguard Worker return (fs->per_char + (which - fs->min_char_or_byte2));
134*61046927SAndroid Build Coastguard Worker }
135*61046927SAndroid Build Coastguard Worker else {
136*61046927SAndroid Build Coastguard Worker /* "matrix" fonts */
137*61046927SAndroid Build Coastguard Worker i = ((byte1 - fs->min_byte1) * pages) +
138*61046927SAndroid Build Coastguard Worker (byte2 - fs->min_char_or_byte2);
139*61046927SAndroid Build Coastguard Worker return (fs->per_char + i);
140*61046927SAndroid Build Coastguard Worker }
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker else {
143*61046927SAndroid Build Coastguard Worker return (&fs->min_bounds);
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker }
146*61046927SAndroid Build Coastguard Worker return (NULL);
147*61046927SAndroid Build Coastguard Worker }
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker _X_HIDDEN void
DRI_glXUseXFont(struct glx_context * CC,Font font,int first,int count,int listbase)150*61046927SAndroid Build Coastguard Worker DRI_glXUseXFont(struct glx_context *CC, Font font, int first, int count, int listbase)
151*61046927SAndroid Build Coastguard Worker {
152*61046927SAndroid Build Coastguard Worker Display *dpy;
153*61046927SAndroid Build Coastguard Worker int screen;
154*61046927SAndroid Build Coastguard Worker Pixmap pixmap;
155*61046927SAndroid Build Coastguard Worker GC gc;
156*61046927SAndroid Build Coastguard Worker XGCValues values;
157*61046927SAndroid Build Coastguard Worker unsigned long valuemask;
158*61046927SAndroid Build Coastguard Worker XFontStruct *fs;
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker GLint swapbytes, lsbfirst, rowlength;
161*61046927SAndroid Build Coastguard Worker GLint skiprows, skippixels, alignment;
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker unsigned int max_width, max_height, max_bm_width, max_bm_height;
164*61046927SAndroid Build Coastguard Worker GLubyte *bm;
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker int i;
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker dpy = CC->currentDpy;
169*61046927SAndroid Build Coastguard Worker screen = CC->psc->scr;
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker fs = XQueryFont(dpy, font);
172*61046927SAndroid Build Coastguard Worker if (!fs) {
173*61046927SAndroid Build Coastguard Worker __glXSetError(CC, GL_INVALID_VALUE);
174*61046927SAndroid Build Coastguard Worker return;
175*61046927SAndroid Build Coastguard Worker }
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker /* Allocate a bitmap that can fit all characters. */
178*61046927SAndroid Build Coastguard Worker max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
179*61046927SAndroid Build Coastguard Worker max_height = fs->max_bounds.ascent + fs->max_bounds.descent;
180*61046927SAndroid Build Coastguard Worker max_bm_width = (max_width + 7) / 8;
181*61046927SAndroid Build Coastguard Worker max_bm_height = max_height;
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker bm = malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
184*61046927SAndroid Build Coastguard Worker if (!bm) {
185*61046927SAndroid Build Coastguard Worker XFreeFontInfo(NULL, fs, 1);
186*61046927SAndroid Build Coastguard Worker __glXSetError(CC, GL_OUT_OF_MEMORY);
187*61046927SAndroid Build Coastguard Worker return;
188*61046927SAndroid Build Coastguard Worker }
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker #if 0
191*61046927SAndroid Build Coastguard Worker /* get the page info */
192*61046927SAndroid Build Coastguard Worker pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
193*61046927SAndroid Build Coastguard Worker firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2;
194*61046927SAndroid Build Coastguard Worker lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2;
195*61046927SAndroid Build Coastguard Worker rows = fs->max_byte1 - fs->min_byte1 + 1;
196*61046927SAndroid Build Coastguard Worker unsigned int first_char, last_char, pages, rows;
197*61046927SAndroid Build Coastguard Worker #endif
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard Worker /* Save the current packing mode for bitmaps. */
200*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
201*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
202*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
203*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
204*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
205*61046927SAndroid Build Coastguard Worker glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker /* Enforce a standard packing mode which is compatible with
208*61046927SAndroid Build Coastguard Worker fill_bitmap() from above. This is actually the default mode,
209*61046927SAndroid Build Coastguard Worker except for the (non)alignment. */
210*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
211*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
212*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
213*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
214*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
215*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker pixmap = XCreatePixmap(dpy, RootWindow(dpy, screen), 10, 10, 1);
218*61046927SAndroid Build Coastguard Worker values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
219*61046927SAndroid Build Coastguard Worker values.background = WhitePixel(dpy, DefaultScreen(dpy));
220*61046927SAndroid Build Coastguard Worker values.font = fs->fid;
221*61046927SAndroid Build Coastguard Worker valuemask = GCForeground | GCBackground | GCFont;
222*61046927SAndroid Build Coastguard Worker gc = XCreateGC(dpy, pixmap, valuemask, &values);
223*61046927SAndroid Build Coastguard Worker XFreePixmap(dpy, pixmap);
224*61046927SAndroid Build Coastguard Worker
225*61046927SAndroid Build Coastguard Worker for (i = 0; i < count; i++) {
226*61046927SAndroid Build Coastguard Worker unsigned int width, height, bm_width, bm_height;
227*61046927SAndroid Build Coastguard Worker GLfloat x0, y0, dx, dy;
228*61046927SAndroid Build Coastguard Worker XCharStruct *ch;
229*61046927SAndroid Build Coastguard Worker int x, y;
230*61046927SAndroid Build Coastguard Worker unsigned int c = first + i;
231*61046927SAndroid Build Coastguard Worker int list = listbase + i;
232*61046927SAndroid Build Coastguard Worker int valid;
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard Worker /* check on index validity and get the bounds */
235*61046927SAndroid Build Coastguard Worker ch = isvalid(fs, c);
236*61046927SAndroid Build Coastguard Worker if (!ch) {
237*61046927SAndroid Build Coastguard Worker ch = &fs->max_bounds;
238*61046927SAndroid Build Coastguard Worker valid = 0;
239*61046927SAndroid Build Coastguard Worker }
240*61046927SAndroid Build Coastguard Worker else {
241*61046927SAndroid Build Coastguard Worker valid = 1;
242*61046927SAndroid Build Coastguard Worker }
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker /* glBitmap()' parameters:
245*61046927SAndroid Build Coastguard Worker straight from the glXUseXFont(3) manpage. */
246*61046927SAndroid Build Coastguard Worker width = ch->rbearing - ch->lbearing;
247*61046927SAndroid Build Coastguard Worker height = ch->ascent + ch->descent;
248*61046927SAndroid Build Coastguard Worker x0 = -ch->lbearing;
249*61046927SAndroid Build Coastguard Worker y0 = ch->descent - 1;
250*61046927SAndroid Build Coastguard Worker dx = ch->width;
251*61046927SAndroid Build Coastguard Worker dy = 0;
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker /* X11's starting point. */
254*61046927SAndroid Build Coastguard Worker x = -ch->lbearing;
255*61046927SAndroid Build Coastguard Worker y = ch->ascent;
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker /* Round the width to a multiple of eight. We will use this also
258*61046927SAndroid Build Coastguard Worker for the pixmap for capturing the X11 font. This is slightly
259*61046927SAndroid Build Coastguard Worker inefficient, but it makes the OpenGL part real easy. */
260*61046927SAndroid Build Coastguard Worker bm_width = (width + 7) / 8;
261*61046927SAndroid Build Coastguard Worker bm_height = height;
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker glNewList(list, GL_COMPILE);
264*61046927SAndroid Build Coastguard Worker if (valid && (bm_width > 0) && (bm_height > 0)) {
265*61046927SAndroid Build Coastguard Worker
266*61046927SAndroid Build Coastguard Worker memset(bm, '\0', bm_width * bm_height);
267*61046927SAndroid Build Coastguard Worker fill_bitmap(dpy, screen, gc, bm_width, bm_height, x, y, c, bm);
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard Worker glBitmap(width, height, x0, y0, dx, dy, bm);
270*61046927SAndroid Build Coastguard Worker }
271*61046927SAndroid Build Coastguard Worker else {
272*61046927SAndroid Build Coastguard Worker glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
273*61046927SAndroid Build Coastguard Worker }
274*61046927SAndroid Build Coastguard Worker glEndList();
275*61046927SAndroid Build Coastguard Worker }
276*61046927SAndroid Build Coastguard Worker
277*61046927SAndroid Build Coastguard Worker free(bm);
278*61046927SAndroid Build Coastguard Worker XFreeFontInfo(NULL, fs, 1);
279*61046927SAndroid Build Coastguard Worker XFreeGC(dpy, gc);
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker /* Restore saved packing modes. */
282*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
283*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
284*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
285*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
286*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
287*61046927SAndroid Build Coastguard Worker glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker #endif
291