xref: /aosp_15_r20/external/mesa3d/src/imagination/vulkan/pvr_hardcode.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2022 Imagination Technologies Ltd.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a copy
5*61046927SAndroid Build Coastguard Worker  * of this software and associated documentation files (the "Software"), to deal
6*61046927SAndroid Build Coastguard Worker  * in the Software without restriction, including without limitation the rights
7*61046927SAndroid Build Coastguard Worker  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8*61046927SAndroid Build Coastguard Worker  * copies of the Software, and to permit persons to whom the Software is
9*61046927SAndroid Build Coastguard Worker  * furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18*61046927SAndroid Build Coastguard Worker  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker  * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef PVR_HARDCODE_SHADERS_H
25*61046927SAndroid Build Coastguard Worker #define PVR_HARDCODE_SHADERS_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
28*61046927SAndroid Build Coastguard Worker #include <stdint.h>
29*61046927SAndroid Build Coastguard Worker #include <vulkan/vulkan_core.h>
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
32*61046927SAndroid Build Coastguard Worker #include "rogue/rogue.h"
33*61046927SAndroid Build Coastguard Worker #include "util/u_dynarray.h"
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker /**
36*61046927SAndroid Build Coastguard Worker  * \file pvr_hardcode.h
37*61046927SAndroid Build Coastguard Worker  *
38*61046927SAndroid Build Coastguard Worker  * \brief Contains hard coding functions.
39*61046927SAndroid Build Coastguard Worker  * This should eventually be deleted as the compiler becomes more capable.
40*61046927SAndroid Build Coastguard Worker  */
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker struct pvr_compute_shader_state;
43*61046927SAndroid Build Coastguard Worker struct pvr_device;
44*61046927SAndroid Build Coastguard Worker struct pvr_fragment_shader_state;
45*61046927SAndroid Build Coastguard Worker struct pvr_hard_coding_data;
46*61046927SAndroid Build Coastguard Worker struct pvr_vertex_shader_state;
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker struct pvr_explicit_constant_usage {
49*61046927SAndroid Build Coastguard Worker    /* Hardware register number assigned to the explicit constant with the lower
50*61046927SAndroid Build Coastguard Worker     * pre_assigned offset.
51*61046927SAndroid Build Coastguard Worker     */
52*61046927SAndroid Build Coastguard Worker    uint32_t start_offset;
53*61046927SAndroid Build Coastguard Worker };
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker struct pvr_hard_code_compute_build_info {
56*61046927SAndroid Build Coastguard Worker    rogue_ubo_data ubo_data;
57*61046927SAndroid Build Coastguard Worker    rogue_compile_time_consts_data compile_time_consts_data;
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker    uint32_t local_invocation_regs[2];
60*61046927SAndroid Build Coastguard Worker    uint32_t work_group_regs[3];
61*61046927SAndroid Build Coastguard Worker    uint32_t barrier_reg;
62*61046927SAndroid Build Coastguard Worker    uint32_t usc_temps;
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker    struct pvr_explicit_constant_usage explicit_conts_usage;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker 
67*61046927SAndroid Build Coastguard Worker struct pvr_hard_code_graphics_build_info {
68*61046927SAndroid Build Coastguard Worker    rogue_build_data stage_data;
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker    rogue_common_build_data vert_common_data;
71*61046927SAndroid Build Coastguard Worker    rogue_common_build_data frag_common_data;
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker    struct pvr_explicit_constant_usage vert_explicit_conts_usage;
74*61046927SAndroid Build Coastguard Worker    struct pvr_explicit_constant_usage frag_explicit_conts_usage;
75*61046927SAndroid Build Coastguard Worker };
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker /* Returns true if the shader for the currently running program has a hard coded
78*61046927SAndroid Build Coastguard Worker  * shader.
79*61046927SAndroid Build Coastguard Worker  */
80*61046927SAndroid Build Coastguard Worker bool pvr_has_hard_coded_shaders(const struct pvr_device_info *const dev_info);
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker VkResult pvr_hard_code_compute_pipeline(
83*61046927SAndroid Build Coastguard Worker    struct pvr_device *const device,
84*61046927SAndroid Build Coastguard Worker    struct pvr_compute_shader_state *const shader_state_out,
85*61046927SAndroid Build Coastguard Worker    struct pvr_hard_code_compute_build_info *const build_info_out);
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker /* Returns a mask of MESA_SHADER_* (gl_shader_stage) indicating which stage
88*61046927SAndroid Build Coastguard Worker  * needs to be hard coded.
89*61046927SAndroid Build Coastguard Worker  */
90*61046927SAndroid Build Coastguard Worker uint32_t
91*61046927SAndroid Build Coastguard Worker pvr_hard_code_graphics_get_flags(const struct pvr_device_info *const dev_info);
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker /* pipeline_n:
94*61046927SAndroid Build Coastguard Worker  *    The pipeline number. Each pipeline created requires unique hard
95*61046927SAndroid Build Coastguard Worker  *    coding so a pipeline number is necessary to identify which data to use.
96*61046927SAndroid Build Coastguard Worker  *    This pipeline number to request data for the first pipeline to be created
97*61046927SAndroid Build Coastguard Worker  *    is 0 and should be incremented for each subsequent pipeline.
98*61046927SAndroid Build Coastguard Worker  */
99*61046927SAndroid Build Coastguard Worker void pvr_hard_code_graphics_shader(const struct pvr_device_info *const dev_info,
100*61046927SAndroid Build Coastguard Worker                                    uint32_t pipeline_n,
101*61046927SAndroid Build Coastguard Worker                                    gl_shader_stage stage,
102*61046927SAndroid Build Coastguard Worker                                    struct util_dynarray *shader_out);
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker void pvr_hard_code_graphics_vertex_state(
105*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
106*61046927SAndroid Build Coastguard Worker    uint32_t pipeline_n,
107*61046927SAndroid Build Coastguard Worker    struct pvr_vertex_shader_state *const vert_state_out);
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker void pvr_hard_code_graphics_fragment_state(
110*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
111*61046927SAndroid Build Coastguard Worker    uint32_t pipeline_n,
112*61046927SAndroid Build Coastguard Worker    struct pvr_fragment_shader_state *const frag_state_out);
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker void pvr_hard_code_graphics_get_build_info(
115*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
116*61046927SAndroid Build Coastguard Worker    uint32_t pipeline_n,
117*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage,
118*61046927SAndroid Build Coastguard Worker    rogue_common_build_data *const common_build_data,
119*61046927SAndroid Build Coastguard Worker    rogue_build_data *const build_data,
120*61046927SAndroid Build Coastguard Worker    struct pvr_explicit_constant_usage *const explicit_const_usage);
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker void pvr_hard_code_get_idfwdf_program(
123*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
124*61046927SAndroid Build Coastguard Worker    struct util_dynarray *program_out,
125*61046927SAndroid Build Coastguard Worker    uint32_t *usc_shareds_out,
126*61046927SAndroid Build Coastguard Worker    uint32_t *usc_temps_out);
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker void pvr_hard_code_get_passthrough_vertex_shader(
129*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
130*61046927SAndroid Build Coastguard Worker    struct util_dynarray *program_out);
131*61046927SAndroid Build Coastguard Worker void pvr_hard_code_get_passthrough_rta_vertex_shader(
132*61046927SAndroid Build Coastguard Worker    const struct pvr_device_info *const dev_info,
133*61046927SAndroid Build Coastguard Worker    struct util_dynarray *program_out);
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker #endif /* PVR_HARDCODE_SHADERS_H */
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