1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2022 Imagination Technologies Ltd. 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a copy 5*61046927SAndroid Build Coastguard Worker * of this software and associated documentation files (the "Software"), to deal 6*61046927SAndroid Build Coastguard Worker * in the Software without restriction, including without limitation the rights 7*61046927SAndroid Build Coastguard Worker * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8*61046927SAndroid Build Coastguard Worker * copies of the Software, and to permit persons to whom the Software is 9*61046927SAndroid Build Coastguard Worker * furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18*61046927SAndroid Build Coastguard Worker * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21*61046927SAndroid Build Coastguard Worker * SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker /** 25*61046927SAndroid Build Coastguard Worker * Constants for VkPhysicalDeviceLimits. 26*61046927SAndroid Build Coastguard Worker */ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker #ifndef PVR_LIMITS_H 29*61046927SAndroid Build Coastguard Worker #define PVR_LIMITS_H 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #include "hwdef/rogue_hw_defs.h" 32*61046927SAndroid Build Coastguard Worker #include "pvr_device_info.h" 33*61046927SAndroid Build Coastguard Worker #include "util/u_math.h" 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker #define PVR_MAX_COLOR_ATTACHMENTS PVR_NUM_PBE_EMIT_REGS 36*61046927SAndroid Build Coastguard Worker #define PVR_MAX_QUEUES 2U 37*61046927SAndroid Build Coastguard Worker #define PVR_MAX_VIEWPORTS 1U 38*61046927SAndroid Build Coastguard Worker #define PVR_MAX_NEG_OFFSCREEN_OFFSET 4096U 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker #define PVR_MAX_PUSH_CONSTANTS_SIZE 256U 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker #define PVR_MAX_TEXTURE_EXTENT_Z \ 43*61046927SAndroid Build Coastguard Worker (PVRX(TEXSTATE_IMAGE_WORD1_DEPTH_MAX_SIZE) + 1U) 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker #define PVR_MAX_ARRAY_LAYERS (PVRX(TEXSTATE_IMAGE_WORD1_DEPTH_MAX_SIZE) + 1U) 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SETS 4U 48*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SET_UNIFORM_DYNAMIC_BUFFERS 8U 49*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SET_STORAGE_DYNAMIC_BUFFERS 8U 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker #define PVR_MAX_FRAMEBUFFER_LAYERS PVR_MAX_ARRAY_LAYERS 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker /* The limit is somewhat arbitrary, it just translates into more pds code 54*61046927SAndroid Build Coastguard Worker * and larger arrays, 32 appears to be the popular (and highest choice) across 55*61046927SAndroid Build Coastguard Worker * other implementations. 56*61046927SAndroid Build Coastguard Worker */ 57*61046927SAndroid Build Coastguard Worker #define PVR_MAX_VERTEX_INPUT_BINDINGS 16U 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker /* We need one RenderTarget per supported MSAA mode as each render target 60*61046927SAndroid Build Coastguard Worker * contains state that is dependent on the sample count of the render that is 61*61046927SAndroid Build Coastguard Worker * rendering to it. 62*61046927SAndroid Build Coastguard Worker * 63*61046927SAndroid Build Coastguard Worker * As we do not know the sample count until we know the renderpass framebuffer 64*61046927SAndroid Build Coastguard Worker * combination being used, we create one per supported sample mode. 65*61046927SAndroid Build Coastguard Worker */ 66*61046927SAndroid Build Coastguard Worker #define PVR_RENDER_TARGETS_PER_FRAMEBUFFER(dev_info) \ 67*61046927SAndroid Build Coastguard Worker ({ \ 68*61046927SAndroid Build Coastguard Worker uint32_t __ret = PVR_GET_FEATURE_VALUE(dev_info, max_multisample, 4U); \ 69*61046927SAndroid Build Coastguard Worker util_logbase2(__ret) + 1; \ 70*61046927SAndroid Build Coastguard Worker }) 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker #endif 73