xref: /aosp_15_r20/external/mesa3d/src/imagination/vulkan/pvr_limits.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2022 Imagination Technologies Ltd.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a copy
5*61046927SAndroid Build Coastguard Worker  * of this software and associated documentation files (the "Software"), to deal
6*61046927SAndroid Build Coastguard Worker  * in the Software without restriction, including without limitation the rights
7*61046927SAndroid Build Coastguard Worker  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8*61046927SAndroid Build Coastguard Worker  * copies of the Software, and to permit persons to whom the Software is
9*61046927SAndroid Build Coastguard Worker  * furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18*61046927SAndroid Build Coastguard Worker  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker  * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker /**
25*61046927SAndroid Build Coastguard Worker  * Constants for VkPhysicalDeviceLimits.
26*61046927SAndroid Build Coastguard Worker  */
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #ifndef PVR_LIMITS_H
29*61046927SAndroid Build Coastguard Worker #define PVR_LIMITS_H
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include "hwdef/rogue_hw_defs.h"
32*61046927SAndroid Build Coastguard Worker #include "pvr_device_info.h"
33*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker #define PVR_MAX_COLOR_ATTACHMENTS PVR_NUM_PBE_EMIT_REGS
36*61046927SAndroid Build Coastguard Worker #define PVR_MAX_QUEUES 2U
37*61046927SAndroid Build Coastguard Worker #define PVR_MAX_VIEWPORTS 1U
38*61046927SAndroid Build Coastguard Worker #define PVR_MAX_NEG_OFFSCREEN_OFFSET 4096U
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker #define PVR_MAX_PUSH_CONSTANTS_SIZE 256U
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker #define PVR_MAX_TEXTURE_EXTENT_Z \
43*61046927SAndroid Build Coastguard Worker    (PVRX(TEXSTATE_IMAGE_WORD1_DEPTH_MAX_SIZE) + 1U)
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #define PVR_MAX_ARRAY_LAYERS (PVRX(TEXSTATE_IMAGE_WORD1_DEPTH_MAX_SIZE) + 1U)
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SETS 4U
48*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SET_UNIFORM_DYNAMIC_BUFFERS 8U
49*61046927SAndroid Build Coastguard Worker #define PVR_MAX_DESCRIPTOR_SET_STORAGE_DYNAMIC_BUFFERS 8U
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker #define PVR_MAX_FRAMEBUFFER_LAYERS PVR_MAX_ARRAY_LAYERS
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker /* The limit is somewhat arbitrary, it just translates into more pds code
54*61046927SAndroid Build Coastguard Worker  * and larger arrays, 32 appears to be the popular (and highest choice) across
55*61046927SAndroid Build Coastguard Worker  * other implementations.
56*61046927SAndroid Build Coastguard Worker  */
57*61046927SAndroid Build Coastguard Worker #define PVR_MAX_VERTEX_INPUT_BINDINGS 16U
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker /* We need one RenderTarget per supported MSAA mode as each render target
60*61046927SAndroid Build Coastguard Worker  * contains state that is dependent on the sample count of the render that is
61*61046927SAndroid Build Coastguard Worker  * rendering to it.
62*61046927SAndroid Build Coastguard Worker  *
63*61046927SAndroid Build Coastguard Worker  * As we do not know the sample count until we know the renderpass framebuffer
64*61046927SAndroid Build Coastguard Worker  * combination being used, we create one per supported sample mode.
65*61046927SAndroid Build Coastguard Worker  */
66*61046927SAndroid Build Coastguard Worker #define PVR_RENDER_TARGETS_PER_FRAMEBUFFER(dev_info)                         \
67*61046927SAndroid Build Coastguard Worker    ({                                                                        \
68*61046927SAndroid Build Coastguard Worker       uint32_t __ret = PVR_GET_FEATURE_VALUE(dev_info, max_multisample, 4U); \
69*61046927SAndroid Build Coastguard Worker       util_logbase2(__ret) + 1;                                              \
70*61046927SAndroid Build Coastguard Worker    })
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker #endif
73