xref: /aosp_15_r20/external/mesa3d/src/imagination/vulkan/pvr_shader.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2022 Imagination Technologies Ltd.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a copy
5*61046927SAndroid Build Coastguard Worker  * of this software and associated documentation files (the "Software"), to deal
6*61046927SAndroid Build Coastguard Worker  * in the Software without restriction, including without limitation the rights
7*61046927SAndroid Build Coastguard Worker  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8*61046927SAndroid Build Coastguard Worker  * copies of the Software, and to permit persons to whom the Software is
9*61046927SAndroid Build Coastguard Worker  * furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18*61046927SAndroid Build Coastguard Worker  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker  * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #include <stdio.h>
25*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
26*61046927SAndroid Build Coastguard Worker #include <vulkan/vulkan.h>
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
29*61046927SAndroid Build Coastguard Worker #include "nir/nir.h"
30*61046927SAndroid Build Coastguard Worker #include "nir/nir_builder.h"
31*61046927SAndroid Build Coastguard Worker #include "pvr_private.h"
32*61046927SAndroid Build Coastguard Worker #include "pvr_shader.h"
33*61046927SAndroid Build Coastguard Worker #include "rogue/rogue.h"
34*61046927SAndroid Build Coastguard Worker #include "spirv/nir_spirv.h"
35*61046927SAndroid Build Coastguard Worker #include "vk_format.h"
36*61046927SAndroid Build Coastguard Worker #include "vk_shader_module.h"
37*61046927SAndroid Build Coastguard Worker #include "vk_util.h"
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker /**
40*61046927SAndroid Build Coastguard Worker  * \file pvr_shader.c
41*61046927SAndroid Build Coastguard Worker  *
42*61046927SAndroid Build Coastguard Worker  * \brief Contains top-level functions to compile SPIR-V -> NIR -> Rogue, and
43*61046927SAndroid Build Coastguard Worker  * interfaces with the compiler.
44*61046927SAndroid Build Coastguard Worker  */
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker /**
47*61046927SAndroid Build Coastguard Worker  * \brief Converts a SPIR-V shader to NIR.
48*61046927SAndroid Build Coastguard Worker  *
49*61046927SAndroid Build Coastguard Worker  * \param[in] ctx Shared multi-stage build context.
50*61046927SAndroid Build Coastguard Worker  * \param[in] stage Shader stage.
51*61046927SAndroid Build Coastguard Worker  * \param[in] create_info Shader creation info from Vulkan pipeline.
52*61046927SAndroid Build Coastguard Worker  * \return A nir_shader* if successful, or NULL if unsuccessful.
53*61046927SAndroid Build Coastguard Worker  */
pvr_spirv_to_nir(rogue_build_ctx * ctx,gl_shader_stage stage,const VkPipelineShaderStageCreateInfo * create_info)54*61046927SAndroid Build Coastguard Worker nir_shader *pvr_spirv_to_nir(rogue_build_ctx *ctx,
55*61046927SAndroid Build Coastguard Worker                              gl_shader_stage stage,
56*61046927SAndroid Build Coastguard Worker                              const VkPipelineShaderStageCreateInfo *create_info)
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker    VK_FROM_HANDLE(vk_shader_module, module, create_info->module);
59*61046927SAndroid Build Coastguard Worker    struct nir_spirv_specialization *spec;
60*61046927SAndroid Build Coastguard Worker    unsigned num_spec = 0;
61*61046927SAndroid Build Coastguard Worker    nir_shader *nir;
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker    spec =
64*61046927SAndroid Build Coastguard Worker       vk_spec_info_to_nir_spirv(create_info->pSpecializationInfo, &num_spec);
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker    nir = rogue_spirv_to_nir(ctx,
67*61046927SAndroid Build Coastguard Worker                             stage,
68*61046927SAndroid Build Coastguard Worker                             create_info->pName,
69*61046927SAndroid Build Coastguard Worker                             module->size / sizeof(uint32_t),
70*61046927SAndroid Build Coastguard Worker                             (uint32_t *)module->data,
71*61046927SAndroid Build Coastguard Worker                             num_spec,
72*61046927SAndroid Build Coastguard Worker                             spec);
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker    free(spec);
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker    return nir;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker /**
80*61046927SAndroid Build Coastguard Worker  * \brief Converts a NIR shader to Rogue.
81*61046927SAndroid Build Coastguard Worker  *
82*61046927SAndroid Build Coastguard Worker  * \param[in] ctx Shared multi-stage build context.
83*61046927SAndroid Build Coastguard Worker  * \param[in] nir NIR shader.
84*61046927SAndroid Build Coastguard Worker  * \return A rogue_shader* if successful, or NULL if unsuccessful.
85*61046927SAndroid Build Coastguard Worker  */
pvr_nir_to_rogue(rogue_build_ctx * ctx,nir_shader * nir)86*61046927SAndroid Build Coastguard Worker rogue_shader *pvr_nir_to_rogue(rogue_build_ctx *ctx, nir_shader *nir)
87*61046927SAndroid Build Coastguard Worker {
88*61046927SAndroid Build Coastguard Worker    return rogue_nir_to_rogue(ctx, nir);
89*61046927SAndroid Build Coastguard Worker }
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker /**
92*61046927SAndroid Build Coastguard Worker  * \brief Converts a Rogue shader to binary.
93*61046927SAndroid Build Coastguard Worker  *
94*61046927SAndroid Build Coastguard Worker  * \param[in] ctx Shared multi-stage build context.
95*61046927SAndroid Build Coastguard Worker  * \param[in] shader Rogue shader.
96*61046927SAndroid Build Coastguard Worker  * \param[out] binary Array containing shader binary.
97*61046927SAndroid Build Coastguard Worker  */
pvr_rogue_to_binary(rogue_build_ctx * ctx,rogue_shader * shader,struct util_dynarray * binary)98*61046927SAndroid Build Coastguard Worker void pvr_rogue_to_binary(rogue_build_ctx *ctx,
99*61046927SAndroid Build Coastguard Worker                          rogue_shader *shader,
100*61046927SAndroid Build Coastguard Worker                          struct util_dynarray *binary)
101*61046927SAndroid Build Coastguard Worker {
102*61046927SAndroid Build Coastguard Worker    rogue_encode_shader(ctx, shader, binary);
103*61046927SAndroid Build Coastguard Worker }
104