1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2014 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "intel_nir.h"
25*61046927SAndroid Build Coastguard Worker #include "brw_nir.h"
26*61046927SAndroid Build Coastguard Worker #include "compiler/glsl_types.h"
27*61046927SAndroid Build Coastguard Worker #include "compiler/nir/nir_builder.h"
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker /*
30*61046927SAndroid Build Coastguard Worker * Returns the minimum number of vec4 (as_vec4 == true) or dvec4 (as_vec4 ==
31*61046927SAndroid Build Coastguard Worker * false) elements needed to pack a type.
32*61046927SAndroid Build Coastguard Worker */
33*61046927SAndroid Build Coastguard Worker static int
type_size_xvec4(const struct glsl_type * type,bool as_vec4,bool bindless)34*61046927SAndroid Build Coastguard Worker type_size_xvec4(const struct glsl_type *type, bool as_vec4, bool bindless)
35*61046927SAndroid Build Coastguard Worker {
36*61046927SAndroid Build Coastguard Worker unsigned int i;
37*61046927SAndroid Build Coastguard Worker int size;
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker switch (type->base_type) {
40*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT:
41*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT:
42*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT:
43*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT16:
44*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_BOOL:
45*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_DOUBLE:
46*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT16:
47*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT16:
48*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT8:
49*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT8:
50*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT64:
51*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT64:
52*61046927SAndroid Build Coastguard Worker if (glsl_type_is_matrix(type)) {
53*61046927SAndroid Build Coastguard Worker const glsl_type *col_type = glsl_get_column_type(type);
54*61046927SAndroid Build Coastguard Worker unsigned col_slots =
55*61046927SAndroid Build Coastguard Worker (as_vec4 && glsl_type_is_dual_slot(col_type)) ? 2 : 1;
56*61046927SAndroid Build Coastguard Worker return type->matrix_columns * col_slots;
57*61046927SAndroid Build Coastguard Worker } else {
58*61046927SAndroid Build Coastguard Worker /* Regardless of size of vector, it gets a vec4. This is bad
59*61046927SAndroid Build Coastguard Worker * packing for things like floats, but otherwise arrays become a
60*61046927SAndroid Build Coastguard Worker * mess. Hopefully a later pass over the code can pack scalars
61*61046927SAndroid Build Coastguard Worker * down if appropriate.
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker return (as_vec4 && glsl_type_is_dual_slot(type)) ? 2 : 1;
64*61046927SAndroid Build Coastguard Worker }
65*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_ARRAY:
66*61046927SAndroid Build Coastguard Worker assert(type->length > 0);
67*61046927SAndroid Build Coastguard Worker return type_size_xvec4(type->fields.array, as_vec4, bindless) *
68*61046927SAndroid Build Coastguard Worker type->length;
69*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_STRUCT:
70*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INTERFACE:
71*61046927SAndroid Build Coastguard Worker size = 0;
72*61046927SAndroid Build Coastguard Worker for (i = 0; i < type->length; i++) {
73*61046927SAndroid Build Coastguard Worker size += type_size_xvec4(type->fields.structure[i].type, as_vec4,
74*61046927SAndroid Build Coastguard Worker bindless);
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker return size;
77*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_SUBROUTINE:
78*61046927SAndroid Build Coastguard Worker return 1;
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_SAMPLER:
81*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_TEXTURE:
82*61046927SAndroid Build Coastguard Worker /* Samplers and textures take up no register space, since they're baked
83*61046927SAndroid Build Coastguard Worker * in at link time.
84*61046927SAndroid Build Coastguard Worker */
85*61046927SAndroid Build Coastguard Worker return bindless ? 1 : 0;
86*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_ATOMIC_UINT:
87*61046927SAndroid Build Coastguard Worker return 0;
88*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_IMAGE:
89*61046927SAndroid Build Coastguard Worker return bindless ? 1 : 0;
90*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_VOID:
91*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_ERROR:
92*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_COOPERATIVE_MATRIX:
93*61046927SAndroid Build Coastguard Worker unreachable("not reached");
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker return 0;
97*61046927SAndroid Build Coastguard Worker }
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker /**
100*61046927SAndroid Build Coastguard Worker * Returns the minimum number of vec4 elements needed to pack a type.
101*61046927SAndroid Build Coastguard Worker *
102*61046927SAndroid Build Coastguard Worker * For simple types, it will return 1 (a single vec4); for matrices, the
103*61046927SAndroid Build Coastguard Worker * number of columns; for array and struct, the sum of the vec4_size of
104*61046927SAndroid Build Coastguard Worker * each of its elements; and for sampler and atomic, zero.
105*61046927SAndroid Build Coastguard Worker *
106*61046927SAndroid Build Coastguard Worker * This method is useful to calculate how much register space is needed to
107*61046927SAndroid Build Coastguard Worker * store a particular type.
108*61046927SAndroid Build Coastguard Worker */
109*61046927SAndroid Build Coastguard Worker int
type_size_vec4(const struct glsl_type * type,bool bindless)110*61046927SAndroid Build Coastguard Worker type_size_vec4(const struct glsl_type *type, bool bindless)
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker return type_size_xvec4(type, true, bindless);
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker /**
116*61046927SAndroid Build Coastguard Worker * Returns the minimum number of dvec4 elements needed to pack a type.
117*61046927SAndroid Build Coastguard Worker *
118*61046927SAndroid Build Coastguard Worker * For simple types, it will return 1 (a single dvec4); for matrices, the
119*61046927SAndroid Build Coastguard Worker * number of columns; for array and struct, the sum of the dvec4_size of
120*61046927SAndroid Build Coastguard Worker * each of its elements; and for sampler and atomic, zero.
121*61046927SAndroid Build Coastguard Worker *
122*61046927SAndroid Build Coastguard Worker * This method is useful to calculate how much register space is needed to
123*61046927SAndroid Build Coastguard Worker * store a particular type.
124*61046927SAndroid Build Coastguard Worker *
125*61046927SAndroid Build Coastguard Worker * Measuring double-precision vertex inputs as dvec4 is required because
126*61046927SAndroid Build Coastguard Worker * ARB_vertex_attrib_64bit states that these uses the same number of locations
127*61046927SAndroid Build Coastguard Worker * than the single-precision version. That is, two consecutives dvec4 would be
128*61046927SAndroid Build Coastguard Worker * located in location "x" and location "x+1", not "x+2".
129*61046927SAndroid Build Coastguard Worker *
130*61046927SAndroid Build Coastguard Worker * In order to map vec4/dvec4 vertex inputs in the proper ATTRs,
131*61046927SAndroid Build Coastguard Worker * remap_vs_attrs() will take in account both the location and also if the
132*61046927SAndroid Build Coastguard Worker * type fits in one or two vec4 slots.
133*61046927SAndroid Build Coastguard Worker */
134*61046927SAndroid Build Coastguard Worker int
type_size_dvec4(const struct glsl_type * type,bool bindless)135*61046927SAndroid Build Coastguard Worker type_size_dvec4(const struct glsl_type *type, bool bindless)
136*61046927SAndroid Build Coastguard Worker {
137*61046927SAndroid Build Coastguard Worker return type_size_xvec4(type, false, bindless);
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker static bool
remap_tess_levels(nir_builder * b,nir_intrinsic_instr * intr,enum tess_primitive_mode _primitive_mode)141*61046927SAndroid Build Coastguard Worker remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
142*61046927SAndroid Build Coastguard Worker enum tess_primitive_mode _primitive_mode)
143*61046927SAndroid Build Coastguard Worker {
144*61046927SAndroid Build Coastguard Worker const int location = nir_intrinsic_base(intr);
145*61046927SAndroid Build Coastguard Worker const unsigned component = nir_intrinsic_component(intr);
146*61046927SAndroid Build Coastguard Worker bool out_of_bounds = false;
147*61046927SAndroid Build Coastguard Worker bool write = !nir_intrinsic_infos[intr->intrinsic].has_dest;
148*61046927SAndroid Build Coastguard Worker unsigned mask = write ? nir_intrinsic_write_mask(intr) : 0;
149*61046927SAndroid Build Coastguard Worker nir_def *src = NULL, *dest = NULL;
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker if (write) {
152*61046927SAndroid Build Coastguard Worker assert(intr->num_components == intr->src[0].ssa->num_components);
153*61046927SAndroid Build Coastguard Worker } else {
154*61046927SAndroid Build Coastguard Worker assert(intr->num_components == intr->def.num_components);
155*61046927SAndroid Build Coastguard Worker }
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker if (location == VARYING_SLOT_TESS_LEVEL_INNER) {
158*61046927SAndroid Build Coastguard Worker b->cursor = write ? nir_before_instr(&intr->instr)
159*61046927SAndroid Build Coastguard Worker : nir_after_instr(&intr->instr);
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker switch (_primitive_mode) {
162*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_QUADS:
163*61046927SAndroid Build Coastguard Worker /* gl_TessLevelInner[0..1] lives at DWords 3-2 (reversed). */
164*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intr, 0);
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker if (write) {
167*61046927SAndroid Build Coastguard Worker assert(intr->src[0].ssa->num_components == 2);
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker intr->num_components = 4;
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker nir_def *undef = nir_undef(b, 1, 32);
172*61046927SAndroid Build Coastguard Worker nir_def *x = nir_channel(b, intr->src[0].ssa, 0);
173*61046927SAndroid Build Coastguard Worker nir_def *y = nir_channel(b, intr->src[0].ssa, 1);
174*61046927SAndroid Build Coastguard Worker src = nir_vec4(b, undef, undef, y, x);
175*61046927SAndroid Build Coastguard Worker mask = !!(mask & WRITEMASK_X) << 3 | !!(mask & WRITEMASK_Y) << 2;
176*61046927SAndroid Build Coastguard Worker } else if (intr->def.num_components > 1) {
177*61046927SAndroid Build Coastguard Worker assert(intr->def.num_components == 2);
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker intr->num_components = 4;
180*61046927SAndroid Build Coastguard Worker intr->def.num_components = 4;
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker unsigned wz[2] = { 3, 2 };
183*61046927SAndroid Build Coastguard Worker dest = nir_swizzle(b, &intr->def, wz, 2);
184*61046927SAndroid Build Coastguard Worker } else {
185*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(intr, 3 - component);
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker break;
188*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_TRIANGLES:
189*61046927SAndroid Build Coastguard Worker /* gl_TessLevelInner[0] lives at DWord 4. */
190*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intr, 1);
191*61046927SAndroid Build Coastguard Worker mask &= WRITEMASK_X;
192*61046927SAndroid Build Coastguard Worker out_of_bounds = component > 0;
193*61046927SAndroid Build Coastguard Worker break;
194*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_ISOLINES:
195*61046927SAndroid Build Coastguard Worker out_of_bounds = true;
196*61046927SAndroid Build Coastguard Worker break;
197*61046927SAndroid Build Coastguard Worker default:
198*61046927SAndroid Build Coastguard Worker unreachable("Bogus tessellation domain");
199*61046927SAndroid Build Coastguard Worker }
200*61046927SAndroid Build Coastguard Worker } else if (location == VARYING_SLOT_TESS_LEVEL_OUTER) {
201*61046927SAndroid Build Coastguard Worker b->cursor = write ? nir_before_instr(&intr->instr)
202*61046927SAndroid Build Coastguard Worker : nir_after_instr(&intr->instr);
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intr, 1);
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker switch (_primitive_mode) {
207*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_QUADS:
208*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_TRIANGLES:
209*61046927SAndroid Build Coastguard Worker /* Quads: gl_TessLevelOuter[0..3] lives at DWords 7-4 (reversed).
210*61046927SAndroid Build Coastguard Worker * Triangles: gl_TessLevelOuter[0..2] lives at DWords 7-5 (reversed).
211*61046927SAndroid Build Coastguard Worker */
212*61046927SAndroid Build Coastguard Worker if (write) {
213*61046927SAndroid Build Coastguard Worker assert(intr->src[0].ssa->num_components == 4);
214*61046927SAndroid Build Coastguard Worker
215*61046927SAndroid Build Coastguard Worker unsigned wzyx[4] = { 3, 2, 1, 0 };
216*61046927SAndroid Build Coastguard Worker src = nir_swizzle(b, intr->src[0].ssa, wzyx, 4);
217*61046927SAndroid Build Coastguard Worker mask = !!(mask & WRITEMASK_X) << 3 | !!(mask & WRITEMASK_Y) << 2 |
218*61046927SAndroid Build Coastguard Worker !!(mask & WRITEMASK_Z) << 1 | !!(mask & WRITEMASK_W) << 0;
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard Worker /* Don't overwrite the inner factor at DWord 4 for triangles */
221*61046927SAndroid Build Coastguard Worker if (_primitive_mode == TESS_PRIMITIVE_TRIANGLES)
222*61046927SAndroid Build Coastguard Worker mask &= ~WRITEMASK_X;
223*61046927SAndroid Build Coastguard Worker } else if (intr->def.num_components > 1) {
224*61046927SAndroid Build Coastguard Worker assert(intr->def.num_components == 4);
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard Worker unsigned wzyx[4] = { 3, 2, 1, 0 };
227*61046927SAndroid Build Coastguard Worker dest = nir_swizzle(b, &intr->def, wzyx, 4);
228*61046927SAndroid Build Coastguard Worker } else {
229*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(intr, 3 - component);
230*61046927SAndroid Build Coastguard Worker out_of_bounds = component == 3 &&
231*61046927SAndroid Build Coastguard Worker _primitive_mode == TESS_PRIMITIVE_TRIANGLES;
232*61046927SAndroid Build Coastguard Worker }
233*61046927SAndroid Build Coastguard Worker break;
234*61046927SAndroid Build Coastguard Worker case TESS_PRIMITIVE_ISOLINES:
235*61046927SAndroid Build Coastguard Worker /* gl_TessLevelOuter[0..1] lives at DWords 6-7 (in order). */
236*61046927SAndroid Build Coastguard Worker if (write) {
237*61046927SAndroid Build Coastguard Worker assert(intr->src[0].ssa->num_components == 4);
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker nir_def *undef = nir_undef(b, 1, 32);
240*61046927SAndroid Build Coastguard Worker nir_def *x = nir_channel(b, intr->src[0].ssa, 0);
241*61046927SAndroid Build Coastguard Worker nir_def *y = nir_channel(b, intr->src[0].ssa, 1);
242*61046927SAndroid Build Coastguard Worker src = nir_vec4(b, undef, undef, x, y);
243*61046927SAndroid Build Coastguard Worker mask = !!(mask & WRITEMASK_X) << 2 | !!(mask & WRITEMASK_Y) << 3;
244*61046927SAndroid Build Coastguard Worker } else {
245*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(intr, 2 + component);
246*61046927SAndroid Build Coastguard Worker out_of_bounds = component > 1;
247*61046927SAndroid Build Coastguard Worker }
248*61046927SAndroid Build Coastguard Worker break;
249*61046927SAndroid Build Coastguard Worker default:
250*61046927SAndroid Build Coastguard Worker unreachable("Bogus tessellation domain");
251*61046927SAndroid Build Coastguard Worker }
252*61046927SAndroid Build Coastguard Worker } else {
253*61046927SAndroid Build Coastguard Worker return false;
254*61046927SAndroid Build Coastguard Worker }
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker if (out_of_bounds) {
257*61046927SAndroid Build Coastguard Worker if (!write)
258*61046927SAndroid Build Coastguard Worker nir_def_rewrite_uses(&intr->def, nir_undef(b, 1, 32));
259*61046927SAndroid Build Coastguard Worker nir_instr_remove(&intr->instr);
260*61046927SAndroid Build Coastguard Worker } else if (write) {
261*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_write_mask(intr, mask);
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker if (src) {
264*61046927SAndroid Build Coastguard Worker nir_src_rewrite(&intr->src[0], src);
265*61046927SAndroid Build Coastguard Worker }
266*61046927SAndroid Build Coastguard Worker } else if (dest) {
267*61046927SAndroid Build Coastguard Worker nir_def_rewrite_uses_after(&intr->def, dest,
268*61046927SAndroid Build Coastguard Worker dest->parent_instr);
269*61046927SAndroid Build Coastguard Worker }
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker return true;
272*61046927SAndroid Build Coastguard Worker }
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker static bool
is_input(nir_intrinsic_instr * intrin)275*61046927SAndroid Build Coastguard Worker is_input(nir_intrinsic_instr *intrin)
276*61046927SAndroid Build Coastguard Worker {
277*61046927SAndroid Build Coastguard Worker return intrin->intrinsic == nir_intrinsic_load_input ||
278*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_load_per_primitive_input ||
279*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
280*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_load_interpolated_input;
281*61046927SAndroid Build Coastguard Worker }
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard Worker static bool
is_output(nir_intrinsic_instr * intrin)284*61046927SAndroid Build Coastguard Worker is_output(nir_intrinsic_instr *intrin)
285*61046927SAndroid Build Coastguard Worker {
286*61046927SAndroid Build Coastguard Worker return intrin->intrinsic == nir_intrinsic_load_output ||
287*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
288*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_store_output ||
289*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
290*61046927SAndroid Build Coastguard Worker }
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker static bool
remap_patch_urb_offsets(nir_block * block,nir_builder * b,const struct intel_vue_map * vue_map,enum tess_primitive_mode tes_primitive_mode)294*61046927SAndroid Build Coastguard Worker remap_patch_urb_offsets(nir_block *block, nir_builder *b,
295*61046927SAndroid Build Coastguard Worker const struct intel_vue_map *vue_map,
296*61046927SAndroid Build Coastguard Worker enum tess_primitive_mode tes_primitive_mode)
297*61046927SAndroid Build Coastguard Worker {
298*61046927SAndroid Build Coastguard Worker nir_foreach_instr_safe(instr, block) {
299*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_intrinsic)
300*61046927SAndroid Build Coastguard Worker continue;
301*61046927SAndroid Build Coastguard Worker
302*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker gl_shader_stage stage = b->shader->info.stage;
305*61046927SAndroid Build Coastguard Worker
306*61046927SAndroid Build Coastguard Worker if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) ||
307*61046927SAndroid Build Coastguard Worker (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) {
308*61046927SAndroid Build Coastguard Worker
309*61046927SAndroid Build Coastguard Worker if (remap_tess_levels(b, intrin, tes_primitive_mode))
310*61046927SAndroid Build Coastguard Worker continue;
311*61046927SAndroid Build Coastguard Worker
312*61046927SAndroid Build Coastguard Worker int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
313*61046927SAndroid Build Coastguard Worker assert(vue_slot != -1);
314*61046927SAndroid Build Coastguard Worker intrin->const_index[0] = vue_slot;
315*61046927SAndroid Build Coastguard Worker
316*61046927SAndroid Build Coastguard Worker nir_src *vertex = nir_get_io_arrayed_index_src(intrin);
317*61046927SAndroid Build Coastguard Worker if (vertex) {
318*61046927SAndroid Build Coastguard Worker if (nir_src_is_const(*vertex)) {
319*61046927SAndroid Build Coastguard Worker intrin->const_index[0] += nir_src_as_uint(*vertex) *
320*61046927SAndroid Build Coastguard Worker vue_map->num_per_vertex_slots;
321*61046927SAndroid Build Coastguard Worker } else {
322*61046927SAndroid Build Coastguard Worker b->cursor = nir_before_instr(&intrin->instr);
323*61046927SAndroid Build Coastguard Worker
324*61046927SAndroid Build Coastguard Worker /* Multiply by the number of per-vertex slots. */
325*61046927SAndroid Build Coastguard Worker nir_def *vertex_offset =
326*61046927SAndroid Build Coastguard Worker nir_imul(b,
327*61046927SAndroid Build Coastguard Worker vertex->ssa,
328*61046927SAndroid Build Coastguard Worker nir_imm_int(b,
329*61046927SAndroid Build Coastguard Worker vue_map->num_per_vertex_slots));
330*61046927SAndroid Build Coastguard Worker
331*61046927SAndroid Build Coastguard Worker /* Add it to the existing offset */
332*61046927SAndroid Build Coastguard Worker nir_src *offset = nir_get_io_offset_src(intrin);
333*61046927SAndroid Build Coastguard Worker nir_def *total_offset =
334*61046927SAndroid Build Coastguard Worker nir_iadd(b, vertex_offset,
335*61046927SAndroid Build Coastguard Worker offset->ssa);
336*61046927SAndroid Build Coastguard Worker
337*61046927SAndroid Build Coastguard Worker nir_src_rewrite(offset, total_offset);
338*61046927SAndroid Build Coastguard Worker }
339*61046927SAndroid Build Coastguard Worker }
340*61046927SAndroid Build Coastguard Worker }
341*61046927SAndroid Build Coastguard Worker }
342*61046927SAndroid Build Coastguard Worker return true;
343*61046927SAndroid Build Coastguard Worker }
344*61046927SAndroid Build Coastguard Worker
345*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_vs_inputs(nir_shader * nir)346*61046927SAndroid Build Coastguard Worker brw_nir_lower_vs_inputs(nir_shader *nir)
347*61046927SAndroid Build Coastguard Worker {
348*61046927SAndroid Build Coastguard Worker /* Start with the location of the variable's base. */
349*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, nir)
350*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
351*61046927SAndroid Build Coastguard Worker
352*61046927SAndroid Build Coastguard Worker /* Now use nir_lower_io to walk dereference chains. Attribute arrays are
353*61046927SAndroid Build Coastguard Worker * loaded as one vec4 or dvec4 per element (or matrix column), depending on
354*61046927SAndroid Build Coastguard Worker * whether it is a double-precision type or not.
355*61046927SAndroid Build Coastguard Worker */
356*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
357*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
358*61046927SAndroid Build Coastguard Worker
359*61046927SAndroid Build Coastguard Worker /* This pass needs actual constants */
360*61046927SAndroid Build Coastguard Worker nir_opt_constant_folding(nir);
361*61046927SAndroid Build Coastguard Worker
362*61046927SAndroid Build Coastguard Worker nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
363*61046927SAndroid Build Coastguard Worker
364*61046927SAndroid Build Coastguard Worker /* The last step is to remap VERT_ATTRIB_* to actual registers */
365*61046927SAndroid Build Coastguard Worker
366*61046927SAndroid Build Coastguard Worker /* Whether or not we have any system generated values. gl_DrawID is not
367*61046927SAndroid Build Coastguard Worker * included here as it lives in its own vec4.
368*61046927SAndroid Build Coastguard Worker */
369*61046927SAndroid Build Coastguard Worker const bool has_sgvs =
370*61046927SAndroid Build Coastguard Worker BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
371*61046927SAndroid Build Coastguard Worker BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
372*61046927SAndroid Build Coastguard Worker BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) ||
373*61046927SAndroid Build Coastguard Worker BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
374*61046927SAndroid Build Coastguard Worker
375*61046927SAndroid Build Coastguard Worker const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);
376*61046927SAndroid Build Coastguard Worker
377*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
378*61046927SAndroid Build Coastguard Worker nir_builder b = nir_builder_create(impl);
379*61046927SAndroid Build Coastguard Worker
380*61046927SAndroid Build Coastguard Worker nir_foreach_block(block, impl) {
381*61046927SAndroid Build Coastguard Worker nir_foreach_instr_safe(instr, block) {
382*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_intrinsic)
383*61046927SAndroid Build Coastguard Worker continue;
384*61046927SAndroid Build Coastguard Worker
385*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
386*61046927SAndroid Build Coastguard Worker
387*61046927SAndroid Build Coastguard Worker switch (intrin->intrinsic) {
388*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_first_vertex:
389*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_base_instance:
390*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_vertex_id_zero_base:
391*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_instance_id:
392*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_is_indexed_draw:
393*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_draw_id: {
394*61046927SAndroid Build Coastguard Worker b.cursor = nir_after_instr(&intrin->instr);
395*61046927SAndroid Build Coastguard Worker
396*61046927SAndroid Build Coastguard Worker /* gl_VertexID and friends are stored by the VF as the last
397*61046927SAndroid Build Coastguard Worker * vertex element. We convert them to load_input intrinsics at
398*61046927SAndroid Build Coastguard Worker * the right location.
399*61046927SAndroid Build Coastguard Worker */
400*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *load =
401*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr_create(nir, nir_intrinsic_load_input);
402*61046927SAndroid Build Coastguard Worker load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
403*61046927SAndroid Build Coastguard Worker
404*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(load, num_inputs);
405*61046927SAndroid Build Coastguard Worker switch (intrin->intrinsic) {
406*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_first_vertex:
407*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 0);
408*61046927SAndroid Build Coastguard Worker break;
409*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_base_instance:
410*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 1);
411*61046927SAndroid Build Coastguard Worker break;
412*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_vertex_id_zero_base:
413*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 2);
414*61046927SAndroid Build Coastguard Worker break;
415*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_instance_id:
416*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 3);
417*61046927SAndroid Build Coastguard Worker break;
418*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_draw_id:
419*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_is_indexed_draw:
420*61046927SAndroid Build Coastguard Worker /* gl_DrawID and IsIndexedDraw are stored right after
421*61046927SAndroid Build Coastguard Worker * gl_VertexID and friends if any of them exist.
422*61046927SAndroid Build Coastguard Worker */
423*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(load, num_inputs + has_sgvs);
424*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic == nir_intrinsic_load_draw_id)
425*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 0);
426*61046927SAndroid Build Coastguard Worker else
427*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(load, 1);
428*61046927SAndroid Build Coastguard Worker break;
429*61046927SAndroid Build Coastguard Worker default:
430*61046927SAndroid Build Coastguard Worker unreachable("Invalid system value intrinsic");
431*61046927SAndroid Build Coastguard Worker }
432*61046927SAndroid Build Coastguard Worker
433*61046927SAndroid Build Coastguard Worker load->num_components = 1;
434*61046927SAndroid Build Coastguard Worker nir_def_init(&load->instr, &load->def, 1, 32);
435*61046927SAndroid Build Coastguard Worker nir_builder_instr_insert(&b, &load->instr);
436*61046927SAndroid Build Coastguard Worker
437*61046927SAndroid Build Coastguard Worker nir_def_replace(&intrin->def, &load->def);
438*61046927SAndroid Build Coastguard Worker break;
439*61046927SAndroid Build Coastguard Worker }
440*61046927SAndroid Build Coastguard Worker
441*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_input: {
442*61046927SAndroid Build Coastguard Worker /* Attributes come in a contiguous block, ordered by their
443*61046927SAndroid Build Coastguard Worker * gl_vert_attrib value. That means we can compute the slot
444*61046927SAndroid Build Coastguard Worker * number for an attribute by masking out the enabled attributes
445*61046927SAndroid Build Coastguard Worker * before it and counting the bits.
446*61046927SAndroid Build Coastguard Worker */
447*61046927SAndroid Build Coastguard Worker int attr = nir_intrinsic_base(intrin);
448*61046927SAndroid Build Coastguard Worker int slot = util_bitcount64(nir->info.inputs_read &
449*61046927SAndroid Build Coastguard Worker BITFIELD64_MASK(attr));
450*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intrin, slot);
451*61046927SAndroid Build Coastguard Worker break;
452*61046927SAndroid Build Coastguard Worker }
453*61046927SAndroid Build Coastguard Worker
454*61046927SAndroid Build Coastguard Worker default:
455*61046927SAndroid Build Coastguard Worker break; /* Nothing to do */
456*61046927SAndroid Build Coastguard Worker }
457*61046927SAndroid Build Coastguard Worker }
458*61046927SAndroid Build Coastguard Worker }
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker }
461*61046927SAndroid Build Coastguard Worker
462*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_vue_inputs(nir_shader * nir,const struct intel_vue_map * vue_map)463*61046927SAndroid Build Coastguard Worker brw_nir_lower_vue_inputs(nir_shader *nir,
464*61046927SAndroid Build Coastguard Worker const struct intel_vue_map *vue_map)
465*61046927SAndroid Build Coastguard Worker {
466*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, nir)
467*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
470*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
471*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
472*61046927SAndroid Build Coastguard Worker
473*61046927SAndroid Build Coastguard Worker /* This pass needs actual constants */
474*61046927SAndroid Build Coastguard Worker nir_opt_constant_folding(nir);
475*61046927SAndroid Build Coastguard Worker
476*61046927SAndroid Build Coastguard Worker nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
477*61046927SAndroid Build Coastguard Worker
478*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
479*61046927SAndroid Build Coastguard Worker nir_foreach_block(block, impl) {
480*61046927SAndroid Build Coastguard Worker nir_foreach_instr(instr, block) {
481*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_intrinsic)
482*61046927SAndroid Build Coastguard Worker continue;
483*61046927SAndroid Build Coastguard Worker
484*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
485*61046927SAndroid Build Coastguard Worker
486*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic == nir_intrinsic_load_input ||
487*61046927SAndroid Build Coastguard Worker intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
488*61046927SAndroid Build Coastguard Worker /* Offset 0 is the VUE header, which contains
489*61046927SAndroid Build Coastguard Worker * VARYING_SLOT_LAYER [.y], VARYING_SLOT_VIEWPORT [.z], and
490*61046927SAndroid Build Coastguard Worker * VARYING_SLOT_PSIZ [.w].
491*61046927SAndroid Build Coastguard Worker */
492*61046927SAndroid Build Coastguard Worker int varying = nir_intrinsic_base(intrin);
493*61046927SAndroid Build Coastguard Worker int vue_slot;
494*61046927SAndroid Build Coastguard Worker switch (varying) {
495*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_PSIZ:
496*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intrin, 0);
497*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_component(intrin, 3);
498*61046927SAndroid Build Coastguard Worker break;
499*61046927SAndroid Build Coastguard Worker
500*61046927SAndroid Build Coastguard Worker default:
501*61046927SAndroid Build Coastguard Worker vue_slot = vue_map->varying_to_slot[varying];
502*61046927SAndroid Build Coastguard Worker assert(vue_slot != -1);
503*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_base(intrin, vue_slot);
504*61046927SAndroid Build Coastguard Worker break;
505*61046927SAndroid Build Coastguard Worker }
506*61046927SAndroid Build Coastguard Worker }
507*61046927SAndroid Build Coastguard Worker }
508*61046927SAndroid Build Coastguard Worker }
509*61046927SAndroid Build Coastguard Worker }
510*61046927SAndroid Build Coastguard Worker }
511*61046927SAndroid Build Coastguard Worker
512*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_tes_inputs(nir_shader * nir,const struct intel_vue_map * vue_map)513*61046927SAndroid Build Coastguard Worker brw_nir_lower_tes_inputs(nir_shader *nir, const struct intel_vue_map *vue_map)
514*61046927SAndroid Build Coastguard Worker {
515*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, nir)
516*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
517*61046927SAndroid Build Coastguard Worker
518*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
519*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
520*61046927SAndroid Build Coastguard Worker
521*61046927SAndroid Build Coastguard Worker /* This pass needs actual constants */
522*61046927SAndroid Build Coastguard Worker nir_opt_constant_folding(nir);
523*61046927SAndroid Build Coastguard Worker
524*61046927SAndroid Build Coastguard Worker nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
525*61046927SAndroid Build Coastguard Worker
526*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
527*61046927SAndroid Build Coastguard Worker nir_builder b = nir_builder_create(impl);
528*61046927SAndroid Build Coastguard Worker nir_foreach_block(block, impl) {
529*61046927SAndroid Build Coastguard Worker remap_patch_urb_offsets(block, &b, vue_map,
530*61046927SAndroid Build Coastguard Worker nir->info.tess._primitive_mode);
531*61046927SAndroid Build Coastguard Worker }
532*61046927SAndroid Build Coastguard Worker }
533*61046927SAndroid Build Coastguard Worker }
534*61046927SAndroid Build Coastguard Worker
535*61046927SAndroid Build Coastguard Worker static bool
lower_barycentric_per_sample(nir_builder * b,nir_intrinsic_instr * intrin,UNUSED void * cb_data)536*61046927SAndroid Build Coastguard Worker lower_barycentric_per_sample(nir_builder *b,
537*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin,
538*61046927SAndroid Build Coastguard Worker UNUSED void *cb_data)
539*61046927SAndroid Build Coastguard Worker {
540*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic != nir_intrinsic_load_barycentric_pixel &&
541*61046927SAndroid Build Coastguard Worker intrin->intrinsic != nir_intrinsic_load_barycentric_centroid)
542*61046927SAndroid Build Coastguard Worker return false;
543*61046927SAndroid Build Coastguard Worker
544*61046927SAndroid Build Coastguard Worker b->cursor = nir_before_instr(&intrin->instr);
545*61046927SAndroid Build Coastguard Worker nir_def *centroid =
546*61046927SAndroid Build Coastguard Worker nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
547*61046927SAndroid Build Coastguard Worker nir_intrinsic_interp_mode(intrin));
548*61046927SAndroid Build Coastguard Worker nir_def_replace(&intrin->def, centroid);
549*61046927SAndroid Build Coastguard Worker return true;
550*61046927SAndroid Build Coastguard Worker }
551*61046927SAndroid Build Coastguard Worker
552*61046927SAndroid Build Coastguard Worker /**
553*61046927SAndroid Build Coastguard Worker * Convert interpolateAtOffset() offsets from [-0.5, +0.5] floating point
554*61046927SAndroid Build Coastguard Worker * offsets to integer [-8, +7] offsets (in units of 1/16th of a pixel).
555*61046927SAndroid Build Coastguard Worker *
556*61046927SAndroid Build Coastguard Worker * We clamp to +7/16 on the upper end of the range, since +0.5 isn't
557*61046927SAndroid Build Coastguard Worker * representable in a S0.4 value; a naive conversion would give us -8/16,
558*61046927SAndroid Build Coastguard Worker * which is the opposite of what was intended.
559*61046927SAndroid Build Coastguard Worker *
560*61046927SAndroid Build Coastguard Worker * This is allowed by GL_ARB_gpu_shader5's quantization rules:
561*61046927SAndroid Build Coastguard Worker *
562*61046927SAndroid Build Coastguard Worker * "Not all values of <offset> may be supported; x and y offsets may
563*61046927SAndroid Build Coastguard Worker * be rounded to fixed-point values with the number of fraction bits
564*61046927SAndroid Build Coastguard Worker * given by the implementation-dependent constant
565*61046927SAndroid Build Coastguard Worker * FRAGMENT_INTERPOLATION_OFFSET_BITS."
566*61046927SAndroid Build Coastguard Worker */
567*61046927SAndroid Build Coastguard Worker static bool
lower_barycentric_at_offset(nir_builder * b,nir_intrinsic_instr * intrin,void * data)568*61046927SAndroid Build Coastguard Worker lower_barycentric_at_offset(nir_builder *b, nir_intrinsic_instr *intrin,
569*61046927SAndroid Build Coastguard Worker void *data)
570*61046927SAndroid Build Coastguard Worker {
571*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic != nir_intrinsic_load_barycentric_at_offset)
572*61046927SAndroid Build Coastguard Worker return false;
573*61046927SAndroid Build Coastguard Worker
574*61046927SAndroid Build Coastguard Worker b->cursor = nir_before_instr(&intrin->instr);
575*61046927SAndroid Build Coastguard Worker
576*61046927SAndroid Build Coastguard Worker assert(intrin->src[0].ssa);
577*61046927SAndroid Build Coastguard Worker nir_def *offset =
578*61046927SAndroid Build Coastguard Worker nir_imin(b, nir_imm_int(b, 7),
579*61046927SAndroid Build Coastguard Worker nir_f2i32(b, nir_fmul_imm(b, intrin->src[0].ssa, 16)));
580*61046927SAndroid Build Coastguard Worker
581*61046927SAndroid Build Coastguard Worker nir_src_rewrite(&intrin->src[0], offset);
582*61046927SAndroid Build Coastguard Worker
583*61046927SAndroid Build Coastguard Worker return true;
584*61046927SAndroid Build Coastguard Worker }
585*61046927SAndroid Build Coastguard Worker
586*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_fs_inputs(nir_shader * nir,const struct intel_device_info * devinfo,const struct brw_wm_prog_key * key)587*61046927SAndroid Build Coastguard Worker brw_nir_lower_fs_inputs(nir_shader *nir,
588*61046927SAndroid Build Coastguard Worker const struct intel_device_info *devinfo,
589*61046927SAndroid Build Coastguard Worker const struct brw_wm_prog_key *key)
590*61046927SAndroid Build Coastguard Worker {
591*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, nir) {
592*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
593*61046927SAndroid Build Coastguard Worker
594*61046927SAndroid Build Coastguard Worker /* Apply default interpolation mode.
595*61046927SAndroid Build Coastguard Worker *
596*61046927SAndroid Build Coastguard Worker * Everything defaults to smooth except for the legacy GL color
597*61046927SAndroid Build Coastguard Worker * built-in variables, which might be flat depending on API state.
598*61046927SAndroid Build Coastguard Worker */
599*61046927SAndroid Build Coastguard Worker if (var->data.interpolation == INTERP_MODE_NONE) {
600*61046927SAndroid Build Coastguard Worker const bool flat = key->flat_shade &&
601*61046927SAndroid Build Coastguard Worker (var->data.location == VARYING_SLOT_COL0 ||
602*61046927SAndroid Build Coastguard Worker var->data.location == VARYING_SLOT_COL1);
603*61046927SAndroid Build Coastguard Worker
604*61046927SAndroid Build Coastguard Worker var->data.interpolation = flat ? INTERP_MODE_FLAT
605*61046927SAndroid Build Coastguard Worker : INTERP_MODE_SMOOTH;
606*61046927SAndroid Build Coastguard Worker }
607*61046927SAndroid Build Coastguard Worker }
608*61046927SAndroid Build Coastguard Worker
609*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
610*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
611*61046927SAndroid Build Coastguard Worker if (devinfo->ver >= 11)
612*61046927SAndroid Build Coastguard Worker nir_lower_interpolation(nir, ~0);
613*61046927SAndroid Build Coastguard Worker
614*61046927SAndroid Build Coastguard Worker if (key->multisample_fbo == BRW_NEVER) {
615*61046927SAndroid Build Coastguard Worker nir_lower_single_sampled(nir);
616*61046927SAndroid Build Coastguard Worker } else if (key->persample_interp == BRW_ALWAYS) {
617*61046927SAndroid Build Coastguard Worker nir_shader_intrinsics_pass(nir, lower_barycentric_per_sample,
618*61046927SAndroid Build Coastguard Worker nir_metadata_control_flow,
619*61046927SAndroid Build Coastguard Worker NULL);
620*61046927SAndroid Build Coastguard Worker }
621*61046927SAndroid Build Coastguard Worker
622*61046927SAndroid Build Coastguard Worker if (devinfo->ver < 20)
623*61046927SAndroid Build Coastguard Worker nir_shader_intrinsics_pass(nir, lower_barycentric_at_offset,
624*61046927SAndroid Build Coastguard Worker nir_metadata_control_flow,
625*61046927SAndroid Build Coastguard Worker NULL);
626*61046927SAndroid Build Coastguard Worker
627*61046927SAndroid Build Coastguard Worker /* This pass needs actual constants */
628*61046927SAndroid Build Coastguard Worker nir_opt_constant_folding(nir);
629*61046927SAndroid Build Coastguard Worker
630*61046927SAndroid Build Coastguard Worker nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
631*61046927SAndroid Build Coastguard Worker }
632*61046927SAndroid Build Coastguard Worker
633*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_vue_outputs(nir_shader * nir)634*61046927SAndroid Build Coastguard Worker brw_nir_lower_vue_outputs(nir_shader *nir)
635*61046927SAndroid Build Coastguard Worker {
636*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, nir) {
637*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
638*61046927SAndroid Build Coastguard Worker }
639*61046927SAndroid Build Coastguard Worker
640*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
641*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
642*61046927SAndroid Build Coastguard Worker }
643*61046927SAndroid Build Coastguard Worker
644*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_tcs_outputs(nir_shader * nir,const struct intel_vue_map * vue_map,enum tess_primitive_mode tes_primitive_mode)645*61046927SAndroid Build Coastguard Worker brw_nir_lower_tcs_outputs(nir_shader *nir, const struct intel_vue_map *vue_map,
646*61046927SAndroid Build Coastguard Worker enum tess_primitive_mode tes_primitive_mode)
647*61046927SAndroid Build Coastguard Worker {
648*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, nir) {
649*61046927SAndroid Build Coastguard Worker var->data.driver_location = var->data.location;
650*61046927SAndroid Build Coastguard Worker }
651*61046927SAndroid Build Coastguard Worker
652*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
653*61046927SAndroid Build Coastguard Worker nir_lower_io_lower_64bit_to_32);
654*61046927SAndroid Build Coastguard Worker
655*61046927SAndroid Build Coastguard Worker /* This pass needs actual constants */
656*61046927SAndroid Build Coastguard Worker nir_opt_constant_folding(nir);
657*61046927SAndroid Build Coastguard Worker
658*61046927SAndroid Build Coastguard Worker nir_io_add_const_offset_to_base(nir, nir_var_shader_out);
659*61046927SAndroid Build Coastguard Worker
660*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
661*61046927SAndroid Build Coastguard Worker nir_builder b = nir_builder_create(impl);
662*61046927SAndroid Build Coastguard Worker nir_foreach_block(block, impl) {
663*61046927SAndroid Build Coastguard Worker remap_patch_urb_offsets(block, &b, vue_map, tes_primitive_mode);
664*61046927SAndroid Build Coastguard Worker }
665*61046927SAndroid Build Coastguard Worker }
666*61046927SAndroid Build Coastguard Worker }
667*61046927SAndroid Build Coastguard Worker
668*61046927SAndroid Build Coastguard Worker void
brw_nir_lower_fs_outputs(nir_shader * nir)669*61046927SAndroid Build Coastguard Worker brw_nir_lower_fs_outputs(nir_shader *nir)
670*61046927SAndroid Build Coastguard Worker {
671*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, nir) {
672*61046927SAndroid Build Coastguard Worker var->data.driver_location =
673*61046927SAndroid Build Coastguard Worker SET_FIELD(var->data.index, BRW_NIR_FRAG_OUTPUT_INDEX) |
674*61046927SAndroid Build Coastguard Worker SET_FIELD(var->data.location, BRW_NIR_FRAG_OUTPUT_LOCATION);
675*61046927SAndroid Build Coastguard Worker }
676*61046927SAndroid Build Coastguard Worker
677*61046927SAndroid Build Coastguard Worker nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0);
678*61046927SAndroid Build Coastguard Worker }
679*61046927SAndroid Build Coastguard Worker
680*61046927SAndroid Build Coastguard Worker static bool
tag_speculative_access(nir_builder * b,nir_intrinsic_instr * intrin,void * unused)681*61046927SAndroid Build Coastguard Worker tag_speculative_access(nir_builder *b,
682*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin,
683*61046927SAndroid Build Coastguard Worker void *unused)
684*61046927SAndroid Build Coastguard Worker {
685*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic == nir_intrinsic_load_ubo &&
686*61046927SAndroid Build Coastguard Worker brw_nir_ubo_surface_index_is_pushable(intrin->src[0])) {
687*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_access(intrin, ACCESS_CAN_SPECULATE |
688*61046927SAndroid Build Coastguard Worker nir_intrinsic_access(intrin));
689*61046927SAndroid Build Coastguard Worker return true;
690*61046927SAndroid Build Coastguard Worker }
691*61046927SAndroid Build Coastguard Worker
692*61046927SAndroid Build Coastguard Worker return false;
693*61046927SAndroid Build Coastguard Worker }
694*61046927SAndroid Build Coastguard Worker
695*61046927SAndroid Build Coastguard Worker static bool
brw_nir_tag_speculative_access(nir_shader * nir)696*61046927SAndroid Build Coastguard Worker brw_nir_tag_speculative_access(nir_shader *nir)
697*61046927SAndroid Build Coastguard Worker {
698*61046927SAndroid Build Coastguard Worker return nir_shader_intrinsics_pass(nir, tag_speculative_access,
699*61046927SAndroid Build Coastguard Worker nir_metadata_all, NULL);
700*61046927SAndroid Build Coastguard Worker }
701*61046927SAndroid Build Coastguard Worker
702*61046927SAndroid Build Coastguard Worker #define OPT(pass, ...) ({ \
703*61046927SAndroid Build Coastguard Worker bool this_progress = false; \
704*61046927SAndroid Build Coastguard Worker NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
705*61046927SAndroid Build Coastguard Worker if (this_progress) \
706*61046927SAndroid Build Coastguard Worker progress = true; \
707*61046927SAndroid Build Coastguard Worker this_progress; \
708*61046927SAndroid Build Coastguard Worker })
709*61046927SAndroid Build Coastguard Worker
710*61046927SAndroid Build Coastguard Worker #define LOOP_OPT(pass, ...) ({ \
711*61046927SAndroid Build Coastguard Worker const unsigned long this_line = __LINE__; \
712*61046927SAndroid Build Coastguard Worker bool this_progress = false; \
713*61046927SAndroid Build Coastguard Worker if (opt_line == this_line) \
714*61046927SAndroid Build Coastguard Worker break; \
715*61046927SAndroid Build Coastguard Worker NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
716*61046927SAndroid Build Coastguard Worker if (this_progress) { \
717*61046927SAndroid Build Coastguard Worker progress = true; \
718*61046927SAndroid Build Coastguard Worker opt_line = this_line; \
719*61046927SAndroid Build Coastguard Worker } \
720*61046927SAndroid Build Coastguard Worker this_progress; \
721*61046927SAndroid Build Coastguard Worker })
722*61046927SAndroid Build Coastguard Worker
723*61046927SAndroid Build Coastguard Worker #define LOOP_OPT_NOT_IDEMPOTENT(pass, ...) ({ \
724*61046927SAndroid Build Coastguard Worker bool this_progress = false; \
725*61046927SAndroid Build Coastguard Worker NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
726*61046927SAndroid Build Coastguard Worker if (this_progress) { \
727*61046927SAndroid Build Coastguard Worker progress = true; \
728*61046927SAndroid Build Coastguard Worker opt_line = 0; \
729*61046927SAndroid Build Coastguard Worker } \
730*61046927SAndroid Build Coastguard Worker this_progress; \
731*61046927SAndroid Build Coastguard Worker })
732*61046927SAndroid Build Coastguard Worker
733*61046927SAndroid Build Coastguard Worker void
brw_nir_optimize(nir_shader * nir,const struct intel_device_info * devinfo)734*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir_shader *nir,
735*61046927SAndroid Build Coastguard Worker const struct intel_device_info *devinfo)
736*61046927SAndroid Build Coastguard Worker {
737*61046927SAndroid Build Coastguard Worker bool progress;
738*61046927SAndroid Build Coastguard Worker unsigned lower_flrp =
739*61046927SAndroid Build Coastguard Worker (nir->options->lower_flrp16 ? 16 : 0) |
740*61046927SAndroid Build Coastguard Worker (nir->options->lower_flrp32 ? 32 : 0) |
741*61046927SAndroid Build Coastguard Worker (nir->options->lower_flrp64 ? 64 : 0);
742*61046927SAndroid Build Coastguard Worker
743*61046927SAndroid Build Coastguard Worker unsigned long opt_line = 0;
744*61046927SAndroid Build Coastguard Worker do {
745*61046927SAndroid Build Coastguard Worker progress = false;
746*61046927SAndroid Build Coastguard Worker /* This pass is causing problems with types used by OpenCL :
747*61046927SAndroid Build Coastguard Worker * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13955
748*61046927SAndroid Build Coastguard Worker *
749*61046927SAndroid Build Coastguard Worker * Running with it disabled made no difference in the resulting assembly
750*61046927SAndroid Build Coastguard Worker * code.
751*61046927SAndroid Build Coastguard Worker */
752*61046927SAndroid Build Coastguard Worker if (nir->info.stage != MESA_SHADER_KERNEL)
753*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_split_array_vars, nir_var_function_temp);
754*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_shrink_vec_array_vars, nir_var_function_temp);
755*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_deref);
756*61046927SAndroid Build Coastguard Worker if (LOOP_OPT(nir_opt_memcpy))
757*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_split_var_copies);
758*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_lower_vars_to_ssa);
759*61046927SAndroid Build Coastguard Worker if (!nir->info.var_copies_lowered) {
760*61046927SAndroid Build Coastguard Worker /* Only run this pass if nir_lower_var_copies was not called
761*61046927SAndroid Build Coastguard Worker * yet. That would lower away any copy_deref instructions and we
762*61046927SAndroid Build Coastguard Worker * don't want to introduce any more.
763*61046927SAndroid Build Coastguard Worker */
764*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_find_array_copies);
765*61046927SAndroid Build Coastguard Worker }
766*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_copy_prop_vars);
767*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_dead_write_vars);
768*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_combine_stores, nir_var_all);
769*61046927SAndroid Build Coastguard Worker
770*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_ray_queries);
771*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_ray_query_ranges);
772*61046927SAndroid Build Coastguard Worker
773*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_lower_alu_to_scalar, NULL, NULL);
774*61046927SAndroid Build Coastguard Worker
775*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_copy_prop);
776*61046927SAndroid Build Coastguard Worker
777*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_lower_phis_to_scalar, false);
778*61046927SAndroid Build Coastguard Worker
779*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_copy_prop);
780*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_dce);
781*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_cse);
782*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_combine_stores, nir_var_all);
783*61046927SAndroid Build Coastguard Worker
784*61046927SAndroid Build Coastguard Worker /* Passing 0 to the peephole select pass causes it to convert
785*61046927SAndroid Build Coastguard Worker * if-statements that contain only move instructions in the branches
786*61046927SAndroid Build Coastguard Worker * regardless of the count.
787*61046927SAndroid Build Coastguard Worker *
788*61046927SAndroid Build Coastguard Worker * Passing 1 to the peephole select pass causes it to convert
789*61046927SAndroid Build Coastguard Worker * if-statements that contain at most a single ALU instruction (total)
790*61046927SAndroid Build Coastguard Worker * in both branches. Before Gfx6, some math instructions were
791*61046927SAndroid Build Coastguard Worker * prohibitively expensive and the results of compare operations need an
792*61046927SAndroid Build Coastguard Worker * extra resolve step. For these reasons, this pass is more harmful
793*61046927SAndroid Build Coastguard Worker * than good on those platforms.
794*61046927SAndroid Build Coastguard Worker *
795*61046927SAndroid Build Coastguard Worker * For indirect loads of uniforms (push constants), we assume that array
796*61046927SAndroid Build Coastguard Worker * indices will nearly always be in bounds and the cost of the load is
797*61046927SAndroid Build Coastguard Worker * low. Therefore there shouldn't be a performance benefit to avoid it.
798*61046927SAndroid Build Coastguard Worker */
799*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_peephole_select, 0, true, false);
800*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_peephole_select, 8, true, true);
801*61046927SAndroid Build Coastguard Worker
802*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_intrinsics);
803*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_idiv_const, 32);
804*61046927SAndroid Build Coastguard Worker LOOP_OPT_NOT_IDEMPOTENT(nir_opt_algebraic);
805*61046927SAndroid Build Coastguard Worker
806*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_generate_bfi);
807*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_reassociate_bfi);
808*61046927SAndroid Build Coastguard Worker
809*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_lower_constant_convert_alu_types);
810*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_constant_folding);
811*61046927SAndroid Build Coastguard Worker
812*61046927SAndroid Build Coastguard Worker if (lower_flrp != 0) {
813*61046927SAndroid Build Coastguard Worker if (LOOP_OPT(nir_lower_flrp,
814*61046927SAndroid Build Coastguard Worker lower_flrp,
815*61046927SAndroid Build Coastguard Worker false /* always_precise */)) {
816*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_constant_folding);
817*61046927SAndroid Build Coastguard Worker }
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker /* Nothing should rematerialize any flrps, so we only need to do this
820*61046927SAndroid Build Coastguard Worker * lowering once.
821*61046927SAndroid Build Coastguard Worker */
822*61046927SAndroid Build Coastguard Worker lower_flrp = 0;
823*61046927SAndroid Build Coastguard Worker }
824*61046927SAndroid Build Coastguard Worker
825*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_dead_cf);
826*61046927SAndroid Build Coastguard Worker if (LOOP_OPT(nir_opt_loop)) {
827*61046927SAndroid Build Coastguard Worker /* If nir_opt_loop makes progress, then we need to clean
828*61046927SAndroid Build Coastguard Worker * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
829*61046927SAndroid Build Coastguard Worker * to make progress.
830*61046927SAndroid Build Coastguard Worker */
831*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_copy_prop);
832*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_dce);
833*61046927SAndroid Build Coastguard Worker }
834*61046927SAndroid Build Coastguard Worker LOOP_OPT_NOT_IDEMPOTENT(nir_opt_if, nir_opt_if_optimize_phi_true_false);
835*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_conditional_discard);
836*61046927SAndroid Build Coastguard Worker if (nir->options->max_unroll_iterations != 0) {
837*61046927SAndroid Build Coastguard Worker LOOP_OPT_NOT_IDEMPOTENT(nir_opt_loop_unroll);
838*61046927SAndroid Build Coastguard Worker }
839*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_remove_phis);
840*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_gcm, false);
841*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_opt_undef);
842*61046927SAndroid Build Coastguard Worker LOOP_OPT(nir_lower_pack);
843*61046927SAndroid Build Coastguard Worker } while (progress);
844*61046927SAndroid Build Coastguard Worker
845*61046927SAndroid Build Coastguard Worker /* Workaround Gfxbench unused local sampler variable which will trigger an
846*61046927SAndroid Build Coastguard Worker * assert in the opt_large_constants pass.
847*61046927SAndroid Build Coastguard Worker */
848*61046927SAndroid Build Coastguard Worker OPT(nir_remove_dead_variables, nir_var_function_temp, NULL);
849*61046927SAndroid Build Coastguard Worker }
850*61046927SAndroid Build Coastguard Worker
851*61046927SAndroid Build Coastguard Worker static unsigned
lower_bit_size_callback(const nir_instr * instr,UNUSED void * data)852*61046927SAndroid Build Coastguard Worker lower_bit_size_callback(const nir_instr *instr, UNUSED void *data)
853*61046927SAndroid Build Coastguard Worker {
854*61046927SAndroid Build Coastguard Worker switch (instr->type) {
855*61046927SAndroid Build Coastguard Worker case nir_instr_type_alu: {
856*61046927SAndroid Build Coastguard Worker nir_alu_instr *alu = nir_instr_as_alu(instr);
857*61046927SAndroid Build Coastguard Worker switch (alu->op) {
858*61046927SAndroid Build Coastguard Worker case nir_op_bit_count:
859*61046927SAndroid Build Coastguard Worker case nir_op_ufind_msb:
860*61046927SAndroid Build Coastguard Worker case nir_op_ifind_msb:
861*61046927SAndroid Build Coastguard Worker case nir_op_find_lsb:
862*61046927SAndroid Build Coastguard Worker /* These are handled specially because the destination is always
863*61046927SAndroid Build Coastguard Worker * 32-bit and so the bit size of the instruction is given by the
864*61046927SAndroid Build Coastguard Worker * source.
865*61046927SAndroid Build Coastguard Worker */
866*61046927SAndroid Build Coastguard Worker return alu->src[0].src.ssa->bit_size >= 32 ? 0 : 32;
867*61046927SAndroid Build Coastguard Worker default:
868*61046927SAndroid Build Coastguard Worker break;
869*61046927SAndroid Build Coastguard Worker }
870*61046927SAndroid Build Coastguard Worker
871*61046927SAndroid Build Coastguard Worker if (alu->def.bit_size >= 32)
872*61046927SAndroid Build Coastguard Worker return 0;
873*61046927SAndroid Build Coastguard Worker
874*61046927SAndroid Build Coastguard Worker /* Note: nir_op_iabs and nir_op_ineg are not lowered here because the
875*61046927SAndroid Build Coastguard Worker * 8-bit ABS or NEG instruction should eventually get copy propagated
876*61046927SAndroid Build Coastguard Worker * into the MOV that does the type conversion. This results in far
877*61046927SAndroid Build Coastguard Worker * fewer MOV instructions.
878*61046927SAndroid Build Coastguard Worker */
879*61046927SAndroid Build Coastguard Worker switch (alu->op) {
880*61046927SAndroid Build Coastguard Worker case nir_op_idiv:
881*61046927SAndroid Build Coastguard Worker case nir_op_imod:
882*61046927SAndroid Build Coastguard Worker case nir_op_irem:
883*61046927SAndroid Build Coastguard Worker case nir_op_udiv:
884*61046927SAndroid Build Coastguard Worker case nir_op_umod:
885*61046927SAndroid Build Coastguard Worker case nir_op_fceil:
886*61046927SAndroid Build Coastguard Worker case nir_op_ffloor:
887*61046927SAndroid Build Coastguard Worker case nir_op_ffract:
888*61046927SAndroid Build Coastguard Worker case nir_op_fround_even:
889*61046927SAndroid Build Coastguard Worker case nir_op_ftrunc:
890*61046927SAndroid Build Coastguard Worker return 32;
891*61046927SAndroid Build Coastguard Worker case nir_op_frcp:
892*61046927SAndroid Build Coastguard Worker case nir_op_frsq:
893*61046927SAndroid Build Coastguard Worker case nir_op_fsqrt:
894*61046927SAndroid Build Coastguard Worker case nir_op_fpow:
895*61046927SAndroid Build Coastguard Worker case nir_op_fexp2:
896*61046927SAndroid Build Coastguard Worker case nir_op_flog2:
897*61046927SAndroid Build Coastguard Worker case nir_op_fsin:
898*61046927SAndroid Build Coastguard Worker case nir_op_fcos:
899*61046927SAndroid Build Coastguard Worker return 0;
900*61046927SAndroid Build Coastguard Worker case nir_op_isign:
901*61046927SAndroid Build Coastguard Worker assert(!"Should have been lowered by nir_opt_algebraic.");
902*61046927SAndroid Build Coastguard Worker return 0;
903*61046927SAndroid Build Coastguard Worker default:
904*61046927SAndroid Build Coastguard Worker if (nir_op_infos[alu->op].num_inputs >= 2 &&
905*61046927SAndroid Build Coastguard Worker alu->def.bit_size == 8)
906*61046927SAndroid Build Coastguard Worker return 16;
907*61046927SAndroid Build Coastguard Worker
908*61046927SAndroid Build Coastguard Worker if (nir_alu_instr_is_comparison(alu) &&
909*61046927SAndroid Build Coastguard Worker alu->src[0].src.ssa->bit_size == 8)
910*61046927SAndroid Build Coastguard Worker return 16;
911*61046927SAndroid Build Coastguard Worker
912*61046927SAndroid Build Coastguard Worker return 0;
913*61046927SAndroid Build Coastguard Worker }
914*61046927SAndroid Build Coastguard Worker break;
915*61046927SAndroid Build Coastguard Worker }
916*61046927SAndroid Build Coastguard Worker
917*61046927SAndroid Build Coastguard Worker case nir_instr_type_intrinsic: {
918*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
919*61046927SAndroid Build Coastguard Worker switch (intrin->intrinsic) {
920*61046927SAndroid Build Coastguard Worker case nir_intrinsic_read_invocation:
921*61046927SAndroid Build Coastguard Worker case nir_intrinsic_read_first_invocation:
922*61046927SAndroid Build Coastguard Worker case nir_intrinsic_vote_feq:
923*61046927SAndroid Build Coastguard Worker case nir_intrinsic_vote_ieq:
924*61046927SAndroid Build Coastguard Worker case nir_intrinsic_shuffle:
925*61046927SAndroid Build Coastguard Worker case nir_intrinsic_shuffle_xor:
926*61046927SAndroid Build Coastguard Worker case nir_intrinsic_shuffle_up:
927*61046927SAndroid Build Coastguard Worker case nir_intrinsic_shuffle_down:
928*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_broadcast:
929*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_horizontal:
930*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_vertical:
931*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_diagonal:
932*61046927SAndroid Build Coastguard Worker if (intrin->src[0].ssa->bit_size == 8)
933*61046927SAndroid Build Coastguard Worker return 16;
934*61046927SAndroid Build Coastguard Worker return 0;
935*61046927SAndroid Build Coastguard Worker
936*61046927SAndroid Build Coastguard Worker case nir_intrinsic_reduce:
937*61046927SAndroid Build Coastguard Worker case nir_intrinsic_inclusive_scan:
938*61046927SAndroid Build Coastguard Worker case nir_intrinsic_exclusive_scan:
939*61046927SAndroid Build Coastguard Worker /* There are a couple of register region issues that make things
940*61046927SAndroid Build Coastguard Worker * complicated for 8-bit types:
941*61046927SAndroid Build Coastguard Worker *
942*61046927SAndroid Build Coastguard Worker * 1. Only raw moves are allowed to write to a packed 8-bit
943*61046927SAndroid Build Coastguard Worker * destination.
944*61046927SAndroid Build Coastguard Worker * 2. If we use a strided destination, the efficient way to do
945*61046927SAndroid Build Coastguard Worker * scan operations ends up using strides that are too big to
946*61046927SAndroid Build Coastguard Worker * encode in an instruction.
947*61046927SAndroid Build Coastguard Worker *
948*61046927SAndroid Build Coastguard Worker * To get around these issues, we just do all 8-bit scan operations
949*61046927SAndroid Build Coastguard Worker * in 16 bits. It's actually fewer instructions than what we'd have
950*61046927SAndroid Build Coastguard Worker * to do if we were trying to do it in native 8-bit types and the
951*61046927SAndroid Build Coastguard Worker * results are the same once we truncate to 8 bits at the end.
952*61046927SAndroid Build Coastguard Worker */
953*61046927SAndroid Build Coastguard Worker if (intrin->def.bit_size == 8)
954*61046927SAndroid Build Coastguard Worker return 16;
955*61046927SAndroid Build Coastguard Worker return 0;
956*61046927SAndroid Build Coastguard Worker
957*61046927SAndroid Build Coastguard Worker default:
958*61046927SAndroid Build Coastguard Worker return 0;
959*61046927SAndroid Build Coastguard Worker }
960*61046927SAndroid Build Coastguard Worker break;
961*61046927SAndroid Build Coastguard Worker }
962*61046927SAndroid Build Coastguard Worker
963*61046927SAndroid Build Coastguard Worker case nir_instr_type_phi: {
964*61046927SAndroid Build Coastguard Worker nir_phi_instr *phi = nir_instr_as_phi(instr);
965*61046927SAndroid Build Coastguard Worker if (phi->def.bit_size == 8)
966*61046927SAndroid Build Coastguard Worker return 16;
967*61046927SAndroid Build Coastguard Worker return 0;
968*61046927SAndroid Build Coastguard Worker }
969*61046927SAndroid Build Coastguard Worker
970*61046927SAndroid Build Coastguard Worker default:
971*61046927SAndroid Build Coastguard Worker return 0;
972*61046927SAndroid Build Coastguard Worker }
973*61046927SAndroid Build Coastguard Worker }
974*61046927SAndroid Build Coastguard Worker
975*61046927SAndroid Build Coastguard Worker /* On gfx12.5+, if the offsets are not both constant and in the {-8,7} range,
976*61046927SAndroid Build Coastguard Worker * we will have nir_lower_tex() lower the source offset by returning true from
977*61046927SAndroid Build Coastguard Worker * this filter function.
978*61046927SAndroid Build Coastguard Worker */
979*61046927SAndroid Build Coastguard Worker static bool
lower_xehp_tg4_offset_filter(const nir_instr * instr,UNUSED const void * data)980*61046927SAndroid Build Coastguard Worker lower_xehp_tg4_offset_filter(const nir_instr *instr, UNUSED const void *data)
981*61046927SAndroid Build Coastguard Worker {
982*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_tex)
983*61046927SAndroid Build Coastguard Worker return false;
984*61046927SAndroid Build Coastguard Worker
985*61046927SAndroid Build Coastguard Worker nir_tex_instr *tex = nir_instr_as_tex(instr);
986*61046927SAndroid Build Coastguard Worker
987*61046927SAndroid Build Coastguard Worker if (tex->op != nir_texop_tg4)
988*61046927SAndroid Build Coastguard Worker return false;
989*61046927SAndroid Build Coastguard Worker
990*61046927SAndroid Build Coastguard Worker int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
991*61046927SAndroid Build Coastguard Worker if (offset_index < 0)
992*61046927SAndroid Build Coastguard Worker return false;
993*61046927SAndroid Build Coastguard Worker
994*61046927SAndroid Build Coastguard Worker if (!nir_src_is_const(tex->src[offset_index].src))
995*61046927SAndroid Build Coastguard Worker return true;
996*61046927SAndroid Build Coastguard Worker
997*61046927SAndroid Build Coastguard Worker int64_t offset_x = nir_src_comp_as_int(tex->src[offset_index].src, 0);
998*61046927SAndroid Build Coastguard Worker int64_t offset_y = nir_src_comp_as_int(tex->src[offset_index].src, 1);
999*61046927SAndroid Build Coastguard Worker
1000*61046927SAndroid Build Coastguard Worker return offset_x < -8 || offset_x > 7 || offset_y < -8 || offset_y > 7;
1001*61046927SAndroid Build Coastguard Worker }
1002*61046927SAndroid Build Coastguard Worker
1003*61046927SAndroid Build Coastguard Worker /* Does some simple lowering and runs the standard suite of optimizations
1004*61046927SAndroid Build Coastguard Worker *
1005*61046927SAndroid Build Coastguard Worker * This is intended to be called more-or-less directly after you get the
1006*61046927SAndroid Build Coastguard Worker * shader out of GLSL or some other source. While it is geared towards i965,
1007*61046927SAndroid Build Coastguard Worker * it is not at all generator-specific.
1008*61046927SAndroid Build Coastguard Worker */
1009*61046927SAndroid Build Coastguard Worker void
brw_preprocess_nir(const struct brw_compiler * compiler,nir_shader * nir,const struct brw_nir_compiler_opts * opts)1010*61046927SAndroid Build Coastguard Worker brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
1011*61046927SAndroid Build Coastguard Worker const struct brw_nir_compiler_opts *opts)
1012*61046927SAndroid Build Coastguard Worker {
1013*61046927SAndroid Build Coastguard Worker const struct intel_device_info *devinfo = compiler->devinfo;
1014*61046927SAndroid Build Coastguard Worker UNUSED bool progress; /* Written by OPT */
1015*61046927SAndroid Build Coastguard Worker
1016*61046927SAndroid Build Coastguard Worker nir_validate_ssa_dominance(nir, "before brw_preprocess_nir");
1017*61046927SAndroid Build Coastguard Worker
1018*61046927SAndroid Build Coastguard Worker OPT(nir_lower_frexp);
1019*61046927SAndroid Build Coastguard Worker
1020*61046927SAndroid Build Coastguard Worker OPT(nir_lower_alu_to_scalar, NULL, NULL);
1021*61046927SAndroid Build Coastguard Worker
1022*61046927SAndroid Build Coastguard Worker struct nir_opt_16bit_tex_image_options options = {
1023*61046927SAndroid Build Coastguard Worker .rounding_mode = nir_rounding_mode_undef,
1024*61046927SAndroid Build Coastguard Worker .opt_tex_dest_types = nir_type_float | nir_type_int | nir_type_uint,
1025*61046927SAndroid Build Coastguard Worker };
1026*61046927SAndroid Build Coastguard Worker OPT(nir_opt_16bit_tex_image, &options);
1027*61046927SAndroid Build Coastguard Worker
1028*61046927SAndroid Build Coastguard Worker if (nir->info.stage == MESA_SHADER_GEOMETRY)
1029*61046927SAndroid Build Coastguard Worker OPT(nir_lower_gs_intrinsics, 0);
1030*61046927SAndroid Build Coastguard Worker
1031*61046927SAndroid Build Coastguard Worker /* See also brw_nir_trig_workarounds.py */
1032*61046927SAndroid Build Coastguard Worker if (compiler->precise_trig &&
1033*61046927SAndroid Build Coastguard Worker !(devinfo->ver >= 10 || devinfo->platform == INTEL_PLATFORM_KBL))
1034*61046927SAndroid Build Coastguard Worker OPT(brw_nir_apply_trig_workarounds);
1035*61046927SAndroid Build Coastguard Worker
1036*61046927SAndroid Build Coastguard Worker /* This workaround existing for performance reasons. Since it requires not
1037*61046927SAndroid Build Coastguard Worker * setting RENDER_SURFACE_STATE::SurfaceArray when the array length is 1,
1038*61046927SAndroid Build Coastguard Worker * we're loosing the HW robustness feature in that case.
1039*61046927SAndroid Build Coastguard Worker *
1040*61046927SAndroid Build Coastguard Worker * So when robust image access is enabled, just avoid the workaround.
1041*61046927SAndroid Build Coastguard Worker */
1042*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(devinfo, 1806565034) && !opts->robust_image_access)
1043*61046927SAndroid Build Coastguard Worker OPT(intel_nir_clamp_image_1d_2d_array_sizes);
1044*61046927SAndroid Build Coastguard Worker
1045*61046927SAndroid Build Coastguard Worker const struct intel_nir_lower_texture_opts intel_tex_options = {
1046*61046927SAndroid Build Coastguard Worker .combined_lod_or_bias_and_offset = compiler->devinfo->ver >= 20,
1047*61046927SAndroid Build Coastguard Worker };
1048*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_texture, &intel_tex_options);
1049*61046927SAndroid Build Coastguard Worker
1050*61046927SAndroid Build Coastguard Worker const nir_lower_tex_options tex_options = {
1051*61046927SAndroid Build Coastguard Worker .lower_txp = ~0,
1052*61046927SAndroid Build Coastguard Worker .lower_txf_offset = true,
1053*61046927SAndroid Build Coastguard Worker .lower_rect_offset = true,
1054*61046927SAndroid Build Coastguard Worker .lower_txd_cube_map = true,
1055*61046927SAndroid Build Coastguard Worker /* For below, See bspec 45942, "Enable new message layout for cube array" */
1056*61046927SAndroid Build Coastguard Worker .lower_txd_3d = devinfo->verx10 >= 125,
1057*61046927SAndroid Build Coastguard Worker .lower_txd_array = devinfo->verx10 >= 125,
1058*61046927SAndroid Build Coastguard Worker .lower_txb_shadow_clamp = true,
1059*61046927SAndroid Build Coastguard Worker .lower_txd_shadow_clamp = true,
1060*61046927SAndroid Build Coastguard Worker .lower_txd_offset_clamp = true,
1061*61046927SAndroid Build Coastguard Worker .lower_tg4_offsets = true,
1062*61046927SAndroid Build Coastguard Worker .lower_txs_lod = true, /* Wa_14012320009 */
1063*61046927SAndroid Build Coastguard Worker .lower_offset_filter =
1064*61046927SAndroid Build Coastguard Worker devinfo->verx10 >= 125 ? lower_xehp_tg4_offset_filter : NULL,
1065*61046927SAndroid Build Coastguard Worker .lower_invalid_implicit_lod = true,
1066*61046927SAndroid Build Coastguard Worker };
1067*61046927SAndroid Build Coastguard Worker
1068*61046927SAndroid Build Coastguard Worker /* In the case where TG4 coords are lowered to offsets and we have a
1069*61046927SAndroid Build Coastguard Worker * lower_xehp_tg4_offset_filter lowering those offsets further, we need to
1070*61046927SAndroid Build Coastguard Worker * rerun the pass because the instructions inserted by the first lowering
1071*61046927SAndroid Build Coastguard Worker * are not visible during that first pass.
1072*61046927SAndroid Build Coastguard Worker */
1073*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_tex, &tex_options)) {
1074*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_texture, &intel_tex_options);
1075*61046927SAndroid Build Coastguard Worker OPT(nir_lower_tex, &tex_options);
1076*61046927SAndroid Build Coastguard Worker }
1077*61046927SAndroid Build Coastguard Worker
1078*61046927SAndroid Build Coastguard Worker OPT(nir_normalize_cubemap_coords);
1079*61046927SAndroid Build Coastguard Worker
1080*61046927SAndroid Build Coastguard Worker OPT(nir_lower_global_vars_to_local);
1081*61046927SAndroid Build Coastguard Worker
1082*61046927SAndroid Build Coastguard Worker OPT(nir_split_var_copies);
1083*61046927SAndroid Build Coastguard Worker OPT(nir_split_struct_vars, nir_var_function_temp);
1084*61046927SAndroid Build Coastguard Worker
1085*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1086*61046927SAndroid Build Coastguard Worker
1087*61046927SAndroid Build Coastguard Worker OPT(nir_lower_doubles, opts->softfp64, nir->options->lower_doubles_options);
1088*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_int64_float_conversions)) {
1089*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic);
1090*61046927SAndroid Build Coastguard Worker OPT(nir_lower_doubles, opts->softfp64,
1091*61046927SAndroid Build Coastguard Worker nir->options->lower_doubles_options);
1092*61046927SAndroid Build Coastguard Worker }
1093*61046927SAndroid Build Coastguard Worker
1094*61046927SAndroid Build Coastguard Worker OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
1095*61046927SAndroid Build Coastguard Worker
1096*61046927SAndroid Build Coastguard Worker /* Lower a bunch of stuff */
1097*61046927SAndroid Build Coastguard Worker OPT(nir_lower_var_copies);
1098*61046927SAndroid Build Coastguard Worker
1099*61046927SAndroid Build Coastguard Worker /* This needs to be run after the first optimization pass but before we
1100*61046927SAndroid Build Coastguard Worker * lower indirect derefs away
1101*61046927SAndroid Build Coastguard Worker */
1102*61046927SAndroid Build Coastguard Worker OPT(nir_opt_large_constants, NULL, 32);
1103*61046927SAndroid Build Coastguard Worker
1104*61046927SAndroid Build Coastguard Worker OPT(nir_lower_load_const_to_scalar);
1105*61046927SAndroid Build Coastguard Worker
1106*61046927SAndroid Build Coastguard Worker OPT(nir_lower_system_values);
1107*61046927SAndroid Build Coastguard Worker nir_lower_compute_system_values_options lower_csv_options = {
1108*61046927SAndroid Build Coastguard Worker .has_base_workgroup_id = nir->info.stage == MESA_SHADER_COMPUTE,
1109*61046927SAndroid Build Coastguard Worker };
1110*61046927SAndroid Build Coastguard Worker OPT(nir_lower_compute_system_values, &lower_csv_options);
1111*61046927SAndroid Build Coastguard Worker
1112*61046927SAndroid Build Coastguard Worker const nir_lower_subgroups_options subgroups_options = {
1113*61046927SAndroid Build Coastguard Worker .ballot_bit_size = 32,
1114*61046927SAndroid Build Coastguard Worker .ballot_components = 1,
1115*61046927SAndroid Build Coastguard Worker .lower_to_scalar = true,
1116*61046927SAndroid Build Coastguard Worker .lower_relative_shuffle = true,
1117*61046927SAndroid Build Coastguard Worker .lower_quad_broadcast_dynamic = true,
1118*61046927SAndroid Build Coastguard Worker .lower_elect = true,
1119*61046927SAndroid Build Coastguard Worker .lower_inverse_ballot = true,
1120*61046927SAndroid Build Coastguard Worker .lower_rotate_to_shuffle = true,
1121*61046927SAndroid Build Coastguard Worker };
1122*61046927SAndroid Build Coastguard Worker OPT(nir_lower_subgroups, &subgroups_options);
1123*61046927SAndroid Build Coastguard Worker
1124*61046927SAndroid Build Coastguard Worker nir_variable_mode indirect_mask =
1125*61046927SAndroid Build Coastguard Worker brw_nir_no_indirect_mask(compiler, nir->info.stage);
1126*61046927SAndroid Build Coastguard Worker OPT(nir_lower_indirect_derefs, indirect_mask, UINT32_MAX);
1127*61046927SAndroid Build Coastguard Worker
1128*61046927SAndroid Build Coastguard Worker /* Even in cases where we can handle indirect temporaries via scratch, we
1129*61046927SAndroid Build Coastguard Worker * it can still be expensive. Lower indirects on small arrays to
1130*61046927SAndroid Build Coastguard Worker * conditional load/stores.
1131*61046927SAndroid Build Coastguard Worker *
1132*61046927SAndroid Build Coastguard Worker * The threshold of 16 was chosen semi-arbitrarily. The idea is that an
1133*61046927SAndroid Build Coastguard Worker * indirect on an array of 16 elements is about 30 instructions at which
1134*61046927SAndroid Build Coastguard Worker * point, you may be better off doing a send. With a SIMD8 program, 16
1135*61046927SAndroid Build Coastguard Worker * floats is 1/8 of the entire register file. Any array larger than that
1136*61046927SAndroid Build Coastguard Worker * is likely to cause pressure issues. Also, this value is sufficiently
1137*61046927SAndroid Build Coastguard Worker * high that the benchmarks known to suffer from large temporary array
1138*61046927SAndroid Build Coastguard Worker * issues are helped but nothing else in shader-db is hurt except for maybe
1139*61046927SAndroid Build Coastguard Worker * that one kerbal space program shader.
1140*61046927SAndroid Build Coastguard Worker */
1141*61046927SAndroid Build Coastguard Worker if (!(indirect_mask & nir_var_function_temp))
1142*61046927SAndroid Build Coastguard Worker OPT(nir_lower_indirect_derefs, nir_var_function_temp, 16);
1143*61046927SAndroid Build Coastguard Worker
1144*61046927SAndroid Build Coastguard Worker /* Lower array derefs of vectors for SSBO and UBO loads. For both UBOs and
1145*61046927SAndroid Build Coastguard Worker * SSBOs, our back-end is capable of loading an entire vec4 at a time and
1146*61046927SAndroid Build Coastguard Worker * we would like to take advantage of that whenever possible regardless of
1147*61046927SAndroid Build Coastguard Worker * whether or not the app gives us full loads. This should allow the
1148*61046927SAndroid Build Coastguard Worker * optimizer to combine UBO and SSBO load operations and save us some send
1149*61046927SAndroid Build Coastguard Worker * messages.
1150*61046927SAndroid Build Coastguard Worker */
1151*61046927SAndroid Build Coastguard Worker OPT(nir_lower_array_deref_of_vec,
1152*61046927SAndroid Build Coastguard Worker nir_var_mem_ubo | nir_var_mem_ssbo, NULL,
1153*61046927SAndroid Build Coastguard Worker nir_lower_direct_array_deref_of_vec_load);
1154*61046927SAndroid Build Coastguard Worker
1155*61046927SAndroid Build Coastguard Worker /* Clamp load_per_vertex_input of the TCS stage so that we do not generate
1156*61046927SAndroid Build Coastguard Worker * loads reading out of bounds. We can do this here because we called
1157*61046927SAndroid Build Coastguard Worker * nir_lower_system_values above.
1158*61046927SAndroid Build Coastguard Worker */
1159*61046927SAndroid Build Coastguard Worker if (nir->info.stage == MESA_SHADER_TESS_CTRL &&
1160*61046927SAndroid Build Coastguard Worker compiler->use_tcs_multi_patch)
1161*61046927SAndroid Build Coastguard Worker OPT(intel_nir_clamp_per_vertex_loads);
1162*61046927SAndroid Build Coastguard Worker
1163*61046927SAndroid Build Coastguard Worker /* Get rid of split copies */
1164*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1165*61046927SAndroid Build Coastguard Worker }
1166*61046927SAndroid Build Coastguard Worker
1167*61046927SAndroid Build Coastguard Worker static bool
brw_nir_zero_inputs_instr(struct nir_builder * b,nir_intrinsic_instr * intrin,void * data)1168*61046927SAndroid Build Coastguard Worker brw_nir_zero_inputs_instr(struct nir_builder *b, nir_intrinsic_instr *intrin,
1169*61046927SAndroid Build Coastguard Worker void *data)
1170*61046927SAndroid Build Coastguard Worker {
1171*61046927SAndroid Build Coastguard Worker if (intrin->intrinsic != nir_intrinsic_load_deref)
1172*61046927SAndroid Build Coastguard Worker return false;
1173*61046927SAndroid Build Coastguard Worker
1174*61046927SAndroid Build Coastguard Worker nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
1175*61046927SAndroid Build Coastguard Worker if (!nir_deref_mode_is(deref, nir_var_shader_in))
1176*61046927SAndroid Build Coastguard Worker return false;
1177*61046927SAndroid Build Coastguard Worker
1178*61046927SAndroid Build Coastguard Worker if (deref->deref_type != nir_deref_type_var)
1179*61046927SAndroid Build Coastguard Worker return false;
1180*61046927SAndroid Build Coastguard Worker
1181*61046927SAndroid Build Coastguard Worker nir_variable *var = deref->var;
1182*61046927SAndroid Build Coastguard Worker
1183*61046927SAndroid Build Coastguard Worker uint64_t zero_inputs = *(uint64_t *)data;
1184*61046927SAndroid Build Coastguard Worker if (!(BITFIELD64_BIT(var->data.location) & zero_inputs))
1185*61046927SAndroid Build Coastguard Worker return false;
1186*61046927SAndroid Build Coastguard Worker
1187*61046927SAndroid Build Coastguard Worker b->cursor = nir_before_instr(&intrin->instr);
1188*61046927SAndroid Build Coastguard Worker
1189*61046927SAndroid Build Coastguard Worker nir_def *zero = nir_imm_zero(b, 1, 32);
1190*61046927SAndroid Build Coastguard Worker
1191*61046927SAndroid Build Coastguard Worker nir_def_replace(&intrin->def, zero);
1192*61046927SAndroid Build Coastguard Worker
1193*61046927SAndroid Build Coastguard Worker return true;
1194*61046927SAndroid Build Coastguard Worker }
1195*61046927SAndroid Build Coastguard Worker
1196*61046927SAndroid Build Coastguard Worker static bool
brw_nir_zero_inputs(nir_shader * shader,uint64_t * zero_inputs)1197*61046927SAndroid Build Coastguard Worker brw_nir_zero_inputs(nir_shader *shader, uint64_t *zero_inputs)
1198*61046927SAndroid Build Coastguard Worker {
1199*61046927SAndroid Build Coastguard Worker return nir_shader_intrinsics_pass(shader, brw_nir_zero_inputs_instr,
1200*61046927SAndroid Build Coastguard Worker nir_metadata_control_flow,
1201*61046927SAndroid Build Coastguard Worker zero_inputs);
1202*61046927SAndroid Build Coastguard Worker }
1203*61046927SAndroid Build Coastguard Worker
1204*61046927SAndroid Build Coastguard Worker /* Code for Wa_18019110168 may have created input/output variables beyond
1205*61046927SAndroid Build Coastguard Worker * VARYING_SLOT_MAX and removed uses of variables below VARYING_SLOT_MAX.
1206*61046927SAndroid Build Coastguard Worker * Clean it up, so they all stay below VARYING_SLOT_MAX.
1207*61046927SAndroid Build Coastguard Worker */
1208*61046927SAndroid Build Coastguard Worker static void
brw_mesh_compact_io(nir_shader * mesh,nir_shader * frag)1209*61046927SAndroid Build Coastguard Worker brw_mesh_compact_io(nir_shader *mesh, nir_shader *frag)
1210*61046927SAndroid Build Coastguard Worker {
1211*61046927SAndroid Build Coastguard Worker gl_varying_slot mapping[VARYING_SLOT_MAX] = {0, };
1212*61046927SAndroid Build Coastguard Worker gl_varying_slot cur = VARYING_SLOT_VAR0;
1213*61046927SAndroid Build Coastguard Worker bool compact = false;
1214*61046927SAndroid Build Coastguard Worker
1215*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, mesh) {
1216*61046927SAndroid Build Coastguard Worker gl_varying_slot location = var->data.location;
1217*61046927SAndroid Build Coastguard Worker if (location < VARYING_SLOT_VAR0)
1218*61046927SAndroid Build Coastguard Worker continue;
1219*61046927SAndroid Build Coastguard Worker assert(location < ARRAY_SIZE(mapping));
1220*61046927SAndroid Build Coastguard Worker
1221*61046927SAndroid Build Coastguard Worker const struct glsl_type *type = var->type;
1222*61046927SAndroid Build Coastguard Worker if (nir_is_arrayed_io(var, MESA_SHADER_MESH) || var->data.per_view) {
1223*61046927SAndroid Build Coastguard Worker assert(glsl_type_is_array(type));
1224*61046927SAndroid Build Coastguard Worker type = glsl_get_array_element(type);
1225*61046927SAndroid Build Coastguard Worker }
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard Worker if (mapping[location])
1228*61046927SAndroid Build Coastguard Worker continue;
1229*61046927SAndroid Build Coastguard Worker
1230*61046927SAndroid Build Coastguard Worker unsigned num_slots = glsl_count_attribute_slots(type, false);
1231*61046927SAndroid Build Coastguard Worker
1232*61046927SAndroid Build Coastguard Worker compact |= location + num_slots > VARYING_SLOT_MAX;
1233*61046927SAndroid Build Coastguard Worker
1234*61046927SAndroid Build Coastguard Worker mapping[location] = cur;
1235*61046927SAndroid Build Coastguard Worker cur += num_slots;
1236*61046927SAndroid Build Coastguard Worker }
1237*61046927SAndroid Build Coastguard Worker
1238*61046927SAndroid Build Coastguard Worker if (!compact)
1239*61046927SAndroid Build Coastguard Worker return;
1240*61046927SAndroid Build Coastguard Worker
1241*61046927SAndroid Build Coastguard Worker /* The rest of this function should be hit only for Wa_18019110168. */
1242*61046927SAndroid Build Coastguard Worker
1243*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, mesh) {
1244*61046927SAndroid Build Coastguard Worker gl_varying_slot location = var->data.location;
1245*61046927SAndroid Build Coastguard Worker if (location < VARYING_SLOT_VAR0)
1246*61046927SAndroid Build Coastguard Worker continue;
1247*61046927SAndroid Build Coastguard Worker location = mapping[location];
1248*61046927SAndroid Build Coastguard Worker if (location == 0)
1249*61046927SAndroid Build Coastguard Worker continue;
1250*61046927SAndroid Build Coastguard Worker var->data.location = location;
1251*61046927SAndroid Build Coastguard Worker }
1252*61046927SAndroid Build Coastguard Worker
1253*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, frag) {
1254*61046927SAndroid Build Coastguard Worker gl_varying_slot location = var->data.location;
1255*61046927SAndroid Build Coastguard Worker if (location < VARYING_SLOT_VAR0)
1256*61046927SAndroid Build Coastguard Worker continue;
1257*61046927SAndroid Build Coastguard Worker location = mapping[location];
1258*61046927SAndroid Build Coastguard Worker if (location == 0)
1259*61046927SAndroid Build Coastguard Worker continue;
1260*61046927SAndroid Build Coastguard Worker var->data.location = location;
1261*61046927SAndroid Build Coastguard Worker }
1262*61046927SAndroid Build Coastguard Worker
1263*61046927SAndroid Build Coastguard Worker nir_shader_gather_info(mesh, nir_shader_get_entrypoint(mesh));
1264*61046927SAndroid Build Coastguard Worker nir_shader_gather_info(frag, nir_shader_get_entrypoint(frag));
1265*61046927SAndroid Build Coastguard Worker
1266*61046927SAndroid Build Coastguard Worker if (should_print_nir(mesh)) {
1267*61046927SAndroid Build Coastguard Worker printf("%s\n", __func__);
1268*61046927SAndroid Build Coastguard Worker nir_print_shader(mesh, stdout);
1269*61046927SAndroid Build Coastguard Worker }
1270*61046927SAndroid Build Coastguard Worker if (should_print_nir(frag)) {
1271*61046927SAndroid Build Coastguard Worker printf("%s\n", __func__);
1272*61046927SAndroid Build Coastguard Worker nir_print_shader(frag, stdout);
1273*61046927SAndroid Build Coastguard Worker }
1274*61046927SAndroid Build Coastguard Worker }
1275*61046927SAndroid Build Coastguard Worker
1276*61046927SAndroid Build Coastguard Worker void
brw_nir_link_shaders(const struct brw_compiler * compiler,nir_shader * producer,nir_shader * consumer)1277*61046927SAndroid Build Coastguard Worker brw_nir_link_shaders(const struct brw_compiler *compiler,
1278*61046927SAndroid Build Coastguard Worker nir_shader *producer, nir_shader *consumer)
1279*61046927SAndroid Build Coastguard Worker {
1280*61046927SAndroid Build Coastguard Worker const struct intel_device_info *devinfo = compiler->devinfo;
1281*61046927SAndroid Build Coastguard Worker
1282*61046927SAndroid Build Coastguard Worker if (producer->info.stage == MESA_SHADER_MESH &&
1283*61046927SAndroid Build Coastguard Worker consumer->info.stage == MESA_SHADER_FRAGMENT) {
1284*61046927SAndroid Build Coastguard Worker uint64_t fs_inputs = 0, ms_outputs = 0;
1285*61046927SAndroid Build Coastguard Worker /* gl_MeshPerPrimitiveEXT[].gl_ViewportIndex, gl_PrimitiveID and gl_Layer
1286*61046927SAndroid Build Coastguard Worker * are per primitive, but fragment shader does not have them marked as
1287*61046927SAndroid Build Coastguard Worker * such. Add the annotation here.
1288*61046927SAndroid Build Coastguard Worker */
1289*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, consumer) {
1290*61046927SAndroid Build Coastguard Worker fs_inputs |= BITFIELD64_BIT(var->data.location);
1291*61046927SAndroid Build Coastguard Worker
1292*61046927SAndroid Build Coastguard Worker switch (var->data.location) {
1293*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_LAYER:
1294*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_PRIMITIVE_ID:
1295*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_VIEWPORT:
1296*61046927SAndroid Build Coastguard Worker var->data.per_primitive = 1;
1297*61046927SAndroid Build Coastguard Worker break;
1298*61046927SAndroid Build Coastguard Worker default:
1299*61046927SAndroid Build Coastguard Worker continue;
1300*61046927SAndroid Build Coastguard Worker }
1301*61046927SAndroid Build Coastguard Worker }
1302*61046927SAndroid Build Coastguard Worker
1303*61046927SAndroid Build Coastguard Worker nir_foreach_shader_out_variable(var, producer)
1304*61046927SAndroid Build Coastguard Worker ms_outputs |= BITFIELD64_BIT(var->data.location);
1305*61046927SAndroid Build Coastguard Worker
1306*61046927SAndroid Build Coastguard Worker uint64_t zero_inputs = ~ms_outputs & fs_inputs;
1307*61046927SAndroid Build Coastguard Worker zero_inputs &= BITFIELD64_BIT(VARYING_SLOT_LAYER) |
1308*61046927SAndroid Build Coastguard Worker BITFIELD64_BIT(VARYING_SLOT_VIEWPORT);
1309*61046927SAndroid Build Coastguard Worker
1310*61046927SAndroid Build Coastguard Worker if (zero_inputs)
1311*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, brw_nir_zero_inputs, &zero_inputs);
1312*61046927SAndroid Build Coastguard Worker }
1313*61046927SAndroid Build Coastguard Worker
1314*61046927SAndroid Build Coastguard Worker nir_lower_io_arrays_to_elements(producer, consumer);
1315*61046927SAndroid Build Coastguard Worker nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
1316*61046927SAndroid Build Coastguard Worker nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
1317*61046927SAndroid Build Coastguard Worker
1318*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
1319*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
1320*61046927SAndroid Build Coastguard Worker brw_nir_optimize(producer, devinfo);
1321*61046927SAndroid Build Coastguard Worker brw_nir_optimize(consumer, devinfo);
1322*61046927SAndroid Build Coastguard Worker
1323*61046927SAndroid Build Coastguard Worker if (nir_link_opt_varyings(producer, consumer))
1324*61046927SAndroid Build Coastguard Worker brw_nir_optimize(consumer, devinfo);
1325*61046927SAndroid Build Coastguard Worker
1326*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL);
1327*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL);
1328*61046927SAndroid Build Coastguard Worker
1329*61046927SAndroid Build Coastguard Worker if (nir_remove_unused_varyings(producer, consumer)) {
1330*61046927SAndroid Build Coastguard Worker if (should_print_nir(producer)) {
1331*61046927SAndroid Build Coastguard Worker printf("nir_remove_unused_varyings\n");
1332*61046927SAndroid Build Coastguard Worker nir_print_shader(producer, stdout);
1333*61046927SAndroid Build Coastguard Worker }
1334*61046927SAndroid Build Coastguard Worker if (should_print_nir(consumer)) {
1335*61046927SAndroid Build Coastguard Worker printf("nir_remove_unused_varyings\n");
1336*61046927SAndroid Build Coastguard Worker nir_print_shader(consumer, stdout);
1337*61046927SAndroid Build Coastguard Worker }
1338*61046927SAndroid Build Coastguard Worker
1339*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_global_vars_to_local);
1340*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_lower_global_vars_to_local);
1341*61046927SAndroid Build Coastguard Worker
1342*61046927SAndroid Build Coastguard Worker /* The backend might not be able to handle indirects on
1343*61046927SAndroid Build Coastguard Worker * temporaries so we need to lower indirects on any of the
1344*61046927SAndroid Build Coastguard Worker * varyings we have demoted here.
1345*61046927SAndroid Build Coastguard Worker */
1346*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_indirect_derefs,
1347*61046927SAndroid Build Coastguard Worker brw_nir_no_indirect_mask(compiler, producer->info.stage),
1348*61046927SAndroid Build Coastguard Worker UINT32_MAX);
1349*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_lower_indirect_derefs,
1350*61046927SAndroid Build Coastguard Worker brw_nir_no_indirect_mask(compiler, consumer->info.stage),
1351*61046927SAndroid Build Coastguard Worker UINT32_MAX);
1352*61046927SAndroid Build Coastguard Worker
1353*61046927SAndroid Build Coastguard Worker brw_nir_optimize(producer, devinfo);
1354*61046927SAndroid Build Coastguard Worker brw_nir_optimize(consumer, devinfo);
1355*61046927SAndroid Build Coastguard Worker
1356*61046927SAndroid Build Coastguard Worker if (producer->info.stage == MESA_SHADER_MESH &&
1357*61046927SAndroid Build Coastguard Worker consumer->info.stage == MESA_SHADER_FRAGMENT) {
1358*61046927SAndroid Build Coastguard Worker brw_mesh_compact_io(producer, consumer);
1359*61046927SAndroid Build Coastguard Worker }
1360*61046927SAndroid Build Coastguard Worker }
1361*61046927SAndroid Build Coastguard Worker
1362*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_io_to_vector, nir_var_shader_out);
1363*61046927SAndroid Build Coastguard Worker
1364*61046927SAndroid Build Coastguard Worker if (producer->info.stage == MESA_SHADER_TESS_CTRL &&
1365*61046927SAndroid Build Coastguard Worker producer->options->vectorize_tess_levels)
1366*61046927SAndroid Build Coastguard Worker NIR_PASS_V(producer, nir_vectorize_tess_levels);
1367*61046927SAndroid Build Coastguard Worker
1368*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_opt_combine_stores, nir_var_shader_out);
1369*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_lower_io_to_vector, nir_var_shader_in);
1370*61046927SAndroid Build Coastguard Worker
1371*61046927SAndroid Build Coastguard Worker if (producer->info.stage != MESA_SHADER_TESS_CTRL &&
1372*61046927SAndroid Build Coastguard Worker producer->info.stage != MESA_SHADER_MESH &&
1373*61046927SAndroid Build Coastguard Worker producer->info.stage != MESA_SHADER_TASK) {
1374*61046927SAndroid Build Coastguard Worker /* Calling lower_io_to_vector creates output variable writes with
1375*61046927SAndroid Build Coastguard Worker * write-masks. On non-TCS outputs, the back-end can't handle it and we
1376*61046927SAndroid Build Coastguard Worker * need to call nir_lower_io_to_temporaries to get rid of them. This,
1377*61046927SAndroid Build Coastguard Worker * in turn, creates temporary variables and extra copy_deref intrinsics
1378*61046927SAndroid Build Coastguard Worker * that we need to clean up.
1379*61046927SAndroid Build Coastguard Worker *
1380*61046927SAndroid Build Coastguard Worker * Note Mesh/Task don't support I/O as temporaries (I/O is shared
1381*61046927SAndroid Build Coastguard Worker * between whole workgroup, possibly using multiple HW threads). For
1382*61046927SAndroid Build Coastguard Worker * those write-mask in output is handled by I/O lowering.
1383*61046927SAndroid Build Coastguard Worker */
1384*61046927SAndroid Build Coastguard Worker NIR_PASS_V(producer, nir_lower_io_to_temporaries,
1385*61046927SAndroid Build Coastguard Worker nir_shader_get_entrypoint(producer), true, false);
1386*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_global_vars_to_local);
1387*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_split_var_copies);
1388*61046927SAndroid Build Coastguard Worker NIR_PASS(_, producer, nir_lower_var_copies);
1389*61046927SAndroid Build Coastguard Worker }
1390*61046927SAndroid Build Coastguard Worker
1391*61046927SAndroid Build Coastguard Worker if (producer->info.stage == MESA_SHADER_TASK &&
1392*61046927SAndroid Build Coastguard Worker consumer->info.stage == MESA_SHADER_MESH) {
1393*61046927SAndroid Build Coastguard Worker
1394*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < 3; ++i)
1395*61046927SAndroid Build Coastguard Worker assert(producer->info.mesh.ts_mesh_dispatch_dimensions[i] <= UINT16_MAX);
1396*61046927SAndroid Build Coastguard Worker
1397*61046927SAndroid Build Coastguard Worker nir_lower_compute_system_values_options options = {
1398*61046927SAndroid Build Coastguard Worker .lower_workgroup_id_to_index = true,
1399*61046927SAndroid Build Coastguard Worker .num_workgroups[0] = producer->info.mesh.ts_mesh_dispatch_dimensions[0],
1400*61046927SAndroid Build Coastguard Worker .num_workgroups[1] = producer->info.mesh.ts_mesh_dispatch_dimensions[1],
1401*61046927SAndroid Build Coastguard Worker .num_workgroups[2] = producer->info.mesh.ts_mesh_dispatch_dimensions[2],
1402*61046927SAndroid Build Coastguard Worker /* nir_lower_idiv generates expensive code */
1403*61046927SAndroid Build Coastguard Worker .shortcut_1d_workgroup_id = compiler->devinfo->verx10 >= 125,
1404*61046927SAndroid Build Coastguard Worker };
1405*61046927SAndroid Build Coastguard Worker
1406*61046927SAndroid Build Coastguard Worker NIR_PASS(_, consumer, nir_lower_compute_system_values, &options);
1407*61046927SAndroid Build Coastguard Worker }
1408*61046927SAndroid Build Coastguard Worker }
1409*61046927SAndroid Build Coastguard Worker
1410*61046927SAndroid Build Coastguard Worker bool
brw_nir_should_vectorize_mem(unsigned align_mul,unsigned align_offset,unsigned bit_size,unsigned num_components,nir_intrinsic_instr * low,nir_intrinsic_instr * high,void * data)1411*61046927SAndroid Build Coastguard Worker brw_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset,
1412*61046927SAndroid Build Coastguard Worker unsigned bit_size,
1413*61046927SAndroid Build Coastguard Worker unsigned num_components,
1414*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *low,
1415*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *high,
1416*61046927SAndroid Build Coastguard Worker void *data)
1417*61046927SAndroid Build Coastguard Worker {
1418*61046927SAndroid Build Coastguard Worker /* Don't combine things to generate 64-bit loads/stores. We have to split
1419*61046927SAndroid Build Coastguard Worker * those back into 32-bit ones anyway and UBO loads aren't split in NIR so
1420*61046927SAndroid Build Coastguard Worker * we don't want to make a mess for the back-end.
1421*61046927SAndroid Build Coastguard Worker */
1422*61046927SAndroid Build Coastguard Worker if (bit_size > 32)
1423*61046927SAndroid Build Coastguard Worker return false;
1424*61046927SAndroid Build Coastguard Worker
1425*61046927SAndroid Build Coastguard Worker if (low->intrinsic == nir_intrinsic_load_ubo_uniform_block_intel ||
1426*61046927SAndroid Build Coastguard Worker low->intrinsic == nir_intrinsic_load_ssbo_uniform_block_intel ||
1427*61046927SAndroid Build Coastguard Worker low->intrinsic == nir_intrinsic_load_shared_uniform_block_intel ||
1428*61046927SAndroid Build Coastguard Worker low->intrinsic == nir_intrinsic_load_global_constant_uniform_block_intel) {
1429*61046927SAndroid Build Coastguard Worker if (num_components > 4) {
1430*61046927SAndroid Build Coastguard Worker if (!util_is_power_of_two_nonzero(num_components))
1431*61046927SAndroid Build Coastguard Worker return false;
1432*61046927SAndroid Build Coastguard Worker
1433*61046927SAndroid Build Coastguard Worker if (bit_size != 32)
1434*61046927SAndroid Build Coastguard Worker return false;
1435*61046927SAndroid Build Coastguard Worker
1436*61046927SAndroid Build Coastguard Worker if (num_components > 32)
1437*61046927SAndroid Build Coastguard Worker return false;
1438*61046927SAndroid Build Coastguard Worker }
1439*61046927SAndroid Build Coastguard Worker } else {
1440*61046927SAndroid Build Coastguard Worker /* We can handle at most a vec4 right now. Anything bigger would get
1441*61046927SAndroid Build Coastguard Worker * immediately split by brw_nir_lower_mem_access_bit_sizes anyway.
1442*61046927SAndroid Build Coastguard Worker */
1443*61046927SAndroid Build Coastguard Worker if (num_components > 4)
1444*61046927SAndroid Build Coastguard Worker return false;
1445*61046927SAndroid Build Coastguard Worker }
1446*61046927SAndroid Build Coastguard Worker
1447*61046927SAndroid Build Coastguard Worker
1448*61046927SAndroid Build Coastguard Worker uint32_t align;
1449*61046927SAndroid Build Coastguard Worker if (align_offset)
1450*61046927SAndroid Build Coastguard Worker align = 1 << (ffs(align_offset) - 1);
1451*61046927SAndroid Build Coastguard Worker else
1452*61046927SAndroid Build Coastguard Worker align = align_mul;
1453*61046927SAndroid Build Coastguard Worker
1454*61046927SAndroid Build Coastguard Worker if (align < bit_size / 8)
1455*61046927SAndroid Build Coastguard Worker return false;
1456*61046927SAndroid Build Coastguard Worker
1457*61046927SAndroid Build Coastguard Worker return true;
1458*61046927SAndroid Build Coastguard Worker }
1459*61046927SAndroid Build Coastguard Worker
1460*61046927SAndroid Build Coastguard Worker static
combine_all_memory_barriers(nir_intrinsic_instr * a,nir_intrinsic_instr * b,void * data)1461*61046927SAndroid Build Coastguard Worker bool combine_all_memory_barriers(nir_intrinsic_instr *a,
1462*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *b,
1463*61046927SAndroid Build Coastguard Worker void *data)
1464*61046927SAndroid Build Coastguard Worker {
1465*61046927SAndroid Build Coastguard Worker /* Combine control barriers with identical memory semantics. This prevents
1466*61046927SAndroid Build Coastguard Worker * the second barrier generating a spurious, identical fence message as the
1467*61046927SAndroid Build Coastguard Worker * first barrier.
1468*61046927SAndroid Build Coastguard Worker */
1469*61046927SAndroid Build Coastguard Worker if (nir_intrinsic_memory_modes(a) == nir_intrinsic_memory_modes(b) &&
1470*61046927SAndroid Build Coastguard Worker nir_intrinsic_memory_semantics(a) == nir_intrinsic_memory_semantics(b) &&
1471*61046927SAndroid Build Coastguard Worker nir_intrinsic_memory_scope(a) == nir_intrinsic_memory_scope(b)) {
1472*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_execution_scope(a, MAX2(nir_intrinsic_execution_scope(a),
1473*61046927SAndroid Build Coastguard Worker nir_intrinsic_execution_scope(b)));
1474*61046927SAndroid Build Coastguard Worker return true;
1475*61046927SAndroid Build Coastguard Worker }
1476*61046927SAndroid Build Coastguard Worker
1477*61046927SAndroid Build Coastguard Worker /* Only combine pure memory barriers */
1478*61046927SAndroid Build Coastguard Worker if ((nir_intrinsic_execution_scope(a) != SCOPE_NONE) ||
1479*61046927SAndroid Build Coastguard Worker (nir_intrinsic_execution_scope(b) != SCOPE_NONE))
1480*61046927SAndroid Build Coastguard Worker return false;
1481*61046927SAndroid Build Coastguard Worker
1482*61046927SAndroid Build Coastguard Worker /* Translation to backend IR will get rid of modes we don't care about, so
1483*61046927SAndroid Build Coastguard Worker * no harm in always combining them.
1484*61046927SAndroid Build Coastguard Worker *
1485*61046927SAndroid Build Coastguard Worker * TODO: While HW has only ACQUIRE|RELEASE fences, we could improve the
1486*61046927SAndroid Build Coastguard Worker * scheduling so that it can take advantage of the different semantics.
1487*61046927SAndroid Build Coastguard Worker */
1488*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_memory_modes(a, nir_intrinsic_memory_modes(a) |
1489*61046927SAndroid Build Coastguard Worker nir_intrinsic_memory_modes(b));
1490*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_memory_semantics(a, nir_intrinsic_memory_semantics(a) |
1491*61046927SAndroid Build Coastguard Worker nir_intrinsic_memory_semantics(b));
1492*61046927SAndroid Build Coastguard Worker nir_intrinsic_set_memory_scope(a, MAX2(nir_intrinsic_memory_scope(a),
1493*61046927SAndroid Build Coastguard Worker nir_intrinsic_memory_scope(b)));
1494*61046927SAndroid Build Coastguard Worker return true;
1495*61046927SAndroid Build Coastguard Worker }
1496*61046927SAndroid Build Coastguard Worker
1497*61046927SAndroid Build Coastguard Worker static nir_mem_access_size_align
get_mem_access_size_align(nir_intrinsic_op intrin,uint8_t bytes,uint8_t bit_size,uint32_t align_mul,uint32_t align_offset,bool offset_is_const,const void * cb_data)1498*61046927SAndroid Build Coastguard Worker get_mem_access_size_align(nir_intrinsic_op intrin, uint8_t bytes,
1499*61046927SAndroid Build Coastguard Worker uint8_t bit_size, uint32_t align_mul, uint32_t align_offset,
1500*61046927SAndroid Build Coastguard Worker bool offset_is_const, const void *cb_data)
1501*61046927SAndroid Build Coastguard Worker {
1502*61046927SAndroid Build Coastguard Worker const uint32_t align = nir_combined_align(align_mul, align_offset);
1503*61046927SAndroid Build Coastguard Worker
1504*61046927SAndroid Build Coastguard Worker switch (intrin) {
1505*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_ssbo:
1506*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_shared:
1507*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_scratch:
1508*61046927SAndroid Build Coastguard Worker /* The offset is constant so we can use a 32-bit load and just shift it
1509*61046927SAndroid Build Coastguard Worker * around as needed.
1510*61046927SAndroid Build Coastguard Worker */
1511*61046927SAndroid Build Coastguard Worker if (align < 4 && offset_is_const) {
1512*61046927SAndroid Build Coastguard Worker assert(util_is_power_of_two_nonzero(align_mul) && align_mul >= 4);
1513*61046927SAndroid Build Coastguard Worker const unsigned pad = align_offset % 4;
1514*61046927SAndroid Build Coastguard Worker const unsigned comps32 = MIN2(DIV_ROUND_UP(bytes + pad, 4), 4);
1515*61046927SAndroid Build Coastguard Worker return (nir_mem_access_size_align) {
1516*61046927SAndroid Build Coastguard Worker .bit_size = 32,
1517*61046927SAndroid Build Coastguard Worker .num_components = comps32,
1518*61046927SAndroid Build Coastguard Worker .align = 4,
1519*61046927SAndroid Build Coastguard Worker };
1520*61046927SAndroid Build Coastguard Worker }
1521*61046927SAndroid Build Coastguard Worker break;
1522*61046927SAndroid Build Coastguard Worker
1523*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_task_payload:
1524*61046927SAndroid Build Coastguard Worker if (bytes < 4 || align < 4) {
1525*61046927SAndroid Build Coastguard Worker return (nir_mem_access_size_align) {
1526*61046927SAndroid Build Coastguard Worker .bit_size = 32,
1527*61046927SAndroid Build Coastguard Worker .num_components = 1,
1528*61046927SAndroid Build Coastguard Worker .align = 4,
1529*61046927SAndroid Build Coastguard Worker };
1530*61046927SAndroid Build Coastguard Worker }
1531*61046927SAndroid Build Coastguard Worker break;
1532*61046927SAndroid Build Coastguard Worker
1533*61046927SAndroid Build Coastguard Worker default:
1534*61046927SAndroid Build Coastguard Worker break;
1535*61046927SAndroid Build Coastguard Worker }
1536*61046927SAndroid Build Coastguard Worker
1537*61046927SAndroid Build Coastguard Worker const bool is_load = nir_intrinsic_infos[intrin].has_dest;
1538*61046927SAndroid Build Coastguard Worker const bool is_scratch = intrin == nir_intrinsic_load_scratch ||
1539*61046927SAndroid Build Coastguard Worker intrin == nir_intrinsic_store_scratch;
1540*61046927SAndroid Build Coastguard Worker
1541*61046927SAndroid Build Coastguard Worker if (align < 4 || bytes < 4) {
1542*61046927SAndroid Build Coastguard Worker /* Choose a byte, word, or dword */
1543*61046927SAndroid Build Coastguard Worker bytes = MIN2(bytes, 4);
1544*61046927SAndroid Build Coastguard Worker if (bytes == 3)
1545*61046927SAndroid Build Coastguard Worker bytes = is_load ? 4 : 2;
1546*61046927SAndroid Build Coastguard Worker
1547*61046927SAndroid Build Coastguard Worker if (is_scratch) {
1548*61046927SAndroid Build Coastguard Worker /* The way scratch address swizzling works in the back-end, it
1549*61046927SAndroid Build Coastguard Worker * happens at a DWORD granularity so we can't have a single load
1550*61046927SAndroid Build Coastguard Worker * or store cross a DWORD boundary.
1551*61046927SAndroid Build Coastguard Worker */
1552*61046927SAndroid Build Coastguard Worker if ((align_offset % 4) + bytes > MIN2(align_mul, 4))
1553*61046927SAndroid Build Coastguard Worker bytes = MIN2(align_mul, 4) - (align_offset % 4);
1554*61046927SAndroid Build Coastguard Worker
1555*61046927SAndroid Build Coastguard Worker /* Must be a power of two */
1556*61046927SAndroid Build Coastguard Worker if (bytes == 3)
1557*61046927SAndroid Build Coastguard Worker bytes = 2;
1558*61046927SAndroid Build Coastguard Worker }
1559*61046927SAndroid Build Coastguard Worker
1560*61046927SAndroid Build Coastguard Worker return (nir_mem_access_size_align) {
1561*61046927SAndroid Build Coastguard Worker .bit_size = bytes * 8,
1562*61046927SAndroid Build Coastguard Worker .num_components = 1,
1563*61046927SAndroid Build Coastguard Worker .align = 1,
1564*61046927SAndroid Build Coastguard Worker };
1565*61046927SAndroid Build Coastguard Worker } else {
1566*61046927SAndroid Build Coastguard Worker bytes = MIN2(bytes, 16);
1567*61046927SAndroid Build Coastguard Worker return (nir_mem_access_size_align) {
1568*61046927SAndroid Build Coastguard Worker .bit_size = 32,
1569*61046927SAndroid Build Coastguard Worker .num_components = is_scratch ? 1 :
1570*61046927SAndroid Build Coastguard Worker is_load ? DIV_ROUND_UP(bytes, 4) : bytes / 4,
1571*61046927SAndroid Build Coastguard Worker .align = 4,
1572*61046927SAndroid Build Coastguard Worker };
1573*61046927SAndroid Build Coastguard Worker }
1574*61046927SAndroid Build Coastguard Worker }
1575*61046927SAndroid Build Coastguard Worker
1576*61046927SAndroid Build Coastguard Worker static void
brw_vectorize_lower_mem_access(nir_shader * nir,const struct brw_compiler * compiler,enum brw_robustness_flags robust_flags)1577*61046927SAndroid Build Coastguard Worker brw_vectorize_lower_mem_access(nir_shader *nir,
1578*61046927SAndroid Build Coastguard Worker const struct brw_compiler *compiler,
1579*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags)
1580*61046927SAndroid Build Coastguard Worker {
1581*61046927SAndroid Build Coastguard Worker bool progress = false;
1582*61046927SAndroid Build Coastguard Worker
1583*61046927SAndroid Build Coastguard Worker nir_load_store_vectorize_options options = {
1584*61046927SAndroid Build Coastguard Worker .modes = nir_var_mem_ubo | nir_var_mem_ssbo |
1585*61046927SAndroid Build Coastguard Worker nir_var_mem_global | nir_var_mem_shared |
1586*61046927SAndroid Build Coastguard Worker nir_var_mem_task_payload,
1587*61046927SAndroid Build Coastguard Worker .callback = brw_nir_should_vectorize_mem,
1588*61046927SAndroid Build Coastguard Worker .robust_modes = (nir_variable_mode)0,
1589*61046927SAndroid Build Coastguard Worker };
1590*61046927SAndroid Build Coastguard Worker
1591*61046927SAndroid Build Coastguard Worker if (robust_flags & BRW_ROBUSTNESS_UBO)
1592*61046927SAndroid Build Coastguard Worker options.robust_modes |= nir_var_mem_ubo | nir_var_mem_global;
1593*61046927SAndroid Build Coastguard Worker if (robust_flags & BRW_ROBUSTNESS_SSBO)
1594*61046927SAndroid Build Coastguard Worker options.robust_modes |= nir_var_mem_ssbo | nir_var_mem_global;
1595*61046927SAndroid Build Coastguard Worker
1596*61046927SAndroid Build Coastguard Worker OPT(nir_opt_load_store_vectorize, &options);
1597*61046927SAndroid Build Coastguard Worker
1598*61046927SAndroid Build Coastguard Worker /* Required for nir_divergence_analysis() */
1599*61046927SAndroid Build Coastguard Worker OPT(nir_convert_to_lcssa, true, true);
1600*61046927SAndroid Build Coastguard Worker
1601*61046927SAndroid Build Coastguard Worker /* When HW supports block loads, using the divergence analysis, try
1602*61046927SAndroid Build Coastguard Worker * to find uniform SSBO loads and turn them into block loads.
1603*61046927SAndroid Build Coastguard Worker *
1604*61046927SAndroid Build Coastguard Worker * Rerun the vectorizer after that to make the largest possible block
1605*61046927SAndroid Build Coastguard Worker * loads.
1606*61046927SAndroid Build Coastguard Worker *
1607*61046927SAndroid Build Coastguard Worker * This is a win on 2 fronts :
1608*61046927SAndroid Build Coastguard Worker * - fewer send messages
1609*61046927SAndroid Build Coastguard Worker * - reduced register pressure
1610*61046927SAndroid Build Coastguard Worker */
1611*61046927SAndroid Build Coastguard Worker nir_divergence_analysis(nir);
1612*61046927SAndroid Build Coastguard Worker if (OPT(intel_nir_blockify_uniform_loads, compiler->devinfo))
1613*61046927SAndroid Build Coastguard Worker OPT(nir_opt_load_store_vectorize, &options);
1614*61046927SAndroid Build Coastguard Worker OPT(nir_opt_remove_phis);
1615*61046927SAndroid Build Coastguard Worker
1616*61046927SAndroid Build Coastguard Worker nir_lower_mem_access_bit_sizes_options mem_access_options = {
1617*61046927SAndroid Build Coastguard Worker .modes = nir_var_mem_ssbo |
1618*61046927SAndroid Build Coastguard Worker nir_var_mem_constant |
1619*61046927SAndroid Build Coastguard Worker nir_var_mem_task_payload |
1620*61046927SAndroid Build Coastguard Worker nir_var_shader_temp |
1621*61046927SAndroid Build Coastguard Worker nir_var_function_temp |
1622*61046927SAndroid Build Coastguard Worker nir_var_mem_global |
1623*61046927SAndroid Build Coastguard Worker nir_var_mem_shared,
1624*61046927SAndroid Build Coastguard Worker .callback = get_mem_access_size_align,
1625*61046927SAndroid Build Coastguard Worker };
1626*61046927SAndroid Build Coastguard Worker OPT(nir_lower_mem_access_bit_sizes, &mem_access_options);
1627*61046927SAndroid Build Coastguard Worker
1628*61046927SAndroid Build Coastguard Worker while (progress) {
1629*61046927SAndroid Build Coastguard Worker progress = false;
1630*61046927SAndroid Build Coastguard Worker
1631*61046927SAndroid Build Coastguard Worker OPT(nir_lower_pack);
1632*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1633*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1634*61046927SAndroid Build Coastguard Worker OPT(nir_opt_cse);
1635*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic);
1636*61046927SAndroid Build Coastguard Worker OPT(nir_opt_constant_folding);
1637*61046927SAndroid Build Coastguard Worker }
1638*61046927SAndroid Build Coastguard Worker }
1639*61046927SAndroid Build Coastguard Worker
1640*61046927SAndroid Build Coastguard Worker static bool
nir_shader_has_local_variables(const nir_shader * nir)1641*61046927SAndroid Build Coastguard Worker nir_shader_has_local_variables(const nir_shader *nir)
1642*61046927SAndroid Build Coastguard Worker {
1643*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
1644*61046927SAndroid Build Coastguard Worker if (!exec_list_is_empty(&impl->locals))
1645*61046927SAndroid Build Coastguard Worker return true;
1646*61046927SAndroid Build Coastguard Worker }
1647*61046927SAndroid Build Coastguard Worker
1648*61046927SAndroid Build Coastguard Worker return false;
1649*61046927SAndroid Build Coastguard Worker }
1650*61046927SAndroid Build Coastguard Worker
1651*61046927SAndroid Build Coastguard Worker /* Prepare the given shader for codegen
1652*61046927SAndroid Build Coastguard Worker *
1653*61046927SAndroid Build Coastguard Worker * This function is intended to be called right before going into the actual
1654*61046927SAndroid Build Coastguard Worker * backend and is highly backend-specific. Also, once this function has been
1655*61046927SAndroid Build Coastguard Worker * called on a shader, it will no longer be in SSA form so most optimizations
1656*61046927SAndroid Build Coastguard Worker * will not work.
1657*61046927SAndroid Build Coastguard Worker */
1658*61046927SAndroid Build Coastguard Worker void
brw_postprocess_nir(nir_shader * nir,const struct brw_compiler * compiler,bool debug_enabled,enum brw_robustness_flags robust_flags)1659*61046927SAndroid Build Coastguard Worker brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
1660*61046927SAndroid Build Coastguard Worker bool debug_enabled,
1661*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags)
1662*61046927SAndroid Build Coastguard Worker {
1663*61046927SAndroid Build Coastguard Worker const struct intel_device_info *devinfo = compiler->devinfo;
1664*61046927SAndroid Build Coastguard Worker
1665*61046927SAndroid Build Coastguard Worker UNUSED bool progress; /* Written by OPT */
1666*61046927SAndroid Build Coastguard Worker
1667*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_sparse_intrinsics);
1668*61046927SAndroid Build Coastguard Worker
1669*61046927SAndroid Build Coastguard Worker OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
1670*61046927SAndroid Build Coastguard Worker
1671*61046927SAndroid Build Coastguard Worker OPT(nir_opt_combine_barriers, combine_all_memory_barriers, NULL);
1672*61046927SAndroid Build Coastguard Worker
1673*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_printf);
1674*61046927SAndroid Build Coastguard Worker
1675*61046927SAndroid Build Coastguard Worker do {
1676*61046927SAndroid Build Coastguard Worker progress = false;
1677*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic_before_ffma);
1678*61046927SAndroid Build Coastguard Worker } while (progress);
1679*61046927SAndroid Build Coastguard Worker
1680*61046927SAndroid Build Coastguard Worker if (devinfo->verx10 >= 125) {
1681*61046927SAndroid Build Coastguard Worker /* Lower integer division by constants before nir_lower_idiv. */
1682*61046927SAndroid Build Coastguard Worker OPT(nir_opt_idiv_const, 32);
1683*61046927SAndroid Build Coastguard Worker const nir_lower_idiv_options options = {
1684*61046927SAndroid Build Coastguard Worker .allow_fp16 = false
1685*61046927SAndroid Build Coastguard Worker };
1686*61046927SAndroid Build Coastguard Worker OPT(nir_lower_idiv, &options);
1687*61046927SAndroid Build Coastguard Worker }
1688*61046927SAndroid Build Coastguard Worker
1689*61046927SAndroid Build Coastguard Worker if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage))
1690*61046927SAndroid Build Coastguard Worker NIR_PASS(_, nir, intel_nir_lower_shading_rate_output);
1691*61046927SAndroid Build Coastguard Worker
1692*61046927SAndroid Build Coastguard Worker OPT(brw_nir_tag_speculative_access);
1693*61046927SAndroid Build Coastguard Worker
1694*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1695*61046927SAndroid Build Coastguard Worker
1696*61046927SAndroid Build Coastguard Worker if (nir_shader_has_local_variables(nir)) {
1697*61046927SAndroid Build Coastguard Worker OPT(nir_lower_vars_to_explicit_types, nir_var_function_temp,
1698*61046927SAndroid Build Coastguard Worker glsl_get_natural_size_align_bytes);
1699*61046927SAndroid Build Coastguard Worker OPT(nir_lower_explicit_io, nir_var_function_temp,
1700*61046927SAndroid Build Coastguard Worker nir_address_format_32bit_offset);
1701*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1702*61046927SAndroid Build Coastguard Worker }
1703*61046927SAndroid Build Coastguard Worker
1704*61046927SAndroid Build Coastguard Worker brw_vectorize_lower_mem_access(nir, compiler, robust_flags);
1705*61046927SAndroid Build Coastguard Worker
1706*61046927SAndroid Build Coastguard Worker /* Potentially perform this optimization pass twice because it can create
1707*61046927SAndroid Build Coastguard Worker * additional opportunities for itself.
1708*61046927SAndroid Build Coastguard Worker */
1709*61046927SAndroid Build Coastguard Worker if (OPT(nir_opt_algebraic_before_lower_int64))
1710*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic_before_lower_int64);
1711*61046927SAndroid Build Coastguard Worker
1712*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_int64))
1713*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1714*61046927SAndroid Build Coastguard Worker
1715*61046927SAndroid Build Coastguard Worker /* Try and fuse multiply-adds, if successful, run shrink_vectors to
1716*61046927SAndroid Build Coastguard Worker * avoid peephole_ffma to generate things like this :
1717*61046927SAndroid Build Coastguard Worker * vec16 ssa_0 = ...
1718*61046927SAndroid Build Coastguard Worker * vec16 ssa_1 = fneg ssa_0
1719*61046927SAndroid Build Coastguard Worker * vec1 ssa_2 = ffma ssa_1, ...
1720*61046927SAndroid Build Coastguard Worker *
1721*61046927SAndroid Build Coastguard Worker * We want this instead :
1722*61046927SAndroid Build Coastguard Worker * vec16 ssa_0 = ...
1723*61046927SAndroid Build Coastguard Worker * vec1 ssa_1 = fneg ssa_0.x
1724*61046927SAndroid Build Coastguard Worker * vec1 ssa_2 = ffma ssa_1, ...
1725*61046927SAndroid Build Coastguard Worker */
1726*61046927SAndroid Build Coastguard Worker if (OPT(intel_nir_opt_peephole_ffma))
1727*61046927SAndroid Build Coastguard Worker OPT(nir_opt_shrink_vectors, false);
1728*61046927SAndroid Build Coastguard Worker
1729*61046927SAndroid Build Coastguard Worker OPT(intel_nir_opt_peephole_imul32x16);
1730*61046927SAndroid Build Coastguard Worker
1731*61046927SAndroid Build Coastguard Worker if (OPT(nir_opt_comparison_pre)) {
1732*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1733*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1734*61046927SAndroid Build Coastguard Worker OPT(nir_opt_cse);
1735*61046927SAndroid Build Coastguard Worker
1736*61046927SAndroid Build Coastguard Worker /* Do the select peepehole again. nir_opt_comparison_pre (combined with
1737*61046927SAndroid Build Coastguard Worker * the other optimization passes) will have removed at least one
1738*61046927SAndroid Build Coastguard Worker * instruction from one of the branches of the if-statement, so now it
1739*61046927SAndroid Build Coastguard Worker * might be under the threshold of conversion to bcsel.
1740*61046927SAndroid Build Coastguard Worker */
1741*61046927SAndroid Build Coastguard Worker OPT(nir_opt_peephole_select, 0, false, false);
1742*61046927SAndroid Build Coastguard Worker OPT(nir_opt_peephole_select, 1, false, true);
1743*61046927SAndroid Build Coastguard Worker }
1744*61046927SAndroid Build Coastguard Worker
1745*61046927SAndroid Build Coastguard Worker do {
1746*61046927SAndroid Build Coastguard Worker progress = false;
1747*61046927SAndroid Build Coastguard Worker
1748*61046927SAndroid Build Coastguard Worker OPT(brw_nir_opt_fsat);
1749*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic_late);
1750*61046927SAndroid Build Coastguard Worker OPT(brw_nir_lower_fsign);
1751*61046927SAndroid Build Coastguard Worker
1752*61046927SAndroid Build Coastguard Worker if (progress) {
1753*61046927SAndroid Build Coastguard Worker OPT(nir_opt_constant_folding);
1754*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1755*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1756*61046927SAndroid Build Coastguard Worker OPT(nir_opt_cse);
1757*61046927SAndroid Build Coastguard Worker }
1758*61046927SAndroid Build Coastguard Worker } while (progress);
1759*61046927SAndroid Build Coastguard Worker
1760*61046927SAndroid Build Coastguard Worker
1761*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_fp16_casts, nir_lower_fp16_split_fp64)) {
1762*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_int64)) {
1763*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1764*61046927SAndroid Build Coastguard Worker }
1765*61046927SAndroid Build Coastguard Worker }
1766*61046927SAndroid Build Coastguard Worker
1767*61046927SAndroid Build Coastguard Worker OPT(nir_lower_alu_to_scalar, NULL, NULL);
1768*61046927SAndroid Build Coastguard Worker
1769*61046927SAndroid Build Coastguard Worker while (OPT(nir_opt_algebraic_distribute_src_mods)) {
1770*61046927SAndroid Build Coastguard Worker OPT(nir_opt_constant_folding);
1771*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1772*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1773*61046927SAndroid Build Coastguard Worker OPT(nir_opt_cse);
1774*61046927SAndroid Build Coastguard Worker }
1775*61046927SAndroid Build Coastguard Worker
1776*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1777*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1778*61046927SAndroid Build Coastguard Worker OPT(nir_opt_move, nir_move_comparisons);
1779*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dead_cf);
1780*61046927SAndroid Build Coastguard Worker
1781*61046927SAndroid Build Coastguard Worker bool divergence_analysis_dirty = false;
1782*61046927SAndroid Build Coastguard Worker NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1783*61046927SAndroid Build Coastguard Worker NIR_PASS_V(nir, nir_divergence_analysis);
1784*61046927SAndroid Build Coastguard Worker
1785*61046927SAndroid Build Coastguard Worker static const nir_lower_subgroups_options subgroups_options = {
1786*61046927SAndroid Build Coastguard Worker .ballot_bit_size = 32,
1787*61046927SAndroid Build Coastguard Worker .ballot_components = 1,
1788*61046927SAndroid Build Coastguard Worker .lower_elect = true,
1789*61046927SAndroid Build Coastguard Worker .lower_subgroup_masks = true,
1790*61046927SAndroid Build Coastguard Worker };
1791*61046927SAndroid Build Coastguard Worker
1792*61046927SAndroid Build Coastguard Worker if (OPT(nir_opt_uniform_atomics, false)) {
1793*61046927SAndroid Build Coastguard Worker OPT(nir_lower_subgroups, &subgroups_options);
1794*61046927SAndroid Build Coastguard Worker
1795*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic_before_lower_int64);
1796*61046927SAndroid Build Coastguard Worker
1797*61046927SAndroid Build Coastguard Worker if (OPT(nir_lower_int64))
1798*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1799*61046927SAndroid Build Coastguard Worker
1800*61046927SAndroid Build Coastguard Worker divergence_analysis_dirty = true;
1801*61046927SAndroid Build Coastguard Worker }
1802*61046927SAndroid Build Coastguard Worker
1803*61046927SAndroid Build Coastguard Worker /* nir_opt_uniform_subgroup can create some operations (e.g.,
1804*61046927SAndroid Build Coastguard Worker * load_subgroup_lt_mask) that need to be lowered again.
1805*61046927SAndroid Build Coastguard Worker */
1806*61046927SAndroid Build Coastguard Worker if (OPT(nir_opt_uniform_subgroup, &subgroups_options)) {
1807*61046927SAndroid Build Coastguard Worker /* Some of the optimizations can generate 64-bit integer multiplication
1808*61046927SAndroid Build Coastguard Worker * that must be lowered.
1809*61046927SAndroid Build Coastguard Worker */
1810*61046927SAndroid Build Coastguard Worker OPT(nir_lower_int64);
1811*61046927SAndroid Build Coastguard Worker
1812*61046927SAndroid Build Coastguard Worker /* Even if nir_lower_int64 did not make progress, re-run the main
1813*61046927SAndroid Build Coastguard Worker * optimization loop. nir_opt_uniform_subgroup may have made some things
1814*61046927SAndroid Build Coastguard Worker * that previously appeared divergent be marked as convergent. This
1815*61046927SAndroid Build Coastguard Worker * allows the elimination of some loops over, say, a TXF instruction
1816*61046927SAndroid Build Coastguard Worker * with a non-uniform texture handle.
1817*61046927SAndroid Build Coastguard Worker */
1818*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, devinfo);
1819*61046927SAndroid Build Coastguard Worker
1820*61046927SAndroid Build Coastguard Worker OPT(nir_lower_subgroups, &subgroups_options);
1821*61046927SAndroid Build Coastguard Worker }
1822*61046927SAndroid Build Coastguard Worker
1823*61046927SAndroid Build Coastguard Worker /* Run intel_nir_lower_conversions only after the last tiem
1824*61046927SAndroid Build Coastguard Worker * brw_nir_optimize is called. Various optimizations invoked there can
1825*61046927SAndroid Build Coastguard Worker * rematerialize the conversions that the lowering pass eliminates.
1826*61046927SAndroid Build Coastguard Worker */
1827*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_conversions);
1828*61046927SAndroid Build Coastguard Worker
1829*61046927SAndroid Build Coastguard Worker /* Do this only after the last opt_gcm. GCM will undo this lowering. */
1830*61046927SAndroid Build Coastguard Worker if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1831*61046927SAndroid Build Coastguard Worker if (divergence_analysis_dirty) {
1832*61046927SAndroid Build Coastguard Worker NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1833*61046927SAndroid Build Coastguard Worker NIR_PASS_V(nir, nir_divergence_analysis);
1834*61046927SAndroid Build Coastguard Worker }
1835*61046927SAndroid Build Coastguard Worker
1836*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_non_uniform_barycentric_at_sample);
1837*61046927SAndroid Build Coastguard Worker }
1838*61046927SAndroid Build Coastguard Worker
1839*61046927SAndroid Build Coastguard Worker /* Clean up LCSSA phis */
1840*61046927SAndroid Build Coastguard Worker OPT(nir_opt_remove_phis);
1841*61046927SAndroid Build Coastguard Worker
1842*61046927SAndroid Build Coastguard Worker OPT(nir_lower_bool_to_int32);
1843*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
1844*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1845*61046927SAndroid Build Coastguard Worker
1846*61046927SAndroid Build Coastguard Worker OPT(nir_lower_locals_to_regs, 32);
1847*61046927SAndroid Build Coastguard Worker
1848*61046927SAndroid Build Coastguard Worker if (unlikely(debug_enabled)) {
1849*61046927SAndroid Build Coastguard Worker /* Re-index SSA defs so we print more sensible numbers. */
1850*61046927SAndroid Build Coastguard Worker nir_foreach_function_impl(impl, nir) {
1851*61046927SAndroid Build Coastguard Worker nir_index_ssa_defs(impl);
1852*61046927SAndroid Build Coastguard Worker }
1853*61046927SAndroid Build Coastguard Worker
1854*61046927SAndroid Build Coastguard Worker fprintf(stderr, "NIR (SSA form) for %s shader:\n",
1855*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_string(nir->info.stage));
1856*61046927SAndroid Build Coastguard Worker nir_print_shader(nir, stderr);
1857*61046927SAndroid Build Coastguard Worker }
1858*61046927SAndroid Build Coastguard Worker
1859*61046927SAndroid Build Coastguard Worker nir_validate_ssa_dominance(nir, "before nir_convert_from_ssa");
1860*61046927SAndroid Build Coastguard Worker
1861*61046927SAndroid Build Coastguard Worker /* Rerun the divergence analysis before convert_from_ssa as this pass has
1862*61046927SAndroid Build Coastguard Worker * some assert on consistent divergence flags.
1863*61046927SAndroid Build Coastguard Worker */
1864*61046927SAndroid Build Coastguard Worker NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1865*61046927SAndroid Build Coastguard Worker NIR_PASS_V(nir, nir_divergence_analysis);
1866*61046927SAndroid Build Coastguard Worker
1867*61046927SAndroid Build Coastguard Worker OPT(nir_convert_from_ssa, true);
1868*61046927SAndroid Build Coastguard Worker
1869*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1870*61046927SAndroid Build Coastguard Worker
1871*61046927SAndroid Build Coastguard Worker if (OPT(nir_opt_rematerialize_compares))
1872*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
1873*61046927SAndroid Build Coastguard Worker
1874*61046927SAndroid Build Coastguard Worker /* The mesh stages require this pass to be called at the last minute,
1875*61046927SAndroid Build Coastguard Worker * but if anything is done by it, it will also constant fold, and that
1876*61046927SAndroid Build Coastguard Worker * undoes the work done by nir_trivialize_registers, so call it right
1877*61046927SAndroid Build Coastguard Worker * before that one instead.
1878*61046927SAndroid Build Coastguard Worker */
1879*61046927SAndroid Build Coastguard Worker if (nir->info.stage == MESA_SHADER_MESH ||
1880*61046927SAndroid Build Coastguard Worker nir->info.stage == MESA_SHADER_TASK)
1881*61046927SAndroid Build Coastguard Worker brw_nir_adjust_payload(nir);
1882*61046927SAndroid Build Coastguard Worker
1883*61046927SAndroid Build Coastguard Worker nir_trivialize_registers(nir);
1884*61046927SAndroid Build Coastguard Worker
1885*61046927SAndroid Build Coastguard Worker nir_sweep(nir);
1886*61046927SAndroid Build Coastguard Worker
1887*61046927SAndroid Build Coastguard Worker if (unlikely(debug_enabled)) {
1888*61046927SAndroid Build Coastguard Worker fprintf(stderr, "NIR (final form) for %s shader:\n",
1889*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_string(nir->info.stage));
1890*61046927SAndroid Build Coastguard Worker nir_print_shader(nir, stderr);
1891*61046927SAndroid Build Coastguard Worker }
1892*61046927SAndroid Build Coastguard Worker }
1893*61046927SAndroid Build Coastguard Worker
1894*61046927SAndroid Build Coastguard Worker static unsigned
get_subgroup_size(const struct shader_info * info,unsigned max_subgroup_size)1895*61046927SAndroid Build Coastguard Worker get_subgroup_size(const struct shader_info *info, unsigned max_subgroup_size)
1896*61046927SAndroid Build Coastguard Worker {
1897*61046927SAndroid Build Coastguard Worker switch (info->subgroup_size) {
1898*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_API_CONSTANT:
1899*61046927SAndroid Build Coastguard Worker /* We have to use the global constant size. */
1900*61046927SAndroid Build Coastguard Worker return BRW_SUBGROUP_SIZE;
1901*61046927SAndroid Build Coastguard Worker
1902*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_UNIFORM:
1903*61046927SAndroid Build Coastguard Worker /* It has to be uniform across all invocations but can vary per stage
1904*61046927SAndroid Build Coastguard Worker * if we want. This gives us a bit more freedom.
1905*61046927SAndroid Build Coastguard Worker *
1906*61046927SAndroid Build Coastguard Worker * For compute, brw_nir_apply_key is called per-dispatch-width so this
1907*61046927SAndroid Build Coastguard Worker * is the actual subgroup size and not a maximum. However, we only
1908*61046927SAndroid Build Coastguard Worker * invoke one size of any given compute shader so it's still guaranteed
1909*61046927SAndroid Build Coastguard Worker * to be uniform across invocations.
1910*61046927SAndroid Build Coastguard Worker */
1911*61046927SAndroid Build Coastguard Worker return max_subgroup_size;
1912*61046927SAndroid Build Coastguard Worker
1913*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_VARYING:
1914*61046927SAndroid Build Coastguard Worker /* The subgroup size is allowed to be fully varying. For geometry
1915*61046927SAndroid Build Coastguard Worker * stages, we know it's always 8 which is max_subgroup_size so we can
1916*61046927SAndroid Build Coastguard Worker * return that. For compute, brw_nir_apply_key is called once per
1917*61046927SAndroid Build Coastguard Worker * dispatch-width so max_subgroup_size is the real subgroup size.
1918*61046927SAndroid Build Coastguard Worker *
1919*61046927SAndroid Build Coastguard Worker * For fragment, we return 0 and let it fall through to the back-end
1920*61046927SAndroid Build Coastguard Worker * compiler. This means we can't optimize based on subgroup size but
1921*61046927SAndroid Build Coastguard Worker * that's a risk the client took when it asked for a varying subgroup
1922*61046927SAndroid Build Coastguard Worker * size.
1923*61046927SAndroid Build Coastguard Worker */
1924*61046927SAndroid Build Coastguard Worker return info->stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size;
1925*61046927SAndroid Build Coastguard Worker
1926*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_4:
1927*61046927SAndroid Build Coastguard Worker unreachable("Unsupported subgroup size type");
1928*61046927SAndroid Build Coastguard Worker
1929*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_8:
1930*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_16:
1931*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_32:
1932*61046927SAndroid Build Coastguard Worker assert(gl_shader_stage_uses_workgroup(info->stage) ||
1933*61046927SAndroid Build Coastguard Worker (info->stage >= MESA_SHADER_RAYGEN && info->stage <= MESA_SHADER_CALLABLE));
1934*61046927SAndroid Build Coastguard Worker /* These enum values are expressly chosen to be equal to the subgroup
1935*61046927SAndroid Build Coastguard Worker * size that they require.
1936*61046927SAndroid Build Coastguard Worker */
1937*61046927SAndroid Build Coastguard Worker return info->subgroup_size;
1938*61046927SAndroid Build Coastguard Worker
1939*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_FULL_SUBGROUPS:
1940*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_64:
1941*61046927SAndroid Build Coastguard Worker case SUBGROUP_SIZE_REQUIRE_128:
1942*61046927SAndroid Build Coastguard Worker break;
1943*61046927SAndroid Build Coastguard Worker }
1944*61046927SAndroid Build Coastguard Worker
1945*61046927SAndroid Build Coastguard Worker unreachable("Invalid subgroup size type");
1946*61046927SAndroid Build Coastguard Worker }
1947*61046927SAndroid Build Coastguard Worker
1948*61046927SAndroid Build Coastguard Worker unsigned
brw_nir_api_subgroup_size(const nir_shader * nir,unsigned hw_subgroup_size)1949*61046927SAndroid Build Coastguard Worker brw_nir_api_subgroup_size(const nir_shader *nir,
1950*61046927SAndroid Build Coastguard Worker unsigned hw_subgroup_size)
1951*61046927SAndroid Build Coastguard Worker {
1952*61046927SAndroid Build Coastguard Worker return get_subgroup_size(&nir->info, hw_subgroup_size);
1953*61046927SAndroid Build Coastguard Worker }
1954*61046927SAndroid Build Coastguard Worker
1955*61046927SAndroid Build Coastguard Worker void
brw_nir_apply_key(nir_shader * nir,const struct brw_compiler * compiler,const struct brw_base_prog_key * key,unsigned max_subgroup_size)1956*61046927SAndroid Build Coastguard Worker brw_nir_apply_key(nir_shader *nir,
1957*61046927SAndroid Build Coastguard Worker const struct brw_compiler *compiler,
1958*61046927SAndroid Build Coastguard Worker const struct brw_base_prog_key *key,
1959*61046927SAndroid Build Coastguard Worker unsigned max_subgroup_size)
1960*61046927SAndroid Build Coastguard Worker {
1961*61046927SAndroid Build Coastguard Worker bool progress = false;
1962*61046927SAndroid Build Coastguard Worker
1963*61046927SAndroid Build Coastguard Worker nir_lower_tex_options nir_tex_opts = {
1964*61046927SAndroid Build Coastguard Worker .lower_txd_clamp_bindless_sampler = true,
1965*61046927SAndroid Build Coastguard Worker .lower_txd_clamp_if_sampler_index_not_lt_16 = true,
1966*61046927SAndroid Build Coastguard Worker .lower_invalid_implicit_lod = true,
1967*61046927SAndroid Build Coastguard Worker .lower_index_to_offset = true,
1968*61046927SAndroid Build Coastguard Worker };
1969*61046927SAndroid Build Coastguard Worker OPT(nir_lower_tex, &nir_tex_opts);
1970*61046927SAndroid Build Coastguard Worker
1971*61046927SAndroid Build Coastguard Worker const struct intel_nir_lower_texture_opts tex_opts = {
1972*61046927SAndroid Build Coastguard Worker .combined_lod_and_array_index = compiler->devinfo->ver >= 20,
1973*61046927SAndroid Build Coastguard Worker };
1974*61046927SAndroid Build Coastguard Worker OPT(intel_nir_lower_texture, &tex_opts);
1975*61046927SAndroid Build Coastguard Worker
1976*61046927SAndroid Build Coastguard Worker const nir_lower_subgroups_options subgroups_options = {
1977*61046927SAndroid Build Coastguard Worker .subgroup_size = get_subgroup_size(&nir->info, max_subgroup_size),
1978*61046927SAndroid Build Coastguard Worker .ballot_bit_size = 32,
1979*61046927SAndroid Build Coastguard Worker .ballot_components = 1,
1980*61046927SAndroid Build Coastguard Worker .lower_subgroup_masks = true,
1981*61046927SAndroid Build Coastguard Worker };
1982*61046927SAndroid Build Coastguard Worker OPT(nir_lower_subgroups, &subgroups_options);
1983*61046927SAndroid Build Coastguard Worker
1984*61046927SAndroid Build Coastguard Worker if (key->limit_trig_input_range)
1985*61046927SAndroid Build Coastguard Worker OPT(brw_nir_limit_trig_input_range_workaround);
1986*61046927SAndroid Build Coastguard Worker
1987*61046927SAndroid Build Coastguard Worker if (progress) {
1988*61046927SAndroid Build Coastguard Worker brw_nir_optimize(nir, compiler->devinfo);
1989*61046927SAndroid Build Coastguard Worker }
1990*61046927SAndroid Build Coastguard Worker }
1991*61046927SAndroid Build Coastguard Worker
1992*61046927SAndroid Build Coastguard Worker enum brw_conditional_mod
brw_cmod_for_nir_comparison(nir_op op)1993*61046927SAndroid Build Coastguard Worker brw_cmod_for_nir_comparison(nir_op op)
1994*61046927SAndroid Build Coastguard Worker {
1995*61046927SAndroid Build Coastguard Worker switch (op) {
1996*61046927SAndroid Build Coastguard Worker case nir_op_flt:
1997*61046927SAndroid Build Coastguard Worker case nir_op_flt32:
1998*61046927SAndroid Build Coastguard Worker case nir_op_ilt:
1999*61046927SAndroid Build Coastguard Worker case nir_op_ilt32:
2000*61046927SAndroid Build Coastguard Worker case nir_op_ult:
2001*61046927SAndroid Build Coastguard Worker case nir_op_ult32:
2002*61046927SAndroid Build Coastguard Worker return BRW_CONDITIONAL_L;
2003*61046927SAndroid Build Coastguard Worker
2004*61046927SAndroid Build Coastguard Worker case nir_op_fge:
2005*61046927SAndroid Build Coastguard Worker case nir_op_fge32:
2006*61046927SAndroid Build Coastguard Worker case nir_op_ige:
2007*61046927SAndroid Build Coastguard Worker case nir_op_ige32:
2008*61046927SAndroid Build Coastguard Worker case nir_op_uge:
2009*61046927SAndroid Build Coastguard Worker case nir_op_uge32:
2010*61046927SAndroid Build Coastguard Worker return BRW_CONDITIONAL_GE;
2011*61046927SAndroid Build Coastguard Worker
2012*61046927SAndroid Build Coastguard Worker case nir_op_feq:
2013*61046927SAndroid Build Coastguard Worker case nir_op_feq32:
2014*61046927SAndroid Build Coastguard Worker case nir_op_ieq:
2015*61046927SAndroid Build Coastguard Worker case nir_op_ieq32:
2016*61046927SAndroid Build Coastguard Worker case nir_op_b32all_fequal2:
2017*61046927SAndroid Build Coastguard Worker case nir_op_b32all_iequal2:
2018*61046927SAndroid Build Coastguard Worker case nir_op_b32all_fequal3:
2019*61046927SAndroid Build Coastguard Worker case nir_op_b32all_iequal3:
2020*61046927SAndroid Build Coastguard Worker case nir_op_b32all_fequal4:
2021*61046927SAndroid Build Coastguard Worker case nir_op_b32all_iequal4:
2022*61046927SAndroid Build Coastguard Worker return BRW_CONDITIONAL_Z;
2023*61046927SAndroid Build Coastguard Worker
2024*61046927SAndroid Build Coastguard Worker case nir_op_fneu:
2025*61046927SAndroid Build Coastguard Worker case nir_op_fneu32:
2026*61046927SAndroid Build Coastguard Worker case nir_op_ine:
2027*61046927SAndroid Build Coastguard Worker case nir_op_ine32:
2028*61046927SAndroid Build Coastguard Worker case nir_op_b32any_fnequal2:
2029*61046927SAndroid Build Coastguard Worker case nir_op_b32any_inequal2:
2030*61046927SAndroid Build Coastguard Worker case nir_op_b32any_fnequal3:
2031*61046927SAndroid Build Coastguard Worker case nir_op_b32any_inequal3:
2032*61046927SAndroid Build Coastguard Worker case nir_op_b32any_fnequal4:
2033*61046927SAndroid Build Coastguard Worker case nir_op_b32any_inequal4:
2034*61046927SAndroid Build Coastguard Worker return BRW_CONDITIONAL_NZ;
2035*61046927SAndroid Build Coastguard Worker
2036*61046927SAndroid Build Coastguard Worker default:
2037*61046927SAndroid Build Coastguard Worker unreachable("Unsupported NIR comparison op");
2038*61046927SAndroid Build Coastguard Worker }
2039*61046927SAndroid Build Coastguard Worker }
2040*61046927SAndroid Build Coastguard Worker
2041*61046927SAndroid Build Coastguard Worker enum lsc_opcode
lsc_op_for_nir_intrinsic(const nir_intrinsic_instr * intrin)2042*61046927SAndroid Build Coastguard Worker lsc_op_for_nir_intrinsic(const nir_intrinsic_instr *intrin)
2043*61046927SAndroid Build Coastguard Worker {
2044*61046927SAndroid Build Coastguard Worker switch (intrin->intrinsic) {
2045*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_ssbo:
2046*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_shared:
2047*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_global:
2048*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_global_block_intel:
2049*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_global_constant:
2050*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_global_constant_uniform_block_intel:
2051*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_shared_block_intel:
2052*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_shared_uniform_block_intel:
2053*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_ssbo_block_intel:
2054*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_ssbo_uniform_block_intel:
2055*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_ubo_uniform_block_intel:
2056*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_scratch:
2057*61046927SAndroid Build Coastguard Worker return LSC_OP_LOAD;
2058*61046927SAndroid Build Coastguard Worker
2059*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_ssbo:
2060*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_shared:
2061*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_global:
2062*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_global_block_intel:
2063*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_shared_block_intel:
2064*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_ssbo_block_intel:
2065*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_scratch:
2066*61046927SAndroid Build Coastguard Worker return LSC_OP_STORE;
2067*61046927SAndroid Build Coastguard Worker
2068*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_load:
2069*61046927SAndroid Build Coastguard Worker case nir_intrinsic_bindless_image_load:
2070*61046927SAndroid Build Coastguard Worker return LSC_OP_LOAD_CMASK;
2071*61046927SAndroid Build Coastguard Worker
2072*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_store:
2073*61046927SAndroid Build Coastguard Worker case nir_intrinsic_bindless_image_store:
2074*61046927SAndroid Build Coastguard Worker return LSC_OP_STORE_CMASK;
2075*61046927SAndroid Build Coastguard Worker
2076*61046927SAndroid Build Coastguard Worker default:
2077*61046927SAndroid Build Coastguard Worker assert(nir_intrinsic_has_atomic_op(intrin));
2078*61046927SAndroid Build Coastguard Worker break;
2079*61046927SAndroid Build Coastguard Worker }
2080*61046927SAndroid Build Coastguard Worker
2081*61046927SAndroid Build Coastguard Worker switch (nir_intrinsic_atomic_op(intrin)) {
2082*61046927SAndroid Build Coastguard Worker case nir_atomic_op_iadd: {
2083*61046927SAndroid Build Coastguard Worker unsigned src_idx;
2084*61046927SAndroid Build Coastguard Worker switch (intrin->intrinsic) {
2085*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_atomic:
2086*61046927SAndroid Build Coastguard Worker case nir_intrinsic_bindless_image_atomic:
2087*61046927SAndroid Build Coastguard Worker src_idx = 3;
2088*61046927SAndroid Build Coastguard Worker break;
2089*61046927SAndroid Build Coastguard Worker case nir_intrinsic_ssbo_atomic:
2090*61046927SAndroid Build Coastguard Worker src_idx = 2;
2091*61046927SAndroid Build Coastguard Worker break;
2092*61046927SAndroid Build Coastguard Worker case nir_intrinsic_shared_atomic:
2093*61046927SAndroid Build Coastguard Worker case nir_intrinsic_global_atomic:
2094*61046927SAndroid Build Coastguard Worker src_idx = 1;
2095*61046927SAndroid Build Coastguard Worker break;
2096*61046927SAndroid Build Coastguard Worker default:
2097*61046927SAndroid Build Coastguard Worker unreachable("Invalid add atomic opcode");
2098*61046927SAndroid Build Coastguard Worker }
2099*61046927SAndroid Build Coastguard Worker
2100*61046927SAndroid Build Coastguard Worker if (nir_src_is_const(intrin->src[src_idx])) {
2101*61046927SAndroid Build Coastguard Worker int64_t add_val = nir_src_as_int(intrin->src[src_idx]);
2102*61046927SAndroid Build Coastguard Worker if (add_val == 1)
2103*61046927SAndroid Build Coastguard Worker return LSC_OP_ATOMIC_INC;
2104*61046927SAndroid Build Coastguard Worker else if (add_val == -1)
2105*61046927SAndroid Build Coastguard Worker return LSC_OP_ATOMIC_DEC;
2106*61046927SAndroid Build Coastguard Worker }
2107*61046927SAndroid Build Coastguard Worker return LSC_OP_ATOMIC_ADD;
2108*61046927SAndroid Build Coastguard Worker }
2109*61046927SAndroid Build Coastguard Worker
2110*61046927SAndroid Build Coastguard Worker case nir_atomic_op_imin: return LSC_OP_ATOMIC_MIN;
2111*61046927SAndroid Build Coastguard Worker case nir_atomic_op_umin: return LSC_OP_ATOMIC_UMIN;
2112*61046927SAndroid Build Coastguard Worker case nir_atomic_op_imax: return LSC_OP_ATOMIC_MAX;
2113*61046927SAndroid Build Coastguard Worker case nir_atomic_op_umax: return LSC_OP_ATOMIC_UMAX;
2114*61046927SAndroid Build Coastguard Worker case nir_atomic_op_iand: return LSC_OP_ATOMIC_AND;
2115*61046927SAndroid Build Coastguard Worker case nir_atomic_op_ior: return LSC_OP_ATOMIC_OR;
2116*61046927SAndroid Build Coastguard Worker case nir_atomic_op_ixor: return LSC_OP_ATOMIC_XOR;
2117*61046927SAndroid Build Coastguard Worker case nir_atomic_op_xchg: return LSC_OP_ATOMIC_STORE;
2118*61046927SAndroid Build Coastguard Worker case nir_atomic_op_cmpxchg: return LSC_OP_ATOMIC_CMPXCHG;
2119*61046927SAndroid Build Coastguard Worker
2120*61046927SAndroid Build Coastguard Worker case nir_atomic_op_fmin: return LSC_OP_ATOMIC_FMIN;
2121*61046927SAndroid Build Coastguard Worker case nir_atomic_op_fmax: return LSC_OP_ATOMIC_FMAX;
2122*61046927SAndroid Build Coastguard Worker case nir_atomic_op_fcmpxchg: return LSC_OP_ATOMIC_FCMPXCHG;
2123*61046927SAndroid Build Coastguard Worker case nir_atomic_op_fadd: return LSC_OP_ATOMIC_FADD;
2124*61046927SAndroid Build Coastguard Worker
2125*61046927SAndroid Build Coastguard Worker default:
2126*61046927SAndroid Build Coastguard Worker unreachable("Unsupported NIR atomic intrinsic");
2127*61046927SAndroid Build Coastguard Worker }
2128*61046927SAndroid Build Coastguard Worker }
2129*61046927SAndroid Build Coastguard Worker
2130*61046927SAndroid Build Coastguard Worker enum brw_reg_type
brw_type_for_nir_type(const struct intel_device_info * devinfo,nir_alu_type type)2131*61046927SAndroid Build Coastguard Worker brw_type_for_nir_type(const struct intel_device_info *devinfo,
2132*61046927SAndroid Build Coastguard Worker nir_alu_type type)
2133*61046927SAndroid Build Coastguard Worker {
2134*61046927SAndroid Build Coastguard Worker switch (type) {
2135*61046927SAndroid Build Coastguard Worker case nir_type_uint:
2136*61046927SAndroid Build Coastguard Worker case nir_type_uint32:
2137*61046927SAndroid Build Coastguard Worker return BRW_TYPE_UD;
2138*61046927SAndroid Build Coastguard Worker case nir_type_bool:
2139*61046927SAndroid Build Coastguard Worker case nir_type_int:
2140*61046927SAndroid Build Coastguard Worker case nir_type_bool32:
2141*61046927SAndroid Build Coastguard Worker case nir_type_int32:
2142*61046927SAndroid Build Coastguard Worker return BRW_TYPE_D;
2143*61046927SAndroid Build Coastguard Worker case nir_type_float:
2144*61046927SAndroid Build Coastguard Worker case nir_type_float32:
2145*61046927SAndroid Build Coastguard Worker return BRW_TYPE_F;
2146*61046927SAndroid Build Coastguard Worker case nir_type_float16:
2147*61046927SAndroid Build Coastguard Worker return BRW_TYPE_HF;
2148*61046927SAndroid Build Coastguard Worker case nir_type_float64:
2149*61046927SAndroid Build Coastguard Worker return BRW_TYPE_DF;
2150*61046927SAndroid Build Coastguard Worker case nir_type_int64:
2151*61046927SAndroid Build Coastguard Worker return BRW_TYPE_Q;
2152*61046927SAndroid Build Coastguard Worker case nir_type_uint64:
2153*61046927SAndroid Build Coastguard Worker return BRW_TYPE_UQ;
2154*61046927SAndroid Build Coastguard Worker case nir_type_int16:
2155*61046927SAndroid Build Coastguard Worker return BRW_TYPE_W;
2156*61046927SAndroid Build Coastguard Worker case nir_type_uint16:
2157*61046927SAndroid Build Coastguard Worker return BRW_TYPE_UW;
2158*61046927SAndroid Build Coastguard Worker case nir_type_int8:
2159*61046927SAndroid Build Coastguard Worker return BRW_TYPE_B;
2160*61046927SAndroid Build Coastguard Worker case nir_type_uint8:
2161*61046927SAndroid Build Coastguard Worker return BRW_TYPE_UB;
2162*61046927SAndroid Build Coastguard Worker default:
2163*61046927SAndroid Build Coastguard Worker unreachable("unknown type");
2164*61046927SAndroid Build Coastguard Worker }
2165*61046927SAndroid Build Coastguard Worker
2166*61046927SAndroid Build Coastguard Worker return BRW_TYPE_F;
2167*61046927SAndroid Build Coastguard Worker }
2168*61046927SAndroid Build Coastguard Worker
2169*61046927SAndroid Build Coastguard Worker nir_shader *
brw_nir_create_passthrough_tcs(void * mem_ctx,const struct brw_compiler * compiler,const struct brw_tcs_prog_key * key)2170*61046927SAndroid Build Coastguard Worker brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
2171*61046927SAndroid Build Coastguard Worker const struct brw_tcs_prog_key *key)
2172*61046927SAndroid Build Coastguard Worker {
2173*61046927SAndroid Build Coastguard Worker assert(key->input_vertices > 0);
2174*61046927SAndroid Build Coastguard Worker
2175*61046927SAndroid Build Coastguard Worker const nir_shader_compiler_options *options =
2176*61046927SAndroid Build Coastguard Worker compiler->nir_options[MESA_SHADER_TESS_CTRL];
2177*61046927SAndroid Build Coastguard Worker
2178*61046927SAndroid Build Coastguard Worker uint64_t inputs_read = key->outputs_written &
2179*61046927SAndroid Build Coastguard Worker ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
2180*61046927SAndroid Build Coastguard Worker
2181*61046927SAndroid Build Coastguard Worker unsigned locations[64];
2182*61046927SAndroid Build Coastguard Worker unsigned num_locations = 0;
2183*61046927SAndroid Build Coastguard Worker
2184*61046927SAndroid Build Coastguard Worker u_foreach_bit64(varying, inputs_read)
2185*61046927SAndroid Build Coastguard Worker locations[num_locations++] = varying;
2186*61046927SAndroid Build Coastguard Worker
2187*61046927SAndroid Build Coastguard Worker nir_shader *nir =
2188*61046927SAndroid Build Coastguard Worker nir_create_passthrough_tcs_impl(options, locations, num_locations,
2189*61046927SAndroid Build Coastguard Worker key->input_vertices);
2190*61046927SAndroid Build Coastguard Worker
2191*61046927SAndroid Build Coastguard Worker ralloc_steal(mem_ctx, nir);
2192*61046927SAndroid Build Coastguard Worker
2193*61046927SAndroid Build Coastguard Worker nir->info.inputs_read = inputs_read;
2194*61046927SAndroid Build Coastguard Worker nir->info.tess._primitive_mode = key->_tes_primitive_mode;
2195*61046927SAndroid Build Coastguard Worker nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs");
2196*61046927SAndroid Build Coastguard Worker
2197*61046927SAndroid Build Coastguard Worker struct brw_nir_compiler_opts opts = {};
2198*61046927SAndroid Build Coastguard Worker brw_preprocess_nir(compiler, nir, &opts);
2199*61046927SAndroid Build Coastguard Worker
2200*61046927SAndroid Build Coastguard Worker return nir;
2201*61046927SAndroid Build Coastguard Worker }
2202*61046927SAndroid Build Coastguard Worker
2203*61046927SAndroid Build Coastguard Worker nir_def *
brw_nir_load_global_const(nir_builder * b,nir_intrinsic_instr * load_uniform,nir_def * base_addr,unsigned off)2204*61046927SAndroid Build Coastguard Worker brw_nir_load_global_const(nir_builder *b, nir_intrinsic_instr *load_uniform,
2205*61046927SAndroid Build Coastguard Worker nir_def *base_addr, unsigned off)
2206*61046927SAndroid Build Coastguard Worker {
2207*61046927SAndroid Build Coastguard Worker assert(load_uniform->intrinsic == nir_intrinsic_load_uniform);
2208*61046927SAndroid Build Coastguard Worker
2209*61046927SAndroid Build Coastguard Worker unsigned bit_size = load_uniform->def.bit_size;
2210*61046927SAndroid Build Coastguard Worker assert(bit_size >= 8 && bit_size % 8 == 0);
2211*61046927SAndroid Build Coastguard Worker unsigned byte_size = bit_size / 8;
2212*61046927SAndroid Build Coastguard Worker nir_def *sysval;
2213*61046927SAndroid Build Coastguard Worker
2214*61046927SAndroid Build Coastguard Worker if (nir_src_is_const(load_uniform->src[0])) {
2215*61046927SAndroid Build Coastguard Worker uint64_t offset = off +
2216*61046927SAndroid Build Coastguard Worker nir_intrinsic_base(load_uniform) +
2217*61046927SAndroid Build Coastguard Worker nir_src_as_uint(load_uniform->src[0]);
2218*61046927SAndroid Build Coastguard Worker
2219*61046927SAndroid Build Coastguard Worker /* Things should be component-aligned. */
2220*61046927SAndroid Build Coastguard Worker assert(offset % byte_size == 0);
2221*61046927SAndroid Build Coastguard Worker
2222*61046927SAndroid Build Coastguard Worker unsigned suboffset = offset % 64;
2223*61046927SAndroid Build Coastguard Worker uint64_t aligned_offset = offset - suboffset;
2224*61046927SAndroid Build Coastguard Worker
2225*61046927SAndroid Build Coastguard Worker /* Load two just in case we go over a 64B boundary */
2226*61046927SAndroid Build Coastguard Worker nir_def *data[2];
2227*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < 2; i++) {
2228*61046927SAndroid Build Coastguard Worker nir_def *addr = nir_iadd_imm(b, base_addr, aligned_offset + i * 64);
2229*61046927SAndroid Build Coastguard Worker
2230*61046927SAndroid Build Coastguard Worker data[i] = nir_load_global_constant_uniform_block_intel(
2231*61046927SAndroid Build Coastguard Worker b, 16, 32, addr,
2232*61046927SAndroid Build Coastguard Worker .access = ACCESS_CAN_REORDER | ACCESS_NON_WRITEABLE,
2233*61046927SAndroid Build Coastguard Worker .align_mul = 64);
2234*61046927SAndroid Build Coastguard Worker }
2235*61046927SAndroid Build Coastguard Worker
2236*61046927SAndroid Build Coastguard Worker sysval = nir_extract_bits(b, data, 2, suboffset * 8,
2237*61046927SAndroid Build Coastguard Worker load_uniform->num_components, bit_size);
2238*61046927SAndroid Build Coastguard Worker } else {
2239*61046927SAndroid Build Coastguard Worker nir_def *offset32 =
2240*61046927SAndroid Build Coastguard Worker nir_iadd_imm(b, load_uniform->src[0].ssa,
2241*61046927SAndroid Build Coastguard Worker off + nir_intrinsic_base(load_uniform));
2242*61046927SAndroid Build Coastguard Worker nir_def *addr = nir_iadd(b, base_addr, nir_u2u64(b, offset32));
2243*61046927SAndroid Build Coastguard Worker sysval = nir_load_global_constant(b, addr, byte_size,
2244*61046927SAndroid Build Coastguard Worker load_uniform->num_components, bit_size);
2245*61046927SAndroid Build Coastguard Worker }
2246*61046927SAndroid Build Coastguard Worker
2247*61046927SAndroid Build Coastguard Worker return sysval;
2248*61046927SAndroid Build Coastguard Worker }
2249*61046927SAndroid Build Coastguard Worker
2250*61046927SAndroid Build Coastguard Worker const struct glsl_type *
brw_nir_get_var_type(const struct nir_shader * nir,nir_variable * var)2251*61046927SAndroid Build Coastguard Worker brw_nir_get_var_type(const struct nir_shader *nir, nir_variable *var)
2252*61046927SAndroid Build Coastguard Worker {
2253*61046927SAndroid Build Coastguard Worker const struct glsl_type *type = var->interface_type;
2254*61046927SAndroid Build Coastguard Worker if (!type) {
2255*61046927SAndroid Build Coastguard Worker type = var->type;
2256*61046927SAndroid Build Coastguard Worker if (nir_is_arrayed_io(var, nir->info.stage) || var->data.per_view) {
2257*61046927SAndroid Build Coastguard Worker assert(glsl_type_is_array(type));
2258*61046927SAndroid Build Coastguard Worker type = glsl_get_array_element(type);
2259*61046927SAndroid Build Coastguard Worker }
2260*61046927SAndroid Build Coastguard Worker }
2261*61046927SAndroid Build Coastguard Worker
2262*61046927SAndroid Build Coastguard Worker return type;
2263*61046927SAndroid Build Coastguard Worker }
2264