xref: /aosp_15_r20/external/mesa3d/src/intel/isl/isl.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2015 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker /**
25*61046927SAndroid Build Coastguard Worker  * @file
26*61046927SAndroid Build Coastguard Worker  * @brief Intel Surface Layout
27*61046927SAndroid Build Coastguard Worker  *
28*61046927SAndroid Build Coastguard Worker  * Header Layout
29*61046927SAndroid Build Coastguard Worker  * -------------
30*61046927SAndroid Build Coastguard Worker  * The header is ordered as:
31*61046927SAndroid Build Coastguard Worker  *    - forward declarations
32*61046927SAndroid Build Coastguard Worker  *    - macros that may be overridden at compile-time for specific gens
33*61046927SAndroid Build Coastguard Worker  *    - enums and constants
34*61046927SAndroid Build Coastguard Worker  *    - structs and unions
35*61046927SAndroid Build Coastguard Worker  *    - functions
36*61046927SAndroid Build Coastguard Worker  */
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker #ifndef ISL_H
39*61046927SAndroid Build Coastguard Worker #define ISL_H
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker #include <assert.h>
42*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
43*61046927SAndroid Build Coastguard Worker #include <stdint.h>
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #include "drm-uapi/drm_fourcc.h"
46*61046927SAndroid Build Coastguard Worker #include "util/compiler.h"
47*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
48*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
51*61046927SAndroid Build Coastguard Worker extern "C" {
52*61046927SAndroid Build Coastguard Worker #endif
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker struct intel_device_info;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker #ifndef ISL_GFX_VER
57*61046927SAndroid Build Coastguard Worker /**
58*61046927SAndroid Build Coastguard Worker  * Get the hardware generation of isl_device.
59*61046927SAndroid Build Coastguard Worker  *
60*61046927SAndroid Build Coastguard Worker  * You can define this as a compile-time constant in the CFLAGS. For example,
61*61046927SAndroid Build Coastguard Worker  * ``gcc -DISL_GFX_VER(dev)=9 ...``.
62*61046927SAndroid Build Coastguard Worker  */
63*61046927SAndroid Build Coastguard Worker #define ISL_GFX_VER(__dev) ((__dev)->info->ver)
64*61046927SAndroid Build Coastguard Worker #define ISL_GFX_VERX10(__dev) ((__dev)->info->verx10)
65*61046927SAndroid Build Coastguard Worker #define ISL_GFX_VER_SANITIZE(__dev)
66*61046927SAndroid Build Coastguard Worker #else
67*61046927SAndroid Build Coastguard Worker #define ISL_GFX_VER_SANITIZE(__dev) \
68*61046927SAndroid Build Coastguard Worker    (assert(ISL_GFX_VER(__dev) == (__dev)->info->ver) && \
69*61046927SAndroid Build Coastguard Worker            ISL_GFX_VERX10(__dev) == (__dev)->info->verx10))
70*61046927SAndroid Build Coastguard Worker #endif
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker #ifndef ISL_DEV_IS_G4X
73*61046927SAndroid Build Coastguard Worker #define ISL_DEV_IS_G4X(__dev) ((__dev)->info->platform == INTEL_PLATFORM_G4X)
74*61046927SAndroid Build Coastguard Worker #endif
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker #ifndef ISL_DEV_IS_HASWELL
77*61046927SAndroid Build Coastguard Worker /**
78*61046927SAndroid Build Coastguard Worker  * @brief Get the hardware generation of isl_device.
79*61046927SAndroid Build Coastguard Worker  *
80*61046927SAndroid Build Coastguard Worker  * You can define this as a compile-time constant in the CFLAGS. For example,
81*61046927SAndroid Build Coastguard Worker  * ``gcc -DISL_GFX_VER(dev)=9 ...``.
82*61046927SAndroid Build Coastguard Worker  */
83*61046927SAndroid Build Coastguard Worker #define ISL_DEV_IS_HASWELL(__dev) ((__dev)->info->platform == INTEL_PLATFORM_HSW)
84*61046927SAndroid Build Coastguard Worker #endif
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker #ifndef ISL_DEV_IS_BAYTRAIL
87*61046927SAndroid Build Coastguard Worker #define ISL_DEV_IS_BAYTRAIL(__dev) ((__dev)->info->platform == INTEL_PLATFORM_BYT)
88*61046927SAndroid Build Coastguard Worker #endif
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker #ifndef ISL_DEV_USE_SEPARATE_STENCIL
91*61046927SAndroid Build Coastguard Worker /**
92*61046927SAndroid Build Coastguard Worker  * You can define this as a compile-time constant in the CFLAGS. For example,
93*61046927SAndroid Build Coastguard Worker  * ``gcc -DISL_DEV_USE_SEPARATE_STENCIL(dev)=1 ...``.
94*61046927SAndroid Build Coastguard Worker  */
95*61046927SAndroid Build Coastguard Worker #define ISL_DEV_USE_SEPARATE_STENCIL(__dev) ((__dev)->use_separate_stencil)
96*61046927SAndroid Build Coastguard Worker #define ISL_DEV_USE_SEPARATE_STENCIL_SANITIZE(__dev)
97*61046927SAndroid Build Coastguard Worker #else
98*61046927SAndroid Build Coastguard Worker #define ISL_DEV_USE_SEPARATE_STENCIL_SANITIZE(__dev) \
99*61046927SAndroid Build Coastguard Worker    (assert(ISL_DEV_USE_SEPARATE_STENCIL(__dev) == (__dev)->use_separate_stencil))
100*61046927SAndroid Build Coastguard Worker #endif
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker /**
103*61046927SAndroid Build Coastguard Worker  * Hardware enumeration SURFACE_FORMAT.
104*61046927SAndroid Build Coastguard Worker  *
105*61046927SAndroid Build Coastguard Worker  * For the official list, see Broadwell PRM: Volume 2b: Command Reference:
106*61046927SAndroid Build Coastguard Worker  * Enumerations: SURFACE_FORMAT.
107*61046927SAndroid Build Coastguard Worker  */
108*61046927SAndroid Build Coastguard Worker enum isl_format {
109*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_FLOAT =                               0,
110*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_SINT =                                1,
111*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_UINT =                                2,
112*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_UNORM =                               3,
113*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_SNORM =                               4,
114*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64_FLOAT =                                     5,
115*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32X32_FLOAT =                               6,
116*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_SSCALED =                             7,
117*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_USCALED =                             8,
118*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32A32_SFIXED =                             32,
119*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64_PASSTHRU =                                 33,
120*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_FLOAT =                                 64,
121*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_SINT =                                  65,
122*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_UINT =                                  66,
123*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_UNORM =                                 67,
124*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_SNORM =                                 68,
125*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_SSCALED =                               69,
126*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_USCALED =                               70,
127*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32B32_SFIXED =                                80,
128*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_UNORM =                             128,
129*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_SNORM =                             129,
130*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_SINT =                              130,
131*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_UINT =                              131,
132*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_FLOAT =                             132,
133*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_FLOAT =                                   133,
134*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_SINT =                                    134,
135*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_UINT =                                    135,
136*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS =                       136,
137*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_X32_TYPELESS_G8X24_UINT =                        137,
138*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L32A32_FLOAT =                                   138,
139*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_UNORM =                                   139,
140*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_SNORM =                                   140,
141*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64_FLOAT =                                      141,
142*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16X16_UNORM =                             142,
143*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16X16_FLOAT =                             143,
144*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A32X32_FLOAT =                                   144,
145*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L32X32_FLOAT =                                   145,
146*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I32X32_FLOAT =                                   146,
147*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_SSCALED =                           147,
148*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16A16_USCALED =                           148,
149*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_SSCALED =                                 149,
150*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_USCALED =                                 150,
151*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_FLOAT_LD =                                151,
152*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32G32_SFIXED =                                  160,
153*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64_PASSTHRU =                                   161,
154*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B8G8R8A8_UNORM =                                 192,
155*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B8G8R8A8_UNORM_SRGB =                            193,
156*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_UNORM =                              194,
157*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_UNORM_SRGB =                         195,
158*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_UINT =                               196,
159*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10_SNORM_A2_UNORM =                       197,
160*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_UNORM =                                 199,
161*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_UNORM_SRGB =                            200,
162*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_SNORM =                                 201,
163*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_SINT =                                  202,
164*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_UINT =                                  203,
165*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_UNORM =                                   204,
166*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_SNORM =                                   205,
167*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_SINT =                                    206,
168*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_UINT =                                    207,
169*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_FLOAT =                                   208,
170*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_UNORM =                              209,
171*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_UNORM_SRGB =                         210,
172*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R11G11B10_FLOAT =                                211,
173*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10_FLOAT_A2_UNORM =                       213,
174*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_SINT =                                       214,
175*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_UINT =                                       215,
176*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_FLOAT =                                      216,
177*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R24_UNORM_X8_TYPELESS =                          217,
178*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_X24_TYPELESS_G8_UINT =                           218,
179*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L32_UNORM =                                      221,
180*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A32_UNORM =                                      222,
181*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L16A16_UNORM =                                   223,
182*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I24X8_UNORM =                                    224,
183*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L24X8_UNORM =                                    225,
184*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A24X8_UNORM =                                    226,
185*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I32_FLOAT =                                      227,
186*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L32_FLOAT =                                      228,
187*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A32_FLOAT =                                      229,
188*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_X8B8_UNORM_G8R8_SNORM =                          230,
189*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A8X8_UNORM_G8R8_SNORM =                          231,
190*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B8X8_UNORM_G8R8_SNORM =                          232,
191*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B8G8R8X8_UNORM =                                 233,
192*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B8G8R8X8_UNORM_SRGB =                            234,
193*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8X8_UNORM =                                 235,
194*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8X8_UNORM_SRGB =                            236,
195*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R9G9B9E5_SHAREDEXP =                             237,
196*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10X2_UNORM =                              238,
197*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L16A16_FLOAT =                                   240,
198*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_UNORM =                                      241,
199*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_SNORM =                                      242,
200*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10X2_USCALED =                            243,
201*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_SSCALED =                               244,
202*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8A8_USCALED =                               245,
203*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_SSCALED =                                 246,
204*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16_USCALED =                                 247,
205*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_SSCALED =                                    248,
206*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_USCALED =                                    249,
207*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G6R5_UNORM =                                   256,
208*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G6R5_UNORM_SRGB =                              257,
209*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G5R5A1_UNORM =                                 258,
210*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G5R5A1_UNORM_SRGB =                            259,
211*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B4G4R4A4_UNORM =                                 260,
212*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B4G4R4A4_UNORM_SRGB =                            261,
213*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_UNORM =                                     262,
214*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_SNORM =                                     263,
215*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_SINT =                                      264,
216*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_UINT =                                      265,
217*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_UNORM =                                      266,
218*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_SNORM =                                      267,
219*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_SINT =                                       268,
220*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_UINT =                                       269,
221*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_FLOAT =                                      270,
222*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A8P8_UNORM_PALETTE0 =                            271,
223*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A8P8_UNORM_PALETTE1 =                            272,
224*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I16_UNORM =                                      273,
225*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L16_UNORM =                                      274,
226*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A16_UNORM =                                      275,
227*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8A8_UNORM =                                     276,
228*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I16_FLOAT =                                      277,
229*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L16_FLOAT =                                      278,
230*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A16_FLOAT =                                      279,
231*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8A8_UNORM_SRGB =                                280,
232*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R5G5_SNORM_B6_UNORM =                            281,
233*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G5R5X1_UNORM =                                 282,
234*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B5G5R5X1_UNORM_SRGB =                            283,
235*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_SSCALED =                                   284,
236*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8_USCALED =                                   285,
237*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_SSCALED =                                    286,
238*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16_USCALED =                                    287,
239*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P8A8_UNORM_PALETTE0 =                            290,
240*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P8A8_UNORM_PALETTE1 =                            291,
241*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A1B5G5R5_UNORM =                                 292,
242*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A4B4G4R4_UNORM =                                 293,
243*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8A8_UINT =                                      294,
244*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8A8_SINT =                                      295,
245*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_UNORM =                                       320,
246*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_SNORM =                                       321,
247*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_SINT =                                        322,
248*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_UINT =                                        323,
249*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A8_UNORM =                                       324,
250*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I8_UNORM =                                       325,
251*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8_UNORM =                                       326,
252*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P4A4_UNORM_PALETTE0 =                            327,
253*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A4P4_UNORM_PALETTE0 =                            328,
254*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_SSCALED =                                     329,
255*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8_USCALED =                                     330,
256*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P8_UNORM_PALETTE0 =                              331,
257*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8_UNORM_SRGB =                                  332,
258*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P8_UNORM_PALETTE1 =                              333,
259*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P4A4_UNORM_PALETTE1 =                            334,
260*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_A4P4_UNORM_PALETTE1 =                            335,
261*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_Y8_UNORM =                                       336,
262*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8_UINT =                                        338,
263*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_L8_SINT =                                        339,
264*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I8_UINT =                                        340,
265*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_I8_SINT =                                        341,
266*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_DXT1_RGB_SRGB =                                  384,
267*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R1_UNORM =                                       385,
268*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_YCRCB_NORMAL =                                   386,
269*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_YCRCB_SWAPUVY =                                  387,
270*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P2_UNORM_PALETTE0 =                              388,
271*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_P2_UNORM_PALETTE1 =                              389,
272*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC1_UNORM =                                      390,
273*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC2_UNORM =                                      391,
274*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC3_UNORM =                                      392,
275*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC4_UNORM =                                      393,
276*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC5_UNORM =                                      394,
277*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC1_UNORM_SRGB =                                 395,
278*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC2_UNORM_SRGB =                                 396,
279*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC3_UNORM_SRGB =                                 397,
280*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_MONO8 =                                          398,
281*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_YCRCB_SWAPUV =                                   399,
282*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_YCRCB_SWAPY =                                    400,
283*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_DXT1_RGB =                                       401,
284*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_FXT1 =                                           402,
285*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_UNORM =                                   403,
286*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_SNORM =                                   404,
287*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_SSCALED =                                 405,
288*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_USCALED =                                 406,
289*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64B64A64_FLOAT =                             407,
290*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64B64_FLOAT =                                408,
291*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC4_SNORM =                                      409,
292*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC5_SNORM =                                      410,
293*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_FLOAT =                                411,
294*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_UNORM =                                412,
295*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_SNORM =                                413,
296*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_SSCALED =                              414,
297*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_USCALED =                              415,
298*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC6H_SF16 =                                      417,
299*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC7_UNORM =                                      418,
300*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC7_UNORM_SRGB =                                 419,
301*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_BC6H_UF16 =                                      420,
302*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_PLANAR_420_8 =                                   421,
303*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_PLANAR_420_16 =                                  422,
304*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_UNORM_SRGB =                              424,
305*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC1_RGB8 =                                      425,
306*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_RGB8 =                                      426,
307*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_EAC_R11 =                                        427,
308*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_EAC_RG11 =                                       428,
309*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_EAC_SIGNED_R11 =                                 429,
310*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_EAC_SIGNED_RG11 =                                430,
311*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_SRGB8 =                                     431,
312*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_UINT =                                 432,
313*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R16G16B16_SINT =                                 433,
314*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R32_SFIXED =                                     434,
315*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_SNORM =                              435,
316*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_USCALED =                            436,
317*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_SSCALED =                            437,
318*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R10G10B10A2_SINT =                               438,
319*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_SNORM =                              439,
320*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_USCALED =                            440,
321*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_SSCALED =                            441,
322*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_UINT =                               442,
323*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_B10G10R10A2_SINT =                               443,
324*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64B64A64_PASSTHRU =                          444,
325*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R64G64B64_PASSTHRU =                             445,
326*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_RGB8_PTA =                                  448,
327*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_SRGB8_PTA =                                 449,
328*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_EAC_RGBA8 =                                 450,
329*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ETC2_EAC_SRGB8_A8 =                              451,
330*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_UINT =                                    456,
331*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_R8G8B8_SINT =                                    457,
332*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_RAW =                                            511,
333*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB =                         512,
334*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB =                         520,
335*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB =                         521,
336*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB =                         529,
337*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB =                         530,
338*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB =                         545,
339*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB =                         546,
340*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB =                         548,
341*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB =                        561,
342*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB =                        562,
343*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB =                        564,
344*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB =                       566,
345*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB =                       574,
346*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB =                       575,
347*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16 =                          576,
348*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16 =                          584,
349*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16 =                          585,
350*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16 =                          593,
351*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16 =                          594,
352*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16 =                          609,
353*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16 =                          610,
354*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16 =                          612,
355*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16 =                         625,
356*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16 =                         626,
357*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16 =                         628,
358*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16 =                        630,
359*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16 =                        638,
360*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16 =                        639,
361*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_4X4_FLT16 =                          832,
362*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_5X4_FLT16 =                          840,
363*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_5X5_FLT16 =                          841,
364*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_6X5_FLT16 =                          849,
365*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_6X6_FLT16 =                          850,
366*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_8X5_FLT16 =                          865,
367*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_8X6_FLT16 =                          866,
368*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_8X8_FLT16 =                          868,
369*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_10X5_FLT16 =                         881,
370*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_10X6_FLT16 =                         882,
371*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_10X8_FLT16 =                         884,
372*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_10X10_FLT16 =                        886,
373*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_12X10_FLT16 =                        894,
374*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_ASTC_HDR_2D_12X12_FLT16 =                        895,
375*61046927SAndroid Build Coastguard Worker 
376*61046927SAndroid Build Coastguard Worker    /* The formats that follow are internal to ISL and as such don't have an
377*61046927SAndroid Build Coastguard Worker     * explicit number.  We'll just let the C compiler assign it for us.  Any
378*61046927SAndroid Build Coastguard Worker     * actual hardware formats *must* come before these in the list.
379*61046927SAndroid Build Coastguard Worker     */
380*61046927SAndroid Build Coastguard Worker 
381*61046927SAndroid Build Coastguard Worker    /* Formats for the aux-map */
382*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_PLANAR_420_10,
383*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_PLANAR_420_12,
384*61046927SAndroid Build Coastguard Worker 
385*61046927SAndroid Build Coastguard Worker    /* Formats for auxiliary surfaces */
386*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_HIZ,
387*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX125_HIZ,
388*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_MCS_2X,
389*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_MCS_4X,
390*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_MCS_8X,
391*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_MCS_16X,
392*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_32BPP_X,
393*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_64BPP_X,
394*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_128BPP_X,
395*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_32BPP_Y,
396*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_64BPP_Y,
397*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX7_CCS_128BPP_Y,
398*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX9_CCS_32BPP,
399*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX9_CCS_64BPP,
400*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX9_CCS_128BPP,
401*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX12_CCS_8BPP_Y0,
402*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX12_CCS_16BPP_Y0,
403*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX12_CCS_32BPP_Y0,
404*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX12_CCS_64BPP_Y0,
405*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_GFX12_CCS_128BPP_Y0,
406*61046927SAndroid Build Coastguard Worker 
407*61046927SAndroid Build Coastguard Worker    /* An upper bound on the supported format enumerations */
408*61046927SAndroid Build Coastguard Worker    ISL_NUM_FORMATS,
409*61046927SAndroid Build Coastguard Worker 
410*61046927SAndroid Build Coastguard Worker    /* Hardware doesn't understand this out-of-band value */
411*61046927SAndroid Build Coastguard Worker    ISL_FORMAT_UNSUPPORTED =                             UINT16_MAX,
412*61046927SAndroid Build Coastguard Worker };
413*61046927SAndroid Build Coastguard Worker 
414*61046927SAndroid Build Coastguard Worker /**
415*61046927SAndroid Build Coastguard Worker  * Numerical base type for channels of isl_format.
416*61046927SAndroid Build Coastguard Worker  */
417*61046927SAndroid Build Coastguard Worker enum ENUM_PACKED isl_base_type {
418*61046927SAndroid Build Coastguard Worker    /** Data which takes up space but is ignored */
419*61046927SAndroid Build Coastguard Worker    ISL_VOID,
420*61046927SAndroid Build Coastguard Worker 
421*61046927SAndroid Build Coastguard Worker    /** Data in a "raw" form and cannot be easily interpreted */
422*61046927SAndroid Build Coastguard Worker    ISL_RAW,
423*61046927SAndroid Build Coastguard Worker 
424*61046927SAndroid Build Coastguard Worker    /**
425*61046927SAndroid Build Coastguard Worker     * Unsigned normalized data
426*61046927SAndroid Build Coastguard Worker     *
427*61046927SAndroid Build Coastguard Worker     * Though stored as an integer, the data is interpreted as a floating-point
428*61046927SAndroid Build Coastguard Worker     * number in the range [0, 1] where the conversion from the in-memory
429*61046927SAndroid Build Coastguard Worker     * representation to float is given by :math:`\frac{x}{2^{bits} - 1}`.
430*61046927SAndroid Build Coastguard Worker     */
431*61046927SAndroid Build Coastguard Worker    ISL_UNORM,
432*61046927SAndroid Build Coastguard Worker 
433*61046927SAndroid Build Coastguard Worker    /**
434*61046927SAndroid Build Coastguard Worker     * Signed normalized data
435*61046927SAndroid Build Coastguard Worker     *
436*61046927SAndroid Build Coastguard Worker     * Though stored as an integer, the data is interpreted as a floating-point
437*61046927SAndroid Build Coastguard Worker     * number in the range [-1, 1] where the conversion from the in-memory
438*61046927SAndroid Build Coastguard Worker     * representation to float is given by
439*61046927SAndroid Build Coastguard Worker     * :math:`max\left(\frac{x}{2^{bits - 1} - 1}, -1\right)`.
440*61046927SAndroid Build Coastguard Worker     */
441*61046927SAndroid Build Coastguard Worker    ISL_SNORM,
442*61046927SAndroid Build Coastguard Worker 
443*61046927SAndroid Build Coastguard Worker    /**
444*61046927SAndroid Build Coastguard Worker     * Unsigned floating-point data
445*61046927SAndroid Build Coastguard Worker     *
446*61046927SAndroid Build Coastguard Worker     * Unlike the standard IEEE floating-point representation, unsigned
447*61046927SAndroid Build Coastguard Worker     * floating-point data has no sign bit. This saves a bit of space which is
448*61046927SAndroid Build Coastguard Worker     * important if more than one float is required to represent a color value.
449*61046927SAndroid Build Coastguard Worker     * As with IEEE floats, the high bits are the exponent and the low bits are
450*61046927SAndroid Build Coastguard Worker     * the mantissa.  The available bit sizes for unsigned floats are as
451*61046927SAndroid Build Coastguard Worker     * follows:
452*61046927SAndroid Build Coastguard Worker     *
453*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
454*61046927SAndroid Build Coastguard Worker     * Bits   Mantissa   Exponent
455*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
456*61046927SAndroid Build Coastguard Worker     *  11       6          5
457*61046927SAndroid Build Coastguard Worker     *  10       5          5
458*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
459*61046927SAndroid Build Coastguard Worker     *
460*61046927SAndroid Build Coastguard Worker     * In particular, both unsigned floating-point formats are identical to
461*61046927SAndroid Build Coastguard Worker     * IEEE float16 except that the sign bit and the bottom mantissa bits are
462*61046927SAndroid Build Coastguard Worker     * removed.
463*61046927SAndroid Build Coastguard Worker     */
464*61046927SAndroid Build Coastguard Worker    ISL_UFLOAT,
465*61046927SAndroid Build Coastguard Worker 
466*61046927SAndroid Build Coastguard Worker    /** Signed floating-point data
467*61046927SAndroid Build Coastguard Worker     *
468*61046927SAndroid Build Coastguard Worker     * Signed floating-point data is represented as standard IEEE floats with
469*61046927SAndroid Build Coastguard Worker     * the usual number of mantissa and exponent bits
470*61046927SAndroid Build Coastguard Worker     *
471*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
472*61046927SAndroid Build Coastguard Worker     * Bits   Mantissa   Exponent
473*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
474*61046927SAndroid Build Coastguard Worker     *  64      52         11
475*61046927SAndroid Build Coastguard Worker     *  32      23          8
476*61046927SAndroid Build Coastguard Worker     *  16      10          5
477*61046927SAndroid Build Coastguard Worker     * =====  =========  =========
478*61046927SAndroid Build Coastguard Worker     */
479*61046927SAndroid Build Coastguard Worker    ISL_SFLOAT,
480*61046927SAndroid Build Coastguard Worker 
481*61046927SAndroid Build Coastguard Worker    /**
482*61046927SAndroid Build Coastguard Worker     * Unsigned fixed-point data
483*61046927SAndroid Build Coastguard Worker     *
484*61046927SAndroid Build Coastguard Worker     * This is a 32-bit unsigned integer that is interpreted as a 16.16
485*61046927SAndroid Build Coastguard Worker     * fixed-point value.
486*61046927SAndroid Build Coastguard Worker     */
487*61046927SAndroid Build Coastguard Worker    ISL_UFIXED,
488*61046927SAndroid Build Coastguard Worker 
489*61046927SAndroid Build Coastguard Worker    /**
490*61046927SAndroid Build Coastguard Worker     * Signed fixed-point data
491*61046927SAndroid Build Coastguard Worker     *
492*61046927SAndroid Build Coastguard Worker     * This is a 32-bit signed integer that is interpreted as a 16.16
493*61046927SAndroid Build Coastguard Worker     * fixed-point value.
494*61046927SAndroid Build Coastguard Worker     */
495*61046927SAndroid Build Coastguard Worker    ISL_SFIXED,
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker    /** Unsigned integer data */
498*61046927SAndroid Build Coastguard Worker    ISL_UINT,
499*61046927SAndroid Build Coastguard Worker 
500*61046927SAndroid Build Coastguard Worker    /** Signed integer data */
501*61046927SAndroid Build Coastguard Worker    ISL_SINT,
502*61046927SAndroid Build Coastguard Worker 
503*61046927SAndroid Build Coastguard Worker    /**
504*61046927SAndroid Build Coastguard Worker     * Unsigned scaled data
505*61046927SAndroid Build Coastguard Worker     *
506*61046927SAndroid Build Coastguard Worker     * This is data which is stored as an unsigned integer but interpreted as a
507*61046927SAndroid Build Coastguard Worker     * floating-point value by the hardware.  The re-interpretation is done via
508*61046927SAndroid Build Coastguard Worker     * a simple unsigned integer to float cast.  This is typically used as a
509*61046927SAndroid Build Coastguard Worker     * vertex format.
510*61046927SAndroid Build Coastguard Worker     */
511*61046927SAndroid Build Coastguard Worker    ISL_USCALED,
512*61046927SAndroid Build Coastguard Worker 
513*61046927SAndroid Build Coastguard Worker    /**
514*61046927SAndroid Build Coastguard Worker     * Signed scaled data
515*61046927SAndroid Build Coastguard Worker     *
516*61046927SAndroid Build Coastguard Worker     * This is data which is stored as a signed integer but interpreted as a
517*61046927SAndroid Build Coastguard Worker     * floating-point value by the hardware.  The re-interpretation is done via
518*61046927SAndroid Build Coastguard Worker     * a simple signed integer to float cast.  This is typically used as a
519*61046927SAndroid Build Coastguard Worker     * vertex format.
520*61046927SAndroid Build Coastguard Worker     */
521*61046927SAndroid Build Coastguard Worker    ISL_SSCALED,
522*61046927SAndroid Build Coastguard Worker };
523*61046927SAndroid Build Coastguard Worker 
524*61046927SAndroid Build Coastguard Worker /**
525*61046927SAndroid Build Coastguard Worker  * Colorspace of isl_format.
526*61046927SAndroid Build Coastguard Worker  */
527*61046927SAndroid Build Coastguard Worker enum isl_colorspace {
528*61046927SAndroid Build Coastguard Worker    ISL_COLORSPACE_NONE = 0,
529*61046927SAndroid Build Coastguard Worker    ISL_COLORSPACE_LINEAR,
530*61046927SAndroid Build Coastguard Worker    ISL_COLORSPACE_SRGB,
531*61046927SAndroid Build Coastguard Worker    ISL_COLORSPACE_YUV,
532*61046927SAndroid Build Coastguard Worker };
533*61046927SAndroid Build Coastguard Worker 
534*61046927SAndroid Build Coastguard Worker /**
535*61046927SAndroid Build Coastguard Worker  * Texture compression mode of isl_format.
536*61046927SAndroid Build Coastguard Worker  */
537*61046927SAndroid Build Coastguard Worker enum isl_txc {
538*61046927SAndroid Build Coastguard Worker    ISL_TXC_NONE = 0,
539*61046927SAndroid Build Coastguard Worker    ISL_TXC_DXT1,
540*61046927SAndroid Build Coastguard Worker    ISL_TXC_DXT3,
541*61046927SAndroid Build Coastguard Worker    ISL_TXC_DXT5,
542*61046927SAndroid Build Coastguard Worker    ISL_TXC_FXT1,
543*61046927SAndroid Build Coastguard Worker    ISL_TXC_RGTC1,
544*61046927SAndroid Build Coastguard Worker    ISL_TXC_RGTC2,
545*61046927SAndroid Build Coastguard Worker    ISL_TXC_BPTC,
546*61046927SAndroid Build Coastguard Worker    ISL_TXC_ETC1,
547*61046927SAndroid Build Coastguard Worker    ISL_TXC_ETC2,
548*61046927SAndroid Build Coastguard Worker    ISL_TXC_ASTC,
549*61046927SAndroid Build Coastguard Worker 
550*61046927SAndroid Build Coastguard Worker    /* Used for auxiliary surface formats */
551*61046927SAndroid Build Coastguard Worker    ISL_TXC_HIZ,
552*61046927SAndroid Build Coastguard Worker    ISL_TXC_MCS,
553*61046927SAndroid Build Coastguard Worker    ISL_TXC_CCS,
554*61046927SAndroid Build Coastguard Worker };
555*61046927SAndroid Build Coastguard Worker 
556*61046927SAndroid Build Coastguard Worker /**
557*61046927SAndroid Build Coastguard Worker  * Describes the memory tiling of a surface
558*61046927SAndroid Build Coastguard Worker  *
559*61046927SAndroid Build Coastguard Worker  * This differs from the HW enum values used to represent tiling.  The bits
560*61046927SAndroid Build Coastguard Worker  * used by hardware have varried significantly over the years from the
561*61046927SAndroid Build Coastguard Worker  * "Tile Walk" bit on old pre-Broadwell parts to the "Tile Mode" enum on
562*61046927SAndroid Build Coastguard Worker  * Broadwell to the combination of "Tile Mode" and "Tiled Resource Mode" on
563*61046927SAndroid Build Coastguard Worker  * Skylake. This enum represents them all in a consistent manner and in one
564*61046927SAndroid Build Coastguard Worker  * place.
565*61046927SAndroid Build Coastguard Worker  *
566*61046927SAndroid Build Coastguard Worker  * Note that legacy Y tiling is ISL_TILING_Y0 instead of ISL_TILING_Y, to
567*61046927SAndroid Build Coastguard Worker  * clearly distinguish it from Yf and Ys.
568*61046927SAndroid Build Coastguard Worker  */
569*61046927SAndroid Build Coastguard Worker enum isl_tiling {
570*61046927SAndroid Build Coastguard Worker    /** Linear, or no tiling */
571*61046927SAndroid Build Coastguard Worker    ISL_TILING_LINEAR = 0,
572*61046927SAndroid Build Coastguard Worker    /** W tiling */
573*61046927SAndroid Build Coastguard Worker    ISL_TILING_W,
574*61046927SAndroid Build Coastguard Worker    /** X tiling */
575*61046927SAndroid Build Coastguard Worker    ISL_TILING_X,
576*61046927SAndroid Build Coastguard Worker    /** Legacy Y tiling */
577*61046927SAndroid Build Coastguard Worker    ISL_TILING_Y0,
578*61046927SAndroid Build Coastguard Worker    /** Standard 4K tiling. The 'f' means "four". */
579*61046927SAndroid Build Coastguard Worker    ISL_TILING_SKL_Yf,
580*61046927SAndroid Build Coastguard Worker    /** Standard 64K tiling. The 's' means "sixty-four". */
581*61046927SAndroid Build Coastguard Worker    ISL_TILING_SKL_Ys,
582*61046927SAndroid Build Coastguard Worker    /** Standard 4K tiling. The 'f' means "four". */
583*61046927SAndroid Build Coastguard Worker    ISL_TILING_ICL_Yf,
584*61046927SAndroid Build Coastguard Worker    /** Standard 64K tiling. The 's' means "sixty-four". */
585*61046927SAndroid Build Coastguard Worker    ISL_TILING_ICL_Ys,
586*61046927SAndroid Build Coastguard Worker    /** 4K tiling. */
587*61046927SAndroid Build Coastguard Worker    ISL_TILING_4,
588*61046927SAndroid Build Coastguard Worker    /** 64K tiling.*/
589*61046927SAndroid Build Coastguard Worker    ISL_TILING_64,
590*61046927SAndroid Build Coastguard Worker    /** Xe2 64K tiling.*/
591*61046927SAndroid Build Coastguard Worker    ISL_TILING_64_XE2,
592*61046927SAndroid Build Coastguard Worker    /** Tiling format for HiZ surfaces */
593*61046927SAndroid Build Coastguard Worker    ISL_TILING_HIZ,
594*61046927SAndroid Build Coastguard Worker    /** Tiling format for CCS surfaces */
595*61046927SAndroid Build Coastguard Worker    ISL_TILING_CCS,
596*61046927SAndroid Build Coastguard Worker };
597*61046927SAndroid Build Coastguard Worker 
598*61046927SAndroid Build Coastguard Worker /**
599*61046927SAndroid Build Coastguard Worker  * @defgroup Tiling Flags
600*61046927SAndroid Build Coastguard Worker  * @{
601*61046927SAndroid Build Coastguard Worker  */
602*61046927SAndroid Build Coastguard Worker typedef uint32_t isl_tiling_flags_t;
603*61046927SAndroid Build Coastguard Worker #define ISL_TILING_LINEAR_BIT             (1u << ISL_TILING_LINEAR)
604*61046927SAndroid Build Coastguard Worker #define ISL_TILING_W_BIT                  (1u << ISL_TILING_W)
605*61046927SAndroid Build Coastguard Worker #define ISL_TILING_X_BIT                  (1u << ISL_TILING_X)
606*61046927SAndroid Build Coastguard Worker #define ISL_TILING_Y0_BIT                 (1u << ISL_TILING_Y0)
607*61046927SAndroid Build Coastguard Worker #define ISL_TILING_SKL_Yf_BIT             (1u << ISL_TILING_SKL_Yf)
608*61046927SAndroid Build Coastguard Worker #define ISL_TILING_SKL_Ys_BIT             (1u << ISL_TILING_SKL_Ys)
609*61046927SAndroid Build Coastguard Worker #define ISL_TILING_ICL_Yf_BIT             (1u << ISL_TILING_ICL_Yf)
610*61046927SAndroid Build Coastguard Worker #define ISL_TILING_ICL_Ys_BIT             (1u << ISL_TILING_ICL_Ys)
611*61046927SAndroid Build Coastguard Worker #define ISL_TILING_4_BIT                  (1u << ISL_TILING_4)
612*61046927SAndroid Build Coastguard Worker #define ISL_TILING_64_BIT                 (1u << ISL_TILING_64)
613*61046927SAndroid Build Coastguard Worker #define ISL_TILING_64_XE2_BIT             (1u << ISL_TILING_64_XE2)
614*61046927SAndroid Build Coastguard Worker #define ISL_TILING_HIZ_BIT                (1u << ISL_TILING_HIZ)
615*61046927SAndroid Build Coastguard Worker #define ISL_TILING_CCS_BIT                (1u << ISL_TILING_CCS)
616*61046927SAndroid Build Coastguard Worker #define ISL_TILING_ANY_MASK               (~0u)
617*61046927SAndroid Build Coastguard Worker #define ISL_TILING_NON_LINEAR_MASK        (~ISL_TILING_LINEAR_BIT)
618*61046927SAndroid Build Coastguard Worker 
619*61046927SAndroid Build Coastguard Worker /** Any Y tiling, including legacy Y tiling. */
620*61046927SAndroid Build Coastguard Worker #define ISL_TILING_ANY_Y_MASK             (ISL_TILING_Y0_BIT | \
621*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_SKL_Yf_BIT | \
622*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_SKL_Ys_BIT | \
623*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_ICL_Yf_BIT | \
624*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_ICL_Ys_BIT)
625*61046927SAndroid Build Coastguard Worker 
626*61046927SAndroid Build Coastguard Worker /** The Skylake BSpec refers to Yf and Ys as "standard tiling formats". */
627*61046927SAndroid Build Coastguard Worker #define ISL_TILING_STD_Y_MASK             (ISL_TILING_SKL_Yf_BIT | \
628*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_SKL_Ys_BIT | \
629*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_ICL_Yf_BIT | \
630*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_ICL_Ys_BIT)
631*61046927SAndroid Build Coastguard Worker 
632*61046927SAndroid Build Coastguard Worker /** Any Tiling 64 */
633*61046927SAndroid Build Coastguard Worker #define ISL_TILING_STD_64_MASK            (ISL_TILING_64_BIT | \
634*61046927SAndroid Build Coastguard Worker                                            ISL_TILING_64_XE2_BIT)
635*61046927SAndroid Build Coastguard Worker 
636*61046927SAndroid Build Coastguard Worker /** @} */
637*61046927SAndroid Build Coastguard Worker 
638*61046927SAndroid Build Coastguard Worker /**
639*61046927SAndroid Build Coastguard Worker  * @brief Logical dimension of surface.
640*61046927SAndroid Build Coastguard Worker  *
641*61046927SAndroid Build Coastguard Worker  * Note: There is no dimension for cube map surfaces. ISL interprets cube maps
642*61046927SAndroid Build Coastguard Worker  * as 2D array surfaces.
643*61046927SAndroid Build Coastguard Worker  */
644*61046927SAndroid Build Coastguard Worker enum isl_surf_dim {
645*61046927SAndroid Build Coastguard Worker    ISL_SURF_DIM_1D,
646*61046927SAndroid Build Coastguard Worker    ISL_SURF_DIM_2D,
647*61046927SAndroid Build Coastguard Worker    ISL_SURF_DIM_3D,
648*61046927SAndroid Build Coastguard Worker };
649*61046927SAndroid Build Coastguard Worker 
650*61046927SAndroid Build Coastguard Worker /**
651*61046927SAndroid Build Coastguard Worker  * @brief Physical layout of the surface's dimensions.
652*61046927SAndroid Build Coastguard Worker  */
653*61046927SAndroid Build Coastguard Worker enum isl_dim_layout {
654*61046927SAndroid Build Coastguard Worker    /**
655*61046927SAndroid Build Coastguard Worker     * For details, see the G35 PRM >> Volume 1: Graphics Core >> Section
656*61046927SAndroid Build Coastguard Worker     * 6.17.3: 2D Surfaces.
657*61046927SAndroid Build Coastguard Worker     *
658*61046927SAndroid Build Coastguard Worker     * On many gens, 1D surfaces share the same layout as 2D surfaces.  From
659*61046927SAndroid Build Coastguard Worker     * the G35 PRM >> Volume 1: Graphics Core >> Section 6.17.2: 1D Surfaces:
660*61046927SAndroid Build Coastguard Worker     *
661*61046927SAndroid Build Coastguard Worker     *    One-dimensional surfaces are identical to 2D surfaces with height of
662*61046927SAndroid Build Coastguard Worker     *    one.
663*61046927SAndroid Build Coastguard Worker     */
664*61046927SAndroid Build Coastguard Worker    ISL_DIM_LAYOUT_GFX4_2D,
665*61046927SAndroid Build Coastguard Worker 
666*61046927SAndroid Build Coastguard Worker    /**
667*61046927SAndroid Build Coastguard Worker     * For details, see the G35 PRM >> Volume 1: Graphics Core >> Section
668*61046927SAndroid Build Coastguard Worker     * 6.17.5: 3D Surfaces.
669*61046927SAndroid Build Coastguard Worker     *
670*61046927SAndroid Build Coastguard Worker     * :invariant: isl_surf::phys_level0_sa::array_len == 1
671*61046927SAndroid Build Coastguard Worker     */
672*61046927SAndroid Build Coastguard Worker    ISL_DIM_LAYOUT_GFX4_3D,
673*61046927SAndroid Build Coastguard Worker 
674*61046927SAndroid Build Coastguard Worker    /**
675*61046927SAndroid Build Coastguard Worker     * Special layout used for HiZ and stencil on Sandy Bridge to work around
676*61046927SAndroid Build Coastguard Worker     * the hardware's lack of mipmap support.  On gfx6, HiZ and stencil buffers
677*61046927SAndroid Build Coastguard Worker     * work the same as on gfx7+ except that they don't technically support
678*61046927SAndroid Build Coastguard Worker     * mipmapping.  That does not, however, stop us from doing it.  As far as
679*61046927SAndroid Build Coastguard Worker     * Sandy Bridge hardware is concerned, HiZ and stencil always operates on a
680*61046927SAndroid Build Coastguard Worker     * single miplevel 2D (possibly array) image.  The dimensions of that image
681*61046927SAndroid Build Coastguard Worker     * are NOT minified.
682*61046927SAndroid Build Coastguard Worker     *
683*61046927SAndroid Build Coastguard Worker     * In order to implement HiZ and stencil on Sandy Bridge, we create one
684*61046927SAndroid Build Coastguard Worker     * full-sized 2D (possibly array) image for every LOD with every image
685*61046927SAndroid Build Coastguard Worker     * aligned to a page boundary.  When the surface is used with the stencil
686*61046927SAndroid Build Coastguard Worker     * or HiZ hardware, we manually offset to the image for the given LOD.
687*61046927SAndroid Build Coastguard Worker     *
688*61046927SAndroid Build Coastguard Worker     * As a memory saving measure,  we pretend that the width of each miplevel
689*61046927SAndroid Build Coastguard Worker     * is minified and we place LOD1 and above below LOD0 but horizontally
690*61046927SAndroid Build Coastguard Worker     * adjacent to each other.  When considered as full-sized images, LOD1 and
691*61046927SAndroid Build Coastguard Worker     * above technically overlap.  However, since we only write to part of that
692*61046927SAndroid Build Coastguard Worker     * image, the hardware will never notice the overlap.
693*61046927SAndroid Build Coastguard Worker     *
694*61046927SAndroid Build Coastguard Worker     * This layout looks something like this:
695*61046927SAndroid Build Coastguard Worker     *
696*61046927SAndroid Build Coastguard Worker     *   +---------+
697*61046927SAndroid Build Coastguard Worker     *   |         |
698*61046927SAndroid Build Coastguard Worker     *   |         |
699*61046927SAndroid Build Coastguard Worker     *   +---------+
700*61046927SAndroid Build Coastguard Worker     *   |         |
701*61046927SAndroid Build Coastguard Worker     *   |         |
702*61046927SAndroid Build Coastguard Worker     *   +---------+
703*61046927SAndroid Build Coastguard Worker     *
704*61046927SAndroid Build Coastguard Worker     *   +----+ +-+ .
705*61046927SAndroid Build Coastguard Worker     *   |    | +-+
706*61046927SAndroid Build Coastguard Worker     *   +----+
707*61046927SAndroid Build Coastguard Worker     *
708*61046927SAndroid Build Coastguard Worker     *   +----+ +-+ .
709*61046927SAndroid Build Coastguard Worker     *   |    | +-+
710*61046927SAndroid Build Coastguard Worker     *   +----+
711*61046927SAndroid Build Coastguard Worker     */
712*61046927SAndroid Build Coastguard Worker    ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ,
713*61046927SAndroid Build Coastguard Worker 
714*61046927SAndroid Build Coastguard Worker    /**
715*61046927SAndroid Build Coastguard Worker     * For details, see the Skylake BSpec >> Memory Views >> Common Surface
716*61046927SAndroid Build Coastguard Worker     * Formats >> Surface Layout and Tiling >> » 1D Surfaces.
717*61046927SAndroid Build Coastguard Worker     */
718*61046927SAndroid Build Coastguard Worker    ISL_DIM_LAYOUT_GFX9_1D,
719*61046927SAndroid Build Coastguard Worker };
720*61046927SAndroid Build Coastguard Worker 
721*61046927SAndroid Build Coastguard Worker /**
722*61046927SAndroid Build Coastguard Worker  * Enumerates the different forms of auxiliary surface compression
723*61046927SAndroid Build Coastguard Worker  */
724*61046927SAndroid Build Coastguard Worker enum isl_aux_usage {
725*61046927SAndroid Build Coastguard Worker    /** No Auxiliary surface is used */
726*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_NONE,
727*61046927SAndroid Build Coastguard Worker 
728*61046927SAndroid Build Coastguard Worker    /** Hierarchical depth compression
729*61046927SAndroid Build Coastguard Worker     *
730*61046927SAndroid Build Coastguard Worker     * First introduced on Iron Lake, this compression scheme compresses depth
731*61046927SAndroid Build Coastguard Worker     * surfaces by storing alternate forms of the depth value in a HiZ surface.
732*61046927SAndroid Build Coastguard Worker     * Possible (not all) compressed forms include:
733*61046927SAndroid Build Coastguard Worker     *
734*61046927SAndroid Build Coastguard Worker     *  - An uncompressed "look at the main surface" value
735*61046927SAndroid Build Coastguard Worker     *
736*61046927SAndroid Build Coastguard Worker     *  - A special value indicating that the main surface data should be
737*61046927SAndroid Build Coastguard Worker     *    ignored and considered to contain the clear value.
738*61046927SAndroid Build Coastguard Worker     *
739*61046927SAndroid Build Coastguard Worker     *  - The depth for the entire main-surface block as a plane equation
740*61046927SAndroid Build Coastguard Worker     *
741*61046927SAndroid Build Coastguard Worker     *  - The minimum/maximum depth for the main-surface block
742*61046927SAndroid Build Coastguard Worker     *
743*61046927SAndroid Build Coastguard Worker     * This second one isn't helpful for getting exact depth values but can
744*61046927SAndroid Build Coastguard Worker     * still substantially accelerate depth testing if the specified range is
745*61046927SAndroid Build Coastguard Worker     * sufficiently small.
746*61046927SAndroid Build Coastguard Worker     */
747*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_HIZ,
748*61046927SAndroid Build Coastguard Worker 
749*61046927SAndroid Build Coastguard Worker    /** Multisampled color compression
750*61046927SAndroid Build Coastguard Worker     *
751*61046927SAndroid Build Coastguard Worker     * Introduced on Ivy Bridge, this compression scheme compresses
752*61046927SAndroid Build Coastguard Worker     * multisampled color surfaces by storing a mapping from samples to planes
753*61046927SAndroid Build Coastguard Worker     * in the MCS surface, allowing for de-duplication of identical samples.
754*61046927SAndroid Build Coastguard Worker     * The MCS value of all 1's is reserved to indicate that the pixel contains
755*61046927SAndroid Build Coastguard Worker     * the clear color. Exact details about the data stored in the MCS and how
756*61046927SAndroid Build Coastguard Worker     * it maps samples to slices is documented in the PRMs.
757*61046927SAndroid Build Coastguard Worker     *
758*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` > 1
759*61046927SAndroid Build Coastguard Worker     */
760*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_MCS,
761*61046927SAndroid Build Coastguard Worker 
762*61046927SAndroid Build Coastguard Worker    /** Single-sampled fast-clear-only color compression
763*61046927SAndroid Build Coastguard Worker     *
764*61046927SAndroid Build Coastguard Worker     * Introduced on Ivy Bridge, this compression scheme compresses
765*61046927SAndroid Build Coastguard Worker     * single-sampled color surfaces by storing a bit for each cache line pair
766*61046927SAndroid Build Coastguard Worker     * in the main surface in the CCS which indicates that the corresponding
767*61046927SAndroid Build Coastguard Worker     * pair of cache lines in the main surface only contains the clear color.
768*61046927SAndroid Build Coastguard Worker     * On Skylake, this is increased to two bits per cache line pair with 0x0
769*61046927SAndroid Build Coastguard Worker     * meaning resolved and 0x3 meaning clear.
770*61046927SAndroid Build Coastguard Worker     *
771*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a color surface
772*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1
773*61046927SAndroid Build Coastguard Worker     */
774*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_CCS_D,
775*61046927SAndroid Build Coastguard Worker 
776*61046927SAndroid Build Coastguard Worker    /** Single-sample lossless color compression
777*61046927SAndroid Build Coastguard Worker     *
778*61046927SAndroid Build Coastguard Worker     * Introduced on Skylake, this compression scheme compresses single-sampled
779*61046927SAndroid Build Coastguard Worker     * color surfaces by storing a 2-bit value for each cache line pair in the
780*61046927SAndroid Build Coastguard Worker     * main surface which says how the corresponding pair of cache lines in the
781*61046927SAndroid Build Coastguard Worker     * main surface are to be interpreted.  Valid CCS values include:
782*61046927SAndroid Build Coastguard Worker     *
783*61046927SAndroid Build Coastguard Worker     *  - ``0x0``: Indicates that the corresponding pair of cache lines in the
784*61046927SAndroid Build Coastguard Worker     *    main surface contain valid color data
785*61046927SAndroid Build Coastguard Worker     *
786*61046927SAndroid Build Coastguard Worker     *  - ``0x1``: Indicates that the corresponding pair of cache lines in the
787*61046927SAndroid Build Coastguard Worker     *    main surface contain compressed color data.  Typically, the
788*61046927SAndroid Build Coastguard Worker     *    compressed data fits in one of the two cache lines.
789*61046927SAndroid Build Coastguard Worker     *
790*61046927SAndroid Build Coastguard Worker     *  - ``0x3``: Indicates that the corresponding pair of cache lines in the
791*61046927SAndroid Build Coastguard Worker     *    main surface should be ignored.  Those cache lines should be
792*61046927SAndroid Build Coastguard Worker     *    considered to contain the clear color.
793*61046927SAndroid Build Coastguard Worker     *
794*61046927SAndroid Build Coastguard Worker     * Starting with Tigerlake, each CCS value is 4 bits per cache line pair in
795*61046927SAndroid Build Coastguard Worker     * the main surface.
796*61046927SAndroid Build Coastguard Worker     *
797*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a color surface
798*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1
799*61046927SAndroid Build Coastguard Worker     */
800*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_CCS_E,
801*61046927SAndroid Build Coastguard Worker 
802*61046927SAndroid Build Coastguard Worker    /** Single-sample lossless color compression with fast clear optimization
803*61046927SAndroid Build Coastguard Worker     *
804*61046927SAndroid Build Coastguard Worker     * Introduced on Tigerlake, this is identical to ISL_AUX_USAGE_CCS_E except
805*61046927SAndroid Build Coastguard Worker     * it also encodes a feature about regular render writes possibly
806*61046927SAndroid Build Coastguard Worker     * fast-clearing blocks in the surface. In the Alchemist docs, the name of
807*61046927SAndroid Build Coastguard Worker     * the feature is easier to find. In the 3DSTATE_3D_MODE packet, it is
808*61046927SAndroid Build Coastguard Worker     * referred to as "Fast Clear Optimization (FCV)".
809*61046927SAndroid Build Coastguard Worker     *
810*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a color surface
811*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1
812*61046927SAndroid Build Coastguard Worker     */
813*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_FCV_CCS_E,
814*61046927SAndroid Build Coastguard Worker 
815*61046927SAndroid Build Coastguard Worker    /** Media color compression
816*61046927SAndroid Build Coastguard Worker     *
817*61046927SAndroid Build Coastguard Worker     * Used by the media engine on Tigerlake and above.  This compression form
818*61046927SAndroid Build Coastguard Worker     * is typically not produced by 3D drivers but they need to be able to
819*61046927SAndroid Build Coastguard Worker     * consume it in order to get end-to-end compression when the image comes
820*61046927SAndroid Build Coastguard Worker     * from media decode.
821*61046927SAndroid Build Coastguard Worker     *
822*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a color surface
823*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1
824*61046927SAndroid Build Coastguard Worker     */
825*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_MC,
826*61046927SAndroid Build Coastguard Worker 
827*61046927SAndroid Build Coastguard Worker    /** Combined HiZ+CCS in write-through mode
828*61046927SAndroid Build Coastguard Worker     *
829*61046927SAndroid Build Coastguard Worker     * In this mode, introduced on Tigerlake, the HiZ and CCS surfaces act as a
830*61046927SAndroid Build Coastguard Worker     * single fused compression surface where resolves (but not ambiguates)
831*61046927SAndroid Build Coastguard Worker     * operate on both surfaces at the same time.  In this mode, the HiZ
832*61046927SAndroid Build Coastguard Worker     * surface operates in write-through mode where it is only used for
833*61046927SAndroid Build Coastguard Worker     * accelerating depth testing and not for actual compression.  The
834*61046927SAndroid Build Coastguard Worker     * CCS-compressed surface contains valid data at all times.
835*61046927SAndroid Build Coastguard Worker     *
836*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a color surface
837*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1 for GFX 12, GFX 20 can
838*61046927SAndroid Build Coastguard Worker     *             be multisampled
839*61046927SAndroid Build Coastguard Worker     */
840*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_HIZ_CCS_WT,
841*61046927SAndroid Build Coastguard Worker 
842*61046927SAndroid Build Coastguard Worker    /** Combined HiZ+CCS without write-through
843*61046927SAndroid Build Coastguard Worker     *
844*61046927SAndroid Build Coastguard Worker     * In this mode, introduced on Tigerlake, the HiZ and CCS surfaces act as a
845*61046927SAndroid Build Coastguard Worker     * single fused compression surface where resolves (but not ambiguates)
846*61046927SAndroid Build Coastguard Worker     * operate on both surfaces at the same time.  In this mode, full HiZ
847*61046927SAndroid Build Coastguard Worker     * compression is enabled and the CCS-compressed main surface may not
848*61046927SAndroid Build Coastguard Worker     * contain valid data.  The only way to read the surface outside of the
849*61046927SAndroid Build Coastguard Worker     * depth hardware is to do a full resolve which resolves both HiZ and CCS
850*61046927SAndroid Build Coastguard Worker     * so the surface is in the pass-through state.
851*61046927SAndroid Build Coastguard Worker     *
852*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a depth surface
853*61046927SAndroid Build Coastguard Worker     */
854*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_HIZ_CCS,
855*61046927SAndroid Build Coastguard Worker 
856*61046927SAndroid Build Coastguard Worker    /** Combined MCS+CCS without write-through
857*61046927SAndroid Build Coastguard Worker     *
858*61046927SAndroid Build Coastguard Worker     * In this mode, introduced on Tigerlake, we have fused MCS+CCS compression
859*61046927SAndroid Build Coastguard Worker     * where the MCS is used for fast-clears and "identical samples"
860*61046927SAndroid Build Coastguard Worker     * compression just like on Gfx7-11 but each plane is then CCS compressed.
861*61046927SAndroid Build Coastguard Worker     *
862*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a depth surface
863*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` > 1
864*61046927SAndroid Build Coastguard Worker     */
865*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_MCS_CCS,
866*61046927SAndroid Build Coastguard Worker 
867*61046927SAndroid Build Coastguard Worker    /** Stencil compression
868*61046927SAndroid Build Coastguard Worker     *
869*61046927SAndroid Build Coastguard Worker     * Introduced on Tigerlake, this is similar to CCS_E only used to compress
870*61046927SAndroid Build Coastguard Worker     * stencil surfaces.
871*61046927SAndroid Build Coastguard Worker     *
872*61046927SAndroid Build Coastguard Worker     * :invariant: The surface is a stencil surface
873*61046927SAndroid Build Coastguard Worker     * :invariant: :c:member:`isl_surf.samples` == 1
874*61046927SAndroid Build Coastguard Worker     */
875*61046927SAndroid Build Coastguard Worker    ISL_AUX_USAGE_STC_CCS,
876*61046927SAndroid Build Coastguard Worker };
877*61046927SAndroid Build Coastguard Worker 
878*61046927SAndroid Build Coastguard Worker /**
879*61046927SAndroid Build Coastguard Worker  * Enum for keeping track of the state an auxiliary compressed surface.
880*61046927SAndroid Build Coastguard Worker  *
881*61046927SAndroid Build Coastguard Worker  * For any given auxiliary surface compression format (HiZ, CCS, or MCS), any
882*61046927SAndroid Build Coastguard Worker  * given slice (lod + array layer) can be in one of the seven states described
883*61046927SAndroid Build Coastguard Worker  * by this enum. Drawing with or without aux enabled may implicitly cause the
884*61046927SAndroid Build Coastguard Worker  * surface to transition between these states.  There are also four types of
885*61046927SAndroid Build Coastguard Worker  * auxiliary compression operations which cause an explicit transition which
886*61046927SAndroid Build Coastguard Worker  * are described by the isl_aux_op enum below.
887*61046927SAndroid Build Coastguard Worker  *
888*61046927SAndroid Build Coastguard Worker  * Not all operations are valid or useful in all states.  The diagram below
889*61046927SAndroid Build Coastguard Worker  * contains a complete description of the states and all valid and useful
890*61046927SAndroid Build Coastguard Worker  * transitions except clear.
891*61046927SAndroid Build Coastguard Worker  *
892*61046927SAndroid Build Coastguard Worker  * ::
893*61046927SAndroid Build Coastguard Worker  *
894*61046927SAndroid Build Coastguard Worker  *     Draw w/ Aux
895*61046927SAndroid Build Coastguard Worker  *     +----------+
896*61046927SAndroid Build Coastguard Worker  *     |          |
897*61046927SAndroid Build Coastguard Worker  *     |       +-------------+    Draw w/ Aux     +-------------+
898*61046927SAndroid Build Coastguard Worker  *     +------>| Compressed  |<-------------------|    Clear    |
899*61046927SAndroid Build Coastguard Worker  *             |  w/ Clear   |----->----+         |             |
900*61046927SAndroid Build Coastguard Worker  *             +-------------+          |         +-------------+
901*61046927SAndroid Build Coastguard Worker  *                    |  /|\            |            |   |
902*61046927SAndroid Build Coastguard Worker  *                    |   |             |            |   |
903*61046927SAndroid Build Coastguard Worker  *                    |   |             +------<-----+   |  Draw w/
904*61046927SAndroid Build Coastguard Worker  *                    |   |             |                | Clear Only
905*61046927SAndroid Build Coastguard Worker  *                    |   |      Full   |                |   +----------+
906*61046927SAndroid Build Coastguard Worker  *            Partial |   |     Resolve |               \|/  |          |
907*61046927SAndroid Build Coastguard Worker  *            Resolve |   |             |         +-------------+       |
908*61046927SAndroid Build Coastguard Worker  *                    |   |             |         |   Partial   |<------+
909*61046927SAndroid Build Coastguard Worker  *                    |   |             |         |    Clear    |<----------+
910*61046927SAndroid Build Coastguard Worker  *                    |   |             |         +-------------+           |
911*61046927SAndroid Build Coastguard Worker  *                    |   |             |                |                  |
912*61046927SAndroid Build Coastguard Worker  *                    |   |             +------>---------+  Full            |
913*61046927SAndroid Build Coastguard Worker  *                    |   |                              | Resolve          |
914*61046927SAndroid Build Coastguard Worker  *     Draw w/ aux    |   |   Partial Fast Clear         |                  |
915*61046927SAndroid Build Coastguard Worker  *     +----------+   |   +--------------------------+   |                  |
916*61046927SAndroid Build Coastguard Worker  *     |          |  \|/                             |  \|/                 |
917*61046927SAndroid Build Coastguard Worker  *     |       +-------------+    Full Resolve    +-------------+           |
918*61046927SAndroid Build Coastguard Worker  *     +------>| Compressed  |------------------->|  Resolved   |           |
919*61046927SAndroid Build Coastguard Worker  *             |  w/o Clear  |<-------------------|             |           |
920*61046927SAndroid Build Coastguard Worker  *             +-------------+    Draw w/ Aux     +-------------+           |
921*61046927SAndroid Build Coastguard Worker  *                   /|\                             |   |                  |
922*61046927SAndroid Build Coastguard Worker  *                    |  Draw                        |   |  Draw            |
923*61046927SAndroid Build Coastguard Worker  *                    | w/ Aux                       |   | w/o Aux          |
924*61046927SAndroid Build Coastguard Worker  *                    |            Ambiguate         |   |                  |
925*61046927SAndroid Build Coastguard Worker  *                    |   +--------------------------+   |                  |
926*61046927SAndroid Build Coastguard Worker  *     Draw w/o Aux   |   |                              |   Draw w/o Aux   |
927*61046927SAndroid Build Coastguard Worker  *     +----------+   |   |                              |   +----------+   |
928*61046927SAndroid Build Coastguard Worker  *     |          |   |  \|/                            \|/  |          |   |
929*61046927SAndroid Build Coastguard Worker  *     |       +-------------+     Ambiguate      +-------------+       |   |
930*61046927SAndroid Build Coastguard Worker  *     +------>|    Pass-    |<-------------------|     Aux     |<------+   |
931*61046927SAndroid Build Coastguard Worker  *     +------>|   through   |                    |   Invalid   |           |
932*61046927SAndroid Build Coastguard Worker  *     |       +-------------+                    +-------------+           |
933*61046927SAndroid Build Coastguard Worker  *     |          |   |                                                     |
934*61046927SAndroid Build Coastguard Worker  *     +----------+   +-----------------------------------------------------+
935*61046927SAndroid Build Coastguard Worker  *       Draw w/                       Partial Fast Clear
936*61046927SAndroid Build Coastguard Worker  *      Clear Only
937*61046927SAndroid Build Coastguard Worker  *
938*61046927SAndroid Build Coastguard Worker  *
939*61046927SAndroid Build Coastguard Worker  * While the above general theory applies to all forms of auxiliary
940*61046927SAndroid Build Coastguard Worker  * compression on Intel hardware, not all states and operations are available
941*61046927SAndroid Build Coastguard Worker  * on all compression types.  However, each of the auxiliary states and
942*61046927SAndroid Build Coastguard Worker  * operations can be fairly easily mapped onto the above diagram:
943*61046927SAndroid Build Coastguard Worker  *
944*61046927SAndroid Build Coastguard Worker  * **HiZ:** Hierarchical depth compression is capable of being in any of
945*61046927SAndroid Build Coastguard Worker  * the states above.  Hardware provides three HiZ operations: "Depth
946*61046927SAndroid Build Coastguard Worker  * Clear", "Depth Resolve", and "HiZ Resolve" which map to "Fast Clear",
947*61046927SAndroid Build Coastguard Worker  * "Full Resolve", and "Ambiguate" respectively.  The hardware provides no
948*61046927SAndroid Build Coastguard Worker  * HiZ partial resolve operation so the only way to get into the
949*61046927SAndroid Build Coastguard Worker  * "Compressed w/o Clear" state is to render with HiZ when the surface is
950*61046927SAndroid Build Coastguard Worker  * in the resolved or pass-through states.
951*61046927SAndroid Build Coastguard Worker  *
952*61046927SAndroid Build Coastguard Worker  * **MCS:** Multisample compression is technically capable of being in any of
953*61046927SAndroid Build Coastguard Worker  * the states above except that most of them aren't useful.  Both the render
954*61046927SAndroid Build Coastguard Worker  * engine and the sampler support MCS compression and, apart from clear color,
955*61046927SAndroid Build Coastguard Worker  * MCS is format-unaware so we leave the surface compressed 100% of the time.
956*61046927SAndroid Build Coastguard Worker  * The hardware provides no MCS operations.
957*61046927SAndroid Build Coastguard Worker  *
958*61046927SAndroid Build Coastguard Worker  * **CCS_D:** Single-sample fast-clears (also called CCS_D in ISL) are one of
959*61046927SAndroid Build Coastguard Worker  * the simplest forms of compression since they don't do anything beyond clear
960*61046927SAndroid Build Coastguard Worker  * color tracking.  They really only support three of the six states: Clear,
961*61046927SAndroid Build Coastguard Worker  * Partial Clear, and Pass-through.  The only CCS_D operation is "Resolve"
962*61046927SAndroid Build Coastguard Worker  * which maps to a full resolve followed by an ambiguate.
963*61046927SAndroid Build Coastguard Worker  *
964*61046927SAndroid Build Coastguard Worker  * **CCS_E:** Single-sample render target compression (also called CCS_E in
965*61046927SAndroid Build Coastguard Worker  * ISL) is capable of being in almost all of the above states.  THe only
966*61046927SAndroid Build Coastguard Worker  * exception is that it does not have separate resolved and pass- through
967*61046927SAndroid Build Coastguard Worker  * states.  Instead, the CCS_E full resolve operation does both a resolve and
968*61046927SAndroid Build Coastguard Worker  * an ambiguate so it goes directly into the pass-through state.  CCS_E also
969*61046927SAndroid Build Coastguard Worker  * provides fast clear and partial resolve operations which work as described
970*61046927SAndroid Build Coastguard Worker  * above.
971*61046927SAndroid Build Coastguard Worker  *
972*61046927SAndroid Build Coastguard Worker  * .. note::
973*61046927SAndroid Build Coastguard Worker  *
974*61046927SAndroid Build Coastguard Worker  *   The state machine above isn't quite correct for CCS on TGL.  There is a
975*61046927SAndroid Build Coastguard Worker  *   HW bug (or feature, depending on who you ask) which can cause blocks to
976*61046927SAndroid Build Coastguard Worker  *   enter the fast-clear state as a side-effect of a regular draw call.  This
977*61046927SAndroid Build Coastguard Worker  *   means that a draw in the resolved or compressed without clear states
978*61046927SAndroid Build Coastguard Worker  *   takes you to the compressed with clear state, not the compressed without
979*61046927SAndroid Build Coastguard Worker  *   clear state.
980*61046927SAndroid Build Coastguard Worker  */
981*61046927SAndroid Build Coastguard Worker enum isl_aux_state {
982*61046927SAndroid Build Coastguard Worker #ifdef IN_UNIT_TEST
983*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_ASSERT,
984*61046927SAndroid Build Coastguard Worker #endif
985*61046927SAndroid Build Coastguard Worker    /** Clear
986*61046927SAndroid Build Coastguard Worker     *
987*61046927SAndroid Build Coastguard Worker     * In this state, each block in the auxiliary surface contains a magic
988*61046927SAndroid Build Coastguard Worker     * value that indicates that the block is in the clear state.  If a block
989*61046927SAndroid Build Coastguard Worker     * is in the clear state, its values in the primary surface are ignored
990*61046927SAndroid Build Coastguard Worker     * and the color of the samples in the block is taken either the
991*61046927SAndroid Build Coastguard Worker     * RENDER_SURFACE_STATE packet for color or 3DSTATE_CLEAR_PARAMS for depth.
992*61046927SAndroid Build Coastguard Worker     * Since neither the primary surface nor the auxiliary surface contains the
993*61046927SAndroid Build Coastguard Worker     * clear value, the surface can be cleared to a different color by simply
994*61046927SAndroid Build Coastguard Worker     * changing the clear color without modifying either surface.
995*61046927SAndroid Build Coastguard Worker     */
996*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_CLEAR,
997*61046927SAndroid Build Coastguard Worker 
998*61046927SAndroid Build Coastguard Worker    /** Partial Clear
999*61046927SAndroid Build Coastguard Worker     *
1000*61046927SAndroid Build Coastguard Worker     * In this state, each block in the auxiliary surface contains either the
1001*61046927SAndroid Build Coastguard Worker     * magic clear or pass-through value.  See Clear and Pass-through for more
1002*61046927SAndroid Build Coastguard Worker     * details.
1003*61046927SAndroid Build Coastguard Worker     */
1004*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_PARTIAL_CLEAR,
1005*61046927SAndroid Build Coastguard Worker 
1006*61046927SAndroid Build Coastguard Worker    /** Compressed with clear color
1007*61046927SAndroid Build Coastguard Worker     *
1008*61046927SAndroid Build Coastguard Worker     * In this state, neither the auxiliary surface nor the primary surface has
1009*61046927SAndroid Build Coastguard Worker     * a complete representation of the data. Instead, both surfaces must be
1010*61046927SAndroid Build Coastguard Worker     * used together or else rendering corruption may occur.  Depending on the
1011*61046927SAndroid Build Coastguard Worker     * auxiliary compression format and the data, any given block in the
1012*61046927SAndroid Build Coastguard Worker     * primary surface may contain all, some, or none of the data required to
1013*61046927SAndroid Build Coastguard Worker     * reconstruct the actual sample values.  Blocks may also be in the clear
1014*61046927SAndroid Build Coastguard Worker     * state (see Clear) and have their value taken from outside the surface.
1015*61046927SAndroid Build Coastguard Worker     */
1016*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_COMPRESSED_CLEAR,
1017*61046927SAndroid Build Coastguard Worker 
1018*61046927SAndroid Build Coastguard Worker    /** Compressed without clear color
1019*61046927SAndroid Build Coastguard Worker     *
1020*61046927SAndroid Build Coastguard Worker     * This state is identical to the state above except that no blocks are in
1021*61046927SAndroid Build Coastguard Worker     * the clear state.  In this state, all of the data required to reconstruct
1022*61046927SAndroid Build Coastguard Worker     * the final sample values is contained in the auxiliary and primary
1023*61046927SAndroid Build Coastguard Worker     * surface and the clear value is not considered.
1024*61046927SAndroid Build Coastguard Worker     */
1025*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
1026*61046927SAndroid Build Coastguard Worker 
1027*61046927SAndroid Build Coastguard Worker    /** Resolved
1028*61046927SAndroid Build Coastguard Worker     *
1029*61046927SAndroid Build Coastguard Worker     * In this state, the primary surface contains 100% of the data.  The
1030*61046927SAndroid Build Coastguard Worker     * auxiliary surface is also valid so the surface can be validly used with
1031*61046927SAndroid Build Coastguard Worker     * or without aux enabled.  The auxiliary surface may, however, contain
1032*61046927SAndroid Build Coastguard Worker     * non-trivial data and any update to the primary surface with aux disabled
1033*61046927SAndroid Build Coastguard Worker     * will cause the two to get out of sync.
1034*61046927SAndroid Build Coastguard Worker     */
1035*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_RESOLVED,
1036*61046927SAndroid Build Coastguard Worker 
1037*61046927SAndroid Build Coastguard Worker    /** Pass-through
1038*61046927SAndroid Build Coastguard Worker     *
1039*61046927SAndroid Build Coastguard Worker     * In this state, the primary surface contains 100% of the data and every
1040*61046927SAndroid Build Coastguard Worker     * block in the auxiliary surface contains a magic value which indicates
1041*61046927SAndroid Build Coastguard Worker     * that the auxiliary surface should be ignored and only the primary
1042*61046927SAndroid Build Coastguard Worker     * surface should be considered.  In this mode, the primary surface can
1043*61046927SAndroid Build Coastguard Worker     * safely be written with ISL_AUX_USAGE_NONE or by something that ignores
1044*61046927SAndroid Build Coastguard Worker     * compression such as the blit/copy engine or a CPU map and it will stay
1045*61046927SAndroid Build Coastguard Worker     * in the pass-through state.  Writing to a surface in pass-through mode
1046*61046927SAndroid Build Coastguard Worker     * with aux enabled may cause the auxiliary to be updated to contain
1047*61046927SAndroid Build Coastguard Worker     * non-trivial data and it will no longer be in the pass-through state.
1048*61046927SAndroid Build Coastguard Worker     * Likely, it will end up compressed, with or without clear color.
1049*61046927SAndroid Build Coastguard Worker     */
1050*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_PASS_THROUGH,
1051*61046927SAndroid Build Coastguard Worker 
1052*61046927SAndroid Build Coastguard Worker    /** Aux Invalid
1053*61046927SAndroid Build Coastguard Worker     *
1054*61046927SAndroid Build Coastguard Worker     * In this state, the primary surface contains 100% of the data and the
1055*61046927SAndroid Build Coastguard Worker     * auxiliary surface is completely bogus.  Any attempt to use the auxiliary
1056*61046927SAndroid Build Coastguard Worker     * surface is liable to result in rendering corruption.  The only thing
1057*61046927SAndroid Build Coastguard Worker     * that one can do to re-enable aux once this state is reached is to use an
1058*61046927SAndroid Build Coastguard Worker     * ambiguate pass to transition into the pass-through state.
1059*61046927SAndroid Build Coastguard Worker     */
1060*61046927SAndroid Build Coastguard Worker    ISL_AUX_STATE_AUX_INVALID,
1061*61046927SAndroid Build Coastguard Worker };
1062*61046927SAndroid Build Coastguard Worker 
1063*61046927SAndroid Build Coastguard Worker /** Enum describing explicit aux transition operations
1064*61046927SAndroid Build Coastguard Worker  *
1065*61046927SAndroid Build Coastguard Worker  * These operations are used to transition from one isl_aux_state to another.
1066*61046927SAndroid Build Coastguard Worker  * Even though a draw does transition the state machine, it's not included in
1067*61046927SAndroid Build Coastguard Worker  * this enum as it's something of a special case.
1068*61046927SAndroid Build Coastguard Worker  */
1069*61046927SAndroid Build Coastguard Worker enum isl_aux_op {
1070*61046927SAndroid Build Coastguard Worker #ifdef IN_UNIT_TEST
1071*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_ASSERT,
1072*61046927SAndroid Build Coastguard Worker #endif
1073*61046927SAndroid Build Coastguard Worker 
1074*61046927SAndroid Build Coastguard Worker    /** Do nothing */
1075*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_NONE,
1076*61046927SAndroid Build Coastguard Worker 
1077*61046927SAndroid Build Coastguard Worker    /** Fast Clear
1078*61046927SAndroid Build Coastguard Worker     *
1079*61046927SAndroid Build Coastguard Worker     * This operation writes the magic "clear" value to the auxiliary surface.
1080*61046927SAndroid Build Coastguard Worker     * This operation will safely transition any slice of a surface from any
1081*61046927SAndroid Build Coastguard Worker     * state to the clear state so long as the entire slice is fast cleared at
1082*61046927SAndroid Build Coastguard Worker     * once.  A fast clear that only covers part of a slice of a surface is
1083*61046927SAndroid Build Coastguard Worker     * called a partial fast clear.
1084*61046927SAndroid Build Coastguard Worker     */
1085*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_FAST_CLEAR,
1086*61046927SAndroid Build Coastguard Worker 
1087*61046927SAndroid Build Coastguard Worker    /** Full Resolve
1088*61046927SAndroid Build Coastguard Worker     *
1089*61046927SAndroid Build Coastguard Worker     * This operation combines the auxiliary surface data with the primary
1090*61046927SAndroid Build Coastguard Worker     * surface data and writes the result to the primary.  For HiZ, the docs
1091*61046927SAndroid Build Coastguard Worker     * call this a depth resolve.  For CCS, the hardware full resolve operation
1092*61046927SAndroid Build Coastguard Worker     * does both a full resolve and an ambiguate so it actually takes you all
1093*61046927SAndroid Build Coastguard Worker     * the way to the pass-through state.
1094*61046927SAndroid Build Coastguard Worker     */
1095*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_FULL_RESOLVE,
1096*61046927SAndroid Build Coastguard Worker 
1097*61046927SAndroid Build Coastguard Worker    /** Partial Resolve
1098*61046927SAndroid Build Coastguard Worker     *
1099*61046927SAndroid Build Coastguard Worker     * This operation considers blocks which are in the "clear" state and
1100*61046927SAndroid Build Coastguard Worker     * writes the clear value directly into the primary or auxiliary surface.
1101*61046927SAndroid Build Coastguard Worker     * Once this operation completes, the surface is still compressed but no
1102*61046927SAndroid Build Coastguard Worker     * longer references the clear color.  This operation is only available
1103*61046927SAndroid Build Coastguard Worker     * for CCS_E.
1104*61046927SAndroid Build Coastguard Worker     */
1105*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_PARTIAL_RESOLVE,
1106*61046927SAndroid Build Coastguard Worker 
1107*61046927SAndroid Build Coastguard Worker    /** Ambiguate
1108*61046927SAndroid Build Coastguard Worker     *
1109*61046927SAndroid Build Coastguard Worker     * This operation throws away the current auxiliary data and replaces it
1110*61046927SAndroid Build Coastguard Worker     * with the magic pass-through value.  If an ambiguate operation is
1111*61046927SAndroid Build Coastguard Worker     * performed when the primary surface does not contain 100% of the data,
1112*61046927SAndroid Build Coastguard Worker     * data will be lost.  This operation is only implemented in hardware for
1113*61046927SAndroid Build Coastguard Worker     * depth where it is called a HiZ resolve.
1114*61046927SAndroid Build Coastguard Worker     */
1115*61046927SAndroid Build Coastguard Worker    ISL_AUX_OP_AMBIGUATE,
1116*61046927SAndroid Build Coastguard Worker };
1117*61046927SAndroid Build Coastguard Worker 
1118*61046927SAndroid Build Coastguard Worker /* TODO(chadv): Explain */
1119*61046927SAndroid Build Coastguard Worker enum isl_array_pitch_span {
1120*61046927SAndroid Build Coastguard Worker    ISL_ARRAY_PITCH_SPAN_FULL,
1121*61046927SAndroid Build Coastguard Worker    ISL_ARRAY_PITCH_SPAN_COMPACT,
1122*61046927SAndroid Build Coastguard Worker };
1123*61046927SAndroid Build Coastguard Worker 
1124*61046927SAndroid Build Coastguard Worker /**
1125*61046927SAndroid Build Coastguard Worker  * @defgroup Surface Usage
1126*61046927SAndroid Build Coastguard Worker  * @{
1127*61046927SAndroid Build Coastguard Worker  */
1128*61046927SAndroid Build Coastguard Worker typedef uint64_t isl_surf_usage_flags_t;
1129*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_RENDER_TARGET_BIT       (1u << 0)
1130*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_DEPTH_BIT               (1u << 1)
1131*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_STENCIL_BIT             (1u << 2)
1132*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_TEXTURE_BIT             (1u << 3)
1133*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_CUBE_BIT                (1u << 4)
1134*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_DISABLE_AUX_BIT         (1u << 5)
1135*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_DISPLAY_BIT             (1u << 6)
1136*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_STORAGE_BIT             (1u << 7)
1137*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_HIZ_BIT                 (1u << 8)
1138*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_MCS_BIT                 (1u << 9)
1139*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_CCS_BIT                 (1u << 10)
1140*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_VERTEX_BUFFER_BIT       (1u << 11)
1141*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_INDEX_BUFFER_BIT        (1u << 12)
1142*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_CONSTANT_BUFFER_BIT     (1u << 13)
1143*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_STAGING_BIT             (1u << 14)
1144*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_CPB_BIT                 (1u << 15)
1145*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_PROTECTED_BIT           (1u << 16)
1146*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_VIDEO_DECODE_BIT        (1u << 17)
1147*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_STREAM_OUT_BIT          (1u << 18)
1148*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_2D_3D_COMPATIBLE_BIT    (1u << 19)
1149*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_SPARSE_BIT              (1u << 20)
1150*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_NO_AUX_TT_ALIGNMENT_BIT (1u << 21)
1151*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_BLITTER_DST_BIT         (1u << 22)
1152*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_BLITTER_SRC_BIT         (1u << 23)
1153*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_MULTI_ENGINE_SEQ_BIT    (1u << 24)
1154*61046927SAndroid Build Coastguard Worker #define ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT    (1u << 25)
1155*61046927SAndroid Build Coastguard Worker /** @} */
1156*61046927SAndroid Build Coastguard Worker 
1157*61046927SAndroid Build Coastguard Worker /**
1158*61046927SAndroid Build Coastguard Worker  * @defgroup Channel Mask
1159*61046927SAndroid Build Coastguard Worker  *
1160*61046927SAndroid Build Coastguard Worker  * These #define values are chosen to match the values of
1161*61046927SAndroid Build Coastguard Worker  * RENDER_SURFACE_STATE::Color Buffer Component Write Disables
1162*61046927SAndroid Build Coastguard Worker  *
1163*61046927SAndroid Build Coastguard Worker  * @{
1164*61046927SAndroid Build Coastguard Worker  */
1165*61046927SAndroid Build Coastguard Worker typedef uint8_t isl_channel_mask_t;
1166*61046927SAndroid Build Coastguard Worker #define ISL_CHANNEL_BLUE_BIT  (1 << 0)
1167*61046927SAndroid Build Coastguard Worker #define ISL_CHANNEL_GREEN_BIT (1 << 1)
1168*61046927SAndroid Build Coastguard Worker #define ISL_CHANNEL_RED_BIT   (1 << 2)
1169*61046927SAndroid Build Coastguard Worker #define ISL_CHANNEL_ALPHA_BIT (1 << 3)
1170*61046927SAndroid Build Coastguard Worker /** @} */
1171*61046927SAndroid Build Coastguard Worker 
1172*61046927SAndroid Build Coastguard Worker /**
1173*61046927SAndroid Build Coastguard Worker  * @brief A channel select (also known as texture swizzle) value
1174*61046927SAndroid Build Coastguard Worker  */
1175*61046927SAndroid Build Coastguard Worker enum ENUM_PACKED isl_channel_select {
1176*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_ZERO = 0,
1177*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_ONE = 1,
1178*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_RED = 4,
1179*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_GREEN = 5,
1180*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_BLUE = 6,
1181*61046927SAndroid Build Coastguard Worker    ISL_CHANNEL_SELECT_ALPHA = 7,
1182*61046927SAndroid Build Coastguard Worker };
1183*61046927SAndroid Build Coastguard Worker 
1184*61046927SAndroid Build Coastguard Worker /**
1185*61046927SAndroid Build Coastguard Worker  * Identical to VkSampleCountFlagBits.
1186*61046927SAndroid Build Coastguard Worker  */
1187*61046927SAndroid Build Coastguard Worker enum isl_sample_count {
1188*61046927SAndroid Build Coastguard Worker    ISL_SAMPLE_COUNT_1_BIT     = 1u,
1189*61046927SAndroid Build Coastguard Worker    ISL_SAMPLE_COUNT_2_BIT     = 2u,
1190*61046927SAndroid Build Coastguard Worker    ISL_SAMPLE_COUNT_4_BIT     = 4u,
1191*61046927SAndroid Build Coastguard Worker    ISL_SAMPLE_COUNT_8_BIT     = 8u,
1192*61046927SAndroid Build Coastguard Worker    ISL_SAMPLE_COUNT_16_BIT    = 16u,
1193*61046927SAndroid Build Coastguard Worker };
1194*61046927SAndroid Build Coastguard Worker typedef uint32_t isl_sample_count_mask_t;
1195*61046927SAndroid Build Coastguard Worker 
1196*61046927SAndroid Build Coastguard Worker /**
1197*61046927SAndroid Build Coastguard Worker  * @brief Multisample Format
1198*61046927SAndroid Build Coastguard Worker  */
1199*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout {
1200*61046927SAndroid Build Coastguard Worker    /**
1201*61046927SAndroid Build Coastguard Worker     * @brief Surface is single-sampled.
1202*61046927SAndroid Build Coastguard Worker     */
1203*61046927SAndroid Build Coastguard Worker    ISL_MSAA_LAYOUT_NONE,
1204*61046927SAndroid Build Coastguard Worker 
1205*61046927SAndroid Build Coastguard Worker    /**
1206*61046927SAndroid Build Coastguard Worker     * @brief [SNB+] Interleaved Multisample Format
1207*61046927SAndroid Build Coastguard Worker     *
1208*61046927SAndroid Build Coastguard Worker     * In this format, multiple samples are interleaved into each cacheline.
1209*61046927SAndroid Build Coastguard Worker     * In other words, the sample index is swizzled into the low 6 bits of the
1210*61046927SAndroid Build Coastguard Worker     * surface's virtual address space.
1211*61046927SAndroid Build Coastguard Worker     *
1212*61046927SAndroid Build Coastguard Worker     * For example, suppose the surface is legacy Y tiled, is 4x multisampled,
1213*61046927SAndroid Build Coastguard Worker     * and its pixel format is 32bpp. Then the first cacheline is arranged
1214*61046927SAndroid Build Coastguard Worker     * thus:
1215*61046927SAndroid Build Coastguard Worker     *
1216*61046927SAndroid Build Coastguard Worker     *    (0,0,0) (0,1,0)   (0,0,1) (1,0,1)
1217*61046927SAndroid Build Coastguard Worker     *    (1,0,0) (1,1,0)   (0,1,1) (1,1,1)
1218*61046927SAndroid Build Coastguard Worker     *
1219*61046927SAndroid Build Coastguard Worker     *    (0,0,2) (1,0,2)   (0,0,3) (1,0,3)
1220*61046927SAndroid Build Coastguard Worker     *    (0,1,2) (1,1,2)   (0,1,3) (1,1,3)
1221*61046927SAndroid Build Coastguard Worker     *
1222*61046927SAndroid Build Coastguard Worker     * The hardware docs refer to this format with multiple terms.  In
1223*61046927SAndroid Build Coastguard Worker     * Sandybridge, this is the only multisample format; so no term is used.
1224*61046927SAndroid Build Coastguard Worker     * The Ivybridge docs refer to surfaces in this format as IMS (Interleaved
1225*61046927SAndroid Build Coastguard Worker     * Multisample Surface). Later hardware docs additionally refer to this
1226*61046927SAndroid Build Coastguard Worker     * format as MSFMT_DEPTH_STENCIL (because the format is deprecated for
1227*61046927SAndroid Build Coastguard Worker     * color surfaces).
1228*61046927SAndroid Build Coastguard Worker     *
1229*61046927SAndroid Build Coastguard Worker     * See the Sandybridge PRM, Volume 4, Part 1, Section 2.7 "Multisampled
1230*61046927SAndroid Build Coastguard Worker     * Surface Behavior".
1231*61046927SAndroid Build Coastguard Worker     *
1232*61046927SAndroid Build Coastguard Worker     * See the Ivybridge PRM, Volume 1, Part 1, Section 6.18.4.1 "Interleaved
1233*61046927SAndroid Build Coastguard Worker     * Multisampled Surfaces".
1234*61046927SAndroid Build Coastguard Worker     */
1235*61046927SAndroid Build Coastguard Worker    ISL_MSAA_LAYOUT_INTERLEAVED,
1236*61046927SAndroid Build Coastguard Worker 
1237*61046927SAndroid Build Coastguard Worker    /**
1238*61046927SAndroid Build Coastguard Worker     * @brief [IVB+] Array Multisample Format
1239*61046927SAndroid Build Coastguard Worker     *
1240*61046927SAndroid Build Coastguard Worker     * In this format, the surface's physical layout resembles that of a
1241*61046927SAndroid Build Coastguard Worker     * 2D array surface.
1242*61046927SAndroid Build Coastguard Worker     *
1243*61046927SAndroid Build Coastguard Worker     * Suppose the multisample surface's logical extent is (w, h) and its
1244*61046927SAndroid Build Coastguard Worker     * sample count is N. Then surface's physical extent is the same as
1245*61046927SAndroid Build Coastguard Worker     * a singlesample 2D surface whose logical extent is (w, h) and array
1246*61046927SAndroid Build Coastguard Worker     * length is N.  Array slice ``i`` contains the pixel values for sample
1247*61046927SAndroid Build Coastguard Worker     * index ``i``.
1248*61046927SAndroid Build Coastguard Worker     *
1249*61046927SAndroid Build Coastguard Worker     * The Ivybridge docs refer to surfaces in this format as UMS
1250*61046927SAndroid Build Coastguard Worker     * (Uncompressed Multsample Layout) and CMS (Compressed Multisample
1251*61046927SAndroid Build Coastguard Worker     * Surface). The Broadwell docs additionally refer to this format as
1252*61046927SAndroid Build Coastguard Worker     * MSFMT_MSS (MSS=Multisample Surface Storage).
1253*61046927SAndroid Build Coastguard Worker     *
1254*61046927SAndroid Build Coastguard Worker     * See the Broadwell PRM, Volume 5 "Memory Views", Section "Uncompressed
1255*61046927SAndroid Build Coastguard Worker     * Multisample Surfaces".
1256*61046927SAndroid Build Coastguard Worker     *
1257*61046927SAndroid Build Coastguard Worker     * See the Broadwell PRM, Volume 5 "Memory Views", Section "Compressed
1258*61046927SAndroid Build Coastguard Worker     * Multisample Surfaces".
1259*61046927SAndroid Build Coastguard Worker     */
1260*61046927SAndroid Build Coastguard Worker    ISL_MSAA_LAYOUT_ARRAY,
1261*61046927SAndroid Build Coastguard Worker };
1262*61046927SAndroid Build Coastguard Worker 
1263*61046927SAndroid Build Coastguard Worker typedef enum {
1264*61046927SAndroid Build Coastguard Worker   ISL_MEMCPY = 0,
1265*61046927SAndroid Build Coastguard Worker   ISL_MEMCPY_BGRA8,
1266*61046927SAndroid Build Coastguard Worker   ISL_MEMCPY_STREAMING_LOAD,
1267*61046927SAndroid Build Coastguard Worker   ISL_MEMCPY_INVALID,
1268*61046927SAndroid Build Coastguard Worker } isl_memcpy_type;
1269*61046927SAndroid Build Coastguard Worker 
1270*61046927SAndroid Build Coastguard Worker struct isl_surf_fill_state_info;
1271*61046927SAndroid Build Coastguard Worker struct isl_buffer_fill_state_info;
1272*61046927SAndroid Build Coastguard Worker struct isl_depth_stencil_hiz_emit_info;
1273*61046927SAndroid Build Coastguard Worker struct isl_null_fill_state_info;
1274*61046927SAndroid Build Coastguard Worker struct isl_cpb_emit_info;
1275*61046927SAndroid Build Coastguard Worker 
1276*61046927SAndroid Build Coastguard Worker struct isl_device {
1277*61046927SAndroid Build Coastguard Worker    const struct intel_device_info *info;
1278*61046927SAndroid Build Coastguard Worker    bool use_separate_stencil;
1279*61046927SAndroid Build Coastguard Worker    bool has_bit6_swizzling;
1280*61046927SAndroid Build Coastguard Worker 
1281*61046927SAndroid Build Coastguard Worker    /**
1282*61046927SAndroid Build Coastguard Worker     * Describes the layout of a RENDER_SURFACE_STATE structure for the
1283*61046927SAndroid Build Coastguard Worker     * current gen.
1284*61046927SAndroid Build Coastguard Worker     */
1285*61046927SAndroid Build Coastguard Worker    struct {
1286*61046927SAndroid Build Coastguard Worker       uint8_t size;
1287*61046927SAndroid Build Coastguard Worker       uint8_t align;
1288*61046927SAndroid Build Coastguard Worker       uint8_t addr_offset;
1289*61046927SAndroid Build Coastguard Worker       uint8_t aux_addr_offset;
1290*61046927SAndroid Build Coastguard Worker 
1291*61046927SAndroid Build Coastguard Worker       /* Rounded up to the nearest dword to simplify GPU memcpy operations. */
1292*61046927SAndroid Build Coastguard Worker 
1293*61046927SAndroid Build Coastguard Worker       /* size of the state buffer used to store the clear color + extra
1294*61046927SAndroid Build Coastguard Worker        * additional space used by the hardware */
1295*61046927SAndroid Build Coastguard Worker       uint8_t clear_color_state_size;
1296*61046927SAndroid Build Coastguard Worker       uint8_t clear_color_state_offset;
1297*61046927SAndroid Build Coastguard Worker       /* size of the clear color itself - used to copy it to/from a BO */
1298*61046927SAndroid Build Coastguard Worker       uint8_t clear_value_size;
1299*61046927SAndroid Build Coastguard Worker       uint8_t clear_value_offset;
1300*61046927SAndroid Build Coastguard Worker    } ss;
1301*61046927SAndroid Build Coastguard Worker 
1302*61046927SAndroid Build Coastguard Worker    uint64_t max_buffer_size;
1303*61046927SAndroid Build Coastguard Worker 
1304*61046927SAndroid Build Coastguard Worker    /**
1305*61046927SAndroid Build Coastguard Worker     * Describes the layout of the depth/stencil/hiz commands as emitted by
1306*61046927SAndroid Build Coastguard Worker     * isl_emit_depth_stencil_hiz.
1307*61046927SAndroid Build Coastguard Worker     */
1308*61046927SAndroid Build Coastguard Worker    struct {
1309*61046927SAndroid Build Coastguard Worker       uint8_t size;
1310*61046927SAndroid Build Coastguard Worker       uint8_t depth_offset;
1311*61046927SAndroid Build Coastguard Worker       uint8_t stencil_offset;
1312*61046927SAndroid Build Coastguard Worker       uint8_t hiz_offset;
1313*61046927SAndroid Build Coastguard Worker    } ds;
1314*61046927SAndroid Build Coastguard Worker 
1315*61046927SAndroid Build Coastguard Worker    /**
1316*61046927SAndroid Build Coastguard Worker     * Describes the layout of the coarse pixel control commands as emitted by
1317*61046927SAndroid Build Coastguard Worker     * isl_emit_cpb_control.
1318*61046927SAndroid Build Coastguard Worker     */
1319*61046927SAndroid Build Coastguard Worker    struct {
1320*61046927SAndroid Build Coastguard Worker       uint8_t size;
1321*61046927SAndroid Build Coastguard Worker       uint8_t offset;
1322*61046927SAndroid Build Coastguard Worker    } cpb;
1323*61046927SAndroid Build Coastguard Worker 
1324*61046927SAndroid Build Coastguard Worker    struct {
1325*61046927SAndroid Build Coastguard Worker       uint32_t internal;
1326*61046927SAndroid Build Coastguard Worker       uint32_t external;
1327*61046927SAndroid Build Coastguard Worker       uint32_t uncached;
1328*61046927SAndroid Build Coastguard Worker       uint32_t l1_hdc_l3_llc;
1329*61046927SAndroid Build Coastguard Worker       uint32_t blitter_src;
1330*61046927SAndroid Build Coastguard Worker       uint32_t blitter_dst;
1331*61046927SAndroid Build Coastguard Worker       /* Protected is an additional bit on top of the existing entry index. */
1332*61046927SAndroid Build Coastguard Worker       uint32_t protected_mask;
1333*61046927SAndroid Build Coastguard Worker    } mocs;
1334*61046927SAndroid Build Coastguard Worker 
1335*61046927SAndroid Build Coastguard Worker    /* Options to configure by the driver: */
1336*61046927SAndroid Build Coastguard Worker    bool sampler_route_to_lsc;
1337*61046927SAndroid Build Coastguard Worker 
1338*61046927SAndroid Build Coastguard Worker    /**
1339*61046927SAndroid Build Coastguard Worker     * Write buffer length in the upper dword of the
1340*61046927SAndroid Build Coastguard Worker     * RENDER_SURFACE_STATE::AuxilliarySurfaceBaseAddress field.
1341*61046927SAndroid Build Coastguard Worker     *
1342*61046927SAndroid Build Coastguard Worker     * This field is unused for buffer surfaces so we can reuse it store the
1343*61046927SAndroid Build Coastguard Worker     * buffer length. This is useful when you want to load a vec4 with (main
1344*61046927SAndroid Build Coastguard Worker     * address, size).
1345*61046927SAndroid Build Coastguard Worker     */
1346*61046927SAndroid Build Coastguard Worker    bool buffer_length_in_aux_addr;
1347*61046927SAndroid Build Coastguard Worker 
1348*61046927SAndroid Build Coastguard Worker    uint64_t dummy_aux_address;
1349*61046927SAndroid Build Coastguard Worker 
1350*61046927SAndroid Build Coastguard Worker    void (*surf_fill_state_s)(const struct isl_device *dev, void *state,
1351*61046927SAndroid Build Coastguard Worker                              const struct isl_surf_fill_state_info *restrict info);
1352*61046927SAndroid Build Coastguard Worker 
1353*61046927SAndroid Build Coastguard Worker    void (*buffer_fill_state_s)(const struct isl_device *dev, void *state,
1354*61046927SAndroid Build Coastguard Worker                                const struct isl_buffer_fill_state_info *restrict info);
1355*61046927SAndroid Build Coastguard Worker 
1356*61046927SAndroid Build Coastguard Worker    void (*emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
1357*61046927SAndroid Build Coastguard Worker                                     const struct isl_depth_stencil_hiz_emit_info *restrict info);
1358*61046927SAndroid Build Coastguard Worker 
1359*61046927SAndroid Build Coastguard Worker    void (*null_fill_state_s)(const struct isl_device *dev, void *state,
1360*61046927SAndroid Build Coastguard Worker                              const struct isl_null_fill_state_info *restrict info);
1361*61046927SAndroid Build Coastguard Worker 
1362*61046927SAndroid Build Coastguard Worker    void (*emit_cpb_control_s)(const struct isl_device *dev, void *batch,
1363*61046927SAndroid Build Coastguard Worker                               const struct isl_cpb_emit_info *restrict info);
1364*61046927SAndroid Build Coastguard Worker };
1365*61046927SAndroid Build Coastguard Worker 
1366*61046927SAndroid Build Coastguard Worker struct isl_extent2d {
1367*61046927SAndroid Build Coastguard Worker    union { uint32_t w, width; };
1368*61046927SAndroid Build Coastguard Worker    union { uint32_t h, height; };
1369*61046927SAndroid Build Coastguard Worker };
1370*61046927SAndroid Build Coastguard Worker 
1371*61046927SAndroid Build Coastguard Worker struct isl_extent3d {
1372*61046927SAndroid Build Coastguard Worker    union { uint32_t w, width; };
1373*61046927SAndroid Build Coastguard Worker    union { uint32_t h, height; };
1374*61046927SAndroid Build Coastguard Worker    union { uint32_t d, depth; };
1375*61046927SAndroid Build Coastguard Worker };
1376*61046927SAndroid Build Coastguard Worker 
1377*61046927SAndroid Build Coastguard Worker struct isl_extent4d {
1378*61046927SAndroid Build Coastguard Worker    union { uint32_t w, width; };
1379*61046927SAndroid Build Coastguard Worker    union { uint32_t h, height; };
1380*61046927SAndroid Build Coastguard Worker    union { uint32_t d, depth; };
1381*61046927SAndroid Build Coastguard Worker    union { uint32_t a, array_len; };
1382*61046927SAndroid Build Coastguard Worker };
1383*61046927SAndroid Build Coastguard Worker 
1384*61046927SAndroid Build Coastguard Worker /**
1385*61046927SAndroid Build Coastguard Worker  * Describes a single channel of an isl_format
1386*61046927SAndroid Build Coastguard Worker  */
1387*61046927SAndroid Build Coastguard Worker struct isl_channel_layout {
1388*61046927SAndroid Build Coastguard Worker    /** Channel data encoding */
1389*61046927SAndroid Build Coastguard Worker    enum isl_base_type type;
1390*61046927SAndroid Build Coastguard Worker    /** Bit at which this channel starts */
1391*61046927SAndroid Build Coastguard Worker    uint8_t start_bit;
1392*61046927SAndroid Build Coastguard Worker    /** Size in bits */
1393*61046927SAndroid Build Coastguard Worker    uint8_t bits;
1394*61046927SAndroid Build Coastguard Worker };
1395*61046927SAndroid Build Coastguard Worker 
1396*61046927SAndroid Build Coastguard Worker /**
1397*61046927SAndroid Build Coastguard Worker  * Describes the layout of an isl_format
1398*61046927SAndroid Build Coastguard Worker  *
1399*61046927SAndroid Build Coastguard Worker  * Each format has 3D block extent (width, height, depth). The block extent of
1400*61046927SAndroid Build Coastguard Worker  * compressed formats is that of the format's compression block. For example,
1401*61046927SAndroid Build Coastguard Worker  * the block extent of ``ISL_FORMAT_ETC2_RGB8`` is ``(w=4, h=4, d=1)``. The block
1402*61046927SAndroid Build Coastguard Worker  * extent of uncompressed pixel formats, such as ``ISL_FORMAT_R8G8B8A8_UNORM``,
1403*61046927SAndroid Build Coastguard Worker  * is ``(w=1, h=1, d=1)``.
1404*61046927SAndroid Build Coastguard Worker  */
1405*61046927SAndroid Build Coastguard Worker struct isl_format_layout {
1406*61046927SAndroid Build Coastguard Worker    /** Format */
1407*61046927SAndroid Build Coastguard Worker    enum isl_format format;
1408*61046927SAndroid Build Coastguard Worker 
1409*61046927SAndroid Build Coastguard Worker    /** Bits per block */
1410*61046927SAndroid Build Coastguard Worker    uint16_t bpb;
1411*61046927SAndroid Build Coastguard Worker    /** Block width, in pixels */
1412*61046927SAndroid Build Coastguard Worker    uint8_t bw;
1413*61046927SAndroid Build Coastguard Worker    /** Block height, in pixels */
1414*61046927SAndroid Build Coastguard Worker    uint8_t bh;
1415*61046927SAndroid Build Coastguard Worker    /** Block depth, in pixels */
1416*61046927SAndroid Build Coastguard Worker    uint8_t bd;
1417*61046927SAndroid Build Coastguard Worker 
1418*61046927SAndroid Build Coastguard Worker    /***/
1419*61046927SAndroid Build Coastguard Worker    union {
1420*61046927SAndroid Build Coastguard Worker       /***/
1421*61046927SAndroid Build Coastguard Worker       struct {
1422*61046927SAndroid Build Coastguard Worker          /** Red channel */
1423*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout r;
1424*61046927SAndroid Build Coastguard Worker          /** Green channel */
1425*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout g;
1426*61046927SAndroid Build Coastguard Worker          /** Blue channel */
1427*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout b;
1428*61046927SAndroid Build Coastguard Worker          /** Alpha channel */
1429*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout a;
1430*61046927SAndroid Build Coastguard Worker          /** Luminance channel */
1431*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout l;
1432*61046927SAndroid Build Coastguard Worker          /** Intensity channel */
1433*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout i;
1434*61046927SAndroid Build Coastguard Worker          /** Palette channel */
1435*61046927SAndroid Build Coastguard Worker          struct isl_channel_layout p;
1436*61046927SAndroid Build Coastguard Worker       } channels;
1437*61046927SAndroid Build Coastguard Worker       struct isl_channel_layout channels_array[7];
1438*61046927SAndroid Build Coastguard Worker    };
1439*61046927SAndroid Build Coastguard Worker 
1440*61046927SAndroid Build Coastguard Worker    /** Set if all channels have the same isl_base_type. Otherwise, ISL_VOID. */
1441*61046927SAndroid Build Coastguard Worker    enum isl_base_type uniform_channel_type;
1442*61046927SAndroid Build Coastguard Worker 
1443*61046927SAndroid Build Coastguard Worker    enum isl_colorspace colorspace;
1444*61046927SAndroid Build Coastguard Worker    enum isl_txc txc;
1445*61046927SAndroid Build Coastguard Worker };
1446*61046927SAndroid Build Coastguard Worker 
1447*61046927SAndroid Build Coastguard Worker /***/
1448*61046927SAndroid Build Coastguard Worker struct isl_tile_info {
1449*61046927SAndroid Build Coastguard Worker    /** Tiling represented by this isl_tile_info */
1450*61046927SAndroid Build Coastguard Worker    enum isl_tiling tiling;
1451*61046927SAndroid Build Coastguard Worker 
1452*61046927SAndroid Build Coastguard Worker    /**
1453*61046927SAndroid Build Coastguard Worker     * The size (in bits per block) of a single surface element
1454*61046927SAndroid Build Coastguard Worker     *
1455*61046927SAndroid Build Coastguard Worker     * For surfaces with power-of-two formats, this is the same as
1456*61046927SAndroid Build Coastguard Worker     * isl_format_layout::bpb.  For non-power-of-two formats it may be smaller.
1457*61046927SAndroid Build Coastguard Worker     * The logical_extent_el field is in terms of elements of this size.
1458*61046927SAndroid Build Coastguard Worker     *
1459*61046927SAndroid Build Coastguard Worker     * For example, consider ISL_FORMAT_R32G32B32_FLOAT for which
1460*61046927SAndroid Build Coastguard Worker     * isl_format_layout::bpb is 96 (a non-power-of-two).  In this case, none
1461*61046927SAndroid Build Coastguard Worker     * of the tiling formats can actually hold an integer number of 96-bit
1462*61046927SAndroid Build Coastguard Worker     * surface elements so isl_tiling_get_info returns an isl_tile_info for a
1463*61046927SAndroid Build Coastguard Worker     * 32-bit element size.  It is the responsibility of the caller to
1464*61046927SAndroid Build Coastguard Worker     * recognize that 32 != 96 ad adjust accordingly.  For instance, to compute
1465*61046927SAndroid Build Coastguard Worker     * the width of a surface in tiles, you would do::
1466*61046927SAndroid Build Coastguard Worker     *
1467*61046927SAndroid Build Coastguard Worker     *   width_tl = DIV_ROUND_UP(width_el * (format_bpb / tile_info.format_bpb),
1468*61046927SAndroid Build Coastguard Worker     *                           tile_info.logical_extent_el.width);
1469*61046927SAndroid Build Coastguard Worker     */
1470*61046927SAndroid Build Coastguard Worker    uint32_t format_bpb;
1471*61046927SAndroid Build Coastguard Worker 
1472*61046927SAndroid Build Coastguard Worker    /**
1473*61046927SAndroid Build Coastguard Worker     * The logical size of the tile in units of format_bpb size elements
1474*61046927SAndroid Build Coastguard Worker     *
1475*61046927SAndroid Build Coastguard Worker     * This field determines how a given surface is cut up into tiles.  It is
1476*61046927SAndroid Build Coastguard Worker     * used to compute the size of a surface in tiles and can be used to
1477*61046927SAndroid Build Coastguard Worker     * determine the location of the tile containing any given surface element.
1478*61046927SAndroid Build Coastguard Worker     * The exact value of this field depends heavily on the bits-per-block of
1479*61046927SAndroid Build Coastguard Worker     * the format being used.
1480*61046927SAndroid Build Coastguard Worker     */
1481*61046927SAndroid Build Coastguard Worker    struct isl_extent4d logical_extent_el;
1482*61046927SAndroid Build Coastguard Worker 
1483*61046927SAndroid Build Coastguard Worker    /**
1484*61046927SAndroid Build Coastguard Worker     * The maximum number of miplevels that will fit in the miptail.
1485*61046927SAndroid Build Coastguard Worker     *
1486*61046927SAndroid Build Coastguard Worker     * This does not guarantee that the given number of miplevels will fit in
1487*61046927SAndroid Build Coastguard Worker     * the miptail as that is also dependent on the size of the miplevels.
1488*61046927SAndroid Build Coastguard Worker     */
1489*61046927SAndroid Build Coastguard Worker    uint32_t max_miptail_levels;
1490*61046927SAndroid Build Coastguard Worker 
1491*61046927SAndroid Build Coastguard Worker    /**
1492*61046927SAndroid Build Coastguard Worker     * The physical size of the tile in bytes and rows of bytes
1493*61046927SAndroid Build Coastguard Worker     *
1494*61046927SAndroid Build Coastguard Worker     * This field determines how the tiles of a surface are physically laid
1495*61046927SAndroid Build Coastguard Worker     * out in memory.  The logical and physical tile extent are frequently the
1496*61046927SAndroid Build Coastguard Worker     * same but this is not always the case.  For instance, a W-tile (which is
1497*61046927SAndroid Build Coastguard Worker     * always used with ISL_FORMAT_R8) has a logical size of 64el x 64el but
1498*61046927SAndroid Build Coastguard Worker     * its physical size is 128B x 32rows, the same as a Y-tile.
1499*61046927SAndroid Build Coastguard Worker     *
1500*61046927SAndroid Build Coastguard Worker     * See :c:member:`isl_surf.row_pitch_B`
1501*61046927SAndroid Build Coastguard Worker     */
1502*61046927SAndroid Build Coastguard Worker    struct isl_extent2d phys_extent_B;
1503*61046927SAndroid Build Coastguard Worker };
1504*61046927SAndroid Build Coastguard Worker 
1505*61046927SAndroid Build Coastguard Worker /**
1506*61046927SAndroid Build Coastguard Worker  * Metadata about a DRM format modifier.
1507*61046927SAndroid Build Coastguard Worker  */
1508*61046927SAndroid Build Coastguard Worker struct isl_drm_modifier_info {
1509*61046927SAndroid Build Coastguard Worker    uint64_t modifier;
1510*61046927SAndroid Build Coastguard Worker 
1511*61046927SAndroid Build Coastguard Worker    /** Text name of the modifier */
1512*61046927SAndroid Build Coastguard Worker    const char *name;
1513*61046927SAndroid Build Coastguard Worker 
1514*61046927SAndroid Build Coastguard Worker    /** ISL tiling implied by this modifier */
1515*61046927SAndroid Build Coastguard Worker    enum isl_tiling tiling;
1516*61046927SAndroid Build Coastguard Worker 
1517*61046927SAndroid Build Coastguard Worker    /** Compression types supported by this modifier */
1518*61046927SAndroid Build Coastguard Worker    bool supports_render_compression;
1519*61046927SAndroid Build Coastguard Worker    bool supports_media_compression;
1520*61046927SAndroid Build Coastguard Worker 
1521*61046927SAndroid Build Coastguard Worker    /** Whether or not this modifier supports clear color */
1522*61046927SAndroid Build Coastguard Worker    bool supports_clear_color;
1523*61046927SAndroid Build Coastguard Worker };
1524*61046927SAndroid Build Coastguard Worker 
1525*61046927SAndroid Build Coastguard Worker /**
1526*61046927SAndroid Build Coastguard Worker  * @brief Input to surface initialization
1527*61046927SAndroid Build Coastguard Worker  *
1528*61046927SAndroid Build Coastguard Worker  * :invariant: width >= 1
1529*61046927SAndroid Build Coastguard Worker  * :invariant: height >= 1
1530*61046927SAndroid Build Coastguard Worker  * :invariant: depth >= 1
1531*61046927SAndroid Build Coastguard Worker  * :invariant: levels >= 1
1532*61046927SAndroid Build Coastguard Worker  * :invariant: samples >= 1
1533*61046927SAndroid Build Coastguard Worker  * :invariant: array_len >= 1
1534*61046927SAndroid Build Coastguard Worker  *
1535*61046927SAndroid Build Coastguard Worker  * :invariant: if 1D then height == 1 and depth == 1 and samples == 1
1536*61046927SAndroid Build Coastguard Worker  * :invariant: if 2D then depth == 1
1537*61046927SAndroid Build Coastguard Worker  * :invariant: if 3D then array_len == 1 and samples == 1
1538*61046927SAndroid Build Coastguard Worker  */
1539*61046927SAndroid Build Coastguard Worker struct isl_surf_init_info {
1540*61046927SAndroid Build Coastguard Worker    enum isl_surf_dim dim;
1541*61046927SAndroid Build Coastguard Worker    enum isl_format format;
1542*61046927SAndroid Build Coastguard Worker 
1543*61046927SAndroid Build Coastguard Worker    uint32_t width;
1544*61046927SAndroid Build Coastguard Worker    uint32_t height;
1545*61046927SAndroid Build Coastguard Worker    uint32_t depth;
1546*61046927SAndroid Build Coastguard Worker    uint32_t levels;
1547*61046927SAndroid Build Coastguard Worker    uint32_t array_len;
1548*61046927SAndroid Build Coastguard Worker    uint32_t samples;
1549*61046927SAndroid Build Coastguard Worker 
1550*61046927SAndroid Build Coastguard Worker    /** Lower bound for :c:member:`isl_surf.alignment`, in bytes. */
1551*61046927SAndroid Build Coastguard Worker    uint32_t min_alignment_B;
1552*61046927SAndroid Build Coastguard Worker 
1553*61046927SAndroid Build Coastguard Worker    /** Lower bound for where to start the miptail */
1554*61046927SAndroid Build Coastguard Worker    uint32_t min_miptail_start_level;
1555*61046927SAndroid Build Coastguard Worker 
1556*61046927SAndroid Build Coastguard Worker    /**
1557*61046927SAndroid Build Coastguard Worker     * Exact value for :c:member:`isl_surf.row_pitch`. Ignored if zero.
1558*61046927SAndroid Build Coastguard Worker     * isl_surf_init() will fail if this is misaligned or out of bounds.
1559*61046927SAndroid Build Coastguard Worker     */
1560*61046927SAndroid Build Coastguard Worker    uint32_t row_pitch_B;
1561*61046927SAndroid Build Coastguard Worker 
1562*61046927SAndroid Build Coastguard Worker    isl_surf_usage_flags_t usage;
1563*61046927SAndroid Build Coastguard Worker 
1564*61046927SAndroid Build Coastguard Worker    /** Flags that alter how ISL selects isl_surf::tiling.  */
1565*61046927SAndroid Build Coastguard Worker    isl_tiling_flags_t tiling_flags;
1566*61046927SAndroid Build Coastguard Worker };
1567*61046927SAndroid Build Coastguard Worker 
1568*61046927SAndroid Build Coastguard Worker /***/
1569*61046927SAndroid Build Coastguard Worker struct isl_surf {
1570*61046927SAndroid Build Coastguard Worker    /** Dimensionality of the surface */
1571*61046927SAndroid Build Coastguard Worker    enum isl_surf_dim dim;
1572*61046927SAndroid Build Coastguard Worker 
1573*61046927SAndroid Build Coastguard Worker    /**
1574*61046927SAndroid Build Coastguard Worker     * Spatial layout of the surface in memory
1575*61046927SAndroid Build Coastguard Worker     *
1576*61046927SAndroid Build Coastguard Worker     * This is dependent on :c:member:`isl_surf.dim` and hardware generation.
1577*61046927SAndroid Build Coastguard Worker     */
1578*61046927SAndroid Build Coastguard Worker    enum isl_dim_layout dim_layout;
1579*61046927SAndroid Build Coastguard Worker 
1580*61046927SAndroid Build Coastguard Worker    /** Spatial layout of the samples if isl_surf::samples > 1 */
1581*61046927SAndroid Build Coastguard Worker    enum isl_msaa_layout msaa_layout;
1582*61046927SAndroid Build Coastguard Worker 
1583*61046927SAndroid Build Coastguard Worker    /** Memory tiling used by the surface */
1584*61046927SAndroid Build Coastguard Worker    enum isl_tiling tiling;
1585*61046927SAndroid Build Coastguard Worker 
1586*61046927SAndroid Build Coastguard Worker    /**
1587*61046927SAndroid Build Coastguard Worker     * Base image format of the surface
1588*61046927SAndroid Build Coastguard Worker     *
1589*61046927SAndroid Build Coastguard Worker     * This need not be the same as the format specified in isl_view::format
1590*61046927SAndroid Build Coastguard Worker     * when a surface state is constructed.  It must, however, have the same
1591*61046927SAndroid Build Coastguard Worker     * number of bits per pixel or else memory calculations will go wrong.
1592*61046927SAndroid Build Coastguard Worker     */
1593*61046927SAndroid Build Coastguard Worker    enum isl_format format;
1594*61046927SAndroid Build Coastguard Worker 
1595*61046927SAndroid Build Coastguard Worker    /**
1596*61046927SAndroid Build Coastguard Worker     * Alignment of the upper-left sample of each subimage, in units of surface
1597*61046927SAndroid Build Coastguard Worker     * elements.
1598*61046927SAndroid Build Coastguard Worker     */
1599*61046927SAndroid Build Coastguard Worker    struct isl_extent3d image_alignment_el;
1600*61046927SAndroid Build Coastguard Worker 
1601*61046927SAndroid Build Coastguard Worker    /**
1602*61046927SAndroid Build Coastguard Worker     * Logical extent of the surface's base level, in units of pixels.  This is
1603*61046927SAndroid Build Coastguard Worker     * identical to the extent defined in isl_surf_init_info.
1604*61046927SAndroid Build Coastguard Worker     */
1605*61046927SAndroid Build Coastguard Worker    struct isl_extent4d logical_level0_px;
1606*61046927SAndroid Build Coastguard Worker 
1607*61046927SAndroid Build Coastguard Worker    /**
1608*61046927SAndroid Build Coastguard Worker     * Physical extent of the surface's base level, in units of physical
1609*61046927SAndroid Build Coastguard Worker     * surface samples.
1610*61046927SAndroid Build Coastguard Worker     *
1611*61046927SAndroid Build Coastguard Worker     * Consider isl_dim_layout as an operator that transforms a logical surface
1612*61046927SAndroid Build Coastguard Worker     * layout to a physical surface layout. Then
1613*61046927SAndroid Build Coastguard Worker     *
1614*61046927SAndroid Build Coastguard Worker     *    logical_layout := (isl_surf::dim, isl_surf::logical_level0_px)
1615*61046927SAndroid Build Coastguard Worker     *    isl_surf::phys_level0_sa := isl_surf::dim_layout * logical_layout
1616*61046927SAndroid Build Coastguard Worker     */
1617*61046927SAndroid Build Coastguard Worker    struct isl_extent4d phys_level0_sa;
1618*61046927SAndroid Build Coastguard Worker 
1619*61046927SAndroid Build Coastguard Worker    /** Number of miplevels in the surface */
1620*61046927SAndroid Build Coastguard Worker    uint32_t levels;
1621*61046927SAndroid Build Coastguard Worker 
1622*61046927SAndroid Build Coastguard Worker    /**
1623*61046927SAndroid Build Coastguard Worker     * Number of samples in the surface
1624*61046927SAndroid Build Coastguard Worker     *
1625*61046927SAndroid Build Coastguard Worker     * :invariant: samples >= 1
1626*61046927SAndroid Build Coastguard Worker     */
1627*61046927SAndroid Build Coastguard Worker    uint32_t samples;
1628*61046927SAndroid Build Coastguard Worker 
1629*61046927SAndroid Build Coastguard Worker    /** Total size of the surface, in bytes. */
1630*61046927SAndroid Build Coastguard Worker    uint64_t size_B;
1631*61046927SAndroid Build Coastguard Worker 
1632*61046927SAndroid Build Coastguard Worker    /** Required alignment for the surface's base address. */
1633*61046927SAndroid Build Coastguard Worker    uint32_t alignment_B;
1634*61046927SAndroid Build Coastguard Worker 
1635*61046927SAndroid Build Coastguard Worker    /**
1636*61046927SAndroid Build Coastguard Worker     * The interpretation of this field depends on the value of
1637*61046927SAndroid Build Coastguard Worker     * isl_tile_info::physical_extent_B.  In particular, the width of the
1638*61046927SAndroid Build Coastguard Worker     * surface in tiles is row_pitch_B / isl_tile_info::physical_extent_B.width
1639*61046927SAndroid Build Coastguard Worker     * and the distance in bytes between vertically adjacent tiles in the image
1640*61046927SAndroid Build Coastguard Worker     * is given by row_pitch_B * isl_tile_info::physical_extent_B.height.
1641*61046927SAndroid Build Coastguard Worker     *
1642*61046927SAndroid Build Coastguard Worker     * For linear images where isl_tile_info::physical_extent_B.height == 1,
1643*61046927SAndroid Build Coastguard Worker     * this cleanly reduces to being the distance, in bytes, between vertically
1644*61046927SAndroid Build Coastguard Worker     * adjacent surface elements.
1645*61046927SAndroid Build Coastguard Worker     *
1646*61046927SAndroid Build Coastguard Worker     * @see isl_tile_info::phys_extent_B;
1647*61046927SAndroid Build Coastguard Worker     */
1648*61046927SAndroid Build Coastguard Worker    uint32_t row_pitch_B;
1649*61046927SAndroid Build Coastguard Worker 
1650*61046927SAndroid Build Coastguard Worker    /**
1651*61046927SAndroid Build Coastguard Worker     * Pitch between physical array slices, in rows of surface elements.
1652*61046927SAndroid Build Coastguard Worker     */
1653*61046927SAndroid Build Coastguard Worker    uint32_t array_pitch_el_rows;
1654*61046927SAndroid Build Coastguard Worker 
1655*61046927SAndroid Build Coastguard Worker    enum isl_array_pitch_span array_pitch_span;
1656*61046927SAndroid Build Coastguard Worker 
1657*61046927SAndroid Build Coastguard Worker    /**
1658*61046927SAndroid Build Coastguard Worker     * Level at which the miptail starts.
1659*61046927SAndroid Build Coastguard Worker     *
1660*61046927SAndroid Build Coastguard Worker     * This value is inclusive in the sense that the miptail contains this
1661*61046927SAndroid Build Coastguard Worker     * level.
1662*61046927SAndroid Build Coastguard Worker     */
1663*61046927SAndroid Build Coastguard Worker    uint32_t miptail_start_level;
1664*61046927SAndroid Build Coastguard Worker 
1665*61046927SAndroid Build Coastguard Worker    /** Copy of isl_surf_init_info::usage. */
1666*61046927SAndroid Build Coastguard Worker    isl_surf_usage_flags_t usage;
1667*61046927SAndroid Build Coastguard Worker };
1668*61046927SAndroid Build Coastguard Worker 
1669*61046927SAndroid Build Coastguard Worker struct isl_swizzle {
1670*61046927SAndroid Build Coastguard Worker    enum isl_channel_select r:4;
1671*61046927SAndroid Build Coastguard Worker    enum isl_channel_select g:4;
1672*61046927SAndroid Build Coastguard Worker    enum isl_channel_select b:4;
1673*61046927SAndroid Build Coastguard Worker    enum isl_channel_select a:4;
1674*61046927SAndroid Build Coastguard Worker };
1675*61046927SAndroid Build Coastguard Worker 
1676*61046927SAndroid Build Coastguard Worker #define ISL_SWIZZLE(R, G, B, A) ((struct isl_swizzle) { \
1677*61046927SAndroid Build Coastguard Worker       .r = ISL_CHANNEL_SELECT_##R, \
1678*61046927SAndroid Build Coastguard Worker       .g = ISL_CHANNEL_SELECT_##G, \
1679*61046927SAndroid Build Coastguard Worker       .b = ISL_CHANNEL_SELECT_##B, \
1680*61046927SAndroid Build Coastguard Worker       .a = ISL_CHANNEL_SELECT_##A, \
1681*61046927SAndroid Build Coastguard Worker    })
1682*61046927SAndroid Build Coastguard Worker 
1683*61046927SAndroid Build Coastguard Worker #define ISL_SWIZZLE_IDENTITY ISL_SWIZZLE(RED, GREEN, BLUE, ALPHA)
1684*61046927SAndroid Build Coastguard Worker 
1685*61046927SAndroid Build Coastguard Worker struct isl_view {
1686*61046927SAndroid Build Coastguard Worker    /**
1687*61046927SAndroid Build Coastguard Worker     * Indicates the usage of the particular view
1688*61046927SAndroid Build Coastguard Worker     *
1689*61046927SAndroid Build Coastguard Worker     * Normally, this is one bit.  However, for a cube map texture, it
1690*61046927SAndroid Build Coastguard Worker     * should be ISL_SURF_USAGE_TEXTURE_BIT | ISL_SURF_USAGE_CUBE_BIT.
1691*61046927SAndroid Build Coastguard Worker     */
1692*61046927SAndroid Build Coastguard Worker    isl_surf_usage_flags_t usage;
1693*61046927SAndroid Build Coastguard Worker 
1694*61046927SAndroid Build Coastguard Worker    /**
1695*61046927SAndroid Build Coastguard Worker     * The format to use in the view
1696*61046927SAndroid Build Coastguard Worker     *
1697*61046927SAndroid Build Coastguard Worker     * This may differ from the format of the actual isl_surf but must have
1698*61046927SAndroid Build Coastguard Worker     * the same block size.
1699*61046927SAndroid Build Coastguard Worker     */
1700*61046927SAndroid Build Coastguard Worker    enum isl_format format;
1701*61046927SAndroid Build Coastguard Worker 
1702*61046927SAndroid Build Coastguard Worker    uint32_t base_level;
1703*61046927SAndroid Build Coastguard Worker    uint32_t levels;
1704*61046927SAndroid Build Coastguard Worker 
1705*61046927SAndroid Build Coastguard Worker    /**
1706*61046927SAndroid Build Coastguard Worker     * Base array layer
1707*61046927SAndroid Build Coastguard Worker     *
1708*61046927SAndroid Build Coastguard Worker     * For cube maps, both base_array_layer and array_len should be
1709*61046927SAndroid Build Coastguard Worker     * specified in terms of 2-D layers and must be a multiple of 6.
1710*61046927SAndroid Build Coastguard Worker     *
1711*61046927SAndroid Build Coastguard Worker     * 3-D textures are effectively treated as 2-D arrays when used as a
1712*61046927SAndroid Build Coastguard Worker     * storage image or render target.  If ``usage`` contains
1713*61046927SAndroid Build Coastguard Worker     * ISL_SURF_USAGE_RENDER_TARGET_BIT or ISL_SURF_USAGE_STORAGE_BIT then
1714*61046927SAndroid Build Coastguard Worker     * base_array_layer and array_len are applied.  If the surface is only used
1715*61046927SAndroid Build Coastguard Worker     * for texturing, they are ignored.
1716*61046927SAndroid Build Coastguard Worker     */
1717*61046927SAndroid Build Coastguard Worker    uint32_t base_array_layer;
1718*61046927SAndroid Build Coastguard Worker 
1719*61046927SAndroid Build Coastguard Worker    /**
1720*61046927SAndroid Build Coastguard Worker     * Array Length
1721*61046927SAndroid Build Coastguard Worker     *
1722*61046927SAndroid Build Coastguard Worker     * Indicates the number of array elements starting at  Base Array Layer.
1723*61046927SAndroid Build Coastguard Worker     */
1724*61046927SAndroid Build Coastguard Worker    uint32_t array_len;
1725*61046927SAndroid Build Coastguard Worker 
1726*61046927SAndroid Build Coastguard Worker    /**
1727*61046927SAndroid Build Coastguard Worker     * Minimum LOD
1728*61046927SAndroid Build Coastguard Worker     *
1729*61046927SAndroid Build Coastguard Worker     * Similar to sampler minimum LOD, the computed LOD is clamped to be at
1730*61046927SAndroid Build Coastguard Worker     * least min_lod_clamp.
1731*61046927SAndroid Build Coastguard Worker     */
1732*61046927SAndroid Build Coastguard Worker    float min_lod_clamp;
1733*61046927SAndroid Build Coastguard Worker 
1734*61046927SAndroid Build Coastguard Worker    struct isl_swizzle swizzle;
1735*61046927SAndroid Build Coastguard Worker };
1736*61046927SAndroid Build Coastguard Worker 
1737*61046927SAndroid Build Coastguard Worker union isl_color_value {
1738*61046927SAndroid Build Coastguard Worker    float f32[4];
1739*61046927SAndroid Build Coastguard Worker    uint32_t u32[4];
1740*61046927SAndroid Build Coastguard Worker    int32_t i32[4];
1741*61046927SAndroid Build Coastguard Worker };
1742*61046927SAndroid Build Coastguard Worker 
1743*61046927SAndroid Build Coastguard Worker struct isl_surf_fill_state_info {
1744*61046927SAndroid Build Coastguard Worker    const struct isl_surf *surf;
1745*61046927SAndroid Build Coastguard Worker    const struct isl_view *view;
1746*61046927SAndroid Build Coastguard Worker 
1747*61046927SAndroid Build Coastguard Worker    /**
1748*61046927SAndroid Build Coastguard Worker     * The address of the surface in GPU memory.
1749*61046927SAndroid Build Coastguard Worker     */
1750*61046927SAndroid Build Coastguard Worker    uint64_t address;
1751*61046927SAndroid Build Coastguard Worker 
1752*61046927SAndroid Build Coastguard Worker    /**
1753*61046927SAndroid Build Coastguard Worker     * The Memory Object Control state for the filled surface state.
1754*61046927SAndroid Build Coastguard Worker     *
1755*61046927SAndroid Build Coastguard Worker     * The exact format of this value depends on hardware generation.
1756*61046927SAndroid Build Coastguard Worker     */
1757*61046927SAndroid Build Coastguard Worker    uint32_t mocs;
1758*61046927SAndroid Build Coastguard Worker 
1759*61046927SAndroid Build Coastguard Worker    /**
1760*61046927SAndroid Build Coastguard Worker     * The auxiliary surface or NULL if no auxiliary surface is to be used.
1761*61046927SAndroid Build Coastguard Worker     */
1762*61046927SAndroid Build Coastguard Worker    const struct isl_surf *aux_surf;
1763*61046927SAndroid Build Coastguard Worker    enum isl_aux_usage aux_usage;
1764*61046927SAndroid Build Coastguard Worker    uint64_t aux_address;
1765*61046927SAndroid Build Coastguard Worker 
1766*61046927SAndroid Build Coastguard Worker    /**
1767*61046927SAndroid Build Coastguard Worker     * The format to use for decoding media compression.
1768*61046927SAndroid Build Coastguard Worker     *
1769*61046927SAndroid Build Coastguard Worker     * Used together with the surface format.
1770*61046927SAndroid Build Coastguard Worker     */
1771*61046927SAndroid Build Coastguard Worker    enum isl_format mc_format;
1772*61046927SAndroid Build Coastguard Worker 
1773*61046927SAndroid Build Coastguard Worker    /**
1774*61046927SAndroid Build Coastguard Worker     * The clear color for this surface
1775*61046927SAndroid Build Coastguard Worker     *
1776*61046927SAndroid Build Coastguard Worker     * Valid values depend on hardware generation.
1777*61046927SAndroid Build Coastguard Worker     */
1778*61046927SAndroid Build Coastguard Worker    union isl_color_value clear_color;
1779*61046927SAndroid Build Coastguard Worker 
1780*61046927SAndroid Build Coastguard Worker    /**
1781*61046927SAndroid Build Coastguard Worker     * Send only the clear value address
1782*61046927SAndroid Build Coastguard Worker     *
1783*61046927SAndroid Build Coastguard Worker     * If set, we only pass the clear address to the GPU and it will fetch it
1784*61046927SAndroid Build Coastguard Worker     * from wherever it is.
1785*61046927SAndroid Build Coastguard Worker     */
1786*61046927SAndroid Build Coastguard Worker    bool use_clear_address;
1787*61046927SAndroid Build Coastguard Worker    uint64_t clear_address;
1788*61046927SAndroid Build Coastguard Worker 
1789*61046927SAndroid Build Coastguard Worker    /**
1790*61046927SAndroid Build Coastguard Worker     * Surface write disables for gfx4-5
1791*61046927SAndroid Build Coastguard Worker     */
1792*61046927SAndroid Build Coastguard Worker    isl_channel_mask_t write_disables;
1793*61046927SAndroid Build Coastguard Worker 
1794*61046927SAndroid Build Coastguard Worker    /**
1795*61046927SAndroid Build Coastguard Worker     * blend enable for gfx4-5
1796*61046927SAndroid Build Coastguard Worker     */
1797*61046927SAndroid Build Coastguard Worker    bool blend_enable;
1798*61046927SAndroid Build Coastguard Worker 
1799*61046927SAndroid Build Coastguard Worker    /* Intra-tile offset */
1800*61046927SAndroid Build Coastguard Worker    uint16_t x_offset_sa, y_offset_sa;
1801*61046927SAndroid Build Coastguard Worker 
1802*61046927SAndroid Build Coastguard Worker    /**
1803*61046927SAndroid Build Coastguard Worker     * Robust image access enabled
1804*61046927SAndroid Build Coastguard Worker     *
1805*61046927SAndroid Build Coastguard Worker     * This is used to turn off a performance workaround.
1806*61046927SAndroid Build Coastguard Worker     */
1807*61046927SAndroid Build Coastguard Worker    bool robust_image_access;
1808*61046927SAndroid Build Coastguard Worker };
1809*61046927SAndroid Build Coastguard Worker 
1810*61046927SAndroid Build Coastguard Worker struct isl_buffer_fill_state_info {
1811*61046927SAndroid Build Coastguard Worker    /**
1812*61046927SAndroid Build Coastguard Worker     * The address of the surface in GPU memory.
1813*61046927SAndroid Build Coastguard Worker     */
1814*61046927SAndroid Build Coastguard Worker    uint64_t address;
1815*61046927SAndroid Build Coastguard Worker 
1816*61046927SAndroid Build Coastguard Worker    /**
1817*61046927SAndroid Build Coastguard Worker     * The size of the buffer
1818*61046927SAndroid Build Coastguard Worker     */
1819*61046927SAndroid Build Coastguard Worker    uint64_t size_B;
1820*61046927SAndroid Build Coastguard Worker 
1821*61046927SAndroid Build Coastguard Worker    /**
1822*61046927SAndroid Build Coastguard Worker     * The Memory Object Control state for the filled surface state.
1823*61046927SAndroid Build Coastguard Worker     *
1824*61046927SAndroid Build Coastguard Worker     * The exact format of this value depends on hardware generation.
1825*61046927SAndroid Build Coastguard Worker     */
1826*61046927SAndroid Build Coastguard Worker    uint32_t mocs;
1827*61046927SAndroid Build Coastguard Worker 
1828*61046927SAndroid Build Coastguard Worker    /**
1829*61046927SAndroid Build Coastguard Worker     * The format to use in the surface state
1830*61046927SAndroid Build Coastguard Worker     *
1831*61046927SAndroid Build Coastguard Worker     * This may differ from the format of the actual isl_surf but have the
1832*61046927SAndroid Build Coastguard Worker     * same block size.
1833*61046927SAndroid Build Coastguard Worker     */
1834*61046927SAndroid Build Coastguard Worker    enum isl_format format;
1835*61046927SAndroid Build Coastguard Worker 
1836*61046927SAndroid Build Coastguard Worker    /**
1837*61046927SAndroid Build Coastguard Worker     * The swizzle to use in the surface state
1838*61046927SAndroid Build Coastguard Worker     */
1839*61046927SAndroid Build Coastguard Worker    struct isl_swizzle swizzle;
1840*61046927SAndroid Build Coastguard Worker 
1841*61046927SAndroid Build Coastguard Worker    uint32_t stride_B;
1842*61046927SAndroid Build Coastguard Worker 
1843*61046927SAndroid Build Coastguard Worker    bool is_scratch;
1844*61046927SAndroid Build Coastguard Worker };
1845*61046927SAndroid Build Coastguard Worker 
1846*61046927SAndroid Build Coastguard Worker struct isl_depth_stencil_hiz_emit_info {
1847*61046927SAndroid Build Coastguard Worker    /**
1848*61046927SAndroid Build Coastguard Worker     * The depth surface
1849*61046927SAndroid Build Coastguard Worker     */
1850*61046927SAndroid Build Coastguard Worker    const struct isl_surf *depth_surf;
1851*61046927SAndroid Build Coastguard Worker 
1852*61046927SAndroid Build Coastguard Worker    /**
1853*61046927SAndroid Build Coastguard Worker     * The stencil surface
1854*61046927SAndroid Build Coastguard Worker     *
1855*61046927SAndroid Build Coastguard Worker     * If separate stencil is not available, this must point to the same
1856*61046927SAndroid Build Coastguard Worker     * isl_surf as depth_surf.
1857*61046927SAndroid Build Coastguard Worker     */
1858*61046927SAndroid Build Coastguard Worker    const struct isl_surf *stencil_surf;
1859*61046927SAndroid Build Coastguard Worker 
1860*61046927SAndroid Build Coastguard Worker    /**
1861*61046927SAndroid Build Coastguard Worker     * The view into the depth and stencil surfaces.
1862*61046927SAndroid Build Coastguard Worker     *
1863*61046927SAndroid Build Coastguard Worker     * This view applies to both surfaces simultaneously.
1864*61046927SAndroid Build Coastguard Worker     */
1865*61046927SAndroid Build Coastguard Worker    const struct isl_view *view;
1866*61046927SAndroid Build Coastguard Worker 
1867*61046927SAndroid Build Coastguard Worker    /**
1868*61046927SAndroid Build Coastguard Worker     * The address of the depth surface in GPU memory
1869*61046927SAndroid Build Coastguard Worker     */
1870*61046927SAndroid Build Coastguard Worker    uint64_t depth_address;
1871*61046927SAndroid Build Coastguard Worker 
1872*61046927SAndroid Build Coastguard Worker    /**
1873*61046927SAndroid Build Coastguard Worker     * The address of the stencil surface in GPU memory
1874*61046927SAndroid Build Coastguard Worker     *
1875*61046927SAndroid Build Coastguard Worker     * If separate stencil is not available, this must have the same value as
1876*61046927SAndroid Build Coastguard Worker     * depth_address.
1877*61046927SAndroid Build Coastguard Worker     */
1878*61046927SAndroid Build Coastguard Worker    uint64_t stencil_address;
1879*61046927SAndroid Build Coastguard Worker 
1880*61046927SAndroid Build Coastguard Worker    /**
1881*61046927SAndroid Build Coastguard Worker     * The Memory Object Control state for depth and stencil buffers
1882*61046927SAndroid Build Coastguard Worker     *
1883*61046927SAndroid Build Coastguard Worker     * Both depth and stencil will get the same MOCS value.  The exact format
1884*61046927SAndroid Build Coastguard Worker     * of this value depends on hardware generation.
1885*61046927SAndroid Build Coastguard Worker     */
1886*61046927SAndroid Build Coastguard Worker    uint32_t mocs;
1887*61046927SAndroid Build Coastguard Worker 
1888*61046927SAndroid Build Coastguard Worker    /**
1889*61046927SAndroid Build Coastguard Worker     * The HiZ surface or NULL if HiZ is disabled.
1890*61046927SAndroid Build Coastguard Worker     */
1891*61046927SAndroid Build Coastguard Worker    const struct isl_surf *hiz_surf;
1892*61046927SAndroid Build Coastguard Worker    enum isl_aux_usage hiz_usage;
1893*61046927SAndroid Build Coastguard Worker    uint64_t hiz_address;
1894*61046927SAndroid Build Coastguard Worker 
1895*61046927SAndroid Build Coastguard Worker    /**
1896*61046927SAndroid Build Coastguard Worker     * The depth clear value
1897*61046927SAndroid Build Coastguard Worker     */
1898*61046927SAndroid Build Coastguard Worker    float depth_clear_value;
1899*61046927SAndroid Build Coastguard Worker 
1900*61046927SAndroid Build Coastguard Worker    /**
1901*61046927SAndroid Build Coastguard Worker     * Track stencil aux usage for Gen >= 12
1902*61046927SAndroid Build Coastguard Worker     */
1903*61046927SAndroid Build Coastguard Worker    enum isl_aux_usage stencil_aux_usage;
1904*61046927SAndroid Build Coastguard Worker };
1905*61046927SAndroid Build Coastguard Worker 
1906*61046927SAndroid Build Coastguard Worker struct isl_null_fill_state_info {
1907*61046927SAndroid Build Coastguard Worker    struct isl_extent3d size;
1908*61046927SAndroid Build Coastguard Worker    uint32_t levels;
1909*61046927SAndroid Build Coastguard Worker    uint32_t minimum_array_element;
1910*61046927SAndroid Build Coastguard Worker };
1911*61046927SAndroid Build Coastguard Worker 
1912*61046927SAndroid Build Coastguard Worker struct isl_cpb_emit_info {
1913*61046927SAndroid Build Coastguard Worker    /**
1914*61046927SAndroid Build Coastguard Worker     * The coarse pixel shading control surface.
1915*61046927SAndroid Build Coastguard Worker     */
1916*61046927SAndroid Build Coastguard Worker    const struct isl_surf *surf;
1917*61046927SAndroid Build Coastguard Worker 
1918*61046927SAndroid Build Coastguard Worker    /**
1919*61046927SAndroid Build Coastguard Worker     * The view into the control surface.
1920*61046927SAndroid Build Coastguard Worker     */
1921*61046927SAndroid Build Coastguard Worker    const struct isl_view *view;
1922*61046927SAndroid Build Coastguard Worker 
1923*61046927SAndroid Build Coastguard Worker    /**
1924*61046927SAndroid Build Coastguard Worker     * The address of the control surface in GPU memory.
1925*61046927SAndroid Build Coastguard Worker     */
1926*61046927SAndroid Build Coastguard Worker    uint64_t address;
1927*61046927SAndroid Build Coastguard Worker 
1928*61046927SAndroid Build Coastguard Worker    /**
1929*61046927SAndroid Build Coastguard Worker     * The Memory Object Control state for the surface.
1930*61046927SAndroid Build Coastguard Worker     */
1931*61046927SAndroid Build Coastguard Worker    uint32_t mocs;
1932*61046927SAndroid Build Coastguard Worker };
1933*61046927SAndroid Build Coastguard Worker 
1934*61046927SAndroid Build Coastguard Worker /*
1935*61046927SAndroid Build Coastguard Worker  * Image metadata structure as laid out in the shader parameter
1936*61046927SAndroid Build Coastguard Worker  * buffer.  Entries have to be 16B-aligned for the vec4 back-end to be
1937*61046927SAndroid Build Coastguard Worker  * able to use them.  That's okay because the padding and any unused
1938*61046927SAndroid Build Coastguard Worker  * entries [most of them except when we're doing untyped surface
1939*61046927SAndroid Build Coastguard Worker  * access] will be removed by the uniform packing pass.
1940*61046927SAndroid Build Coastguard Worker  */
1941*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_OFFSET_OFFSET           0
1942*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_SIZE_OFFSET             4
1943*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_STRIDE_OFFSET           8
1944*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_TILING_OFFSET           12
1945*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_SWIZZLING_OFFSET        16
1946*61046927SAndroid Build Coastguard Worker #define ISL_IMAGE_PARAM_SIZE                    20
1947*61046927SAndroid Build Coastguard Worker 
1948*61046927SAndroid Build Coastguard Worker struct isl_image_param {
1949*61046927SAndroid Build Coastguard Worker    /** Offset applied to the X and Y surface coordinates. */
1950*61046927SAndroid Build Coastguard Worker    uint32_t offset[2];
1951*61046927SAndroid Build Coastguard Worker 
1952*61046927SAndroid Build Coastguard Worker    /** Surface X, Y and Z dimensions. */
1953*61046927SAndroid Build Coastguard Worker    uint32_t size[3];
1954*61046927SAndroid Build Coastguard Worker 
1955*61046927SAndroid Build Coastguard Worker    /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
1956*61046927SAndroid Build Coastguard Worker     * pixels, vertical slice stride in pixels.
1957*61046927SAndroid Build Coastguard Worker     */
1958*61046927SAndroid Build Coastguard Worker    uint32_t stride[4];
1959*61046927SAndroid Build Coastguard Worker 
1960*61046927SAndroid Build Coastguard Worker    /** Log2 of the tiling modulus in the X, Y and Z dimension. */
1961*61046927SAndroid Build Coastguard Worker    uint32_t tiling[3];
1962*61046927SAndroid Build Coastguard Worker 
1963*61046927SAndroid Build Coastguard Worker    /**
1964*61046927SAndroid Build Coastguard Worker     * Right shift to apply for bit 6 address swizzling.  Two different
1965*61046927SAndroid Build Coastguard Worker     * swizzles can be specified and will be applied one after the other.  The
1966*61046927SAndroid Build Coastguard Worker     * resulting address will be:
1967*61046927SAndroid Build Coastguard Worker     *
1968*61046927SAndroid Build Coastguard Worker     *  addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
1969*61046927SAndroid Build Coastguard Worker     *                              (addr >> swizzling[1])))
1970*61046927SAndroid Build Coastguard Worker     *
1971*61046927SAndroid Build Coastguard Worker     * Use \c 0xff if any of the swizzles is not required.
1972*61046927SAndroid Build Coastguard Worker     */
1973*61046927SAndroid Build Coastguard Worker    uint32_t swizzling[2];
1974*61046927SAndroid Build Coastguard Worker };
1975*61046927SAndroid Build Coastguard Worker 
1976*61046927SAndroid Build Coastguard Worker extern const struct isl_format_layout isl_format_layouts[];
1977*61046927SAndroid Build Coastguard Worker extern const char isl_format_names[];
1978*61046927SAndroid Build Coastguard Worker extern const uint16_t isl_format_name_offsets[];
1979*61046927SAndroid Build Coastguard Worker 
1980*61046927SAndroid Build Coastguard Worker void
1981*61046927SAndroid Build Coastguard Worker isl_device_init(struct isl_device *dev,
1982*61046927SAndroid Build Coastguard Worker                 const struct intel_device_info *info);
1983*61046927SAndroid Build Coastguard Worker 
1984*61046927SAndroid Build Coastguard Worker isl_sample_count_mask_t ATTRIBUTE_CONST
1985*61046927SAndroid Build Coastguard Worker isl_device_get_sample_counts(const struct isl_device *dev);
1986*61046927SAndroid Build Coastguard Worker 
1987*61046927SAndroid Build Coastguard Worker /**
1988*61046927SAndroid Build Coastguard Worker  * :returns: The offset of the field within CLEAR_COLOR from which the sampler
1989*61046927SAndroid Build Coastguard Worker  *           fetches the clear color.
1990*61046927SAndroid Build Coastguard Worker  */
1991*61046927SAndroid Build Coastguard Worker uint64_t
1992*61046927SAndroid Build Coastguard Worker isl_get_sampler_clear_field_offset(const struct intel_device_info *devinfo,
1993*61046927SAndroid Build Coastguard Worker                                    enum isl_format format);
1994*61046927SAndroid Build Coastguard Worker 
1995*61046927SAndroid Build Coastguard Worker /**
1996*61046927SAndroid Build Coastguard Worker  * :returns: The isl_format_layout for the given isl_format
1997*61046927SAndroid Build Coastguard Worker  */
1998*61046927SAndroid Build Coastguard Worker static inline const struct isl_format_layout * ATTRIBUTE_CONST
isl_format_get_layout(enum isl_format fmt)1999*61046927SAndroid Build Coastguard Worker isl_format_get_layout(enum isl_format fmt)
2000*61046927SAndroid Build Coastguard Worker {
2001*61046927SAndroid Build Coastguard Worker    assert(fmt != ISL_FORMAT_UNSUPPORTED);
2002*61046927SAndroid Build Coastguard Worker    assert(fmt < ISL_NUM_FORMATS);
2003*61046927SAndroid Build Coastguard Worker    return &isl_format_layouts[fmt];
2004*61046927SAndroid Build Coastguard Worker }
2005*61046927SAndroid Build Coastguard Worker 
2006*61046927SAndroid Build Coastguard Worker bool isl_format_is_valid(enum isl_format);
2007*61046927SAndroid Build Coastguard Worker 
2008*61046927SAndroid Build Coastguard Worker static inline const char * ATTRIBUTE_CONST
isl_format_get_name(enum isl_format fmt)2009*61046927SAndroid Build Coastguard Worker isl_format_get_name(enum isl_format fmt)
2010*61046927SAndroid Build Coastguard Worker {
2011*61046927SAndroid Build Coastguard Worker    assert(fmt != ISL_FORMAT_UNSUPPORTED);
2012*61046927SAndroid Build Coastguard Worker    assert(fmt < ISL_NUM_FORMATS);
2013*61046927SAndroid Build Coastguard Worker    return isl_format_names + isl_format_name_offsets[fmt];
2014*61046927SAndroid Build Coastguard Worker }
2015*61046927SAndroid Build Coastguard Worker 
2016*61046927SAndroid Build Coastguard Worker static inline const char * ATTRIBUTE_CONST
isl_format_get_short_name(enum isl_format fmt)2017*61046927SAndroid Build Coastguard Worker isl_format_get_short_name(enum isl_format fmt)
2018*61046927SAndroid Build Coastguard Worker {
2019*61046927SAndroid Build Coastguard Worker    return isl_format_get_name(fmt) + 11 /* ISL_FORMAT_ */;
2020*61046927SAndroid Build Coastguard Worker }
2021*61046927SAndroid Build Coastguard Worker 
2022*61046927SAndroid Build Coastguard Worker /***/
2023*61046927SAndroid Build Coastguard Worker enum isl_format isl_format_for_pipe_format(enum pipe_format pf);
2024*61046927SAndroid Build Coastguard Worker 
2025*61046927SAndroid Build Coastguard Worker /***/
2026*61046927SAndroid Build Coastguard Worker bool isl_format_supports_rendering(const struct intel_device_info *devinfo,
2027*61046927SAndroid Build Coastguard Worker                                    enum isl_format format);
2028*61046927SAndroid Build Coastguard Worker /***/
2029*61046927SAndroid Build Coastguard Worker bool isl_format_supports_alpha_blending(const struct intel_device_info *devinfo,
2030*61046927SAndroid Build Coastguard Worker                                         enum isl_format format);
2031*61046927SAndroid Build Coastguard Worker /***/
2032*61046927SAndroid Build Coastguard Worker bool isl_format_supports_sampling(const struct intel_device_info *devinfo,
2033*61046927SAndroid Build Coastguard Worker                                   enum isl_format format);
2034*61046927SAndroid Build Coastguard Worker /***/
2035*61046927SAndroid Build Coastguard Worker bool isl_format_supports_filtering(const struct intel_device_info *devinfo,
2036*61046927SAndroid Build Coastguard Worker                                    enum isl_format format);
2037*61046927SAndroid Build Coastguard Worker /***/
2038*61046927SAndroid Build Coastguard Worker bool isl_format_supports_vertex_fetch(const struct intel_device_info *devinfo,
2039*61046927SAndroid Build Coastguard Worker                                       enum isl_format format);
2040*61046927SAndroid Build Coastguard Worker /***/
2041*61046927SAndroid Build Coastguard Worker bool isl_format_supports_typed_writes(const struct intel_device_info *devinfo,
2042*61046927SAndroid Build Coastguard Worker                                       enum isl_format format);
2043*61046927SAndroid Build Coastguard Worker bool isl_format_supports_typed_reads(const struct intel_device_info *devinfo,
2044*61046927SAndroid Build Coastguard Worker                                      enum isl_format format);
2045*61046927SAndroid Build Coastguard Worker bool isl_format_supports_ccs_d(const struct intel_device_info *devinfo,
2046*61046927SAndroid Build Coastguard Worker                                enum isl_format format);
2047*61046927SAndroid Build Coastguard Worker bool isl_format_supports_ccs_e(const struct intel_device_info *devinfo,
2048*61046927SAndroid Build Coastguard Worker                                enum isl_format format);
2049*61046927SAndroid Build Coastguard Worker /***/
2050*61046927SAndroid Build Coastguard Worker bool isl_format_supports_multisampling(const struct intel_device_info *devinfo,
2051*61046927SAndroid Build Coastguard Worker                                        enum isl_format format);
2052*61046927SAndroid Build Coastguard Worker bool isl_format_supports_typed_atomics(const struct intel_device_info *devinfo,
2053*61046927SAndroid Build Coastguard Worker                                        enum isl_format fmt);
2054*61046927SAndroid Build Coastguard Worker 
2055*61046927SAndroid Build Coastguard Worker bool isl_formats_are_ccs_e_compatible(const struct intel_device_info *devinfo,
2056*61046927SAndroid Build Coastguard Worker                                       enum isl_format format1,
2057*61046927SAndroid Build Coastguard Worker                                       enum isl_format format2);
2058*61046927SAndroid Build Coastguard Worker uint8_t isl_format_get_aux_map_encoding(enum isl_format format);
2059*61046927SAndroid Build Coastguard Worker 
2060*61046927SAndroid Build Coastguard Worker bool isl_formats_have_same_bits_per_channel(enum isl_format format1,
2061*61046927SAndroid Build Coastguard Worker                                             enum isl_format format2);
2062*61046927SAndroid Build Coastguard Worker 
2063*61046927SAndroid Build Coastguard Worker bool isl_format_has_unorm_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2064*61046927SAndroid Build Coastguard Worker bool isl_format_has_snorm_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2065*61046927SAndroid Build Coastguard Worker bool isl_format_has_ufloat_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2066*61046927SAndroid Build Coastguard Worker bool isl_format_has_sfloat_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2067*61046927SAndroid Build Coastguard Worker bool isl_format_has_uint_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2068*61046927SAndroid Build Coastguard Worker bool isl_format_has_sint_channel(enum isl_format fmt) ATTRIBUTE_CONST;
2069*61046927SAndroid Build Coastguard Worker 
2070*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_has_normalized_channel(enum isl_format fmt)2071*61046927SAndroid Build Coastguard Worker isl_format_has_normalized_channel(enum isl_format fmt)
2072*61046927SAndroid Build Coastguard Worker {
2073*61046927SAndroid Build Coastguard Worker    return isl_format_has_unorm_channel(fmt) ||
2074*61046927SAndroid Build Coastguard Worker           isl_format_has_snorm_channel(fmt);
2075*61046927SAndroid Build Coastguard Worker }
2076*61046927SAndroid Build Coastguard Worker 
2077*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_has_float_channel(enum isl_format fmt)2078*61046927SAndroid Build Coastguard Worker isl_format_has_float_channel(enum isl_format fmt)
2079*61046927SAndroid Build Coastguard Worker {
2080*61046927SAndroid Build Coastguard Worker    return isl_format_has_ufloat_channel(fmt) ||
2081*61046927SAndroid Build Coastguard Worker           isl_format_has_sfloat_channel(fmt);
2082*61046927SAndroid Build Coastguard Worker }
2083*61046927SAndroid Build Coastguard Worker 
2084*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_has_int_channel(enum isl_format fmt)2085*61046927SAndroid Build Coastguard Worker isl_format_has_int_channel(enum isl_format fmt)
2086*61046927SAndroid Build Coastguard Worker {
2087*61046927SAndroid Build Coastguard Worker    return isl_format_has_uint_channel(fmt) ||
2088*61046927SAndroid Build Coastguard Worker           isl_format_has_sint_channel(fmt);
2089*61046927SAndroid Build Coastguard Worker }
2090*61046927SAndroid Build Coastguard Worker 
2091*61046927SAndroid Build Coastguard Worker bool isl_format_has_color_component(enum isl_format fmt,
2092*61046927SAndroid Build Coastguard Worker                                     int component) ATTRIBUTE_CONST;
2093*61046927SAndroid Build Coastguard Worker 
2094*61046927SAndroid Build Coastguard Worker unsigned isl_format_get_num_channels(enum isl_format fmt);
2095*61046927SAndroid Build Coastguard Worker 
2096*61046927SAndroid Build Coastguard Worker uint32_t isl_format_get_depth_format(enum isl_format fmt, bool has_stencil);
2097*61046927SAndroid Build Coastguard Worker 
2098*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_compressed(enum isl_format fmt)2099*61046927SAndroid Build Coastguard Worker isl_format_is_compressed(enum isl_format fmt)
2100*61046927SAndroid Build Coastguard Worker {
2101*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2102*61046927SAndroid Build Coastguard Worker 
2103*61046927SAndroid Build Coastguard Worker    return fmtl->txc != ISL_TXC_NONE;
2104*61046927SAndroid Build Coastguard Worker }
2105*61046927SAndroid Build Coastguard Worker 
2106*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_has_bc_compression(enum isl_format fmt)2107*61046927SAndroid Build Coastguard Worker isl_format_has_bc_compression(enum isl_format fmt)
2108*61046927SAndroid Build Coastguard Worker {
2109*61046927SAndroid Build Coastguard Worker    switch (isl_format_get_layout(fmt)->txc) {
2110*61046927SAndroid Build Coastguard Worker    case ISL_TXC_DXT1:
2111*61046927SAndroid Build Coastguard Worker    case ISL_TXC_DXT3:
2112*61046927SAndroid Build Coastguard Worker    case ISL_TXC_DXT5:
2113*61046927SAndroid Build Coastguard Worker       return true;
2114*61046927SAndroid Build Coastguard Worker    case ISL_TXC_NONE:
2115*61046927SAndroid Build Coastguard Worker    case ISL_TXC_FXT1:
2116*61046927SAndroid Build Coastguard Worker    case ISL_TXC_RGTC1:
2117*61046927SAndroid Build Coastguard Worker    case ISL_TXC_RGTC2:
2118*61046927SAndroid Build Coastguard Worker    case ISL_TXC_BPTC:
2119*61046927SAndroid Build Coastguard Worker    case ISL_TXC_ETC1:
2120*61046927SAndroid Build Coastguard Worker    case ISL_TXC_ETC2:
2121*61046927SAndroid Build Coastguard Worker    case ISL_TXC_ASTC:
2122*61046927SAndroid Build Coastguard Worker       return false;
2123*61046927SAndroid Build Coastguard Worker 
2124*61046927SAndroid Build Coastguard Worker    case ISL_TXC_HIZ:
2125*61046927SAndroid Build Coastguard Worker    case ISL_TXC_MCS:
2126*61046927SAndroid Build Coastguard Worker    case ISL_TXC_CCS:
2127*61046927SAndroid Build Coastguard Worker       unreachable("Should not be called on an aux surface");
2128*61046927SAndroid Build Coastguard Worker    }
2129*61046927SAndroid Build Coastguard Worker 
2130*61046927SAndroid Build Coastguard Worker    unreachable("bad texture compression mode");
2131*61046927SAndroid Build Coastguard Worker    return false;
2132*61046927SAndroid Build Coastguard Worker }
2133*61046927SAndroid Build Coastguard Worker 
2134*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_mcs(enum isl_format fmt)2135*61046927SAndroid Build Coastguard Worker isl_format_is_mcs(enum isl_format fmt)
2136*61046927SAndroid Build Coastguard Worker {
2137*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2138*61046927SAndroid Build Coastguard Worker 
2139*61046927SAndroid Build Coastguard Worker    return fmtl->txc == ISL_TXC_MCS;
2140*61046927SAndroid Build Coastguard Worker }
2141*61046927SAndroid Build Coastguard Worker 
2142*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_hiz(enum isl_format fmt)2143*61046927SAndroid Build Coastguard Worker isl_format_is_hiz(enum isl_format fmt)
2144*61046927SAndroid Build Coastguard Worker {
2145*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2146*61046927SAndroid Build Coastguard Worker 
2147*61046927SAndroid Build Coastguard Worker    return fmtl->txc == ISL_TXC_HIZ;
2148*61046927SAndroid Build Coastguard Worker }
2149*61046927SAndroid Build Coastguard Worker 
2150*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_planar(enum isl_format fmt)2151*61046927SAndroid Build Coastguard Worker isl_format_is_planar(enum isl_format fmt)
2152*61046927SAndroid Build Coastguard Worker {
2153*61046927SAndroid Build Coastguard Worker    return fmt == ISL_FORMAT_PLANAR_420_8 ||
2154*61046927SAndroid Build Coastguard Worker           fmt == ISL_FORMAT_PLANAR_420_10 ||
2155*61046927SAndroid Build Coastguard Worker           fmt == ISL_FORMAT_PLANAR_420_12 ||
2156*61046927SAndroid Build Coastguard Worker           fmt == ISL_FORMAT_PLANAR_420_16;
2157*61046927SAndroid Build Coastguard Worker }
2158*61046927SAndroid Build Coastguard Worker 
2159*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_yuv(enum isl_format fmt)2160*61046927SAndroid Build Coastguard Worker isl_format_is_yuv(enum isl_format fmt)
2161*61046927SAndroid Build Coastguard Worker {
2162*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2163*61046927SAndroid Build Coastguard Worker 
2164*61046927SAndroid Build Coastguard Worker    return fmtl->colorspace == ISL_COLORSPACE_YUV;
2165*61046927SAndroid Build Coastguard Worker }
2166*61046927SAndroid Build Coastguard Worker 
2167*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_block_is_1x1x1(enum isl_format fmt)2168*61046927SAndroid Build Coastguard Worker isl_format_block_is_1x1x1(enum isl_format fmt)
2169*61046927SAndroid Build Coastguard Worker {
2170*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2171*61046927SAndroid Build Coastguard Worker 
2172*61046927SAndroid Build Coastguard Worker    return fmtl->bw == 1 && fmtl->bh == 1 && fmtl->bd == 1;
2173*61046927SAndroid Build Coastguard Worker }
2174*61046927SAndroid Build Coastguard Worker 
2175*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_srgb(enum isl_format fmt)2176*61046927SAndroid Build Coastguard Worker isl_format_is_srgb(enum isl_format fmt)
2177*61046927SAndroid Build Coastguard Worker {
2178*61046927SAndroid Build Coastguard Worker    return isl_format_get_layout(fmt)->colorspace == ISL_COLORSPACE_SRGB;
2179*61046927SAndroid Build Coastguard Worker }
2180*61046927SAndroid Build Coastguard Worker 
2181*61046927SAndroid Build Coastguard Worker enum isl_format isl_format_srgb_to_linear(enum isl_format fmt);
2182*61046927SAndroid Build Coastguard Worker 
2183*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_rgb(enum isl_format fmt)2184*61046927SAndroid Build Coastguard Worker isl_format_is_rgb(enum isl_format fmt)
2185*61046927SAndroid Build Coastguard Worker {
2186*61046927SAndroid Build Coastguard Worker    if (isl_format_is_yuv(fmt))
2187*61046927SAndroid Build Coastguard Worker       return false;
2188*61046927SAndroid Build Coastguard Worker 
2189*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2190*61046927SAndroid Build Coastguard Worker 
2191*61046927SAndroid Build Coastguard Worker    return fmtl->channels.r.bits > 0 &&
2192*61046927SAndroid Build Coastguard Worker           fmtl->channels.g.bits > 0 &&
2193*61046927SAndroid Build Coastguard Worker           fmtl->channels.b.bits > 0 &&
2194*61046927SAndroid Build Coastguard Worker           fmtl->channels.a.bits == 0;
2195*61046927SAndroid Build Coastguard Worker }
2196*61046927SAndroid Build Coastguard Worker 
2197*61046927SAndroid Build Coastguard Worker static inline bool
isl_format_is_rgbx(enum isl_format fmt)2198*61046927SAndroid Build Coastguard Worker isl_format_is_rgbx(enum isl_format fmt)
2199*61046927SAndroid Build Coastguard Worker {
2200*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(fmt);
2201*61046927SAndroid Build Coastguard Worker 
2202*61046927SAndroid Build Coastguard Worker    return fmtl->channels.r.bits > 0 &&
2203*61046927SAndroid Build Coastguard Worker           fmtl->channels.g.bits > 0 &&
2204*61046927SAndroid Build Coastguard Worker           fmtl->channels.b.bits > 0 &&
2205*61046927SAndroid Build Coastguard Worker           fmtl->channels.a.bits > 0 &&
2206*61046927SAndroid Build Coastguard Worker           fmtl->channels.a.type == ISL_VOID;
2207*61046927SAndroid Build Coastguard Worker }
2208*61046927SAndroid Build Coastguard Worker 
2209*61046927SAndroid Build Coastguard Worker enum isl_format isl_format_rgb_to_rgba(enum isl_format rgb) ATTRIBUTE_CONST;
2210*61046927SAndroid Build Coastguard Worker enum isl_format isl_format_rgb_to_rgbx(enum isl_format rgb) ATTRIBUTE_CONST;
2211*61046927SAndroid Build Coastguard Worker enum isl_format isl_format_rgbx_to_rgba(enum isl_format rgb) ATTRIBUTE_CONST;
2212*61046927SAndroid Build Coastguard Worker 
2213*61046927SAndroid Build Coastguard Worker bool isl_format_support_sampler_route_to_lsc(enum isl_format fmt);
2214*61046927SAndroid Build Coastguard Worker 
2215*61046927SAndroid Build Coastguard Worker union isl_color_value
2216*61046927SAndroid Build Coastguard Worker isl_color_value_swizzle(union isl_color_value src,
2217*61046927SAndroid Build Coastguard Worker                         struct isl_swizzle swizzle,
2218*61046927SAndroid Build Coastguard Worker                         bool is_float);
2219*61046927SAndroid Build Coastguard Worker 
2220*61046927SAndroid Build Coastguard Worker union isl_color_value
2221*61046927SAndroid Build Coastguard Worker isl_color_value_swizzle_inv(union isl_color_value src,
2222*61046927SAndroid Build Coastguard Worker                             struct isl_swizzle swizzle);
2223*61046927SAndroid Build Coastguard Worker 
2224*61046927SAndroid Build Coastguard Worker void isl_color_value_pack(const union isl_color_value *value,
2225*61046927SAndroid Build Coastguard Worker                           enum isl_format format,
2226*61046927SAndroid Build Coastguard Worker                           uint32_t *data_out);
2227*61046927SAndroid Build Coastguard Worker void isl_color_value_unpack(union isl_color_value *value,
2228*61046927SAndroid Build Coastguard Worker                             enum isl_format format,
2229*61046927SAndroid Build Coastguard Worker                             const uint32_t *data_in);
2230*61046927SAndroid Build Coastguard Worker 
2231*61046927SAndroid Build Coastguard Worker bool isl_is_storage_image_format(const struct intel_device_info *devinfo,
2232*61046927SAndroid Build Coastguard Worker                                  enum isl_format fmt);
2233*61046927SAndroid Build Coastguard Worker 
2234*61046927SAndroid Build Coastguard Worker enum isl_format
2235*61046927SAndroid Build Coastguard Worker isl_lower_storage_image_format(const struct intel_device_info *devinfo,
2236*61046927SAndroid Build Coastguard Worker                                enum isl_format fmt);
2237*61046927SAndroid Build Coastguard Worker 
2238*61046927SAndroid Build Coastguard Worker /* Returns true if this hardware supports typed load/store on a format with
2239*61046927SAndroid Build Coastguard Worker  * the same size as the given format.
2240*61046927SAndroid Build Coastguard Worker  */
2241*61046927SAndroid Build Coastguard Worker bool
2242*61046927SAndroid Build Coastguard Worker isl_has_matching_typed_storage_image_format(const struct intel_device_info *devinfo,
2243*61046927SAndroid Build Coastguard Worker                                             enum isl_format fmt);
2244*61046927SAndroid Build Coastguard Worker 
2245*61046927SAndroid Build Coastguard Worker void
2246*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(enum isl_tiling tiling,
2247*61046927SAndroid Build Coastguard Worker                     enum isl_surf_dim dim,
2248*61046927SAndroid Build Coastguard Worker                     enum isl_msaa_layout msaa_layout,
2249*61046927SAndroid Build Coastguard Worker                     uint32_t format_bpb,
2250*61046927SAndroid Build Coastguard Worker                     uint32_t samples,
2251*61046927SAndroid Build Coastguard Worker                     struct isl_tile_info *tile_info);
2252*61046927SAndroid Build Coastguard Worker 
2253*61046927SAndroid Build Coastguard Worker static inline enum isl_tiling
isl_tiling_flag_to_enum(isl_tiling_flags_t flag)2254*61046927SAndroid Build Coastguard Worker isl_tiling_flag_to_enum(isl_tiling_flags_t flag)
2255*61046927SAndroid Build Coastguard Worker {
2256*61046927SAndroid Build Coastguard Worker    assert(__builtin_popcount(flag) == 1);
2257*61046927SAndroid Build Coastguard Worker    return (enum isl_tiling) (__builtin_ffs(flag) - 1);
2258*61046927SAndroid Build Coastguard Worker }
2259*61046927SAndroid Build Coastguard Worker 
2260*61046927SAndroid Build Coastguard Worker static inline bool
isl_tiling_is_any_y(enum isl_tiling tiling)2261*61046927SAndroid Build Coastguard Worker isl_tiling_is_any_y(enum isl_tiling tiling)
2262*61046927SAndroid Build Coastguard Worker {
2263*61046927SAndroid Build Coastguard Worker    return (1u << tiling) & ISL_TILING_ANY_Y_MASK;
2264*61046927SAndroid Build Coastguard Worker }
2265*61046927SAndroid Build Coastguard Worker 
2266*61046927SAndroid Build Coastguard Worker static inline bool
isl_tiling_is_std_y(enum isl_tiling tiling)2267*61046927SAndroid Build Coastguard Worker isl_tiling_is_std_y(enum isl_tiling tiling)
2268*61046927SAndroid Build Coastguard Worker {
2269*61046927SAndroid Build Coastguard Worker    return (1u << tiling) & ISL_TILING_STD_Y_MASK;
2270*61046927SAndroid Build Coastguard Worker }
2271*61046927SAndroid Build Coastguard Worker 
2272*61046927SAndroid Build Coastguard Worker static inline bool
isl_tiling_is_64(enum isl_tiling tiling)2273*61046927SAndroid Build Coastguard Worker isl_tiling_is_64(enum isl_tiling tiling)
2274*61046927SAndroid Build Coastguard Worker {
2275*61046927SAndroid Build Coastguard Worker    return (1u << tiling) & ISL_TILING_STD_64_MASK;
2276*61046927SAndroid Build Coastguard Worker }
2277*61046927SAndroid Build Coastguard Worker 
2278*61046927SAndroid Build Coastguard Worker uint32_t
2279*61046927SAndroid Build Coastguard Worker isl_tiling_to_i915_tiling(enum isl_tiling tiling);
2280*61046927SAndroid Build Coastguard Worker 
2281*61046927SAndroid Build Coastguard Worker enum isl_tiling
2282*61046927SAndroid Build Coastguard Worker isl_tiling_from_i915_tiling(uint32_t tiling);
2283*61046927SAndroid Build Coastguard Worker 
2284*61046927SAndroid Build Coastguard Worker 
2285*61046927SAndroid Build Coastguard Worker /**
2286*61046927SAndroid Build Coastguard Worker  * Return an isl_aux_state to describe an auxiliary surface that is either
2287*61046927SAndroid Build Coastguard Worker  * uninitialized or zeroed.
2288*61046927SAndroid Build Coastguard Worker  */
2289*61046927SAndroid Build Coastguard Worker enum isl_aux_state
2290*61046927SAndroid Build Coastguard Worker isl_aux_get_initial_state(const struct intel_device_info *devinfo,
2291*61046927SAndroid Build Coastguard Worker                           enum isl_aux_usage usage,
2292*61046927SAndroid Build Coastguard Worker                           bool zeroed);
2293*61046927SAndroid Build Coastguard Worker 
2294*61046927SAndroid Build Coastguard Worker /**
2295*61046927SAndroid Build Coastguard Worker  * Return an isl_aux_op needed to enable an access to occur in an
2296*61046927SAndroid Build Coastguard Worker  * isl_aux_state suitable for the isl_aux_usage.
2297*61046927SAndroid Build Coastguard Worker  *
2298*61046927SAndroid Build Coastguard Worker  * .. note::
2299*61046927SAndroid Build Coastguard Worker  *    If the access will invalidate the main surface, this function should not be
2300*61046927SAndroid Build Coastguard Worker  *    called and the isl_aux_op of NONE should be used instead. Otherwise, an
2301*61046927SAndroid Build Coastguard Worker  *    extra (but still lossless) ambiguate may occur.
2302*61046927SAndroid Build Coastguard Worker  *
2303*61046927SAndroid Build Coastguard Worker  * :invariant: initial_state is possible with an isl_aux_usage compatible with
2304*61046927SAndroid Build Coastguard Worker  *             the given usage. Two usages are compatible if it's possible to
2305*61046927SAndroid Build Coastguard Worker  *             switch between them (e.g. CCS_E <-> CCS_D).
2306*61046927SAndroid Build Coastguard Worker  * :invariant: fast_clear is false if the aux doesn't support fast clears.
2307*61046927SAndroid Build Coastguard Worker  */
2308*61046927SAndroid Build Coastguard Worker enum isl_aux_op
2309*61046927SAndroid Build Coastguard Worker isl_aux_prepare_access(enum isl_aux_state initial_state,
2310*61046927SAndroid Build Coastguard Worker                        enum isl_aux_usage usage,
2311*61046927SAndroid Build Coastguard Worker                        bool fast_clear_supported);
2312*61046927SAndroid Build Coastguard Worker 
2313*61046927SAndroid Build Coastguard Worker /**
2314*61046927SAndroid Build Coastguard Worker  * Return the isl_aux_state entered after performing an isl_aux_op.
2315*61046927SAndroid Build Coastguard Worker  *
2316*61046927SAndroid Build Coastguard Worker  * :invariant: initial_state is possible with the given usage.
2317*61046927SAndroid Build Coastguard Worker  * :invariant: op is possible with the given usage.
2318*61046927SAndroid Build Coastguard Worker  * :invariant: op must not cause HW to read from an invalid aux.
2319*61046927SAndroid Build Coastguard Worker  */
2320*61046927SAndroid Build Coastguard Worker enum isl_aux_state
2321*61046927SAndroid Build Coastguard Worker isl_aux_state_transition_aux_op(enum isl_aux_state initial_state,
2322*61046927SAndroid Build Coastguard Worker                                 enum isl_aux_usage usage,
2323*61046927SAndroid Build Coastguard Worker                                 enum isl_aux_op op);
2324*61046927SAndroid Build Coastguard Worker 
2325*61046927SAndroid Build Coastguard Worker /**
2326*61046927SAndroid Build Coastguard Worker  * Return the isl_aux_state entered after performing a write.
2327*61046927SAndroid Build Coastguard Worker  *
2328*61046927SAndroid Build Coastguard Worker  * .. note::
2329*61046927SAndroid Build Coastguard Worker  *
2330*61046927SAndroid Build Coastguard Worker  *   full_surface should be true if the write covers the entire slice. Setting
2331*61046927SAndroid Build Coastguard Worker  *   it to false in this case will still result in a correct (but imprecise)
2332*61046927SAndroid Build Coastguard Worker  *   aux state.
2333*61046927SAndroid Build Coastguard Worker  *
2334*61046927SAndroid Build Coastguard Worker  * :invariant: if usage is not ISL_AUX_USAGE_NONE, then initial_state is
2335*61046927SAndroid Build Coastguard Worker  *            possible with the given usage.
2336*61046927SAndroid Build Coastguard Worker  * :invariant: usage can be ISL_AUX_USAGE_NONE iff:
2337*61046927SAndroid Build Coastguard Worker  *            * the main surface is valid, or
2338*61046927SAndroid Build Coastguard Worker  *            * the main surface is being invalidated/replaced.
2339*61046927SAndroid Build Coastguard Worker  */
2340*61046927SAndroid Build Coastguard Worker enum isl_aux_state
2341*61046927SAndroid Build Coastguard Worker isl_aux_state_transition_write(enum isl_aux_state initial_state,
2342*61046927SAndroid Build Coastguard Worker                                enum isl_aux_usage usage,
2343*61046927SAndroid Build Coastguard Worker                                bool full_surface);
2344*61046927SAndroid Build Coastguard Worker 
2345*61046927SAndroid Build Coastguard Worker /***/
2346*61046927SAndroid Build Coastguard Worker bool
2347*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_fast_clears(enum isl_aux_usage usage);
2348*61046927SAndroid Build Coastguard Worker 
2349*61046927SAndroid Build Coastguard Worker /***/
2350*61046927SAndroid Build Coastguard Worker bool
2351*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_compression(enum isl_aux_usage usage);
2352*61046927SAndroid Build Coastguard Worker 
2353*61046927SAndroid Build Coastguard Worker /***/
2354*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_usage_has_hiz(enum isl_aux_usage usage)2355*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_hiz(enum isl_aux_usage usage)
2356*61046927SAndroid Build Coastguard Worker {
2357*61046927SAndroid Build Coastguard Worker    return usage == ISL_AUX_USAGE_HIZ ||
2358*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
2359*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_HIZ_CCS;
2360*61046927SAndroid Build Coastguard Worker }
2361*61046927SAndroid Build Coastguard Worker 
2362*61046927SAndroid Build Coastguard Worker /***/
2363*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_usage_has_mcs(enum isl_aux_usage usage)2364*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_mcs(enum isl_aux_usage usage)
2365*61046927SAndroid Build Coastguard Worker {
2366*61046927SAndroid Build Coastguard Worker    return usage == ISL_AUX_USAGE_MCS ||
2367*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_MCS_CCS;
2368*61046927SAndroid Build Coastguard Worker }
2369*61046927SAndroid Build Coastguard Worker 
2370*61046927SAndroid Build Coastguard Worker /***/
2371*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_usage_has_ccs(enum isl_aux_usage usage)2372*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_ccs(enum isl_aux_usage usage)
2373*61046927SAndroid Build Coastguard Worker {
2374*61046927SAndroid Build Coastguard Worker    return usage == ISL_AUX_USAGE_CCS_D ||
2375*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_CCS_E ||
2376*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_FCV_CCS_E ||
2377*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_MC ||
2378*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
2379*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_HIZ_CCS ||
2380*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_MCS_CCS ||
2381*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_STC_CCS;
2382*61046927SAndroid Build Coastguard Worker }
2383*61046927SAndroid Build Coastguard Worker 
2384*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_usage_has_ccs_e(enum isl_aux_usage usage)2385*61046927SAndroid Build Coastguard Worker isl_aux_usage_has_ccs_e(enum isl_aux_usage usage)
2386*61046927SAndroid Build Coastguard Worker {
2387*61046927SAndroid Build Coastguard Worker    return usage == ISL_AUX_USAGE_CCS_E ||
2388*61046927SAndroid Build Coastguard Worker           usage == ISL_AUX_USAGE_FCV_CCS_E;
2389*61046927SAndroid Build Coastguard Worker }
2390*61046927SAndroid Build Coastguard Worker 
2391*61046927SAndroid Build Coastguard Worker /***/
2392*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_state_has_valid_primary(enum isl_aux_state state)2393*61046927SAndroid Build Coastguard Worker isl_aux_state_has_valid_primary(enum isl_aux_state state)
2394*61046927SAndroid Build Coastguard Worker {
2395*61046927SAndroid Build Coastguard Worker    return state == ISL_AUX_STATE_RESOLVED ||
2396*61046927SAndroid Build Coastguard Worker           state == ISL_AUX_STATE_PASS_THROUGH ||
2397*61046927SAndroid Build Coastguard Worker           state == ISL_AUX_STATE_AUX_INVALID;
2398*61046927SAndroid Build Coastguard Worker }
2399*61046927SAndroid Build Coastguard Worker 
2400*61046927SAndroid Build Coastguard Worker /***/
2401*61046927SAndroid Build Coastguard Worker static inline bool
isl_aux_state_has_valid_aux(enum isl_aux_state state)2402*61046927SAndroid Build Coastguard Worker isl_aux_state_has_valid_aux(enum isl_aux_state state)
2403*61046927SAndroid Build Coastguard Worker {
2404*61046927SAndroid Build Coastguard Worker    return state != ISL_AUX_STATE_AUX_INVALID;
2405*61046927SAndroid Build Coastguard Worker }
2406*61046927SAndroid Build Coastguard Worker 
2407*61046927SAndroid Build Coastguard Worker extern const struct isl_drm_modifier_info isl_drm_modifier_info_list[];
2408*61046927SAndroid Build Coastguard Worker 
2409*61046927SAndroid Build Coastguard Worker #define isl_drm_modifier_info_for_each(__info) \
2410*61046927SAndroid Build Coastguard Worker    for (const struct isl_drm_modifier_info *__info = isl_drm_modifier_info_list; \
2411*61046927SAndroid Build Coastguard Worker         __info->modifier != DRM_FORMAT_MOD_INVALID; \
2412*61046927SAndroid Build Coastguard Worker         ++__info)
2413*61046927SAndroid Build Coastguard Worker 
2414*61046927SAndroid Build Coastguard Worker /* According to drm_fourcc.h, the clear color pitch is ignored on MTL but it
2415*61046927SAndroid Build Coastguard Worker  * should be 64B aligned for TGL and DG2. There's no need to special-case MTL.
2416*61046927SAndroid Build Coastguard Worker  */
2417*61046927SAndroid Build Coastguard Worker #define ISL_DRM_CC_PLANE_PITCH_B 64
2418*61046927SAndroid Build Coastguard Worker 
2419*61046927SAndroid Build Coastguard Worker const struct isl_drm_modifier_info * ATTRIBUTE_CONST
2420*61046927SAndroid Build Coastguard Worker isl_drm_modifier_get_info(uint64_t modifier);
2421*61046927SAndroid Build Coastguard Worker 
2422*61046927SAndroid Build Coastguard Worker static inline bool
isl_drm_modifier_has_aux(uint64_t modifier)2423*61046927SAndroid Build Coastguard Worker isl_drm_modifier_has_aux(uint64_t modifier)
2424*61046927SAndroid Build Coastguard Worker {
2425*61046927SAndroid Build Coastguard Worker    if (modifier == DRM_FORMAT_MOD_INVALID)
2426*61046927SAndroid Build Coastguard Worker       return false;
2427*61046927SAndroid Build Coastguard Worker 
2428*61046927SAndroid Build Coastguard Worker    return isl_drm_modifier_get_info(modifier)->supports_render_compression ||
2429*61046927SAndroid Build Coastguard Worker           isl_drm_modifier_get_info(modifier)->supports_media_compression;
2430*61046927SAndroid Build Coastguard Worker }
2431*61046927SAndroid Build Coastguard Worker 
2432*61046927SAndroid Build Coastguard Worker static inline bool
isl_drm_modifier_needs_display_layout(uint64_t modifier)2433*61046927SAndroid Build Coastguard Worker isl_drm_modifier_needs_display_layout(uint64_t modifier)
2434*61046927SAndroid Build Coastguard Worker {
2435*61046927SAndroid Build Coastguard Worker    /* Modifiers supporting compression are specified to be compatible with the
2436*61046927SAndroid Build Coastguard Worker     * display engine, even if they won't actually be used for scanout.
2437*61046927SAndroid Build Coastguard Worker     */
2438*61046927SAndroid Build Coastguard Worker    return isl_drm_modifier_has_aux(modifier);
2439*61046927SAndroid Build Coastguard Worker }
2440*61046927SAndroid Build Coastguard Worker 
2441*61046927SAndroid Build Coastguard Worker static inline bool
isl_drm_modifier_plane_is_clear_color(uint64_t modifier,uint32_t plane)2442*61046927SAndroid Build Coastguard Worker isl_drm_modifier_plane_is_clear_color(uint64_t modifier, uint32_t plane)
2443*61046927SAndroid Build Coastguard Worker {
2444*61046927SAndroid Build Coastguard Worker    if (modifier == DRM_FORMAT_MOD_INVALID)
2445*61046927SAndroid Build Coastguard Worker       return false;
2446*61046927SAndroid Build Coastguard Worker 
2447*61046927SAndroid Build Coastguard Worker    ASSERTED const struct isl_drm_modifier_info *mod_info =
2448*61046927SAndroid Build Coastguard Worker       isl_drm_modifier_get_info(modifier);
2449*61046927SAndroid Build Coastguard Worker    assert(mod_info);
2450*61046927SAndroid Build Coastguard Worker 
2451*61046927SAndroid Build Coastguard Worker    switch (modifier) {
2452*61046927SAndroid Build Coastguard Worker    case I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC:
2453*61046927SAndroid Build Coastguard Worker    case I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC:
2454*61046927SAndroid Build Coastguard Worker       assert(mod_info->supports_clear_color);
2455*61046927SAndroid Build Coastguard Worker       return plane == 2;
2456*61046927SAndroid Build Coastguard Worker    case I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC:
2457*61046927SAndroid Build Coastguard Worker       assert(mod_info->supports_clear_color);
2458*61046927SAndroid Build Coastguard Worker       return plane == 1;
2459*61046927SAndroid Build Coastguard Worker    default:
2460*61046927SAndroid Build Coastguard Worker       assert(!mod_info->supports_clear_color);
2461*61046927SAndroid Build Coastguard Worker       return false;
2462*61046927SAndroid Build Coastguard Worker    }
2463*61046927SAndroid Build Coastguard Worker }
2464*61046927SAndroid Build Coastguard Worker 
2465*61046927SAndroid Build Coastguard Worker /** Returns the default isl_aux_state for the given modifier.
2466*61046927SAndroid Build Coastguard Worker  *
2467*61046927SAndroid Build Coastguard Worker  * If we have a modifier which supports compression, then the auxiliary data
2468*61046927SAndroid Build Coastguard Worker  * could be in state other than ISL_AUX_STATE_AUX_INVALID.  In particular, it
2469*61046927SAndroid Build Coastguard Worker  * can be in any of the following:
2470*61046927SAndroid Build Coastguard Worker  *
2471*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_CLEAR
2472*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_PARTIAL_CLEAR
2473*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_COMPRESSED_CLEAR
2474*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_COMPRESSED_NO_CLEAR
2475*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_RESOLVED
2476*61046927SAndroid Build Coastguard Worker  *  - ISL_AUX_STATE_PASS_THROUGH
2477*61046927SAndroid Build Coastguard Worker  *
2478*61046927SAndroid Build Coastguard Worker  * If the modifier does not support fast-clears, then we are guaranteed
2479*61046927SAndroid Build Coastguard Worker  * that the surface is at least partially resolved and the first three not
2480*61046927SAndroid Build Coastguard Worker  * possible.  We return ISL_AUX_STATE_COMPRESSED_CLEAR if the modifier
2481*61046927SAndroid Build Coastguard Worker  * supports fast clears and ISL_AUX_STATE_COMPRESSED_NO_CLEAR if it does not
2482*61046927SAndroid Build Coastguard Worker  * because they are the least common denominator of the set of possible aux
2483*61046927SAndroid Build Coastguard Worker  * states and will yield a valid interpretation of the aux data.
2484*61046927SAndroid Build Coastguard Worker  *
2485*61046927SAndroid Build Coastguard Worker  * For modifiers with no aux support, ISL_AUX_STATE_AUX_INVALID is returned.
2486*61046927SAndroid Build Coastguard Worker  */
2487*61046927SAndroid Build Coastguard Worker static inline enum isl_aux_state
isl_drm_modifier_get_default_aux_state(uint64_t modifier)2488*61046927SAndroid Build Coastguard Worker isl_drm_modifier_get_default_aux_state(uint64_t modifier)
2489*61046927SAndroid Build Coastguard Worker {
2490*61046927SAndroid Build Coastguard Worker    const struct isl_drm_modifier_info *mod_info =
2491*61046927SAndroid Build Coastguard Worker       isl_drm_modifier_get_info(modifier);
2492*61046927SAndroid Build Coastguard Worker 
2493*61046927SAndroid Build Coastguard Worker    if (!mod_info || !isl_drm_modifier_has_aux(modifier))
2494*61046927SAndroid Build Coastguard Worker       return ISL_AUX_STATE_AUX_INVALID;
2495*61046927SAndroid Build Coastguard Worker 
2496*61046927SAndroid Build Coastguard Worker    assert(mod_info->supports_render_compression !=
2497*61046927SAndroid Build Coastguard Worker           mod_info->supports_media_compression);
2498*61046927SAndroid Build Coastguard Worker    return mod_info->supports_clear_color ? ISL_AUX_STATE_COMPRESSED_CLEAR :
2499*61046927SAndroid Build Coastguard Worker                                            ISL_AUX_STATE_COMPRESSED_NO_CLEAR;
2500*61046927SAndroid Build Coastguard Worker }
2501*61046927SAndroid Build Coastguard Worker 
2502*61046927SAndroid Build Coastguard Worker /**
2503*61046927SAndroid Build Coastguard Worker  * Return the modifier's score, which indicates the driver's preference for the
2504*61046927SAndroid Build Coastguard Worker  * modifier relative to others. A higher score is better. Zero means
2505*61046927SAndroid Build Coastguard Worker  * unsupported.
2506*61046927SAndroid Build Coastguard Worker  *
2507*61046927SAndroid Build Coastguard Worker  * Intended to assist selection of a modifier from an externally provided list,
2508*61046927SAndroid Build Coastguard Worker  * such as VkImageDrmFormatModifierListCreateInfoEXT.
2509*61046927SAndroid Build Coastguard Worker  */
2510*61046927SAndroid Build Coastguard Worker uint32_t
2511*61046927SAndroid Build Coastguard Worker isl_drm_modifier_get_score(const struct intel_device_info *devinfo,
2512*61046927SAndroid Build Coastguard Worker                            uint64_t modifier);
2513*61046927SAndroid Build Coastguard Worker 
2514*61046927SAndroid Build Coastguard Worker /* Return the number of planes used by an image with the given parameters. */
2515*61046927SAndroid Build Coastguard Worker uint32_t
2516*61046927SAndroid Build Coastguard Worker isl_drm_modifier_get_plane_count(const struct intel_device_info *devinfo,
2517*61046927SAndroid Build Coastguard Worker                                  uint64_t modifier,
2518*61046927SAndroid Build Coastguard Worker                                  uint32_t fmt_planes);
2519*61046927SAndroid Build Coastguard Worker 
2520*61046927SAndroid Build Coastguard Worker struct isl_extent2d ATTRIBUTE_CONST
2521*61046927SAndroid Build Coastguard Worker isl_get_interleaved_msaa_px_size_sa(uint32_t samples);
2522*61046927SAndroid Build Coastguard Worker 
2523*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_display(isl_surf_usage_flags_t usage)2524*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_display(isl_surf_usage_flags_t usage)
2525*61046927SAndroid Build Coastguard Worker {
2526*61046927SAndroid Build Coastguard Worker    return usage & ISL_SURF_USAGE_DISPLAY_BIT;
2527*61046927SAndroid Build Coastguard Worker }
2528*61046927SAndroid Build Coastguard Worker 
2529*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_depth(isl_surf_usage_flags_t usage)2530*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_depth(isl_surf_usage_flags_t usage)
2531*61046927SAndroid Build Coastguard Worker {
2532*61046927SAndroid Build Coastguard Worker    return usage & ISL_SURF_USAGE_DEPTH_BIT;
2533*61046927SAndroid Build Coastguard Worker }
2534*61046927SAndroid Build Coastguard Worker 
2535*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_stencil(isl_surf_usage_flags_t usage)2536*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_stencil(isl_surf_usage_flags_t usage)
2537*61046927SAndroid Build Coastguard Worker {
2538*61046927SAndroid Build Coastguard Worker    return usage & ISL_SURF_USAGE_STENCIL_BIT;
2539*61046927SAndroid Build Coastguard Worker }
2540*61046927SAndroid Build Coastguard Worker 
2541*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_depth_and_stencil(isl_surf_usage_flags_t usage)2542*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_depth_and_stencil(isl_surf_usage_flags_t usage)
2543*61046927SAndroid Build Coastguard Worker {
2544*61046927SAndroid Build Coastguard Worker    return (usage & ISL_SURF_USAGE_DEPTH_BIT) &&
2545*61046927SAndroid Build Coastguard Worker           (usage & ISL_SURF_USAGE_STENCIL_BIT);
2546*61046927SAndroid Build Coastguard Worker }
2547*61046927SAndroid Build Coastguard Worker 
2548*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_depth_or_stencil(isl_surf_usage_flags_t usage)2549*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_depth_or_stencil(isl_surf_usage_flags_t usage)
2550*61046927SAndroid Build Coastguard Worker {
2551*61046927SAndroid Build Coastguard Worker    return usage & (ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT);
2552*61046927SAndroid Build Coastguard Worker }
2553*61046927SAndroid Build Coastguard Worker 
2554*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_usage_is_cpb(isl_surf_usage_flags_t usage)2555*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_cpb(isl_surf_usage_flags_t usage)
2556*61046927SAndroid Build Coastguard Worker {
2557*61046927SAndroid Build Coastguard Worker    return usage & ISL_SURF_USAGE_CPB_BIT;
2558*61046927SAndroid Build Coastguard Worker }
2559*61046927SAndroid Build Coastguard Worker 
2560*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_info_is_z16(const struct isl_surf_init_info * info)2561*61046927SAndroid Build Coastguard Worker isl_surf_info_is_z16(const struct isl_surf_init_info *info)
2562*61046927SAndroid Build Coastguard Worker {
2563*61046927SAndroid Build Coastguard Worker    return (info->usage & ISL_SURF_USAGE_DEPTH_BIT) &&
2564*61046927SAndroid Build Coastguard Worker           (info->format == ISL_FORMAT_R16_UNORM);
2565*61046927SAndroid Build Coastguard Worker }
2566*61046927SAndroid Build Coastguard Worker 
2567*61046927SAndroid Build Coastguard Worker static inline bool
isl_surf_info_is_z32_float(const struct isl_surf_init_info * info)2568*61046927SAndroid Build Coastguard Worker isl_surf_info_is_z32_float(const struct isl_surf_init_info *info)
2569*61046927SAndroid Build Coastguard Worker {
2570*61046927SAndroid Build Coastguard Worker    return (info->usage & ISL_SURF_USAGE_DEPTH_BIT) &&
2571*61046927SAndroid Build Coastguard Worker           (info->format == ISL_FORMAT_R32_FLOAT);
2572*61046927SAndroid Build Coastguard Worker }
2573*61046927SAndroid Build Coastguard Worker 
2574*61046927SAndroid Build Coastguard Worker static inline struct isl_extent2d
isl_extent2d(uint32_t width,uint32_t height)2575*61046927SAndroid Build Coastguard Worker isl_extent2d(uint32_t width, uint32_t height)
2576*61046927SAndroid Build Coastguard Worker {
2577*61046927SAndroid Build Coastguard Worker    struct isl_extent2d e = { { 0 } };
2578*61046927SAndroid Build Coastguard Worker 
2579*61046927SAndroid Build Coastguard Worker    e.width = width;
2580*61046927SAndroid Build Coastguard Worker    e.height = height;
2581*61046927SAndroid Build Coastguard Worker 
2582*61046927SAndroid Build Coastguard Worker    return e;
2583*61046927SAndroid Build Coastguard Worker }
2584*61046927SAndroid Build Coastguard Worker 
2585*61046927SAndroid Build Coastguard Worker static inline struct isl_extent3d
isl_extent3d(uint32_t width,uint32_t height,uint32_t depth)2586*61046927SAndroid Build Coastguard Worker isl_extent3d(uint32_t width, uint32_t height, uint32_t depth)
2587*61046927SAndroid Build Coastguard Worker {
2588*61046927SAndroid Build Coastguard Worker    struct isl_extent3d e = { { 0 } };
2589*61046927SAndroid Build Coastguard Worker 
2590*61046927SAndroid Build Coastguard Worker    e.width = width;
2591*61046927SAndroid Build Coastguard Worker    e.height = height;
2592*61046927SAndroid Build Coastguard Worker    e.depth = depth;
2593*61046927SAndroid Build Coastguard Worker 
2594*61046927SAndroid Build Coastguard Worker    return e;
2595*61046927SAndroid Build Coastguard Worker }
2596*61046927SAndroid Build Coastguard Worker 
2597*61046927SAndroid Build Coastguard Worker static inline struct isl_extent4d
isl_extent4d(uint32_t width,uint32_t height,uint32_t depth,uint32_t array_len)2598*61046927SAndroid Build Coastguard Worker isl_extent4d(uint32_t width, uint32_t height, uint32_t depth,
2599*61046927SAndroid Build Coastguard Worker              uint32_t array_len)
2600*61046927SAndroid Build Coastguard Worker {
2601*61046927SAndroid Build Coastguard Worker    struct isl_extent4d e = { { 0 } };
2602*61046927SAndroid Build Coastguard Worker 
2603*61046927SAndroid Build Coastguard Worker    e.width = width;
2604*61046927SAndroid Build Coastguard Worker    e.height = height;
2605*61046927SAndroid Build Coastguard Worker    e.depth = depth;
2606*61046927SAndroid Build Coastguard Worker    e.array_len = array_len;
2607*61046927SAndroid Build Coastguard Worker 
2608*61046927SAndroid Build Coastguard Worker    return e;
2609*61046927SAndroid Build Coastguard Worker }
2610*61046927SAndroid Build Coastguard Worker 
2611*61046927SAndroid Build Coastguard Worker bool isl_color_value_is_zero(union isl_color_value value,
2612*61046927SAndroid Build Coastguard Worker                              enum isl_format format);
2613*61046927SAndroid Build Coastguard Worker 
2614*61046927SAndroid Build Coastguard Worker bool isl_color_value_is_zero_one(union isl_color_value value,
2615*61046927SAndroid Build Coastguard Worker                                  enum isl_format format);
2616*61046927SAndroid Build Coastguard Worker 
2617*61046927SAndroid Build Coastguard Worker static inline bool
isl_swizzle_is_identity(struct isl_swizzle swizzle)2618*61046927SAndroid Build Coastguard Worker isl_swizzle_is_identity(struct isl_swizzle swizzle)
2619*61046927SAndroid Build Coastguard Worker {
2620*61046927SAndroid Build Coastguard Worker    return swizzle.r == ISL_CHANNEL_SELECT_RED &&
2621*61046927SAndroid Build Coastguard Worker           swizzle.g == ISL_CHANNEL_SELECT_GREEN &&
2622*61046927SAndroid Build Coastguard Worker           swizzle.b == ISL_CHANNEL_SELECT_BLUE &&
2623*61046927SAndroid Build Coastguard Worker           swizzle.a == ISL_CHANNEL_SELECT_ALPHA;
2624*61046927SAndroid Build Coastguard Worker }
2625*61046927SAndroid Build Coastguard Worker 
2626*61046927SAndroid Build Coastguard Worker static inline bool
isl_swizzle_is_identity_for_format(enum isl_format format,struct isl_swizzle swizzle)2627*61046927SAndroid Build Coastguard Worker isl_swizzle_is_identity_for_format(enum isl_format format,
2628*61046927SAndroid Build Coastguard Worker                                    struct isl_swizzle swizzle)
2629*61046927SAndroid Build Coastguard Worker {
2630*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *layout = isl_format_get_layout(format);
2631*61046927SAndroid Build Coastguard Worker 
2632*61046927SAndroid Build Coastguard Worker #define channel_id_or_zero(name, ID)                 \
2633*61046927SAndroid Build Coastguard Worker    (swizzle.name == ISL_CHANNEL_SELECT_##ID ||       \
2634*61046927SAndroid Build Coastguard Worker     layout->channels.name.bits == 0)
2635*61046927SAndroid Build Coastguard Worker    return channel_id_or_zero(r, RED) &&
2636*61046927SAndroid Build Coastguard Worker           channel_id_or_zero(g, GREEN) &&
2637*61046927SAndroid Build Coastguard Worker           channel_id_or_zero(b, BLUE) &&
2638*61046927SAndroid Build Coastguard Worker           channel_id_or_zero(a, ALPHA);
2639*61046927SAndroid Build Coastguard Worker #undef channel_id_or_zero
2640*61046927SAndroid Build Coastguard Worker }
2641*61046927SAndroid Build Coastguard Worker 
2642*61046927SAndroid Build Coastguard Worker bool
2643*61046927SAndroid Build Coastguard Worker isl_swizzle_supports_rendering(const struct intel_device_info *devinfo,
2644*61046927SAndroid Build Coastguard Worker                                struct isl_swizzle swizzle);
2645*61046927SAndroid Build Coastguard Worker 
2646*61046927SAndroid Build Coastguard Worker struct isl_swizzle
2647*61046927SAndroid Build Coastguard Worker isl_swizzle_compose(struct isl_swizzle first, struct isl_swizzle second);
2648*61046927SAndroid Build Coastguard Worker struct isl_swizzle
2649*61046927SAndroid Build Coastguard Worker isl_swizzle_invert(struct isl_swizzle swizzle);
2650*61046927SAndroid Build Coastguard Worker 
2651*61046927SAndroid Build Coastguard Worker uint32_t isl_mocs(const struct isl_device *dev, isl_surf_usage_flags_t usage,
2652*61046927SAndroid Build Coastguard Worker                   bool external);
2653*61046927SAndroid Build Coastguard Worker 
2654*61046927SAndroid Build Coastguard Worker #define isl_surf_init(dev, surf, ...) \
2655*61046927SAndroid Build Coastguard Worker    isl_surf_init_s((dev), (surf), \
2656*61046927SAndroid Build Coastguard Worker                    &(struct isl_surf_init_info) {  __VA_ARGS__ });
2657*61046927SAndroid Build Coastguard Worker 
2658*61046927SAndroid Build Coastguard Worker bool
2659*61046927SAndroid Build Coastguard Worker isl_surf_init_s(const struct isl_device *dev,
2660*61046927SAndroid Build Coastguard Worker                 struct isl_surf *surf,
2661*61046927SAndroid Build Coastguard Worker                 const struct isl_surf_init_info *restrict info);
2662*61046927SAndroid Build Coastguard Worker 
2663*61046927SAndroid Build Coastguard Worker void
2664*61046927SAndroid Build Coastguard Worker isl_surf_get_tile_info(const struct isl_surf *surf,
2665*61046927SAndroid Build Coastguard Worker                        struct isl_tile_info *tile_info);
2666*61046927SAndroid Build Coastguard Worker 
2667*61046927SAndroid Build Coastguard Worker /**
2668*61046927SAndroid Build Coastguard Worker  * :param surf:                 |in|  The main surface
2669*61046927SAndroid Build Coastguard Worker  * :param hiz_or_mcs_surf:      |in|  HiZ or MCS surface associated with the main
2670*61046927SAndroid Build Coastguard Worker  *                                    surface
2671*61046927SAndroid Build Coastguard Worker  * :returns: true if the given surface supports CCS.
2672*61046927SAndroid Build Coastguard Worker  */
2673*61046927SAndroid Build Coastguard Worker bool
2674*61046927SAndroid Build Coastguard Worker isl_surf_supports_ccs(const struct isl_device *dev,
2675*61046927SAndroid Build Coastguard Worker                       const struct isl_surf *surf,
2676*61046927SAndroid Build Coastguard Worker                       const struct isl_surf *hiz_or_mcs_surf);
2677*61046927SAndroid Build Coastguard Worker 
2678*61046927SAndroid Build Coastguard Worker /** Constructs a HiZ surface for the given main surface.
2679*61046927SAndroid Build Coastguard Worker  *
2680*61046927SAndroid Build Coastguard Worker  * :param surf:         |in|  The main surface
2681*61046927SAndroid Build Coastguard Worker  * :param hiz_surf:     |out| The HiZ surface to populate on success
2682*61046927SAndroid Build Coastguard Worker  * :returns: false if the main surface cannot support HiZ.
2683*61046927SAndroid Build Coastguard Worker  */
2684*61046927SAndroid Build Coastguard Worker bool
2685*61046927SAndroid Build Coastguard Worker isl_surf_get_hiz_surf(const struct isl_device *dev,
2686*61046927SAndroid Build Coastguard Worker                       const struct isl_surf *surf,
2687*61046927SAndroid Build Coastguard Worker                       struct isl_surf *hiz_surf);
2688*61046927SAndroid Build Coastguard Worker 
2689*61046927SAndroid Build Coastguard Worker /** Constructs a MCS for the given main surface.
2690*61046927SAndroid Build Coastguard Worker  *
2691*61046927SAndroid Build Coastguard Worker  * :param surf:         |in|  The main surface
2692*61046927SAndroid Build Coastguard Worker  * :param mcs_surf:     |out| The MCS to populate on success
2693*61046927SAndroid Build Coastguard Worker  * :returns: false if the main surface cannot support MCS.
2694*61046927SAndroid Build Coastguard Worker  */
2695*61046927SAndroid Build Coastguard Worker bool
2696*61046927SAndroid Build Coastguard Worker isl_surf_get_mcs_surf(const struct isl_device *dev,
2697*61046927SAndroid Build Coastguard Worker                       const struct isl_surf *surf,
2698*61046927SAndroid Build Coastguard Worker                       struct isl_surf *mcs_surf);
2699*61046927SAndroid Build Coastguard Worker 
2700*61046927SAndroid Build Coastguard Worker /** Constructs a CCS for the given main surface.
2701*61046927SAndroid Build Coastguard Worker  *
2702*61046927SAndroid Build Coastguard Worker  * .. note::
2703*61046927SAndroid Build Coastguard Worker  *
2704*61046927SAndroid Build Coastguard Worker  *   Starting with Tigerlake, the CCS is no longer really a surface.  It's not
2705*61046927SAndroid Build Coastguard Worker  *   laid out as an independent surface and isn't referenced by
2706*61046927SAndroid Build Coastguard Worker  *   RENDER_SURFACE_STATE::"Auxiliary Surface Base Address" like other
2707*61046927SAndroid Build Coastguard Worker  *   auxiliary compression surfaces.  It's a blob of memory that's a 1:256
2708*61046927SAndroid Build Coastguard Worker  *   scale-down from the main surfaced that's attached side-band via a second
2709*61046927SAndroid Build Coastguard Worker  *   set of page tables.
2710*61046927SAndroid Build Coastguard Worker  *
2711*61046927SAndroid Build Coastguard Worker  * :param surf:                 |in|  The main surface
2712*61046927SAndroid Build Coastguard Worker  * :param ccs_surf:             |out| The CCS to populate on success
2713*61046927SAndroid Build Coastguard Worker  * :param row_pitch_B:                The row pitch for the CCS in bytes or 0 if
2714*61046927SAndroid Build Coastguard Worker  *                                    ISL should calculate the row pitch.
2715*61046927SAndroid Build Coastguard Worker  * :returns: false if the main surface cannot support CCS.
2716*61046927SAndroid Build Coastguard Worker  */
2717*61046927SAndroid Build Coastguard Worker bool
2718*61046927SAndroid Build Coastguard Worker isl_surf_get_ccs_surf(const struct isl_device *dev,
2719*61046927SAndroid Build Coastguard Worker                       const struct isl_surf *surf,
2720*61046927SAndroid Build Coastguard Worker                       struct isl_surf *ccs_surf,
2721*61046927SAndroid Build Coastguard Worker                       uint32_t row_pitch_B);
2722*61046927SAndroid Build Coastguard Worker 
2723*61046927SAndroid Build Coastguard Worker /* The value is from Bspec 47709, MCS/CCS Buffers for Render Target(s):
2724*61046927SAndroid Build Coastguard Worker  *
2725*61046927SAndroid Build Coastguard Worker  *    "CCS is a linear buffer created for storing meta-data (AUX data) for
2726*61046927SAndroid Build Coastguard Worker  *    lossless compression. This buffer related information is mentioned in
2727*61046927SAndroid Build Coastguard Worker  *    Render Surface State. CCS buffer's size is based on the padded main
2728*61046927SAndroid Build Coastguard Worker  *    surface (after following Halign and Valign requirements mentioned in the
2729*61046927SAndroid Build Coastguard Worker  *    Render Surface State). CCS_Buffer_Size = Padded_Main_Surface_Size/256"
2730*61046927SAndroid Build Coastguard Worker  */
2731*61046927SAndroid Build Coastguard Worker #define ISL_MAIN_TO_CCS_SIZE_RATIO_XE 256
2732*61046927SAndroid Build Coastguard Worker 
2733*61046927SAndroid Build Coastguard Worker #define isl_surf_fill_state(dev, state, ...) \
2734*61046927SAndroid Build Coastguard Worker    (dev)->surf_fill_state_s(dev, state, \
2735*61046927SAndroid Build Coastguard Worker                          &(struct isl_surf_fill_state_info) {  __VA_ARGS__ });
2736*61046927SAndroid Build Coastguard Worker 
2737*61046927SAndroid Build Coastguard Worker #define isl_surf_fill_state_s(dev, state, info) \
2738*61046927SAndroid Build Coastguard Worker    (dev)->surf_fill_state_s(dev, state, info)
2739*61046927SAndroid Build Coastguard Worker 
2740*61046927SAndroid Build Coastguard Worker #define isl_buffer_fill_state(dev, state, ...) \
2741*61046927SAndroid Build Coastguard Worker    (dev)->buffer_fill_state_s(dev, state, \
2742*61046927SAndroid Build Coastguard Worker                               &(struct isl_buffer_fill_state_info) {  __VA_ARGS__ });
2743*61046927SAndroid Build Coastguard Worker 
2744*61046927SAndroid Build Coastguard Worker #define isl_buffer_fill_state_s(dev, state, info) \
2745*61046927SAndroid Build Coastguard Worker    (dev)->buffer_fill_state_s(dev, state, info);
2746*61046927SAndroid Build Coastguard Worker 
2747*61046927SAndroid Build Coastguard Worker #define isl_null_fill_state(dev, state, ...) \
2748*61046927SAndroid Build Coastguard Worker    (dev)->null_fill_state_s(dev, state, \
2749*61046927SAndroid Build Coastguard Worker                             &(struct isl_null_fill_state_info) {  __VA_ARGS__ });
2750*61046927SAndroid Build Coastguard Worker 
2751*61046927SAndroid Build Coastguard Worker #define isl_null_fill_state_s(dev, state, info) \
2752*61046927SAndroid Build Coastguard Worker    (dev)->null_fill_state_s(dev, state, info);
2753*61046927SAndroid Build Coastguard Worker 
2754*61046927SAndroid Build Coastguard Worker #define isl_emit_depth_stencil_hiz(dev, batch, ...) \
2755*61046927SAndroid Build Coastguard Worker    (dev)->emit_depth_stencil_hiz_s(dev, batch, \
2756*61046927SAndroid Build Coastguard Worker                                    &(struct isl_depth_stencil_hiz_emit_info) {  __VA_ARGS__ })
2757*61046927SAndroid Build Coastguard Worker 
2758*61046927SAndroid Build Coastguard Worker #define isl_emit_depth_stencil_hiz_s(dev, batch, info) \
2759*61046927SAndroid Build Coastguard Worker    (dev)->emit_depth_stencil_hiz_s(dev, batch, info)
2760*61046927SAndroid Build Coastguard Worker 
2761*61046927SAndroid Build Coastguard Worker #define isl_emit_cpb_control_s(dev, batch, info) \
2762*61046927SAndroid Build Coastguard Worker    (dev)->emit_cpb_control_s(dev, batch, info)
2763*61046927SAndroid Build Coastguard Worker 
2764*61046927SAndroid Build Coastguard Worker void
2765*61046927SAndroid Build Coastguard Worker isl_surf_fill_image_param(const struct isl_device *dev,
2766*61046927SAndroid Build Coastguard Worker                           struct isl_image_param *param,
2767*61046927SAndroid Build Coastguard Worker                           const struct isl_surf *surf,
2768*61046927SAndroid Build Coastguard Worker                           const struct isl_view *view);
2769*61046927SAndroid Build Coastguard Worker 
2770*61046927SAndroid Build Coastguard Worker void
2771*61046927SAndroid Build Coastguard Worker isl_buffer_fill_image_param(const struct isl_device *dev,
2772*61046927SAndroid Build Coastguard Worker                             struct isl_image_param *param,
2773*61046927SAndroid Build Coastguard Worker                             enum isl_format format,
2774*61046927SAndroid Build Coastguard Worker                             uint64_t size);
2775*61046927SAndroid Build Coastguard Worker 
2776*61046927SAndroid Build Coastguard Worker /**
2777*61046927SAndroid Build Coastguard Worker  * Alignment of the upper-left sample of each subimage, in units of surface
2778*61046927SAndroid Build Coastguard Worker  * elements.
2779*61046927SAndroid Build Coastguard Worker  */
2780*61046927SAndroid Build Coastguard Worker static inline struct isl_extent3d
isl_surf_get_image_alignment_el(const struct isl_surf * surf)2781*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_el(const struct isl_surf *surf)
2782*61046927SAndroid Build Coastguard Worker {
2783*61046927SAndroid Build Coastguard Worker    return surf->image_alignment_el;
2784*61046927SAndroid Build Coastguard Worker }
2785*61046927SAndroid Build Coastguard Worker 
2786*61046927SAndroid Build Coastguard Worker /**
2787*61046927SAndroid Build Coastguard Worker  * Alignment of the upper-left sample of each subimage, in units of surface
2788*61046927SAndroid Build Coastguard Worker  * samples.
2789*61046927SAndroid Build Coastguard Worker  */
2790*61046927SAndroid Build Coastguard Worker static inline struct isl_extent3d
isl_surf_get_image_alignment_sa(const struct isl_surf * surf)2791*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_sa(const struct isl_surf *surf)
2792*61046927SAndroid Build Coastguard Worker {
2793*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2794*61046927SAndroid Build Coastguard Worker 
2795*61046927SAndroid Build Coastguard Worker    return isl_extent3d(fmtl->bw * surf->image_alignment_el.w,
2796*61046927SAndroid Build Coastguard Worker                        fmtl->bh * surf->image_alignment_el.h,
2797*61046927SAndroid Build Coastguard Worker                        fmtl->bd * surf->image_alignment_el.d);
2798*61046927SAndroid Build Coastguard Worker }
2799*61046927SAndroid Build Coastguard Worker 
2800*61046927SAndroid Build Coastguard Worker /**
2801*61046927SAndroid Build Coastguard Worker  * Logical extent of level 0 in units of surface elements.
2802*61046927SAndroid Build Coastguard Worker  */
2803*61046927SAndroid Build Coastguard Worker static inline struct isl_extent4d
isl_surf_get_logical_level0_el(const struct isl_surf * surf)2804*61046927SAndroid Build Coastguard Worker isl_surf_get_logical_level0_el(const struct isl_surf *surf)
2805*61046927SAndroid Build Coastguard Worker {
2806*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2807*61046927SAndroid Build Coastguard Worker 
2808*61046927SAndroid Build Coastguard Worker    return isl_extent4d(DIV_ROUND_UP(surf->logical_level0_px.w, fmtl->bw),
2809*61046927SAndroid Build Coastguard Worker                        DIV_ROUND_UP(surf->logical_level0_px.h, fmtl->bh),
2810*61046927SAndroid Build Coastguard Worker                        DIV_ROUND_UP(surf->logical_level0_px.d, fmtl->bd),
2811*61046927SAndroid Build Coastguard Worker                        surf->logical_level0_px.a);
2812*61046927SAndroid Build Coastguard Worker }
2813*61046927SAndroid Build Coastguard Worker 
2814*61046927SAndroid Build Coastguard Worker /**
2815*61046927SAndroid Build Coastguard Worker  * Physical extent of level 0 in units of surface elements.
2816*61046927SAndroid Build Coastguard Worker  */
2817*61046927SAndroid Build Coastguard Worker static inline struct isl_extent4d
isl_surf_get_phys_level0_el(const struct isl_surf * surf)2818*61046927SAndroid Build Coastguard Worker isl_surf_get_phys_level0_el(const struct isl_surf *surf)
2819*61046927SAndroid Build Coastguard Worker {
2820*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2821*61046927SAndroid Build Coastguard Worker 
2822*61046927SAndroid Build Coastguard Worker    return isl_extent4d(DIV_ROUND_UP(surf->phys_level0_sa.w, fmtl->bw),
2823*61046927SAndroid Build Coastguard Worker                        DIV_ROUND_UP(surf->phys_level0_sa.h, fmtl->bh),
2824*61046927SAndroid Build Coastguard Worker                        DIV_ROUND_UP(surf->phys_level0_sa.d, fmtl->bd),
2825*61046927SAndroid Build Coastguard Worker                        surf->phys_level0_sa.a);
2826*61046927SAndroid Build Coastguard Worker }
2827*61046927SAndroid Build Coastguard Worker 
2828*61046927SAndroid Build Coastguard Worker /**
2829*61046927SAndroid Build Coastguard Worker  * Pitch between vertically adjacent surface elements, in bytes.
2830*61046927SAndroid Build Coastguard Worker  */
2831*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_row_pitch_B(const struct isl_surf * surf)2832*61046927SAndroid Build Coastguard Worker isl_surf_get_row_pitch_B(const struct isl_surf *surf)
2833*61046927SAndroid Build Coastguard Worker {
2834*61046927SAndroid Build Coastguard Worker    return surf->row_pitch_B;
2835*61046927SAndroid Build Coastguard Worker }
2836*61046927SAndroid Build Coastguard Worker 
2837*61046927SAndroid Build Coastguard Worker /**
2838*61046927SAndroid Build Coastguard Worker  * Pitch between vertically adjacent surface elements, in units of surface elements.
2839*61046927SAndroid Build Coastguard Worker  */
2840*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_row_pitch_el(const struct isl_surf * surf)2841*61046927SAndroid Build Coastguard Worker isl_surf_get_row_pitch_el(const struct isl_surf *surf)
2842*61046927SAndroid Build Coastguard Worker {
2843*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2844*61046927SAndroid Build Coastguard Worker 
2845*61046927SAndroid Build Coastguard Worker    assert(surf->row_pitch_B % (fmtl->bpb / 8) == 0);
2846*61046927SAndroid Build Coastguard Worker    return surf->row_pitch_B / (fmtl->bpb / 8);
2847*61046927SAndroid Build Coastguard Worker }
2848*61046927SAndroid Build Coastguard Worker 
2849*61046927SAndroid Build Coastguard Worker /**
2850*61046927SAndroid Build Coastguard Worker  * Pitch between physical array slices, in rows of surface elements.
2851*61046927SAndroid Build Coastguard Worker  */
2852*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_array_pitch_el_rows(const struct isl_surf * surf)2853*61046927SAndroid Build Coastguard Worker isl_surf_get_array_pitch_el_rows(const struct isl_surf *surf)
2854*61046927SAndroid Build Coastguard Worker {
2855*61046927SAndroid Build Coastguard Worker    return surf->array_pitch_el_rows;
2856*61046927SAndroid Build Coastguard Worker }
2857*61046927SAndroid Build Coastguard Worker 
2858*61046927SAndroid Build Coastguard Worker /**
2859*61046927SAndroid Build Coastguard Worker  * Pitch between physical array slices, in units of surface elements.
2860*61046927SAndroid Build Coastguard Worker  */
2861*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_array_pitch_el(const struct isl_surf * surf)2862*61046927SAndroid Build Coastguard Worker isl_surf_get_array_pitch_el(const struct isl_surf *surf)
2863*61046927SAndroid Build Coastguard Worker {
2864*61046927SAndroid Build Coastguard Worker    return isl_surf_get_array_pitch_el_rows(surf) *
2865*61046927SAndroid Build Coastguard Worker           isl_surf_get_row_pitch_el(surf);
2866*61046927SAndroid Build Coastguard Worker }
2867*61046927SAndroid Build Coastguard Worker 
2868*61046927SAndroid Build Coastguard Worker /**
2869*61046927SAndroid Build Coastguard Worker  * Pitch between physical array slices, in rows of surface samples.
2870*61046927SAndroid Build Coastguard Worker  */
2871*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_array_pitch_sa_rows(const struct isl_surf * surf)2872*61046927SAndroid Build Coastguard Worker isl_surf_get_array_pitch_sa_rows(const struct isl_surf *surf)
2873*61046927SAndroid Build Coastguard Worker {
2874*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2875*61046927SAndroid Build Coastguard Worker    return fmtl->bh * isl_surf_get_array_pitch_el_rows(surf);
2876*61046927SAndroid Build Coastguard Worker }
2877*61046927SAndroid Build Coastguard Worker 
2878*61046927SAndroid Build Coastguard Worker /**
2879*61046927SAndroid Build Coastguard Worker  * Pitch between physical array slices, in bytes.
2880*61046927SAndroid Build Coastguard Worker  */
2881*61046927SAndroid Build Coastguard Worker static inline uint32_t
isl_surf_get_array_pitch(const struct isl_surf * surf)2882*61046927SAndroid Build Coastguard Worker isl_surf_get_array_pitch(const struct isl_surf *surf)
2883*61046927SAndroid Build Coastguard Worker {
2884*61046927SAndroid Build Coastguard Worker    return isl_surf_get_array_pitch_sa_rows(surf) * surf->row_pitch_B;
2885*61046927SAndroid Build Coastguard Worker }
2886*61046927SAndroid Build Coastguard Worker 
2887*61046927SAndroid Build Coastguard Worker /**
2888*61046927SAndroid Build Coastguard Worker  * Calculate the offset, in units of surface samples, to a subimage in the
2889*61046927SAndroid Build Coastguard Worker  * surface.
2890*61046927SAndroid Build Coastguard Worker  *
2891*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2892*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2893*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2894*61046927SAndroid Build Coastguard Worker  */
2895*61046927SAndroid Build Coastguard Worker void
2896*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_sa(const struct isl_surf *surf,
2897*61046927SAndroid Build Coastguard Worker                              uint32_t level,
2898*61046927SAndroid Build Coastguard Worker                              uint32_t logical_array_layer,
2899*61046927SAndroid Build Coastguard Worker                              uint32_t logical_z_offset_px,
2900*61046927SAndroid Build Coastguard Worker                              uint32_t *x_offset_sa,
2901*61046927SAndroid Build Coastguard Worker                              uint32_t *y_offset_sa,
2902*61046927SAndroid Build Coastguard Worker                              uint32_t *z_offset_sa,
2903*61046927SAndroid Build Coastguard Worker                              uint32_t *array_offset);
2904*61046927SAndroid Build Coastguard Worker 
2905*61046927SAndroid Build Coastguard Worker /**
2906*61046927SAndroid Build Coastguard Worker  * Calculate the offset, in units of surface elements, to a subimage in the
2907*61046927SAndroid Build Coastguard Worker  * surface.
2908*61046927SAndroid Build Coastguard Worker  *
2909*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2910*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2911*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2912*61046927SAndroid Build Coastguard Worker  */
2913*61046927SAndroid Build Coastguard Worker void
2914*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_el(const struct isl_surf *surf,
2915*61046927SAndroid Build Coastguard Worker                              uint32_t level,
2916*61046927SAndroid Build Coastguard Worker                              uint32_t logical_array_layer,
2917*61046927SAndroid Build Coastguard Worker                              uint32_t logical_z_offset_px,
2918*61046927SAndroid Build Coastguard Worker                              uint32_t *x_offset_el,
2919*61046927SAndroid Build Coastguard Worker                              uint32_t *y_offset_el,
2920*61046927SAndroid Build Coastguard Worker                              uint32_t *z_offset_el,
2921*61046927SAndroid Build Coastguard Worker                              uint32_t *array_offset);
2922*61046927SAndroid Build Coastguard Worker 
2923*61046927SAndroid Build Coastguard Worker /**
2924*61046927SAndroid Build Coastguard Worker  * Calculate the offset, in bytes and intratile surface samples, to a
2925*61046927SAndroid Build Coastguard Worker  * subimage in the surface.
2926*61046927SAndroid Build Coastguard Worker  *
2927*61046927SAndroid Build Coastguard Worker  * This is equivalent to calling isl_surf_get_image_offset_el, passing the
2928*61046927SAndroid Build Coastguard Worker  * result to isl_tiling_get_intratile_offset_el, and converting the tile
2929*61046927SAndroid Build Coastguard Worker  * offsets to samples.
2930*61046927SAndroid Build Coastguard Worker  *
2931*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2932*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2933*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2934*61046927SAndroid Build Coastguard Worker  */
2935*61046927SAndroid Build Coastguard Worker void
2936*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_sa(const struct isl_surf *surf,
2937*61046927SAndroid Build Coastguard Worker                                     uint32_t level,
2938*61046927SAndroid Build Coastguard Worker                                     uint32_t logical_array_layer,
2939*61046927SAndroid Build Coastguard Worker                                     uint32_t logical_z_offset_px,
2940*61046927SAndroid Build Coastguard Worker                                     uint64_t *offset_B,
2941*61046927SAndroid Build Coastguard Worker                                     uint32_t *x_offset_sa,
2942*61046927SAndroid Build Coastguard Worker                                     uint32_t *y_offset_sa);
2943*61046927SAndroid Build Coastguard Worker 
2944*61046927SAndroid Build Coastguard Worker /**
2945*61046927SAndroid Build Coastguard Worker  * Calculate the offset, in bytes and intratile surface elements, to a
2946*61046927SAndroid Build Coastguard Worker  * subimage in the surface.
2947*61046927SAndroid Build Coastguard Worker  *
2948*61046927SAndroid Build Coastguard Worker  * This is equivalent to calling isl_surf_get_image_offset_el, passing the
2949*61046927SAndroid Build Coastguard Worker  * result to isl_tiling_get_intratile_offset_el.
2950*61046927SAndroid Build Coastguard Worker  *
2951*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2952*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2953*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2954*61046927SAndroid Build Coastguard Worker  */
2955*61046927SAndroid Build Coastguard Worker void
2956*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_el(const struct isl_surf *surf,
2957*61046927SAndroid Build Coastguard Worker                                     uint32_t level,
2958*61046927SAndroid Build Coastguard Worker                                     uint32_t logical_array_layer,
2959*61046927SAndroid Build Coastguard Worker                                     uint32_t logical_z_offset_px,
2960*61046927SAndroid Build Coastguard Worker                                     uint64_t *offset_B,
2961*61046927SAndroid Build Coastguard Worker                                     uint32_t *x_offset_el,
2962*61046927SAndroid Build Coastguard Worker                                     uint32_t *y_offset_el);
2963*61046927SAndroid Build Coastguard Worker 
2964*61046927SAndroid Build Coastguard Worker /**
2965*61046927SAndroid Build Coastguard Worker  * Calculate the range in bytes occupied by a subimage, to the nearest tile.
2966*61046927SAndroid Build Coastguard Worker  *
2967*61046927SAndroid Build Coastguard Worker  * The range returned will be the smallest memory range in which the give
2968*61046927SAndroid Build Coastguard Worker  * subimage fits, rounded to even tiles.  Intel images do not usually have a
2969*61046927SAndroid Build Coastguard Worker  * direct subimage -> range mapping so the range returned may contain data
2970*61046927SAndroid Build Coastguard Worker  * from other sub-images.  The returned range is a half-open interval where
2971*61046927SAndroid Build Coastguard Worker  * all of the addresses within the subimage are < end_tile_B.
2972*61046927SAndroid Build Coastguard Worker  *
2973*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2974*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2975*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2976*61046927SAndroid Build Coastguard Worker  */
2977*61046927SAndroid Build Coastguard Worker void
2978*61046927SAndroid Build Coastguard Worker isl_surf_get_image_range_B_tile(const struct isl_surf *surf,
2979*61046927SAndroid Build Coastguard Worker                                 uint32_t level,
2980*61046927SAndroid Build Coastguard Worker                                 uint32_t logical_array_layer,
2981*61046927SAndroid Build Coastguard Worker                                 uint32_t logical_z_offset_px,
2982*61046927SAndroid Build Coastguard Worker                                 uint64_t *start_tile_B,
2983*61046927SAndroid Build Coastguard Worker                                 uint64_t *end_tile_B);
2984*61046927SAndroid Build Coastguard Worker 
2985*61046927SAndroid Build Coastguard Worker /**
2986*61046927SAndroid Build Coastguard Worker  * Create an isl_surf that represents a particular subimage in the surface.
2987*61046927SAndroid Build Coastguard Worker  *
2988*61046927SAndroid Build Coastguard Worker  * The newly created surface will have a single miplevel and array slice.  The
2989*61046927SAndroid Build Coastguard Worker  * surface lives at the returned byte and intratile offsets, in samples.
2990*61046927SAndroid Build Coastguard Worker  *
2991*61046927SAndroid Build Coastguard Worker  * It is safe to call this function with surf == image_surf.
2992*61046927SAndroid Build Coastguard Worker  *
2993*61046927SAndroid Build Coastguard Worker  * :invariant: level < surface levels
2994*61046927SAndroid Build Coastguard Worker  * :invariant: logical_array_layer < logical array length of surface
2995*61046927SAndroid Build Coastguard Worker  * :invariant: logical_z_offset_px < logical depth of surface at level
2996*61046927SAndroid Build Coastguard Worker  */
2997*61046927SAndroid Build Coastguard Worker void
2998*61046927SAndroid Build Coastguard Worker isl_surf_get_image_surf(const struct isl_device *dev,
2999*61046927SAndroid Build Coastguard Worker                         const struct isl_surf *surf,
3000*61046927SAndroid Build Coastguard Worker                         uint32_t level,
3001*61046927SAndroid Build Coastguard Worker                         uint32_t logical_array_layer,
3002*61046927SAndroid Build Coastguard Worker                         uint32_t logical_z_offset_px,
3003*61046927SAndroid Build Coastguard Worker                         struct isl_surf *image_surf,
3004*61046927SAndroid Build Coastguard Worker                         uint64_t *offset_B,
3005*61046927SAndroid Build Coastguard Worker                         uint32_t *x_offset_sa,
3006*61046927SAndroid Build Coastguard Worker                         uint32_t *y_offset_sa);
3007*61046927SAndroid Build Coastguard Worker 
3008*61046927SAndroid Build Coastguard Worker /**
3009*61046927SAndroid Build Coastguard Worker  * Create an isl_surf that is an uncompressed view of a compressed isl_surf
3010*61046927SAndroid Build Coastguard Worker  *
3011*61046927SAndroid Build Coastguard Worker  * The incoming surface must have a compressed format.  The incoming view must
3012*61046927SAndroid Build Coastguard Worker  * be a valid view for the given surface with the exception that it's format
3013*61046927SAndroid Build Coastguard Worker  * is an umcompressed format with the same bpb as the surface format.  The
3014*61046927SAndroid Build Coastguard Worker  * incoming view must have isl_view::levels == 1.
3015*61046927SAndroid Build Coastguard Worker  *
3016*61046927SAndroid Build Coastguard Worker  * When the function returns, the resulting combination of uncompressed_surf
3017*61046927SAndroid Build Coastguard Worker  * and uncompressed_view will be a valid view giving an uncompressed view of
3018*61046927SAndroid Build Coastguard Worker  * the incoming surface.  Depending on tiling, uncompressed_surf may have a
3019*61046927SAndroid Build Coastguard Worker  * different isl_surf::dim from surf and uncompressed_view may or may not have
3020*61046927SAndroid Build Coastguard Worker  * a zero base_array_layer.  For legacy tiling (not Yf or Ys), an intratile
3021*61046927SAndroid Build Coastguard Worker  * offset is returned in x_offset_sa and y_offset_sa.  For standard Y tilings
3022*61046927SAndroid Build Coastguard Worker  * (Yf and Ys), x_offset_sa and y_offset_sa will be set to zero.
3023*61046927SAndroid Build Coastguard Worker  *
3024*61046927SAndroid Build Coastguard Worker  * It is safe to call this function with surf == uncompressed_surf and
3025*61046927SAndroid Build Coastguard Worker  * view == uncompressed_view.
3026*61046927SAndroid Build Coastguard Worker  */
3027*61046927SAndroid Build Coastguard Worker bool MUST_CHECK
3028*61046927SAndroid Build Coastguard Worker isl_surf_get_uncompressed_surf(const struct isl_device *dev,
3029*61046927SAndroid Build Coastguard Worker                                const struct isl_surf *surf,
3030*61046927SAndroid Build Coastguard Worker                                const struct isl_view *view,
3031*61046927SAndroid Build Coastguard Worker                                struct isl_surf *uncompressed_surf,
3032*61046927SAndroid Build Coastguard Worker                                struct isl_view *uncompressed_view,
3033*61046927SAndroid Build Coastguard Worker                                uint64_t *offset_B,
3034*61046927SAndroid Build Coastguard Worker                                uint32_t *x_offset_el,
3035*61046927SAndroid Build Coastguard Worker                                uint32_t *y_offset_el);
3036*61046927SAndroid Build Coastguard Worker 
3037*61046927SAndroid Build Coastguard Worker /**
3038*61046927SAndroid Build Coastguard Worker  * Calculate the intratile offsets to a surface coordinate, in elements.
3039*61046927SAndroid Build Coastguard Worker  *
3040*61046927SAndroid Build Coastguard Worker  * This function takes a coordinate in global tile space and returns the byte
3041*61046927SAndroid Build Coastguard Worker  * offset to the specific tile as well as the offset within that tile to the
3042*61046927SAndroid Build Coastguard Worker  * given coordinate in tile space.  The returned x/y/z/array offsets are
3043*61046927SAndroid Build Coastguard Worker  * guaranteed to lie within the tile.
3044*61046927SAndroid Build Coastguard Worker  *
3045*61046927SAndroid Build Coastguard Worker  * :param tiling:               |in|  The tiling of the surface
3046*61046927SAndroid Build Coastguard Worker  * :param bpb:                  |in|  The size of the surface format in bits per
3047*61046927SAndroid Build Coastguard Worker  *                                    block
3048*61046927SAndroid Build Coastguard Worker  * :param array_pitch_el_rows:  |in|  The array pitch of the surface for flat 2D
3049*61046927SAndroid Build Coastguard Worker  *                                    tilings such as ISL_TILING_Y0
3050*61046927SAndroid Build Coastguard Worker  * :param total_x_offset_el:    |in|  The X offset in tile space, in elements
3051*61046927SAndroid Build Coastguard Worker  * :param total_y_offset_el:    |in|  The Y offset in tile space, in elements
3052*61046927SAndroid Build Coastguard Worker  * :param total_z_offset_el:    |in|  The Z offset in tile space, in elements
3053*61046927SAndroid Build Coastguard Worker  * :param total_array_offset:   |in|  The array offset in tile space
3054*61046927SAndroid Build Coastguard Worker  * :param tile_offset_B:        |out| The returned byte offset to the tile
3055*61046927SAndroid Build Coastguard Worker  * :param x_offset_el:          |out| The X offset within the tile, in elements
3056*61046927SAndroid Build Coastguard Worker  * :param y_offset_el:          |out| The Y offset within the tile, in elements
3057*61046927SAndroid Build Coastguard Worker  * :param z_offset_el:          |out| The Z offset within the tile, in elements
3058*61046927SAndroid Build Coastguard Worker  * :param array_offset:         |out| The array offset within the tile
3059*61046927SAndroid Build Coastguard Worker  */
3060*61046927SAndroid Build Coastguard Worker void
3061*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
3062*61046927SAndroid Build Coastguard Worker                                    enum isl_surf_dim dim,
3063*61046927SAndroid Build Coastguard Worker                                    enum isl_msaa_layout msaa_layout,
3064*61046927SAndroid Build Coastguard Worker                                    uint32_t bpb,
3065*61046927SAndroid Build Coastguard Worker                                    uint32_t samples,
3066*61046927SAndroid Build Coastguard Worker                                    uint32_t row_pitch_B,
3067*61046927SAndroid Build Coastguard Worker                                    uint32_t array_pitch_el_rows,
3068*61046927SAndroid Build Coastguard Worker                                    uint32_t total_x_offset_el,
3069*61046927SAndroid Build Coastguard Worker                                    uint32_t total_y_offset_el,
3070*61046927SAndroid Build Coastguard Worker                                    uint32_t total_z_offset_el,
3071*61046927SAndroid Build Coastguard Worker                                    uint32_t total_array_offset,
3072*61046927SAndroid Build Coastguard Worker                                    uint64_t *tile_offset_B,
3073*61046927SAndroid Build Coastguard Worker                                    uint32_t *x_offset_el,
3074*61046927SAndroid Build Coastguard Worker                                    uint32_t *y_offset_el,
3075*61046927SAndroid Build Coastguard Worker                                    uint32_t *z_offset_el,
3076*61046927SAndroid Build Coastguard Worker                                    uint32_t *array_offset);
3077*61046927SAndroid Build Coastguard Worker 
3078*61046927SAndroid Build Coastguard Worker /**
3079*61046927SAndroid Build Coastguard Worker  * Calculate the intratile offsets to a surface coordinate, in samples.
3080*61046927SAndroid Build Coastguard Worker  *
3081*61046927SAndroid Build Coastguard Worker  * This function takes a coordinate in global tile space and returns the byte
3082*61046927SAndroid Build Coastguard Worker  * offset to the specific tile as well as the offset within that tile to the
3083*61046927SAndroid Build Coastguard Worker  * given coordinate in tile space.  The returned x/y/z/array offsets are
3084*61046927SAndroid Build Coastguard Worker  * guaranteed to lie within the tile.
3085*61046927SAndroid Build Coastguard Worker  *
3086*61046927SAndroid Build Coastguard Worker  * :param tiling:               |in|  The tiling of the surface
3087*61046927SAndroid Build Coastguard Worker  * :param bpb:                  |in|  The size of the surface format in bits per
3088*61046927SAndroid Build Coastguard Worker  *                                    block
3089*61046927SAndroid Build Coastguard Worker  * :param array_pitch_el_rows:  |in|  The array pitch of the surface for flat 2D
3090*61046927SAndroid Build Coastguard Worker  *                                    tilings such as ISL_TILING_Y0
3091*61046927SAndroid Build Coastguard Worker  * :param total_x_offset_sa:    |in|  The X offset in tile space, in samples
3092*61046927SAndroid Build Coastguard Worker  * :param total_y_offset_sa:    |in|  The Y offset in tile space, in samples
3093*61046927SAndroid Build Coastguard Worker  * :param total_z_offset_sa:    |in|  The Z offset in tile space, in samples
3094*61046927SAndroid Build Coastguard Worker  * :param total_array_offset:   |in|  The array offset in tile space
3095*61046927SAndroid Build Coastguard Worker  * :param tile_offset_B:        |out| The returned byte offset to the tile
3096*61046927SAndroid Build Coastguard Worker  * :param x_offset_sa:          |out| The X offset within the tile, in samples
3097*61046927SAndroid Build Coastguard Worker  * :param y_offset_sa:          |out| The Y offset within the tile, in samples
3098*61046927SAndroid Build Coastguard Worker  * :param z_offset_sa:          |out| The Z offset within the tile, in samples
3099*61046927SAndroid Build Coastguard Worker  * :param array_offset:         |out| The array offset within the tile
3100*61046927SAndroid Build Coastguard Worker  */
3101*61046927SAndroid Build Coastguard Worker static inline void
isl_tiling_get_intratile_offset_sa(enum isl_tiling tiling,enum isl_surf_dim dim,enum isl_msaa_layout msaa_layout,enum isl_format format,uint32_t samples,uint32_t row_pitch_B,uint32_t array_pitch_el_rows,uint32_t total_x_offset_sa,uint32_t total_y_offset_sa,uint32_t total_z_offset_sa,uint32_t total_array_offset,uint64_t * tile_offset_B,uint32_t * x_offset_sa,uint32_t * y_offset_sa,uint32_t * z_offset_sa,uint32_t * array_offset)3102*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_sa(enum isl_tiling tiling,
3103*61046927SAndroid Build Coastguard Worker                                    enum isl_surf_dim dim,
3104*61046927SAndroid Build Coastguard Worker                                    enum isl_msaa_layout msaa_layout,
3105*61046927SAndroid Build Coastguard Worker                                    enum isl_format format,
3106*61046927SAndroid Build Coastguard Worker                                    uint32_t samples,
3107*61046927SAndroid Build Coastguard Worker                                    uint32_t row_pitch_B,
3108*61046927SAndroid Build Coastguard Worker                                    uint32_t array_pitch_el_rows,
3109*61046927SAndroid Build Coastguard Worker                                    uint32_t total_x_offset_sa,
3110*61046927SAndroid Build Coastguard Worker                                    uint32_t total_y_offset_sa,
3111*61046927SAndroid Build Coastguard Worker                                    uint32_t total_z_offset_sa,
3112*61046927SAndroid Build Coastguard Worker                                    uint32_t total_array_offset,
3113*61046927SAndroid Build Coastguard Worker                                    uint64_t *tile_offset_B,
3114*61046927SAndroid Build Coastguard Worker                                    uint32_t *x_offset_sa,
3115*61046927SAndroid Build Coastguard Worker                                    uint32_t *y_offset_sa,
3116*61046927SAndroid Build Coastguard Worker                                    uint32_t *z_offset_sa,
3117*61046927SAndroid Build Coastguard Worker                                    uint32_t *array_offset)
3118*61046927SAndroid Build Coastguard Worker {
3119*61046927SAndroid Build Coastguard Worker    const struct isl_format_layout *fmtl = isl_format_get_layout(format);
3120*61046927SAndroid Build Coastguard Worker 
3121*61046927SAndroid Build Coastguard Worker    /* For computing the intratile offsets, we actually want a strange unit
3122*61046927SAndroid Build Coastguard Worker     * which is samples for multisampled surfaces but elements for compressed
3123*61046927SAndroid Build Coastguard Worker     * surfaces.
3124*61046927SAndroid Build Coastguard Worker     */
3125*61046927SAndroid Build Coastguard Worker    assert(total_x_offset_sa % fmtl->bw == 0);
3126*61046927SAndroid Build Coastguard Worker    assert(total_y_offset_sa % fmtl->bh == 0);
3127*61046927SAndroid Build Coastguard Worker    assert(total_z_offset_sa % fmtl->bd == 0);
3128*61046927SAndroid Build Coastguard Worker    const uint32_t total_x_offset_el = total_x_offset_sa / fmtl->bw;
3129*61046927SAndroid Build Coastguard Worker    const uint32_t total_y_offset_el = total_y_offset_sa / fmtl->bh;
3130*61046927SAndroid Build Coastguard Worker    const uint32_t total_z_offset_el = total_z_offset_sa / fmtl->bd;
3131*61046927SAndroid Build Coastguard Worker 
3132*61046927SAndroid Build Coastguard Worker    isl_tiling_get_intratile_offset_el(tiling, dim, msaa_layout, fmtl->bpb,
3133*61046927SAndroid Build Coastguard Worker                                       samples, row_pitch_B,
3134*61046927SAndroid Build Coastguard Worker                                       array_pitch_el_rows,
3135*61046927SAndroid Build Coastguard Worker                                       total_x_offset_el,
3136*61046927SAndroid Build Coastguard Worker                                       total_y_offset_el,
3137*61046927SAndroid Build Coastguard Worker                                       total_z_offset_el,
3138*61046927SAndroid Build Coastguard Worker                                       total_array_offset,
3139*61046927SAndroid Build Coastguard Worker                                       tile_offset_B,
3140*61046927SAndroid Build Coastguard Worker                                       x_offset_sa, y_offset_sa,
3141*61046927SAndroid Build Coastguard Worker                                       z_offset_sa, array_offset);
3142*61046927SAndroid Build Coastguard Worker    *x_offset_sa *= fmtl->bw;
3143*61046927SAndroid Build Coastguard Worker    *y_offset_sa *= fmtl->bh;
3144*61046927SAndroid Build Coastguard Worker    *z_offset_sa *= fmtl->bd;
3145*61046927SAndroid Build Coastguard Worker }
3146*61046927SAndroid Build Coastguard Worker 
3147*61046927SAndroid Build Coastguard Worker /**
3148*61046927SAndroid Build Coastguard Worker  * Get value of 3DSTATE_DEPTH_BUFFER.SurfaceFormat
3149*61046927SAndroid Build Coastguard Worker  *
3150*61046927SAndroid Build Coastguard Worker  * @pre surf->usage has ISL_SURF_USAGE_DEPTH_BIT
3151*61046927SAndroid Build Coastguard Worker  * @pre surf->format must be a valid format for depth surfaces
3152*61046927SAndroid Build Coastguard Worker  */
3153*61046927SAndroid Build Coastguard Worker uint32_t
3154*61046927SAndroid Build Coastguard Worker isl_surf_get_depth_format(const struct isl_device *dev,
3155*61046927SAndroid Build Coastguard Worker                           const struct isl_surf *surf);
3156*61046927SAndroid Build Coastguard Worker 
3157*61046927SAndroid Build Coastguard Worker /**
3158*61046927SAndroid Build Coastguard Worker  * Performs a copy from linear to tiled surface
3159*61046927SAndroid Build Coastguard Worker  */
3160*61046927SAndroid Build Coastguard Worker void
3161*61046927SAndroid Build Coastguard Worker isl_memcpy_linear_to_tiled(uint32_t xt1, uint32_t xt2,
3162*61046927SAndroid Build Coastguard Worker                            uint32_t yt1, uint32_t yt2,
3163*61046927SAndroid Build Coastguard Worker                            char *dst, const char *src,
3164*61046927SAndroid Build Coastguard Worker                            uint32_t dst_pitch, int32_t src_pitch,
3165*61046927SAndroid Build Coastguard Worker                            bool has_swizzling,
3166*61046927SAndroid Build Coastguard Worker                            enum isl_tiling tiling,
3167*61046927SAndroid Build Coastguard Worker                            isl_memcpy_type copy_type);
3168*61046927SAndroid Build Coastguard Worker 
3169*61046927SAndroid Build Coastguard Worker /**
3170*61046927SAndroid Build Coastguard Worker  * Performs a copy from tiled to linear surface
3171*61046927SAndroid Build Coastguard Worker  */
3172*61046927SAndroid Build Coastguard Worker void
3173*61046927SAndroid Build Coastguard Worker isl_memcpy_tiled_to_linear(uint32_t xt1, uint32_t xt2,
3174*61046927SAndroid Build Coastguard Worker                            uint32_t yt1, uint32_t yt2,
3175*61046927SAndroid Build Coastguard Worker                            char *dst, const char *src,
3176*61046927SAndroid Build Coastguard Worker                            int32_t dst_pitch, uint32_t src_pitch,
3177*61046927SAndroid Build Coastguard Worker                            bool has_swizzling,
3178*61046927SAndroid Build Coastguard Worker                            enum isl_tiling tiling,
3179*61046927SAndroid Build Coastguard Worker                            isl_memcpy_type copy_type);
3180*61046927SAndroid Build Coastguard Worker 
3181*61046927SAndroid Build Coastguard Worker /**
3182*61046927SAndroid Build Coastguard Worker  * Computes the tile_w (in bytes) and tile_h (in rows) of
3183*61046927SAndroid Build Coastguard Worker  * different tiling patterns.
3184*61046927SAndroid Build Coastguard Worker  */
3185*61046927SAndroid Build Coastguard Worker static inline void
isl_get_tile_dims(enum isl_tiling tiling,uint32_t cpp,uint32_t * tile_w,uint32_t * tile_h)3186*61046927SAndroid Build Coastguard Worker isl_get_tile_dims(enum isl_tiling tiling, uint32_t cpp,
3187*61046927SAndroid Build Coastguard Worker                   uint32_t *tile_w, uint32_t *tile_h)
3188*61046927SAndroid Build Coastguard Worker {
3189*61046927SAndroid Build Coastguard Worker    switch (tiling) {
3190*61046927SAndroid Build Coastguard Worker    case ISL_TILING_X:
3191*61046927SAndroid Build Coastguard Worker       *tile_w = 512;
3192*61046927SAndroid Build Coastguard Worker       *tile_h = 8;
3193*61046927SAndroid Build Coastguard Worker       break;
3194*61046927SAndroid Build Coastguard Worker    case ISL_TILING_Y0:
3195*61046927SAndroid Build Coastguard Worker       *tile_w = 128;
3196*61046927SAndroid Build Coastguard Worker       *tile_h = 32;
3197*61046927SAndroid Build Coastguard Worker       break;
3198*61046927SAndroid Build Coastguard Worker    case ISL_TILING_LINEAR:
3199*61046927SAndroid Build Coastguard Worker       *tile_w = cpp;
3200*61046927SAndroid Build Coastguard Worker       *tile_h = 1;
3201*61046927SAndroid Build Coastguard Worker       break;
3202*61046927SAndroid Build Coastguard Worker    default:
3203*61046927SAndroid Build Coastguard Worker       unreachable("not reached");
3204*61046927SAndroid Build Coastguard Worker    }
3205*61046927SAndroid Build Coastguard Worker }
3206*61046927SAndroid Build Coastguard Worker 
3207*61046927SAndroid Build Coastguard Worker /**
3208*61046927SAndroid Build Coastguard Worker  * Computes masks that may be used to select the bits of the X and Y
3209*61046927SAndroid Build Coastguard Worker  * coordinates that indicate the offset within a tile.  If the BO is untiled,
3210*61046927SAndroid Build Coastguard Worker  * the masks are set to 0.
3211*61046927SAndroid Build Coastguard Worker  */
3212*61046927SAndroid Build Coastguard Worker static inline void
isl_get_tile_masks(enum isl_tiling tiling,uint32_t cpp,uint32_t * mask_x,uint32_t * mask_y)3213*61046927SAndroid Build Coastguard Worker isl_get_tile_masks(enum isl_tiling tiling, uint32_t cpp,
3214*61046927SAndroid Build Coastguard Worker                    uint32_t *mask_x, uint32_t *mask_y)
3215*61046927SAndroid Build Coastguard Worker {
3216*61046927SAndroid Build Coastguard Worker    uint32_t tile_w_bytes, tile_h;
3217*61046927SAndroid Build Coastguard Worker 
3218*61046927SAndroid Build Coastguard Worker    isl_get_tile_dims(tiling, cpp, &tile_w_bytes, &tile_h);
3219*61046927SAndroid Build Coastguard Worker 
3220*61046927SAndroid Build Coastguard Worker    *mask_x = tile_w_bytes / cpp - 1;
3221*61046927SAndroid Build Coastguard Worker    *mask_y = tile_h - 1;
3222*61046927SAndroid Build Coastguard Worker }
3223*61046927SAndroid Build Coastguard Worker 
3224*61046927SAndroid Build Coastguard Worker const char *
3225*61046927SAndroid Build Coastguard Worker isl_aux_op_to_name(enum isl_aux_op op);
3226*61046927SAndroid Build Coastguard Worker 
3227*61046927SAndroid Build Coastguard Worker const char *
3228*61046927SAndroid Build Coastguard Worker isl_tiling_to_name(enum isl_tiling tiling);
3229*61046927SAndroid Build Coastguard Worker 
3230*61046927SAndroid Build Coastguard Worker const char *
3231*61046927SAndroid Build Coastguard Worker isl_aux_usage_to_name(enum isl_aux_usage usage);
3232*61046927SAndroid Build Coastguard Worker 
3233*61046927SAndroid Build Coastguard Worker const char *
3234*61046927SAndroid Build Coastguard Worker isl_aux_state_to_name(enum isl_aux_state state);
3235*61046927SAndroid Build Coastguard Worker 
3236*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
3237*61046927SAndroid Build Coastguard Worker }
3238*61046927SAndroid Build Coastguard Worker #endif
3239*61046927SAndroid Build Coastguard Worker 
3240*61046927SAndroid Build Coastguard Worker #endif /* ISL_H */
3241