xref: /aosp_15_r20/external/mesa3d/src/mesa/main/buffers.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker  * \file buffers.c
28*61046927SAndroid Build Coastguard Worker  * glReadBuffer, DrawBuffer functions.
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
34*61046927SAndroid Build Coastguard Worker #include "buffers.h"
35*61046927SAndroid Build Coastguard Worker #include "context.h"
36*61046927SAndroid Build Coastguard Worker #include "enums.h"
37*61046927SAndroid Build Coastguard Worker #include "fbobject.h"
38*61046927SAndroid Build Coastguard Worker #include "framebuffer.h"
39*61046927SAndroid Build Coastguard Worker #include "hash.h"
40*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
41*61046927SAndroid Build Coastguard Worker #include "state.h"
42*61046927SAndroid Build Coastguard Worker #include "util/bitscan.h"
43*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
44*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_manager.h"
47*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_atom.h"
48*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_context.h"
49*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_util.h"
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker #define BAD_MASK ~0u
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker /**
55*61046927SAndroid Build Coastguard Worker  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
56*61046927SAndroid Build Coastguard Worker  * available to the rendering context (for drawing or reading).
57*61046927SAndroid Build Coastguard Worker  * This depends on the type of framebuffer.  For window system framebuffers
58*61046927SAndroid Build Coastguard Worker  * we look at the framebuffer's visual.  But for user-create framebuffers we
59*61046927SAndroid Build Coastguard Worker  * look at the number of supported color attachments.
60*61046927SAndroid Build Coastguard Worker  * \param fb  the framebuffer to draw to, or read from
61*61046927SAndroid Build Coastguard Worker  * \return  bitmask of BUFFER_BIT_* flags
62*61046927SAndroid Build Coastguard Worker  */
63*61046927SAndroid Build Coastguard Worker static GLbitfield
supported_buffer_bitmask(const struct gl_context * ctx,const struct gl_framebuffer * fb)64*61046927SAndroid Build Coastguard Worker supported_buffer_bitmask(const struct gl_context *ctx,
65*61046927SAndroid Build Coastguard Worker                          const struct gl_framebuffer *fb)
66*61046927SAndroid Build Coastguard Worker {
67*61046927SAndroid Build Coastguard Worker    GLbitfield mask = 0x0;
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker    if (_mesa_is_user_fbo(fb)) {
70*61046927SAndroid Build Coastguard Worker       /* A user-created renderbuffer */
71*61046927SAndroid Build Coastguard Worker       mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
72*61046927SAndroid Build Coastguard Worker    }
73*61046927SAndroid Build Coastguard Worker    else {
74*61046927SAndroid Build Coastguard Worker       /* A window system framebuffer */
75*61046927SAndroid Build Coastguard Worker       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
76*61046927SAndroid Build Coastguard Worker       if (fb->Visual.stereoMode) {
77*61046927SAndroid Build Coastguard Worker          mask |= BUFFER_BIT_FRONT_RIGHT;
78*61046927SAndroid Build Coastguard Worker          if (fb->Visual.doubleBufferMode) {
79*61046927SAndroid Build Coastguard Worker             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
80*61046927SAndroid Build Coastguard Worker          }
81*61046927SAndroid Build Coastguard Worker       }
82*61046927SAndroid Build Coastguard Worker       else if (fb->Visual.doubleBufferMode) {
83*61046927SAndroid Build Coastguard Worker          mask |= BUFFER_BIT_BACK_LEFT;
84*61046927SAndroid Build Coastguard Worker       }
85*61046927SAndroid Build Coastguard Worker    }
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker    return mask;
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker GLenum
_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer * fb,GLenum buffer)91*61046927SAndroid Build Coastguard Worker _mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
92*61046927SAndroid Build Coastguard Worker                                        GLenum buffer)
93*61046927SAndroid Build Coastguard Worker {
94*61046927SAndroid Build Coastguard Worker    /* If the front buffer is the only buffer, GL_BACK and all other flags
95*61046927SAndroid Build Coastguard Worker     * that include BACK select the front buffer for drawing. There are
96*61046927SAndroid Build Coastguard Worker     * several reasons we want to do this.
97*61046927SAndroid Build Coastguard Worker     *
98*61046927SAndroid Build Coastguard Worker     * 1) OpenGL ES 3.0 requires it:
99*61046927SAndroid Build Coastguard Worker     *
100*61046927SAndroid Build Coastguard Worker     *   Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
101*61046927SAndroid Build Coastguard Worker     *   ES 3.0.1 specification says:
102*61046927SAndroid Build Coastguard Worker     *
103*61046927SAndroid Build Coastguard Worker     *     "When draw buffer zero is BACK, color values are written
104*61046927SAndroid Build Coastguard Worker     *     into the sole buffer for single-buffered contexts, or into
105*61046927SAndroid Build Coastguard Worker     *     the back buffer for double-buffered contexts."
106*61046927SAndroid Build Coastguard Worker     *
107*61046927SAndroid Build Coastguard Worker     *   We also do this for GLES 1 and 2 because those APIs have no
108*61046927SAndroid Build Coastguard Worker     *   concept of selecting the front and back buffer anyway and it's
109*61046927SAndroid Build Coastguard Worker     *   convenient to be able to maintain the magic behaviour of
110*61046927SAndroid Build Coastguard Worker     *   GL_BACK in that case.
111*61046927SAndroid Build Coastguard Worker     *
112*61046927SAndroid Build Coastguard Worker     * 2) Pbuffers are back buffers from the application point of view,
113*61046927SAndroid Build Coastguard Worker     *    but they are front buffers from the Mesa point of view,
114*61046927SAndroid Build Coastguard Worker     *    because they are always single buffered.
115*61046927SAndroid Build Coastguard Worker     */
116*61046927SAndroid Build Coastguard Worker    if (!fb->Visual.doubleBufferMode) {
117*61046927SAndroid Build Coastguard Worker       switch (buffer) {
118*61046927SAndroid Build Coastguard Worker       case GL_BACK:
119*61046927SAndroid Build Coastguard Worker          buffer = GL_FRONT;
120*61046927SAndroid Build Coastguard Worker          break;
121*61046927SAndroid Build Coastguard Worker       case GL_BACK_RIGHT:
122*61046927SAndroid Build Coastguard Worker          buffer = GL_FRONT_RIGHT;
123*61046927SAndroid Build Coastguard Worker          break;
124*61046927SAndroid Build Coastguard Worker       case GL_BACK_LEFT:
125*61046927SAndroid Build Coastguard Worker          buffer = GL_FRONT_LEFT;
126*61046927SAndroid Build Coastguard Worker          break;
127*61046927SAndroid Build Coastguard Worker       }
128*61046927SAndroid Build Coastguard Worker    }
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker    return buffer;
131*61046927SAndroid Build Coastguard Worker }
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker /**
134*61046927SAndroid Build Coastguard Worker  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
135*61046927SAndroid Build Coastguard Worker  * Given a GLenum naming one or more color buffers (such as
136*61046927SAndroid Build Coastguard Worker  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
137*61046927SAndroid Build Coastguard Worker  */
138*61046927SAndroid Build Coastguard Worker static GLbitfield
draw_buffer_enum_to_bitmask(const struct gl_context * ctx,GLenum buffer)139*61046927SAndroid Build Coastguard Worker draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
140*61046927SAndroid Build Coastguard Worker {
141*61046927SAndroid Build Coastguard Worker    buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker    switch (buffer) {
144*61046927SAndroid Build Coastguard Worker       case GL_NONE:
145*61046927SAndroid Build Coastguard Worker          return 0;
146*61046927SAndroid Build Coastguard Worker       case GL_FRONT:
147*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
148*61046927SAndroid Build Coastguard Worker       case GL_BACK:
149*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
150*61046927SAndroid Build Coastguard Worker       case GL_RIGHT:
151*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
152*61046927SAndroid Build Coastguard Worker       case GL_FRONT_RIGHT:
153*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_RIGHT;
154*61046927SAndroid Build Coastguard Worker       case GL_BACK_RIGHT:
155*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_BACK_RIGHT;
156*61046927SAndroid Build Coastguard Worker       case GL_BACK_LEFT:
157*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_BACK_LEFT;
158*61046927SAndroid Build Coastguard Worker       case GL_FRONT_AND_BACK:
159*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
160*61046927SAndroid Build Coastguard Worker               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
161*61046927SAndroid Build Coastguard Worker       case GL_LEFT:
162*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
163*61046927SAndroid Build Coastguard Worker       case GL_FRONT_LEFT:
164*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_FRONT_LEFT;
165*61046927SAndroid Build Coastguard Worker       case GL_AUX0:
166*61046927SAndroid Build Coastguard Worker       case GL_AUX1:
167*61046927SAndroid Build Coastguard Worker       case GL_AUX2:
168*61046927SAndroid Build Coastguard Worker       case GL_AUX3:
169*61046927SAndroid Build Coastguard Worker          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
170*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT0_EXT:
171*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR0;
172*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT1_EXT:
173*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR1;
174*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT2_EXT:
175*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR2;
176*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT3_EXT:
177*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR3;
178*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT4_EXT:
179*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR4;
180*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT5_EXT:
181*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR5;
182*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT6_EXT:
183*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR6;
184*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT7_EXT:
185*61046927SAndroid Build Coastguard Worker          return BUFFER_BIT_COLOR7;
186*61046927SAndroid Build Coastguard Worker       default:
187*61046927SAndroid Build Coastguard Worker          /* not an error, but also not supported */
188*61046927SAndroid Build Coastguard Worker          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
189*61046927SAndroid Build Coastguard Worker             return 1 << BUFFER_COUNT;
190*61046927SAndroid Build Coastguard Worker          /* error */
191*61046927SAndroid Build Coastguard Worker          return BAD_MASK;
192*61046927SAndroid Build Coastguard Worker    }
193*61046927SAndroid Build Coastguard Worker }
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker /**
197*61046927SAndroid Build Coastguard Worker  * Helper routine used by glReadBuffer.
198*61046927SAndroid Build Coastguard Worker  * Given a GLenum naming a color buffer, return the index of the corresponding
199*61046927SAndroid Build Coastguard Worker  * renderbuffer (a BUFFER_* value).
200*61046927SAndroid Build Coastguard Worker  * return BUFFER_NONE for an invalid buffer.
201*61046927SAndroid Build Coastguard Worker  */
202*61046927SAndroid Build Coastguard Worker static gl_buffer_index
read_buffer_enum_to_index(const struct gl_context * ctx,GLenum buffer)203*61046927SAndroid Build Coastguard Worker read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
204*61046927SAndroid Build Coastguard Worker {
205*61046927SAndroid Build Coastguard Worker    buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker    switch (buffer) {
208*61046927SAndroid Build Coastguard Worker       case GL_FRONT:
209*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_LEFT;
210*61046927SAndroid Build Coastguard Worker       case GL_BACK:
211*61046927SAndroid Build Coastguard Worker          return BUFFER_BACK_LEFT;
212*61046927SAndroid Build Coastguard Worker       case GL_RIGHT:
213*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_RIGHT;
214*61046927SAndroid Build Coastguard Worker       case GL_FRONT_RIGHT:
215*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_RIGHT;
216*61046927SAndroid Build Coastguard Worker       case GL_BACK_RIGHT:
217*61046927SAndroid Build Coastguard Worker          return BUFFER_BACK_RIGHT;
218*61046927SAndroid Build Coastguard Worker       case GL_BACK_LEFT:
219*61046927SAndroid Build Coastguard Worker          return BUFFER_BACK_LEFT;
220*61046927SAndroid Build Coastguard Worker       case GL_LEFT:
221*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_LEFT;
222*61046927SAndroid Build Coastguard Worker       case GL_FRONT_LEFT:
223*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_LEFT;
224*61046927SAndroid Build Coastguard Worker       case GL_FRONT_AND_BACK:
225*61046927SAndroid Build Coastguard Worker          return BUFFER_FRONT_LEFT;
226*61046927SAndroid Build Coastguard Worker       case GL_AUX0:
227*61046927SAndroid Build Coastguard Worker       case GL_AUX1:
228*61046927SAndroid Build Coastguard Worker       case GL_AUX2:
229*61046927SAndroid Build Coastguard Worker       case GL_AUX3:
230*61046927SAndroid Build Coastguard Worker          return BUFFER_COUNT; /* invalid, but not -1 */
231*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT0_EXT:
232*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR0;
233*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT1_EXT:
234*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR1;
235*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT2_EXT:
236*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR2;
237*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT3_EXT:
238*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR3;
239*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT4_EXT:
240*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR4;
241*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT5_EXT:
242*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR5;
243*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT6_EXT:
244*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR6;
245*61046927SAndroid Build Coastguard Worker       case GL_COLOR_ATTACHMENT7_EXT:
246*61046927SAndroid Build Coastguard Worker          return BUFFER_COLOR7;
247*61046927SAndroid Build Coastguard Worker       default:
248*61046927SAndroid Build Coastguard Worker          /* not an error, but also not supported */
249*61046927SAndroid Build Coastguard Worker          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
250*61046927SAndroid Build Coastguard Worker             return BUFFER_COUNT;
251*61046927SAndroid Build Coastguard Worker          /* error */
252*61046927SAndroid Build Coastguard Worker          return BUFFER_NONE;
253*61046927SAndroid Build Coastguard Worker    }
254*61046927SAndroid Build Coastguard Worker }
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker static bool
is_legal_es3_readbuffer_enum(GLenum buf)257*61046927SAndroid Build Coastguard Worker is_legal_es3_readbuffer_enum(GLenum buf)
258*61046927SAndroid Build Coastguard Worker {
259*61046927SAndroid Build Coastguard Worker    return buf == GL_BACK || buf == GL_NONE ||
260*61046927SAndroid Build Coastguard Worker           (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
261*61046927SAndroid Build Coastguard Worker }
262*61046927SAndroid Build Coastguard Worker 
263*61046927SAndroid Build Coastguard Worker /**
264*61046927SAndroid Build Coastguard Worker  * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
265*61046927SAndroid Build Coastguard Worker  * Specify which renderbuffer(s) to draw into for the first color output.
266*61046927SAndroid Build Coastguard Worker  * <buffer> can name zero, one, two or four renderbuffers!
267*61046927SAndroid Build Coastguard Worker  * \sa _mesa_DrawBuffers
268*61046927SAndroid Build Coastguard Worker  *
269*61046927SAndroid Build Coastguard Worker  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
270*61046927SAndroid Build Coastguard Worker  *
271*61046927SAndroid Build Coastguard Worker  * Note that the behaviour of this function depends on whether the
272*61046927SAndroid Build Coastguard Worker  * current ctx->DrawBuffer is a window-system framebuffer or a user-created
273*61046927SAndroid Build Coastguard Worker  * framebuffer object.
274*61046927SAndroid Build Coastguard Worker  *   In the former case, we update the per-context ctx->Color.DrawBuffer
275*61046927SAndroid Build Coastguard Worker  *   state var _and_ the FB's ColorDrawBuffer state.
276*61046927SAndroid Build Coastguard Worker  *   In the later case, we update the FB's ColorDrawBuffer state only.
277*61046927SAndroid Build Coastguard Worker  *
278*61046927SAndroid Build Coastguard Worker  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
279*61046927SAndroid Build Coastguard Worker  * new FB is a window system FB, we need to re-update the FB's
280*61046927SAndroid Build Coastguard Worker  * ColorDrawBuffer state to match the context.  This is handled in
281*61046927SAndroid Build Coastguard Worker  * _mesa_update_framebuffer().
282*61046927SAndroid Build Coastguard Worker  *
283*61046927SAndroid Build Coastguard Worker  * See the GL_EXT_framebuffer_object spec for more info.
284*61046927SAndroid Build Coastguard Worker  */
285*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
draw_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)286*61046927SAndroid Build Coastguard Worker draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
287*61046927SAndroid Build Coastguard Worker             GLenum buffer, const char *caller, bool no_error)
288*61046927SAndroid Build Coastguard Worker {
289*61046927SAndroid Build Coastguard Worker    GLbitfield destMask;
290*61046927SAndroid Build Coastguard Worker 
291*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
292*61046927SAndroid Build Coastguard Worker 
293*61046927SAndroid Build Coastguard Worker    if (MESA_VERBOSE & VERBOSE_API) {
294*61046927SAndroid Build Coastguard Worker       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
295*61046927SAndroid Build Coastguard Worker    }
296*61046927SAndroid Build Coastguard Worker 
297*61046927SAndroid Build Coastguard Worker    if (buffer == GL_NONE) {
298*61046927SAndroid Build Coastguard Worker       destMask = 0x0;
299*61046927SAndroid Build Coastguard Worker    }
300*61046927SAndroid Build Coastguard Worker    else {
301*61046927SAndroid Build Coastguard Worker       const GLbitfield supportedMask
302*61046927SAndroid Build Coastguard Worker          = supported_buffer_bitmask(ctx, fb);
303*61046927SAndroid Build Coastguard Worker       destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
304*61046927SAndroid Build Coastguard Worker       if (!no_error && destMask == BAD_MASK) {
305*61046927SAndroid Build Coastguard Worker          /* totally bogus buffer */
306*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
307*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(buffer));
308*61046927SAndroid Build Coastguard Worker          return;
309*61046927SAndroid Build Coastguard Worker       }
310*61046927SAndroid Build Coastguard Worker       destMask &= supportedMask;
311*61046927SAndroid Build Coastguard Worker       if (!no_error && destMask == 0x0) {
312*61046927SAndroid Build Coastguard Worker          /* none of the named color buffers exist! */
313*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
314*61046927SAndroid Build Coastguard Worker                      caller, _mesa_enum_to_string(buffer));
315*61046927SAndroid Build Coastguard Worker          return;
316*61046927SAndroid Build Coastguard Worker       }
317*61046927SAndroid Build Coastguard Worker    }
318*61046927SAndroid Build Coastguard Worker 
319*61046927SAndroid Build Coastguard Worker    /* if we get here, there's no error so set new state */
320*61046927SAndroid Build Coastguard Worker    const GLenum16 buffer16 = buffer;
321*61046927SAndroid Build Coastguard Worker    _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
322*61046927SAndroid Build Coastguard Worker 
323*61046927SAndroid Build Coastguard Worker    /* Call device driver function only if fb is the bound draw buffer */
324*61046927SAndroid Build Coastguard Worker    if (fb == ctx->DrawBuffer) {
325*61046927SAndroid Build Coastguard Worker       if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
326*61046927SAndroid Build Coastguard Worker          _mesa_draw_buffer_allocate(ctx);
327*61046927SAndroid Build Coastguard Worker    }
328*61046927SAndroid Build Coastguard Worker }
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker 
331*61046927SAndroid Build Coastguard Worker static void
draw_buffer_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)332*61046927SAndroid Build Coastguard Worker draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
333*61046927SAndroid Build Coastguard Worker                   GLenum buffer, const char *caller)
334*61046927SAndroid Build Coastguard Worker {
335*61046927SAndroid Build Coastguard Worker    draw_buffer(ctx, fb, buffer, caller, false);
336*61046927SAndroid Build Coastguard Worker }
337*61046927SAndroid Build Coastguard Worker 
338*61046927SAndroid Build Coastguard Worker 
339*61046927SAndroid Build Coastguard Worker static void
draw_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)340*61046927SAndroid Build Coastguard Worker draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
341*61046927SAndroid Build Coastguard Worker                      GLenum buffer, const char *caller)
342*61046927SAndroid Build Coastguard Worker {
343*61046927SAndroid Build Coastguard Worker    draw_buffer(ctx, fb, buffer, caller, true);
344*61046927SAndroid Build Coastguard Worker }
345*61046927SAndroid Build Coastguard Worker 
346*61046927SAndroid Build Coastguard Worker 
347*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawBuffer_no_error(GLenum buffer)348*61046927SAndroid Build Coastguard Worker _mesa_DrawBuffer_no_error(GLenum buffer)
349*61046927SAndroid Build Coastguard Worker {
350*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
351*61046927SAndroid Build Coastguard Worker    draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
352*61046927SAndroid Build Coastguard Worker }
353*61046927SAndroid Build Coastguard Worker 
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)356*61046927SAndroid Build Coastguard Worker _mesa_DrawBuffer(GLenum buffer)
357*61046927SAndroid Build Coastguard Worker {
358*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
359*61046927SAndroid Build Coastguard Worker    draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
360*61046927SAndroid Build Coastguard Worker }
361*61046927SAndroid Build Coastguard Worker 
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer,GLenum buf)364*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
365*61046927SAndroid Build Coastguard Worker {
366*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
367*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
368*61046927SAndroid Build Coastguard Worker 
369*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
370*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
371*61046927SAndroid Build Coastguard Worker    } else {
372*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
373*61046927SAndroid Build Coastguard Worker    }
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker    draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
376*61046927SAndroid Build Coastguard Worker }
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker 
379*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_FramebufferDrawBufferEXT(GLuint framebuffer,GLenum buf)380*61046927SAndroid Build Coastguard Worker _mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
381*61046927SAndroid Build Coastguard Worker {
382*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
383*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
384*61046927SAndroid Build Coastguard Worker 
385*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
386*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
387*61046927SAndroid Build Coastguard Worker                                         "glFramebufferDrawBufferEXT");
388*61046927SAndroid Build Coastguard Worker       if (!fb)
389*61046927SAndroid Build Coastguard Worker          return;
390*61046927SAndroid Build Coastguard Worker    }
391*61046927SAndroid Build Coastguard Worker    else
392*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
393*61046927SAndroid Build Coastguard Worker 
394*61046927SAndroid Build Coastguard Worker    draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
395*61046927SAndroid Build Coastguard Worker }
396*61046927SAndroid Build Coastguard Worker 
397*61046927SAndroid Build Coastguard Worker 
398*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)399*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
400*61046927SAndroid Build Coastguard Worker {
401*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
402*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
403*61046927SAndroid Build Coastguard Worker 
404*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
405*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
406*61046927SAndroid Build Coastguard Worker                                         "glNamedFramebufferDrawBuffer");
407*61046927SAndroid Build Coastguard Worker       if (!fb)
408*61046927SAndroid Build Coastguard Worker          return;
409*61046927SAndroid Build Coastguard Worker    }
410*61046927SAndroid Build Coastguard Worker    else
411*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
412*61046927SAndroid Build Coastguard Worker 
413*61046927SAndroid Build Coastguard Worker    draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
414*61046927SAndroid Build Coastguard Worker }
415*61046927SAndroid Build Coastguard Worker 
416*61046927SAndroid Build Coastguard Worker 
417*61046927SAndroid Build Coastguard Worker /**
418*61046927SAndroid Build Coastguard Worker  * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
419*61046927SAndroid Build Coastguard Worker  * the destination color renderbuffers for N fragment program color outputs.
420*61046927SAndroid Build Coastguard Worker  * \sa _mesa_DrawBuffer
421*61046927SAndroid Build Coastguard Worker  * \param n  number of outputs
422*61046927SAndroid Build Coastguard Worker  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
423*61046927SAndroid Build Coastguard Worker  *                 names cannot specify more than one buffer.  For example,
424*61046927SAndroid Build Coastguard Worker  *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
425*61046927SAndroid Build Coastguard Worker  *                 that is considered special and allowed as far as n is one
426*61046927SAndroid Build Coastguard Worker  *                 since 4.5.
427*61046927SAndroid Build Coastguard Worker  */
428*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
draw_buffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller,bool no_error)429*61046927SAndroid Build Coastguard Worker draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
430*61046927SAndroid Build Coastguard Worker              const GLenum *buffers, const char *caller, bool no_error)
431*61046927SAndroid Build Coastguard Worker {
432*61046927SAndroid Build Coastguard Worker    GLuint output;
433*61046927SAndroid Build Coastguard Worker    GLbitfield usedBufferMask, supportedMask;
434*61046927SAndroid Build Coastguard Worker    GLbitfield destMask[MAX_DRAW_BUFFERS];
435*61046927SAndroid Build Coastguard Worker 
436*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker    if (!no_error) {
439*61046927SAndroid Build Coastguard Worker       /* Turns out n==0 is a valid input that should not produce an error.
440*61046927SAndroid Build Coastguard Worker        * The remaining code below correctly handles the n==0 case.
441*61046927SAndroid Build Coastguard Worker        *
442*61046927SAndroid Build Coastguard Worker        * From the OpenGL 3.0 specification, page 258:
443*61046927SAndroid Build Coastguard Worker        * "An INVALID_VALUE error is generated if n is greater than
444*61046927SAndroid Build Coastguard Worker        *  MAX_DRAW_BUFFERS."
445*61046927SAndroid Build Coastguard Worker        */
446*61046927SAndroid Build Coastguard Worker       if (n < 0) {
447*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
448*61046927SAndroid Build Coastguard Worker          return;
449*61046927SAndroid Build Coastguard Worker       }
450*61046927SAndroid Build Coastguard Worker 
451*61046927SAndroid Build Coastguard Worker       if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
452*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_VALUE,
453*61046927SAndroid Build Coastguard Worker                      "%s(n > maximum number of draw buffers)", caller);
454*61046927SAndroid Build Coastguard Worker          return;
455*61046927SAndroid Build Coastguard Worker       }
456*61046927SAndroid Build Coastguard Worker 
457*61046927SAndroid Build Coastguard Worker       /* From the ES 3.0 specification, page 180:
458*61046927SAndroid Build Coastguard Worker        * "If the GL is bound to the default framebuffer, then n must be 1
459*61046927SAndroid Build Coastguard Worker        *  and the constant must be BACK or NONE."
460*61046927SAndroid Build Coastguard Worker        * (same restriction applies with GL_EXT_draw_buffers specification)
461*61046927SAndroid Build Coastguard Worker        */
462*61046927SAndroid Build Coastguard Worker       if (_mesa_is_gles2(ctx) && _mesa_is_winsys_fbo(fb) &&
463*61046927SAndroid Build Coastguard Worker           (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
464*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
465*61046927SAndroid Build Coastguard Worker          return;
466*61046927SAndroid Build Coastguard Worker       }
467*61046927SAndroid Build Coastguard Worker    }
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker    supportedMask = supported_buffer_bitmask(ctx, fb);
470*61046927SAndroid Build Coastguard Worker    usedBufferMask = 0x0;
471*61046927SAndroid Build Coastguard Worker 
472*61046927SAndroid Build Coastguard Worker    /* complicated error checking... */
473*61046927SAndroid Build Coastguard Worker    for (output = 0; output < n; output++) {
474*61046927SAndroid Build Coastguard Worker       if (!no_error) {
475*61046927SAndroid Build Coastguard Worker          /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
476*61046927SAndroid Build Coastguard Worker           * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
477*61046927SAndroid Build Coastguard Worker           * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
478*61046927SAndroid Build Coastguard Worker           * the default framebuffer and framebuffer objects, and exists because
479*61046927SAndroid Build Coastguard Worker           * these constants may themselves refer to multiple buffers, as shown
480*61046927SAndroid Build Coastguard Worker           * in table 17.4."
481*61046927SAndroid Build Coastguard Worker           *
482*61046927SAndroid Build Coastguard Worker           * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
483*61046927SAndroid Build Coastguard Worker           * "If the default framebuffer is affected, then each of the constants
484*61046927SAndroid Build Coastguard Worker           * must be one of the values listed in table 17.6 or the special value
485*61046927SAndroid Build Coastguard Worker           * BACK. When BACK is used, n must be 1 and color values are written
486*61046927SAndroid Build Coastguard Worker           * into the left buffer for single-buffered contexts, or into the back
487*61046927SAndroid Build Coastguard Worker           * left buffer for double-buffered contexts."
488*61046927SAndroid Build Coastguard Worker           *
489*61046927SAndroid Build Coastguard Worker           * Note "special value BACK". GL_BACK also refers to multiple buffers,
490*61046927SAndroid Build Coastguard Worker           * but it is consider a special case here. This is a change on 4.5.
491*61046927SAndroid Build Coastguard Worker           * For OpenGL 4.x we check that behaviour. For any previous version we
492*61046927SAndroid Build Coastguard Worker           * keep considering it wrong (as INVALID_ENUM).
493*61046927SAndroid Build Coastguard Worker           */
494*61046927SAndroid Build Coastguard Worker          if (buffers[output] == GL_BACK &&
495*61046927SAndroid Build Coastguard Worker              _mesa_is_winsys_fbo(fb) &&
496*61046927SAndroid Build Coastguard Worker              _mesa_is_desktop_gl(ctx) &&
497*61046927SAndroid Build Coastguard Worker              ctx->Version >= 40) {
498*61046927SAndroid Build Coastguard Worker             if (n != 1) {
499*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
500*61046927SAndroid Build Coastguard Worker                            caller);
501*61046927SAndroid Build Coastguard Worker                return;
502*61046927SAndroid Build Coastguard Worker             }
503*61046927SAndroid Build Coastguard Worker          } else if (buffers[output] == GL_FRONT ||
504*61046927SAndroid Build Coastguard Worker                     buffers[output] == GL_LEFT ||
505*61046927SAndroid Build Coastguard Worker                     buffers[output] == GL_RIGHT ||
506*61046927SAndroid Build Coastguard Worker                     buffers[output] == GL_FRONT_AND_BACK ||
507*61046927SAndroid Build Coastguard Worker                     (buffers[output] == GL_BACK &&
508*61046927SAndroid Build Coastguard Worker                      _mesa_is_desktop_gl(ctx))) {
509*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
510*61046927SAndroid Build Coastguard Worker                         caller, _mesa_enum_to_string(buffers[output]));
511*61046927SAndroid Build Coastguard Worker             return;
512*61046927SAndroid Build Coastguard Worker          }
513*61046927SAndroid Build Coastguard Worker       }
514*61046927SAndroid Build Coastguard Worker 
515*61046927SAndroid Build Coastguard Worker       destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
516*61046927SAndroid Build Coastguard Worker 
517*61046927SAndroid Build Coastguard Worker       if (!no_error) {
518*61046927SAndroid Build Coastguard Worker          /* From the OpenGL 3.0 specification, page 258:
519*61046927SAndroid Build Coastguard Worker           * "Each buffer listed in bufs must be one of the values from tables
520*61046927SAndroid Build Coastguard Worker           *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
521*61046927SAndroid Build Coastguard Worker           */
522*61046927SAndroid Build Coastguard Worker          if (destMask[output] == BAD_MASK) {
523*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
524*61046927SAndroid Build Coastguard Worker                         caller, _mesa_enum_to_string(buffers[output]));
525*61046927SAndroid Build Coastguard Worker             return;
526*61046927SAndroid Build Coastguard Worker          }
527*61046927SAndroid Build Coastguard Worker 
528*61046927SAndroid Build Coastguard Worker          /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
529*61046927SAndroid Build Coastguard Worker           * specification says:
530*61046927SAndroid Build Coastguard Worker           *
531*61046927SAndroid Build Coastguard Worker           *     "If the GL is bound to a draw framebuffer object, the ith
532*61046927SAndroid Build Coastguard Worker           *     buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
533*61046927SAndroid Build Coastguard Worker           *     Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
534*61046927SAndroid Build Coastguard Worker           *     where m is greater than or equal to the value of MAX_-
535*61046927SAndroid Build Coastguard Worker           *     COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
536*61046927SAndroid Build Coastguard Worker           */
537*61046927SAndroid Build Coastguard Worker          if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
538*61046927SAndroid Build Coastguard Worker              buffers[output] != GL_NONE &&
539*61046927SAndroid Build Coastguard Worker              (buffers[output] < GL_COLOR_ATTACHMENT0 ||
540*61046927SAndroid Build Coastguard Worker               buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
541*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
542*61046927SAndroid Build Coastguard Worker             return;
543*61046927SAndroid Build Coastguard Worker          }
544*61046927SAndroid Build Coastguard Worker       }
545*61046927SAndroid Build Coastguard Worker 
546*61046927SAndroid Build Coastguard Worker       if (buffers[output] == GL_NONE) {
547*61046927SAndroid Build Coastguard Worker          destMask[output] = 0x0;
548*61046927SAndroid Build Coastguard Worker       }
549*61046927SAndroid Build Coastguard Worker       else {
550*61046927SAndroid Build Coastguard Worker          /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
551*61046927SAndroid Build Coastguard Worker           * spec (20080923) says:
552*61046927SAndroid Build Coastguard Worker           *
553*61046927SAndroid Build Coastguard Worker           *     "If the GL is bound to a framebuffer object and DrawBuffers is
554*61046927SAndroid Build Coastguard Worker           *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
555*61046927SAndroid Build Coastguard Worker           *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
556*61046927SAndroid Build Coastguard Worker           *     INVALID_OPERATION results."
557*61046927SAndroid Build Coastguard Worker           */
558*61046927SAndroid Build Coastguard Worker          if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
559*61046927SAndroid Build Coastguard Worker              GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
560*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_OPERATION,
561*61046927SAndroid Build Coastguard Worker                         "%s(buffers[%d] >= maximum number of draw buffers)",
562*61046927SAndroid Build Coastguard Worker                         caller, output);
563*61046927SAndroid Build Coastguard Worker             return;
564*61046927SAndroid Build Coastguard Worker          }
565*61046927SAndroid Build Coastguard Worker 
566*61046927SAndroid Build Coastguard Worker          /* From the OpenGL 3.0 specification, page 259:
567*61046927SAndroid Build Coastguard Worker           * "If the GL is bound to the default framebuffer and DrawBuffers is
568*61046927SAndroid Build Coastguard Worker           *  supplied with a constant (other than NONE) that does not indicate
569*61046927SAndroid Build Coastguard Worker           *  any of the color buffers allocated to the GL context by the window
570*61046927SAndroid Build Coastguard Worker           *  system, the error INVALID_OPERATION will be generated.
571*61046927SAndroid Build Coastguard Worker           *
572*61046927SAndroid Build Coastguard Worker           *  If the GL is bound to a framebuffer object and DrawBuffers is
573*61046927SAndroid Build Coastguard Worker           *  supplied with a constant from table 4.6 [...] then the error
574*61046927SAndroid Build Coastguard Worker           *  INVALID_OPERATION results."
575*61046927SAndroid Build Coastguard Worker           */
576*61046927SAndroid Build Coastguard Worker          destMask[output] &= supportedMask;
577*61046927SAndroid Build Coastguard Worker          if (!no_error) {
578*61046927SAndroid Build Coastguard Worker             if (destMask[output] == 0) {
579*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
580*61046927SAndroid Build Coastguard Worker                            "%s(unsupported buffer %s)",
581*61046927SAndroid Build Coastguard Worker                            caller, _mesa_enum_to_string(buffers[output]));
582*61046927SAndroid Build Coastguard Worker                return;
583*61046927SAndroid Build Coastguard Worker             }
584*61046927SAndroid Build Coastguard Worker 
585*61046927SAndroid Build Coastguard Worker             /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
586*61046927SAndroid Build Coastguard Worker              * "If the GL is bound to a framebuffer object, the ith buffer
587*61046927SAndroid Build Coastguard Worker              * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
588*61046927SAndroid Build Coastguard Worker              * INVALID_OPERATION." (same restriction applies with
589*61046927SAndroid Build Coastguard Worker              * GL_EXT_draw_buffers specification)
590*61046927SAndroid Build Coastguard Worker              */
591*61046927SAndroid Build Coastguard Worker             if (_mesa_is_gles2(ctx) && _mesa_is_user_fbo(fb) &&
592*61046927SAndroid Build Coastguard Worker                 buffers[output] != GL_NONE &&
593*61046927SAndroid Build Coastguard Worker                 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
594*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
595*61046927SAndroid Build Coastguard Worker                            "%s(unsupported buffer %s)",
596*61046927SAndroid Build Coastguard Worker                            caller, _mesa_enum_to_string(buffers[output]));
597*61046927SAndroid Build Coastguard Worker                return;
598*61046927SAndroid Build Coastguard Worker             }
599*61046927SAndroid Build Coastguard Worker 
600*61046927SAndroid Build Coastguard Worker             /* From the OpenGL 3.0 specification, page 258:
601*61046927SAndroid Build Coastguard Worker              * "Except for NONE, a buffer may not appear more than once in the
602*61046927SAndroid Build Coastguard Worker              * array pointed to by bufs.  Specifying a buffer more then once
603*61046927SAndroid Build Coastguard Worker              * will result in the error INVALID_OPERATION."
604*61046927SAndroid Build Coastguard Worker              */
605*61046927SAndroid Build Coastguard Worker             if (destMask[output] & usedBufferMask) {
606*61046927SAndroid Build Coastguard Worker                _mesa_error(ctx, GL_INVALID_OPERATION,
607*61046927SAndroid Build Coastguard Worker                            "%s(duplicated buffer %s)",
608*61046927SAndroid Build Coastguard Worker                            caller, _mesa_enum_to_string(buffers[output]));
609*61046927SAndroid Build Coastguard Worker                return;
610*61046927SAndroid Build Coastguard Worker             }
611*61046927SAndroid Build Coastguard Worker          }
612*61046927SAndroid Build Coastguard Worker 
613*61046927SAndroid Build Coastguard Worker          /* update bitmask */
614*61046927SAndroid Build Coastguard Worker          usedBufferMask |= destMask[output];
615*61046927SAndroid Build Coastguard Worker       }
616*61046927SAndroid Build Coastguard Worker    }
617*61046927SAndroid Build Coastguard Worker 
618*61046927SAndroid Build Coastguard Worker    /* OK, if we get here, there were no errors so set the new state */
619*61046927SAndroid Build Coastguard Worker    GLenum16 buffers16[MAX_DRAW_BUFFERS];
620*61046927SAndroid Build Coastguard Worker    for (int i = 0; i < n; i++)
621*61046927SAndroid Build Coastguard Worker       buffers16[i] = buffers[i];
622*61046927SAndroid Build Coastguard Worker 
623*61046927SAndroid Build Coastguard Worker    _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
624*61046927SAndroid Build Coastguard Worker 
625*61046927SAndroid Build Coastguard Worker    /*
626*61046927SAndroid Build Coastguard Worker     * Call device driver function if fb is the bound draw buffer.
627*61046927SAndroid Build Coastguard Worker     * Note that n can be equal to 0,
628*61046927SAndroid Build Coastguard Worker     * in which case we don't want to reference buffers[0], which
629*61046927SAndroid Build Coastguard Worker     * may not be valid.
630*61046927SAndroid Build Coastguard Worker     */
631*61046927SAndroid Build Coastguard Worker    if (fb == ctx->DrawBuffer) {
632*61046927SAndroid Build Coastguard Worker       if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
633*61046927SAndroid Build Coastguard Worker          _mesa_draw_buffer_allocate(ctx);
634*61046927SAndroid Build Coastguard Worker    }
635*61046927SAndroid Build Coastguard Worker }
636*61046927SAndroid Build Coastguard Worker 
637*61046927SAndroid Build Coastguard Worker 
638*61046927SAndroid Build Coastguard Worker static void
draw_buffers_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)639*61046927SAndroid Build Coastguard Worker draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
640*61046927SAndroid Build Coastguard Worker                    const GLenum *buffers, const char *caller)
641*61046927SAndroid Build Coastguard Worker {
642*61046927SAndroid Build Coastguard Worker    draw_buffers(ctx, fb, n, buffers, caller, false);
643*61046927SAndroid Build Coastguard Worker }
644*61046927SAndroid Build Coastguard Worker 
645*61046927SAndroid Build Coastguard Worker 
646*61046927SAndroid Build Coastguard Worker static void
draw_buffers_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)647*61046927SAndroid Build Coastguard Worker draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
648*61046927SAndroid Build Coastguard Worker                       GLsizei n, const GLenum *buffers, const char *caller)
649*61046927SAndroid Build Coastguard Worker {
650*61046927SAndroid Build Coastguard Worker    draw_buffers(ctx, fb, n, buffers, caller, true);
651*61046927SAndroid Build Coastguard Worker }
652*61046927SAndroid Build Coastguard Worker 
653*61046927SAndroid Build Coastguard Worker 
654*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawBuffers_no_error(GLsizei n,const GLenum * buffers)655*61046927SAndroid Build Coastguard Worker _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
656*61046927SAndroid Build Coastguard Worker {
657*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
658*61046927SAndroid Build Coastguard Worker    draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
659*61046927SAndroid Build Coastguard Worker }
660*61046927SAndroid Build Coastguard Worker 
661*61046927SAndroid Build Coastguard Worker 
662*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n,const GLenum * buffers)663*61046927SAndroid Build Coastguard Worker _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
664*61046927SAndroid Build Coastguard Worker {
665*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
666*61046927SAndroid Build Coastguard Worker    draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
667*61046927SAndroid Build Coastguard Worker }
668*61046927SAndroid Build Coastguard Worker 
669*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer,GLsizei n,const GLenum * bufs)670*61046927SAndroid Build Coastguard Worker _mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
671*61046927SAndroid Build Coastguard Worker                                 const GLenum *bufs)
672*61046927SAndroid Build Coastguard Worker {
673*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
674*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
675*61046927SAndroid Build Coastguard Worker 
676*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
677*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
678*61046927SAndroid Build Coastguard Worker                                         "glFramebufferDrawBuffersEXT");
679*61046927SAndroid Build Coastguard Worker       if (!fb)
680*61046927SAndroid Build Coastguard Worker          return;
681*61046927SAndroid Build Coastguard Worker    }
682*61046927SAndroid Build Coastguard Worker    else
683*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
684*61046927SAndroid Build Coastguard Worker 
685*61046927SAndroid Build Coastguard Worker    draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
686*61046927SAndroid Build Coastguard Worker }
687*61046927SAndroid Build Coastguard Worker 
688*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer,GLsizei n,const GLenum * bufs)689*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
690*61046927SAndroid Build Coastguard Worker                                            const GLenum *bufs)
691*61046927SAndroid Build Coastguard Worker {
692*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
693*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
694*61046927SAndroid Build Coastguard Worker 
695*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
696*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
697*61046927SAndroid Build Coastguard Worker    } else {
698*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
699*61046927SAndroid Build Coastguard Worker    }
700*61046927SAndroid Build Coastguard Worker 
701*61046927SAndroid Build Coastguard Worker    draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
702*61046927SAndroid Build Coastguard Worker }
703*61046927SAndroid Build Coastguard Worker 
704*61046927SAndroid Build Coastguard Worker 
705*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)706*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
707*61046927SAndroid Build Coastguard Worker                                   const GLenum *bufs)
708*61046927SAndroid Build Coastguard Worker {
709*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
710*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
711*61046927SAndroid Build Coastguard Worker 
712*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
713*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
714*61046927SAndroid Build Coastguard Worker                                         "glNamedFramebufferDrawBuffers");
715*61046927SAndroid Build Coastguard Worker       if (!fb)
716*61046927SAndroid Build Coastguard Worker          return;
717*61046927SAndroid Build Coastguard Worker    }
718*61046927SAndroid Build Coastguard Worker    else
719*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
720*61046927SAndroid Build Coastguard Worker 
721*61046927SAndroid Build Coastguard Worker    draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
722*61046927SAndroid Build Coastguard Worker }
723*61046927SAndroid Build Coastguard Worker 
724*61046927SAndroid Build Coastguard Worker 
725*61046927SAndroid Build Coastguard Worker /**
726*61046927SAndroid Build Coastguard Worker  * Performs necessary state updates when _mesa_drawbuffers makes an
727*61046927SAndroid Build Coastguard Worker  * actual change.
728*61046927SAndroid Build Coastguard Worker  */
729*61046927SAndroid Build Coastguard Worker static void
updated_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb)730*61046927SAndroid Build Coastguard Worker updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
731*61046927SAndroid Build Coastguard Worker {
732*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT);
733*61046927SAndroid Build Coastguard Worker 
734*61046927SAndroid Build Coastguard Worker    if (_mesa_is_desktop_gl_compat(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
735*61046927SAndroid Build Coastguard Worker       /* Flag the FBO as requiring validation. */
736*61046927SAndroid Build Coastguard Worker       if (_mesa_is_user_fbo(fb)) {
737*61046927SAndroid Build Coastguard Worker 	 fb->_Status = 0;
738*61046927SAndroid Build Coastguard Worker       }
739*61046927SAndroid Build Coastguard Worker    }
740*61046927SAndroid Build Coastguard Worker }
741*61046927SAndroid Build Coastguard Worker 
742*61046927SAndroid Build Coastguard Worker 
743*61046927SAndroid Build Coastguard Worker /**
744*61046927SAndroid Build Coastguard Worker  * Helper function to set the GL_DRAW_BUFFER state for the given context and
745*61046927SAndroid Build Coastguard Worker  * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
746*61046927SAndroid Build Coastguard Worker  *
747*61046927SAndroid Build Coastguard Worker  * All error checking will have been done prior to calling this function
748*61046927SAndroid Build Coastguard Worker  * so nothing should go wrong at this point.
749*61046927SAndroid Build Coastguard Worker  *
750*61046927SAndroid Build Coastguard Worker  * \param ctx  current context
751*61046927SAndroid Build Coastguard Worker  * \param fb   the desired draw buffer
752*61046927SAndroid Build Coastguard Worker  * \param n    number of color outputs to set
753*61046927SAndroid Build Coastguard Worker  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
754*61046927SAndroid Build Coastguard Worker  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
755*61046927SAndroid Build Coastguard Worker  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
756*61046927SAndroid Build Coastguard Worker  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
757*61046927SAndroid Build Coastguard Worker  */
758*61046927SAndroid Build Coastguard Worker void
_mesa_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint n,const GLenum16 * buffers,const GLbitfield * destMask)759*61046927SAndroid Build Coastguard Worker _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
760*61046927SAndroid Build Coastguard Worker                   GLuint n, const GLenum16 *buffers,
761*61046927SAndroid Build Coastguard Worker                   const GLbitfield *destMask)
762*61046927SAndroid Build Coastguard Worker {
763*61046927SAndroid Build Coastguard Worker    GLbitfield mask[MAX_DRAW_BUFFERS];
764*61046927SAndroid Build Coastguard Worker    GLuint buf;
765*61046927SAndroid Build Coastguard Worker 
766*61046927SAndroid Build Coastguard Worker    if (!destMask) {
767*61046927SAndroid Build Coastguard Worker       /* compute destMask values now */
768*61046927SAndroid Build Coastguard Worker       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
769*61046927SAndroid Build Coastguard Worker       GLuint output;
770*61046927SAndroid Build Coastguard Worker       for (output = 0; output < n; output++) {
771*61046927SAndroid Build Coastguard Worker          mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
772*61046927SAndroid Build Coastguard Worker          assert(mask[output] != BAD_MASK);
773*61046927SAndroid Build Coastguard Worker          mask[output] &= supportedMask;
774*61046927SAndroid Build Coastguard Worker       }
775*61046927SAndroid Build Coastguard Worker       destMask = mask;
776*61046927SAndroid Build Coastguard Worker    }
777*61046927SAndroid Build Coastguard Worker 
778*61046927SAndroid Build Coastguard Worker    /*
779*61046927SAndroid Build Coastguard Worker     * destMask[0] may have up to four bits set
780*61046927SAndroid Build Coastguard Worker     * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
781*61046927SAndroid Build Coastguard Worker     * Otherwise, destMask[x] can only have one bit set.
782*61046927SAndroid Build Coastguard Worker     */
783*61046927SAndroid Build Coastguard Worker    if (n > 0 && util_bitcount(destMask[0]) > 1) {
784*61046927SAndroid Build Coastguard Worker       GLuint count = 0, destMask0 = destMask[0];
785*61046927SAndroid Build Coastguard Worker       while (destMask0) {
786*61046927SAndroid Build Coastguard Worker          const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
787*61046927SAndroid Build Coastguard Worker          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
788*61046927SAndroid Build Coastguard Worker             updated_drawbuffers(ctx, fb);
789*61046927SAndroid Build Coastguard Worker             fb->_ColorDrawBufferIndexes[count] = bufIndex;
790*61046927SAndroid Build Coastguard Worker          }
791*61046927SAndroid Build Coastguard Worker          count++;
792*61046927SAndroid Build Coastguard Worker       }
793*61046927SAndroid Build Coastguard Worker       fb->ColorDrawBuffer[0] = buffers[0];
794*61046927SAndroid Build Coastguard Worker       fb->_NumColorDrawBuffers = count;
795*61046927SAndroid Build Coastguard Worker    }
796*61046927SAndroid Build Coastguard Worker    else {
797*61046927SAndroid Build Coastguard Worker       GLuint count = 0;
798*61046927SAndroid Build Coastguard Worker       for (buf = 0; buf < n; buf++ ) {
799*61046927SAndroid Build Coastguard Worker          if (destMask[buf]) {
800*61046927SAndroid Build Coastguard Worker             gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
801*61046927SAndroid Build Coastguard Worker             /* only one bit should be set in the destMask[buf] field */
802*61046927SAndroid Build Coastguard Worker             assert(util_bitcount(destMask[buf]) == 1);
803*61046927SAndroid Build Coastguard Worker             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
804*61046927SAndroid Build Coastguard Worker 	       updated_drawbuffers(ctx, fb);
805*61046927SAndroid Build Coastguard Worker                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
806*61046927SAndroid Build Coastguard Worker             }
807*61046927SAndroid Build Coastguard Worker             count = buf + 1;
808*61046927SAndroid Build Coastguard Worker          }
809*61046927SAndroid Build Coastguard Worker          else {
810*61046927SAndroid Build Coastguard Worker             if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
811*61046927SAndroid Build Coastguard Worker 	       updated_drawbuffers(ctx, fb);
812*61046927SAndroid Build Coastguard Worker                fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
813*61046927SAndroid Build Coastguard Worker             }
814*61046927SAndroid Build Coastguard Worker          }
815*61046927SAndroid Build Coastguard Worker          fb->ColorDrawBuffer[buf] = buffers[buf];
816*61046927SAndroid Build Coastguard Worker       }
817*61046927SAndroid Build Coastguard Worker       fb->_NumColorDrawBuffers = count;
818*61046927SAndroid Build Coastguard Worker    }
819*61046927SAndroid Build Coastguard Worker 
820*61046927SAndroid Build Coastguard Worker    /* set remaining outputs to BUFFER_NONE */
821*61046927SAndroid Build Coastguard Worker    for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
822*61046927SAndroid Build Coastguard Worker       if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
823*61046927SAndroid Build Coastguard Worker          updated_drawbuffers(ctx, fb);
824*61046927SAndroid Build Coastguard Worker          fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
825*61046927SAndroid Build Coastguard Worker       }
826*61046927SAndroid Build Coastguard Worker    }
827*61046927SAndroid Build Coastguard Worker    for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
828*61046927SAndroid Build Coastguard Worker       fb->ColorDrawBuffer[buf] = GL_NONE;
829*61046927SAndroid Build Coastguard Worker    }
830*61046927SAndroid Build Coastguard Worker 
831*61046927SAndroid Build Coastguard Worker    if (_mesa_is_winsys_fbo(fb)) {
832*61046927SAndroid Build Coastguard Worker       /* also set context drawbuffer state */
833*61046927SAndroid Build Coastguard Worker       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
834*61046927SAndroid Build Coastguard Worker          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
835*61046927SAndroid Build Coastguard Worker 	    updated_drawbuffers(ctx, fb);
836*61046927SAndroid Build Coastguard Worker             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
837*61046927SAndroid Build Coastguard Worker          }
838*61046927SAndroid Build Coastguard Worker       }
839*61046927SAndroid Build Coastguard Worker    }
840*61046927SAndroid Build Coastguard Worker }
841*61046927SAndroid Build Coastguard Worker 
842*61046927SAndroid Build Coastguard Worker 
843*61046927SAndroid Build Coastguard Worker /**
844*61046927SAndroid Build Coastguard Worker  * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
845*61046927SAndroid Build Coastguard Worker  * from the context's Color.DrawBuffer[] state.
846*61046927SAndroid Build Coastguard Worker  * Use when changing contexts.
847*61046927SAndroid Build Coastguard Worker  */
848*61046927SAndroid Build Coastguard Worker void
_mesa_update_draw_buffers(struct gl_context * ctx)849*61046927SAndroid Build Coastguard Worker _mesa_update_draw_buffers(struct gl_context *ctx)
850*61046927SAndroid Build Coastguard Worker {
851*61046927SAndroid Build Coastguard Worker    /* should be a window system FBO */
852*61046927SAndroid Build Coastguard Worker    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
853*61046927SAndroid Build Coastguard Worker 
854*61046927SAndroid Build Coastguard Worker    _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
855*61046927SAndroid Build Coastguard Worker                      ctx->Color.DrawBuffer, NULL);
856*61046927SAndroid Build Coastguard Worker }
857*61046927SAndroid Build Coastguard Worker 
858*61046927SAndroid Build Coastguard Worker 
859*61046927SAndroid Build Coastguard Worker /**
860*61046927SAndroid Build Coastguard Worker  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
861*61046927SAndroid Build Coastguard Worker  * GL_READ_BUFFER state for the given context and FBO.
862*61046927SAndroid Build Coastguard Worker  * Note that all error checking should have been done before calling
863*61046927SAndroid Build Coastguard Worker  * this function.
864*61046927SAndroid Build Coastguard Worker  * \param ctx  the rendering context
865*61046927SAndroid Build Coastguard Worker  * \param fb  the framebuffer object to update
866*61046927SAndroid Build Coastguard Worker  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
867*61046927SAndroid Build Coastguard Worker  * \param bufferIndex  the numerical index corresponding to 'buffer'
868*61046927SAndroid Build Coastguard Worker  */
869*61046927SAndroid Build Coastguard Worker void
_mesa_readbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,gl_buffer_index bufferIndex)870*61046927SAndroid Build Coastguard Worker _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
871*61046927SAndroid Build Coastguard Worker                  GLenum buffer, gl_buffer_index bufferIndex)
872*61046927SAndroid Build Coastguard Worker {
873*61046927SAndroid Build Coastguard Worker    if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
874*61046927SAndroid Build Coastguard Worker       /* Only update the per-context READ_BUFFER state if we're bound to
875*61046927SAndroid Build Coastguard Worker        * a window-system framebuffer.
876*61046927SAndroid Build Coastguard Worker        */
877*61046927SAndroid Build Coastguard Worker       ctx->Pixel.ReadBuffer = buffer;
878*61046927SAndroid Build Coastguard Worker    }
879*61046927SAndroid Build Coastguard Worker 
880*61046927SAndroid Build Coastguard Worker    fb->ColorReadBuffer = buffer;
881*61046927SAndroid Build Coastguard Worker    fb->_ColorReadBufferIndex = bufferIndex;
882*61046927SAndroid Build Coastguard Worker 
883*61046927SAndroid Build Coastguard Worker    ctx->NewState |= _NEW_BUFFERS;
884*61046927SAndroid Build Coastguard Worker }
885*61046927SAndroid Build Coastguard Worker 
886*61046927SAndroid Build Coastguard Worker 
887*61046927SAndroid Build Coastguard Worker 
888*61046927SAndroid Build Coastguard Worker /**
889*61046927SAndroid Build Coastguard Worker  * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
890*61046927SAndroid Build Coastguard Worker  * renderbuffer for reading pixels.
891*61046927SAndroid Build Coastguard Worker  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
892*61046927SAndroid Build Coastguard Worker  */
893*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
read_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)894*61046927SAndroid Build Coastguard Worker read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
895*61046927SAndroid Build Coastguard Worker             GLenum buffer, const char *caller, bool no_error)
896*61046927SAndroid Build Coastguard Worker {
897*61046927SAndroid Build Coastguard Worker    gl_buffer_index srcBuffer;
898*61046927SAndroid Build Coastguard Worker 
899*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT);
900*61046927SAndroid Build Coastguard Worker 
901*61046927SAndroid Build Coastguard Worker    if (MESA_VERBOSE & VERBOSE_API)
902*61046927SAndroid Build Coastguard Worker       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
903*61046927SAndroid Build Coastguard Worker 
904*61046927SAndroid Build Coastguard Worker    if (buffer == GL_NONE) {
905*61046927SAndroid Build Coastguard Worker       /* This is legal--it means that no buffer should be bound for reading. */
906*61046927SAndroid Build Coastguard Worker       srcBuffer = BUFFER_NONE;
907*61046927SAndroid Build Coastguard Worker    }
908*61046927SAndroid Build Coastguard Worker    else {
909*61046927SAndroid Build Coastguard Worker       /* general case / window-system framebuffer */
910*61046927SAndroid Build Coastguard Worker       if (!no_error &&_mesa_is_gles3(ctx) &&
911*61046927SAndroid Build Coastguard Worker           !is_legal_es3_readbuffer_enum(buffer))
912*61046927SAndroid Build Coastguard Worker          srcBuffer = BUFFER_NONE;
913*61046927SAndroid Build Coastguard Worker       else
914*61046927SAndroid Build Coastguard Worker          srcBuffer = read_buffer_enum_to_index(ctx, buffer);
915*61046927SAndroid Build Coastguard Worker 
916*61046927SAndroid Build Coastguard Worker       if (!no_error) {
917*61046927SAndroid Build Coastguard Worker          GLbitfield supportedMask;
918*61046927SAndroid Build Coastguard Worker 
919*61046927SAndroid Build Coastguard Worker          if (srcBuffer == BUFFER_NONE) {
920*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_ENUM,
921*61046927SAndroid Build Coastguard Worker                         "%s(invalid buffer %s)", caller,
922*61046927SAndroid Build Coastguard Worker                         _mesa_enum_to_string(buffer));
923*61046927SAndroid Build Coastguard Worker             return;
924*61046927SAndroid Build Coastguard Worker          }
925*61046927SAndroid Build Coastguard Worker 
926*61046927SAndroid Build Coastguard Worker          supportedMask = supported_buffer_bitmask(ctx, fb);
927*61046927SAndroid Build Coastguard Worker          if (((1 << srcBuffer) & supportedMask) == 0) {
928*61046927SAndroid Build Coastguard Worker             _mesa_error(ctx, GL_INVALID_OPERATION,
929*61046927SAndroid Build Coastguard Worker                         "%s(invalid buffer %s)", caller,
930*61046927SAndroid Build Coastguard Worker                         _mesa_enum_to_string(buffer));
931*61046927SAndroid Build Coastguard Worker             return;
932*61046927SAndroid Build Coastguard Worker          }
933*61046927SAndroid Build Coastguard Worker       }
934*61046927SAndroid Build Coastguard Worker    }
935*61046927SAndroid Build Coastguard Worker 
936*61046927SAndroid Build Coastguard Worker    /* OK, all error checking has been completed now */
937*61046927SAndroid Build Coastguard Worker 
938*61046927SAndroid Build Coastguard Worker    _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
939*61046927SAndroid Build Coastguard Worker 
940*61046927SAndroid Build Coastguard Worker    /* Call the device driver function only if fb is the bound read buffer */
941*61046927SAndroid Build Coastguard Worker    if (fb == ctx->ReadBuffer) {
942*61046927SAndroid Build Coastguard Worker       /* Check if we need to allocate a front color buffer.
943*61046927SAndroid Build Coastguard Worker        * Front buffers are often allocated on demand (other color buffers are
944*61046927SAndroid Build Coastguard Worker        * always allocated in advance).
945*61046927SAndroid Build Coastguard Worker        */
946*61046927SAndroid Build Coastguard Worker       if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
947*61046927SAndroid Build Coastguard Worker            fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
948*61046927SAndroid Build Coastguard Worker           fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
949*61046927SAndroid Build Coastguard Worker          assert(_mesa_is_winsys_fbo(fb));
950*61046927SAndroid Build Coastguard Worker          /* add the buffer */
951*61046927SAndroid Build Coastguard Worker          st_manager_add_color_renderbuffer(ctx, fb, fb->_ColorReadBufferIndex);
952*61046927SAndroid Build Coastguard Worker          _mesa_update_state(ctx);
953*61046927SAndroid Build Coastguard Worker          st_validate_state(st_context(ctx), ST_PIPELINE_UPDATE_FB_STATE_MASK);
954*61046927SAndroid Build Coastguard Worker       }
955*61046927SAndroid Build Coastguard Worker    }
956*61046927SAndroid Build Coastguard Worker }
957*61046927SAndroid Build Coastguard Worker 
958*61046927SAndroid Build Coastguard Worker 
959*61046927SAndroid Build Coastguard Worker static void
read_buffer_err(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)960*61046927SAndroid Build Coastguard Worker read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
961*61046927SAndroid Build Coastguard Worker                 GLenum buffer, const char *caller)
962*61046927SAndroid Build Coastguard Worker {
963*61046927SAndroid Build Coastguard Worker    read_buffer(ctx, fb, buffer, caller, false);
964*61046927SAndroid Build Coastguard Worker }
965*61046927SAndroid Build Coastguard Worker 
966*61046927SAndroid Build Coastguard Worker 
967*61046927SAndroid Build Coastguard Worker static void
read_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)968*61046927SAndroid Build Coastguard Worker read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
969*61046927SAndroid Build Coastguard Worker                      GLenum buffer, const char *caller)
970*61046927SAndroid Build Coastguard Worker {
971*61046927SAndroid Build Coastguard Worker    read_buffer(ctx, fb, buffer, caller, true);
972*61046927SAndroid Build Coastguard Worker }
973*61046927SAndroid Build Coastguard Worker 
974*61046927SAndroid Build Coastguard Worker 
975*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum buffer)976*61046927SAndroid Build Coastguard Worker _mesa_ReadBuffer_no_error(GLenum buffer)
977*61046927SAndroid Build Coastguard Worker {
978*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
979*61046927SAndroid Build Coastguard Worker    read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
980*61046927SAndroid Build Coastguard Worker }
981*61046927SAndroid Build Coastguard Worker 
982*61046927SAndroid Build Coastguard Worker 
983*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)984*61046927SAndroid Build Coastguard Worker _mesa_ReadBuffer(GLenum buffer)
985*61046927SAndroid Build Coastguard Worker {
986*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
987*61046927SAndroid Build Coastguard Worker    read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
988*61046927SAndroid Build Coastguard Worker }
989*61046927SAndroid Build Coastguard Worker 
990*61046927SAndroid Build Coastguard Worker 
991*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer,GLenum src)992*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
993*61046927SAndroid Build Coastguard Worker {
994*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
995*61046927SAndroid Build Coastguard Worker 
996*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
997*61046927SAndroid Build Coastguard Worker 
998*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
999*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
1000*61046927SAndroid Build Coastguard Worker    } else {
1001*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysReadBuffer;
1002*61046927SAndroid Build Coastguard Worker    }
1003*61046927SAndroid Build Coastguard Worker 
1004*61046927SAndroid Build Coastguard Worker    read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
1005*61046927SAndroid Build Coastguard Worker }
1006*61046927SAndroid Build Coastguard Worker 
1007*61046927SAndroid Build Coastguard Worker 
1008*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_FramebufferReadBufferEXT(GLuint framebuffer,GLenum buf)1009*61046927SAndroid Build Coastguard Worker _mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
1010*61046927SAndroid Build Coastguard Worker {
1011*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1012*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
1013*61046927SAndroid Build Coastguard Worker 
1014*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
1015*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
1016*61046927SAndroid Build Coastguard Worker                                         "glFramebufferReadBufferEXT");
1017*61046927SAndroid Build Coastguard Worker       if (!fb)
1018*61046927SAndroid Build Coastguard Worker          return;
1019*61046927SAndroid Build Coastguard Worker    }
1020*61046927SAndroid Build Coastguard Worker    else
1021*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysDrawBuffer;
1022*61046927SAndroid Build Coastguard Worker 
1023*61046927SAndroid Build Coastguard Worker    read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
1024*61046927SAndroid Build Coastguard Worker }
1025*61046927SAndroid Build Coastguard Worker 
1026*61046927SAndroid Build Coastguard Worker 
1027*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer,GLenum src)1028*61046927SAndroid Build Coastguard Worker _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
1029*61046927SAndroid Build Coastguard Worker {
1030*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1031*61046927SAndroid Build Coastguard Worker    struct gl_framebuffer *fb;
1032*61046927SAndroid Build Coastguard Worker 
1033*61046927SAndroid Build Coastguard Worker    if (framebuffer) {
1034*61046927SAndroid Build Coastguard Worker       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
1035*61046927SAndroid Build Coastguard Worker                                         "glNamedFramebufferReadBuffer");
1036*61046927SAndroid Build Coastguard Worker       if (!fb)
1037*61046927SAndroid Build Coastguard Worker          return;
1038*61046927SAndroid Build Coastguard Worker    }
1039*61046927SAndroid Build Coastguard Worker    else
1040*61046927SAndroid Build Coastguard Worker       fb = ctx->WinSysReadBuffer;
1041*61046927SAndroid Build Coastguard Worker 
1042*61046927SAndroid Build Coastguard Worker    read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
1043*61046927SAndroid Build Coastguard Worker }
1044