xref: /aosp_15_r20/external/mesa3d/src/mesa/main/config.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker  * \file config.h
28*61046927SAndroid Build Coastguard Worker  * Tunable configuration parameters.
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #ifndef MESA_CONFIG_H_INCLUDED
32*61046927SAndroid Build Coastguard Worker #define MESA_CONFIG_H_INCLUDED
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker /**
37*61046927SAndroid Build Coastguard Worker  * \name OpenGL implementation limits
38*61046927SAndroid Build Coastguard Worker  */
39*61046927SAndroid Build Coastguard Worker /*@{*/
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker /** Maximum modelview matrix stack depth */
42*61046927SAndroid Build Coastguard Worker #define MAX_MODELVIEW_STACK_DEPTH 32
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker /** Maximum projection matrix stack depth */
45*61046927SAndroid Build Coastguard Worker #define MAX_PROJECTION_STACK_DEPTH 32
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker /** Maximum texture matrix stack depth */
48*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_STACK_DEPTH 10
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker /** Maximum attribute stack depth */
51*61046927SAndroid Build Coastguard Worker #define MAX_ATTRIB_STACK_DEPTH 16
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker /** Maximum client attribute stack depth */
54*61046927SAndroid Build Coastguard Worker #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker /** Maximum recursion depth of display list calls */
57*61046927SAndroid Build Coastguard Worker #define MAX_LIST_NESTING 64
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker /** Maximum number of lights */
60*61046927SAndroid Build Coastguard Worker #define MAX_LIGHTS 8
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker /**
63*61046927SAndroid Build Coastguard Worker  * Maximum number of user-defined clipping planes supported by any driver in
64*61046927SAndroid Build Coastguard Worker  * Mesa.  This is used to size arrays.
65*61046927SAndroid Build Coastguard Worker  */
66*61046927SAndroid Build Coastguard Worker #define MAX_CLIP_PLANES 8
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker /** Maximum pixel map lookup table size */
69*61046927SAndroid Build Coastguard Worker #define MAX_PIXEL_MAP_TABLE 256
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker /** Maximum number of auxillary color buffers */
72*61046927SAndroid Build Coastguard Worker #define MAX_AUX_BUFFERS 1
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker /** Maximum order (degree) of curves */
75*61046927SAndroid Build Coastguard Worker #define MAX_EVAL_ORDER 30
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker /** Maximum Name stack depth */
78*61046927SAndroid Build Coastguard Worker #define MAX_NAME_STACK_DEPTH 64
79*61046927SAndroid Build Coastguard Worker /** Name stack buffer size */
80*61046927SAndroid Build Coastguard Worker #define NAME_STACK_BUFFER_SIZE 2048
81*61046927SAndroid Build Coastguard Worker /** Maximum name stack result number */
82*61046927SAndroid Build Coastguard Worker #define MAX_NAME_STACK_RESULT_NUM 256
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker /** Minimum point size */
85*61046927SAndroid Build Coastguard Worker #define MIN_POINT_SIZE 1.0
86*61046927SAndroid Build Coastguard Worker /** Maximum point size */
87*61046927SAndroid Build Coastguard Worker #define MAX_POINT_SIZE 60.0
88*61046927SAndroid Build Coastguard Worker /** Point size granularity */
89*61046927SAndroid Build Coastguard Worker #define POINT_SIZE_GRANULARITY 0.1
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker /** Minimum line width */
92*61046927SAndroid Build Coastguard Worker #define MIN_LINE_WIDTH 1.0
93*61046927SAndroid Build Coastguard Worker /** Maximum line width */
94*61046927SAndroid Build Coastguard Worker #define MAX_LINE_WIDTH 10.0
95*61046927SAndroid Build Coastguard Worker /** Line width granularity */
96*61046927SAndroid Build Coastguard Worker #define LINE_WIDTH_GRANULARITY 0.1
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker /** Max memory to allow for a single texture image (in megabytes) */
99*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_MBYTES 1024
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker /** Number of texture mipmap levels */
102*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_LEVELS 15
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker /** Maximum rectangular texture size - GL_NV_texture_rectangle */
105*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_RECT_SIZE 16384
106*61046927SAndroid Build Coastguard Worker 
107*61046927SAndroid Build Coastguard Worker /**
108*61046927SAndroid Build Coastguard Worker  * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
109*61046927SAndroid Build Coastguard Worker  */
110*61046927SAndroid Build Coastguard Worker #define MAX_ARRAY_TEXTURE_LAYERS 64
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker /**
113*61046927SAndroid Build Coastguard Worker  * Max number of texture image units.  Also determines number of texture
114*61046927SAndroid Build Coastguard Worker  * samplers in shaders.
115*61046927SAndroid Build Coastguard Worker  */
116*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_IMAGE_UNITS 32
117*61046927SAndroid Build Coastguard Worker 
118*61046927SAndroid Build Coastguard Worker /**
119*61046927SAndroid Build Coastguard Worker  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
120*61046927SAndroid Build Coastguard Worker  * This value is only used for dimensioning arrays.
121*61046927SAndroid Build Coastguard Worker  * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
122*61046927SAndroid Build Coastguard Worker  * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
123*61046927SAndroid Build Coastguard Worker  * used almost everywhere else.
124*61046927SAndroid Build Coastguard Worker  */
125*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
126*61046927SAndroid Build Coastguard Worker 
127*61046927SAndroid Build Coastguard Worker /** Maximum number of viewports supported with ARB_viewport_array */
128*61046927SAndroid Build Coastguard Worker #define MAX_VIEWPORTS 16
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker /** Maximum number of window rectangles supported with EXT_window_rectangles */
131*61046927SAndroid Build Coastguard Worker #define MAX_WINDOW_RECTANGLES 8
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker /** Maximum size for CVA.  May be overridden by the drivers.  */
134*61046927SAndroid Build Coastguard Worker #define MAX_ARRAY_LOCK_SIZE 3000
135*61046927SAndroid Build Coastguard Worker 
136*61046927SAndroid Build Coastguard Worker /** Subpixel precision for antialiasing, window coordinate snapping */
137*61046927SAndroid Build Coastguard Worker #define SUB_PIXEL_BITS 4
138*61046927SAndroid Build Coastguard Worker 
139*61046927SAndroid Build Coastguard Worker /** For GL_ARB_texture_compression */
140*61046927SAndroid Build Coastguard Worker #define MAX_COMPRESSED_TEXTURE_FORMATS 25
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker /** For GL_EXT_texture_filter_anisotropic */
143*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
146*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURE_LOD_BIAS 14.0
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker /** For GL_OVR_multiview, value is recommended in extension spec. */
149*61046927SAndroid Build Coastguard Worker #define MAX_VIEWS_OVR 6
150*61046927SAndroid Build Coastguard Worker 
151*61046927SAndroid Build Coastguard Worker /** For any program target/extension */
152*61046927SAndroid Build Coastguard Worker /*@{*/
153*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker /**
156*61046927SAndroid Build Coastguard Worker  * Per-program constants (power of two)
157*61046927SAndroid Build Coastguard Worker  *
158*61046927SAndroid Build Coastguard Worker  * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
159*61046927SAndroid Build Coastguard Worker  * and GLSL shader names for the same thing.  They should \b always have the
160*61046927SAndroid Build Coastguard Worker  * same value.  Each refers to the number of vec4 values supplied as
161*61046927SAndroid Build Coastguard Worker  * per-program parameters.
162*61046927SAndroid Build Coastguard Worker  */
163*61046927SAndroid Build Coastguard Worker /*@{*/
164*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_LOCAL_PARAMS       4096
165*61046927SAndroid Build Coastguard Worker #define MAX_UNIFORMS                   4096
166*61046927SAndroid Build Coastguard Worker #define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
167*61046927SAndroid Build Coastguard Worker #define MAX_SHADER_STORAGE_BUFFERS     16
168*61046927SAndroid Build Coastguard Worker /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
169*61046927SAndroid Build Coastguard Worker #define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
170*61046927SAndroid Build Coastguard Worker #define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
171*61046927SAndroid Build Coastguard Worker #define MAX_ATOMIC_COUNTERS            4096
172*61046927SAndroid Build Coastguard Worker /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
173*61046927SAndroid Build Coastguard Worker #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
174*61046927SAndroid Build Coastguard Worker /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
175*61046927SAndroid Build Coastguard Worker #define ATOMIC_COUNTER_SIZE            4
176*61046927SAndroid Build Coastguard Worker #define MAX_IMAGE_UNIFORMS             32
177*61046927SAndroid Build Coastguard Worker /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
178*61046927SAndroid Build Coastguard Worker #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
179*61046927SAndroid Build Coastguard Worker /*@}*/
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker /**
182*61046927SAndroid Build Coastguard Worker  * Per-context constants (power of two)
183*61046927SAndroid Build Coastguard Worker  *
184*61046927SAndroid Build Coastguard Worker  * \note
185*61046927SAndroid Build Coastguard Worker  * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
186*61046927SAndroid Build Coastguard Worker  * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
187*61046927SAndroid Build Coastguard Worker  * incorrect assumptions.
188*61046927SAndroid Build Coastguard Worker  */
189*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_ENV_PARAMS         256
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_MATRICES           8
192*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
193*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_CALL_DEPTH         8
194*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_TEMPS              256
195*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_ADDRESS_REGS       1
196*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
197*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_INPUTS             32
198*61046927SAndroid Build Coastguard Worker #define MAX_PROGRAM_OUTPUTS            64
199*61046927SAndroid Build Coastguard Worker /*@}*/
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker /** For GL_ARB_vertex_program */
202*61046927SAndroid Build Coastguard Worker /*@{*/
203*61046927SAndroid Build Coastguard Worker #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
204*61046927SAndroid Build Coastguard Worker #define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
205*61046927SAndroid Build Coastguard Worker /*@}*/
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker /** For GL_ARB_fragment_program */
208*61046927SAndroid Build Coastguard Worker /*@{*/
209*61046927SAndroid Build Coastguard Worker #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
210*61046927SAndroid Build Coastguard Worker #define MAX_FRAGMENT_PROGRAM_PARAMS       64
211*61046927SAndroid Build Coastguard Worker #define MAX_FRAGMENT_PROGRAM_INPUTS       12
212*61046927SAndroid Build Coastguard Worker /*@}*/
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker /** For GL_ARB_vertex_shader */
215*61046927SAndroid Build Coastguard Worker /*@{*/
216*61046927SAndroid Build Coastguard Worker /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
217*61046927SAndroid Build Coastguard Worker #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
218*61046927SAndroid Build Coastguard Worker /*@}*/
219*61046927SAndroid Build Coastguard Worker 
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker /** For GL_EXT_framebuffer_object */
222*61046927SAndroid Build Coastguard Worker /*@{*/
223*61046927SAndroid Build Coastguard Worker #define MAX_COLOR_ATTACHMENTS 8
224*61046927SAndroid Build Coastguard Worker #define MAX_RENDERBUFFER_SIZE 16384
225*61046927SAndroid Build Coastguard Worker /*@}*/
226*61046927SAndroid Build Coastguard Worker 
227*61046927SAndroid Build Coastguard Worker /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
228*61046927SAndroid Build Coastguard Worker #define SUPPORTED_ATI_BUMP_UNITS 0xff
229*61046927SAndroid Build Coastguard Worker 
230*61046927SAndroid Build Coastguard Worker /** For GL_EXT_transform_feedback */
231*61046927SAndroid Build Coastguard Worker #define MAX_FEEDBACK_BUFFERS 4
232*61046927SAndroid Build Coastguard Worker #define MAX_FEEDBACK_ATTRIBS 32
233*61046927SAndroid Build Coastguard Worker 
234*61046927SAndroid Build Coastguard Worker /** For geometry shader */
235*61046927SAndroid Build Coastguard Worker /*@{*/
236*61046927SAndroid Build Coastguard Worker #define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
237*61046927SAndroid Build Coastguard Worker #define MAX_GEOMETRY_OUTPUT_VERTICES                 256
238*61046927SAndroid Build Coastguard Worker #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
239*61046927SAndroid Build Coastguard Worker /*@}*/
240*61046927SAndroid Build Coastguard Worker 
241*61046927SAndroid Build Coastguard Worker /** For GL_ARB_debug_output and GL_KHR_debug */
242*61046927SAndroid Build Coastguard Worker /*@{*/
243*61046927SAndroid Build Coastguard Worker #define MAX_DEBUG_LOGGED_MESSAGES   10
244*61046927SAndroid Build Coastguard Worker #define MAX_DEBUG_MESSAGE_LENGTH    4096
245*61046927SAndroid Build Coastguard Worker /*@}*/
246*61046927SAndroid Build Coastguard Worker 
247*61046927SAndroid Build Coastguard Worker /** For GL_KHR_debug */
248*61046927SAndroid Build Coastguard Worker /*@{*/
249*61046927SAndroid Build Coastguard Worker #define MAX_LABEL_LENGTH 256
250*61046927SAndroid Build Coastguard Worker #define MAX_DEBUG_GROUP_STACK_DEPTH 64
251*61046927SAndroid Build Coastguard Worker /*@}*/
252*61046927SAndroid Build Coastguard Worker 
253*61046927SAndroid Build Coastguard Worker /** For GL_ARB_gpu_shader5 */
254*61046927SAndroid Build Coastguard Worker /*@{*/
255*61046927SAndroid Build Coastguard Worker #define MAX_GEOMETRY_SHADER_INVOCATIONS     32
256*61046927SAndroid Build Coastguard Worker #define MIN_FRAGMENT_INTERPOLATION_OFFSET   -0.5
257*61046927SAndroid Build Coastguard Worker #define MAX_FRAGMENT_INTERPOLATION_OFFSET   0.5
258*61046927SAndroid Build Coastguard Worker #define FRAGMENT_INTERPOLATION_OFFSET_BITS  4
259*61046927SAndroid Build Coastguard Worker #define MAX_VERTEX_STREAMS                  4
260*61046927SAndroid Build Coastguard Worker /*@}*/
261*61046927SAndroid Build Coastguard Worker 
262*61046927SAndroid Build Coastguard Worker /** For GL_ARB_shader_subroutine */
263*61046927SAndroid Build Coastguard Worker /*@{*/
264*61046927SAndroid Build Coastguard Worker #define MAX_SUBROUTINES                   256
265*61046927SAndroid Build Coastguard Worker #define MAX_SUBROUTINE_UNIFORM_LOCATIONS  1024
266*61046927SAndroid Build Coastguard Worker /*@}*/
267*61046927SAndroid Build Coastguard Worker 
268*61046927SAndroid Build Coastguard Worker /** For GL_INTEL_performance_query */
269*61046927SAndroid Build Coastguard Worker /*@{*/
270*61046927SAndroid Build Coastguard Worker #define MAX_PERFQUERY_QUERY_NAME_LENGTH     256
271*61046927SAndroid Build Coastguard Worker #define MAX_PERFQUERY_COUNTER_NAME_LENGTH   256
272*61046927SAndroid Build Coastguard Worker #define MAX_PERFQUERY_COUNTER_DESC_LENGTH   1024
273*61046927SAndroid Build Coastguard Worker #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
274*61046927SAndroid Build Coastguard Worker /*@}*/
275*61046927SAndroid Build Coastguard Worker 
276*61046927SAndroid Build Coastguard Worker /** For GL_ARB_pipeline_statistics_query */
277*61046927SAndroid Build Coastguard Worker #define MAX_PIPELINE_STATISTICS             11
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker /** For GL_ARB_tessellation_shader */
280*61046927SAndroid Build Coastguard Worker /*@{*/
281*61046927SAndroid Build Coastguard Worker #define MAX_TESS_GEN_LEVEL 64
282*61046927SAndroid Build Coastguard Worker #define MAX_PATCH_VERTICES 32
283*61046927SAndroid Build Coastguard Worker #define MAX_TESS_PATCH_COMPONENTS 120
284*61046927SAndroid Build Coastguard Worker #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
285*61046927SAndroid Build Coastguard Worker /*@}*/
286*61046927SAndroid Build Coastguard Worker 
287*61046927SAndroid Build Coastguard Worker /*
288*61046927SAndroid Build Coastguard Worker  * Color channel component order
289*61046927SAndroid Build Coastguard Worker  *
290*61046927SAndroid Build Coastguard Worker  * \note Changes will almost certainly cause problems at this time.
291*61046927SAndroid Build Coastguard Worker  */
292*61046927SAndroid Build Coastguard Worker #define RCOMP 0
293*61046927SAndroid Build Coastguard Worker #define GCOMP 1
294*61046927SAndroid Build Coastguard Worker #define BCOMP 2
295*61046927SAndroid Build Coastguard Worker #define ACOMP 3
296*61046927SAndroid Build Coastguard Worker 
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker /**
299*61046927SAndroid Build Coastguard Worker  * Maximum number of temporary vertices required for clipping.
300*61046927SAndroid Build Coastguard Worker  *
301*61046927SAndroid Build Coastguard Worker  * Used in array_cache and tnl modules.
302*61046927SAndroid Build Coastguard Worker  */
303*61046927SAndroid Build Coastguard Worker #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
304*61046927SAndroid Build Coastguard Worker 
305*61046927SAndroid Build Coastguard Worker 
306*61046927SAndroid Build Coastguard Worker /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */
307*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLE_LOCATION_GRID_SIZE 4
308*61046927SAndroid Build Coastguard Worker 
309*61046927SAndroid Build Coastguard Worker /* It is theoretically possible for Consts.MaxSamples to be >32 but
310*61046927SAndroid Build Coastguard Worker  * other code seems to assume that is not the case.
311*61046927SAndroid Build Coastguard Worker  */
312*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLE_LOCATION_TABLE_SIZE \
313*61046927SAndroid Build Coastguard Worker    (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32)
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker #endif /* MESA_CONFIG_H_INCLUDED */
316