xref: /aosp_15_r20/external/mesa3d/src/mesa/main/formatquery.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2012 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
25*61046927SAndroid Build Coastguard Worker #include "context.h"
26*61046927SAndroid Build Coastguard Worker #include "glformats.h"
27*61046927SAndroid Build Coastguard Worker #include "macros.h"
28*61046927SAndroid Build Coastguard Worker #include "enums.h"
29*61046927SAndroid Build Coastguard Worker #include "fbobject.h"
30*61046927SAndroid Build Coastguard Worker #include "formatquery.h"
31*61046927SAndroid Build Coastguard Worker #include "teximage.h"
32*61046927SAndroid Build Coastguard Worker #include "texparam.h"
33*61046927SAndroid Build Coastguard Worker #include "texobj.h"
34*61046927SAndroid Build Coastguard Worker #include "get.h"
35*61046927SAndroid Build Coastguard Worker #include "genmipmap.h"
36*61046927SAndroid Build Coastguard Worker #include "shaderimage.h"
37*61046927SAndroid Build Coastguard Worker #include "texcompress.h"
38*61046927SAndroid Build Coastguard Worker #include "textureview.h"
39*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_format.h"
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker static bool
_is_renderable(struct gl_context * ctx,GLenum internalformat)44*61046927SAndroid Build Coastguard Worker _is_renderable(struct gl_context *ctx, GLenum internalformat)
45*61046927SAndroid Build Coastguard Worker {
46*61046927SAndroid Build Coastguard Worker    /*  Section 4.4.4 on page 212 of the  GLES 3.0.4 spec says:
47*61046927SAndroid Build Coastguard Worker     *
48*61046927SAndroid Build Coastguard Worker     *     "An internal format is color-renderable if it is one of the
49*61046927SAndroid Build Coastguard Worker     *     formats from table 3.13 noted as color-renderable or if it
50*61046927SAndroid Build Coastguard Worker     *     is unsized format RGBA or RGB."
51*61046927SAndroid Build Coastguard Worker     *
52*61046927SAndroid Build Coastguard Worker     * Therefore, we must accept GL_RGB and GL_RGBA here.
53*61046927SAndroid Build Coastguard Worker     */
54*61046927SAndroid Build Coastguard Worker    if (internalformat != GL_RGB && internalformat != GL_RGBA &&
55*61046927SAndroid Build Coastguard Worker        _mesa_base_fbo_format(ctx, internalformat) == 0)
56*61046927SAndroid Build Coastguard Worker       return false;
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker    return true;
59*61046927SAndroid Build Coastguard Worker }
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker /* Handles the cases where either ARB_internalformat_query or
62*61046927SAndroid Build Coastguard Worker  * ARB_internalformat_query2 have to return an error.
63*61046927SAndroid Build Coastguard Worker  */
64*61046927SAndroid Build Coastguard Worker static bool
_legal_parameters(struct gl_context * ctx,GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)65*61046927SAndroid Build Coastguard Worker _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
66*61046927SAndroid Build Coastguard Worker                   GLenum pname, GLsizei bufSize, GLint *params)
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker {
69*61046927SAndroid Build Coastguard Worker    bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query2 spec says:
72*61046927SAndroid Build Coastguard Worker     *
73*61046927SAndroid Build Coastguard Worker     *    "The INVALID_ENUM error is generated if the <target> parameter to
74*61046927SAndroid Build Coastguard Worker     *    GetInternalformati*v is not one of the targets listed in Table 6.xx.
75*61046927SAndroid Build Coastguard Worker     */
76*61046927SAndroid Build Coastguard Worker    switch(target){
77*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D:
78*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
79*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D:
80*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
81*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
82*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
83*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
84*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_RECTANGLE:
85*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_BUFFER:
86*61046927SAndroid Build Coastguard Worker       if (!query2) {
87*61046927SAndroid Build Coastguard Worker          /* The ARB_internalformat_query spec says:
88*61046927SAndroid Build Coastguard Worker           *
89*61046927SAndroid Build Coastguard Worker           *     "If the <target> parameter to GetInternalformativ is not one of
90*61046927SAndroid Build Coastguard Worker           *      TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
91*61046927SAndroid Build Coastguard Worker           *      or RENDERBUFFER then an INVALID_ENUM error is generated.
92*61046927SAndroid Build Coastguard Worker           */
93*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
94*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(target=%s)",
95*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(target));
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker          return false;
98*61046927SAndroid Build Coastguard Worker       }
99*61046927SAndroid Build Coastguard Worker       break;
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker    case GL_RENDERBUFFER:
102*61046927SAndroid Build Coastguard Worker       break;
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE:
105*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
106*61046927SAndroid Build Coastguard Worker       /* The non-existence of ARB_texture_multisample is treated in
107*61046927SAndroid Build Coastguard Worker        * ARB_internalformat_query implementation like an error.
108*61046927SAndroid Build Coastguard Worker        */
109*61046927SAndroid Build Coastguard Worker       if (!query2 &&
110*61046927SAndroid Build Coastguard Worker           !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
111*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
112*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(target=%s)",
113*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(target));
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker          return false;
116*61046927SAndroid Build Coastguard Worker       }
117*61046927SAndroid Build Coastguard Worker       break;
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker    default:
120*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
121*61046927SAndroid Build Coastguard Worker                   "glGetInternalformativ(target=%s)",
122*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(target));
123*61046927SAndroid Build Coastguard Worker       return false;
124*61046927SAndroid Build Coastguard Worker    }
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker 
127*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query2 spec says:
128*61046927SAndroid Build Coastguard Worker     *
129*61046927SAndroid Build Coastguard Worker     *     "The INVALID_ENUM error is generated if the <pname> parameter is
130*61046927SAndroid Build Coastguard Worker     *     not one of the listed possibilities.
131*61046927SAndroid Build Coastguard Worker     */
132*61046927SAndroid Build Coastguard Worker    switch(pname){
133*61046927SAndroid Build Coastguard Worker    case GL_SAMPLES:
134*61046927SAndroid Build Coastguard Worker    case GL_NUM_SAMPLE_COUNTS:
135*61046927SAndroid Build Coastguard Worker       break;
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_REDUCTION_MODE_ARB:
138*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_filter_minmax(ctx)) {
139*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
140*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
141*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
142*61046927SAndroid Build Coastguard Worker          return false;
143*61046927SAndroid Build Coastguard Worker       }
144*61046927SAndroid Build Coastguard Worker       break;
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker    case GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT:
147*61046927SAndroid Build Coastguard Worker    case GL_SURFACE_COMPRESSION_EXT:
148*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_storage_compression(ctx)) {
149*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
150*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
151*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
152*61046927SAndroid Build Coastguard Worker          return false;
153*61046927SAndroid Build Coastguard Worker       }
154*61046927SAndroid Build Coastguard Worker       break;
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker    case GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
157*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_X_ARB:
158*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Y_ARB:
159*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Z_ARB:
160*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_sparse_texture(ctx)) {
161*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
162*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
163*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
164*61046927SAndroid Build Coastguard Worker          return false;
165*61046927SAndroid Build Coastguard Worker       }
166*61046927SAndroid Build Coastguard Worker       break;
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_TEXTURE:
169*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_clear_texture(ctx)) {
170*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
171*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
172*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
173*61046927SAndroid Build Coastguard Worker          return false;
174*61046927SAndroid Build Coastguard Worker       }
175*61046927SAndroid Build Coastguard Worker       break;
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker    case GL_SRGB_DECODE_ARB:
178*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 spec says:
179*61046927SAndroid Build Coastguard Worker        *
180*61046927SAndroid Build Coastguard Worker        *     "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
181*61046927SAndroid Build Coastguard Worker        *     equivalent functionality is not supported, queries for the
182*61046927SAndroid Build Coastguard Worker        *     SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
183*61046927SAndroid Build Coastguard Worker        */
184*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
185*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
186*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
187*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
188*61046927SAndroid Build Coastguard Worker          return false;
189*61046927SAndroid Build Coastguard Worker       }
190*61046927SAndroid Build Coastguard Worker       FALLTHROUGH;
191*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SUPPORTED:
192*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_PREFERRED:
193*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_SIZE:
194*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_SIZE:
195*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_SIZE:
196*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_SIZE:
197*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_SIZE:
198*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_SIZE:
199*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SHARED_SIZE:
200*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_TYPE:
201*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_TYPE:
202*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_TYPE:
203*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_TYPE:
204*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_TYPE:
205*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_TYPE:
206*61046927SAndroid Build Coastguard Worker    case GL_MAX_WIDTH:
207*61046927SAndroid Build Coastguard Worker    case GL_MAX_HEIGHT:
208*61046927SAndroid Build Coastguard Worker    case GL_MAX_DEPTH:
209*61046927SAndroid Build Coastguard Worker    case GL_MAX_LAYERS:
210*61046927SAndroid Build Coastguard Worker    case GL_MAX_COMBINED_DIMENSIONS:
211*61046927SAndroid Build Coastguard Worker    case GL_COLOR_COMPONENTS:
212*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_COMPONENTS:
213*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_COMPONENTS:
214*61046927SAndroid Build Coastguard Worker    case GL_COLOR_RENDERABLE:
215*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_RENDERABLE:
216*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_RENDERABLE:
217*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE:
218*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
219*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_BLEND:
220*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS:
221*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_FORMAT:
222*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_TYPE:
223*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_FORMAT:
224*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_TYPE:
225*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_FORMAT:
226*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_TYPE:
227*61046927SAndroid Build Coastguard Worker    case GL_MIPMAP:
228*61046927SAndroid Build Coastguard Worker    case GL_MANUAL_GENERATE_MIPMAP:
229*61046927SAndroid Build Coastguard Worker    case GL_AUTO_GENERATE_MIPMAP:
230*61046927SAndroid Build Coastguard Worker    case GL_COLOR_ENCODING:
231*61046927SAndroid Build Coastguard Worker    case GL_SRGB_READ:
232*61046927SAndroid Build Coastguard Worker    case GL_SRGB_WRITE:
233*61046927SAndroid Build Coastguard Worker    case GL_FILTER:
234*61046927SAndroid Build Coastguard Worker    case GL_VERTEX_TEXTURE:
235*61046927SAndroid Build Coastguard Worker    case GL_TESS_CONTROL_TEXTURE:
236*61046927SAndroid Build Coastguard Worker    case GL_TESS_EVALUATION_TEXTURE:
237*61046927SAndroid Build Coastguard Worker    case GL_GEOMETRY_TEXTURE:
238*61046927SAndroid Build Coastguard Worker    case GL_FRAGMENT_TEXTURE:
239*61046927SAndroid Build Coastguard Worker    case GL_COMPUTE_TEXTURE:
240*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_SHADOW:
241*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER:
242*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER_SHADOW:
243*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_LOAD:
244*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_STORE:
245*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_ATOMIC:
246*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_TEXEL_SIZE:
247*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_COMPATIBILITY_CLASS:
248*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_FORMAT:
249*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_TYPE:
250*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
251*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
252*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
253*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
254*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
255*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED:
256*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
257*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
258*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
259*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_BUFFER:
260*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_VIEW:
261*61046927SAndroid Build Coastguard Worker    case GL_VIEW_COMPATIBILITY_CLASS:
262*61046927SAndroid Build Coastguard Worker    case GL_NUM_TILING_TYPES_EXT:
263*61046927SAndroid Build Coastguard Worker    case GL_TILING_TYPES_EXT:
264*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query spec says:
265*61046927SAndroid Build Coastguard Worker        *
266*61046927SAndroid Build Coastguard Worker        *     "If the <pname> parameter to GetInternalformativ is not SAMPLES
267*61046927SAndroid Build Coastguard Worker        *     or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
268*61046927SAndroid Build Coastguard Worker        */
269*61046927SAndroid Build Coastguard Worker       if (!query2) {
270*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_ENUM,
271*61046927SAndroid Build Coastguard Worker                      "glGetInternalformativ(pname=%s)",
272*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(pname));
273*61046927SAndroid Build Coastguard Worker 
274*61046927SAndroid Build Coastguard Worker          return false;
275*61046927SAndroid Build Coastguard Worker       }
276*61046927SAndroid Build Coastguard Worker       break;
277*61046927SAndroid Build Coastguard Worker 
278*61046927SAndroid Build Coastguard Worker    default:
279*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
280*61046927SAndroid Build Coastguard Worker                   "glGetInternalformativ(pname=%s)",
281*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(pname));
282*61046927SAndroid Build Coastguard Worker       return false;
283*61046927SAndroid Build Coastguard Worker    }
284*61046927SAndroid Build Coastguard Worker 
285*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query spec says:
286*61046927SAndroid Build Coastguard Worker     *
287*61046927SAndroid Build Coastguard Worker     *     "If the <bufSize> parameter to GetInternalformativ is negative, then
288*61046927SAndroid Build Coastguard Worker     *     an INVALID_VALUE error is generated."
289*61046927SAndroid Build Coastguard Worker     *
290*61046927SAndroid Build Coastguard Worker     * Nothing is said in ARB_internalformat_query2 but we assume the same.
291*61046927SAndroid Build Coastguard Worker     */
292*61046927SAndroid Build Coastguard Worker    if (bufSize < 0) {
293*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_VALUE,
294*61046927SAndroid Build Coastguard Worker                   "glGetInternalformativ(target=%s)",
295*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(target));
296*61046927SAndroid Build Coastguard Worker       return false;
297*61046927SAndroid Build Coastguard Worker    }
298*61046927SAndroid Build Coastguard Worker 
299*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query spec says:
300*61046927SAndroid Build Coastguard Worker     *
301*61046927SAndroid Build Coastguard Worker     *     "If the <internalformat> parameter to GetInternalformativ is not
302*61046927SAndroid Build Coastguard Worker     *     color-, depth- or stencil-renderable, then an INVALID_ENUM error is
303*61046927SAndroid Build Coastguard Worker     *     generated."
304*61046927SAndroid Build Coastguard Worker     */
305*61046927SAndroid Build Coastguard Worker    if (!query2 && !_is_renderable(ctx, internalformat)) {
306*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM,
307*61046927SAndroid Build Coastguard Worker                   "glGetInternalformativ(internalformat=%s)",
308*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(internalformat));
309*61046927SAndroid Build Coastguard Worker       return false;
310*61046927SAndroid Build Coastguard Worker    }
311*61046927SAndroid Build Coastguard Worker 
312*61046927SAndroid Build Coastguard Worker    return true;
313*61046927SAndroid Build Coastguard Worker }
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker /* Sets the appropriate "unsupported" response as defined by the
316*61046927SAndroid Build Coastguard Worker  * ARB_internalformat_query2 spec for each each <pname>.
317*61046927SAndroid Build Coastguard Worker  */
318*61046927SAndroid Build Coastguard Worker static void
_set_default_response(GLenum pname,GLint buffer[16])319*61046927SAndroid Build Coastguard Worker _set_default_response(GLenum pname, GLint buffer[16])
320*61046927SAndroid Build Coastguard Worker {
321*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query2 defines which is the reponse best
322*61046927SAndroid Build Coastguard Worker     * representing "not supported" or "not applicable" for each <pname>.
323*61046927SAndroid Build Coastguard Worker     *
324*61046927SAndroid Build Coastguard Worker     *     " In general:
325*61046927SAndroid Build Coastguard Worker     *          - size- or count-based queries will return zero,
326*61046927SAndroid Build Coastguard Worker     *          - support-, format- or type-based queries will return NONE,
327*61046927SAndroid Build Coastguard Worker     *          - boolean-based queries will return FALSE, and
328*61046927SAndroid Build Coastguard Worker     *          - list-based queries return no entries."
329*61046927SAndroid Build Coastguard Worker     */
330*61046927SAndroid Build Coastguard Worker    switch(pname) {
331*61046927SAndroid Build Coastguard Worker    case GL_SAMPLES:
332*61046927SAndroid Build Coastguard Worker    case GL_TILING_TYPES_EXT:
333*61046927SAndroid Build Coastguard Worker    case GL_SURFACE_COMPRESSION_EXT:
334*61046927SAndroid Build Coastguard Worker       break;
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker    case GL_MAX_COMBINED_DIMENSIONS:
337*61046927SAndroid Build Coastguard Worker       /* This value can be a 64-bit value. As the default is the 32-bit query,
338*61046927SAndroid Build Coastguard Worker        * we pack 2 32-bit integers. So we need to clean both */
339*61046927SAndroid Build Coastguard Worker       buffer[0] = 0;
340*61046927SAndroid Build Coastguard Worker       buffer[1] = 0;
341*61046927SAndroid Build Coastguard Worker       break;
342*61046927SAndroid Build Coastguard Worker 
343*61046927SAndroid Build Coastguard Worker    case GL_NUM_SAMPLE_COUNTS:
344*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_SIZE:
345*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_SIZE:
346*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_SIZE:
347*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_SIZE:
348*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_SIZE:
349*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_SIZE:
350*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SHARED_SIZE:
351*61046927SAndroid Build Coastguard Worker    case GL_MAX_WIDTH:
352*61046927SAndroid Build Coastguard Worker    case GL_MAX_HEIGHT:
353*61046927SAndroid Build Coastguard Worker    case GL_MAX_DEPTH:
354*61046927SAndroid Build Coastguard Worker    case GL_MAX_LAYERS:
355*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_TEXEL_SIZE:
356*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
357*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
358*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
359*61046927SAndroid Build Coastguard Worker    case GL_NUM_TILING_TYPES_EXT:
360*61046927SAndroid Build Coastguard Worker    case GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
361*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_X_ARB:
362*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Y_ARB:
363*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Z_ARB:
364*61046927SAndroid Build Coastguard Worker    case GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT:
365*61046927SAndroid Build Coastguard Worker       buffer[0] = 0;
366*61046927SAndroid Build Coastguard Worker       break;
367*61046927SAndroid Build Coastguard Worker 
368*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_PREFERRED:
369*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_TYPE:
370*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_TYPE:
371*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_TYPE:
372*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_TYPE:
373*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_TYPE:
374*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_TYPE:
375*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE:
376*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
377*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_BLEND:
378*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS:
379*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_FORMAT:
380*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_TYPE:
381*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_FORMAT:
382*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_TYPE:
383*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_FORMAT:
384*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_TYPE:
385*61046927SAndroid Build Coastguard Worker    case GL_MANUAL_GENERATE_MIPMAP:
386*61046927SAndroid Build Coastguard Worker    case GL_AUTO_GENERATE_MIPMAP:
387*61046927SAndroid Build Coastguard Worker    case GL_COLOR_ENCODING:
388*61046927SAndroid Build Coastguard Worker    case GL_SRGB_READ:
389*61046927SAndroid Build Coastguard Worker    case GL_SRGB_WRITE:
390*61046927SAndroid Build Coastguard Worker    case GL_SRGB_DECODE_ARB:
391*61046927SAndroid Build Coastguard Worker    case GL_FILTER:
392*61046927SAndroid Build Coastguard Worker    case GL_VERTEX_TEXTURE:
393*61046927SAndroid Build Coastguard Worker    case GL_TESS_CONTROL_TEXTURE:
394*61046927SAndroid Build Coastguard Worker    case GL_TESS_EVALUATION_TEXTURE:
395*61046927SAndroid Build Coastguard Worker    case GL_GEOMETRY_TEXTURE:
396*61046927SAndroid Build Coastguard Worker    case GL_FRAGMENT_TEXTURE:
397*61046927SAndroid Build Coastguard Worker    case GL_COMPUTE_TEXTURE:
398*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_SHADOW:
399*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER:
400*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER_SHADOW:
401*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_LOAD:
402*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_STORE:
403*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_ATOMIC:
404*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_COMPATIBILITY_CLASS:
405*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_FORMAT:
406*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_TYPE:
407*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
408*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
409*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
410*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
411*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
412*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_BUFFER:
413*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_TEXTURE:
414*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_VIEW:
415*61046927SAndroid Build Coastguard Worker    case GL_VIEW_COMPATIBILITY_CLASS:
416*61046927SAndroid Build Coastguard Worker       buffer[0] = GL_NONE;
417*61046927SAndroid Build Coastguard Worker       break;
418*61046927SAndroid Build Coastguard Worker 
419*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SUPPORTED:
420*61046927SAndroid Build Coastguard Worker    case GL_COLOR_COMPONENTS:
421*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_COMPONENTS:
422*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_COMPONENTS:
423*61046927SAndroid Build Coastguard Worker    case GL_COLOR_RENDERABLE:
424*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_RENDERABLE:
425*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_RENDERABLE:
426*61046927SAndroid Build Coastguard Worker    case GL_MIPMAP:
427*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED:
428*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_REDUCTION_MODE_ARB:
429*61046927SAndroid Build Coastguard Worker       buffer[0] = GL_FALSE;
430*61046927SAndroid Build Coastguard Worker       break;
431*61046927SAndroid Build Coastguard Worker 
432*61046927SAndroid Build Coastguard Worker    default:
433*61046927SAndroid Build Coastguard Worker       unreachable("invalid 'pname'");
434*61046927SAndroid Build Coastguard Worker    }
435*61046927SAndroid Build Coastguard Worker }
436*61046927SAndroid Build Coastguard Worker 
437*61046927SAndroid Build Coastguard Worker static bool
_is_target_supported(struct gl_context * ctx,GLenum target)438*61046927SAndroid Build Coastguard Worker _is_target_supported(struct gl_context *ctx, GLenum target)
439*61046927SAndroid Build Coastguard Worker {
440*61046927SAndroid Build Coastguard Worker    /* The ARB_internalformat_query2 spec says:
441*61046927SAndroid Build Coastguard Worker     *
442*61046927SAndroid Build Coastguard Worker     *     "if a particular type of <target> is not supported by the
443*61046927SAndroid Build Coastguard Worker     *     implementation the "unsupported" answer should be given.
444*61046927SAndroid Build Coastguard Worker     *     This is not an error."
445*61046927SAndroid Build Coastguard Worker     *
446*61046927SAndroid Build Coastguard Worker     * Note that legality of targets has already been verified.
447*61046927SAndroid Build Coastguard Worker     */
448*61046927SAndroid Build Coastguard Worker    switch(target){
449*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D:
450*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D:
451*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
452*61046927SAndroid Build Coastguard Worker       break;
453*61046927SAndroid Build Coastguard Worker 
454*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
455*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
456*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_array(ctx))
457*61046927SAndroid Build Coastguard Worker          return false;
458*61046927SAndroid Build Coastguard Worker       break;
459*61046927SAndroid Build Coastguard Worker 
460*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
461*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_desktop_gl(ctx))
462*61046927SAndroid Build Coastguard Worker          return false;
463*61046927SAndroid Build Coastguard Worker       break;
464*61046927SAndroid Build Coastguard Worker 
465*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
466*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_cube_map_array(ctx))
467*61046927SAndroid Build Coastguard Worker          return false;
468*61046927SAndroid Build Coastguard Worker       break;
469*61046927SAndroid Build Coastguard Worker 
470*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_RECTANGLE:
471*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_rectangle(ctx))
472*61046927SAndroid Build Coastguard Worker           return false;
473*61046927SAndroid Build Coastguard Worker       break;
474*61046927SAndroid Build Coastguard Worker 
475*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_BUFFER:
476*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_buffer_object(ctx))
477*61046927SAndroid Build Coastguard Worker          return false;
478*61046927SAndroid Build Coastguard Worker       break;
479*61046927SAndroid Build Coastguard Worker 
480*61046927SAndroid Build Coastguard Worker    case GL_RENDERBUFFER:
481*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_framebuffer_object(ctx) &&
482*61046927SAndroid Build Coastguard Worker           !_mesa_is_gles3(ctx))
483*61046927SAndroid Build Coastguard Worker          return false;
484*61046927SAndroid Build Coastguard Worker       break;
485*61046927SAndroid Build Coastguard Worker 
486*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE:
487*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
488*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_multisample(ctx) &&
489*61046927SAndroid Build Coastguard Worker           !_mesa_is_gles31(ctx))
490*61046927SAndroid Build Coastguard Worker          return false;
491*61046927SAndroid Build Coastguard Worker       break;
492*61046927SAndroid Build Coastguard Worker 
493*61046927SAndroid Build Coastguard Worker    default:
494*61046927SAndroid Build Coastguard Worker       unreachable("invalid target");
495*61046927SAndroid Build Coastguard Worker    }
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker    return true;
498*61046927SAndroid Build Coastguard Worker }
499*61046927SAndroid Build Coastguard Worker 
500*61046927SAndroid Build Coastguard Worker static bool
_is_resource_supported(struct gl_context * ctx,GLenum target,GLenum internalformat,GLenum pname)501*61046927SAndroid Build Coastguard Worker _is_resource_supported(struct gl_context *ctx, GLenum target,
502*61046927SAndroid Build Coastguard Worker                        GLenum internalformat, GLenum pname)
503*61046927SAndroid Build Coastguard Worker {
504*61046927SAndroid Build Coastguard Worker    /* From the ARB_internalformat_query2 spec:
505*61046927SAndroid Build Coastguard Worker     *
506*61046927SAndroid Build Coastguard Worker     * In the following descriptions, the term /resource/ is used to generically
507*61046927SAndroid Build Coastguard Worker     * refer to an object of the appropriate type that has been created with
508*61046927SAndroid Build Coastguard Worker     * <internalformat> and <target>.  If the particular <target> and
509*61046927SAndroid Build Coastguard Worker     * <internalformat> combination do not make sense, ... the "unsupported"
510*61046927SAndroid Build Coastguard Worker     * answer should be given. This is not an error.
511*61046927SAndroid Build Coastguard Worker     */
512*61046927SAndroid Build Coastguard Worker 
513*61046927SAndroid Build Coastguard Worker    /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
514*61046927SAndroid Build Coastguard Worker     * about the /resource/ being supported or not, we return 'true' for those.
515*61046927SAndroid Build Coastguard Worker     */
516*61046927SAndroid Build Coastguard Worker    switch (pname) {
517*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SUPPORTED:
518*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_PREFERRED:
519*61046927SAndroid Build Coastguard Worker    case GL_COLOR_COMPONENTS:
520*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_COMPONENTS:
521*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_COMPONENTS:
522*61046927SAndroid Build Coastguard Worker    case GL_COLOR_RENDERABLE:
523*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_RENDERABLE:
524*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_RENDERABLE:
525*61046927SAndroid Build Coastguard Worker    case GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT:
526*61046927SAndroid Build Coastguard Worker    case GL_SURFACE_COMPRESSION_EXT:
527*61046927SAndroid Build Coastguard Worker       return true;
528*61046927SAndroid Build Coastguard Worker    default:
529*61046927SAndroid Build Coastguard Worker       break;
530*61046927SAndroid Build Coastguard Worker    }
531*61046927SAndroid Build Coastguard Worker 
532*61046927SAndroid Build Coastguard Worker    switch(target){
533*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D:
534*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
535*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D:
536*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
537*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
538*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
539*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
540*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_RECTANGLE:
541*61046927SAndroid Build Coastguard Worker       /* Based on what Mesa does for glTexImage1D/2D/3D and
542*61046927SAndroid Build Coastguard Worker        * glCompressedTexImage1D/2D/3D functions.
543*61046927SAndroid Build Coastguard Worker        */
544*61046927SAndroid Build Coastguard Worker       if (_mesa_base_tex_format(ctx, internalformat) < 0)
545*61046927SAndroid Build Coastguard Worker          return false;
546*61046927SAndroid Build Coastguard Worker 
547*61046927SAndroid Build Coastguard Worker       /* additional checks for depth textures */
548*61046927SAndroid Build Coastguard Worker       if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat) &&
549*61046927SAndroid Build Coastguard Worker           !(pname == GL_CLEAR_TEXTURE && _mesa_is_depth_or_stencil_format(internalformat)))
550*61046927SAndroid Build Coastguard Worker          return false;
551*61046927SAndroid Build Coastguard Worker 
552*61046927SAndroid Build Coastguard Worker       /* additional checks for compressed textures */
553*61046927SAndroid Build Coastguard Worker       if (_mesa_is_compressed_format(ctx, internalformat) &&
554*61046927SAndroid Build Coastguard Worker           !_mesa_target_can_be_compressed(ctx, target, internalformat, NULL))
555*61046927SAndroid Build Coastguard Worker          return false;
556*61046927SAndroid Build Coastguard Worker 
557*61046927SAndroid Build Coastguard Worker       break;
558*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE:
559*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
560*61046927SAndroid Build Coastguard Worker       /* Based on what Mesa does for glTexImage2D/3DMultisample,
561*61046927SAndroid Build Coastguard Worker        * glTexStorage2D/3DMultisample and
562*61046927SAndroid Build Coastguard Worker        * glTextureStorage2D/3DMultisample functions.
563*61046927SAndroid Build Coastguard Worker        */
564*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_renderable_texture_format(ctx, internalformat))
565*61046927SAndroid Build Coastguard Worker          return false;
566*61046927SAndroid Build Coastguard Worker 
567*61046927SAndroid Build Coastguard Worker       break;
568*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_BUFFER:
569*61046927SAndroid Build Coastguard Worker       /* Based on what Mesa does for the glTexBuffer function. */
570*61046927SAndroid Build Coastguard Worker       if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
571*61046927SAndroid Build Coastguard Worker           MESA_FORMAT_NONE)
572*61046927SAndroid Build Coastguard Worker          return false;
573*61046927SAndroid Build Coastguard Worker 
574*61046927SAndroid Build Coastguard Worker       break;
575*61046927SAndroid Build Coastguard Worker    case GL_RENDERBUFFER:
576*61046927SAndroid Build Coastguard Worker       /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
577*61046927SAndroid Build Coastguard Worker        * glNamedRenderbufferStorage functions.
578*61046927SAndroid Build Coastguard Worker        */
579*61046927SAndroid Build Coastguard Worker       if (!_mesa_base_fbo_format(ctx, internalformat))
580*61046927SAndroid Build Coastguard Worker          return false;
581*61046927SAndroid Build Coastguard Worker 
582*61046927SAndroid Build Coastguard Worker       break;
583*61046927SAndroid Build Coastguard Worker    default:
584*61046927SAndroid Build Coastguard Worker       unreachable("bad target");
585*61046927SAndroid Build Coastguard Worker    }
586*61046927SAndroid Build Coastguard Worker 
587*61046927SAndroid Build Coastguard Worker    return true;
588*61046927SAndroid Build Coastguard Worker }
589*61046927SAndroid Build Coastguard Worker 
590*61046927SAndroid Build Coastguard Worker static bool
_is_internalformat_supported(struct gl_context * ctx,GLenum target,GLenum internalformat)591*61046927SAndroid Build Coastguard Worker _is_internalformat_supported(struct gl_context *ctx, GLenum target,
592*61046927SAndroid Build Coastguard Worker                              GLenum internalformat)
593*61046927SAndroid Build Coastguard Worker {
594*61046927SAndroid Build Coastguard Worker    /* From the ARB_internalformat_query2 specification:
595*61046927SAndroid Build Coastguard Worker     *
596*61046927SAndroid Build Coastguard Worker     *     "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
597*61046927SAndroid Build Coastguard Worker     *     that is supported by the implementation in at least some subset of
598*61046927SAndroid Build Coastguard Worker     *     possible operations, TRUE is written to <params>.  If <internalformat>
599*61046927SAndroid Build Coastguard Worker     *     if not a valid token for any internal format usage, FALSE is returned.
600*61046927SAndroid Build Coastguard Worker     *
601*61046927SAndroid Build Coastguard Worker     *     <internalformats> that must be supported (in GL 4.2 or later) include
602*61046927SAndroid Build Coastguard Worker     *      the following:
603*61046927SAndroid Build Coastguard Worker     *         - "sized internal formats" from Table 3.12, 3.13, and 3.15,
604*61046927SAndroid Build Coastguard Worker     *         - any specific "compressed internal format" from Table 3.14,
605*61046927SAndroid Build Coastguard Worker     *         - any "image unit format" from Table 3.21.
606*61046927SAndroid Build Coastguard Worker     *         - any generic "compressed internal format" from Table 3.14, if the
607*61046927SAndroid Build Coastguard Worker     *         implementation accepts it for any texture specification commands, and
608*61046927SAndroid Build Coastguard Worker     *         - unsized or base internal format, if the implementation accepts
609*61046927SAndroid Build Coastguard Worker     *         it for texture or image specification.
610*61046927SAndroid Build Coastguard Worker     *
611*61046927SAndroid Build Coastguard Worker     * But also:
612*61046927SAndroid Build Coastguard Worker     * "If the particualar <target> and <internalformat> combination do not make
613*61046927SAndroid Build Coastguard Worker     * sense, or if a particular type of <target> is not supported by the
614*61046927SAndroid Build Coastguard Worker     * implementation the "unsupported" answer should be given. This is not an
615*61046927SAndroid Build Coastguard Worker     * error.
616*61046927SAndroid Build Coastguard Worker     */
617*61046927SAndroid Build Coastguard Worker    GLint buffer[1];
618*61046927SAndroid Build Coastguard Worker 
619*61046927SAndroid Build Coastguard Worker    if (target == GL_RENDERBUFFER) {
620*61046927SAndroid Build Coastguard Worker       if (_mesa_base_fbo_format(ctx, internalformat) == 0) {
621*61046927SAndroid Build Coastguard Worker          return false;
622*61046927SAndroid Build Coastguard Worker       }
623*61046927SAndroid Build Coastguard Worker    } else if (target == GL_TEXTURE_BUFFER) {
624*61046927SAndroid Build Coastguard Worker       if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
625*61046927SAndroid Build Coastguard Worker           MESA_FORMAT_NONE) {
626*61046927SAndroid Build Coastguard Worker          return false;
627*61046927SAndroid Build Coastguard Worker       }
628*61046927SAndroid Build Coastguard Worker    } else {
629*61046927SAndroid Build Coastguard Worker       if (_mesa_base_tex_format(ctx, internalformat) < 0) {
630*61046927SAndroid Build Coastguard Worker          return false;
631*61046927SAndroid Build Coastguard Worker       }
632*61046927SAndroid Build Coastguard Worker    }
633*61046927SAndroid Build Coastguard Worker 
634*61046927SAndroid Build Coastguard Worker    /* Let the driver have the final word */
635*61046927SAndroid Build Coastguard Worker    st_QueryInternalFormat(ctx, target, internalformat,
636*61046927SAndroid Build Coastguard Worker                           GL_INTERNALFORMAT_SUPPORTED, buffer);
637*61046927SAndroid Build Coastguard Worker 
638*61046927SAndroid Build Coastguard Worker    return (buffer[0] == GL_TRUE);
639*61046927SAndroid Build Coastguard Worker }
640*61046927SAndroid Build Coastguard Worker 
641*61046927SAndroid Build Coastguard Worker static bool
_legal_target_for_framebuffer_texture_layer(struct gl_context * ctx,GLenum target)642*61046927SAndroid Build Coastguard Worker _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
643*61046927SAndroid Build Coastguard Worker                                             GLenum target)
644*61046927SAndroid Build Coastguard Worker {
645*61046927SAndroid Build Coastguard Worker    switch (target) {
646*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
647*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
648*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
649*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
650*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
651*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
652*61046927SAndroid Build Coastguard Worker       return true;
653*61046927SAndroid Build Coastguard Worker    default:
654*61046927SAndroid Build Coastguard Worker       return false;
655*61046927SAndroid Build Coastguard Worker    }
656*61046927SAndroid Build Coastguard Worker }
657*61046927SAndroid Build Coastguard Worker 
658*61046927SAndroid Build Coastguard Worker static GLenum
_mesa_generic_type_for_internal_format(GLenum internalFormat)659*61046927SAndroid Build Coastguard Worker _mesa_generic_type_for_internal_format(GLenum internalFormat)
660*61046927SAndroid Build Coastguard Worker {
661*61046927SAndroid Build Coastguard Worker    if (_mesa_is_enum_format_unsigned_int(internalFormat))
662*61046927SAndroid Build Coastguard Worker       return GL_UNSIGNED_BYTE;
663*61046927SAndroid Build Coastguard Worker    else if (_mesa_is_enum_format_signed_int(internalFormat))
664*61046927SAndroid Build Coastguard Worker       return GL_BYTE;
665*61046927SAndroid Build Coastguard Worker    else
666*61046927SAndroid Build Coastguard Worker       return GL_FLOAT;
667*61046927SAndroid Build Coastguard Worker }
668*61046927SAndroid Build Coastguard Worker 
669*61046927SAndroid Build Coastguard Worker /* default implementation of QueryInternalFormat driverfunc, for
670*61046927SAndroid Build Coastguard Worker  * drivers not implementing ARB_internalformat_query2.
671*61046927SAndroid Build Coastguard Worker  */
672*61046927SAndroid Build Coastguard Worker void
_mesa_query_internal_format_default(struct gl_context * ctx,GLenum target,GLenum internalFormat,GLenum pname,GLint * params)673*61046927SAndroid Build Coastguard Worker _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
674*61046927SAndroid Build Coastguard Worker                                     GLenum internalFormat, GLenum pname,
675*61046927SAndroid Build Coastguard Worker                                     GLint *params)
676*61046927SAndroid Build Coastguard Worker {
677*61046927SAndroid Build Coastguard Worker    (void) target;
678*61046927SAndroid Build Coastguard Worker 
679*61046927SAndroid Build Coastguard Worker    switch (pname) {
680*61046927SAndroid Build Coastguard Worker    case GL_SAMPLES:
681*61046927SAndroid Build Coastguard Worker    case GL_NUM_SAMPLE_COUNTS:
682*61046927SAndroid Build Coastguard Worker       params[0] = 1;
683*61046927SAndroid Build Coastguard Worker       break;
684*61046927SAndroid Build Coastguard Worker 
685*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SUPPORTED:
686*61046927SAndroid Build Coastguard Worker       params[0] = GL_TRUE;
687*61046927SAndroid Build Coastguard Worker       break;
688*61046927SAndroid Build Coastguard Worker 
689*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_PREFERRED:
690*61046927SAndroid Build Coastguard Worker       params[0] = internalFormat;
691*61046927SAndroid Build Coastguard Worker       break;
692*61046927SAndroid Build Coastguard Worker 
693*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_FORMAT: {
694*61046927SAndroid Build Coastguard Worker       GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
695*61046927SAndroid Build Coastguard Worker       switch (base_format) {
696*61046927SAndroid Build Coastguard Worker       case GL_STENCIL_INDEX:
697*61046927SAndroid Build Coastguard Worker       case GL_DEPTH_COMPONENT:
698*61046927SAndroid Build Coastguard Worker       case GL_DEPTH_STENCIL:
699*61046927SAndroid Build Coastguard Worker       case GL_RED:
700*61046927SAndroid Build Coastguard Worker       case GL_RGB:
701*61046927SAndroid Build Coastguard Worker       case GL_BGR:
702*61046927SAndroid Build Coastguard Worker       case GL_RGBA:
703*61046927SAndroid Build Coastguard Worker       case GL_BGRA:
704*61046927SAndroid Build Coastguard Worker          params[0] = base_format;
705*61046927SAndroid Build Coastguard Worker          break;
706*61046927SAndroid Build Coastguard Worker       default:
707*61046927SAndroid Build Coastguard Worker          params[0] = GL_NONE;
708*61046927SAndroid Build Coastguard Worker          break;
709*61046927SAndroid Build Coastguard Worker       }
710*61046927SAndroid Build Coastguard Worker       break;
711*61046927SAndroid Build Coastguard Worker    }
712*61046927SAndroid Build Coastguard Worker 
713*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_TYPE:
714*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_TYPE:
715*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_TYPE: {
716*61046927SAndroid Build Coastguard Worker       GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
717*61046927SAndroid Build Coastguard Worker       if (base_format > 0)
718*61046927SAndroid Build Coastguard Worker          params[0] = _mesa_generic_type_for_internal_format(internalFormat);
719*61046927SAndroid Build Coastguard Worker       else
720*61046927SAndroid Build Coastguard Worker          params[0] = GL_NONE;
721*61046927SAndroid Build Coastguard Worker       break;
722*61046927SAndroid Build Coastguard Worker    }
723*61046927SAndroid Build Coastguard Worker 
724*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_FORMAT:
725*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_FORMAT: {
726*61046927SAndroid Build Coastguard Worker       GLenum format = GL_NONE;
727*61046927SAndroid Build Coastguard Worker       GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
728*61046927SAndroid Build Coastguard Worker       if (base_format > 0) {
729*61046927SAndroid Build Coastguard Worker          if (_mesa_is_enum_format_integer(internalFormat))
730*61046927SAndroid Build Coastguard Worker            format = _mesa_base_format_to_integer_format(base_format);
731*61046927SAndroid Build Coastguard Worker          else
732*61046927SAndroid Build Coastguard Worker            format = base_format;
733*61046927SAndroid Build Coastguard Worker       }
734*61046927SAndroid Build Coastguard Worker 
735*61046927SAndroid Build Coastguard Worker       params[0] = format;
736*61046927SAndroid Build Coastguard Worker       break;
737*61046927SAndroid Build Coastguard Worker    }
738*61046927SAndroid Build Coastguard Worker 
739*61046927SAndroid Build Coastguard Worker    case GL_MANUAL_GENERATE_MIPMAP:
740*61046927SAndroid Build Coastguard Worker    case GL_AUTO_GENERATE_MIPMAP:
741*61046927SAndroid Build Coastguard Worker    case GL_SRGB_READ:
742*61046927SAndroid Build Coastguard Worker    case GL_SRGB_WRITE:
743*61046927SAndroid Build Coastguard Worker    case GL_SRGB_DECODE_ARB:
744*61046927SAndroid Build Coastguard Worker    case GL_VERTEX_TEXTURE:
745*61046927SAndroid Build Coastguard Worker    case GL_TESS_CONTROL_TEXTURE:
746*61046927SAndroid Build Coastguard Worker    case GL_TESS_EVALUATION_TEXTURE:
747*61046927SAndroid Build Coastguard Worker    case GL_GEOMETRY_TEXTURE:
748*61046927SAndroid Build Coastguard Worker    case GL_FRAGMENT_TEXTURE:
749*61046927SAndroid Build Coastguard Worker    case GL_COMPUTE_TEXTURE:
750*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_LOAD:
751*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_STORE:
752*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_ATOMIC:
753*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
754*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
755*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
756*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
757*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_BUFFER:
758*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_TEXTURE:
759*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_VIEW:
760*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_SHADOW:
761*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER:
762*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER_SHADOW:
763*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE:
764*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
765*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_BLEND:
766*61046927SAndroid Build Coastguard Worker    case GL_FILTER:
767*61046927SAndroid Build Coastguard Worker       /*
768*61046927SAndroid Build Coastguard Worker        * TODO seems a tad optimistic just saying yes to everything here.
769*61046927SAndroid Build Coastguard Worker        * Even for combinations which make no sense...
770*61046927SAndroid Build Coastguard Worker        * And things like TESS_CONTROL_TEXTURE should definitely default to
771*61046927SAndroid Build Coastguard Worker        * NONE if the driver doesn't even support tessellation...
772*61046927SAndroid Build Coastguard Worker        */
773*61046927SAndroid Build Coastguard Worker       params[0] = GL_FULL_SUPPORT;
774*61046927SAndroid Build Coastguard Worker       break;
775*61046927SAndroid Build Coastguard Worker    case GL_NUM_TILING_TYPES_EXT:
776*61046927SAndroid Build Coastguard Worker       params[0] = 2;
777*61046927SAndroid Build Coastguard Worker       if (_mesa_has_MESA_texture_const_bandwidth(ctx))
778*61046927SAndroid Build Coastguard Worker          params[0]++;
779*61046927SAndroid Build Coastguard Worker       break;
780*61046927SAndroid Build Coastguard Worker    case GL_TILING_TYPES_EXT:
781*61046927SAndroid Build Coastguard Worker       params[0] = GL_OPTIMAL_TILING_EXT;
782*61046927SAndroid Build Coastguard Worker       params[1] = GL_LINEAR_TILING_EXT;
783*61046927SAndroid Build Coastguard Worker       if (_mesa_has_MESA_texture_const_bandwidth(ctx))
784*61046927SAndroid Build Coastguard Worker          params[2] = GL_CONST_BW_TILING_MESA;
785*61046927SAndroid Build Coastguard Worker       break;
786*61046927SAndroid Build Coastguard Worker 
787*61046927SAndroid Build Coastguard Worker    default:
788*61046927SAndroid Build Coastguard Worker       _set_default_response(pname, params);
789*61046927SAndroid Build Coastguard Worker       break;
790*61046927SAndroid Build Coastguard Worker    }
791*61046927SAndroid Build Coastguard Worker }
792*61046927SAndroid Build Coastguard Worker 
793*61046927SAndroid Build Coastguard Worker /*
794*61046927SAndroid Build Coastguard Worker  * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
795*61046927SAndroid Build Coastguard Worker  * pname for a Getinternalformat pname/target combination. target/pname
796*61046927SAndroid Build Coastguard Worker  * combinations that would return 0 due dimension number or unsupported status
797*61046927SAndroid Build Coastguard Worker  * should be already filtered out
798*61046927SAndroid Build Coastguard Worker  *
799*61046927SAndroid Build Coastguard Worker  * Note that this means that the returned value would be independent of the
800*61046927SAndroid Build Coastguard Worker  * internalformat. This possibility is already mentioned at the Issue 7 of the
801*61046927SAndroid Build Coastguard Worker  * arb_internalformat_query2 spec.
802*61046927SAndroid Build Coastguard Worker  */
803*61046927SAndroid Build Coastguard Worker static GLenum
_equivalent_size_pname(GLenum target,GLenum pname)804*61046927SAndroid Build Coastguard Worker _equivalent_size_pname(GLenum target,
805*61046927SAndroid Build Coastguard Worker                        GLenum pname)
806*61046927SAndroid Build Coastguard Worker {
807*61046927SAndroid Build Coastguard Worker    switch (target) {
808*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D:
809*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D:
810*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE:
811*61046927SAndroid Build Coastguard Worker       return GL_MAX_TEXTURE_SIZE;
812*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
813*61046927SAndroid Build Coastguard Worker       return GL_MAX_3D_TEXTURE_SIZE;
814*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
815*61046927SAndroid Build Coastguard Worker       return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
816*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_RECTANGLE:
817*61046927SAndroid Build Coastguard Worker       return GL_MAX_RECTANGLE_TEXTURE_SIZE;
818*61046927SAndroid Build Coastguard Worker    case GL_RENDERBUFFER:
819*61046927SAndroid Build Coastguard Worker       return GL_MAX_RENDERBUFFER_SIZE;
820*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
821*61046927SAndroid Build Coastguard Worker       if (pname == GL_MAX_HEIGHT)
822*61046927SAndroid Build Coastguard Worker          return GL_MAX_ARRAY_TEXTURE_LAYERS;
823*61046927SAndroid Build Coastguard Worker       else
824*61046927SAndroid Build Coastguard Worker          return GL_MAX_TEXTURE_SIZE;
825*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
826*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
827*61046927SAndroid Build Coastguard Worker       if (pname == GL_MAX_DEPTH)
828*61046927SAndroid Build Coastguard Worker          return GL_MAX_ARRAY_TEXTURE_LAYERS;
829*61046927SAndroid Build Coastguard Worker       else
830*61046927SAndroid Build Coastguard Worker          return GL_MAX_TEXTURE_SIZE;
831*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
832*61046927SAndroid Build Coastguard Worker       if (pname == GL_MAX_DEPTH)
833*61046927SAndroid Build Coastguard Worker          return GL_MAX_ARRAY_TEXTURE_LAYERS;
834*61046927SAndroid Build Coastguard Worker       else
835*61046927SAndroid Build Coastguard Worker          return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
836*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_BUFFER:
837*61046927SAndroid Build Coastguard Worker       return GL_MAX_TEXTURE_BUFFER_SIZE;
838*61046927SAndroid Build Coastguard Worker    default:
839*61046927SAndroid Build Coastguard Worker       return 0;
840*61046927SAndroid Build Coastguard Worker    }
841*61046927SAndroid Build Coastguard Worker }
842*61046927SAndroid Build Coastguard Worker 
843*61046927SAndroid Build Coastguard Worker /*
844*61046927SAndroid Build Coastguard Worker  * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
845*61046927SAndroid Build Coastguard Worker  * GL_RENDERBUFFER have associated a dimension, but they are not textures
846*61046927SAndroid Build Coastguard Worker  * per-se, so we can't just call _mesa_get_texture_dimension directly.
847*61046927SAndroid Build Coastguard Worker  */
848*61046927SAndroid Build Coastguard Worker static GLint
_get_target_dimensions(GLenum target)849*61046927SAndroid Build Coastguard Worker _get_target_dimensions(GLenum target)
850*61046927SAndroid Build Coastguard Worker {
851*61046927SAndroid Build Coastguard Worker    switch(target) {
852*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_BUFFER:
853*61046927SAndroid Build Coastguard Worker       return 1;
854*61046927SAndroid Build Coastguard Worker    case GL_RENDERBUFFER:
855*61046927SAndroid Build Coastguard Worker       return 2;
856*61046927SAndroid Build Coastguard Worker    default:
857*61046927SAndroid Build Coastguard Worker       return _mesa_get_texture_dimensions(target);
858*61046927SAndroid Build Coastguard Worker    }
859*61046927SAndroid Build Coastguard Worker }
860*61046927SAndroid Build Coastguard Worker 
861*61046927SAndroid Build Coastguard Worker /*
862*61046927SAndroid Build Coastguard Worker  * Returns the minimum amount of dimensions associated to a pname. So for
863*61046927SAndroid Build Coastguard Worker  * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
864*61046927SAndroid Build Coastguard Worker  * have as minimum 2 dimensions.
865*61046927SAndroid Build Coastguard Worker  *
866*61046927SAndroid Build Coastguard Worker  * Useful to handle sentences like this from query2 spec:
867*61046927SAndroid Build Coastguard Worker  *
868*61046927SAndroid Build Coastguard Worker  * "MAX_HEIGHT:
869*61046927SAndroid Build Coastguard Worker  *  <skip>
870*61046927SAndroid Build Coastguard Worker  *  If the resource does not have at least two dimensions
871*61046927SAndroid Build Coastguard Worker  *  <skip>."
872*61046927SAndroid Build Coastguard Worker  */
873*61046927SAndroid Build Coastguard Worker static GLint
_get_min_dimensions(GLenum pname)874*61046927SAndroid Build Coastguard Worker _get_min_dimensions(GLenum pname)
875*61046927SAndroid Build Coastguard Worker {
876*61046927SAndroid Build Coastguard Worker    switch(pname) {
877*61046927SAndroid Build Coastguard Worker    case GL_MAX_WIDTH:
878*61046927SAndroid Build Coastguard Worker       return 1;
879*61046927SAndroid Build Coastguard Worker    case GL_MAX_HEIGHT:
880*61046927SAndroid Build Coastguard Worker       return 2;
881*61046927SAndroid Build Coastguard Worker    case GL_MAX_DEPTH:
882*61046927SAndroid Build Coastguard Worker       return 3;
883*61046927SAndroid Build Coastguard Worker    default:
884*61046927SAndroid Build Coastguard Worker       return 0;
885*61046927SAndroid Build Coastguard Worker    }
886*61046927SAndroid Build Coastguard Worker }
887*61046927SAndroid Build Coastguard Worker 
888*61046927SAndroid Build Coastguard Worker static bool
_is_generic_compressed_format(const struct gl_context * ctx,GLenum intFormat)889*61046927SAndroid Build Coastguard Worker _is_generic_compressed_format(const struct gl_context *ctx,
890*61046927SAndroid Build Coastguard Worker                               GLenum intFormat)
891*61046927SAndroid Build Coastguard Worker {
892*61046927SAndroid Build Coastguard Worker    switch (intFormat) {
893*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_SRGB:
894*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_SRGB_ALPHA:
895*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_SLUMINANCE:
896*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_SLUMINANCE_ALPHA:
897*61046927SAndroid Build Coastguard Worker       return _mesa_has_EXT_texture_sRGB(ctx);
898*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_RG:
899*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_RED:
900*61046927SAndroid Build Coastguard Worker       return _mesa_is_gles(ctx) ?
901*61046927SAndroid Build Coastguard Worker              _mesa_has_EXT_texture_rg(ctx) :
902*61046927SAndroid Build Coastguard Worker              _mesa_has_ARB_texture_rg(ctx);
903*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_RGB:
904*61046927SAndroid Build Coastguard Worker    case GL_COMPRESSED_RGBA:
905*61046927SAndroid Build Coastguard Worker       return true;
906*61046927SAndroid Build Coastguard Worker    default:
907*61046927SAndroid Build Coastguard Worker       return false;
908*61046927SAndroid Build Coastguard Worker    }
909*61046927SAndroid Build Coastguard Worker }
910*61046927SAndroid Build Coastguard Worker 
911*61046927SAndroid Build Coastguard Worker /*
912*61046927SAndroid Build Coastguard Worker  * Similar to teximage.c:check_multisample_target, but independent of the
913*61046927SAndroid Build Coastguard Worker  * dimensions.
914*61046927SAndroid Build Coastguard Worker  */
915*61046927SAndroid Build Coastguard Worker bool
_mesa_is_multisample_target(GLenum target)916*61046927SAndroid Build Coastguard Worker _mesa_is_multisample_target(GLenum target)
917*61046927SAndroid Build Coastguard Worker {
918*61046927SAndroid Build Coastguard Worker    switch(target) {
919*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE:
920*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
921*61046927SAndroid Build Coastguard Worker       return true;
922*61046927SAndroid Build Coastguard Worker    default:
923*61046927SAndroid Build Coastguard Worker       return false;
924*61046927SAndroid Build Coastguard Worker    }
925*61046927SAndroid Build Coastguard Worker 
926*61046927SAndroid Build Coastguard Worker }
927*61046927SAndroid Build Coastguard Worker 
928*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)929*61046927SAndroid Build Coastguard Worker _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
930*61046927SAndroid Build Coastguard Worker                           GLsizei bufSize, GLint *params)
931*61046927SAndroid Build Coastguard Worker {
932*61046927SAndroid Build Coastguard Worker    GLint buffer[16];
933*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
934*61046927SAndroid Build Coastguard Worker 
935*61046927SAndroid Build Coastguard Worker    ASSERT_OUTSIDE_BEGIN_END(ctx);
936*61046927SAndroid Build Coastguard Worker 
937*61046927SAndroid Build Coastguard Worker    /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
938*61046927SAndroid Build Coastguard Worker    if (!_mesa_has_ARB_internalformat_query(ctx) &&
939*61046927SAndroid Build Coastguard Worker        !_mesa_is_gles3(ctx)) {
940*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
941*61046927SAndroid Build Coastguard Worker       return;
942*61046927SAndroid Build Coastguard Worker    }
943*61046927SAndroid Build Coastguard Worker 
944*61046927SAndroid Build Coastguard Worker    if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
945*61046927SAndroid Build Coastguard Worker       return;
946*61046927SAndroid Build Coastguard Worker 
947*61046927SAndroid Build Coastguard Worker    /* initialize the contents of the temporary buffer */
948*61046927SAndroid Build Coastguard Worker    memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
949*61046927SAndroid Build Coastguard Worker 
950*61046927SAndroid Build Coastguard Worker    /* Use the 'unsupported' response defined by the spec for every pname
951*61046927SAndroid Build Coastguard Worker     * as the default answer.
952*61046927SAndroid Build Coastguard Worker     */
953*61046927SAndroid Build Coastguard Worker    _set_default_response(pname, buffer);
954*61046927SAndroid Build Coastguard Worker 
955*61046927SAndroid Build Coastguard Worker    if (!_is_target_supported(ctx, target) ||
956*61046927SAndroid Build Coastguard Worker        !_is_internalformat_supported(ctx, target, internalformat) ||
957*61046927SAndroid Build Coastguard Worker        !_is_resource_supported(ctx, target, internalformat, pname))
958*61046927SAndroid Build Coastguard Worker       goto end;
959*61046927SAndroid Build Coastguard Worker 
960*61046927SAndroid Build Coastguard Worker    switch (pname) {
961*61046927SAndroid Build Coastguard Worker    case GL_SAMPLES:
962*61046927SAndroid Build Coastguard Worker       FALLTHROUGH;
963*61046927SAndroid Build Coastguard Worker    case GL_NUM_SAMPLE_COUNTS:
964*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 sets the response as 'unsupported' for
965*61046927SAndroid Build Coastguard Worker        * SAMPLES and NUM_SAMPLE_COUNTS:
966*61046927SAndroid Build Coastguard Worker        *
967*61046927SAndroid Build Coastguard Worker        *     "If <internalformat> is not color-renderable, depth-renderable, or
968*61046927SAndroid Build Coastguard Worker        *     stencil-renderable (as defined in section 4.4.4), or if <target>
969*61046927SAndroid Build Coastguard Worker        *     does not support multiple samples (ie other than
970*61046927SAndroid Build Coastguard Worker        *     TEXTURE_2D_MULTISAMPLE,  TEXTURE_2D_MULTISAMPLE_ARRAY,
971*61046927SAndroid Build Coastguard Worker        *     or RENDERBUFFER)."
972*61046927SAndroid Build Coastguard Worker        */
973*61046927SAndroid Build Coastguard Worker       if ((target != GL_RENDERBUFFER &&
974*61046927SAndroid Build Coastguard Worker            target != GL_TEXTURE_2D_MULTISAMPLE &&
975*61046927SAndroid Build Coastguard Worker            target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
976*61046927SAndroid Build Coastguard Worker           !_is_renderable(ctx, internalformat))
977*61046927SAndroid Build Coastguard Worker          goto end;
978*61046927SAndroid Build Coastguard Worker 
979*61046927SAndroid Build Coastguard Worker       /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
980*61046927SAndroid Build Coastguard Worker        *
981*61046927SAndroid Build Coastguard Worker        *     "Since multisampling is not supported for signed and unsigned
982*61046927SAndroid Build Coastguard Worker        *     integer internal formats, the value of NUM_SAMPLE_COUNTS will be
983*61046927SAndroid Build Coastguard Worker        *     zero for such formats.
984*61046927SAndroid Build Coastguard Worker        *
985*61046927SAndroid Build Coastguard Worker        * Since OpenGL ES 3.1 adds support for multisampled integer formats, we
986*61046927SAndroid Build Coastguard Worker        * have to check the version for 30 exactly.
987*61046927SAndroid Build Coastguard Worker        */
988*61046927SAndroid Build Coastguard Worker       if (pname == GL_NUM_SAMPLE_COUNTS && _mesa_is_gles2(ctx) &&
989*61046927SAndroid Build Coastguard Worker           ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
990*61046927SAndroid Build Coastguard Worker          goto end;
991*61046927SAndroid Build Coastguard Worker       }
992*61046927SAndroid Build Coastguard Worker 
993*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
994*61046927SAndroid Build Coastguard Worker                              buffer);
995*61046927SAndroid Build Coastguard Worker       break;
996*61046927SAndroid Build Coastguard Worker 
997*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SUPPORTED:
998*61046927SAndroid Build Coastguard Worker       /* Having a supported <internalformat> is implemented as a prerequisite
999*61046927SAndroid Build Coastguard Worker        * for all the <pnames>. Thus,  if we reach this point, the internalformat is
1000*61046927SAndroid Build Coastguard Worker        * supported.
1001*61046927SAndroid Build Coastguard Worker        */
1002*61046927SAndroid Build Coastguard Worker       buffer[0] = GL_TRUE;
1003*61046927SAndroid Build Coastguard Worker       break;
1004*61046927SAndroid Build Coastguard Worker 
1005*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_PREFERRED:
1006*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 spec says:
1007*61046927SAndroid Build Coastguard Worker        *
1008*61046927SAndroid Build Coastguard Worker        *     "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
1009*61046927SAndroid Build Coastguard Worker        *     format for representing resources of the specified <internalformat> is
1010*61046927SAndroid Build Coastguard Worker        *     returned in <params>.
1011*61046927SAndroid Build Coastguard Worker        *
1012*61046927SAndroid Build Coastguard Worker        * Therefore, we let the driver answer. Note that if we reach this
1013*61046927SAndroid Build Coastguard Worker        * point, it means that the internalformat is supported, so the driver
1014*61046927SAndroid Build Coastguard Worker        * is called just to try to get a preferred format. If not supported,
1015*61046927SAndroid Build Coastguard Worker        * GL_NONE was already returned and the driver is not called.
1016*61046927SAndroid Build Coastguard Worker        */
1017*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1018*61046927SAndroid Build Coastguard Worker                              buffer);
1019*61046927SAndroid Build Coastguard Worker       break;
1020*61046927SAndroid Build Coastguard Worker 
1021*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_SIZE:
1022*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_SIZE:
1023*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_SIZE:
1024*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_SIZE:
1025*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_SIZE:
1026*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_SIZE:
1027*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_SHARED_SIZE:
1028*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_RED_TYPE:
1029*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_GREEN_TYPE:
1030*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_BLUE_TYPE:
1031*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_ALPHA_TYPE:
1032*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_DEPTH_TYPE:
1033*61046927SAndroid Build Coastguard Worker    case GL_INTERNALFORMAT_STENCIL_TYPE: {
1034*61046927SAndroid Build Coastguard Worker       GLint baseformat;
1035*61046927SAndroid Build Coastguard Worker       mesa_format texformat;
1036*61046927SAndroid Build Coastguard Worker 
1037*61046927SAndroid Build Coastguard Worker       if (target != GL_RENDERBUFFER) {
1038*61046927SAndroid Build Coastguard Worker          baseformat = _mesa_base_tex_format(ctx, internalformat);
1039*61046927SAndroid Build Coastguard Worker       } else {
1040*61046927SAndroid Build Coastguard Worker          baseformat = _mesa_base_fbo_format(ctx, internalformat);
1041*61046927SAndroid Build Coastguard Worker       }
1042*61046927SAndroid Build Coastguard Worker 
1043*61046927SAndroid Build Coastguard Worker       /* If the internal format is unsupported, or if a particular component
1044*61046927SAndroid Build Coastguard Worker        * is not present in the format, 0 is written to params.
1045*61046927SAndroid Build Coastguard Worker        */
1046*61046927SAndroid Build Coastguard Worker       if (!st_QueryTextureFormatSupport(ctx, target, internalformat)) {
1047*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_NONE;
1048*61046927SAndroid Build Coastguard Worker          break;
1049*61046927SAndroid Build Coastguard Worker       }
1050*61046927SAndroid Build Coastguard Worker 
1051*61046927SAndroid Build Coastguard Worker       /* Let the driver choose the texture format.
1052*61046927SAndroid Build Coastguard Worker        *
1053*61046927SAndroid Build Coastguard Worker        * Disclaimer: I am considering that drivers use for renderbuffers the
1054*61046927SAndroid Build Coastguard Worker        * same format-choice logic as for textures.
1055*61046927SAndroid Build Coastguard Worker        */
1056*61046927SAndroid Build Coastguard Worker       texformat = st_ChooseTextureFormat(ctx, target, internalformat,
1057*61046927SAndroid Build Coastguard Worker                                          GL_NONE /*format */, GL_NONE /* type */);
1058*61046927SAndroid Build Coastguard Worker 
1059*61046927SAndroid Build Coastguard Worker       if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
1060*61046927SAndroid Build Coastguard Worker          goto end;
1061*61046927SAndroid Build Coastguard Worker 
1062*61046927SAndroid Build Coastguard Worker       /* Implementation based on what Mesa does for glGetTexLevelParameteriv
1063*61046927SAndroid Build Coastguard Worker        * and glGetRenderbufferParameteriv functions.
1064*61046927SAndroid Build Coastguard Worker        */
1065*61046927SAndroid Build Coastguard Worker       if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
1066*61046927SAndroid Build Coastguard Worker          if (texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
1067*61046927SAndroid Build Coastguard Worker             buffer[0] = 5;
1068*61046927SAndroid Build Coastguard Worker          }
1069*61046927SAndroid Build Coastguard Worker          goto end;
1070*61046927SAndroid Build Coastguard Worker       }
1071*61046927SAndroid Build Coastguard Worker 
1072*61046927SAndroid Build Coastguard Worker       if (!_mesa_base_format_has_channel(baseformat, pname))
1073*61046927SAndroid Build Coastguard Worker          goto end;
1074*61046927SAndroid Build Coastguard Worker 
1075*61046927SAndroid Build Coastguard Worker       switch (pname) {
1076*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_DEPTH_SIZE:
1077*61046927SAndroid Build Coastguard Worker          if (!_mesa_is_desktop_gl(ctx) &&
1078*61046927SAndroid Build Coastguard Worker              target != GL_RENDERBUFFER &&
1079*61046927SAndroid Build Coastguard Worker              target != GL_TEXTURE_BUFFER)
1080*61046927SAndroid Build Coastguard Worker             goto end;
1081*61046927SAndroid Build Coastguard Worker          FALLTHROUGH;
1082*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_RED_SIZE:
1083*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_GREEN_SIZE:
1084*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_BLUE_SIZE:
1085*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_ALPHA_SIZE:
1086*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_STENCIL_SIZE:
1087*61046927SAndroid Build Coastguard Worker          buffer[0] = _mesa_get_format_bits(texformat, pname);
1088*61046927SAndroid Build Coastguard Worker          break;
1089*61046927SAndroid Build Coastguard Worker 
1090*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_DEPTH_TYPE:
1091*61046927SAndroid Build Coastguard Worker          if (!_mesa_has_ARB_texture_float(ctx))
1092*61046927SAndroid Build Coastguard Worker             goto end;
1093*61046927SAndroid Build Coastguard Worker          FALLTHROUGH;
1094*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_RED_TYPE:
1095*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_GREEN_TYPE:
1096*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_BLUE_TYPE:
1097*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_ALPHA_TYPE:
1098*61046927SAndroid Build Coastguard Worker       case GL_INTERNALFORMAT_STENCIL_TYPE:
1099*61046927SAndroid Build Coastguard Worker          buffer[0]  = _mesa_get_format_datatype(texformat);
1100*61046927SAndroid Build Coastguard Worker          break;
1101*61046927SAndroid Build Coastguard Worker 
1102*61046927SAndroid Build Coastguard Worker       default:
1103*61046927SAndroid Build Coastguard Worker          break;
1104*61046927SAndroid Build Coastguard Worker 
1105*61046927SAndroid Build Coastguard Worker       }
1106*61046927SAndroid Build Coastguard Worker       break;
1107*61046927SAndroid Build Coastguard Worker    }
1108*61046927SAndroid Build Coastguard Worker 
1109*61046927SAndroid Build Coastguard Worker       /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
1110*61046927SAndroid Build Coastguard Worker        * returned values should be different to the values returned by
1111*61046927SAndroid Build Coastguard Worker        * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1112*61046927SAndroid Build Coastguard Worker    case GL_MAX_WIDTH:
1113*61046927SAndroid Build Coastguard Worker    case GL_MAX_HEIGHT:
1114*61046927SAndroid Build Coastguard Worker    case GL_MAX_DEPTH: {
1115*61046927SAndroid Build Coastguard Worker       GLenum get_pname;
1116*61046927SAndroid Build Coastguard Worker       GLint dimensions;
1117*61046927SAndroid Build Coastguard Worker       GLint min_dimensions;
1118*61046927SAndroid Build Coastguard Worker 
1119*61046927SAndroid Build Coastguard Worker       /* From query2:MAX_HEIGHT spec (as example):
1120*61046927SAndroid Build Coastguard Worker        *
1121*61046927SAndroid Build Coastguard Worker        * "If the resource does not have at least two dimensions, or if the
1122*61046927SAndroid Build Coastguard Worker        * resource is unsupported, zero is returned."
1123*61046927SAndroid Build Coastguard Worker        */
1124*61046927SAndroid Build Coastguard Worker       dimensions = _get_target_dimensions(target);
1125*61046927SAndroid Build Coastguard Worker       min_dimensions = _get_min_dimensions(pname);
1126*61046927SAndroid Build Coastguard Worker       if (dimensions < min_dimensions)
1127*61046927SAndroid Build Coastguard Worker          goto end;
1128*61046927SAndroid Build Coastguard Worker 
1129*61046927SAndroid Build Coastguard Worker       get_pname = _equivalent_size_pname(target, pname);
1130*61046927SAndroid Build Coastguard Worker       if (get_pname == 0)
1131*61046927SAndroid Build Coastguard Worker          goto end;
1132*61046927SAndroid Build Coastguard Worker 
1133*61046927SAndroid Build Coastguard Worker       /* if the resource is unsupported, zero is returned */
1134*61046927SAndroid Build Coastguard Worker       if (!st_QueryTextureFormatSupport(ctx, target, internalformat)) {
1135*61046927SAndroid Build Coastguard Worker          buffer[0] = 0;
1136*61046927SAndroid Build Coastguard Worker          break;
1137*61046927SAndroid Build Coastguard Worker       }
1138*61046927SAndroid Build Coastguard Worker 
1139*61046927SAndroid Build Coastguard Worker       _mesa_GetIntegerv(get_pname, buffer);
1140*61046927SAndroid Build Coastguard Worker       break;
1141*61046927SAndroid Build Coastguard Worker    }
1142*61046927SAndroid Build Coastguard Worker 
1143*61046927SAndroid Build Coastguard Worker    case GL_MAX_LAYERS:
1144*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_array(ctx))
1145*61046927SAndroid Build Coastguard Worker          goto end;
1146*61046927SAndroid Build Coastguard Worker 
1147*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_array_texture(target))
1148*61046927SAndroid Build Coastguard Worker          goto end;
1149*61046927SAndroid Build Coastguard Worker 
1150*61046927SAndroid Build Coastguard Worker       /* if the resource is unsupported, zero is returned */
1151*61046927SAndroid Build Coastguard Worker       if (!st_QueryTextureFormatSupport(ctx, target, internalformat)) {
1152*61046927SAndroid Build Coastguard Worker          buffer[0] = 0;
1153*61046927SAndroid Build Coastguard Worker          break;
1154*61046927SAndroid Build Coastguard Worker       }
1155*61046927SAndroid Build Coastguard Worker 
1156*61046927SAndroid Build Coastguard Worker       _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1157*61046927SAndroid Build Coastguard Worker       break;
1158*61046927SAndroid Build Coastguard Worker 
1159*61046927SAndroid Build Coastguard Worker    case GL_MAX_COMBINED_DIMENSIONS:{
1160*61046927SAndroid Build Coastguard Worker       GLint64 combined_value = 1;
1161*61046927SAndroid Build Coastguard Worker       GLenum max_dimensions_pnames[] = {
1162*61046927SAndroid Build Coastguard Worker          GL_MAX_WIDTH,
1163*61046927SAndroid Build Coastguard Worker          GL_MAX_HEIGHT,
1164*61046927SAndroid Build Coastguard Worker          GL_MAX_DEPTH,
1165*61046927SAndroid Build Coastguard Worker          GL_SAMPLES
1166*61046927SAndroid Build Coastguard Worker       };
1167*61046927SAndroid Build Coastguard Worker       unsigned i;
1168*61046927SAndroid Build Coastguard Worker       GLint current_value;
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker       /* if the resource is unsupported, zero is returned */
1171*61046927SAndroid Build Coastguard Worker       if (!st_QueryTextureFormatSupport(ctx, target, internalformat)) {
1172*61046927SAndroid Build Coastguard Worker          buffer[0] = 0;
1173*61046927SAndroid Build Coastguard Worker          break;
1174*61046927SAndroid Build Coastguard Worker       }
1175*61046927SAndroid Build Coastguard Worker 
1176*61046927SAndroid Build Coastguard Worker       /* Combining the dimensions. Note that for array targets, this would
1177*61046927SAndroid Build Coastguard Worker        * automatically include the value of MAX_LAYERS, as that value is
1178*61046927SAndroid Build Coastguard Worker        * returned as MAX_HEIGHT or MAX_DEPTH */
1179*61046927SAndroid Build Coastguard Worker       for (i = 0; i < 4; i++) {
1180*61046927SAndroid Build Coastguard Worker          if (max_dimensions_pnames[i] == GL_SAMPLES &&
1181*61046927SAndroid Build Coastguard Worker              !_mesa_is_multisample_target(target))
1182*61046927SAndroid Build Coastguard Worker             continue;
1183*61046927SAndroid Build Coastguard Worker 
1184*61046927SAndroid Build Coastguard Worker          _mesa_GetInternalformativ(target, internalformat,
1185*61046927SAndroid Build Coastguard Worker                                    max_dimensions_pnames[i],
1186*61046927SAndroid Build Coastguard Worker                                    1, &current_value);
1187*61046927SAndroid Build Coastguard Worker 
1188*61046927SAndroid Build Coastguard Worker          if (current_value != 0)
1189*61046927SAndroid Build Coastguard Worker             combined_value *= current_value;
1190*61046927SAndroid Build Coastguard Worker       }
1191*61046927SAndroid Build Coastguard Worker 
1192*61046927SAndroid Build Coastguard Worker       if (_mesa_is_cube_map_texture(target))
1193*61046927SAndroid Build Coastguard Worker          combined_value *= 6;
1194*61046927SAndroid Build Coastguard Worker 
1195*61046927SAndroid Build Coastguard Worker       /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1196*61046927SAndroid Build Coastguard Worker        * query, this would work as far as the value can be hold on a 32-bit
1197*61046927SAndroid Build Coastguard Worker        * signed integer. For the 64-bit query, the wrapper around the 32-bit
1198*61046927SAndroid Build Coastguard Worker        * query will unpack the value */
1199*61046927SAndroid Build Coastguard Worker       memcpy(buffer, &combined_value, sizeof(GLint64));
1200*61046927SAndroid Build Coastguard Worker       break;
1201*61046927SAndroid Build Coastguard Worker    }
1202*61046927SAndroid Build Coastguard Worker 
1203*61046927SAndroid Build Coastguard Worker    case GL_COLOR_COMPONENTS:
1204*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 spec says:
1205*61046927SAndroid Build Coastguard Worker        *
1206*61046927SAndroid Build Coastguard Worker        *     "- COLOR_COMPONENTS: If the internal format contains any color
1207*61046927SAndroid Build Coastguard Worker        *     components (R, G, B, or A), TRUE is returned in <params>.
1208*61046927SAndroid Build Coastguard Worker        *     If the internal format is unsupported or contains no color
1209*61046927SAndroid Build Coastguard Worker        *     components, FALSE is returned."
1210*61046927SAndroid Build Coastguard Worker        */
1211*61046927SAndroid Build Coastguard Worker       if (_mesa_is_color_format(internalformat))
1212*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_TRUE;
1213*61046927SAndroid Build Coastguard Worker       break;
1214*61046927SAndroid Build Coastguard Worker 
1215*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_COMPONENTS:
1216*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 spec says:
1217*61046927SAndroid Build Coastguard Worker        *
1218*61046927SAndroid Build Coastguard Worker        *     "- DEPTH_COMPONENTS: If the internal format contains a depth
1219*61046927SAndroid Build Coastguard Worker        *     component (D), TRUE is returned in <params>. If the internal format
1220*61046927SAndroid Build Coastguard Worker        *     is unsupported or contains no depth component, FALSE is returned."
1221*61046927SAndroid Build Coastguard Worker        */
1222*61046927SAndroid Build Coastguard Worker       if (_mesa_is_depth_format(internalformat) ||
1223*61046927SAndroid Build Coastguard Worker           _mesa_is_depthstencil_format(internalformat))
1224*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_TRUE;
1225*61046927SAndroid Build Coastguard Worker       break;
1226*61046927SAndroid Build Coastguard Worker 
1227*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_COMPONENTS:
1228*61046927SAndroid Build Coastguard Worker       /* The ARB_internalformat_query2 spec says:
1229*61046927SAndroid Build Coastguard Worker        *
1230*61046927SAndroid Build Coastguard Worker        *     "- STENCIL_COMPONENTS: If the internal format contains a stencil
1231*61046927SAndroid Build Coastguard Worker        *     component (S), TRUE is returned in <params>. If the internal format
1232*61046927SAndroid Build Coastguard Worker        *     is unsupported or contains no stencil component, FALSE is returned.
1233*61046927SAndroid Build Coastguard Worker        */
1234*61046927SAndroid Build Coastguard Worker       if (_mesa_is_stencil_format(internalformat) ||
1235*61046927SAndroid Build Coastguard Worker           _mesa_is_depthstencil_format(internalformat))
1236*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_TRUE;
1237*61046927SAndroid Build Coastguard Worker       break;
1238*61046927SAndroid Build Coastguard Worker 
1239*61046927SAndroid Build Coastguard Worker    case GL_COLOR_RENDERABLE:
1240*61046927SAndroid Build Coastguard Worker    case GL_DEPTH_RENDERABLE:
1241*61046927SAndroid Build Coastguard Worker    case GL_STENCIL_RENDERABLE:
1242*61046927SAndroid Build Coastguard Worker       if (!_is_renderable(ctx, internalformat))
1243*61046927SAndroid Build Coastguard Worker          goto end;
1244*61046927SAndroid Build Coastguard Worker 
1245*61046927SAndroid Build Coastguard Worker       if (pname == GL_COLOR_RENDERABLE) {
1246*61046927SAndroid Build Coastguard Worker          if (!_mesa_is_color_format(internalformat))
1247*61046927SAndroid Build Coastguard Worker             goto end;
1248*61046927SAndroid Build Coastguard Worker       } else {
1249*61046927SAndroid Build Coastguard Worker          GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1250*61046927SAndroid Build Coastguard Worker          if (baseFormat != GL_DEPTH_STENCIL &&
1251*61046927SAndroid Build Coastguard Worker              ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1252*61046927SAndroid Build Coastguard Worker               (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1253*61046927SAndroid Build Coastguard Worker             goto end;
1254*61046927SAndroid Build Coastguard Worker       }
1255*61046927SAndroid Build Coastguard Worker 
1256*61046927SAndroid Build Coastguard Worker       buffer[0] = GL_TRUE;
1257*61046927SAndroid Build Coastguard Worker       break;
1258*61046927SAndroid Build Coastguard Worker 
1259*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1260*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_array(ctx) ||
1261*61046927SAndroid Build Coastguard Worker           _legal_target_for_framebuffer_texture_layer(ctx, target))
1262*61046927SAndroid Build Coastguard Worker          goto end;
1263*61046927SAndroid Build Coastguard Worker       FALLTHROUGH;
1264*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_RENDERABLE:
1265*61046927SAndroid Build Coastguard Worker    case GL_FRAMEBUFFER_BLEND:
1266*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_framebuffer_object(ctx))
1267*61046927SAndroid Build Coastguard Worker          goto end;
1268*61046927SAndroid Build Coastguard Worker 
1269*61046927SAndroid Build Coastguard Worker       if (target == GL_TEXTURE_BUFFER ||
1270*61046927SAndroid Build Coastguard Worker           !_is_renderable(ctx, internalformat))
1271*61046927SAndroid Build Coastguard Worker          goto end;
1272*61046927SAndroid Build Coastguard Worker 
1273*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1274*61046927SAndroid Build Coastguard Worker                              buffer);
1275*61046927SAndroid Build Coastguard Worker       break;
1276*61046927SAndroid Build Coastguard Worker 
1277*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS:
1278*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_FORMAT:
1279*61046927SAndroid Build Coastguard Worker    case GL_READ_PIXELS_TYPE:
1280*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1281*61046927SAndroid Build Coastguard Worker                              buffer);
1282*61046927SAndroid Build Coastguard Worker       break;
1283*61046927SAndroid Build Coastguard Worker 
1284*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_FORMAT:
1285*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_FORMAT:
1286*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_IMAGE_TYPE:
1287*61046927SAndroid Build Coastguard Worker    case GL_GET_TEXTURE_IMAGE_TYPE:
1288*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1289*61046927SAndroid Build Coastguard Worker                              buffer);
1290*61046927SAndroid Build Coastguard Worker       break;
1291*61046927SAndroid Build Coastguard Worker 
1292*61046927SAndroid Build Coastguard Worker    case GL_MIPMAP:
1293*61046927SAndroid Build Coastguard Worker    case GL_MANUAL_GENERATE_MIPMAP:
1294*61046927SAndroid Build Coastguard Worker    case GL_AUTO_GENERATE_MIPMAP:
1295*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1296*61046927SAndroid Build Coastguard Worker           !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1297*61046927SAndroid Build Coastguard Worker                                                               internalformat)) {
1298*61046927SAndroid Build Coastguard Worker          goto end;
1299*61046927SAndroid Build Coastguard Worker       }
1300*61046927SAndroid Build Coastguard Worker 
1301*61046927SAndroid Build Coastguard Worker       if (pname == GL_MIPMAP) {
1302*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_TRUE;
1303*61046927SAndroid Build Coastguard Worker          goto end;
1304*61046927SAndroid Build Coastguard Worker       }
1305*61046927SAndroid Build Coastguard Worker       else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1306*61046927SAndroid Build Coastguard Worker          if (!_mesa_has_ARB_framebuffer_object(ctx))
1307*61046927SAndroid Build Coastguard Worker             goto end;
1308*61046927SAndroid Build Coastguard Worker       }
1309*61046927SAndroid Build Coastguard Worker       else {
1310*61046927SAndroid Build Coastguard Worker          /* From ARB_internalformat_query2:
1311*61046927SAndroid Build Coastguard Worker           *    "Dependencies on OpenGL 3.2 (Core Profile)
1312*61046927SAndroid Build Coastguard Worker           *     In core profiles for OpenGL 3.2 and later versions, queries
1313*61046927SAndroid Build Coastguard Worker           *     for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1314*61046927SAndroid Build Coastguard Worker           *     unsupported response."
1315*61046927SAndroid Build Coastguard Worker           */
1316*61046927SAndroid Build Coastguard Worker          if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1317*61046927SAndroid Build Coastguard Worker             goto end;
1318*61046927SAndroid Build Coastguard Worker       }
1319*61046927SAndroid Build Coastguard Worker 
1320*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1321*61046927SAndroid Build Coastguard Worker                              buffer);
1322*61046927SAndroid Build Coastguard Worker       break;
1323*61046927SAndroid Build Coastguard Worker 
1324*61046927SAndroid Build Coastguard Worker    case GL_COLOR_ENCODING:
1325*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_color_format(internalformat))
1326*61046927SAndroid Build Coastguard Worker          goto end;
1327*61046927SAndroid Build Coastguard Worker 
1328*61046927SAndroid Build Coastguard Worker       if (_mesa_is_srgb_format(internalformat))
1329*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_SRGB;
1330*61046927SAndroid Build Coastguard Worker       else
1331*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_LINEAR;
1332*61046927SAndroid Build Coastguard Worker       break;
1333*61046927SAndroid Build Coastguard Worker 
1334*61046927SAndroid Build Coastguard Worker    case GL_SRGB_READ:
1335*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1336*61046927SAndroid Build Coastguard Worker           !_mesa_is_srgb_format(internalformat)) {
1337*61046927SAndroid Build Coastguard Worker          goto end;
1338*61046927SAndroid Build Coastguard Worker       }
1339*61046927SAndroid Build Coastguard Worker 
1340*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1341*61046927SAndroid Build Coastguard Worker                              buffer);
1342*61046927SAndroid Build Coastguard Worker       break;
1343*61046927SAndroid Build Coastguard Worker 
1344*61046927SAndroid Build Coastguard Worker    case GL_SRGB_WRITE:
1345*61046927SAndroid Build Coastguard Worker       if (!ctx->Extensions.EXT_sRGB ||
1346*61046927SAndroid Build Coastguard Worker           !_mesa_is_color_format(internalformat)) {
1347*61046927SAndroid Build Coastguard Worker          goto end;
1348*61046927SAndroid Build Coastguard Worker       }
1349*61046927SAndroid Build Coastguard Worker 
1350*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1351*61046927SAndroid Build Coastguard Worker                              buffer);
1352*61046927SAndroid Build Coastguard Worker       break;
1353*61046927SAndroid Build Coastguard Worker 
1354*61046927SAndroid Build Coastguard Worker    case GL_SRGB_DECODE_ARB:
1355*61046927SAndroid Build Coastguard Worker       /* Presence of EXT_texture_sRGB_decode was already verified */
1356*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1357*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER ||
1358*61046927SAndroid Build Coastguard Worker           !_mesa_is_srgb_format(internalformat)) {
1359*61046927SAndroid Build Coastguard Worker          goto end;
1360*61046927SAndroid Build Coastguard Worker       }
1361*61046927SAndroid Build Coastguard Worker 
1362*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1363*61046927SAndroid Build Coastguard Worker                              buffer);
1364*61046927SAndroid Build Coastguard Worker       break;
1365*61046927SAndroid Build Coastguard Worker 
1366*61046927SAndroid Build Coastguard Worker    case GL_FILTER:
1367*61046927SAndroid Build Coastguard Worker       /* If it doesn't allow to set sampler parameters then it would not allow
1368*61046927SAndroid Build Coastguard Worker        * to set a filter different to GL_NEAREST. In practice, this method
1369*61046927SAndroid Build Coastguard Worker        * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1370*61046927SAndroid Build Coastguard Worker       if (!_mesa_target_allows_setting_sampler_parameters(target))
1371*61046927SAndroid Build Coastguard Worker          goto end;
1372*61046927SAndroid Build Coastguard Worker 
1373*61046927SAndroid Build Coastguard Worker       if (_mesa_is_enum_format_integer(internalformat))
1374*61046927SAndroid Build Coastguard Worker          goto end;
1375*61046927SAndroid Build Coastguard Worker 
1376*61046927SAndroid Build Coastguard Worker       if (target == GL_TEXTURE_BUFFER)
1377*61046927SAndroid Build Coastguard Worker          goto end;
1378*61046927SAndroid Build Coastguard Worker 
1379*61046927SAndroid Build Coastguard Worker       /* At this point we know that multi-texel filtering is supported. We
1380*61046927SAndroid Build Coastguard Worker        * need to call the driver to know if it is CAVEAT_SUPPORT or
1381*61046927SAndroid Build Coastguard Worker        * FULL_SUPPORT.
1382*61046927SAndroid Build Coastguard Worker        */
1383*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1384*61046927SAndroid Build Coastguard Worker                              buffer);
1385*61046927SAndroid Build Coastguard Worker       break;
1386*61046927SAndroid Build Coastguard Worker 
1387*61046927SAndroid Build Coastguard Worker    case GL_VERTEX_TEXTURE:
1388*61046927SAndroid Build Coastguard Worker    case GL_TESS_CONTROL_TEXTURE:
1389*61046927SAndroid Build Coastguard Worker    case GL_TESS_EVALUATION_TEXTURE:
1390*61046927SAndroid Build Coastguard Worker    case GL_GEOMETRY_TEXTURE:
1391*61046927SAndroid Build Coastguard Worker    case GL_FRAGMENT_TEXTURE:
1392*61046927SAndroid Build Coastguard Worker    case GL_COMPUTE_TEXTURE:
1393*61046927SAndroid Build Coastguard Worker       if (target == GL_RENDERBUFFER)
1394*61046927SAndroid Build Coastguard Worker          goto end;
1395*61046927SAndroid Build Coastguard Worker 
1396*61046927SAndroid Build Coastguard Worker       if ((pname == GL_TESS_CONTROL_TEXTURE ||
1397*61046927SAndroid Build Coastguard Worker            pname == GL_TESS_EVALUATION_TEXTURE) &&
1398*61046927SAndroid Build Coastguard Worker           !_mesa_has_tessellation(ctx))
1399*61046927SAndroid Build Coastguard Worker          goto end;
1400*61046927SAndroid Build Coastguard Worker 
1401*61046927SAndroid Build Coastguard Worker       if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1402*61046927SAndroid Build Coastguard Worker          goto end;
1403*61046927SAndroid Build Coastguard Worker 
1404*61046927SAndroid Build Coastguard Worker       if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1405*61046927SAndroid Build Coastguard Worker          goto end;
1406*61046927SAndroid Build Coastguard Worker 
1407*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1408*61046927SAndroid Build Coastguard Worker                              buffer);
1409*61046927SAndroid Build Coastguard Worker       break;
1410*61046927SAndroid Build Coastguard Worker 
1411*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER:
1412*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_GATHER_SHADOW:
1413*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_gather(ctx))
1414*61046927SAndroid Build Coastguard Worker          goto end;
1415*61046927SAndroid Build Coastguard Worker 
1416*61046927SAndroid Build Coastguard Worker       FALLTHROUGH;
1417*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_SHADOW:
1418*61046927SAndroid Build Coastguard Worker       /* Only depth or depth-stencil image formats make sense in shadow
1419*61046927SAndroid Build Coastguard Worker          samplers */
1420*61046927SAndroid Build Coastguard Worker       if (pname != GL_TEXTURE_GATHER &&
1421*61046927SAndroid Build Coastguard Worker           !_mesa_is_depth_format(internalformat) &&
1422*61046927SAndroid Build Coastguard Worker           !_mesa_is_depthstencil_format(internalformat))
1423*61046927SAndroid Build Coastguard Worker          goto end;
1424*61046927SAndroid Build Coastguard Worker 
1425*61046927SAndroid Build Coastguard Worker       /* Validate the target for shadow and gather operations */
1426*61046927SAndroid Build Coastguard Worker       switch (target) {
1427*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_2D:
1428*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_2D_ARRAY:
1429*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_CUBE_MAP:
1430*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_CUBE_MAP_ARRAY:
1431*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_RECTANGLE:
1432*61046927SAndroid Build Coastguard Worker          break;
1433*61046927SAndroid Build Coastguard Worker 
1434*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_1D:
1435*61046927SAndroid Build Coastguard Worker       case GL_TEXTURE_1D_ARRAY:
1436*61046927SAndroid Build Coastguard Worker          /* 1D and 1DArray textures are not admitted in gather operations */
1437*61046927SAndroid Build Coastguard Worker          if (pname != GL_TEXTURE_SHADOW)
1438*61046927SAndroid Build Coastguard Worker             goto end;
1439*61046927SAndroid Build Coastguard Worker          break;
1440*61046927SAndroid Build Coastguard Worker 
1441*61046927SAndroid Build Coastguard Worker       default:
1442*61046927SAndroid Build Coastguard Worker          goto end;
1443*61046927SAndroid Build Coastguard Worker       }
1444*61046927SAndroid Build Coastguard Worker 
1445*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1446*61046927SAndroid Build Coastguard Worker                              buffer);
1447*61046927SAndroid Build Coastguard Worker       break;
1448*61046927SAndroid Build Coastguard Worker 
1449*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_LOAD:
1450*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_STORE:
1451*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx))
1452*61046927SAndroid Build Coastguard Worker          goto end;
1453*61046927SAndroid Build Coastguard Worker 
1454*61046927SAndroid Build Coastguard Worker       /* We call to _mesa_is_shader_image_format_supported
1455*61046927SAndroid Build Coastguard Worker        * using "internalformat" as parameter, because the
1456*61046927SAndroid Build Coastguard Worker        * the ARB_internalformat_query2 spec says:
1457*61046927SAndroid Build Coastguard Worker        * "In this case the <internalformat> is the value of the <format>
1458*61046927SAndroid Build Coastguard Worker        * parameter that is passed to BindImageTexture."
1459*61046927SAndroid Build Coastguard Worker        */
1460*61046927SAndroid Build Coastguard Worker       if (target == GL_RENDERBUFFER ||
1461*61046927SAndroid Build Coastguard Worker           !_mesa_is_shader_image_format_supported(ctx, internalformat))
1462*61046927SAndroid Build Coastguard Worker          goto end;
1463*61046927SAndroid Build Coastguard Worker 
1464*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1465*61046927SAndroid Build Coastguard Worker                              buffer);
1466*61046927SAndroid Build Coastguard Worker       break;
1467*61046927SAndroid Build Coastguard Worker 
1468*61046927SAndroid Build Coastguard Worker    case GL_SHADER_IMAGE_ATOMIC:
1469*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx))
1470*61046927SAndroid Build Coastguard Worker          goto end;
1471*61046927SAndroid Build Coastguard Worker 
1472*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1473*61046927SAndroid Build Coastguard Worker                              buffer);
1474*61046927SAndroid Build Coastguard Worker       break;
1475*61046927SAndroid Build Coastguard Worker 
1476*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_TEXEL_SIZE: {
1477*61046927SAndroid Build Coastguard Worker       mesa_format image_format;
1478*61046927SAndroid Build Coastguard Worker 
1479*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1480*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER)
1481*61046927SAndroid Build Coastguard Worker          goto end;
1482*61046927SAndroid Build Coastguard Worker 
1483*61046927SAndroid Build Coastguard Worker       image_format = _mesa_get_shader_image_format(internalformat);
1484*61046927SAndroid Build Coastguard Worker       if (image_format == MESA_FORMAT_NONE)
1485*61046927SAndroid Build Coastguard Worker          goto end;
1486*61046927SAndroid Build Coastguard Worker 
1487*61046927SAndroid Build Coastguard Worker       /* We return bits */
1488*61046927SAndroid Build Coastguard Worker       buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1489*61046927SAndroid Build Coastguard Worker       break;
1490*61046927SAndroid Build Coastguard Worker    }
1491*61046927SAndroid Build Coastguard Worker 
1492*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_COMPATIBILITY_CLASS:
1493*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1494*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER)
1495*61046927SAndroid Build Coastguard Worker          goto end;
1496*61046927SAndroid Build Coastguard Worker 
1497*61046927SAndroid Build Coastguard Worker       buffer[0] = _mesa_get_image_format_class(internalformat);
1498*61046927SAndroid Build Coastguard Worker       break;
1499*61046927SAndroid Build Coastguard Worker 
1500*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_FORMAT: {
1501*61046927SAndroid Build Coastguard Worker       GLint base_format;
1502*61046927SAndroid Build Coastguard Worker 
1503*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1504*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER ||
1505*61046927SAndroid Build Coastguard Worker           !_mesa_is_shader_image_format_supported(ctx, internalformat))
1506*61046927SAndroid Build Coastguard Worker          goto end;
1507*61046927SAndroid Build Coastguard Worker 
1508*61046927SAndroid Build Coastguard Worker       base_format = _mesa_base_tex_format(ctx, internalformat);
1509*61046927SAndroid Build Coastguard Worker       if (base_format == -1)
1510*61046927SAndroid Build Coastguard Worker          goto end;
1511*61046927SAndroid Build Coastguard Worker 
1512*61046927SAndroid Build Coastguard Worker       if (_mesa_is_enum_format_integer(internalformat))
1513*61046927SAndroid Build Coastguard Worker          buffer[0] = _mesa_base_format_to_integer_format(base_format);
1514*61046927SAndroid Build Coastguard Worker       else
1515*61046927SAndroid Build Coastguard Worker          buffer[0] = base_format;
1516*61046927SAndroid Build Coastguard Worker       break;
1517*61046927SAndroid Build Coastguard Worker    }
1518*61046927SAndroid Build Coastguard Worker 
1519*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_PIXEL_TYPE: {
1520*61046927SAndroid Build Coastguard Worker       GLenum datatype;
1521*61046927SAndroid Build Coastguard Worker 
1522*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1523*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER)
1524*61046927SAndroid Build Coastguard Worker          goto end;
1525*61046927SAndroid Build Coastguard Worker 
1526*61046927SAndroid Build Coastguard Worker       datatype = _mesa_get_shader_image_pixel_type(internalformat);
1527*61046927SAndroid Build Coastguard Worker       if (datatype == GL_NONE)
1528*61046927SAndroid Build Coastguard Worker          goto end;
1529*61046927SAndroid Build Coastguard Worker 
1530*61046927SAndroid Build Coastguard Worker       buffer[0] = datatype;
1531*61046927SAndroid Build Coastguard Worker       break;
1532*61046927SAndroid Build Coastguard Worker    }
1533*61046927SAndroid Build Coastguard Worker 
1534*61046927SAndroid Build Coastguard Worker    case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1535*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_shader_image_load_store(ctx))
1536*61046927SAndroid Build Coastguard Worker          goto end;
1537*61046927SAndroid Build Coastguard Worker 
1538*61046927SAndroid Build Coastguard Worker       /* As pointed by the spec quote below, this pname query should return
1539*61046927SAndroid Build Coastguard Worker        * the same value that GetTexParameter. So if the target is not valid
1540*61046927SAndroid Build Coastguard Worker        * for GetTexParameter we return the unsupported value. The check below
1541*61046927SAndroid Build Coastguard Worker        * is the same target check used by GetTexParameter.
1542*61046927SAndroid Build Coastguard Worker        */
1543*61046927SAndroid Build Coastguard Worker       int targetIndex = _mesa_tex_target_to_index(ctx, target);
1544*61046927SAndroid Build Coastguard Worker       if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX)
1545*61046927SAndroid Build Coastguard Worker          goto end;
1546*61046927SAndroid Build Coastguard Worker 
1547*61046927SAndroid Build Coastguard Worker       /* If the resource is not supported for image textures,
1548*61046927SAndroid Build Coastguard Worker        * or if image textures are not supported, NONE is returned.
1549*61046927SAndroid Build Coastguard Worker        */
1550*61046927SAndroid Build Coastguard Worker       if (!st_QueryTextureFormatSupport(ctx, target, internalformat)) {
1551*61046927SAndroid Build Coastguard Worker          buffer[0] = GL_NONE;
1552*61046927SAndroid Build Coastguard Worker          break;
1553*61046927SAndroid Build Coastguard Worker       }
1554*61046927SAndroid Build Coastguard Worker 
1555*61046927SAndroid Build Coastguard Worker       /* From spec: "Equivalent to calling GetTexParameter with <value> set
1556*61046927SAndroid Build Coastguard Worker        * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1557*61046927SAndroid Build Coastguard Worker        *
1558*61046927SAndroid Build Coastguard Worker        * GetTexParameter just returns
1559*61046927SAndroid Build Coastguard Worker        * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1560*61046927SAndroid Build Coastguard Worker        * just with the purpose of getting the value.
1561*61046927SAndroid Build Coastguard Worker        */
1562*61046927SAndroid Build Coastguard Worker       struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1563*61046927SAndroid Build Coastguard Worker       buffer[0] = tex_obj->Attrib.ImageFormatCompatibilityType;
1564*61046927SAndroid Build Coastguard Worker       _mesa_delete_texture_object(ctx, tex_obj);
1565*61046927SAndroid Build Coastguard Worker 
1566*61046927SAndroid Build Coastguard Worker       break;
1567*61046927SAndroid Build Coastguard Worker    }
1568*61046927SAndroid Build Coastguard Worker 
1569*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1570*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1571*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1572*61046927SAndroid Build Coastguard Worker    case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1573*61046927SAndroid Build Coastguard Worker       if (target == GL_RENDERBUFFER)
1574*61046927SAndroid Build Coastguard Worker          goto end;
1575*61046927SAndroid Build Coastguard Worker 
1576*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_depthstencil_format(internalformat)) {
1577*61046927SAndroid Build Coastguard Worker          if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1578*61046927SAndroid Build Coastguard Worker                pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1579*61046927SAndroid Build Coastguard Worker               !_mesa_is_depth_format(internalformat)) ||
1580*61046927SAndroid Build Coastguard Worker              ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1581*61046927SAndroid Build Coastguard Worker                pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1582*61046927SAndroid Build Coastguard Worker               !_mesa_is_stencil_format(internalformat)))
1583*61046927SAndroid Build Coastguard Worker             goto end;
1584*61046927SAndroid Build Coastguard Worker       }
1585*61046927SAndroid Build Coastguard Worker 
1586*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1587*61046927SAndroid Build Coastguard Worker                              buffer);
1588*61046927SAndroid Build Coastguard Worker       break;
1589*61046927SAndroid Build Coastguard Worker 
1590*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED:
1591*61046927SAndroid Build Coastguard Worker       buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1592*61046927SAndroid Build Coastguard Worker       break;
1593*61046927SAndroid Build Coastguard Worker 
1594*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1595*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1596*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1597*61046927SAndroid Build Coastguard Worker       mesa_format mesaformat;
1598*61046927SAndroid Build Coastguard Worker       GLint block_size;
1599*61046927SAndroid Build Coastguard Worker 
1600*61046927SAndroid Build Coastguard Worker       mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1601*61046927SAndroid Build Coastguard Worker       if (mesaformat == MESA_FORMAT_NONE)
1602*61046927SAndroid Build Coastguard Worker          goto end;
1603*61046927SAndroid Build Coastguard Worker 
1604*61046927SAndroid Build Coastguard Worker       block_size = _mesa_get_format_bytes(mesaformat);
1605*61046927SAndroid Build Coastguard Worker       assert(block_size > 0);
1606*61046927SAndroid Build Coastguard Worker 
1607*61046927SAndroid Build Coastguard Worker       if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1608*61046927SAndroid Build Coastguard Worker          buffer[0] = block_size;
1609*61046927SAndroid Build Coastguard Worker       } else {
1610*61046927SAndroid Build Coastguard Worker          GLuint bwidth, bheight;
1611*61046927SAndroid Build Coastguard Worker 
1612*61046927SAndroid Build Coastguard Worker          /* Returns the width and height in pixels. We return bytes */
1613*61046927SAndroid Build Coastguard Worker          _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1614*61046927SAndroid Build Coastguard Worker          assert(bwidth > 0 && bheight > 0);
1615*61046927SAndroid Build Coastguard Worker 
1616*61046927SAndroid Build Coastguard Worker          if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1617*61046927SAndroid Build Coastguard Worker             buffer[0] = block_size / bheight;
1618*61046927SAndroid Build Coastguard Worker          else
1619*61046927SAndroid Build Coastguard Worker             buffer[0] = block_size / bwidth;
1620*61046927SAndroid Build Coastguard Worker       }
1621*61046927SAndroid Build Coastguard Worker       break;
1622*61046927SAndroid Build Coastguard Worker    }
1623*61046927SAndroid Build Coastguard Worker 
1624*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_BUFFER:
1625*61046927SAndroid Build Coastguard Worker       if (target != GL_TEXTURE_BUFFER)
1626*61046927SAndroid Build Coastguard Worker          goto end;
1627*61046927SAndroid Build Coastguard Worker 
1628*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1629*61046927SAndroid Build Coastguard Worker                                       buffer);
1630*61046927SAndroid Build Coastguard Worker       break;
1631*61046927SAndroid Build Coastguard Worker    case GL_CLEAR_TEXTURE: {
1632*61046927SAndroid Build Coastguard Worker       if (target == GL_TEXTURE_BUFFER ||
1633*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER)
1634*61046927SAndroid Build Coastguard Worker          goto end;
1635*61046927SAndroid Build Coastguard Worker 
1636*61046927SAndroid Build Coastguard Worker       if (_mesa_is_compressed_format(ctx, internalformat) ||
1637*61046927SAndroid Build Coastguard Worker           _is_generic_compressed_format(ctx, internalformat))
1638*61046927SAndroid Build Coastguard Worker          goto end;
1639*61046927SAndroid Build Coastguard Worker 
1640*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1641*61046927SAndroid Build Coastguard Worker                              buffer);
1642*61046927SAndroid Build Coastguard Worker       break;
1643*61046927SAndroid Build Coastguard Worker    }
1644*61046927SAndroid Build Coastguard Worker 
1645*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_VIEW:
1646*61046927SAndroid Build Coastguard Worker    case GL_VIEW_COMPATIBILITY_CLASS:
1647*61046927SAndroid Build Coastguard Worker       if (!_mesa_has_ARB_texture_view(ctx) ||
1648*61046927SAndroid Build Coastguard Worker           target == GL_TEXTURE_BUFFER ||
1649*61046927SAndroid Build Coastguard Worker           target == GL_RENDERBUFFER)
1650*61046927SAndroid Build Coastguard Worker          goto end;
1651*61046927SAndroid Build Coastguard Worker 
1652*61046927SAndroid Build Coastguard Worker       if (pname == GL_TEXTURE_VIEW) {
1653*61046927SAndroid Build Coastguard Worker          st_QueryInternalFormat(ctx, target, internalformat, pname,
1654*61046927SAndroid Build Coastguard Worker                                 buffer);
1655*61046927SAndroid Build Coastguard Worker       } else {
1656*61046927SAndroid Build Coastguard Worker          GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1657*61046927SAndroid Build Coastguard Worker                                                                   internalformat);
1658*61046927SAndroid Build Coastguard Worker          if (view_class == GL_FALSE)
1659*61046927SAndroid Build Coastguard Worker             goto end;
1660*61046927SAndroid Build Coastguard Worker 
1661*61046927SAndroid Build Coastguard Worker          buffer[0] = view_class;
1662*61046927SAndroid Build Coastguard Worker       }
1663*61046927SAndroid Build Coastguard Worker       break;
1664*61046927SAndroid Build Coastguard Worker 
1665*61046927SAndroid Build Coastguard Worker    case GL_NUM_TILING_TYPES_EXT:
1666*61046927SAndroid Build Coastguard Worker    case GL_TILING_TYPES_EXT:
1667*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname,
1668*61046927SAndroid Build Coastguard Worker                              buffer);
1669*61046927SAndroid Build Coastguard Worker       break;
1670*61046927SAndroid Build Coastguard Worker 
1671*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_REDUCTION_MODE_ARB:
1672*61046927SAndroid Build Coastguard Worker       if (ctx->Extensions.EXT_texture_filter_minmax)
1673*61046927SAndroid Build Coastguard Worker          buffer[0] = (GLint)1;
1674*61046927SAndroid Build Coastguard Worker       else if (ctx->Extensions.ARB_texture_filter_minmax)
1675*61046927SAndroid Build Coastguard Worker          st_QueryInternalFormat(ctx, target, internalformat, pname,
1676*61046927SAndroid Build Coastguard Worker                                 buffer);
1677*61046927SAndroid Build Coastguard Worker       else
1678*61046927SAndroid Build Coastguard Worker          buffer[0] = (GLint)0;
1679*61046927SAndroid Build Coastguard Worker       break;
1680*61046927SAndroid Build Coastguard Worker 
1681*61046927SAndroid Build Coastguard Worker    case GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
1682*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_X_ARB:
1683*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Y_ARB:
1684*61046927SAndroid Build Coastguard Worker    case GL_VIRTUAL_PAGE_SIZE_Z_ARB:
1685*61046927SAndroid Build Coastguard Worker       st_QueryInternalFormat(ctx, target, internalformat, pname, buffer);
1686*61046927SAndroid Build Coastguard Worker       break;
1687*61046927SAndroid Build Coastguard Worker 
1688*61046927SAndroid Build Coastguard Worker    case GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT:
1689*61046927SAndroid Build Coastguard Worker    case GL_SURFACE_COMPRESSION_EXT:
1690*61046927SAndroid Build Coastguard Worker       if (_mesa_has_EXT_texture_storage_compression(ctx)) {
1691*61046927SAndroid Build Coastguard Worker          st_QueryInternalFormat(ctx, target, internalformat, pname,
1692*61046927SAndroid Build Coastguard Worker                                 buffer);
1693*61046927SAndroid Build Coastguard Worker       }
1694*61046927SAndroid Build Coastguard Worker       break;
1695*61046927SAndroid Build Coastguard Worker 
1696*61046927SAndroid Build Coastguard Worker    default:
1697*61046927SAndroid Build Coastguard Worker       unreachable("bad param");
1698*61046927SAndroid Build Coastguard Worker    }
1699*61046927SAndroid Build Coastguard Worker 
1700*61046927SAndroid Build Coastguard Worker  end:
1701*61046927SAndroid Build Coastguard Worker    if (bufSize != 0 && params == NULL) {
1702*61046927SAndroid Build Coastguard Worker       /* Emit a warning to aid application debugging, but go ahead and do the
1703*61046927SAndroid Build Coastguard Worker        * memcpy (and probably crash) anyway.
1704*61046927SAndroid Build Coastguard Worker        */
1705*61046927SAndroid Build Coastguard Worker       _mesa_warning(ctx,
1706*61046927SAndroid Build Coastguard Worker                     "glGetInternalformativ(bufSize = %d, but params = NULL)",
1707*61046927SAndroid Build Coastguard Worker                     bufSize);
1708*61046927SAndroid Build Coastguard Worker    }
1709*61046927SAndroid Build Coastguard Worker 
1710*61046927SAndroid Build Coastguard Worker    /* Copy the data from the temporary buffer to the buffer supplied by the
1711*61046927SAndroid Build Coastguard Worker     * application.  Clamp the size of the copy to the size supplied by the
1712*61046927SAndroid Build Coastguard Worker     * application.
1713*61046927SAndroid Build Coastguard Worker     */
1714*61046927SAndroid Build Coastguard Worker    memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1715*61046927SAndroid Build Coastguard Worker 
1716*61046927SAndroid Build Coastguard Worker    return;
1717*61046927SAndroid Build Coastguard Worker }
1718*61046927SAndroid Build Coastguard Worker 
1719*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GetInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1720*61046927SAndroid Build Coastguard Worker _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1721*61046927SAndroid Build Coastguard Worker                             GLenum pname, GLsizei bufSize, GLint64 *params)
1722*61046927SAndroid Build Coastguard Worker {
1723*61046927SAndroid Build Coastguard Worker    GLint params32[16];
1724*61046927SAndroid Build Coastguard Worker    unsigned i;
1725*61046927SAndroid Build Coastguard Worker    GLsizei realSize = MIN2(bufSize, 16);
1726*61046927SAndroid Build Coastguard Worker    GLsizei callSize;
1727*61046927SAndroid Build Coastguard Worker 
1728*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1729*61046927SAndroid Build Coastguard Worker 
1730*61046927SAndroid Build Coastguard Worker    ASSERT_OUTSIDE_BEGIN_END(ctx);
1731*61046927SAndroid Build Coastguard Worker 
1732*61046927SAndroid Build Coastguard Worker    if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1733*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1734*61046927SAndroid Build Coastguard Worker       return;
1735*61046927SAndroid Build Coastguard Worker    }
1736*61046927SAndroid Build Coastguard Worker 
1737*61046927SAndroid Build Coastguard Worker    /* For SAMPLES there are cases where params needs to remain unmodified. As
1738*61046927SAndroid Build Coastguard Worker     * no pname can return a negative value, we fill params32 with negative
1739*61046927SAndroid Build Coastguard Worker     * values as reference values, that can be used to know what copy-back to
1740*61046927SAndroid Build Coastguard Worker     * params */
1741*61046927SAndroid Build Coastguard Worker    for (i = 0; i < realSize; i++)
1742*61046927SAndroid Build Coastguard Worker       params32[i] = -1;
1743*61046927SAndroid Build Coastguard Worker 
1744*61046927SAndroid Build Coastguard Worker    /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1745*61046927SAndroid Build Coastguard Worker     * and at the same time we only need 2. So for that pname, we call the
1746*61046927SAndroid Build Coastguard Worker     * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1747*61046927SAndroid Build Coastguard Worker     * basically like asking to not get the value, but that is a caller
1748*61046927SAndroid Build Coastguard Worker     * problem. */
1749*61046927SAndroid Build Coastguard Worker    if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1750*61046927SAndroid Build Coastguard Worker       callSize = 2;
1751*61046927SAndroid Build Coastguard Worker    else
1752*61046927SAndroid Build Coastguard Worker       callSize = bufSize;
1753*61046927SAndroid Build Coastguard Worker 
1754*61046927SAndroid Build Coastguard Worker    _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1755*61046927SAndroid Build Coastguard Worker 
1756*61046927SAndroid Build Coastguard Worker    if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1757*61046927SAndroid Build Coastguard Worker       memcpy(params, params32, sizeof(GLint64));
1758*61046927SAndroid Build Coastguard Worker    } else {
1759*61046927SAndroid Build Coastguard Worker       for (i = 0; i < realSize; i++) {
1760*61046927SAndroid Build Coastguard Worker          /* We only copy back the values that changed */
1761*61046927SAndroid Build Coastguard Worker          if (params32[i] < 0)
1762*61046927SAndroid Build Coastguard Worker             break;
1763*61046927SAndroid Build Coastguard Worker          params[i] = (GLint64) params32[i];
1764*61046927SAndroid Build Coastguard Worker       }
1765*61046927SAndroid Build Coastguard Worker    }
1766*61046927SAndroid Build Coastguard Worker }
1767