1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #ifndef FRAMEBUFFER_H
27*61046927SAndroid Build Coastguard Worker #define FRAMEBUFFER_H
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker struct gl_config;
32*61046927SAndroid Build Coastguard Worker struct gl_context;
33*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer;
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker extern struct gl_framebuffer *
36*61046927SAndroid Build Coastguard Worker _mesa_new_framebuffer(struct gl_context *ctx, GLuint name);
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker extern void
39*61046927SAndroid Build Coastguard Worker _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
40*61046927SAndroid Build Coastguard Worker const struct gl_config *visual);
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker extern void
43*61046927SAndroid Build Coastguard Worker _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker extern void
46*61046927SAndroid Build Coastguard Worker _mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker extern void
49*61046927SAndroid Build Coastguard Worker _mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker extern void
52*61046927SAndroid Build Coastguard Worker _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
53*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *fb);
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_framebuffer(struct gl_framebuffer ** ptr,struct gl_framebuffer * fb)56*61046927SAndroid Build Coastguard Worker _mesa_reference_framebuffer(struct gl_framebuffer **ptr,
57*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *fb)
58*61046927SAndroid Build Coastguard Worker {
59*61046927SAndroid Build Coastguard Worker if (*ptr != fb)
60*61046927SAndroid Build Coastguard Worker _mesa_reference_framebuffer_(ptr, fb);
61*61046927SAndroid Build Coastguard Worker }
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker extern void
64*61046927SAndroid Build Coastguard Worker _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
65*61046927SAndroid Build Coastguard Worker GLuint width, GLuint height);
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker extern void
69*61046927SAndroid Build Coastguard Worker _mesa_resizebuffers( struct gl_context *ctx );
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker extern void
72*61046927SAndroid Build Coastguard Worker _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
73*61046927SAndroid Build Coastguard Worker unsigned idx, int *bbox);
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_geometric_width(const struct gl_framebuffer * buffer)76*61046927SAndroid Build Coastguard Worker _mesa_geometric_width(const struct gl_framebuffer *buffer)
77*61046927SAndroid Build Coastguard Worker {
78*61046927SAndroid Build Coastguard Worker return buffer->_HasAttachments ?
79*61046927SAndroid Build Coastguard Worker buffer->Width : buffer->DefaultGeometry.Width;
80*61046927SAndroid Build Coastguard Worker }
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_geometric_height(const struct gl_framebuffer * buffer)83*61046927SAndroid Build Coastguard Worker _mesa_geometric_height(const struct gl_framebuffer *buffer)
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker return buffer->_HasAttachments ?
86*61046927SAndroid Build Coastguard Worker buffer->Height : buffer->DefaultGeometry.Height;
87*61046927SAndroid Build Coastguard Worker }
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_geometric_samples(const struct gl_framebuffer * buffer)90*61046927SAndroid Build Coastguard Worker _mesa_geometric_samples(const struct gl_framebuffer *buffer)
91*61046927SAndroid Build Coastguard Worker {
92*61046927SAndroid Build Coastguard Worker return buffer->_HasAttachments ?
93*61046927SAndroid Build Coastguard Worker buffer->Visual.samples :
94*61046927SAndroid Build Coastguard Worker buffer->DefaultGeometry._NumSamples;
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_geometric_layers(const struct gl_framebuffer * buffer)98*61046927SAndroid Build Coastguard Worker _mesa_geometric_layers(const struct gl_framebuffer *buffer)
99*61046927SAndroid Build Coastguard Worker {
100*61046927SAndroid Build Coastguard Worker return buffer->_HasAttachments ?
101*61046927SAndroid Build Coastguard Worker buffer->MaxNumLayers : buffer->DefaultGeometry.Layers;
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker #define Y_0_TOP 1
105*61046927SAndroid Build Coastguard Worker #define Y_0_BOTTOM 2
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_fb_orientation(const struct gl_framebuffer * fb)108*61046927SAndroid Build Coastguard Worker _mesa_fb_orientation(const struct gl_framebuffer *fb)
109*61046927SAndroid Build Coastguard Worker {
110*61046927SAndroid Build Coastguard Worker if (fb && fb->FlipY) {
111*61046927SAndroid Build Coastguard Worker /* Drawing into a window (on-screen buffer).
112*61046927SAndroid Build Coastguard Worker *
113*61046927SAndroid Build Coastguard Worker * Negate Y scale to flip image vertically.
114*61046927SAndroid Build Coastguard Worker * The NDC Y coords prior to viewport transformation are in the range
115*61046927SAndroid Build Coastguard Worker * [y=-1=bottom, y=1=top]
116*61046927SAndroid Build Coastguard Worker * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
117*61046927SAndroid Build Coastguard Worker * H is the window height.
118*61046927SAndroid Build Coastguard Worker * Use the viewport transformation to invert Y.
119*61046927SAndroid Build Coastguard Worker */
120*61046927SAndroid Build Coastguard Worker return Y_0_TOP;
121*61046927SAndroid Build Coastguard Worker }
122*61046927SAndroid Build Coastguard Worker else {
123*61046927SAndroid Build Coastguard Worker /* Drawing into user-created FBO (very likely a texture).
124*61046927SAndroid Build Coastguard Worker *
125*61046927SAndroid Build Coastguard Worker * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
126*61046927SAndroid Build Coastguard Worker */
127*61046927SAndroid Build Coastguard Worker return Y_0_BOTTOM;
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker }
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker extern void
132*61046927SAndroid Build Coastguard Worker _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
133*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *drawFb);
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker extern void
136*61046927SAndroid Build Coastguard Worker _mesa_update_framebuffer_visual(struct gl_context *ctx,
137*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *fb);
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker extern void
140*61046927SAndroid Build Coastguard Worker _mesa_update_framebuffer(struct gl_context *ctx,
141*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *readFb,
142*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *drawFb);
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker extern GLboolean
145*61046927SAndroid Build Coastguard Worker _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format);
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker extern GLboolean
148*61046927SAndroid Build Coastguard Worker _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format);
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker extern GLenum
151*61046927SAndroid Build Coastguard Worker _mesa_get_color_read_type(struct gl_context *ctx,
152*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *fb,
153*61046927SAndroid Build Coastguard Worker const char *caller);
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker extern GLenum
156*61046927SAndroid Build Coastguard Worker _mesa_get_color_read_format(struct gl_context *ctx,
157*61046927SAndroid Build Coastguard Worker struct gl_framebuffer *fb,
158*61046927SAndroid Build Coastguard Worker const char *caller);
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker extern struct gl_renderbuffer *
161*61046927SAndroid Build Coastguard Worker _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
162*61046927SAndroid Build Coastguard Worker GLenum format);
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker extern bool
165*61046927SAndroid Build Coastguard Worker _mesa_has_rtt_samples(const struct gl_framebuffer *fb);
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker extern void
168*61046927SAndroid Build Coastguard Worker _mesa_print_framebuffer(const struct gl_framebuffer *fb);
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker extern bool
171*61046927SAndroid Build Coastguard Worker _mesa_is_multisample_enabled(const struct gl_context *ctx);
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker extern bool
174*61046927SAndroid Build Coastguard Worker _mesa_is_alpha_test_enabled(const struct gl_context *ctx);
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker void
177*61046927SAndroid Build Coastguard Worker _mesa_draw_buffer_allocate(struct gl_context *ctx);
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker #endif /* FRAMEBUFFER_H */
180