xref: /aosp_15_r20/external/mesa3d/src/mesa/main/genmipmap.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2013  VMware, Inc.  All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker /*
28*61046927SAndroid Build Coastguard Worker  * glGenerateMipmap function
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include "context.h"
32*61046927SAndroid Build Coastguard Worker #include "enums.h"
33*61046927SAndroid Build Coastguard Worker #include "genmipmap.h"
34*61046927SAndroid Build Coastguard Worker #include "glformats.h"
35*61046927SAndroid Build Coastguard Worker #include "macros.h"
36*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
37*61046927SAndroid Build Coastguard Worker #include "teximage.h"
38*61046927SAndroid Build Coastguard Worker #include "texobj.h"
39*61046927SAndroid Build Coastguard Worker #include "hash.h"
40*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_gen_mipmap.h"
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker bool
_mesa_is_valid_generate_texture_mipmap_target(struct gl_context * ctx,GLenum target)45*61046927SAndroid Build Coastguard Worker _mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
46*61046927SAndroid Build Coastguard Worker                                               GLenum target)
47*61046927SAndroid Build Coastguard Worker {
48*61046927SAndroid Build Coastguard Worker    bool error;
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker    switch (target) {
51*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D:
52*61046927SAndroid Build Coastguard Worker       error = _mesa_is_gles(ctx);
53*61046927SAndroid Build Coastguard Worker       break;
54*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D:
55*61046927SAndroid Build Coastguard Worker       error = false;
56*61046927SAndroid Build Coastguard Worker       break;
57*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_3D:
58*61046927SAndroid Build Coastguard Worker       error = _mesa_is_gles1(ctx);
59*61046927SAndroid Build Coastguard Worker       break;
60*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP:
61*61046927SAndroid Build Coastguard Worker       error = false;
62*61046927SAndroid Build Coastguard Worker       break;
63*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_1D_ARRAY:
64*61046927SAndroid Build Coastguard Worker       error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
65*61046927SAndroid Build Coastguard Worker       break;
66*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_2D_ARRAY:
67*61046927SAndroid Build Coastguard Worker       error = (_mesa_is_gles(ctx) && ctx->Version < 30)
68*61046927SAndroid Build Coastguard Worker          || !ctx->Extensions.EXT_texture_array;
69*61046927SAndroid Build Coastguard Worker       break;
70*61046927SAndroid Build Coastguard Worker    case GL_TEXTURE_CUBE_MAP_ARRAY:
71*61046927SAndroid Build Coastguard Worker       error = !_mesa_has_texture_cube_map_array(ctx);
72*61046927SAndroid Build Coastguard Worker       break;
73*61046927SAndroid Build Coastguard Worker    default:
74*61046927SAndroid Build Coastguard Worker       error = true;
75*61046927SAndroid Build Coastguard Worker    }
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker    return !error;
78*61046927SAndroid Build Coastguard Worker }
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker bool
_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context * ctx,GLenum internalformat)81*61046927SAndroid Build Coastguard Worker _mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
82*61046927SAndroid Build Coastguard Worker                                                       GLenum internalformat)
83*61046927SAndroid Build Coastguard Worker {
84*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles3(ctx)) {
85*61046927SAndroid Build Coastguard Worker       /* From the ES 3.2 specification's description of GenerateMipmap():
86*61046927SAndroid Build Coastguard Worker        * "An INVALID_OPERATION error is generated if the levelbase array was
87*61046927SAndroid Build Coastguard Worker        *  not specified with an unsized internal format from table 8.3 or a
88*61046927SAndroid Build Coastguard Worker        *  sized internal format that is both color-renderable and
89*61046927SAndroid Build Coastguard Worker        *  texture-filterable according to table 8.10."
90*61046927SAndroid Build Coastguard Worker        */
91*61046927SAndroid Build Coastguard Worker       return internalformat == GL_RGBA || internalformat == GL_RGB ||
92*61046927SAndroid Build Coastguard Worker              internalformat == GL_LUMINANCE_ALPHA ||
93*61046927SAndroid Build Coastguard Worker              internalformat == GL_LUMINANCE || internalformat == GL_ALPHA ||
94*61046927SAndroid Build Coastguard Worker              (_mesa_is_es3_color_renderable(ctx, internalformat) &&
95*61046927SAndroid Build Coastguard Worker               _mesa_is_es3_texture_filterable(ctx, internalformat));
96*61046927SAndroid Build Coastguard Worker    }
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker    return (!_mesa_is_enum_format_integer(internalformat) &&
99*61046927SAndroid Build Coastguard Worker            !_mesa_is_depthstencil_format(internalformat) &&
100*61046927SAndroid Build Coastguard Worker            !_mesa_is_astc_format(internalformat) &&
101*61046927SAndroid Build Coastguard Worker            !_mesa_is_stencil_format(internalformat));
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker /**
105*61046927SAndroid Build Coastguard Worker  * Implements glGenerateMipmap and glGenerateTextureMipmap.
106*61046927SAndroid Build Coastguard Worker  * Generates all the mipmap levels below the base level.
107*61046927SAndroid Build Coastguard Worker  * Error-checking is done only if caller is not NULL.
108*61046927SAndroid Build Coastguard Worker  */
109*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
generate_texture_mipmap(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,const char * caller)110*61046927SAndroid Build Coastguard Worker generate_texture_mipmap(struct gl_context *ctx,
111*61046927SAndroid Build Coastguard Worker                         struct gl_texture_object *texObj, GLenum target,
112*61046927SAndroid Build Coastguard Worker                         const char* caller)
113*61046927SAndroid Build Coastguard Worker {
114*61046927SAndroid Build Coastguard Worker    struct gl_texture_image *srcImage;
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker    FLUSH_VERTICES(ctx, 0, 0);
117*61046927SAndroid Build Coastguard Worker 
118*61046927SAndroid Build Coastguard Worker    if (texObj->Attrib.BaseLevel >= texObj->Attrib.MaxLevel) {
119*61046927SAndroid Build Coastguard Worker       /* nothing to do */
120*61046927SAndroid Build Coastguard Worker       return;
121*61046927SAndroid Build Coastguard Worker    }
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker    if (caller && texObj->Target == GL_TEXTURE_CUBE_MAP &&
124*61046927SAndroid Build Coastguard Worker        !_mesa_cube_complete(texObj)) {
125*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_OPERATION,
126*61046927SAndroid Build Coastguard Worker                   "%s(incomplete cube map)", caller);
127*61046927SAndroid Build Coastguard Worker       return;
128*61046927SAndroid Build Coastguard Worker    }
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker    _mesa_lock_texture(ctx, texObj);
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker    texObj->External = GL_FALSE;
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker    srcImage = _mesa_select_tex_image(texObj, target, texObj->Attrib.BaseLevel);
135*61046927SAndroid Build Coastguard Worker    if (caller) {
136*61046927SAndroid Build Coastguard Worker       if (!srcImage) {
137*61046927SAndroid Build Coastguard Worker          _mesa_unlock_texture(ctx, texObj);
138*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION,
139*61046927SAndroid Build Coastguard Worker                      "%s(zero size base image)", caller);
140*61046927SAndroid Build Coastguard Worker          return;
141*61046927SAndroid Build Coastguard Worker       }
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker       if (!_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
144*61046927SAndroid Build Coastguard Worker                                                                  srcImage->InternalFormat)) {
145*61046927SAndroid Build Coastguard Worker          _mesa_unlock_texture(ctx, texObj);
146*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION,
147*61046927SAndroid Build Coastguard Worker                      "%s(invalid internal format %s)", caller,
148*61046927SAndroid Build Coastguard Worker                      _mesa_enum_to_string(srcImage->InternalFormat));
149*61046927SAndroid Build Coastguard Worker          return;
150*61046927SAndroid Build Coastguard Worker       }
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker       /* The GLES 2.0 spec says:
153*61046927SAndroid Build Coastguard Worker        *
154*61046927SAndroid Build Coastguard Worker        *    "If the level zero array is stored in a compressed internal format,
155*61046927SAndroid Build Coastguard Worker        *     the error INVALID_OPERATION is generated."
156*61046927SAndroid Build Coastguard Worker        *
157*61046927SAndroid Build Coastguard Worker        * and this text is gone from the GLES 3.0 spec.
158*61046927SAndroid Build Coastguard Worker        */
159*61046927SAndroid Build Coastguard Worker       if (_mesa_is_gles2(ctx) && ctx->Version < 30 &&
160*61046927SAndroid Build Coastguard Worker           _mesa_is_format_compressed(srcImage->TexFormat)) {
161*61046927SAndroid Build Coastguard Worker          _mesa_unlock_texture(ctx, texObj);
162*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_INVALID_OPERATION, "generate mipmaps on compressed texture");
163*61046927SAndroid Build Coastguard Worker          return;
164*61046927SAndroid Build Coastguard Worker       }
165*61046927SAndroid Build Coastguard Worker    }
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker    if (srcImage->Width == 0 || srcImage->Height == 0) {
168*61046927SAndroid Build Coastguard Worker       _mesa_unlock_texture(ctx, texObj);
169*61046927SAndroid Build Coastguard Worker       return;
170*61046927SAndroid Build Coastguard Worker    }
171*61046927SAndroid Build Coastguard Worker 
172*61046927SAndroid Build Coastguard Worker    if (target == GL_TEXTURE_CUBE_MAP) {
173*61046927SAndroid Build Coastguard Worker       GLuint face;
174*61046927SAndroid Build Coastguard Worker       for (face = 0; face < 6; face++) {
175*61046927SAndroid Build Coastguard Worker          st_generate_mipmap(ctx,
176*61046927SAndroid Build Coastguard Worker                             GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texObj);
177*61046927SAndroid Build Coastguard Worker       }
178*61046927SAndroid Build Coastguard Worker    }
179*61046927SAndroid Build Coastguard Worker    else {
180*61046927SAndroid Build Coastguard Worker       st_generate_mipmap(ctx, target, texObj);
181*61046927SAndroid Build Coastguard Worker    }
182*61046927SAndroid Build Coastguard Worker    _mesa_unlock_texture(ctx, texObj);
183*61046927SAndroid Build Coastguard Worker }
184*61046927SAndroid Build Coastguard Worker 
185*61046927SAndroid Build Coastguard Worker /**
186*61046927SAndroid Build Coastguard Worker  * Generate all the mipmap levels below the base level.
187*61046927SAndroid Build Coastguard Worker  * Note: this GL function would be more useful if one could specify a
188*61046927SAndroid Build Coastguard Worker  * cube face, a set of array slices, etc.
189*61046927SAndroid Build Coastguard Worker  */
190*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateMipmap_no_error(GLenum target)191*61046927SAndroid Build Coastguard Worker _mesa_GenerateMipmap_no_error(GLenum target)
192*61046927SAndroid Build Coastguard Worker {
193*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
196*61046927SAndroid Build Coastguard Worker    generate_texture_mipmap(ctx, texObj, target, NULL);
197*61046927SAndroid Build Coastguard Worker }
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)200*61046927SAndroid Build Coastguard Worker _mesa_GenerateMipmap(GLenum target)
201*61046927SAndroid Build Coastguard Worker {
202*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj;
203*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
204*61046927SAndroid Build Coastguard Worker 
205*61046927SAndroid Build Coastguard Worker    if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target)) {
206*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmap(target=%s)",
207*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(target));
208*61046927SAndroid Build Coastguard Worker       return;
209*61046927SAndroid Build Coastguard Worker    }
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker    texObj = _mesa_get_current_tex_object(ctx, target);
212*61046927SAndroid Build Coastguard Worker    if (!texObj)
213*61046927SAndroid Build Coastguard Worker       return;
214*61046927SAndroid Build Coastguard Worker 
215*61046927SAndroid Build Coastguard Worker    generate_texture_mipmap(ctx, texObj, target, "glGenerateMipmap");
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker 
218*61046927SAndroid Build Coastguard Worker /**
219*61046927SAndroid Build Coastguard Worker  * Generate all the mipmap levels below the base level.
220*61046927SAndroid Build Coastguard Worker  */
221*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateTextureMipmap_no_error(GLuint texture)222*61046927SAndroid Build Coastguard Worker _mesa_GenerateTextureMipmap_no_error(GLuint texture)
223*61046927SAndroid Build Coastguard Worker {
224*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
225*61046927SAndroid Build Coastguard Worker 
226*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
227*61046927SAndroid Build Coastguard Worker    generate_texture_mipmap(ctx, texObj, texObj->Target, NULL);
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker 
230*61046927SAndroid Build Coastguard Worker static void
validate_params_and_generate_mipmap(struct gl_texture_object * texObj,const char * caller)231*61046927SAndroid Build Coastguard Worker validate_params_and_generate_mipmap(struct gl_texture_object *texObj, const char* caller)
232*61046927SAndroid Build Coastguard Worker {
233*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
234*61046927SAndroid Build Coastguard Worker 
235*61046927SAndroid Build Coastguard Worker    if (!texObj)
236*61046927SAndroid Build Coastguard Worker       return;
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker    if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, texObj->Target)) {
239*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
240*61046927SAndroid Build Coastguard Worker                   caller,
241*61046927SAndroid Build Coastguard Worker                   _mesa_enum_to_string(texObj->Target));
242*61046927SAndroid Build Coastguard Worker       return;
243*61046927SAndroid Build Coastguard Worker    }
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker    generate_texture_mipmap(ctx, texObj, texObj->Target, caller);
246*61046927SAndroid Build Coastguard Worker }
247*61046927SAndroid Build Coastguard Worker 
248*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture)249*61046927SAndroid Build Coastguard Worker _mesa_GenerateTextureMipmap(GLuint texture)
250*61046927SAndroid Build Coastguard Worker {
251*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj;
252*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
253*61046927SAndroid Build Coastguard Worker 
254*61046927SAndroid Build Coastguard Worker    texObj = _mesa_lookup_texture_err(ctx, texture, "glGenerateTextureMipmap");
255*61046927SAndroid Build Coastguard Worker    validate_params_and_generate_mipmap(texObj, "glGenerateTextureMipmap");
256*61046927SAndroid Build Coastguard Worker }
257*61046927SAndroid Build Coastguard Worker 
258*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateTextureMipmapEXT(GLuint texture,GLenum target)259*61046927SAndroid Build Coastguard Worker _mesa_GenerateTextureMipmapEXT(GLuint texture, GLenum target)
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj;
262*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
263*61046927SAndroid Build Coastguard Worker 
264*61046927SAndroid Build Coastguard Worker    texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
265*61046927SAndroid Build Coastguard Worker                                            false, true,
266*61046927SAndroid Build Coastguard Worker                                            "glGenerateTextureMipmapEXT");
267*61046927SAndroid Build Coastguard Worker    validate_params_and_generate_mipmap(texObj,
268*61046927SAndroid Build Coastguard Worker                                        "glGenerateTextureMipmapEXT");
269*61046927SAndroid Build Coastguard Worker }
270*61046927SAndroid Build Coastguard Worker 
271*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_GenerateMultiTexMipmapEXT(GLenum texunit,GLenum target)272*61046927SAndroid Build Coastguard Worker _mesa_GenerateMultiTexMipmapEXT(GLenum texunit, GLenum target)
273*61046927SAndroid Build Coastguard Worker {
274*61046927SAndroid Build Coastguard Worker    struct gl_texture_object *texObj;
275*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
276*61046927SAndroid Build Coastguard Worker 
277*61046927SAndroid Build Coastguard Worker    texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
278*61046927SAndroid Build Coastguard Worker                                                    texunit - GL_TEXTURE0,
279*61046927SAndroid Build Coastguard Worker                                                    true,
280*61046927SAndroid Build Coastguard Worker                                                    "glGenerateMultiTexMipmapEXT");
281*61046927SAndroid Build Coastguard Worker    validate_params_and_generate_mipmap(texObj,
282*61046927SAndroid Build Coastguard Worker                                        "glGenerateMultiTexMipmapEXT");
283*61046927SAndroid Build Coastguard Worker }
284