1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2024 Advanced Micro Devices, Inc.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker * \file hash.c
28*61046927SAndroid Build Coastguard Worker * Generic hash table.
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * Used for display lists, texture objects, vertex/fragment programs,
31*61046927SAndroid Build Coastguard Worker * buffer objects, etc. The hash functions are thread-safe.
32*61046927SAndroid Build Coastguard Worker *
33*61046927SAndroid Build Coastguard Worker * \note key=0 is illegal.
34*61046927SAndroid Build Coastguard Worker *
35*61046927SAndroid Build Coastguard Worker * \author Brian Paul
36*61046927SAndroid Build Coastguard Worker */
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #include "errors.h"
39*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
40*61046927SAndroid Build Coastguard Worker #include "hash.h"
41*61046927SAndroid Build Coastguard Worker #include "util/hash_table.h"
42*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker /**
45*61046927SAndroid Build Coastguard Worker * Initialize a hash table.
46*61046927SAndroid Build Coastguard Worker */
47*61046927SAndroid Build Coastguard Worker void
_mesa_InitHashTable(struct _mesa_HashTable * table)48*61046927SAndroid Build Coastguard Worker _mesa_InitHashTable(struct _mesa_HashTable *table)
49*61046927SAndroid Build Coastguard Worker {
50*61046927SAndroid Build Coastguard Worker memset(table, 0, sizeof(*table));
51*61046927SAndroid Build Coastguard Worker util_sparse_array_init(&table->array, sizeof(void*), 1024);
52*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_init(&table->id_alloc);
53*61046927SAndroid Build Coastguard Worker /* Mark ID = 0 as used, so that we don't return it. */
54*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_reserve(&table->id_alloc, 0);
55*61046927SAndroid Build Coastguard Worker simple_mtx_init(&table->Mutex, mtx_plain);
56*61046927SAndroid Build Coastguard Worker }
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker /**
59*61046927SAndroid Build Coastguard Worker * Delete a hash table.
60*61046927SAndroid Build Coastguard Worker * Frees each entry on the hash table and then the hash table structure itself.
61*61046927SAndroid Build Coastguard Worker * Note that the caller should have already traversed the table and deleted
62*61046927SAndroid Build Coastguard Worker * the objects in the table (i.e. We don't free the entries' data pointer).
63*61046927SAndroid Build Coastguard Worker *
64*61046927SAndroid Build Coastguard Worker * Invoke the given callback function for each table entry if not NULL.
65*61046927SAndroid Build Coastguard Worker *
66*61046927SAndroid Build Coastguard Worker * \param table the hash table to delete.
67*61046927SAndroid Build Coastguard Worker * \param table the hash table to delete
68*61046927SAndroid Build Coastguard Worker * \param free_callback the callback function
69*61046927SAndroid Build Coastguard Worker * \param userData arbitrary pointer to pass along to the callback
70*61046927SAndroid Build Coastguard Worker * (this is typically a struct gl_context pointer)
71*61046927SAndroid Build Coastguard Worker */
72*61046927SAndroid Build Coastguard Worker void
_mesa_DeinitHashTable(struct _mesa_HashTable * table,void (* free_callback)(void * data,void * userData),void * userData)73*61046927SAndroid Build Coastguard Worker _mesa_DeinitHashTable(struct _mesa_HashTable *table,
74*61046927SAndroid Build Coastguard Worker void (*free_callback)(void *data, void *userData),
75*61046927SAndroid Build Coastguard Worker void *userData)
76*61046927SAndroid Build Coastguard Worker {
77*61046927SAndroid Build Coastguard Worker if (free_callback) {
78*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
79*61046927SAndroid Build Coastguard Worker free_callback(*(void**)util_sparse_array_get(&table->array, id),
80*61046927SAndroid Build Coastguard Worker userData);
81*61046927SAndroid Build Coastguard Worker }
82*61046927SAndroid Build Coastguard Worker }
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_fini(&table->id_alloc);
85*61046927SAndroid Build Coastguard Worker util_sparse_array_finish(&table->array);
86*61046927SAndroid Build Coastguard Worker simple_mtx_destroy(&table->Mutex);
87*61046927SAndroid Build Coastguard Worker }
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker void
_mesa_HashEnableNameReuse(struct _mesa_HashTable * table)90*61046927SAndroid Build Coastguard Worker _mesa_HashEnableNameReuse(struct _mesa_HashTable *table)
91*61046927SAndroid Build Coastguard Worker {
92*61046927SAndroid Build Coastguard Worker _mesa_HashLockMutex(table);
93*61046927SAndroid Build Coastguard Worker table->alloc_via_idalloc = true;
94*61046927SAndroid Build Coastguard Worker _mesa_HashUnlockMutex(table);
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker /**
98*61046927SAndroid Build Coastguard Worker * Insert a key/pointer pair into the hash table without locking the mutex.
99*61046927SAndroid Build Coastguard Worker * If an entry with this key already exists we'll replace the existing entry.
100*61046927SAndroid Build Coastguard Worker *
101*61046927SAndroid Build Coastguard Worker * The hash table mutex must be locked manually by calling
102*61046927SAndroid Build Coastguard Worker * _mesa_HashLockMutex() before calling this function.
103*61046927SAndroid Build Coastguard Worker *
104*61046927SAndroid Build Coastguard Worker * \param table the hash table.
105*61046927SAndroid Build Coastguard Worker * \param key the key (not zero).
106*61046927SAndroid Build Coastguard Worker * \param data pointer to user data.
107*61046927SAndroid Build Coastguard Worker */
108*61046927SAndroid Build Coastguard Worker void
_mesa_HashInsertLocked(struct _mesa_HashTable * table,GLuint key,void * data)109*61046927SAndroid Build Coastguard Worker _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker assert(key);
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker if (key > table->MaxKey)
114*61046927SAndroid Build Coastguard Worker table->MaxKey = key;
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker *(void**)util_sparse_array_get(&table->array, key) = data;
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_reserve(&table->id_alloc, key);
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker /**
122*61046927SAndroid Build Coastguard Worker * Insert a key/pointer pair into the hash table.
123*61046927SAndroid Build Coastguard Worker * If an entry with this key already exists we'll replace the existing entry.
124*61046927SAndroid Build Coastguard Worker *
125*61046927SAndroid Build Coastguard Worker * \param table the hash table.
126*61046927SAndroid Build Coastguard Worker * \param key the key (not zero).
127*61046927SAndroid Build Coastguard Worker * \param data pointer to user data.
128*61046927SAndroid Build Coastguard Worker */
129*61046927SAndroid Build Coastguard Worker void
_mesa_HashInsert(struct _mesa_HashTable * table,GLuint key,void * data)130*61046927SAndroid Build Coastguard Worker _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
131*61046927SAndroid Build Coastguard Worker {
132*61046927SAndroid Build Coastguard Worker _mesa_HashLockMutex(table);
133*61046927SAndroid Build Coastguard Worker _mesa_HashInsertLocked(table, key, data);
134*61046927SAndroid Build Coastguard Worker _mesa_HashUnlockMutex(table);
135*61046927SAndroid Build Coastguard Worker }
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker /**
138*61046927SAndroid Build Coastguard Worker * Remove an entry from the hash table.
139*61046927SAndroid Build Coastguard Worker *
140*61046927SAndroid Build Coastguard Worker * \param table the hash table.
141*61046927SAndroid Build Coastguard Worker * \param key key of entry to remove.
142*61046927SAndroid Build Coastguard Worker *
143*61046927SAndroid Build Coastguard Worker * While holding the hash table's lock, searches the entry with the matching
144*61046927SAndroid Build Coastguard Worker * key and unlinks it.
145*61046927SAndroid Build Coastguard Worker */
146*61046927SAndroid Build Coastguard Worker void
_mesa_HashRemoveLocked(struct _mesa_HashTable * table,GLuint key)147*61046927SAndroid Build Coastguard Worker _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key)
148*61046927SAndroid Build Coastguard Worker {
149*61046927SAndroid Build Coastguard Worker assert(key);
150*61046927SAndroid Build Coastguard Worker *(void**)util_sparse_array_get(&table->array, key) = NULL;
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_free(&table->id_alloc, key);
153*61046927SAndroid Build Coastguard Worker }
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker void
_mesa_HashRemove(struct _mesa_HashTable * table,GLuint key)156*61046927SAndroid Build Coastguard Worker _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
157*61046927SAndroid Build Coastguard Worker {
158*61046927SAndroid Build Coastguard Worker _mesa_HashLockMutex(table);
159*61046927SAndroid Build Coastguard Worker _mesa_HashRemoveLocked(table, key);
160*61046927SAndroid Build Coastguard Worker _mesa_HashUnlockMutex(table);
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker /**
164*61046927SAndroid Build Coastguard Worker * Walk over all entries in a hash table, calling callback function for each.
165*61046927SAndroid Build Coastguard Worker * \param table the hash table to walk
166*61046927SAndroid Build Coastguard Worker * \param callback the callback function
167*61046927SAndroid Build Coastguard Worker * \param userData arbitrary pointer to pass along to the callback
168*61046927SAndroid Build Coastguard Worker * (this is typically a struct gl_context pointer)
169*61046927SAndroid Build Coastguard Worker */
170*61046927SAndroid Build Coastguard Worker void
_mesa_HashWalkLocked(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)171*61046927SAndroid Build Coastguard Worker _mesa_HashWalkLocked(struct _mesa_HashTable *table,
172*61046927SAndroid Build Coastguard Worker void (*callback)(void *data, void *userData),
173*61046927SAndroid Build Coastguard Worker void *userData)
174*61046927SAndroid Build Coastguard Worker {
175*61046927SAndroid Build Coastguard Worker assert(callback);
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker util_idalloc_sparse_foreach_no_zero_safe(&table->id_alloc, id) {
178*61046927SAndroid Build Coastguard Worker callback(*(void**)util_sparse_array_get(&table->array, id), userData);
179*61046927SAndroid Build Coastguard Worker }
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker void
_mesa_HashWalk(struct _mesa_HashTable * table,void (* callback)(void * data,void * userData),void * userData)183*61046927SAndroid Build Coastguard Worker _mesa_HashWalk(struct _mesa_HashTable *table,
184*61046927SAndroid Build Coastguard Worker void (*callback)(void *data, void *userData),
185*61046927SAndroid Build Coastguard Worker void *userData)
186*61046927SAndroid Build Coastguard Worker {
187*61046927SAndroid Build Coastguard Worker _mesa_HashLockMutex(table);
188*61046927SAndroid Build Coastguard Worker _mesa_HashWalkLocked(table, callback, userData);
189*61046927SAndroid Build Coastguard Worker _mesa_HashUnlockMutex(table);
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker /**
193*61046927SAndroid Build Coastguard Worker * Find a block of adjacent unused hash keys.
194*61046927SAndroid Build Coastguard Worker *
195*61046927SAndroid Build Coastguard Worker * \param table the hash table.
196*61046927SAndroid Build Coastguard Worker * \param numKeys number of keys needed.
197*61046927SAndroid Build Coastguard Worker *
198*61046927SAndroid Build Coastguard Worker * \return Starting key of free block or 0 if failure.
199*61046927SAndroid Build Coastguard Worker *
200*61046927SAndroid Build Coastguard Worker * If there are enough free keys between the maximum key existing in the table
201*61046927SAndroid Build Coastguard Worker * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
202*61046927SAndroid Build Coastguard Worker * the adjacent key. Otherwise do a full search for a free key block in the
203*61046927SAndroid Build Coastguard Worker * allowable key range.
204*61046927SAndroid Build Coastguard Worker */
205*61046927SAndroid Build Coastguard Worker GLuint
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable * table,GLuint numKeys)206*61046927SAndroid Build Coastguard Worker _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
207*61046927SAndroid Build Coastguard Worker {
208*61046927SAndroid Build Coastguard Worker const GLuint maxKey = ~((GLuint) 0) - 1;
209*61046927SAndroid Build Coastguard Worker if (table->alloc_via_idalloc) {
210*61046927SAndroid Build Coastguard Worker return util_idalloc_sparse_alloc_range(&table->id_alloc, numKeys);
211*61046927SAndroid Build Coastguard Worker } else if (maxKey - numKeys > table->MaxKey) {
212*61046927SAndroid Build Coastguard Worker /* the quick solution */
213*61046927SAndroid Build Coastguard Worker return table->MaxKey + 1;
214*61046927SAndroid Build Coastguard Worker }
215*61046927SAndroid Build Coastguard Worker else {
216*61046927SAndroid Build Coastguard Worker /* the slow solution */
217*61046927SAndroid Build Coastguard Worker GLuint freeCount = 0;
218*61046927SAndroid Build Coastguard Worker GLuint freeStart = 1;
219*61046927SAndroid Build Coastguard Worker GLuint key;
220*61046927SAndroid Build Coastguard Worker for (key = 1; key != maxKey; key++) {
221*61046927SAndroid Build Coastguard Worker if (_mesa_HashLookupLocked(table, key)) {
222*61046927SAndroid Build Coastguard Worker /* darn, this key is already in use */
223*61046927SAndroid Build Coastguard Worker freeCount = 0;
224*61046927SAndroid Build Coastguard Worker freeStart = key+1;
225*61046927SAndroid Build Coastguard Worker }
226*61046927SAndroid Build Coastguard Worker else {
227*61046927SAndroid Build Coastguard Worker /* this key not in use, check if we've found enough */
228*61046927SAndroid Build Coastguard Worker freeCount++;
229*61046927SAndroid Build Coastguard Worker if (freeCount == numKeys) {
230*61046927SAndroid Build Coastguard Worker return freeStart;
231*61046927SAndroid Build Coastguard Worker }
232*61046927SAndroid Build Coastguard Worker }
233*61046927SAndroid Build Coastguard Worker }
234*61046927SAndroid Build Coastguard Worker /* cannot allocate a block of numKeys consecutive keys */
235*61046927SAndroid Build Coastguard Worker return 0;
236*61046927SAndroid Build Coastguard Worker }
237*61046927SAndroid Build Coastguard Worker }
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker bool
_mesa_HashFindFreeKeys(struct _mesa_HashTable * table,GLuint * keys,GLuint numKeys)240*61046927SAndroid Build Coastguard Worker _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys)
241*61046927SAndroid Build Coastguard Worker {
242*61046927SAndroid Build Coastguard Worker if (!table->alloc_via_idalloc) {
243*61046927SAndroid Build Coastguard Worker GLuint first = _mesa_HashFindFreeKeyBlock(table, numKeys);
244*61046927SAndroid Build Coastguard Worker for (int i = 0; i < numKeys; i++) {
245*61046927SAndroid Build Coastguard Worker keys[i] = first + i;
246*61046927SAndroid Build Coastguard Worker }
247*61046927SAndroid Build Coastguard Worker return first != 0;
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker for (int i = 0; i < numKeys; i++) {
251*61046927SAndroid Build Coastguard Worker keys[i] = util_idalloc_sparse_alloc(&table->id_alloc);
252*61046927SAndroid Build Coastguard Worker }
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker return true;
255*61046927SAndroid Build Coastguard Worker }
256