1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21*61046927SAndroid Build Coastguard Worker * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22*61046927SAndroid Build Coastguard Worker * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker * \file pack.c
28*61046927SAndroid Build Coastguard Worker * Image and pixel span packing and unpacking.
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker /*
33*61046927SAndroid Build Coastguard Worker * XXX: MSVC takes forever to compile this module for x86_64 unless we disable
34*61046927SAndroid Build Coastguard Worker * this global optimization.
35*61046927SAndroid Build Coastguard Worker *
36*61046927SAndroid Build Coastguard Worker * See also:
37*61046927SAndroid Build Coastguard Worker * - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
38*61046927SAndroid Build Coastguard Worker * - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
39*61046927SAndroid Build Coastguard Worker */
40*61046927SAndroid Build Coastguard Worker #if defined(_MSC_VER) && defined(_M_X64)
41*61046927SAndroid Build Coastguard Worker # pragma optimize( "g", off )
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker #include "errors.h"
46*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
47*61046927SAndroid Build Coastguard Worker #include "enums.h"
48*61046927SAndroid Build Coastguard Worker #include "image.h"
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker #include "macros.h"
51*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
52*61046927SAndroid Build Coastguard Worker #include "pack.h"
53*61046927SAndroid Build Coastguard Worker #include "pixeltransfer.h"
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker #include "glformats.h"
56*61046927SAndroid Build Coastguard Worker #include "format_utils.h"
57*61046927SAndroid Build Coastguard Worker #include "format_pack.h"
58*61046927SAndroid Build Coastguard Worker #include "format_unpack.h"
59*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker /**
62*61046927SAndroid Build Coastguard Worker * Flip the 8 bits in each byte of the given array.
63*61046927SAndroid Build Coastguard Worker *
64*61046927SAndroid Build Coastguard Worker * \param p array.
65*61046927SAndroid Build Coastguard Worker * \param n number of bytes.
66*61046927SAndroid Build Coastguard Worker *
67*61046927SAndroid Build Coastguard Worker * \todo try this trick to flip bytes someday:
68*61046927SAndroid Build Coastguard Worker * \code
69*61046927SAndroid Build Coastguard Worker * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
70*61046927SAndroid Build Coastguard Worker * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
71*61046927SAndroid Build Coastguard Worker * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
72*61046927SAndroid Build Coastguard Worker * \endcode
73*61046927SAndroid Build Coastguard Worker */
74*61046927SAndroid Build Coastguard Worker static void
flip_bytes(GLubyte * p,GLuint n)75*61046927SAndroid Build Coastguard Worker flip_bytes( GLubyte *p, GLuint n )
76*61046927SAndroid Build Coastguard Worker {
77*61046927SAndroid Build Coastguard Worker GLuint i, a, b;
78*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
79*61046927SAndroid Build Coastguard Worker b = (GLuint) p[i]; /* words are often faster than bytes */
80*61046927SAndroid Build Coastguard Worker a = ((b & 0x01) << 7) |
81*61046927SAndroid Build Coastguard Worker ((b & 0x02) << 5) |
82*61046927SAndroid Build Coastguard Worker ((b & 0x04) << 3) |
83*61046927SAndroid Build Coastguard Worker ((b & 0x08) << 1) |
84*61046927SAndroid Build Coastguard Worker ((b & 0x10) >> 1) |
85*61046927SAndroid Build Coastguard Worker ((b & 0x20) >> 3) |
86*61046927SAndroid Build Coastguard Worker ((b & 0x40) >> 5) |
87*61046927SAndroid Build Coastguard Worker ((b & 0x80) >> 7);
88*61046927SAndroid Build Coastguard Worker p[i] = (GLubyte) a;
89*61046927SAndroid Build Coastguard Worker }
90*61046927SAndroid Build Coastguard Worker }
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker /*
95*61046927SAndroid Build Coastguard Worker * Unpack a 32x32 pixel polygon stipple from user memory using the
96*61046927SAndroid Build Coastguard Worker * current pixel unpack settings.
97*61046927SAndroid Build Coastguard Worker */
98*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_polygon_stipple(const GLubyte * pattern,GLuint dest[32],const struct gl_pixelstore_attrib * unpacking)99*61046927SAndroid Build Coastguard Worker _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
100*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *unpacking )
101*61046927SAndroid Build Coastguard Worker {
102*61046927SAndroid Build Coastguard Worker GLubyte *ptrn = (GLubyte *) _mesa_unpack_image(2, 32, 32, 1, GL_COLOR_INDEX,
103*61046927SAndroid Build Coastguard Worker GL_BITMAP, pattern, unpacking);
104*61046927SAndroid Build Coastguard Worker if (ptrn) {
105*61046927SAndroid Build Coastguard Worker /* Convert pattern from GLubytes to GLuints and handle big/little
106*61046927SAndroid Build Coastguard Worker * endian differences
107*61046927SAndroid Build Coastguard Worker */
108*61046927SAndroid Build Coastguard Worker GLubyte *p = ptrn;
109*61046927SAndroid Build Coastguard Worker GLint i;
110*61046927SAndroid Build Coastguard Worker for (i = 0; i < 32; i++) {
111*61046927SAndroid Build Coastguard Worker dest[i] = (p[0] << 24)
112*61046927SAndroid Build Coastguard Worker | (p[1] << 16)
113*61046927SAndroid Build Coastguard Worker | (p[2] << 8)
114*61046927SAndroid Build Coastguard Worker | (p[3] );
115*61046927SAndroid Build Coastguard Worker p += 4;
116*61046927SAndroid Build Coastguard Worker }
117*61046927SAndroid Build Coastguard Worker free(ptrn);
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker /*
123*61046927SAndroid Build Coastguard Worker * Pack polygon stipple into user memory given current pixel packing
124*61046927SAndroid Build Coastguard Worker * settings.
125*61046927SAndroid Build Coastguard Worker */
126*61046927SAndroid Build Coastguard Worker void
_mesa_pack_polygon_stipple(const GLuint pattern[32],GLubyte * dest,const struct gl_pixelstore_attrib * packing)127*61046927SAndroid Build Coastguard Worker _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
128*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *packing )
129*61046927SAndroid Build Coastguard Worker {
130*61046927SAndroid Build Coastguard Worker /* Convert pattern from GLuints to GLubytes to handle big/little
131*61046927SAndroid Build Coastguard Worker * endian differences.
132*61046927SAndroid Build Coastguard Worker */
133*61046927SAndroid Build Coastguard Worker GLubyte ptrn[32*4];
134*61046927SAndroid Build Coastguard Worker GLint i;
135*61046927SAndroid Build Coastguard Worker for (i = 0; i < 32; i++) {
136*61046927SAndroid Build Coastguard Worker ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
137*61046927SAndroid Build Coastguard Worker ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
138*61046927SAndroid Build Coastguard Worker ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
139*61046927SAndroid Build Coastguard Worker ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
140*61046927SAndroid Build Coastguard Worker }
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
143*61046927SAndroid Build Coastguard Worker }
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker /*
147*61046927SAndroid Build Coastguard Worker * Pack bitmap data.
148*61046927SAndroid Build Coastguard Worker */
149*61046927SAndroid Build Coastguard Worker void
_mesa_pack_bitmap(GLint width,GLint height,const GLubyte * source,GLubyte * dest,const struct gl_pixelstore_attrib * packing)150*61046927SAndroid Build Coastguard Worker _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
151*61046927SAndroid Build Coastguard Worker GLubyte *dest, const struct gl_pixelstore_attrib *packing )
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker GLint row, width_in_bytes;
154*61046927SAndroid Build Coastguard Worker const GLubyte *src;
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker if (!source)
157*61046927SAndroid Build Coastguard Worker return;
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker width_in_bytes = DIV_ROUND_UP( width, 8 );
160*61046927SAndroid Build Coastguard Worker src = source;
161*61046927SAndroid Build Coastguard Worker for (row = 0; row < height; row++) {
162*61046927SAndroid Build Coastguard Worker GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
163*61046927SAndroid Build Coastguard Worker width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
164*61046927SAndroid Build Coastguard Worker if (!dst)
165*61046927SAndroid Build Coastguard Worker return;
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker if ((packing->SkipPixels & 7) == 0) {
168*61046927SAndroid Build Coastguard Worker memcpy( dst, src, width_in_bytes );
169*61046927SAndroid Build Coastguard Worker if (packing->LsbFirst) {
170*61046927SAndroid Build Coastguard Worker flip_bytes( dst, width_in_bytes );
171*61046927SAndroid Build Coastguard Worker }
172*61046927SAndroid Build Coastguard Worker }
173*61046927SAndroid Build Coastguard Worker else {
174*61046927SAndroid Build Coastguard Worker /* handling SkipPixels is a bit tricky (no pun intended!) */
175*61046927SAndroid Build Coastguard Worker GLint i;
176*61046927SAndroid Build Coastguard Worker if (packing->LsbFirst) {
177*61046927SAndroid Build Coastguard Worker GLubyte srcMask = 128;
178*61046927SAndroid Build Coastguard Worker GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
179*61046927SAndroid Build Coastguard Worker const GLubyte *s = src;
180*61046927SAndroid Build Coastguard Worker GLubyte *d = dst;
181*61046927SAndroid Build Coastguard Worker *d = 0;
182*61046927SAndroid Build Coastguard Worker for (i = 0; i < width; i++) {
183*61046927SAndroid Build Coastguard Worker if (*s & srcMask) {
184*61046927SAndroid Build Coastguard Worker *d |= dstMask;
185*61046927SAndroid Build Coastguard Worker }
186*61046927SAndroid Build Coastguard Worker if (srcMask == 1) {
187*61046927SAndroid Build Coastguard Worker srcMask = 128;
188*61046927SAndroid Build Coastguard Worker s++;
189*61046927SAndroid Build Coastguard Worker }
190*61046927SAndroid Build Coastguard Worker else {
191*61046927SAndroid Build Coastguard Worker srcMask = srcMask >> 1;
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker if (dstMask == 128) {
194*61046927SAndroid Build Coastguard Worker dstMask = 1;
195*61046927SAndroid Build Coastguard Worker d++;
196*61046927SAndroid Build Coastguard Worker *d = 0;
197*61046927SAndroid Build Coastguard Worker }
198*61046927SAndroid Build Coastguard Worker else {
199*61046927SAndroid Build Coastguard Worker dstMask = dstMask << 1;
200*61046927SAndroid Build Coastguard Worker }
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker }
203*61046927SAndroid Build Coastguard Worker else {
204*61046927SAndroid Build Coastguard Worker GLubyte srcMask = 128;
205*61046927SAndroid Build Coastguard Worker GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
206*61046927SAndroid Build Coastguard Worker const GLubyte *s = src;
207*61046927SAndroid Build Coastguard Worker GLubyte *d = dst;
208*61046927SAndroid Build Coastguard Worker *d = 0;
209*61046927SAndroid Build Coastguard Worker for (i = 0; i < width; i++) {
210*61046927SAndroid Build Coastguard Worker if (*s & srcMask) {
211*61046927SAndroid Build Coastguard Worker *d |= dstMask;
212*61046927SAndroid Build Coastguard Worker }
213*61046927SAndroid Build Coastguard Worker if (srcMask == 1) {
214*61046927SAndroid Build Coastguard Worker srcMask = 128;
215*61046927SAndroid Build Coastguard Worker s++;
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker else {
218*61046927SAndroid Build Coastguard Worker srcMask = srcMask >> 1;
219*61046927SAndroid Build Coastguard Worker }
220*61046927SAndroid Build Coastguard Worker if (dstMask == 1) {
221*61046927SAndroid Build Coastguard Worker dstMask = 128;
222*61046927SAndroid Build Coastguard Worker d++;
223*61046927SAndroid Build Coastguard Worker *d = 0;
224*61046927SAndroid Build Coastguard Worker }
225*61046927SAndroid Build Coastguard Worker else {
226*61046927SAndroid Build Coastguard Worker dstMask = dstMask >> 1;
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker }
230*61046927SAndroid Build Coastguard Worker }
231*61046927SAndroid Build Coastguard Worker src += width_in_bytes;
232*61046927SAndroid Build Coastguard Worker }
233*61046927SAndroid Build Coastguard Worker }
234*61046927SAndroid Build Coastguard Worker
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker #define SWAP2BYTE(VALUE) \
237*61046927SAndroid Build Coastguard Worker { \
238*61046927SAndroid Build Coastguard Worker GLubyte *bytes = (GLubyte *) &(VALUE); \
239*61046927SAndroid Build Coastguard Worker GLubyte tmp = bytes[0]; \
240*61046927SAndroid Build Coastguard Worker bytes[0] = bytes[1]; \
241*61046927SAndroid Build Coastguard Worker bytes[1] = tmp; \
242*61046927SAndroid Build Coastguard Worker }
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker #define SWAP4BYTE(VALUE) \
245*61046927SAndroid Build Coastguard Worker { \
246*61046927SAndroid Build Coastguard Worker GLubyte *bytes = (GLubyte *) &(VALUE); \
247*61046927SAndroid Build Coastguard Worker GLubyte tmp = bytes[0]; \
248*61046927SAndroid Build Coastguard Worker bytes[0] = bytes[3]; \
249*61046927SAndroid Build Coastguard Worker bytes[3] = tmp; \
250*61046927SAndroid Build Coastguard Worker tmp = bytes[1]; \
251*61046927SAndroid Build Coastguard Worker bytes[1] = bytes[2]; \
252*61046927SAndroid Build Coastguard Worker bytes[2] = tmp; \
253*61046927SAndroid Build Coastguard Worker }
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker static void
extract_uint_indexes(GLuint n,GLuint indexes[],GLenum srcFormat,GLenum srcType,const GLvoid * src,const struct gl_pixelstore_attrib * unpack)257*61046927SAndroid Build Coastguard Worker extract_uint_indexes(GLuint n, GLuint indexes[],
258*61046927SAndroid Build Coastguard Worker GLenum srcFormat, GLenum srcType, const GLvoid *src,
259*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *unpack )
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker assert(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker assert(srcType == GL_BITMAP ||
264*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_BYTE ||
265*61046927SAndroid Build Coastguard Worker srcType == GL_BYTE ||
266*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_SHORT ||
267*61046927SAndroid Build Coastguard Worker srcType == GL_SHORT ||
268*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_INT ||
269*61046927SAndroid Build Coastguard Worker srcType == GL_INT ||
270*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_INT_24_8_EXT ||
271*61046927SAndroid Build Coastguard Worker srcType == GL_HALF_FLOAT_ARB ||
272*61046927SAndroid Build Coastguard Worker srcType == GL_HALF_FLOAT_OES ||
273*61046927SAndroid Build Coastguard Worker srcType == GL_FLOAT ||
274*61046927SAndroid Build Coastguard Worker srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker switch (srcType) {
277*61046927SAndroid Build Coastguard Worker case GL_BITMAP:
278*61046927SAndroid Build Coastguard Worker {
279*61046927SAndroid Build Coastguard Worker GLubyte *ubsrc = (GLubyte *) src;
280*61046927SAndroid Build Coastguard Worker if (unpack->LsbFirst) {
281*61046927SAndroid Build Coastguard Worker GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
282*61046927SAndroid Build Coastguard Worker GLuint i;
283*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
284*61046927SAndroid Build Coastguard Worker indexes[i] = (*ubsrc & mask) ? 1 : 0;
285*61046927SAndroid Build Coastguard Worker if (mask == 128) {
286*61046927SAndroid Build Coastguard Worker mask = 1;
287*61046927SAndroid Build Coastguard Worker ubsrc++;
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker else {
290*61046927SAndroid Build Coastguard Worker mask = mask << 1;
291*61046927SAndroid Build Coastguard Worker }
292*61046927SAndroid Build Coastguard Worker }
293*61046927SAndroid Build Coastguard Worker }
294*61046927SAndroid Build Coastguard Worker else {
295*61046927SAndroid Build Coastguard Worker GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
296*61046927SAndroid Build Coastguard Worker GLuint i;
297*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
298*61046927SAndroid Build Coastguard Worker indexes[i] = (*ubsrc & mask) ? 1 : 0;
299*61046927SAndroid Build Coastguard Worker if (mask == 1) {
300*61046927SAndroid Build Coastguard Worker mask = 128;
301*61046927SAndroid Build Coastguard Worker ubsrc++;
302*61046927SAndroid Build Coastguard Worker }
303*61046927SAndroid Build Coastguard Worker else {
304*61046927SAndroid Build Coastguard Worker mask = mask >> 1;
305*61046927SAndroid Build Coastguard Worker }
306*61046927SAndroid Build Coastguard Worker }
307*61046927SAndroid Build Coastguard Worker }
308*61046927SAndroid Build Coastguard Worker }
309*61046927SAndroid Build Coastguard Worker break;
310*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE:
311*61046927SAndroid Build Coastguard Worker {
312*61046927SAndroid Build Coastguard Worker GLuint i;
313*61046927SAndroid Build Coastguard Worker const GLubyte *s = (const GLubyte *) src;
314*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
315*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
316*61046927SAndroid Build Coastguard Worker }
317*61046927SAndroid Build Coastguard Worker break;
318*61046927SAndroid Build Coastguard Worker case GL_BYTE:
319*61046927SAndroid Build Coastguard Worker {
320*61046927SAndroid Build Coastguard Worker GLuint i;
321*61046927SAndroid Build Coastguard Worker const GLbyte *s = (const GLbyte *) src;
322*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
323*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
324*61046927SAndroid Build Coastguard Worker }
325*61046927SAndroid Build Coastguard Worker break;
326*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT:
327*61046927SAndroid Build Coastguard Worker {
328*61046927SAndroid Build Coastguard Worker GLuint i;
329*61046927SAndroid Build Coastguard Worker const GLushort *s = (const GLushort *) src;
330*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
331*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
332*61046927SAndroid Build Coastguard Worker GLushort value = s[i];
333*61046927SAndroid Build Coastguard Worker SWAP2BYTE(value);
334*61046927SAndroid Build Coastguard Worker indexes[i] = value;
335*61046927SAndroid Build Coastguard Worker }
336*61046927SAndroid Build Coastguard Worker }
337*61046927SAndroid Build Coastguard Worker else {
338*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
339*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
340*61046927SAndroid Build Coastguard Worker }
341*61046927SAndroid Build Coastguard Worker }
342*61046927SAndroid Build Coastguard Worker break;
343*61046927SAndroid Build Coastguard Worker case GL_SHORT:
344*61046927SAndroid Build Coastguard Worker {
345*61046927SAndroid Build Coastguard Worker GLuint i;
346*61046927SAndroid Build Coastguard Worker const GLshort *s = (const GLshort *) src;
347*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
348*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
349*61046927SAndroid Build Coastguard Worker GLshort value = s[i];
350*61046927SAndroid Build Coastguard Worker SWAP2BYTE(value);
351*61046927SAndroid Build Coastguard Worker indexes[i] = value;
352*61046927SAndroid Build Coastguard Worker }
353*61046927SAndroid Build Coastguard Worker }
354*61046927SAndroid Build Coastguard Worker else {
355*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
356*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
357*61046927SAndroid Build Coastguard Worker }
358*61046927SAndroid Build Coastguard Worker }
359*61046927SAndroid Build Coastguard Worker break;
360*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
361*61046927SAndroid Build Coastguard Worker {
362*61046927SAndroid Build Coastguard Worker GLuint i;
363*61046927SAndroid Build Coastguard Worker const GLuint *s = (const GLuint *) src;
364*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
365*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
366*61046927SAndroid Build Coastguard Worker GLuint value = s[i];
367*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
368*61046927SAndroid Build Coastguard Worker indexes[i] = value;
369*61046927SAndroid Build Coastguard Worker }
370*61046927SAndroid Build Coastguard Worker }
371*61046927SAndroid Build Coastguard Worker else {
372*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
373*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
374*61046927SAndroid Build Coastguard Worker }
375*61046927SAndroid Build Coastguard Worker }
376*61046927SAndroid Build Coastguard Worker break;
377*61046927SAndroid Build Coastguard Worker case GL_INT:
378*61046927SAndroid Build Coastguard Worker {
379*61046927SAndroid Build Coastguard Worker GLuint i;
380*61046927SAndroid Build Coastguard Worker const GLint *s = (const GLint *) src;
381*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
382*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
383*61046927SAndroid Build Coastguard Worker GLint value = s[i];
384*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
385*61046927SAndroid Build Coastguard Worker indexes[i] = value;
386*61046927SAndroid Build Coastguard Worker }
387*61046927SAndroid Build Coastguard Worker }
388*61046927SAndroid Build Coastguard Worker else {
389*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
390*61046927SAndroid Build Coastguard Worker indexes[i] = s[i];
391*61046927SAndroid Build Coastguard Worker }
392*61046927SAndroid Build Coastguard Worker }
393*61046927SAndroid Build Coastguard Worker break;
394*61046927SAndroid Build Coastguard Worker case GL_FLOAT:
395*61046927SAndroid Build Coastguard Worker {
396*61046927SAndroid Build Coastguard Worker GLuint i;
397*61046927SAndroid Build Coastguard Worker const GLfloat *s = (const GLfloat *) src;
398*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
399*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
400*61046927SAndroid Build Coastguard Worker GLfloat value = s[i];
401*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
402*61046927SAndroid Build Coastguard Worker indexes[i] = (GLuint) value;
403*61046927SAndroid Build Coastguard Worker }
404*61046927SAndroid Build Coastguard Worker }
405*61046927SAndroid Build Coastguard Worker else {
406*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
407*61046927SAndroid Build Coastguard Worker indexes[i] = (GLuint) s[i];
408*61046927SAndroid Build Coastguard Worker }
409*61046927SAndroid Build Coastguard Worker }
410*61046927SAndroid Build Coastguard Worker break;
411*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_ARB:
412*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_OES:
413*61046927SAndroid Build Coastguard Worker {
414*61046927SAndroid Build Coastguard Worker GLuint i;
415*61046927SAndroid Build Coastguard Worker const GLhalfARB *s = (const GLhalfARB *) src;
416*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
417*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
418*61046927SAndroid Build Coastguard Worker GLhalfARB value = s[i];
419*61046927SAndroid Build Coastguard Worker SWAP2BYTE(value);
420*61046927SAndroid Build Coastguard Worker indexes[i] = (GLuint) _mesa_half_to_float(value);
421*61046927SAndroid Build Coastguard Worker }
422*61046927SAndroid Build Coastguard Worker }
423*61046927SAndroid Build Coastguard Worker else {
424*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
425*61046927SAndroid Build Coastguard Worker indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
426*61046927SAndroid Build Coastguard Worker }
427*61046927SAndroid Build Coastguard Worker }
428*61046927SAndroid Build Coastguard Worker break;
429*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT_24_8_EXT:
430*61046927SAndroid Build Coastguard Worker {
431*61046927SAndroid Build Coastguard Worker GLuint i;
432*61046927SAndroid Build Coastguard Worker const GLuint *s = (const GLuint *) src;
433*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
434*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
435*61046927SAndroid Build Coastguard Worker GLuint value = s[i];
436*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
437*61046927SAndroid Build Coastguard Worker indexes[i] = value & 0xff; /* lower 8 bits */
438*61046927SAndroid Build Coastguard Worker }
439*61046927SAndroid Build Coastguard Worker }
440*61046927SAndroid Build Coastguard Worker else {
441*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
442*61046927SAndroid Build Coastguard Worker indexes[i] = s[i] & 0xff; /* lower 8 bits */
443*61046927SAndroid Build Coastguard Worker }
444*61046927SAndroid Build Coastguard Worker }
445*61046927SAndroid Build Coastguard Worker break;
446*61046927SAndroid Build Coastguard Worker case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
447*61046927SAndroid Build Coastguard Worker {
448*61046927SAndroid Build Coastguard Worker GLuint i;
449*61046927SAndroid Build Coastguard Worker const GLuint *s = (const GLuint *) src;
450*61046927SAndroid Build Coastguard Worker if (unpack->SwapBytes) {
451*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
452*61046927SAndroid Build Coastguard Worker GLuint value = s[i*2+1];
453*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
454*61046927SAndroid Build Coastguard Worker indexes[i] = value & 0xff; /* lower 8 bits */
455*61046927SAndroid Build Coastguard Worker }
456*61046927SAndroid Build Coastguard Worker }
457*61046927SAndroid Build Coastguard Worker else {
458*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++)
459*61046927SAndroid Build Coastguard Worker indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
460*61046927SAndroid Build Coastguard Worker }
461*61046927SAndroid Build Coastguard Worker }
462*61046927SAndroid Build Coastguard Worker break;
463*61046927SAndroid Build Coastguard Worker
464*61046927SAndroid Build Coastguard Worker default:
465*61046927SAndroid Build Coastguard Worker unreachable("bad srcType in extract_uint_indexes");
466*61046927SAndroid Build Coastguard Worker }
467*61046927SAndroid Build Coastguard Worker }
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker
470*61046927SAndroid Build Coastguard Worker /*
471*61046927SAndroid Build Coastguard Worker * Unpack a row of stencil data from a client buffer according to
472*61046927SAndroid Build Coastguard Worker * the pixel unpacking parameters.
473*61046927SAndroid Build Coastguard Worker * This is (or will be) used by glDrawPixels
474*61046927SAndroid Build Coastguard Worker *
475*61046927SAndroid Build Coastguard Worker * Args: ctx - the context
476*61046927SAndroid Build Coastguard Worker * n - number of pixels
477*61046927SAndroid Build Coastguard Worker * dstType - destination data type
478*61046927SAndroid Build Coastguard Worker * dest - destination array
479*61046927SAndroid Build Coastguard Worker * srcType - source pixel type
480*61046927SAndroid Build Coastguard Worker * source - source data pointer
481*61046927SAndroid Build Coastguard Worker * srcPacking - pixel unpacking parameters
482*61046927SAndroid Build Coastguard Worker * transferOps - apply offset/bias/lookup ops?
483*61046927SAndroid Build Coastguard Worker */
484*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,GLenum srcType,const GLvoid * source,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)485*61046927SAndroid Build Coastguard Worker _mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
486*61046927SAndroid Build Coastguard Worker GLenum dstType, GLvoid *dest,
487*61046927SAndroid Build Coastguard Worker GLenum srcType, const GLvoid *source,
488*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *srcPacking,
489*61046927SAndroid Build Coastguard Worker GLbitfield transferOps )
490*61046927SAndroid Build Coastguard Worker {
491*61046927SAndroid Build Coastguard Worker assert(srcType == GL_BITMAP ||
492*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_BYTE ||
493*61046927SAndroid Build Coastguard Worker srcType == GL_BYTE ||
494*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_SHORT ||
495*61046927SAndroid Build Coastguard Worker srcType == GL_SHORT ||
496*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_INT ||
497*61046927SAndroid Build Coastguard Worker srcType == GL_INT ||
498*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_INT_24_8_EXT ||
499*61046927SAndroid Build Coastguard Worker srcType == GL_HALF_FLOAT_ARB ||
500*61046927SAndroid Build Coastguard Worker srcType == GL_HALF_FLOAT_OES ||
501*61046927SAndroid Build Coastguard Worker srcType == GL_FLOAT ||
502*61046927SAndroid Build Coastguard Worker srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
503*61046927SAndroid Build Coastguard Worker
504*61046927SAndroid Build Coastguard Worker assert(dstType == GL_UNSIGNED_BYTE ||
505*61046927SAndroid Build Coastguard Worker dstType == GL_UNSIGNED_SHORT ||
506*61046927SAndroid Build Coastguard Worker dstType == GL_UNSIGNED_INT ||
507*61046927SAndroid Build Coastguard Worker dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
508*61046927SAndroid Build Coastguard Worker
509*61046927SAndroid Build Coastguard Worker /* only shift and offset apply to stencil */
510*61046927SAndroid Build Coastguard Worker transferOps &= IMAGE_SHIFT_OFFSET_BIT;
511*61046927SAndroid Build Coastguard Worker
512*61046927SAndroid Build Coastguard Worker /*
513*61046927SAndroid Build Coastguard Worker * Try simple cases first
514*61046927SAndroid Build Coastguard Worker */
515*61046927SAndroid Build Coastguard Worker if (transferOps == 0 &&
516*61046927SAndroid Build Coastguard Worker !ctx->Pixel.MapStencilFlag &&
517*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_BYTE &&
518*61046927SAndroid Build Coastguard Worker dstType == GL_UNSIGNED_BYTE) {
519*61046927SAndroid Build Coastguard Worker memcpy(dest, source, n * sizeof(GLubyte));
520*61046927SAndroid Build Coastguard Worker }
521*61046927SAndroid Build Coastguard Worker else if (transferOps == 0 &&
522*61046927SAndroid Build Coastguard Worker !ctx->Pixel.MapStencilFlag &&
523*61046927SAndroid Build Coastguard Worker srcType == GL_UNSIGNED_INT &&
524*61046927SAndroid Build Coastguard Worker dstType == GL_UNSIGNED_INT &&
525*61046927SAndroid Build Coastguard Worker !srcPacking->SwapBytes) {
526*61046927SAndroid Build Coastguard Worker memcpy(dest, source, n * sizeof(GLuint));
527*61046927SAndroid Build Coastguard Worker }
528*61046927SAndroid Build Coastguard Worker else {
529*61046927SAndroid Build Coastguard Worker /*
530*61046927SAndroid Build Coastguard Worker * general solution
531*61046927SAndroid Build Coastguard Worker */
532*61046927SAndroid Build Coastguard Worker GLuint *indexes = malloc(n * sizeof(GLuint));
533*61046927SAndroid Build Coastguard Worker
534*61046927SAndroid Build Coastguard Worker if (!indexes) {
535*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
536*61046927SAndroid Build Coastguard Worker return;
537*61046927SAndroid Build Coastguard Worker }
538*61046927SAndroid Build Coastguard Worker
539*61046927SAndroid Build Coastguard Worker extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
540*61046927SAndroid Build Coastguard Worker srcPacking);
541*61046927SAndroid Build Coastguard Worker
542*61046927SAndroid Build Coastguard Worker if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
543*61046927SAndroid Build Coastguard Worker /* shift and offset indexes */
544*61046927SAndroid Build Coastguard Worker _mesa_shift_and_offset_ci(ctx, n, indexes);
545*61046927SAndroid Build Coastguard Worker }
546*61046927SAndroid Build Coastguard Worker
547*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.MapStencilFlag) {
548*61046927SAndroid Build Coastguard Worker /* Apply stencil lookup table */
549*61046927SAndroid Build Coastguard Worker const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
550*61046927SAndroid Build Coastguard Worker GLuint i;
551*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
552*61046927SAndroid Build Coastguard Worker indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
553*61046927SAndroid Build Coastguard Worker }
554*61046927SAndroid Build Coastguard Worker }
555*61046927SAndroid Build Coastguard Worker
556*61046927SAndroid Build Coastguard Worker /* convert to dest type */
557*61046927SAndroid Build Coastguard Worker switch (dstType) {
558*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE:
559*61046927SAndroid Build Coastguard Worker {
560*61046927SAndroid Build Coastguard Worker GLubyte *dst = (GLubyte *) dest;
561*61046927SAndroid Build Coastguard Worker GLuint i;
562*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
563*61046927SAndroid Build Coastguard Worker dst[i] = (GLubyte) (indexes[i] & 0xff);
564*61046927SAndroid Build Coastguard Worker }
565*61046927SAndroid Build Coastguard Worker }
566*61046927SAndroid Build Coastguard Worker break;
567*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT:
568*61046927SAndroid Build Coastguard Worker {
569*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
570*61046927SAndroid Build Coastguard Worker GLuint i;
571*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
572*61046927SAndroid Build Coastguard Worker dst[i] = (GLushort) (indexes[i] & 0xffff);
573*61046927SAndroid Build Coastguard Worker }
574*61046927SAndroid Build Coastguard Worker }
575*61046927SAndroid Build Coastguard Worker break;
576*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
577*61046927SAndroid Build Coastguard Worker memcpy(dest, indexes, n * sizeof(GLuint));
578*61046927SAndroid Build Coastguard Worker break;
579*61046927SAndroid Build Coastguard Worker case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
580*61046927SAndroid Build Coastguard Worker {
581*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
582*61046927SAndroid Build Coastguard Worker GLuint i;
583*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
584*61046927SAndroid Build Coastguard Worker dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
585*61046927SAndroid Build Coastguard Worker }
586*61046927SAndroid Build Coastguard Worker }
587*61046927SAndroid Build Coastguard Worker break;
588*61046927SAndroid Build Coastguard Worker default:
589*61046927SAndroid Build Coastguard Worker unreachable("bad dstType in _mesa_unpack_stencil_span");
590*61046927SAndroid Build Coastguard Worker }
591*61046927SAndroid Build Coastguard Worker
592*61046927SAndroid Build Coastguard Worker free(indexes);
593*61046927SAndroid Build Coastguard Worker }
594*61046927SAndroid Build Coastguard Worker }
595*61046927SAndroid Build Coastguard Worker
596*61046927SAndroid Build Coastguard Worker
597*61046927SAndroid Build Coastguard Worker void
_mesa_pack_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,const GLubyte * source,const struct gl_pixelstore_attrib * dstPacking)598*61046927SAndroid Build Coastguard Worker _mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
599*61046927SAndroid Build Coastguard Worker GLenum dstType, GLvoid *dest, const GLubyte *source,
600*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *dstPacking )
601*61046927SAndroid Build Coastguard Worker {
602*61046927SAndroid Build Coastguard Worker GLubyte *stencil = malloc(n * sizeof(GLubyte));
603*61046927SAndroid Build Coastguard Worker
604*61046927SAndroid Build Coastguard Worker if (!stencil) {
605*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
606*61046927SAndroid Build Coastguard Worker return;
607*61046927SAndroid Build Coastguard Worker }
608*61046927SAndroid Build Coastguard Worker
609*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
610*61046927SAndroid Build Coastguard Worker ctx->Pixel.MapStencilFlag) {
611*61046927SAndroid Build Coastguard Worker /* make a copy of input */
612*61046927SAndroid Build Coastguard Worker memcpy(stencil, source, n * sizeof(GLubyte));
613*61046927SAndroid Build Coastguard Worker _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
614*61046927SAndroid Build Coastguard Worker source = stencil;
615*61046927SAndroid Build Coastguard Worker }
616*61046927SAndroid Build Coastguard Worker
617*61046927SAndroid Build Coastguard Worker switch (dstType) {
618*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE:
619*61046927SAndroid Build Coastguard Worker memcpy(dest, source, n);
620*61046927SAndroid Build Coastguard Worker break;
621*61046927SAndroid Build Coastguard Worker case GL_BYTE:
622*61046927SAndroid Build Coastguard Worker {
623*61046927SAndroid Build Coastguard Worker GLbyte *dst = (GLbyte *) dest;
624*61046927SAndroid Build Coastguard Worker GLuint i;
625*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
626*61046927SAndroid Build Coastguard Worker dst[i] = (GLbyte) (source[i] & 0x7f);
627*61046927SAndroid Build Coastguard Worker }
628*61046927SAndroid Build Coastguard Worker }
629*61046927SAndroid Build Coastguard Worker break;
630*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT:
631*61046927SAndroid Build Coastguard Worker {
632*61046927SAndroid Build Coastguard Worker GLushort *dst = (GLushort *) dest;
633*61046927SAndroid Build Coastguard Worker GLuint i;
634*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
635*61046927SAndroid Build Coastguard Worker dst[i] = (GLushort) source[i];
636*61046927SAndroid Build Coastguard Worker }
637*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
638*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
639*61046927SAndroid Build Coastguard Worker }
640*61046927SAndroid Build Coastguard Worker }
641*61046927SAndroid Build Coastguard Worker break;
642*61046927SAndroid Build Coastguard Worker case GL_SHORT:
643*61046927SAndroid Build Coastguard Worker {
644*61046927SAndroid Build Coastguard Worker GLshort *dst = (GLshort *) dest;
645*61046927SAndroid Build Coastguard Worker GLuint i;
646*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
647*61046927SAndroid Build Coastguard Worker dst[i] = (GLshort) source[i];
648*61046927SAndroid Build Coastguard Worker }
649*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
650*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
651*61046927SAndroid Build Coastguard Worker }
652*61046927SAndroid Build Coastguard Worker }
653*61046927SAndroid Build Coastguard Worker break;
654*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
655*61046927SAndroid Build Coastguard Worker {
656*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
657*61046927SAndroid Build Coastguard Worker GLuint i;
658*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
659*61046927SAndroid Build Coastguard Worker dst[i] = (GLuint) source[i];
660*61046927SAndroid Build Coastguard Worker }
661*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
662*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
663*61046927SAndroid Build Coastguard Worker }
664*61046927SAndroid Build Coastguard Worker }
665*61046927SAndroid Build Coastguard Worker break;
666*61046927SAndroid Build Coastguard Worker case GL_INT:
667*61046927SAndroid Build Coastguard Worker {
668*61046927SAndroid Build Coastguard Worker GLint *dst = (GLint *) dest;
669*61046927SAndroid Build Coastguard Worker GLuint i;
670*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
671*61046927SAndroid Build Coastguard Worker dst[i] = (GLint) source[i];
672*61046927SAndroid Build Coastguard Worker }
673*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
674*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
675*61046927SAndroid Build Coastguard Worker }
676*61046927SAndroid Build Coastguard Worker }
677*61046927SAndroid Build Coastguard Worker break;
678*61046927SAndroid Build Coastguard Worker case GL_FLOAT:
679*61046927SAndroid Build Coastguard Worker {
680*61046927SAndroid Build Coastguard Worker GLfloat *dst = (GLfloat *) dest;
681*61046927SAndroid Build Coastguard Worker GLuint i;
682*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
683*61046927SAndroid Build Coastguard Worker dst[i] = (GLfloat) source[i];
684*61046927SAndroid Build Coastguard Worker }
685*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
686*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
687*61046927SAndroid Build Coastguard Worker }
688*61046927SAndroid Build Coastguard Worker }
689*61046927SAndroid Build Coastguard Worker break;
690*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_ARB:
691*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_OES:
692*61046927SAndroid Build Coastguard Worker {
693*61046927SAndroid Build Coastguard Worker GLhalfARB *dst = (GLhalfARB *) dest;
694*61046927SAndroid Build Coastguard Worker GLuint i;
695*61046927SAndroid Build Coastguard Worker for (i=0;i<n;i++) {
696*61046927SAndroid Build Coastguard Worker dst[i] = _mesa_float_to_half( (float) source[i] );
697*61046927SAndroid Build Coastguard Worker }
698*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
699*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
700*61046927SAndroid Build Coastguard Worker }
701*61046927SAndroid Build Coastguard Worker }
702*61046927SAndroid Build Coastguard Worker break;
703*61046927SAndroid Build Coastguard Worker case GL_BITMAP:
704*61046927SAndroid Build Coastguard Worker if (dstPacking->LsbFirst) {
705*61046927SAndroid Build Coastguard Worker GLubyte *dst = (GLubyte *) dest;
706*61046927SAndroid Build Coastguard Worker GLint shift = 0;
707*61046927SAndroid Build Coastguard Worker GLuint i;
708*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
709*61046927SAndroid Build Coastguard Worker if (shift == 0)
710*61046927SAndroid Build Coastguard Worker *dst = 0;
711*61046927SAndroid Build Coastguard Worker *dst |= ((source[i] != 0) << shift);
712*61046927SAndroid Build Coastguard Worker shift++;
713*61046927SAndroid Build Coastguard Worker if (shift == 8) {
714*61046927SAndroid Build Coastguard Worker shift = 0;
715*61046927SAndroid Build Coastguard Worker dst++;
716*61046927SAndroid Build Coastguard Worker }
717*61046927SAndroid Build Coastguard Worker }
718*61046927SAndroid Build Coastguard Worker }
719*61046927SAndroid Build Coastguard Worker else {
720*61046927SAndroid Build Coastguard Worker GLubyte *dst = (GLubyte *) dest;
721*61046927SAndroid Build Coastguard Worker GLint shift = 7;
722*61046927SAndroid Build Coastguard Worker GLuint i;
723*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
724*61046927SAndroid Build Coastguard Worker if (shift == 7)
725*61046927SAndroid Build Coastguard Worker *dst = 0;
726*61046927SAndroid Build Coastguard Worker *dst |= ((source[i] != 0) << shift);
727*61046927SAndroid Build Coastguard Worker shift--;
728*61046927SAndroid Build Coastguard Worker if (shift < 0) {
729*61046927SAndroid Build Coastguard Worker shift = 7;
730*61046927SAndroid Build Coastguard Worker dst++;
731*61046927SAndroid Build Coastguard Worker }
732*61046927SAndroid Build Coastguard Worker }
733*61046927SAndroid Build Coastguard Worker }
734*61046927SAndroid Build Coastguard Worker break;
735*61046927SAndroid Build Coastguard Worker default:
736*61046927SAndroid Build Coastguard Worker unreachable("bad type in _mesa_pack_index_span");
737*61046927SAndroid Build Coastguard Worker }
738*61046927SAndroid Build Coastguard Worker
739*61046927SAndroid Build Coastguard Worker free(stencil);
740*61046927SAndroid Build Coastguard Worker }
741*61046927SAndroid Build Coastguard Worker
742*61046927SAndroid Build Coastguard Worker #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
743*61046927SAndroid Build Coastguard Worker do { \
744*61046927SAndroid Build Coastguard Worker GLuint i; \
745*61046927SAndroid Build Coastguard Worker const GLTYPE *src = (const GLTYPE *)source; \
746*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) { \
747*61046927SAndroid Build Coastguard Worker GLTYPE value = src[i]; \
748*61046927SAndroid Build Coastguard Worker if (srcPacking->SwapBytes) { \
749*61046927SAndroid Build Coastguard Worker if (sizeof(GLTYPE) == 2) { \
750*61046927SAndroid Build Coastguard Worker SWAP2BYTE(value); \
751*61046927SAndroid Build Coastguard Worker } else if (sizeof(GLTYPE) == 4) { \
752*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value); \
753*61046927SAndroid Build Coastguard Worker } \
754*61046927SAndroid Build Coastguard Worker } \
755*61046927SAndroid Build Coastguard Worker depthValues[i] = GLTYPE2FLOAT(value); \
756*61046927SAndroid Build Coastguard Worker } \
757*61046927SAndroid Build Coastguard Worker } while (0)
758*61046927SAndroid Build Coastguard Worker
759*61046927SAndroid Build Coastguard Worker
760*61046927SAndroid Build Coastguard Worker /**
761*61046927SAndroid Build Coastguard Worker * Unpack a row of depth/z values from memory, returning GLushort, GLuint
762*61046927SAndroid Build Coastguard Worker * or GLfloat values.
763*61046927SAndroid Build Coastguard Worker * The glPixelTransfer (scale/bias) params will be applied.
764*61046927SAndroid Build Coastguard Worker *
765*61046927SAndroid Build Coastguard Worker * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
766*61046927SAndroid Build Coastguard Worker * \param depthMax max value for returned GLushort or GLuint values
767*61046927SAndroid Build Coastguard Worker * (ignored for GLfloat).
768*61046927SAndroid Build Coastguard Worker */
769*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_depth_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,GLuint depthMax,GLenum srcType,const GLvoid * source,const struct gl_pixelstore_attrib * srcPacking)770*61046927SAndroid Build Coastguard Worker _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
771*61046927SAndroid Build Coastguard Worker GLenum dstType, GLvoid *dest, GLuint depthMax,
772*61046927SAndroid Build Coastguard Worker GLenum srcType, const GLvoid *source,
773*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *srcPacking )
774*61046927SAndroid Build Coastguard Worker {
775*61046927SAndroid Build Coastguard Worker GLfloat *depthTemp = NULL, *depthValues;
776*61046927SAndroid Build Coastguard Worker GLboolean needClamp = GL_FALSE;
777*61046927SAndroid Build Coastguard Worker
778*61046927SAndroid Build Coastguard Worker /* Look for special cases first.
779*61046927SAndroid Build Coastguard Worker * Not only are these faster, they're less prone to numeric conversion
780*61046927SAndroid Build Coastguard Worker * problems. Otherwise, converting from an int type to a float then
781*61046927SAndroid Build Coastguard Worker * back to an int type can introduce errors that will show up as
782*61046927SAndroid Build Coastguard Worker * artifacts in things like depth peeling which uses glCopyTexImage.
783*61046927SAndroid Build Coastguard Worker */
784*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) {
785*61046927SAndroid Build Coastguard Worker if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
786*61046927SAndroid Build Coastguard Worker const GLuint *src = (const GLuint *) source;
787*61046927SAndroid Build Coastguard Worker GLushort *dst = (GLushort *) dest;
788*61046927SAndroid Build Coastguard Worker GLuint i;
789*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
790*61046927SAndroid Build Coastguard Worker dst[i] = src[i] >> 16;
791*61046927SAndroid Build Coastguard Worker }
792*61046927SAndroid Build Coastguard Worker return;
793*61046927SAndroid Build Coastguard Worker }
794*61046927SAndroid Build Coastguard Worker if (srcType == GL_UNSIGNED_SHORT
795*61046927SAndroid Build Coastguard Worker && dstType == GL_UNSIGNED_INT
796*61046927SAndroid Build Coastguard Worker && depthMax == 0xffffffff) {
797*61046927SAndroid Build Coastguard Worker const GLushort *src = (const GLushort *) source;
798*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
799*61046927SAndroid Build Coastguard Worker GLuint i;
800*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
801*61046927SAndroid Build Coastguard Worker dst[i] = src[i] | (src[i] << 16);
802*61046927SAndroid Build Coastguard Worker }
803*61046927SAndroid Build Coastguard Worker return;
804*61046927SAndroid Build Coastguard Worker }
805*61046927SAndroid Build Coastguard Worker if (srcType == GL_UNSIGNED_INT_24_8
806*61046927SAndroid Build Coastguard Worker && dstType == GL_UNSIGNED_INT
807*61046927SAndroid Build Coastguard Worker && depthMax == 0xffffff) {
808*61046927SAndroid Build Coastguard Worker const GLuint *src = (const GLuint *) source;
809*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
810*61046927SAndroid Build Coastguard Worker GLuint i;
811*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
812*61046927SAndroid Build Coastguard Worker dst[i] = src[i] >> 8;
813*61046927SAndroid Build Coastguard Worker }
814*61046927SAndroid Build Coastguard Worker return;
815*61046927SAndroid Build Coastguard Worker }
816*61046927SAndroid Build Coastguard Worker /* XXX may want to add additional cases here someday */
817*61046927SAndroid Build Coastguard Worker }
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker /* general case path follows */
820*61046927SAndroid Build Coastguard Worker
821*61046927SAndroid Build Coastguard Worker if (dstType == GL_FLOAT) {
822*61046927SAndroid Build Coastguard Worker depthValues = (GLfloat *) dest;
823*61046927SAndroid Build Coastguard Worker }
824*61046927SAndroid Build Coastguard Worker else {
825*61046927SAndroid Build Coastguard Worker depthTemp = malloc(n * sizeof(GLfloat));
826*61046927SAndroid Build Coastguard Worker if (!depthTemp) {
827*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
828*61046927SAndroid Build Coastguard Worker return;
829*61046927SAndroid Build Coastguard Worker }
830*61046927SAndroid Build Coastguard Worker
831*61046927SAndroid Build Coastguard Worker depthValues = depthTemp;
832*61046927SAndroid Build Coastguard Worker }
833*61046927SAndroid Build Coastguard Worker
834*61046927SAndroid Build Coastguard Worker /* Convert incoming values to GLfloat. Some conversions will require
835*61046927SAndroid Build Coastguard Worker * clamping, below.
836*61046927SAndroid Build Coastguard Worker */
837*61046927SAndroid Build Coastguard Worker switch (srcType) {
838*61046927SAndroid Build Coastguard Worker case GL_BYTE:
839*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
840*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
841*61046927SAndroid Build Coastguard Worker break;
842*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE:
843*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
844*61046927SAndroid Build Coastguard Worker break;
845*61046927SAndroid Build Coastguard Worker case GL_SHORT:
846*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
847*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
848*61046927SAndroid Build Coastguard Worker break;
849*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT:
850*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
851*61046927SAndroid Build Coastguard Worker break;
852*61046927SAndroid Build Coastguard Worker case GL_INT:
853*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLint, INT_TO_FLOAT);
854*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
855*61046927SAndroid Build Coastguard Worker break;
856*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
857*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
858*61046927SAndroid Build Coastguard Worker break;
859*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
860*61046927SAndroid Build Coastguard Worker if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
861*61046927SAndroid Build Coastguard Worker depthMax == 0xffffff &&
862*61046927SAndroid Build Coastguard Worker ctx->Pixel.DepthScale == 1.0F &&
863*61046927SAndroid Build Coastguard Worker ctx->Pixel.DepthBias == 0.0F) {
864*61046927SAndroid Build Coastguard Worker const GLuint *src = (const GLuint *) source;
865*61046927SAndroid Build Coastguard Worker GLuint *zValues = (GLuint *) dest;
866*61046927SAndroid Build Coastguard Worker GLuint i;
867*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
868*61046927SAndroid Build Coastguard Worker GLuint value = src[i];
869*61046927SAndroid Build Coastguard Worker if (srcPacking->SwapBytes) {
870*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
871*61046927SAndroid Build Coastguard Worker }
872*61046927SAndroid Build Coastguard Worker zValues[i] = value & 0xffffff00;
873*61046927SAndroid Build Coastguard Worker }
874*61046927SAndroid Build Coastguard Worker free(depthTemp);
875*61046927SAndroid Build Coastguard Worker return;
876*61046927SAndroid Build Coastguard Worker }
877*61046927SAndroid Build Coastguard Worker else {
878*61046927SAndroid Build Coastguard Worker const GLuint *src = (const GLuint *) source;
879*61046927SAndroid Build Coastguard Worker const GLfloat scale = 1.0f / 0xffffff;
880*61046927SAndroid Build Coastguard Worker GLuint i;
881*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
882*61046927SAndroid Build Coastguard Worker GLuint value = src[i];
883*61046927SAndroid Build Coastguard Worker if (srcPacking->SwapBytes) {
884*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
885*61046927SAndroid Build Coastguard Worker }
886*61046927SAndroid Build Coastguard Worker depthValues[i] = (value >> 8) * scale;
887*61046927SAndroid Build Coastguard Worker }
888*61046927SAndroid Build Coastguard Worker }
889*61046927SAndroid Build Coastguard Worker break;
890*61046927SAndroid Build Coastguard Worker case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
891*61046927SAndroid Build Coastguard Worker {
892*61046927SAndroid Build Coastguard Worker GLuint i;
893*61046927SAndroid Build Coastguard Worker const GLfloat *src = (const GLfloat *)source;
894*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
895*61046927SAndroid Build Coastguard Worker GLfloat value = src[i * 2];
896*61046927SAndroid Build Coastguard Worker if (srcPacking->SwapBytes) {
897*61046927SAndroid Build Coastguard Worker SWAP4BYTE(value);
898*61046927SAndroid Build Coastguard Worker }
899*61046927SAndroid Build Coastguard Worker depthValues[i] = value;
900*61046927SAndroid Build Coastguard Worker }
901*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
902*61046927SAndroid Build Coastguard Worker }
903*61046927SAndroid Build Coastguard Worker break;
904*61046927SAndroid Build Coastguard Worker case GL_FLOAT:
905*61046927SAndroid Build Coastguard Worker DEPTH_VALUES(GLfloat, 1*);
906*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
907*61046927SAndroid Build Coastguard Worker break;
908*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_ARB:
909*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_OES:
910*61046927SAndroid Build Coastguard Worker {
911*61046927SAndroid Build Coastguard Worker GLuint i;
912*61046927SAndroid Build Coastguard Worker const GLhalfARB *src = (const GLhalfARB *) source;
913*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
914*61046927SAndroid Build Coastguard Worker GLhalfARB value = src[i];
915*61046927SAndroid Build Coastguard Worker if (srcPacking->SwapBytes) {
916*61046927SAndroid Build Coastguard Worker SWAP2BYTE(value);
917*61046927SAndroid Build Coastguard Worker }
918*61046927SAndroid Build Coastguard Worker depthValues[i] = _mesa_half_to_float(value);
919*61046927SAndroid Build Coastguard Worker }
920*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
921*61046927SAndroid Build Coastguard Worker }
922*61046927SAndroid Build Coastguard Worker break;
923*61046927SAndroid Build Coastguard Worker default:
924*61046927SAndroid Build Coastguard Worker _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
925*61046927SAndroid Build Coastguard Worker free(depthTemp);
926*61046927SAndroid Build Coastguard Worker return;
927*61046927SAndroid Build Coastguard Worker }
928*61046927SAndroid Build Coastguard Worker
929*61046927SAndroid Build Coastguard Worker /* apply depth scale and bias */
930*61046927SAndroid Build Coastguard Worker {
931*61046927SAndroid Build Coastguard Worker const GLfloat scale = ctx->Pixel.DepthScale;
932*61046927SAndroid Build Coastguard Worker const GLfloat bias = ctx->Pixel.DepthBias;
933*61046927SAndroid Build Coastguard Worker if (scale != 1.0F || bias != 0.0F) {
934*61046927SAndroid Build Coastguard Worker GLuint i;
935*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
936*61046927SAndroid Build Coastguard Worker depthValues[i] = depthValues[i] * scale + bias;
937*61046927SAndroid Build Coastguard Worker }
938*61046927SAndroid Build Coastguard Worker needClamp = GL_TRUE;
939*61046927SAndroid Build Coastguard Worker }
940*61046927SAndroid Build Coastguard Worker }
941*61046927SAndroid Build Coastguard Worker
942*61046927SAndroid Build Coastguard Worker /* clamp to [0, 1] */
943*61046927SAndroid Build Coastguard Worker if (needClamp) {
944*61046927SAndroid Build Coastguard Worker GLuint i;
945*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
946*61046927SAndroid Build Coastguard Worker depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F);
947*61046927SAndroid Build Coastguard Worker }
948*61046927SAndroid Build Coastguard Worker }
949*61046927SAndroid Build Coastguard Worker
950*61046927SAndroid Build Coastguard Worker /*
951*61046927SAndroid Build Coastguard Worker * Convert values to dstType
952*61046927SAndroid Build Coastguard Worker */
953*61046927SAndroid Build Coastguard Worker if (dstType == GL_UNSIGNED_INT) {
954*61046927SAndroid Build Coastguard Worker GLuint *zValues = (GLuint *) dest;
955*61046927SAndroid Build Coastguard Worker GLuint i;
956*61046927SAndroid Build Coastguard Worker if (depthMax <= 0xffffff) {
957*61046927SAndroid Build Coastguard Worker /* no overflow worries */
958*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
959*61046927SAndroid Build Coastguard Worker zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
960*61046927SAndroid Build Coastguard Worker }
961*61046927SAndroid Build Coastguard Worker }
962*61046927SAndroid Build Coastguard Worker else {
963*61046927SAndroid Build Coastguard Worker /* need to use double precision to prevent overflow problems */
964*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
965*61046927SAndroid Build Coastguard Worker GLdouble z = depthValues[i] * (GLdouble) depthMax;
966*61046927SAndroid Build Coastguard Worker if (z >= (GLdouble) 0xffffffff)
967*61046927SAndroid Build Coastguard Worker zValues[i] = 0xffffffff;
968*61046927SAndroid Build Coastguard Worker else
969*61046927SAndroid Build Coastguard Worker zValues[i] = (GLuint) z;
970*61046927SAndroid Build Coastguard Worker }
971*61046927SAndroid Build Coastguard Worker }
972*61046927SAndroid Build Coastguard Worker }
973*61046927SAndroid Build Coastguard Worker else if (dstType == GL_UNSIGNED_SHORT) {
974*61046927SAndroid Build Coastguard Worker GLushort *zValues = (GLushort *) dest;
975*61046927SAndroid Build Coastguard Worker GLuint i;
976*61046927SAndroid Build Coastguard Worker assert(depthMax <= 0xffff);
977*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
978*61046927SAndroid Build Coastguard Worker zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
979*61046927SAndroid Build Coastguard Worker }
980*61046927SAndroid Build Coastguard Worker }
981*61046927SAndroid Build Coastguard Worker else if (dstType == GL_FLOAT) {
982*61046927SAndroid Build Coastguard Worker /* Nothing to do. depthValues is pointing to dest. */
983*61046927SAndroid Build Coastguard Worker }
984*61046927SAndroid Build Coastguard Worker else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
985*61046927SAndroid Build Coastguard Worker GLfloat *zValues = (GLfloat*) dest;
986*61046927SAndroid Build Coastguard Worker GLuint i;
987*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
988*61046927SAndroid Build Coastguard Worker zValues[i*2] = depthValues[i];
989*61046927SAndroid Build Coastguard Worker }
990*61046927SAndroid Build Coastguard Worker }
991*61046927SAndroid Build Coastguard Worker else {
992*61046927SAndroid Build Coastguard Worker assert(0);
993*61046927SAndroid Build Coastguard Worker }
994*61046927SAndroid Build Coastguard Worker
995*61046927SAndroid Build Coastguard Worker free(depthTemp);
996*61046927SAndroid Build Coastguard Worker }
997*61046927SAndroid Build Coastguard Worker
998*61046927SAndroid Build Coastguard Worker
999*61046927SAndroid Build Coastguard Worker /*
1000*61046927SAndroid Build Coastguard Worker * Pack an array of depth values. The values are floats in [0,1].
1001*61046927SAndroid Build Coastguard Worker */
1002*61046927SAndroid Build Coastguard Worker void
_mesa_pack_depth_span(struct gl_context * ctx,GLuint n,GLvoid * dest,GLenum dstType,const GLfloat * depthSpan,const struct gl_pixelstore_attrib * dstPacking)1003*61046927SAndroid Build Coastguard Worker _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
1004*61046927SAndroid Build Coastguard Worker GLenum dstType, const GLfloat *depthSpan,
1005*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *dstPacking )
1006*61046927SAndroid Build Coastguard Worker {
1007*61046927SAndroid Build Coastguard Worker GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1008*61046927SAndroid Build Coastguard Worker if (!depthCopy) {
1009*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1010*61046927SAndroid Build Coastguard Worker return;
1011*61046927SAndroid Build Coastguard Worker }
1012*61046927SAndroid Build Coastguard Worker
1013*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1014*61046927SAndroid Build Coastguard Worker memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
1015*61046927SAndroid Build Coastguard Worker _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1016*61046927SAndroid Build Coastguard Worker depthSpan = depthCopy;
1017*61046927SAndroid Build Coastguard Worker }
1018*61046927SAndroid Build Coastguard Worker
1019*61046927SAndroid Build Coastguard Worker switch (dstType) {
1020*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE:
1021*61046927SAndroid Build Coastguard Worker {
1022*61046927SAndroid Build Coastguard Worker GLubyte *dst = (GLubyte *) dest;
1023*61046927SAndroid Build Coastguard Worker GLuint i;
1024*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1025*61046927SAndroid Build Coastguard Worker dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
1026*61046927SAndroid Build Coastguard Worker }
1027*61046927SAndroid Build Coastguard Worker }
1028*61046927SAndroid Build Coastguard Worker break;
1029*61046927SAndroid Build Coastguard Worker case GL_BYTE:
1030*61046927SAndroid Build Coastguard Worker {
1031*61046927SAndroid Build Coastguard Worker GLbyte *dst = (GLbyte *) dest;
1032*61046927SAndroid Build Coastguard Worker GLuint i;
1033*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1034*61046927SAndroid Build Coastguard Worker dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
1035*61046927SAndroid Build Coastguard Worker }
1036*61046927SAndroid Build Coastguard Worker }
1037*61046927SAndroid Build Coastguard Worker break;
1038*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT:
1039*61046927SAndroid Build Coastguard Worker {
1040*61046927SAndroid Build Coastguard Worker GLushort *dst = (GLushort *) dest;
1041*61046927SAndroid Build Coastguard Worker GLuint i;
1042*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1043*61046927SAndroid Build Coastguard Worker CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
1044*61046927SAndroid Build Coastguard Worker }
1045*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1046*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
1047*61046927SAndroid Build Coastguard Worker }
1048*61046927SAndroid Build Coastguard Worker }
1049*61046927SAndroid Build Coastguard Worker break;
1050*61046927SAndroid Build Coastguard Worker case GL_SHORT:
1051*61046927SAndroid Build Coastguard Worker {
1052*61046927SAndroid Build Coastguard Worker GLshort *dst = (GLshort *) dest;
1053*61046927SAndroid Build Coastguard Worker GLuint i;
1054*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1055*61046927SAndroid Build Coastguard Worker dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
1056*61046927SAndroid Build Coastguard Worker }
1057*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1058*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
1059*61046927SAndroid Build Coastguard Worker }
1060*61046927SAndroid Build Coastguard Worker }
1061*61046927SAndroid Build Coastguard Worker break;
1062*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT_24_8:
1063*61046927SAndroid Build Coastguard Worker {
1064*61046927SAndroid Build Coastguard Worker const GLdouble scale = (GLdouble) 0xffffff;
1065*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
1066*61046927SAndroid Build Coastguard Worker GLuint i;
1067*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1068*61046927SAndroid Build Coastguard Worker GLuint z = (GLuint) (depthSpan[i] * scale);
1069*61046927SAndroid Build Coastguard Worker assert(z <= 0xffffff);
1070*61046927SAndroid Build Coastguard Worker dst[i] = (z << 8);
1071*61046927SAndroid Build Coastguard Worker }
1072*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1073*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
1074*61046927SAndroid Build Coastguard Worker }
1075*61046927SAndroid Build Coastguard Worker break;
1076*61046927SAndroid Build Coastguard Worker }
1077*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
1078*61046927SAndroid Build Coastguard Worker {
1079*61046927SAndroid Build Coastguard Worker GLuint *dst = (GLuint *) dest;
1080*61046927SAndroid Build Coastguard Worker GLuint i;
1081*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1082*61046927SAndroid Build Coastguard Worker dst[i] = FLOAT_TO_UINT( depthSpan[i] );
1083*61046927SAndroid Build Coastguard Worker }
1084*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1085*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
1086*61046927SAndroid Build Coastguard Worker }
1087*61046927SAndroid Build Coastguard Worker }
1088*61046927SAndroid Build Coastguard Worker break;
1089*61046927SAndroid Build Coastguard Worker case GL_INT:
1090*61046927SAndroid Build Coastguard Worker {
1091*61046927SAndroid Build Coastguard Worker GLint *dst = (GLint *) dest;
1092*61046927SAndroid Build Coastguard Worker GLuint i;
1093*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1094*61046927SAndroid Build Coastguard Worker dst[i] = FLOAT_TO_INT( depthSpan[i] );
1095*61046927SAndroid Build Coastguard Worker }
1096*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1097*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
1098*61046927SAndroid Build Coastguard Worker }
1099*61046927SAndroid Build Coastguard Worker }
1100*61046927SAndroid Build Coastguard Worker break;
1101*61046927SAndroid Build Coastguard Worker case GL_FLOAT:
1102*61046927SAndroid Build Coastguard Worker {
1103*61046927SAndroid Build Coastguard Worker GLfloat *dst = (GLfloat *) dest;
1104*61046927SAndroid Build Coastguard Worker GLuint i;
1105*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1106*61046927SAndroid Build Coastguard Worker dst[i] = depthSpan[i];
1107*61046927SAndroid Build Coastguard Worker }
1108*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1109*61046927SAndroid Build Coastguard Worker _mesa_swap4( (GLuint *) dst, n );
1110*61046927SAndroid Build Coastguard Worker }
1111*61046927SAndroid Build Coastguard Worker }
1112*61046927SAndroid Build Coastguard Worker break;
1113*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_ARB:
1114*61046927SAndroid Build Coastguard Worker case GL_HALF_FLOAT_OES:
1115*61046927SAndroid Build Coastguard Worker {
1116*61046927SAndroid Build Coastguard Worker GLhalfARB *dst = (GLhalfARB *) dest;
1117*61046927SAndroid Build Coastguard Worker GLuint i;
1118*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1119*61046927SAndroid Build Coastguard Worker dst[i] = _mesa_float_to_half(depthSpan[i]);
1120*61046927SAndroid Build Coastguard Worker }
1121*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1122*61046927SAndroid Build Coastguard Worker _mesa_swap2( (GLushort *) dst, n );
1123*61046927SAndroid Build Coastguard Worker }
1124*61046927SAndroid Build Coastguard Worker }
1125*61046927SAndroid Build Coastguard Worker break;
1126*61046927SAndroid Build Coastguard Worker default:
1127*61046927SAndroid Build Coastguard Worker unreachable("bad type in _mesa_pack_depth_span()");
1128*61046927SAndroid Build Coastguard Worker }
1129*61046927SAndroid Build Coastguard Worker
1130*61046927SAndroid Build Coastguard Worker free(depthCopy);
1131*61046927SAndroid Build Coastguard Worker }
1132*61046927SAndroid Build Coastguard Worker
1133*61046927SAndroid Build Coastguard Worker
1134*61046927SAndroid Build Coastguard Worker
1135*61046927SAndroid Build Coastguard Worker /**
1136*61046927SAndroid Build Coastguard Worker * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
1137*61046927SAndroid Build Coastguard Worker */
1138*61046927SAndroid Build Coastguard Worker void
_mesa_pack_depth_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLuint * dest,const GLfloat * depthVals,const GLubyte * stencilVals,const struct gl_pixelstore_attrib * dstPacking)1139*61046927SAndroid Build Coastguard Worker _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
1140*61046927SAndroid Build Coastguard Worker GLenum dstType, GLuint *dest,
1141*61046927SAndroid Build Coastguard Worker const GLfloat *depthVals,
1142*61046927SAndroid Build Coastguard Worker const GLubyte *stencilVals,
1143*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *dstPacking)
1144*61046927SAndroid Build Coastguard Worker {
1145*61046927SAndroid Build Coastguard Worker GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1146*61046927SAndroid Build Coastguard Worker GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
1147*61046927SAndroid Build Coastguard Worker GLuint i;
1148*61046927SAndroid Build Coastguard Worker
1149*61046927SAndroid Build Coastguard Worker if (!depthCopy || !stencilCopy) {
1150*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1151*61046927SAndroid Build Coastguard Worker free(depthCopy);
1152*61046927SAndroid Build Coastguard Worker free(stencilCopy);
1153*61046927SAndroid Build Coastguard Worker return;
1154*61046927SAndroid Build Coastguard Worker }
1155*61046927SAndroid Build Coastguard Worker
1156*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1157*61046927SAndroid Build Coastguard Worker memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
1158*61046927SAndroid Build Coastguard Worker _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1159*61046927SAndroid Build Coastguard Worker depthVals = depthCopy;
1160*61046927SAndroid Build Coastguard Worker }
1161*61046927SAndroid Build Coastguard Worker
1162*61046927SAndroid Build Coastguard Worker if (ctx->Pixel.IndexShift ||
1163*61046927SAndroid Build Coastguard Worker ctx->Pixel.IndexOffset ||
1164*61046927SAndroid Build Coastguard Worker ctx->Pixel.MapStencilFlag) {
1165*61046927SAndroid Build Coastguard Worker memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
1166*61046927SAndroid Build Coastguard Worker _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
1167*61046927SAndroid Build Coastguard Worker stencilVals = stencilCopy;
1168*61046927SAndroid Build Coastguard Worker }
1169*61046927SAndroid Build Coastguard Worker
1170*61046927SAndroid Build Coastguard Worker switch (dstType) {
1171*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT_24_8:
1172*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1173*61046927SAndroid Build Coastguard Worker GLuint z = (GLuint) (depthVals[i] * 0xffffff);
1174*61046927SAndroid Build Coastguard Worker dest[i] = (z << 8) | (stencilVals[i] & 0xff);
1175*61046927SAndroid Build Coastguard Worker }
1176*61046927SAndroid Build Coastguard Worker break;
1177*61046927SAndroid Build Coastguard Worker case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1178*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1179*61046927SAndroid Build Coastguard Worker ((GLfloat*)dest)[i*2] = depthVals[i];
1180*61046927SAndroid Build Coastguard Worker dest[i*2+1] = stencilVals[i] & 0xff;
1181*61046927SAndroid Build Coastguard Worker }
1182*61046927SAndroid Build Coastguard Worker break;
1183*61046927SAndroid Build Coastguard Worker }
1184*61046927SAndroid Build Coastguard Worker
1185*61046927SAndroid Build Coastguard Worker if (dstPacking->SwapBytes) {
1186*61046927SAndroid Build Coastguard Worker _mesa_swap4(dest, n);
1187*61046927SAndroid Build Coastguard Worker }
1188*61046927SAndroid Build Coastguard Worker
1189*61046927SAndroid Build Coastguard Worker free(depthCopy);
1190*61046927SAndroid Build Coastguard Worker free(stencilCopy);
1191*61046927SAndroid Build Coastguard Worker }
1192*61046927SAndroid Build Coastguard Worker
1193*61046927SAndroid Build Coastguard Worker
1194*61046927SAndroid Build Coastguard Worker
1195*61046927SAndroid Build Coastguard Worker /**
1196*61046927SAndroid Build Coastguard Worker * Unpack image data. Apply byte swapping, byte flipping (bitmap).
1197*61046927SAndroid Build Coastguard Worker * Return all image data in a contiguous block. This is used when we
1198*61046927SAndroid Build Coastguard Worker * compile glDrawPixels, glTexImage, etc into a display list. We
1199*61046927SAndroid Build Coastguard Worker * need a copy of the data in a standard format.
1200*61046927SAndroid Build Coastguard Worker */
1201*61046927SAndroid Build Coastguard Worker void *
_mesa_unpack_image(GLuint dimensions,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const struct gl_pixelstore_attrib * unpack)1202*61046927SAndroid Build Coastguard Worker _mesa_unpack_image( GLuint dimensions,
1203*61046927SAndroid Build Coastguard Worker GLsizei width, GLsizei height, GLsizei depth,
1204*61046927SAndroid Build Coastguard Worker GLenum format, GLenum type, const GLvoid *pixels,
1205*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *unpack )
1206*61046927SAndroid Build Coastguard Worker {
1207*61046927SAndroid Build Coastguard Worker GLint bytesPerRow, compsPerRow;
1208*61046927SAndroid Build Coastguard Worker GLboolean flipBytes, swap2, swap4;
1209*61046927SAndroid Build Coastguard Worker
1210*61046927SAndroid Build Coastguard Worker if (!pixels)
1211*61046927SAndroid Build Coastguard Worker return NULL; /* not necessarily an error */
1212*61046927SAndroid Build Coastguard Worker
1213*61046927SAndroid Build Coastguard Worker if (width <= 0 || height <= 0 || depth <= 0)
1214*61046927SAndroid Build Coastguard Worker return NULL; /* generate error later */
1215*61046927SAndroid Build Coastguard Worker
1216*61046927SAndroid Build Coastguard Worker if (type == GL_BITMAP) {
1217*61046927SAndroid Build Coastguard Worker bytesPerRow = (width + 7) >> 3;
1218*61046927SAndroid Build Coastguard Worker flipBytes = unpack->LsbFirst;
1219*61046927SAndroid Build Coastguard Worker swap2 = swap4 = GL_FALSE;
1220*61046927SAndroid Build Coastguard Worker compsPerRow = 0;
1221*61046927SAndroid Build Coastguard Worker }
1222*61046927SAndroid Build Coastguard Worker else {
1223*61046927SAndroid Build Coastguard Worker const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1224*61046927SAndroid Build Coastguard Worker GLint components = _mesa_components_in_format(format);
1225*61046927SAndroid Build Coastguard Worker GLint bytesPerComp;
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard Worker if (_mesa_type_is_packed(type))
1228*61046927SAndroid Build Coastguard Worker components = 1;
1229*61046927SAndroid Build Coastguard Worker
1230*61046927SAndroid Build Coastguard Worker if (bytesPerPixel <= 0 || components <= 0)
1231*61046927SAndroid Build Coastguard Worker return NULL; /* bad format or type. generate error later */
1232*61046927SAndroid Build Coastguard Worker bytesPerRow = bytesPerPixel * width;
1233*61046927SAndroid Build Coastguard Worker bytesPerComp = bytesPerPixel / components;
1234*61046927SAndroid Build Coastguard Worker flipBytes = GL_FALSE;
1235*61046927SAndroid Build Coastguard Worker swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
1236*61046927SAndroid Build Coastguard Worker swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
1237*61046927SAndroid Build Coastguard Worker compsPerRow = components * width;
1238*61046927SAndroid Build Coastguard Worker assert(compsPerRow >= width);
1239*61046927SAndroid Build Coastguard Worker }
1240*61046927SAndroid Build Coastguard Worker
1241*61046927SAndroid Build Coastguard Worker {
1242*61046927SAndroid Build Coastguard Worker GLubyte *destBuffer
1243*61046927SAndroid Build Coastguard Worker = malloc(bytesPerRow * height * depth);
1244*61046927SAndroid Build Coastguard Worker GLubyte *dst;
1245*61046927SAndroid Build Coastguard Worker GLint img, row;
1246*61046927SAndroid Build Coastguard Worker if (!destBuffer)
1247*61046927SAndroid Build Coastguard Worker return NULL; /* generate GL_OUT_OF_MEMORY later */
1248*61046927SAndroid Build Coastguard Worker
1249*61046927SAndroid Build Coastguard Worker dst = destBuffer;
1250*61046927SAndroid Build Coastguard Worker for (img = 0; img < depth; img++) {
1251*61046927SAndroid Build Coastguard Worker for (row = 0; row < height; row++) {
1252*61046927SAndroid Build Coastguard Worker const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
1253*61046927SAndroid Build Coastguard Worker width, height, format, type, img, row, 0);
1254*61046927SAndroid Build Coastguard Worker
1255*61046927SAndroid Build Coastguard Worker if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
1256*61046927SAndroid Build Coastguard Worker GLint i;
1257*61046927SAndroid Build Coastguard Worker flipBytes = GL_FALSE;
1258*61046927SAndroid Build Coastguard Worker if (unpack->LsbFirst) {
1259*61046927SAndroid Build Coastguard Worker GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
1260*61046927SAndroid Build Coastguard Worker GLubyte dstMask = 128;
1261*61046927SAndroid Build Coastguard Worker const GLubyte *s = src;
1262*61046927SAndroid Build Coastguard Worker GLubyte *d = dst;
1263*61046927SAndroid Build Coastguard Worker *d = 0;
1264*61046927SAndroid Build Coastguard Worker for (i = 0; i < width; i++) {
1265*61046927SAndroid Build Coastguard Worker if (*s & srcMask) {
1266*61046927SAndroid Build Coastguard Worker *d |= dstMask;
1267*61046927SAndroid Build Coastguard Worker }
1268*61046927SAndroid Build Coastguard Worker if (srcMask == 128) {
1269*61046927SAndroid Build Coastguard Worker srcMask = 1;
1270*61046927SAndroid Build Coastguard Worker s++;
1271*61046927SAndroid Build Coastguard Worker }
1272*61046927SAndroid Build Coastguard Worker else {
1273*61046927SAndroid Build Coastguard Worker srcMask = srcMask << 1;
1274*61046927SAndroid Build Coastguard Worker }
1275*61046927SAndroid Build Coastguard Worker if (dstMask == 1) {
1276*61046927SAndroid Build Coastguard Worker dstMask = 128;
1277*61046927SAndroid Build Coastguard Worker d++;
1278*61046927SAndroid Build Coastguard Worker *d = 0;
1279*61046927SAndroid Build Coastguard Worker }
1280*61046927SAndroid Build Coastguard Worker else {
1281*61046927SAndroid Build Coastguard Worker dstMask = dstMask >> 1;
1282*61046927SAndroid Build Coastguard Worker }
1283*61046927SAndroid Build Coastguard Worker }
1284*61046927SAndroid Build Coastguard Worker }
1285*61046927SAndroid Build Coastguard Worker else {
1286*61046927SAndroid Build Coastguard Worker GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
1287*61046927SAndroid Build Coastguard Worker GLubyte dstMask = 128;
1288*61046927SAndroid Build Coastguard Worker const GLubyte *s = src;
1289*61046927SAndroid Build Coastguard Worker GLubyte *d = dst;
1290*61046927SAndroid Build Coastguard Worker *d = 0;
1291*61046927SAndroid Build Coastguard Worker for (i = 0; i < width; i++) {
1292*61046927SAndroid Build Coastguard Worker if (*s & srcMask) {
1293*61046927SAndroid Build Coastguard Worker *d |= dstMask;
1294*61046927SAndroid Build Coastguard Worker }
1295*61046927SAndroid Build Coastguard Worker if (srcMask == 1) {
1296*61046927SAndroid Build Coastguard Worker srcMask = 128;
1297*61046927SAndroid Build Coastguard Worker s++;
1298*61046927SAndroid Build Coastguard Worker }
1299*61046927SAndroid Build Coastguard Worker else {
1300*61046927SAndroid Build Coastguard Worker srcMask = srcMask >> 1;
1301*61046927SAndroid Build Coastguard Worker }
1302*61046927SAndroid Build Coastguard Worker if (dstMask == 1) {
1303*61046927SAndroid Build Coastguard Worker dstMask = 128;
1304*61046927SAndroid Build Coastguard Worker d++;
1305*61046927SAndroid Build Coastguard Worker *d = 0;
1306*61046927SAndroid Build Coastguard Worker }
1307*61046927SAndroid Build Coastguard Worker else {
1308*61046927SAndroid Build Coastguard Worker dstMask = dstMask >> 1;
1309*61046927SAndroid Build Coastguard Worker }
1310*61046927SAndroid Build Coastguard Worker }
1311*61046927SAndroid Build Coastguard Worker }
1312*61046927SAndroid Build Coastguard Worker }
1313*61046927SAndroid Build Coastguard Worker else {
1314*61046927SAndroid Build Coastguard Worker memcpy(dst, src, bytesPerRow);
1315*61046927SAndroid Build Coastguard Worker }
1316*61046927SAndroid Build Coastguard Worker
1317*61046927SAndroid Build Coastguard Worker /* byte flipping/swapping */
1318*61046927SAndroid Build Coastguard Worker if (flipBytes) {
1319*61046927SAndroid Build Coastguard Worker flip_bytes((GLubyte *) dst, bytesPerRow);
1320*61046927SAndroid Build Coastguard Worker }
1321*61046927SAndroid Build Coastguard Worker else if (swap2) {
1322*61046927SAndroid Build Coastguard Worker _mesa_swap2((GLushort*) dst, compsPerRow);
1323*61046927SAndroid Build Coastguard Worker }
1324*61046927SAndroid Build Coastguard Worker else if (swap4) {
1325*61046927SAndroid Build Coastguard Worker _mesa_swap4((GLuint*) dst, compsPerRow);
1326*61046927SAndroid Build Coastguard Worker }
1327*61046927SAndroid Build Coastguard Worker dst += bytesPerRow;
1328*61046927SAndroid Build Coastguard Worker }
1329*61046927SAndroid Build Coastguard Worker }
1330*61046927SAndroid Build Coastguard Worker return destBuffer;
1331*61046927SAndroid Build Coastguard Worker }
1332*61046927SAndroid Build Coastguard Worker }
1333*61046927SAndroid Build Coastguard Worker
1334*61046927SAndroid Build Coastguard Worker void
_mesa_pack_luminance_from_rgba_float(GLuint n,GLfloat rgba[][4],GLvoid * dstAddr,GLenum dst_format,GLbitfield transferOps)1335*61046927SAndroid Build Coastguard Worker _mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
1336*61046927SAndroid Build Coastguard Worker GLvoid *dstAddr, GLenum dst_format,
1337*61046927SAndroid Build Coastguard Worker GLbitfield transferOps)
1338*61046927SAndroid Build Coastguard Worker {
1339*61046927SAndroid Build Coastguard Worker int i;
1340*61046927SAndroid Build Coastguard Worker GLfloat *dst = (GLfloat *) dstAddr;
1341*61046927SAndroid Build Coastguard Worker
1342*61046927SAndroid Build Coastguard Worker switch (dst_format) {
1343*61046927SAndroid Build Coastguard Worker case GL_LUMINANCE:
1344*61046927SAndroid Build Coastguard Worker if (transferOps & IMAGE_CLAMP_BIT) {
1345*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1346*61046927SAndroid Build Coastguard Worker GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1347*61046927SAndroid Build Coastguard Worker dst[i] = CLAMP(sum, 0.0F, 1.0F);
1348*61046927SAndroid Build Coastguard Worker }
1349*61046927SAndroid Build Coastguard Worker } else {
1350*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1351*61046927SAndroid Build Coastguard Worker dst[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1352*61046927SAndroid Build Coastguard Worker }
1353*61046927SAndroid Build Coastguard Worker }
1354*61046927SAndroid Build Coastguard Worker return;
1355*61046927SAndroid Build Coastguard Worker case GL_LUMINANCE_ALPHA:
1356*61046927SAndroid Build Coastguard Worker if (transferOps & IMAGE_CLAMP_BIT) {
1357*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1358*61046927SAndroid Build Coastguard Worker GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1359*61046927SAndroid Build Coastguard Worker dst[2*i] = CLAMP(sum, 0.0F, 1.0F);
1360*61046927SAndroid Build Coastguard Worker dst[2*i+1] = rgba[i][ACOMP];
1361*61046927SAndroid Build Coastguard Worker }
1362*61046927SAndroid Build Coastguard Worker } else {
1363*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1364*61046927SAndroid Build Coastguard Worker dst[2*i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1365*61046927SAndroid Build Coastguard Worker dst[2*i+1] = rgba[i][ACOMP];
1366*61046927SAndroid Build Coastguard Worker }
1367*61046927SAndroid Build Coastguard Worker }
1368*61046927SAndroid Build Coastguard Worker return;
1369*61046927SAndroid Build Coastguard Worker default:
1370*61046927SAndroid Build Coastguard Worker assert(!"Unsupported format");
1371*61046927SAndroid Build Coastguard Worker }
1372*61046927SAndroid Build Coastguard Worker }
1373*61046927SAndroid Build Coastguard Worker
1374*61046927SAndroid Build Coastguard Worker static int32_t
clamp_sint64_to_sint32(int64_t src)1375*61046927SAndroid Build Coastguard Worker clamp_sint64_to_sint32(int64_t src)
1376*61046927SAndroid Build Coastguard Worker {
1377*61046927SAndroid Build Coastguard Worker return CLAMP(src, INT32_MIN, INT32_MAX);
1378*61046927SAndroid Build Coastguard Worker }
1379*61046927SAndroid Build Coastguard Worker
1380*61046927SAndroid Build Coastguard Worker static int32_t
clamp_sint64_to_uint32(int64_t src)1381*61046927SAndroid Build Coastguard Worker clamp_sint64_to_uint32(int64_t src)
1382*61046927SAndroid Build Coastguard Worker {
1383*61046927SAndroid Build Coastguard Worker return CLAMP(src, 0, UINT32_MAX);
1384*61046927SAndroid Build Coastguard Worker }
1385*61046927SAndroid Build Coastguard Worker
1386*61046927SAndroid Build Coastguard Worker static int32_t
clamp_uint64_to_uint32(uint64_t src)1387*61046927SAndroid Build Coastguard Worker clamp_uint64_to_uint32(uint64_t src)
1388*61046927SAndroid Build Coastguard Worker {
1389*61046927SAndroid Build Coastguard Worker return MIN2(src, UINT32_MAX);
1390*61046927SAndroid Build Coastguard Worker }
1391*61046927SAndroid Build Coastguard Worker
1392*61046927SAndroid Build Coastguard Worker static int32_t
clamp_uint64_to_sint32(uint64_t src)1393*61046927SAndroid Build Coastguard Worker clamp_uint64_to_sint32(uint64_t src)
1394*61046927SAndroid Build Coastguard Worker {
1395*61046927SAndroid Build Coastguard Worker return MIN2(src, INT32_MAX);
1396*61046927SAndroid Build Coastguard Worker }
1397*61046927SAndroid Build Coastguard Worker
1398*61046927SAndroid Build Coastguard Worker static int32_t
convert_integer_luminance64(int64_t src64,int bits,bool dst_is_signed,bool src_is_signed)1399*61046927SAndroid Build Coastguard Worker convert_integer_luminance64(int64_t src64, int bits,
1400*61046927SAndroid Build Coastguard Worker bool dst_is_signed, bool src_is_signed)
1401*61046927SAndroid Build Coastguard Worker {
1402*61046927SAndroid Build Coastguard Worker int32_t src32;
1403*61046927SAndroid Build Coastguard Worker
1404*61046927SAndroid Build Coastguard Worker /* Clamp Luminance value from 64-bit to 32-bit. Consider if we need
1405*61046927SAndroid Build Coastguard Worker * any signed<->unsigned conversion too.
1406*61046927SAndroid Build Coastguard Worker */
1407*61046927SAndroid Build Coastguard Worker if (src_is_signed && dst_is_signed)
1408*61046927SAndroid Build Coastguard Worker src32 = clamp_sint64_to_sint32(src64);
1409*61046927SAndroid Build Coastguard Worker else if (src_is_signed && !dst_is_signed)
1410*61046927SAndroid Build Coastguard Worker src32 = clamp_sint64_to_uint32(src64);
1411*61046927SAndroid Build Coastguard Worker else if (!src_is_signed && dst_is_signed)
1412*61046927SAndroid Build Coastguard Worker src32 = clamp_uint64_to_sint32(src64);
1413*61046927SAndroid Build Coastguard Worker else
1414*61046927SAndroid Build Coastguard Worker src32 = clamp_uint64_to_uint32(src64);
1415*61046927SAndroid Build Coastguard Worker
1416*61046927SAndroid Build Coastguard Worker /* If the dst type is < 32-bit, we need an extra clamp */
1417*61046927SAndroid Build Coastguard Worker if (bits == 32) {
1418*61046927SAndroid Build Coastguard Worker return src32;
1419*61046927SAndroid Build Coastguard Worker } else {
1420*61046927SAndroid Build Coastguard Worker if (dst_is_signed)
1421*61046927SAndroid Build Coastguard Worker return _mesa_signed_to_signed(src32, bits);
1422*61046927SAndroid Build Coastguard Worker else
1423*61046927SAndroid Build Coastguard Worker return _mesa_unsigned_to_unsigned(src32, bits);
1424*61046927SAndroid Build Coastguard Worker }
1425*61046927SAndroid Build Coastguard Worker }
1426*61046927SAndroid Build Coastguard Worker
1427*61046927SAndroid Build Coastguard Worker static int32_t
convert_integer(int32_t src,int bits,bool dst_is_signed,bool src_is_signed)1428*61046927SAndroid Build Coastguard Worker convert_integer(int32_t src, int bits, bool dst_is_signed, bool src_is_signed)
1429*61046927SAndroid Build Coastguard Worker {
1430*61046927SAndroid Build Coastguard Worker if (src_is_signed && dst_is_signed)
1431*61046927SAndroid Build Coastguard Worker return _mesa_signed_to_signed(src, bits);
1432*61046927SAndroid Build Coastguard Worker else if (src_is_signed && !dst_is_signed)
1433*61046927SAndroid Build Coastguard Worker return _mesa_signed_to_unsigned(src, bits);
1434*61046927SAndroid Build Coastguard Worker else if (!src_is_signed && dst_is_signed)
1435*61046927SAndroid Build Coastguard Worker return _mesa_unsigned_to_signed(src, bits);
1436*61046927SAndroid Build Coastguard Worker else
1437*61046927SAndroid Build Coastguard Worker return _mesa_unsigned_to_unsigned(src, bits);
1438*61046927SAndroid Build Coastguard Worker }
1439*61046927SAndroid Build Coastguard Worker
1440*61046927SAndroid Build Coastguard Worker void
_mesa_pack_luminance_from_rgba_integer(GLuint n,GLuint rgba[][4],bool rgba_is_signed,GLvoid * dstAddr,GLenum dst_format,GLenum dst_type)1441*61046927SAndroid Build Coastguard Worker _mesa_pack_luminance_from_rgba_integer(GLuint n,
1442*61046927SAndroid Build Coastguard Worker GLuint rgba[][4], bool rgba_is_signed,
1443*61046927SAndroid Build Coastguard Worker GLvoid *dstAddr,
1444*61046927SAndroid Build Coastguard Worker GLenum dst_format,
1445*61046927SAndroid Build Coastguard Worker GLenum dst_type)
1446*61046927SAndroid Build Coastguard Worker {
1447*61046927SAndroid Build Coastguard Worker int i;
1448*61046927SAndroid Build Coastguard Worker int64_t lum64;
1449*61046927SAndroid Build Coastguard Worker int32_t lum32, alpha;
1450*61046927SAndroid Build Coastguard Worker bool dst_is_signed;
1451*61046927SAndroid Build Coastguard Worker int dst_bits;
1452*61046927SAndroid Build Coastguard Worker
1453*61046927SAndroid Build Coastguard Worker assert(dst_format == GL_LUMINANCE_INTEGER_EXT ||
1454*61046927SAndroid Build Coastguard Worker dst_format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
1455*61046927SAndroid Build Coastguard Worker
1456*61046927SAndroid Build Coastguard Worker /* We first compute luminance values as a 64-bit addition of the
1457*61046927SAndroid Build Coastguard Worker * 32-bit R,G,B components, then we clamp the result to the dst type size.
1458*61046927SAndroid Build Coastguard Worker *
1459*61046927SAndroid Build Coastguard Worker * Notice that this operation involves casting the 32-bit R,G,B components
1460*61046927SAndroid Build Coastguard Worker * to 64-bit before the addition. Since rgba is defined as a GLuint array
1461*61046927SAndroid Build Coastguard Worker * we need to be careful when rgba packs signed data and make sure
1462*61046927SAndroid Build Coastguard Worker * that we cast to a 32-bit signed integer values before casting them to
1463*61046927SAndroid Build Coastguard Worker * 64-bit signed integers.
1464*61046927SAndroid Build Coastguard Worker */
1465*61046927SAndroid Build Coastguard Worker dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT ||
1466*61046927SAndroid Build Coastguard Worker dst_type == GL_INT);
1467*61046927SAndroid Build Coastguard Worker
1468*61046927SAndroid Build Coastguard Worker dst_bits = _mesa_sizeof_type(dst_type) * 8;
1469*61046927SAndroid Build Coastguard Worker assert(dst_bits > 0);
1470*61046927SAndroid Build Coastguard Worker
1471*61046927SAndroid Build Coastguard Worker switch (dst_format) {
1472*61046927SAndroid Build Coastguard Worker case GL_LUMINANCE_INTEGER_EXT:
1473*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1474*61046927SAndroid Build Coastguard Worker if (!rgba_is_signed) {
1475*61046927SAndroid Build Coastguard Worker lum64 = (uint64_t) rgba[i][RCOMP] +
1476*61046927SAndroid Build Coastguard Worker (uint64_t) rgba[i][GCOMP] +
1477*61046927SAndroid Build Coastguard Worker (uint64_t) rgba[i][BCOMP];
1478*61046927SAndroid Build Coastguard Worker } else {
1479*61046927SAndroid Build Coastguard Worker lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1480*61046927SAndroid Build Coastguard Worker (int64_t) ((int32_t) rgba[i][GCOMP]) +
1481*61046927SAndroid Build Coastguard Worker (int64_t) ((int32_t) rgba[i][BCOMP]);
1482*61046927SAndroid Build Coastguard Worker }
1483*61046927SAndroid Build Coastguard Worker lum32 = convert_integer_luminance64(lum64, dst_bits,
1484*61046927SAndroid Build Coastguard Worker dst_is_signed, rgba_is_signed);
1485*61046927SAndroid Build Coastguard Worker switch (dst_type) {
1486*61046927SAndroid Build Coastguard Worker case GL_BYTE:
1487*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE: {
1488*61046927SAndroid Build Coastguard Worker GLbyte *dst = (GLbyte *) dstAddr;
1489*61046927SAndroid Build Coastguard Worker dst[i] = lum32;
1490*61046927SAndroid Build Coastguard Worker break;
1491*61046927SAndroid Build Coastguard Worker }
1492*61046927SAndroid Build Coastguard Worker case GL_SHORT:
1493*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT: {
1494*61046927SAndroid Build Coastguard Worker GLshort *dst = (GLshort *) dstAddr;
1495*61046927SAndroid Build Coastguard Worker dst[i] = lum32;
1496*61046927SAndroid Build Coastguard Worker break;
1497*61046927SAndroid Build Coastguard Worker }
1498*61046927SAndroid Build Coastguard Worker case GL_INT:
1499*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT: {
1500*61046927SAndroid Build Coastguard Worker GLint *dst = (GLint *) dstAddr;
1501*61046927SAndroid Build Coastguard Worker dst[i] = lum32;
1502*61046927SAndroid Build Coastguard Worker break;
1503*61046927SAndroid Build Coastguard Worker }
1504*61046927SAndroid Build Coastguard Worker }
1505*61046927SAndroid Build Coastguard Worker }
1506*61046927SAndroid Build Coastguard Worker return;
1507*61046927SAndroid Build Coastguard Worker case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1508*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1509*61046927SAndroid Build Coastguard Worker if (!rgba_is_signed) {
1510*61046927SAndroid Build Coastguard Worker lum64 = (uint64_t) rgba[i][RCOMP] +
1511*61046927SAndroid Build Coastguard Worker (uint64_t) rgba[i][GCOMP] +
1512*61046927SAndroid Build Coastguard Worker (uint64_t) rgba[i][BCOMP];
1513*61046927SAndroid Build Coastguard Worker } else {
1514*61046927SAndroid Build Coastguard Worker lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1515*61046927SAndroid Build Coastguard Worker (int64_t) ((int32_t) rgba[i][GCOMP]) +
1516*61046927SAndroid Build Coastguard Worker (int64_t) ((int32_t) rgba[i][BCOMP]);
1517*61046927SAndroid Build Coastguard Worker }
1518*61046927SAndroid Build Coastguard Worker lum32 = convert_integer_luminance64(lum64, dst_bits,
1519*61046927SAndroid Build Coastguard Worker dst_is_signed, rgba_is_signed);
1520*61046927SAndroid Build Coastguard Worker alpha = convert_integer(rgba[i][ACOMP], dst_bits,
1521*61046927SAndroid Build Coastguard Worker dst_is_signed, rgba_is_signed);
1522*61046927SAndroid Build Coastguard Worker switch (dst_type) {
1523*61046927SAndroid Build Coastguard Worker case GL_BYTE:
1524*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_BYTE: {
1525*61046927SAndroid Build Coastguard Worker GLbyte *dst = (GLbyte *) dstAddr;
1526*61046927SAndroid Build Coastguard Worker dst[2*i] = lum32;
1527*61046927SAndroid Build Coastguard Worker dst[2*i+1] = alpha;
1528*61046927SAndroid Build Coastguard Worker break;
1529*61046927SAndroid Build Coastguard Worker }
1530*61046927SAndroid Build Coastguard Worker case GL_SHORT:
1531*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_SHORT: {
1532*61046927SAndroid Build Coastguard Worker GLshort *dst = (GLshort *) dstAddr;
1533*61046927SAndroid Build Coastguard Worker dst[i] = lum32;
1534*61046927SAndroid Build Coastguard Worker dst[2*i+1] = alpha;
1535*61046927SAndroid Build Coastguard Worker break;
1536*61046927SAndroid Build Coastguard Worker }
1537*61046927SAndroid Build Coastguard Worker case GL_INT:
1538*61046927SAndroid Build Coastguard Worker case GL_UNSIGNED_INT: {
1539*61046927SAndroid Build Coastguard Worker GLint *dst = (GLint *) dstAddr;
1540*61046927SAndroid Build Coastguard Worker dst[i] = lum32;
1541*61046927SAndroid Build Coastguard Worker dst[2*i+1] = alpha;
1542*61046927SAndroid Build Coastguard Worker break;
1543*61046927SAndroid Build Coastguard Worker }
1544*61046927SAndroid Build Coastguard Worker }
1545*61046927SAndroid Build Coastguard Worker }
1546*61046927SAndroid Build Coastguard Worker return;
1547*61046927SAndroid Build Coastguard Worker }
1548*61046927SAndroid Build Coastguard Worker }
1549*61046927SAndroid Build Coastguard Worker
1550*61046927SAndroid Build Coastguard Worker GLfloat *
_mesa_unpack_color_index_to_rgba_float(struct gl_context * ctx,GLuint dims,const void * src,GLenum srcFormat,GLenum srcType,int srcWidth,int srcHeight,int srcDepth,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)1551*61046927SAndroid Build Coastguard Worker _mesa_unpack_color_index_to_rgba_float(struct gl_context *ctx, GLuint dims,
1552*61046927SAndroid Build Coastguard Worker const void *src, GLenum srcFormat, GLenum srcType,
1553*61046927SAndroid Build Coastguard Worker int srcWidth, int srcHeight, int srcDepth,
1554*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *srcPacking,
1555*61046927SAndroid Build Coastguard Worker GLbitfield transferOps)
1556*61046927SAndroid Build Coastguard Worker {
1557*61046927SAndroid Build Coastguard Worker int count, img;
1558*61046927SAndroid Build Coastguard Worker GLuint *indexes;
1559*61046927SAndroid Build Coastguard Worker GLfloat *rgba, *dstPtr;
1560*61046927SAndroid Build Coastguard Worker
1561*61046927SAndroid Build Coastguard Worker count = srcWidth * srcHeight;
1562*61046927SAndroid Build Coastguard Worker indexes = malloc(count * sizeof(GLuint));
1563*61046927SAndroid Build Coastguard Worker if (!indexes) {
1564*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1565*61046927SAndroid Build Coastguard Worker return NULL;
1566*61046927SAndroid Build Coastguard Worker }
1567*61046927SAndroid Build Coastguard Worker
1568*61046927SAndroid Build Coastguard Worker rgba = malloc(4 * count * srcDepth * sizeof(GLfloat));
1569*61046927SAndroid Build Coastguard Worker if (!rgba) {
1570*61046927SAndroid Build Coastguard Worker free(indexes);
1571*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1572*61046927SAndroid Build Coastguard Worker return NULL;
1573*61046927SAndroid Build Coastguard Worker }
1574*61046927SAndroid Build Coastguard Worker
1575*61046927SAndroid Build Coastguard Worker /* Convert indexes to RGBA float */
1576*61046927SAndroid Build Coastguard Worker dstPtr = rgba;
1577*61046927SAndroid Build Coastguard Worker for (img = 0; img < srcDepth; img++) {
1578*61046927SAndroid Build Coastguard Worker const GLubyte *srcPtr =
1579*61046927SAndroid Build Coastguard Worker (const GLubyte *) _mesa_image_address(dims, srcPacking, src,
1580*61046927SAndroid Build Coastguard Worker srcWidth, srcHeight,
1581*61046927SAndroid Build Coastguard Worker srcFormat, srcType,
1582*61046927SAndroid Build Coastguard Worker img, 0, 0);
1583*61046927SAndroid Build Coastguard Worker
1584*61046927SAndroid Build Coastguard Worker extract_uint_indexes(count, indexes, srcFormat, srcType, srcPtr, srcPacking);
1585*61046927SAndroid Build Coastguard Worker
1586*61046927SAndroid Build Coastguard Worker if (transferOps & IMAGE_SHIFT_OFFSET_BIT)
1587*61046927SAndroid Build Coastguard Worker _mesa_shift_and_offset_ci(ctx, count, indexes);
1588*61046927SAndroid Build Coastguard Worker
1589*61046927SAndroid Build Coastguard Worker _mesa_map_ci_to_rgba(ctx, count, indexes, (float (*)[4])dstPtr);
1590*61046927SAndroid Build Coastguard Worker
1591*61046927SAndroid Build Coastguard Worker /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
1592*61046927SAndroid Build Coastguard Worker * with color indexes.
1593*61046927SAndroid Build Coastguard Worker */
1594*61046927SAndroid Build Coastguard Worker transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
1595*61046927SAndroid Build Coastguard Worker _mesa_apply_rgba_transfer_ops(ctx, transferOps, count, (float (*)[4])dstPtr);
1596*61046927SAndroid Build Coastguard Worker
1597*61046927SAndroid Build Coastguard Worker dstPtr += srcHeight * srcWidth * 4;
1598*61046927SAndroid Build Coastguard Worker }
1599*61046927SAndroid Build Coastguard Worker
1600*61046927SAndroid Build Coastguard Worker free(indexes);
1601*61046927SAndroid Build Coastguard Worker
1602*61046927SAndroid Build Coastguard Worker return rgba;
1603*61046927SAndroid Build Coastguard Worker }
1604*61046927SAndroid Build Coastguard Worker
1605*61046927SAndroid Build Coastguard Worker GLubyte *
_mesa_unpack_color_index_to_rgba_ubyte(struct gl_context * ctx,GLuint dims,const void * src,GLenum srcFormat,GLenum srcType,int srcWidth,int srcHeight,int srcDepth,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)1606*61046927SAndroid Build Coastguard Worker _mesa_unpack_color_index_to_rgba_ubyte(struct gl_context *ctx, GLuint dims,
1607*61046927SAndroid Build Coastguard Worker const void *src, GLenum srcFormat, GLenum srcType,
1608*61046927SAndroid Build Coastguard Worker int srcWidth, int srcHeight, int srcDepth,
1609*61046927SAndroid Build Coastguard Worker const struct gl_pixelstore_attrib *srcPacking,
1610*61046927SAndroid Build Coastguard Worker GLbitfield transferOps)
1611*61046927SAndroid Build Coastguard Worker {
1612*61046927SAndroid Build Coastguard Worker GLfloat *rgba;
1613*61046927SAndroid Build Coastguard Worker GLubyte *dst;
1614*61046927SAndroid Build Coastguard Worker int count, i;
1615*61046927SAndroid Build Coastguard Worker
1616*61046927SAndroid Build Coastguard Worker transferOps |= IMAGE_CLAMP_BIT;
1617*61046927SAndroid Build Coastguard Worker rgba = _mesa_unpack_color_index_to_rgba_float(ctx, dims,
1618*61046927SAndroid Build Coastguard Worker src, srcFormat, srcType,
1619*61046927SAndroid Build Coastguard Worker srcWidth, srcHeight, srcDepth,
1620*61046927SAndroid Build Coastguard Worker srcPacking, transferOps);
1621*61046927SAndroid Build Coastguard Worker
1622*61046927SAndroid Build Coastguard Worker count = srcWidth * srcHeight * srcDepth;
1623*61046927SAndroid Build Coastguard Worker dst = malloc(count * 4 * sizeof(GLubyte));
1624*61046927SAndroid Build Coastguard Worker for (i = 0; i < count; i++) {
1625*61046927SAndroid Build Coastguard Worker CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]);
1626*61046927SAndroid Build Coastguard Worker CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]);
1627*61046927SAndroid Build Coastguard Worker CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]);
1628*61046927SAndroid Build Coastguard Worker CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]);
1629*61046927SAndroid Build Coastguard Worker }
1630*61046927SAndroid Build Coastguard Worker
1631*61046927SAndroid Build Coastguard Worker free(rgba);
1632*61046927SAndroid Build Coastguard Worker
1633*61046927SAndroid Build Coastguard Worker return dst;
1634*61046927SAndroid Build Coastguard Worker }
1635*61046927SAndroid Build Coastguard Worker
1636*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_ubyte_rgba_row(mesa_format format,uint32_t n,const void * src,uint8_t dst[][4])1637*61046927SAndroid Build Coastguard Worker _mesa_unpack_ubyte_rgba_row(mesa_format format, uint32_t n,
1638*61046927SAndroid Build Coastguard Worker const void *src, uint8_t dst[][4])
1639*61046927SAndroid Build Coastguard Worker {
1640*61046927SAndroid Build Coastguard Worker const struct util_format_unpack_description *unpack =
1641*61046927SAndroid Build Coastguard Worker util_format_unpack_description((enum pipe_format)format);
1642*61046927SAndroid Build Coastguard Worker
1643*61046927SAndroid Build Coastguard Worker if (unpack->unpack_rgba_8unorm) {
1644*61046927SAndroid Build Coastguard Worker unpack->unpack_rgba_8unorm((uint8_t *)dst, src, n);
1645*61046927SAndroid Build Coastguard Worker } else {
1646*61046927SAndroid Build Coastguard Worker /* get float values, convert to ubyte */
1647*61046927SAndroid Build Coastguard Worker {
1648*61046927SAndroid Build Coastguard Worker float *tmp = malloc(n * 4 * sizeof(float));
1649*61046927SAndroid Build Coastguard Worker if (tmp) {
1650*61046927SAndroid Build Coastguard Worker uint32_t i;
1651*61046927SAndroid Build Coastguard Worker _mesa_unpack_rgba_row(format, n, src, (float (*)[4]) tmp);
1652*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1653*61046927SAndroid Build Coastguard Worker dst[i][0] = _mesa_float_to_unorm(tmp[i*4+0], 8);
1654*61046927SAndroid Build Coastguard Worker dst[i][1] = _mesa_float_to_unorm(tmp[i*4+1], 8);
1655*61046927SAndroid Build Coastguard Worker dst[i][2] = _mesa_float_to_unorm(tmp[i*4+2], 8);
1656*61046927SAndroid Build Coastguard Worker dst[i][3] = _mesa_float_to_unorm(tmp[i*4+3], 8);
1657*61046927SAndroid Build Coastguard Worker }
1658*61046927SAndroid Build Coastguard Worker free(tmp);
1659*61046927SAndroid Build Coastguard Worker }
1660*61046927SAndroid Build Coastguard Worker }
1661*61046927SAndroid Build Coastguard Worker }
1662*61046927SAndroid Build Coastguard Worker }
1663*61046927SAndroid Build Coastguard Worker
1664*61046927SAndroid Build Coastguard Worker /** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
1665*61046927SAndroid Build Coastguard Worker struct z32f_x24s8
1666*61046927SAndroid Build Coastguard Worker {
1667*61046927SAndroid Build Coastguard Worker float z;
1668*61046927SAndroid Build Coastguard Worker uint32_t x24s8;
1669*61046927SAndroid Build Coastguard Worker };
1670*61046927SAndroid Build Coastguard Worker
1671*61046927SAndroid Build Coastguard Worker
1672*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1673*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const uint32_t *src, uint32_t *dst, uint32_t n)
1674*61046927SAndroid Build Coastguard Worker {
1675*61046927SAndroid Build Coastguard Worker uint32_t i;
1676*61046927SAndroid Build Coastguard Worker
1677*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1678*61046927SAndroid Build Coastguard Worker uint32_t val = src[i];
1679*61046927SAndroid Build Coastguard Worker dst[i] = val >> 24 | val << 8;
1680*61046927SAndroid Build Coastguard Worker }
1681*61046927SAndroid Build Coastguard Worker }
1682*61046927SAndroid Build Coastguard Worker
1683*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_Z32_S8X24(const uint32_t * src,uint32_t * dst,uint32_t n)1684*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z32_S8X24(const uint32_t *src,
1685*61046927SAndroid Build Coastguard Worker uint32_t *dst, uint32_t n)
1686*61046927SAndroid Build Coastguard Worker {
1687*61046927SAndroid Build Coastguard Worker uint32_t i;
1688*61046927SAndroid Build Coastguard Worker
1689*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1690*61046927SAndroid Build Coastguard Worker /* 8 bytes per pixel (float + uint32) */
1691*61046927SAndroid Build Coastguard Worker float zf = ((float *) src)[i * 2 + 0];
1692*61046927SAndroid Build Coastguard Worker uint32_t z24 = (uint32_t) (zf * (float) 0xffffff);
1693*61046927SAndroid Build Coastguard Worker uint32_t s = src[i * 2 + 1] & 0xff;
1694*61046927SAndroid Build Coastguard Worker dst[i] = (z24 << 8) | s;
1695*61046927SAndroid Build Coastguard Worker }
1696*61046927SAndroid Build Coastguard Worker }
1697*61046927SAndroid Build Coastguard Worker
1698*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const uint32_t * src,uint32_t * dst,uint32_t n)1699*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const uint32_t *src, uint32_t *dst, uint32_t n)
1700*61046927SAndroid Build Coastguard Worker {
1701*61046927SAndroid Build Coastguard Worker memcpy(dst, src, n * 4);
1702*61046927SAndroid Build Coastguard Worker }
1703*61046927SAndroid Build Coastguard Worker
1704*61046927SAndroid Build Coastguard Worker /**
1705*61046927SAndroid Build Coastguard Worker * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
1706*61046927SAndroid Build Coastguard Worker * \param format the source data format
1707*61046927SAndroid Build Coastguard Worker */
1708*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format,uint32_t n,const void * src,uint32_t * dst)1709*61046927SAndroid Build Coastguard Worker _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, uint32_t n,
1710*61046927SAndroid Build Coastguard Worker const void *src, uint32_t *dst)
1711*61046927SAndroid Build Coastguard Worker {
1712*61046927SAndroid Build Coastguard Worker switch (format) {
1713*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_S8_UINT_Z24_UNORM:
1714*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
1715*61046927SAndroid Build Coastguard Worker break;
1716*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_Z24_UNORM_S8_UINT:
1717*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
1718*61046927SAndroid Build Coastguard Worker break;
1719*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
1720*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
1721*61046927SAndroid Build Coastguard Worker break;
1722*61046927SAndroid Build Coastguard Worker default:
1723*61046927SAndroid Build Coastguard Worker unreachable("bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row");
1724*61046927SAndroid Build Coastguard Worker }
1725*61046927SAndroid Build Coastguard Worker }
1726*61046927SAndroid Build Coastguard Worker
1727*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1728*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const uint32_t *src,
1729*61046927SAndroid Build Coastguard Worker uint32_t *dst, uint32_t n)
1730*61046927SAndroid Build Coastguard Worker {
1731*61046927SAndroid Build Coastguard Worker uint32_t i;
1732*61046927SAndroid Build Coastguard Worker struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
1733*61046927SAndroid Build Coastguard Worker const double scale = 1.0 / (double) 0xffffff;
1734*61046927SAndroid Build Coastguard Worker
1735*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1736*61046927SAndroid Build Coastguard Worker const uint32_t z24 = src[i] & 0xffffff;
1737*61046927SAndroid Build Coastguard Worker d[i].z = z24 * scale;
1738*61046927SAndroid Build Coastguard Worker d[i].x24s8 = src[i] >> 24;
1739*61046927SAndroid Build Coastguard Worker assert(d[i].z >= 0.0f);
1740*61046927SAndroid Build Coastguard Worker assert(d[i].z <= 1.0f);
1741*61046927SAndroid Build Coastguard Worker }
1742*61046927SAndroid Build Coastguard Worker }
1743*61046927SAndroid Build Coastguard Worker
1744*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1745*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const uint32_t *src,
1746*61046927SAndroid Build Coastguard Worker uint32_t *dst, uint32_t n)
1747*61046927SAndroid Build Coastguard Worker {
1748*61046927SAndroid Build Coastguard Worker memcpy(dst, src, n * sizeof(struct z32f_x24s8));
1749*61046927SAndroid Build Coastguard Worker }
1750*61046927SAndroid Build Coastguard Worker
1751*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const uint32_t * src,uint32_t * dst,uint32_t n)1752*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const uint32_t *src,
1753*61046927SAndroid Build Coastguard Worker uint32_t *dst, uint32_t n)
1754*61046927SAndroid Build Coastguard Worker {
1755*61046927SAndroid Build Coastguard Worker uint32_t i;
1756*61046927SAndroid Build Coastguard Worker struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
1757*61046927SAndroid Build Coastguard Worker const double scale = 1.0 / (double) 0xffffff;
1758*61046927SAndroid Build Coastguard Worker
1759*61046927SAndroid Build Coastguard Worker for (i = 0; i < n; i++) {
1760*61046927SAndroid Build Coastguard Worker const uint32_t z24 = src[i] >> 8;
1761*61046927SAndroid Build Coastguard Worker d[i].z = z24 * scale;
1762*61046927SAndroid Build Coastguard Worker d[i].x24s8 = src[i] & 0xff;
1763*61046927SAndroid Build Coastguard Worker assert(d[i].z >= 0.0f);
1764*61046927SAndroid Build Coastguard Worker assert(d[i].z <= 1.0f);
1765*61046927SAndroid Build Coastguard Worker }
1766*61046927SAndroid Build Coastguard Worker }
1767*61046927SAndroid Build Coastguard Worker
1768*61046927SAndroid Build Coastguard Worker /**
1769*61046927SAndroid Build Coastguard Worker * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
1770*61046927SAndroid Build Coastguard Worker * \param format the source data format
1771*61046927SAndroid Build Coastguard Worker *
1772*61046927SAndroid Build Coastguard Worker * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
1773*61046927SAndroid Build Coastguard Worker * component and higher 4 bytes contain packed 24-bit and 8-bit
1774*61046927SAndroid Build Coastguard Worker * components.
1775*61046927SAndroid Build Coastguard Worker *
1776*61046927SAndroid Build Coastguard Worker * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
1777*61046927SAndroid Build Coastguard Worker * +-------------------------+ +--------------------------------+
1778*61046927SAndroid Build Coastguard Worker * | Float Component | | Unused | 8 bit stencil |
1779*61046927SAndroid Build Coastguard Worker * +-------------------------+ +--------------------------------+
1780*61046927SAndroid Build Coastguard Worker * lower 4 bytes higher 4 bytes
1781*61046927SAndroid Build Coastguard Worker */
1782*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,uint32_t n,const void * src,uint32_t * dst)1783*61046927SAndroid Build Coastguard Worker _mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, uint32_t n,
1784*61046927SAndroid Build Coastguard Worker const void *src, uint32_t *dst)
1785*61046927SAndroid Build Coastguard Worker {
1786*61046927SAndroid Build Coastguard Worker switch (format) {
1787*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_S8_UINT_Z24_UNORM:
1788*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
1789*61046927SAndroid Build Coastguard Worker break;
1790*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_Z24_UNORM_S8_UINT:
1791*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
1792*61046927SAndroid Build Coastguard Worker break;
1793*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
1794*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
1795*61046927SAndroid Build Coastguard Worker break;
1796*61046927SAndroid Build Coastguard Worker default:
1797*61046927SAndroid Build Coastguard Worker unreachable("bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row");
1798*61046927SAndroid Build Coastguard Worker }
1799*61046927SAndroid Build Coastguard Worker }
1800