xref: /aosp_15_r20/external/mesa3d/src/mesa/main/pack.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21*61046927SAndroid Build Coastguard Worker  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22*61046927SAndroid Build Coastguard Worker  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker  * \file pack.c
28*61046927SAndroid Build Coastguard Worker  * Image and pixel span packing and unpacking.
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker /*
33*61046927SAndroid Build Coastguard Worker  * XXX: MSVC takes forever to compile this module for x86_64 unless we disable
34*61046927SAndroid Build Coastguard Worker  * this global optimization.
35*61046927SAndroid Build Coastguard Worker  *
36*61046927SAndroid Build Coastguard Worker  * See also:
37*61046927SAndroid Build Coastguard Worker  * - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
38*61046927SAndroid Build Coastguard Worker  * - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
39*61046927SAndroid Build Coastguard Worker  */
40*61046927SAndroid Build Coastguard Worker #if defined(_MSC_VER) && defined(_M_X64)
41*61046927SAndroid Build Coastguard Worker #  pragma optimize( "g", off )
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #include "errors.h"
46*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
47*61046927SAndroid Build Coastguard Worker #include "enums.h"
48*61046927SAndroid Build Coastguard Worker #include "image.h"
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #include "macros.h"
51*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
52*61046927SAndroid Build Coastguard Worker #include "pack.h"
53*61046927SAndroid Build Coastguard Worker #include "pixeltransfer.h"
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker #include "glformats.h"
56*61046927SAndroid Build Coastguard Worker #include "format_utils.h"
57*61046927SAndroid Build Coastguard Worker #include "format_pack.h"
58*61046927SAndroid Build Coastguard Worker #include "format_unpack.h"
59*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker /**
62*61046927SAndroid Build Coastguard Worker  * Flip the 8 bits in each byte of the given array.
63*61046927SAndroid Build Coastguard Worker  *
64*61046927SAndroid Build Coastguard Worker  * \param p array.
65*61046927SAndroid Build Coastguard Worker  * \param n number of bytes.
66*61046927SAndroid Build Coastguard Worker  *
67*61046927SAndroid Build Coastguard Worker  * \todo try this trick to flip bytes someday:
68*61046927SAndroid Build Coastguard Worker  * \code
69*61046927SAndroid Build Coastguard Worker  *  v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
70*61046927SAndroid Build Coastguard Worker  *  v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
71*61046927SAndroid Build Coastguard Worker  *  v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
72*61046927SAndroid Build Coastguard Worker  * \endcode
73*61046927SAndroid Build Coastguard Worker  */
74*61046927SAndroid Build Coastguard Worker static void
flip_bytes(GLubyte * p,GLuint n)75*61046927SAndroid Build Coastguard Worker flip_bytes( GLubyte *p, GLuint n )
76*61046927SAndroid Build Coastguard Worker {
77*61046927SAndroid Build Coastguard Worker    GLuint i, a, b;
78*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
79*61046927SAndroid Build Coastguard Worker       b = (GLuint) p[i];        /* words are often faster than bytes */
80*61046927SAndroid Build Coastguard Worker       a = ((b & 0x01) << 7) |
81*61046927SAndroid Build Coastguard Worker 	  ((b & 0x02) << 5) |
82*61046927SAndroid Build Coastguard Worker 	  ((b & 0x04) << 3) |
83*61046927SAndroid Build Coastguard Worker 	  ((b & 0x08) << 1) |
84*61046927SAndroid Build Coastguard Worker 	  ((b & 0x10) >> 1) |
85*61046927SAndroid Build Coastguard Worker 	  ((b & 0x20) >> 3) |
86*61046927SAndroid Build Coastguard Worker 	  ((b & 0x40) >> 5) |
87*61046927SAndroid Build Coastguard Worker 	  ((b & 0x80) >> 7);
88*61046927SAndroid Build Coastguard Worker       p[i] = (GLubyte) a;
89*61046927SAndroid Build Coastguard Worker    }
90*61046927SAndroid Build Coastguard Worker }
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker /*
95*61046927SAndroid Build Coastguard Worker  * Unpack a 32x32 pixel polygon stipple from user memory using the
96*61046927SAndroid Build Coastguard Worker  * current pixel unpack settings.
97*61046927SAndroid Build Coastguard Worker  */
98*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_polygon_stipple(const GLubyte * pattern,GLuint dest[32],const struct gl_pixelstore_attrib * unpacking)99*61046927SAndroid Build Coastguard Worker _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
100*61046927SAndroid Build Coastguard Worker                               const struct gl_pixelstore_attrib *unpacking )
101*61046927SAndroid Build Coastguard Worker {
102*61046927SAndroid Build Coastguard Worker    GLubyte *ptrn = (GLubyte *) _mesa_unpack_image(2, 32, 32, 1, GL_COLOR_INDEX,
103*61046927SAndroid Build Coastguard Worker                                                   GL_BITMAP, pattern, unpacking);
104*61046927SAndroid Build Coastguard Worker    if (ptrn) {
105*61046927SAndroid Build Coastguard Worker       /* Convert pattern from GLubytes to GLuints and handle big/little
106*61046927SAndroid Build Coastguard Worker        * endian differences
107*61046927SAndroid Build Coastguard Worker        */
108*61046927SAndroid Build Coastguard Worker       GLubyte *p = ptrn;
109*61046927SAndroid Build Coastguard Worker       GLint i;
110*61046927SAndroid Build Coastguard Worker       for (i = 0; i < 32; i++) {
111*61046927SAndroid Build Coastguard Worker          dest[i] = (p[0] << 24)
112*61046927SAndroid Build Coastguard Worker                  | (p[1] << 16)
113*61046927SAndroid Build Coastguard Worker                  | (p[2] <<  8)
114*61046927SAndroid Build Coastguard Worker                  | (p[3]      );
115*61046927SAndroid Build Coastguard Worker          p += 4;
116*61046927SAndroid Build Coastguard Worker       }
117*61046927SAndroid Build Coastguard Worker       free(ptrn);
118*61046927SAndroid Build Coastguard Worker    }
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker /*
123*61046927SAndroid Build Coastguard Worker  * Pack polygon stipple into user memory given current pixel packing
124*61046927SAndroid Build Coastguard Worker  * settings.
125*61046927SAndroid Build Coastguard Worker  */
126*61046927SAndroid Build Coastguard Worker void
_mesa_pack_polygon_stipple(const GLuint pattern[32],GLubyte * dest,const struct gl_pixelstore_attrib * packing)127*61046927SAndroid Build Coastguard Worker _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
128*61046927SAndroid Build Coastguard Worker                             const struct gl_pixelstore_attrib *packing )
129*61046927SAndroid Build Coastguard Worker {
130*61046927SAndroid Build Coastguard Worker    /* Convert pattern from GLuints to GLubytes to handle big/little
131*61046927SAndroid Build Coastguard Worker     * endian differences.
132*61046927SAndroid Build Coastguard Worker     */
133*61046927SAndroid Build Coastguard Worker    GLubyte ptrn[32*4];
134*61046927SAndroid Build Coastguard Worker    GLint i;
135*61046927SAndroid Build Coastguard Worker    for (i = 0; i < 32; i++) {
136*61046927SAndroid Build Coastguard Worker       ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
137*61046927SAndroid Build Coastguard Worker       ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
138*61046927SAndroid Build Coastguard Worker       ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
139*61046927SAndroid Build Coastguard Worker       ptrn[i * 4 + 3] = (GLubyte) ((pattern[i]      ) & 0xff);
140*61046927SAndroid Build Coastguard Worker    }
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker    _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
143*61046927SAndroid Build Coastguard Worker }
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker /*
147*61046927SAndroid Build Coastguard Worker  * Pack bitmap data.
148*61046927SAndroid Build Coastguard Worker  */
149*61046927SAndroid Build Coastguard Worker void
_mesa_pack_bitmap(GLint width,GLint height,const GLubyte * source,GLubyte * dest,const struct gl_pixelstore_attrib * packing)150*61046927SAndroid Build Coastguard Worker _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
151*61046927SAndroid Build Coastguard Worker                    GLubyte *dest, const struct gl_pixelstore_attrib *packing )
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker    GLint row, width_in_bytes;
154*61046927SAndroid Build Coastguard Worker    const GLubyte *src;
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker    if (!source)
157*61046927SAndroid Build Coastguard Worker       return;
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker    width_in_bytes = DIV_ROUND_UP( width, 8 );
160*61046927SAndroid Build Coastguard Worker    src = source;
161*61046927SAndroid Build Coastguard Worker    for (row = 0; row < height; row++) {
162*61046927SAndroid Build Coastguard Worker       GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
163*61046927SAndroid Build Coastguard Worker                        width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
164*61046927SAndroid Build Coastguard Worker       if (!dst)
165*61046927SAndroid Build Coastguard Worker          return;
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker       if ((packing->SkipPixels & 7) == 0) {
168*61046927SAndroid Build Coastguard Worker          memcpy( dst, src, width_in_bytes );
169*61046927SAndroid Build Coastguard Worker          if (packing->LsbFirst) {
170*61046927SAndroid Build Coastguard Worker             flip_bytes( dst, width_in_bytes );
171*61046927SAndroid Build Coastguard Worker          }
172*61046927SAndroid Build Coastguard Worker       }
173*61046927SAndroid Build Coastguard Worker       else {
174*61046927SAndroid Build Coastguard Worker          /* handling SkipPixels is a bit tricky (no pun intended!) */
175*61046927SAndroid Build Coastguard Worker          GLint i;
176*61046927SAndroid Build Coastguard Worker          if (packing->LsbFirst) {
177*61046927SAndroid Build Coastguard Worker             GLubyte srcMask = 128;
178*61046927SAndroid Build Coastguard Worker             GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
179*61046927SAndroid Build Coastguard Worker             const GLubyte *s = src;
180*61046927SAndroid Build Coastguard Worker             GLubyte *d = dst;
181*61046927SAndroid Build Coastguard Worker             *d = 0;
182*61046927SAndroid Build Coastguard Worker             for (i = 0; i < width; i++) {
183*61046927SAndroid Build Coastguard Worker                if (*s & srcMask) {
184*61046927SAndroid Build Coastguard Worker                   *d |= dstMask;
185*61046927SAndroid Build Coastguard Worker                }
186*61046927SAndroid Build Coastguard Worker                if (srcMask == 1) {
187*61046927SAndroid Build Coastguard Worker                   srcMask = 128;
188*61046927SAndroid Build Coastguard Worker                   s++;
189*61046927SAndroid Build Coastguard Worker                }
190*61046927SAndroid Build Coastguard Worker                else {
191*61046927SAndroid Build Coastguard Worker                   srcMask = srcMask >> 1;
192*61046927SAndroid Build Coastguard Worker                }
193*61046927SAndroid Build Coastguard Worker                if (dstMask == 128) {
194*61046927SAndroid Build Coastguard Worker                   dstMask = 1;
195*61046927SAndroid Build Coastguard Worker                   d++;
196*61046927SAndroid Build Coastguard Worker                   *d = 0;
197*61046927SAndroid Build Coastguard Worker                }
198*61046927SAndroid Build Coastguard Worker                else {
199*61046927SAndroid Build Coastguard Worker                   dstMask = dstMask << 1;
200*61046927SAndroid Build Coastguard Worker                }
201*61046927SAndroid Build Coastguard Worker             }
202*61046927SAndroid Build Coastguard Worker          }
203*61046927SAndroid Build Coastguard Worker          else {
204*61046927SAndroid Build Coastguard Worker             GLubyte srcMask = 128;
205*61046927SAndroid Build Coastguard Worker             GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
206*61046927SAndroid Build Coastguard Worker             const GLubyte *s = src;
207*61046927SAndroid Build Coastguard Worker             GLubyte *d = dst;
208*61046927SAndroid Build Coastguard Worker             *d = 0;
209*61046927SAndroid Build Coastguard Worker             for (i = 0; i < width; i++) {
210*61046927SAndroid Build Coastguard Worker                if (*s & srcMask) {
211*61046927SAndroid Build Coastguard Worker                   *d |= dstMask;
212*61046927SAndroid Build Coastguard Worker                }
213*61046927SAndroid Build Coastguard Worker                if (srcMask == 1) {
214*61046927SAndroid Build Coastguard Worker                   srcMask = 128;
215*61046927SAndroid Build Coastguard Worker                   s++;
216*61046927SAndroid Build Coastguard Worker                }
217*61046927SAndroid Build Coastguard Worker                else {
218*61046927SAndroid Build Coastguard Worker                   srcMask = srcMask >> 1;
219*61046927SAndroid Build Coastguard Worker                }
220*61046927SAndroid Build Coastguard Worker                if (dstMask == 1) {
221*61046927SAndroid Build Coastguard Worker                   dstMask = 128;
222*61046927SAndroid Build Coastguard Worker                   d++;
223*61046927SAndroid Build Coastguard Worker                   *d = 0;
224*61046927SAndroid Build Coastguard Worker                }
225*61046927SAndroid Build Coastguard Worker                else {
226*61046927SAndroid Build Coastguard Worker                   dstMask = dstMask >> 1;
227*61046927SAndroid Build Coastguard Worker                }
228*61046927SAndroid Build Coastguard Worker             }
229*61046927SAndroid Build Coastguard Worker          }
230*61046927SAndroid Build Coastguard Worker       }
231*61046927SAndroid Build Coastguard Worker       src += width_in_bytes;
232*61046927SAndroid Build Coastguard Worker    }
233*61046927SAndroid Build Coastguard Worker }
234*61046927SAndroid Build Coastguard Worker 
235*61046927SAndroid Build Coastguard Worker 
236*61046927SAndroid Build Coastguard Worker #define SWAP2BYTE(VALUE)			\
237*61046927SAndroid Build Coastguard Worker    {						\
238*61046927SAndroid Build Coastguard Worker       GLubyte *bytes = (GLubyte *) &(VALUE);	\
239*61046927SAndroid Build Coastguard Worker       GLubyte tmp = bytes[0];			\
240*61046927SAndroid Build Coastguard Worker       bytes[0] = bytes[1];			\
241*61046927SAndroid Build Coastguard Worker       bytes[1] = tmp;				\
242*61046927SAndroid Build Coastguard Worker    }
243*61046927SAndroid Build Coastguard Worker 
244*61046927SAndroid Build Coastguard Worker #define SWAP4BYTE(VALUE)			\
245*61046927SAndroid Build Coastguard Worker    {						\
246*61046927SAndroid Build Coastguard Worker       GLubyte *bytes = (GLubyte *) &(VALUE);	\
247*61046927SAndroid Build Coastguard Worker       GLubyte tmp = bytes[0];			\
248*61046927SAndroid Build Coastguard Worker       bytes[0] = bytes[3];			\
249*61046927SAndroid Build Coastguard Worker       bytes[3] = tmp;				\
250*61046927SAndroid Build Coastguard Worker       tmp = bytes[1];				\
251*61046927SAndroid Build Coastguard Worker       bytes[1] = bytes[2];			\
252*61046927SAndroid Build Coastguard Worker       bytes[2] = tmp;				\
253*61046927SAndroid Build Coastguard Worker    }
254*61046927SAndroid Build Coastguard Worker 
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker static void
extract_uint_indexes(GLuint n,GLuint indexes[],GLenum srcFormat,GLenum srcType,const GLvoid * src,const struct gl_pixelstore_attrib * unpack)257*61046927SAndroid Build Coastguard Worker extract_uint_indexes(GLuint n, GLuint indexes[],
258*61046927SAndroid Build Coastguard Worker                      GLenum srcFormat, GLenum srcType, const GLvoid *src,
259*61046927SAndroid Build Coastguard Worker                      const struct gl_pixelstore_attrib *unpack )
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker    assert(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
262*61046927SAndroid Build Coastguard Worker 
263*61046927SAndroid Build Coastguard Worker    assert(srcType == GL_BITMAP ||
264*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_BYTE ||
265*61046927SAndroid Build Coastguard Worker           srcType == GL_BYTE ||
266*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_SHORT ||
267*61046927SAndroid Build Coastguard Worker           srcType == GL_SHORT ||
268*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_INT ||
269*61046927SAndroid Build Coastguard Worker           srcType == GL_INT ||
270*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_INT_24_8_EXT ||
271*61046927SAndroid Build Coastguard Worker           srcType == GL_HALF_FLOAT_ARB ||
272*61046927SAndroid Build Coastguard Worker           srcType == GL_HALF_FLOAT_OES ||
273*61046927SAndroid Build Coastguard Worker           srcType == GL_FLOAT ||
274*61046927SAndroid Build Coastguard Worker           srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
275*61046927SAndroid Build Coastguard Worker 
276*61046927SAndroid Build Coastguard Worker    switch (srcType) {
277*61046927SAndroid Build Coastguard Worker       case GL_BITMAP:
278*61046927SAndroid Build Coastguard Worker          {
279*61046927SAndroid Build Coastguard Worker             GLubyte *ubsrc = (GLubyte *) src;
280*61046927SAndroid Build Coastguard Worker             if (unpack->LsbFirst) {
281*61046927SAndroid Build Coastguard Worker                GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
282*61046927SAndroid Build Coastguard Worker                GLuint i;
283*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
284*61046927SAndroid Build Coastguard Worker                   indexes[i] = (*ubsrc & mask) ? 1 : 0;
285*61046927SAndroid Build Coastguard Worker                   if (mask == 128) {
286*61046927SAndroid Build Coastguard Worker                      mask = 1;
287*61046927SAndroid Build Coastguard Worker                      ubsrc++;
288*61046927SAndroid Build Coastguard Worker                   }
289*61046927SAndroid Build Coastguard Worker                   else {
290*61046927SAndroid Build Coastguard Worker                      mask = mask << 1;
291*61046927SAndroid Build Coastguard Worker                   }
292*61046927SAndroid Build Coastguard Worker                }
293*61046927SAndroid Build Coastguard Worker             }
294*61046927SAndroid Build Coastguard Worker             else {
295*61046927SAndroid Build Coastguard Worker                GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
296*61046927SAndroid Build Coastguard Worker                GLuint i;
297*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
298*61046927SAndroid Build Coastguard Worker                   indexes[i] = (*ubsrc & mask) ? 1 : 0;
299*61046927SAndroid Build Coastguard Worker                   if (mask == 1) {
300*61046927SAndroid Build Coastguard Worker                      mask = 128;
301*61046927SAndroid Build Coastguard Worker                      ubsrc++;
302*61046927SAndroid Build Coastguard Worker                   }
303*61046927SAndroid Build Coastguard Worker                   else {
304*61046927SAndroid Build Coastguard Worker                      mask = mask >> 1;
305*61046927SAndroid Build Coastguard Worker                   }
306*61046927SAndroid Build Coastguard Worker                }
307*61046927SAndroid Build Coastguard Worker             }
308*61046927SAndroid Build Coastguard Worker          }
309*61046927SAndroid Build Coastguard Worker          break;
310*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_BYTE:
311*61046927SAndroid Build Coastguard Worker          {
312*61046927SAndroid Build Coastguard Worker             GLuint i;
313*61046927SAndroid Build Coastguard Worker             const GLubyte *s = (const GLubyte *) src;
314*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++)
315*61046927SAndroid Build Coastguard Worker                indexes[i] = s[i];
316*61046927SAndroid Build Coastguard Worker          }
317*61046927SAndroid Build Coastguard Worker          break;
318*61046927SAndroid Build Coastguard Worker       case GL_BYTE:
319*61046927SAndroid Build Coastguard Worker          {
320*61046927SAndroid Build Coastguard Worker             GLuint i;
321*61046927SAndroid Build Coastguard Worker             const GLbyte *s = (const GLbyte *) src;
322*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++)
323*61046927SAndroid Build Coastguard Worker                indexes[i] = s[i];
324*61046927SAndroid Build Coastguard Worker          }
325*61046927SAndroid Build Coastguard Worker          break;
326*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_SHORT:
327*61046927SAndroid Build Coastguard Worker          {
328*61046927SAndroid Build Coastguard Worker             GLuint i;
329*61046927SAndroid Build Coastguard Worker             const GLushort *s = (const GLushort *) src;
330*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
331*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
332*61046927SAndroid Build Coastguard Worker                   GLushort value = s[i];
333*61046927SAndroid Build Coastguard Worker                   SWAP2BYTE(value);
334*61046927SAndroid Build Coastguard Worker                   indexes[i] = value;
335*61046927SAndroid Build Coastguard Worker                }
336*61046927SAndroid Build Coastguard Worker             }
337*61046927SAndroid Build Coastguard Worker             else {
338*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
339*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i];
340*61046927SAndroid Build Coastguard Worker             }
341*61046927SAndroid Build Coastguard Worker          }
342*61046927SAndroid Build Coastguard Worker          break;
343*61046927SAndroid Build Coastguard Worker       case GL_SHORT:
344*61046927SAndroid Build Coastguard Worker          {
345*61046927SAndroid Build Coastguard Worker             GLuint i;
346*61046927SAndroid Build Coastguard Worker             const GLshort *s = (const GLshort *) src;
347*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
348*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
349*61046927SAndroid Build Coastguard Worker                   GLshort value = s[i];
350*61046927SAndroid Build Coastguard Worker                   SWAP2BYTE(value);
351*61046927SAndroid Build Coastguard Worker                   indexes[i] = value;
352*61046927SAndroid Build Coastguard Worker                }
353*61046927SAndroid Build Coastguard Worker             }
354*61046927SAndroid Build Coastguard Worker             else {
355*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
356*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i];
357*61046927SAndroid Build Coastguard Worker             }
358*61046927SAndroid Build Coastguard Worker          }
359*61046927SAndroid Build Coastguard Worker          break;
360*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_INT:
361*61046927SAndroid Build Coastguard Worker          {
362*61046927SAndroid Build Coastguard Worker             GLuint i;
363*61046927SAndroid Build Coastguard Worker             const GLuint *s = (const GLuint *) src;
364*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
365*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
366*61046927SAndroid Build Coastguard Worker                   GLuint value = s[i];
367*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
368*61046927SAndroid Build Coastguard Worker                   indexes[i] = value;
369*61046927SAndroid Build Coastguard Worker                }
370*61046927SAndroid Build Coastguard Worker             }
371*61046927SAndroid Build Coastguard Worker             else {
372*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
373*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i];
374*61046927SAndroid Build Coastguard Worker             }
375*61046927SAndroid Build Coastguard Worker          }
376*61046927SAndroid Build Coastguard Worker          break;
377*61046927SAndroid Build Coastguard Worker       case GL_INT:
378*61046927SAndroid Build Coastguard Worker          {
379*61046927SAndroid Build Coastguard Worker             GLuint i;
380*61046927SAndroid Build Coastguard Worker             const GLint *s = (const GLint *) src;
381*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
382*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
383*61046927SAndroid Build Coastguard Worker                   GLint value = s[i];
384*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
385*61046927SAndroid Build Coastguard Worker                   indexes[i] = value;
386*61046927SAndroid Build Coastguard Worker                }
387*61046927SAndroid Build Coastguard Worker             }
388*61046927SAndroid Build Coastguard Worker             else {
389*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
390*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i];
391*61046927SAndroid Build Coastguard Worker             }
392*61046927SAndroid Build Coastguard Worker          }
393*61046927SAndroid Build Coastguard Worker          break;
394*61046927SAndroid Build Coastguard Worker       case GL_FLOAT:
395*61046927SAndroid Build Coastguard Worker          {
396*61046927SAndroid Build Coastguard Worker             GLuint i;
397*61046927SAndroid Build Coastguard Worker             const GLfloat *s = (const GLfloat *) src;
398*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
399*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
400*61046927SAndroid Build Coastguard Worker                   GLfloat value = s[i];
401*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
402*61046927SAndroid Build Coastguard Worker                   indexes[i] = (GLuint) value;
403*61046927SAndroid Build Coastguard Worker                }
404*61046927SAndroid Build Coastguard Worker             }
405*61046927SAndroid Build Coastguard Worker             else {
406*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
407*61046927SAndroid Build Coastguard Worker                   indexes[i] = (GLuint) s[i];
408*61046927SAndroid Build Coastguard Worker             }
409*61046927SAndroid Build Coastguard Worker          }
410*61046927SAndroid Build Coastguard Worker          break;
411*61046927SAndroid Build Coastguard Worker       case GL_HALF_FLOAT_ARB:
412*61046927SAndroid Build Coastguard Worker       case GL_HALF_FLOAT_OES:
413*61046927SAndroid Build Coastguard Worker          {
414*61046927SAndroid Build Coastguard Worker             GLuint i;
415*61046927SAndroid Build Coastguard Worker             const GLhalfARB *s = (const GLhalfARB *) src;
416*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
417*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
418*61046927SAndroid Build Coastguard Worker                   GLhalfARB value = s[i];
419*61046927SAndroid Build Coastguard Worker                   SWAP2BYTE(value);
420*61046927SAndroid Build Coastguard Worker                   indexes[i] = (GLuint) _mesa_half_to_float(value);
421*61046927SAndroid Build Coastguard Worker                }
422*61046927SAndroid Build Coastguard Worker             }
423*61046927SAndroid Build Coastguard Worker             else {
424*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
425*61046927SAndroid Build Coastguard Worker                   indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
426*61046927SAndroid Build Coastguard Worker             }
427*61046927SAndroid Build Coastguard Worker          }
428*61046927SAndroid Build Coastguard Worker          break;
429*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_INT_24_8_EXT:
430*61046927SAndroid Build Coastguard Worker          {
431*61046927SAndroid Build Coastguard Worker             GLuint i;
432*61046927SAndroid Build Coastguard Worker             const GLuint *s = (const GLuint *) src;
433*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
434*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
435*61046927SAndroid Build Coastguard Worker                   GLuint value = s[i];
436*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
437*61046927SAndroid Build Coastguard Worker                   indexes[i] = value & 0xff;  /* lower 8 bits */
438*61046927SAndroid Build Coastguard Worker                }
439*61046927SAndroid Build Coastguard Worker             }
440*61046927SAndroid Build Coastguard Worker             else {
441*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
442*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i] & 0xff;  /* lower 8 bits */
443*61046927SAndroid Build Coastguard Worker             }
444*61046927SAndroid Build Coastguard Worker          }
445*61046927SAndroid Build Coastguard Worker          break;
446*61046927SAndroid Build Coastguard Worker       case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
447*61046927SAndroid Build Coastguard Worker          {
448*61046927SAndroid Build Coastguard Worker             GLuint i;
449*61046927SAndroid Build Coastguard Worker             const GLuint *s = (const GLuint *) src;
450*61046927SAndroid Build Coastguard Worker             if (unpack->SwapBytes) {
451*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
452*61046927SAndroid Build Coastguard Worker                   GLuint value = s[i*2+1];
453*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
454*61046927SAndroid Build Coastguard Worker                   indexes[i] = value & 0xff;  /* lower 8 bits */
455*61046927SAndroid Build Coastguard Worker                }
456*61046927SAndroid Build Coastguard Worker             }
457*61046927SAndroid Build Coastguard Worker             else {
458*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++)
459*61046927SAndroid Build Coastguard Worker                   indexes[i] = s[i*2+1] & 0xff;  /* lower 8 bits */
460*61046927SAndroid Build Coastguard Worker             }
461*61046927SAndroid Build Coastguard Worker          }
462*61046927SAndroid Build Coastguard Worker          break;
463*61046927SAndroid Build Coastguard Worker 
464*61046927SAndroid Build Coastguard Worker       default:
465*61046927SAndroid Build Coastguard Worker          unreachable("bad srcType in extract_uint_indexes");
466*61046927SAndroid Build Coastguard Worker    }
467*61046927SAndroid Build Coastguard Worker }
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker 
470*61046927SAndroid Build Coastguard Worker /*
471*61046927SAndroid Build Coastguard Worker  * Unpack a row of stencil data from a client buffer according to
472*61046927SAndroid Build Coastguard Worker  * the pixel unpacking parameters.
473*61046927SAndroid Build Coastguard Worker  * This is (or will be) used by glDrawPixels
474*61046927SAndroid Build Coastguard Worker  *
475*61046927SAndroid Build Coastguard Worker  * Args:  ctx - the context
476*61046927SAndroid Build Coastguard Worker  *        n - number of pixels
477*61046927SAndroid Build Coastguard Worker  *        dstType - destination data type
478*61046927SAndroid Build Coastguard Worker  *        dest - destination array
479*61046927SAndroid Build Coastguard Worker  *        srcType - source pixel type
480*61046927SAndroid Build Coastguard Worker  *        source - source data pointer
481*61046927SAndroid Build Coastguard Worker  *        srcPacking - pixel unpacking parameters
482*61046927SAndroid Build Coastguard Worker  *        transferOps - apply offset/bias/lookup ops?
483*61046927SAndroid Build Coastguard Worker  */
484*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,GLenum srcType,const GLvoid * source,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)485*61046927SAndroid Build Coastguard Worker _mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
486*61046927SAndroid Build Coastguard Worker                            GLenum dstType, GLvoid *dest,
487*61046927SAndroid Build Coastguard Worker                            GLenum srcType, const GLvoid *source,
488*61046927SAndroid Build Coastguard Worker                            const struct gl_pixelstore_attrib *srcPacking,
489*61046927SAndroid Build Coastguard Worker                            GLbitfield transferOps )
490*61046927SAndroid Build Coastguard Worker {
491*61046927SAndroid Build Coastguard Worker    assert(srcType == GL_BITMAP ||
492*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_BYTE ||
493*61046927SAndroid Build Coastguard Worker           srcType == GL_BYTE ||
494*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_SHORT ||
495*61046927SAndroid Build Coastguard Worker           srcType == GL_SHORT ||
496*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_INT ||
497*61046927SAndroid Build Coastguard Worker           srcType == GL_INT ||
498*61046927SAndroid Build Coastguard Worker           srcType == GL_UNSIGNED_INT_24_8_EXT ||
499*61046927SAndroid Build Coastguard Worker           srcType == GL_HALF_FLOAT_ARB ||
500*61046927SAndroid Build Coastguard Worker           srcType == GL_HALF_FLOAT_OES ||
501*61046927SAndroid Build Coastguard Worker           srcType == GL_FLOAT ||
502*61046927SAndroid Build Coastguard Worker           srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
503*61046927SAndroid Build Coastguard Worker 
504*61046927SAndroid Build Coastguard Worker    assert(dstType == GL_UNSIGNED_BYTE ||
505*61046927SAndroid Build Coastguard Worker           dstType == GL_UNSIGNED_SHORT ||
506*61046927SAndroid Build Coastguard Worker           dstType == GL_UNSIGNED_INT ||
507*61046927SAndroid Build Coastguard Worker           dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
508*61046927SAndroid Build Coastguard Worker 
509*61046927SAndroid Build Coastguard Worker    /* only shift and offset apply to stencil */
510*61046927SAndroid Build Coastguard Worker    transferOps &= IMAGE_SHIFT_OFFSET_BIT;
511*61046927SAndroid Build Coastguard Worker 
512*61046927SAndroid Build Coastguard Worker    /*
513*61046927SAndroid Build Coastguard Worker     * Try simple cases first
514*61046927SAndroid Build Coastguard Worker     */
515*61046927SAndroid Build Coastguard Worker    if (transferOps == 0 &&
516*61046927SAndroid Build Coastguard Worker        !ctx->Pixel.MapStencilFlag &&
517*61046927SAndroid Build Coastguard Worker        srcType == GL_UNSIGNED_BYTE &&
518*61046927SAndroid Build Coastguard Worker        dstType == GL_UNSIGNED_BYTE) {
519*61046927SAndroid Build Coastguard Worker       memcpy(dest, source, n * sizeof(GLubyte));
520*61046927SAndroid Build Coastguard Worker    }
521*61046927SAndroid Build Coastguard Worker    else if (transferOps == 0 &&
522*61046927SAndroid Build Coastguard Worker             !ctx->Pixel.MapStencilFlag &&
523*61046927SAndroid Build Coastguard Worker             srcType == GL_UNSIGNED_INT &&
524*61046927SAndroid Build Coastguard Worker             dstType == GL_UNSIGNED_INT &&
525*61046927SAndroid Build Coastguard Worker             !srcPacking->SwapBytes) {
526*61046927SAndroid Build Coastguard Worker       memcpy(dest, source, n * sizeof(GLuint));
527*61046927SAndroid Build Coastguard Worker    }
528*61046927SAndroid Build Coastguard Worker    else {
529*61046927SAndroid Build Coastguard Worker       /*
530*61046927SAndroid Build Coastguard Worker        * general solution
531*61046927SAndroid Build Coastguard Worker        */
532*61046927SAndroid Build Coastguard Worker       GLuint *indexes = malloc(n * sizeof(GLuint));
533*61046927SAndroid Build Coastguard Worker 
534*61046927SAndroid Build Coastguard Worker       if (!indexes) {
535*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
536*61046927SAndroid Build Coastguard Worker          return;
537*61046927SAndroid Build Coastguard Worker       }
538*61046927SAndroid Build Coastguard Worker 
539*61046927SAndroid Build Coastguard Worker       extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
540*61046927SAndroid Build Coastguard Worker                            srcPacking);
541*61046927SAndroid Build Coastguard Worker 
542*61046927SAndroid Build Coastguard Worker       if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
543*61046927SAndroid Build Coastguard Worker          /* shift and offset indexes */
544*61046927SAndroid Build Coastguard Worker          _mesa_shift_and_offset_ci(ctx, n, indexes);
545*61046927SAndroid Build Coastguard Worker       }
546*61046927SAndroid Build Coastguard Worker 
547*61046927SAndroid Build Coastguard Worker       if (ctx->Pixel.MapStencilFlag) {
548*61046927SAndroid Build Coastguard Worker          /* Apply stencil lookup table */
549*61046927SAndroid Build Coastguard Worker          const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
550*61046927SAndroid Build Coastguard Worker          GLuint i;
551*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
552*61046927SAndroid Build Coastguard Worker             indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
553*61046927SAndroid Build Coastguard Worker          }
554*61046927SAndroid Build Coastguard Worker       }
555*61046927SAndroid Build Coastguard Worker 
556*61046927SAndroid Build Coastguard Worker       /* convert to dest type */
557*61046927SAndroid Build Coastguard Worker       switch (dstType) {
558*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_BYTE:
559*61046927SAndroid Build Coastguard Worker             {
560*61046927SAndroid Build Coastguard Worker                GLubyte *dst = (GLubyte *) dest;
561*61046927SAndroid Build Coastguard Worker                GLuint i;
562*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
563*61046927SAndroid Build Coastguard Worker                   dst[i] = (GLubyte) (indexes[i] & 0xff);
564*61046927SAndroid Build Coastguard Worker                }
565*61046927SAndroid Build Coastguard Worker             }
566*61046927SAndroid Build Coastguard Worker             break;
567*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_SHORT:
568*61046927SAndroid Build Coastguard Worker             {
569*61046927SAndroid Build Coastguard Worker                GLuint *dst = (GLuint *) dest;
570*61046927SAndroid Build Coastguard Worker                GLuint i;
571*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
572*61046927SAndroid Build Coastguard Worker                   dst[i] = (GLushort) (indexes[i] & 0xffff);
573*61046927SAndroid Build Coastguard Worker                }
574*61046927SAndroid Build Coastguard Worker             }
575*61046927SAndroid Build Coastguard Worker             break;
576*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_INT:
577*61046927SAndroid Build Coastguard Worker             memcpy(dest, indexes, n * sizeof(GLuint));
578*61046927SAndroid Build Coastguard Worker             break;
579*61046927SAndroid Build Coastguard Worker          case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
580*61046927SAndroid Build Coastguard Worker             {
581*61046927SAndroid Build Coastguard Worker                GLuint *dst = (GLuint *) dest;
582*61046927SAndroid Build Coastguard Worker                GLuint i;
583*61046927SAndroid Build Coastguard Worker                for (i = 0; i < n; i++) {
584*61046927SAndroid Build Coastguard Worker                   dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
585*61046927SAndroid Build Coastguard Worker                }
586*61046927SAndroid Build Coastguard Worker             }
587*61046927SAndroid Build Coastguard Worker             break;
588*61046927SAndroid Build Coastguard Worker          default:
589*61046927SAndroid Build Coastguard Worker             unreachable("bad dstType in _mesa_unpack_stencil_span");
590*61046927SAndroid Build Coastguard Worker       }
591*61046927SAndroid Build Coastguard Worker 
592*61046927SAndroid Build Coastguard Worker       free(indexes);
593*61046927SAndroid Build Coastguard Worker    }
594*61046927SAndroid Build Coastguard Worker }
595*61046927SAndroid Build Coastguard Worker 
596*61046927SAndroid Build Coastguard Worker 
597*61046927SAndroid Build Coastguard Worker void
_mesa_pack_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,const GLubyte * source,const struct gl_pixelstore_attrib * dstPacking)598*61046927SAndroid Build Coastguard Worker _mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
599*61046927SAndroid Build Coastguard Worker                          GLenum dstType, GLvoid *dest, const GLubyte *source,
600*61046927SAndroid Build Coastguard Worker                          const struct gl_pixelstore_attrib *dstPacking )
601*61046927SAndroid Build Coastguard Worker {
602*61046927SAndroid Build Coastguard Worker    GLubyte *stencil = malloc(n * sizeof(GLubyte));
603*61046927SAndroid Build Coastguard Worker 
604*61046927SAndroid Build Coastguard Worker    if (!stencil) {
605*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
606*61046927SAndroid Build Coastguard Worker       return;
607*61046927SAndroid Build Coastguard Worker    }
608*61046927SAndroid Build Coastguard Worker 
609*61046927SAndroid Build Coastguard Worker    if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
610*61046927SAndroid Build Coastguard Worker        ctx->Pixel.MapStencilFlag) {
611*61046927SAndroid Build Coastguard Worker       /* make a copy of input */
612*61046927SAndroid Build Coastguard Worker       memcpy(stencil, source, n * sizeof(GLubyte));
613*61046927SAndroid Build Coastguard Worker       _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
614*61046927SAndroid Build Coastguard Worker       source = stencil;
615*61046927SAndroid Build Coastguard Worker    }
616*61046927SAndroid Build Coastguard Worker 
617*61046927SAndroid Build Coastguard Worker    switch (dstType) {
618*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_BYTE:
619*61046927SAndroid Build Coastguard Worker       memcpy(dest, source, n);
620*61046927SAndroid Build Coastguard Worker       break;
621*61046927SAndroid Build Coastguard Worker    case GL_BYTE:
622*61046927SAndroid Build Coastguard Worker       {
623*61046927SAndroid Build Coastguard Worker          GLbyte *dst = (GLbyte *) dest;
624*61046927SAndroid Build Coastguard Worker          GLuint i;
625*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
626*61046927SAndroid Build Coastguard Worker             dst[i] = (GLbyte) (source[i] & 0x7f);
627*61046927SAndroid Build Coastguard Worker          }
628*61046927SAndroid Build Coastguard Worker       }
629*61046927SAndroid Build Coastguard Worker       break;
630*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_SHORT:
631*61046927SAndroid Build Coastguard Worker       {
632*61046927SAndroid Build Coastguard Worker          GLushort *dst = (GLushort *) dest;
633*61046927SAndroid Build Coastguard Worker          GLuint i;
634*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
635*61046927SAndroid Build Coastguard Worker             dst[i] = (GLushort) source[i];
636*61046927SAndroid Build Coastguard Worker          }
637*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
638*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
639*61046927SAndroid Build Coastguard Worker          }
640*61046927SAndroid Build Coastguard Worker       }
641*61046927SAndroid Build Coastguard Worker       break;
642*61046927SAndroid Build Coastguard Worker    case GL_SHORT:
643*61046927SAndroid Build Coastguard Worker       {
644*61046927SAndroid Build Coastguard Worker          GLshort *dst = (GLshort *) dest;
645*61046927SAndroid Build Coastguard Worker          GLuint i;
646*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
647*61046927SAndroid Build Coastguard Worker             dst[i] = (GLshort) source[i];
648*61046927SAndroid Build Coastguard Worker          }
649*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
650*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
651*61046927SAndroid Build Coastguard Worker          }
652*61046927SAndroid Build Coastguard Worker       }
653*61046927SAndroid Build Coastguard Worker       break;
654*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_INT:
655*61046927SAndroid Build Coastguard Worker       {
656*61046927SAndroid Build Coastguard Worker          GLuint *dst = (GLuint *) dest;
657*61046927SAndroid Build Coastguard Worker          GLuint i;
658*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
659*61046927SAndroid Build Coastguard Worker             dst[i] = (GLuint) source[i];
660*61046927SAndroid Build Coastguard Worker          }
661*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
662*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
663*61046927SAndroid Build Coastguard Worker          }
664*61046927SAndroid Build Coastguard Worker       }
665*61046927SAndroid Build Coastguard Worker       break;
666*61046927SAndroid Build Coastguard Worker    case GL_INT:
667*61046927SAndroid Build Coastguard Worker       {
668*61046927SAndroid Build Coastguard Worker          GLint *dst = (GLint *) dest;
669*61046927SAndroid Build Coastguard Worker          GLuint i;
670*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
671*61046927SAndroid Build Coastguard Worker             dst[i] = (GLint) source[i];
672*61046927SAndroid Build Coastguard Worker          }
673*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
674*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
675*61046927SAndroid Build Coastguard Worker          }
676*61046927SAndroid Build Coastguard Worker       }
677*61046927SAndroid Build Coastguard Worker       break;
678*61046927SAndroid Build Coastguard Worker    case GL_FLOAT:
679*61046927SAndroid Build Coastguard Worker       {
680*61046927SAndroid Build Coastguard Worker          GLfloat *dst = (GLfloat *) dest;
681*61046927SAndroid Build Coastguard Worker          GLuint i;
682*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
683*61046927SAndroid Build Coastguard Worker             dst[i] = (GLfloat) source[i];
684*61046927SAndroid Build Coastguard Worker          }
685*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
686*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
687*61046927SAndroid Build Coastguard Worker          }
688*61046927SAndroid Build Coastguard Worker       }
689*61046927SAndroid Build Coastguard Worker       break;
690*61046927SAndroid Build Coastguard Worker    case GL_HALF_FLOAT_ARB:
691*61046927SAndroid Build Coastguard Worker    case GL_HALF_FLOAT_OES:
692*61046927SAndroid Build Coastguard Worker       {
693*61046927SAndroid Build Coastguard Worker          GLhalfARB *dst = (GLhalfARB *) dest;
694*61046927SAndroid Build Coastguard Worker          GLuint i;
695*61046927SAndroid Build Coastguard Worker          for (i=0;i<n;i++) {
696*61046927SAndroid Build Coastguard Worker             dst[i] = _mesa_float_to_half( (float) source[i] );
697*61046927SAndroid Build Coastguard Worker          }
698*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
699*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
700*61046927SAndroid Build Coastguard Worker          }
701*61046927SAndroid Build Coastguard Worker       }
702*61046927SAndroid Build Coastguard Worker       break;
703*61046927SAndroid Build Coastguard Worker    case GL_BITMAP:
704*61046927SAndroid Build Coastguard Worker       if (dstPacking->LsbFirst) {
705*61046927SAndroid Build Coastguard Worker          GLubyte *dst = (GLubyte *) dest;
706*61046927SAndroid Build Coastguard Worker          GLint shift = 0;
707*61046927SAndroid Build Coastguard Worker          GLuint i;
708*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
709*61046927SAndroid Build Coastguard Worker             if (shift == 0)
710*61046927SAndroid Build Coastguard Worker                *dst = 0;
711*61046927SAndroid Build Coastguard Worker             *dst |= ((source[i] != 0) << shift);
712*61046927SAndroid Build Coastguard Worker             shift++;
713*61046927SAndroid Build Coastguard Worker             if (shift == 8) {
714*61046927SAndroid Build Coastguard Worker                shift = 0;
715*61046927SAndroid Build Coastguard Worker                dst++;
716*61046927SAndroid Build Coastguard Worker             }
717*61046927SAndroid Build Coastguard Worker          }
718*61046927SAndroid Build Coastguard Worker       }
719*61046927SAndroid Build Coastguard Worker       else {
720*61046927SAndroid Build Coastguard Worker          GLubyte *dst = (GLubyte *) dest;
721*61046927SAndroid Build Coastguard Worker          GLint shift = 7;
722*61046927SAndroid Build Coastguard Worker          GLuint i;
723*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
724*61046927SAndroid Build Coastguard Worker             if (shift == 7)
725*61046927SAndroid Build Coastguard Worker                *dst = 0;
726*61046927SAndroid Build Coastguard Worker             *dst |= ((source[i] != 0) << shift);
727*61046927SAndroid Build Coastguard Worker             shift--;
728*61046927SAndroid Build Coastguard Worker             if (shift < 0) {
729*61046927SAndroid Build Coastguard Worker                shift = 7;
730*61046927SAndroid Build Coastguard Worker                dst++;
731*61046927SAndroid Build Coastguard Worker             }
732*61046927SAndroid Build Coastguard Worker          }
733*61046927SAndroid Build Coastguard Worker       }
734*61046927SAndroid Build Coastguard Worker       break;
735*61046927SAndroid Build Coastguard Worker    default:
736*61046927SAndroid Build Coastguard Worker       unreachable("bad type in _mesa_pack_index_span");
737*61046927SAndroid Build Coastguard Worker    }
738*61046927SAndroid Build Coastguard Worker 
739*61046927SAndroid Build Coastguard Worker    free(stencil);
740*61046927SAndroid Build Coastguard Worker }
741*61046927SAndroid Build Coastguard Worker 
742*61046927SAndroid Build Coastguard Worker #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT)                              \
743*61046927SAndroid Build Coastguard Worker     do {                                                                \
744*61046927SAndroid Build Coastguard Worker         GLuint i;                                                       \
745*61046927SAndroid Build Coastguard Worker         const GLTYPE *src = (const GLTYPE *)source;                     \
746*61046927SAndroid Build Coastguard Worker         for (i = 0; i < n; i++) {                                       \
747*61046927SAndroid Build Coastguard Worker             GLTYPE value = src[i];                                      \
748*61046927SAndroid Build Coastguard Worker             if (srcPacking->SwapBytes) {                                \
749*61046927SAndroid Build Coastguard Worker                 if (sizeof(GLTYPE) == 2) {                              \
750*61046927SAndroid Build Coastguard Worker                     SWAP2BYTE(value);                                   \
751*61046927SAndroid Build Coastguard Worker                 } else if (sizeof(GLTYPE) == 4) {                       \
752*61046927SAndroid Build Coastguard Worker                     SWAP4BYTE(value);                                   \
753*61046927SAndroid Build Coastguard Worker                 }                                                       \
754*61046927SAndroid Build Coastguard Worker             }                                                           \
755*61046927SAndroid Build Coastguard Worker             depthValues[i] = GLTYPE2FLOAT(value);                       \
756*61046927SAndroid Build Coastguard Worker         }                                                               \
757*61046927SAndroid Build Coastguard Worker     } while (0)
758*61046927SAndroid Build Coastguard Worker 
759*61046927SAndroid Build Coastguard Worker 
760*61046927SAndroid Build Coastguard Worker /**
761*61046927SAndroid Build Coastguard Worker  * Unpack a row of depth/z values from memory, returning GLushort, GLuint
762*61046927SAndroid Build Coastguard Worker  * or GLfloat values.
763*61046927SAndroid Build Coastguard Worker  * The glPixelTransfer (scale/bias) params will be applied.
764*61046927SAndroid Build Coastguard Worker  *
765*61046927SAndroid Build Coastguard Worker  * \param dstType  one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
766*61046927SAndroid Build Coastguard Worker  * \param depthMax  max value for returned GLushort or GLuint values
767*61046927SAndroid Build Coastguard Worker  *                  (ignored for GLfloat).
768*61046927SAndroid Build Coastguard Worker  */
769*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_depth_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLvoid * dest,GLuint depthMax,GLenum srcType,const GLvoid * source,const struct gl_pixelstore_attrib * srcPacking)770*61046927SAndroid Build Coastguard Worker _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
771*61046927SAndroid Build Coastguard Worker                          GLenum dstType, GLvoid *dest, GLuint depthMax,
772*61046927SAndroid Build Coastguard Worker                          GLenum srcType, const GLvoid *source,
773*61046927SAndroid Build Coastguard Worker                          const struct gl_pixelstore_attrib *srcPacking )
774*61046927SAndroid Build Coastguard Worker {
775*61046927SAndroid Build Coastguard Worker    GLfloat *depthTemp = NULL, *depthValues;
776*61046927SAndroid Build Coastguard Worker    GLboolean needClamp = GL_FALSE;
777*61046927SAndroid Build Coastguard Worker 
778*61046927SAndroid Build Coastguard Worker    /* Look for special cases first.
779*61046927SAndroid Build Coastguard Worker     * Not only are these faster, they're less prone to numeric conversion
780*61046927SAndroid Build Coastguard Worker     * problems.  Otherwise, converting from an int type to a float then
781*61046927SAndroid Build Coastguard Worker     * back to an int type can introduce errors that will show up as
782*61046927SAndroid Build Coastguard Worker     * artifacts in things like depth peeling which uses glCopyTexImage.
783*61046927SAndroid Build Coastguard Worker     */
784*61046927SAndroid Build Coastguard Worker    if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) {
785*61046927SAndroid Build Coastguard Worker       if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
786*61046927SAndroid Build Coastguard Worker          const GLuint *src = (const GLuint *) source;
787*61046927SAndroid Build Coastguard Worker          GLushort *dst = (GLushort *) dest;
788*61046927SAndroid Build Coastguard Worker          GLuint i;
789*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
790*61046927SAndroid Build Coastguard Worker             dst[i] = src[i] >> 16;
791*61046927SAndroid Build Coastguard Worker          }
792*61046927SAndroid Build Coastguard Worker          return;
793*61046927SAndroid Build Coastguard Worker       }
794*61046927SAndroid Build Coastguard Worker       if (srcType == GL_UNSIGNED_SHORT
795*61046927SAndroid Build Coastguard Worker           && dstType == GL_UNSIGNED_INT
796*61046927SAndroid Build Coastguard Worker           && depthMax == 0xffffffff) {
797*61046927SAndroid Build Coastguard Worker          const GLushort *src = (const GLushort *) source;
798*61046927SAndroid Build Coastguard Worker          GLuint *dst = (GLuint *) dest;
799*61046927SAndroid Build Coastguard Worker          GLuint i;
800*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
801*61046927SAndroid Build Coastguard Worker             dst[i] = src[i] | (src[i] << 16);
802*61046927SAndroid Build Coastguard Worker          }
803*61046927SAndroid Build Coastguard Worker          return;
804*61046927SAndroid Build Coastguard Worker       }
805*61046927SAndroid Build Coastguard Worker       if (srcType == GL_UNSIGNED_INT_24_8
806*61046927SAndroid Build Coastguard Worker           && dstType == GL_UNSIGNED_INT
807*61046927SAndroid Build Coastguard Worker           && depthMax == 0xffffff) {
808*61046927SAndroid Build Coastguard Worker          const GLuint *src = (const GLuint *) source;
809*61046927SAndroid Build Coastguard Worker          GLuint *dst = (GLuint *) dest;
810*61046927SAndroid Build Coastguard Worker          GLuint i;
811*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
812*61046927SAndroid Build Coastguard Worker             dst[i] = src[i] >> 8;
813*61046927SAndroid Build Coastguard Worker          }
814*61046927SAndroid Build Coastguard Worker          return;
815*61046927SAndroid Build Coastguard Worker       }
816*61046927SAndroid Build Coastguard Worker       /* XXX may want to add additional cases here someday */
817*61046927SAndroid Build Coastguard Worker    }
818*61046927SAndroid Build Coastguard Worker 
819*61046927SAndroid Build Coastguard Worker    /* general case path follows */
820*61046927SAndroid Build Coastguard Worker 
821*61046927SAndroid Build Coastguard Worker    if (dstType == GL_FLOAT) {
822*61046927SAndroid Build Coastguard Worker       depthValues = (GLfloat *) dest;
823*61046927SAndroid Build Coastguard Worker    }
824*61046927SAndroid Build Coastguard Worker    else {
825*61046927SAndroid Build Coastguard Worker       depthTemp = malloc(n * sizeof(GLfloat));
826*61046927SAndroid Build Coastguard Worker       if (!depthTemp) {
827*61046927SAndroid Build Coastguard Worker          _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
828*61046927SAndroid Build Coastguard Worker          return;
829*61046927SAndroid Build Coastguard Worker       }
830*61046927SAndroid Build Coastguard Worker 
831*61046927SAndroid Build Coastguard Worker       depthValues = depthTemp;
832*61046927SAndroid Build Coastguard Worker    }
833*61046927SAndroid Build Coastguard Worker 
834*61046927SAndroid Build Coastguard Worker    /* Convert incoming values to GLfloat.  Some conversions will require
835*61046927SAndroid Build Coastguard Worker     * clamping, below.
836*61046927SAndroid Build Coastguard Worker     */
837*61046927SAndroid Build Coastguard Worker    switch (srcType) {
838*61046927SAndroid Build Coastguard Worker       case GL_BYTE:
839*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
840*61046927SAndroid Build Coastguard Worker          needClamp = GL_TRUE;
841*61046927SAndroid Build Coastguard Worker          break;
842*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_BYTE:
843*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
844*61046927SAndroid Build Coastguard Worker          break;
845*61046927SAndroid Build Coastguard Worker       case GL_SHORT:
846*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
847*61046927SAndroid Build Coastguard Worker          needClamp = GL_TRUE;
848*61046927SAndroid Build Coastguard Worker          break;
849*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_SHORT:
850*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
851*61046927SAndroid Build Coastguard Worker          break;
852*61046927SAndroid Build Coastguard Worker       case GL_INT:
853*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLint, INT_TO_FLOAT);
854*61046927SAndroid Build Coastguard Worker          needClamp = GL_TRUE;
855*61046927SAndroid Build Coastguard Worker          break;
856*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_INT:
857*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
858*61046927SAndroid Build Coastguard Worker          break;
859*61046927SAndroid Build Coastguard Worker       case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
860*61046927SAndroid Build Coastguard Worker          if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
861*61046927SAndroid Build Coastguard Worker              depthMax == 0xffffff &&
862*61046927SAndroid Build Coastguard Worker              ctx->Pixel.DepthScale == 1.0F &&
863*61046927SAndroid Build Coastguard Worker              ctx->Pixel.DepthBias == 0.0F) {
864*61046927SAndroid Build Coastguard Worker             const GLuint *src = (const GLuint *) source;
865*61046927SAndroid Build Coastguard Worker             GLuint *zValues = (GLuint *) dest;
866*61046927SAndroid Build Coastguard Worker             GLuint i;
867*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++) {
868*61046927SAndroid Build Coastguard Worker                 GLuint value = src[i];
869*61046927SAndroid Build Coastguard Worker                 if (srcPacking->SwapBytes) {
870*61046927SAndroid Build Coastguard Worker                     SWAP4BYTE(value);
871*61046927SAndroid Build Coastguard Worker                 }
872*61046927SAndroid Build Coastguard Worker                 zValues[i] = value & 0xffffff00;
873*61046927SAndroid Build Coastguard Worker             }
874*61046927SAndroid Build Coastguard Worker             free(depthTemp);
875*61046927SAndroid Build Coastguard Worker             return;
876*61046927SAndroid Build Coastguard Worker          }
877*61046927SAndroid Build Coastguard Worker          else {
878*61046927SAndroid Build Coastguard Worker             const GLuint *src = (const GLuint *) source;
879*61046927SAndroid Build Coastguard Worker             const GLfloat scale = 1.0f / 0xffffff;
880*61046927SAndroid Build Coastguard Worker             GLuint i;
881*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++) {
882*61046927SAndroid Build Coastguard Worker                 GLuint value = src[i];
883*61046927SAndroid Build Coastguard Worker                 if (srcPacking->SwapBytes) {
884*61046927SAndroid Build Coastguard Worker                     SWAP4BYTE(value);
885*61046927SAndroid Build Coastguard Worker                 }
886*61046927SAndroid Build Coastguard Worker                 depthValues[i] = (value >> 8) * scale;
887*61046927SAndroid Build Coastguard Worker             }
888*61046927SAndroid Build Coastguard Worker          }
889*61046927SAndroid Build Coastguard Worker          break;
890*61046927SAndroid Build Coastguard Worker       case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
891*61046927SAndroid Build Coastguard Worker          {
892*61046927SAndroid Build Coastguard Worker             GLuint i;
893*61046927SAndroid Build Coastguard Worker             const GLfloat *src = (const GLfloat *)source;
894*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++) {
895*61046927SAndroid Build Coastguard Worker                GLfloat value = src[i * 2];
896*61046927SAndroid Build Coastguard Worker                if (srcPacking->SwapBytes) {
897*61046927SAndroid Build Coastguard Worker                   SWAP4BYTE(value);
898*61046927SAndroid Build Coastguard Worker                }
899*61046927SAndroid Build Coastguard Worker                depthValues[i] = value;
900*61046927SAndroid Build Coastguard Worker             }
901*61046927SAndroid Build Coastguard Worker             needClamp = GL_TRUE;
902*61046927SAndroid Build Coastguard Worker          }
903*61046927SAndroid Build Coastguard Worker          break;
904*61046927SAndroid Build Coastguard Worker       case GL_FLOAT:
905*61046927SAndroid Build Coastguard Worker          DEPTH_VALUES(GLfloat, 1*);
906*61046927SAndroid Build Coastguard Worker          needClamp = GL_TRUE;
907*61046927SAndroid Build Coastguard Worker          break;
908*61046927SAndroid Build Coastguard Worker       case GL_HALF_FLOAT_ARB:
909*61046927SAndroid Build Coastguard Worker       case GL_HALF_FLOAT_OES:
910*61046927SAndroid Build Coastguard Worker          {
911*61046927SAndroid Build Coastguard Worker             GLuint i;
912*61046927SAndroid Build Coastguard Worker             const GLhalfARB *src = (const GLhalfARB *) source;
913*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++) {
914*61046927SAndroid Build Coastguard Worker                GLhalfARB value = src[i];
915*61046927SAndroid Build Coastguard Worker                if (srcPacking->SwapBytes) {
916*61046927SAndroid Build Coastguard Worker                   SWAP2BYTE(value);
917*61046927SAndroid Build Coastguard Worker                }
918*61046927SAndroid Build Coastguard Worker                depthValues[i] = _mesa_half_to_float(value);
919*61046927SAndroid Build Coastguard Worker             }
920*61046927SAndroid Build Coastguard Worker             needClamp = GL_TRUE;
921*61046927SAndroid Build Coastguard Worker          }
922*61046927SAndroid Build Coastguard Worker          break;
923*61046927SAndroid Build Coastguard Worker       default:
924*61046927SAndroid Build Coastguard Worker          _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
925*61046927SAndroid Build Coastguard Worker          free(depthTemp);
926*61046927SAndroid Build Coastguard Worker          return;
927*61046927SAndroid Build Coastguard Worker    }
928*61046927SAndroid Build Coastguard Worker 
929*61046927SAndroid Build Coastguard Worker    /* apply depth scale and bias */
930*61046927SAndroid Build Coastguard Worker    {
931*61046927SAndroid Build Coastguard Worker       const GLfloat scale = ctx->Pixel.DepthScale;
932*61046927SAndroid Build Coastguard Worker       const GLfloat bias = ctx->Pixel.DepthBias;
933*61046927SAndroid Build Coastguard Worker       if (scale != 1.0F || bias != 0.0F) {
934*61046927SAndroid Build Coastguard Worker          GLuint i;
935*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
936*61046927SAndroid Build Coastguard Worker             depthValues[i] = depthValues[i] * scale + bias;
937*61046927SAndroid Build Coastguard Worker          }
938*61046927SAndroid Build Coastguard Worker          needClamp = GL_TRUE;
939*61046927SAndroid Build Coastguard Worker       }
940*61046927SAndroid Build Coastguard Worker    }
941*61046927SAndroid Build Coastguard Worker 
942*61046927SAndroid Build Coastguard Worker    /* clamp to [0, 1] */
943*61046927SAndroid Build Coastguard Worker    if (needClamp) {
944*61046927SAndroid Build Coastguard Worker       GLuint i;
945*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
946*61046927SAndroid Build Coastguard Worker          depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F);
947*61046927SAndroid Build Coastguard Worker       }
948*61046927SAndroid Build Coastguard Worker    }
949*61046927SAndroid Build Coastguard Worker 
950*61046927SAndroid Build Coastguard Worker    /*
951*61046927SAndroid Build Coastguard Worker     * Convert values to dstType
952*61046927SAndroid Build Coastguard Worker     */
953*61046927SAndroid Build Coastguard Worker    if (dstType == GL_UNSIGNED_INT) {
954*61046927SAndroid Build Coastguard Worker       GLuint *zValues = (GLuint *) dest;
955*61046927SAndroid Build Coastguard Worker       GLuint i;
956*61046927SAndroid Build Coastguard Worker       if (depthMax <= 0xffffff) {
957*61046927SAndroid Build Coastguard Worker          /* no overflow worries */
958*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
959*61046927SAndroid Build Coastguard Worker             zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
960*61046927SAndroid Build Coastguard Worker          }
961*61046927SAndroid Build Coastguard Worker       }
962*61046927SAndroid Build Coastguard Worker       else {
963*61046927SAndroid Build Coastguard Worker          /* need to use double precision to prevent overflow problems */
964*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
965*61046927SAndroid Build Coastguard Worker             GLdouble z = depthValues[i] * (GLdouble) depthMax;
966*61046927SAndroid Build Coastguard Worker             if (z >= (GLdouble) 0xffffffff)
967*61046927SAndroid Build Coastguard Worker                zValues[i] = 0xffffffff;
968*61046927SAndroid Build Coastguard Worker             else
969*61046927SAndroid Build Coastguard Worker                zValues[i] = (GLuint) z;
970*61046927SAndroid Build Coastguard Worker          }
971*61046927SAndroid Build Coastguard Worker       }
972*61046927SAndroid Build Coastguard Worker    }
973*61046927SAndroid Build Coastguard Worker    else if (dstType == GL_UNSIGNED_SHORT) {
974*61046927SAndroid Build Coastguard Worker       GLushort *zValues = (GLushort *) dest;
975*61046927SAndroid Build Coastguard Worker       GLuint i;
976*61046927SAndroid Build Coastguard Worker       assert(depthMax <= 0xffff);
977*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
978*61046927SAndroid Build Coastguard Worker          zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
979*61046927SAndroid Build Coastguard Worker       }
980*61046927SAndroid Build Coastguard Worker    }
981*61046927SAndroid Build Coastguard Worker    else if (dstType == GL_FLOAT) {
982*61046927SAndroid Build Coastguard Worker       /* Nothing to do. depthValues is pointing to dest. */
983*61046927SAndroid Build Coastguard Worker    }
984*61046927SAndroid Build Coastguard Worker    else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
985*61046927SAndroid Build Coastguard Worker       GLfloat *zValues = (GLfloat*) dest;
986*61046927SAndroid Build Coastguard Worker       GLuint i;
987*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
988*61046927SAndroid Build Coastguard Worker          zValues[i*2] = depthValues[i];
989*61046927SAndroid Build Coastguard Worker       }
990*61046927SAndroid Build Coastguard Worker    }
991*61046927SAndroid Build Coastguard Worker    else {
992*61046927SAndroid Build Coastguard Worker       assert(0);
993*61046927SAndroid Build Coastguard Worker    }
994*61046927SAndroid Build Coastguard Worker 
995*61046927SAndroid Build Coastguard Worker    free(depthTemp);
996*61046927SAndroid Build Coastguard Worker }
997*61046927SAndroid Build Coastguard Worker 
998*61046927SAndroid Build Coastguard Worker 
999*61046927SAndroid Build Coastguard Worker /*
1000*61046927SAndroid Build Coastguard Worker  * Pack an array of depth values.  The values are floats in [0,1].
1001*61046927SAndroid Build Coastguard Worker  */
1002*61046927SAndroid Build Coastguard Worker void
_mesa_pack_depth_span(struct gl_context * ctx,GLuint n,GLvoid * dest,GLenum dstType,const GLfloat * depthSpan,const struct gl_pixelstore_attrib * dstPacking)1003*61046927SAndroid Build Coastguard Worker _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
1004*61046927SAndroid Build Coastguard Worker                        GLenum dstType, const GLfloat *depthSpan,
1005*61046927SAndroid Build Coastguard Worker                        const struct gl_pixelstore_attrib *dstPacking )
1006*61046927SAndroid Build Coastguard Worker {
1007*61046927SAndroid Build Coastguard Worker    GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1008*61046927SAndroid Build Coastguard Worker    if (!depthCopy) {
1009*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1010*61046927SAndroid Build Coastguard Worker       return;
1011*61046927SAndroid Build Coastguard Worker    }
1012*61046927SAndroid Build Coastguard Worker 
1013*61046927SAndroid Build Coastguard Worker    if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1014*61046927SAndroid Build Coastguard Worker       memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
1015*61046927SAndroid Build Coastguard Worker       _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1016*61046927SAndroid Build Coastguard Worker       depthSpan = depthCopy;
1017*61046927SAndroid Build Coastguard Worker    }
1018*61046927SAndroid Build Coastguard Worker 
1019*61046927SAndroid Build Coastguard Worker    switch (dstType) {
1020*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_BYTE:
1021*61046927SAndroid Build Coastguard Worker       {
1022*61046927SAndroid Build Coastguard Worker          GLubyte *dst = (GLubyte *) dest;
1023*61046927SAndroid Build Coastguard Worker          GLuint i;
1024*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1025*61046927SAndroid Build Coastguard Worker             dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
1026*61046927SAndroid Build Coastguard Worker          }
1027*61046927SAndroid Build Coastguard Worker       }
1028*61046927SAndroid Build Coastguard Worker       break;
1029*61046927SAndroid Build Coastguard Worker    case GL_BYTE:
1030*61046927SAndroid Build Coastguard Worker       {
1031*61046927SAndroid Build Coastguard Worker          GLbyte *dst = (GLbyte *) dest;
1032*61046927SAndroid Build Coastguard Worker          GLuint i;
1033*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1034*61046927SAndroid Build Coastguard Worker             dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
1035*61046927SAndroid Build Coastguard Worker          }
1036*61046927SAndroid Build Coastguard Worker       }
1037*61046927SAndroid Build Coastguard Worker       break;
1038*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_SHORT:
1039*61046927SAndroid Build Coastguard Worker       {
1040*61046927SAndroid Build Coastguard Worker          GLushort *dst = (GLushort *) dest;
1041*61046927SAndroid Build Coastguard Worker          GLuint i;
1042*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1043*61046927SAndroid Build Coastguard Worker             CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
1044*61046927SAndroid Build Coastguard Worker          }
1045*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1046*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
1047*61046927SAndroid Build Coastguard Worker          }
1048*61046927SAndroid Build Coastguard Worker       }
1049*61046927SAndroid Build Coastguard Worker       break;
1050*61046927SAndroid Build Coastguard Worker    case GL_SHORT:
1051*61046927SAndroid Build Coastguard Worker       {
1052*61046927SAndroid Build Coastguard Worker          GLshort *dst = (GLshort *) dest;
1053*61046927SAndroid Build Coastguard Worker          GLuint i;
1054*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1055*61046927SAndroid Build Coastguard Worker             dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
1056*61046927SAndroid Build Coastguard Worker          }
1057*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1058*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
1059*61046927SAndroid Build Coastguard Worker          }
1060*61046927SAndroid Build Coastguard Worker       }
1061*61046927SAndroid Build Coastguard Worker       break;
1062*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_INT_24_8:
1063*61046927SAndroid Build Coastguard Worker       {
1064*61046927SAndroid Build Coastguard Worker          const GLdouble scale = (GLdouble) 0xffffff;
1065*61046927SAndroid Build Coastguard Worker          GLuint *dst = (GLuint *) dest;
1066*61046927SAndroid Build Coastguard Worker          GLuint i;
1067*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1068*61046927SAndroid Build Coastguard Worker             GLuint z = (GLuint) (depthSpan[i] * scale);
1069*61046927SAndroid Build Coastguard Worker             assert(z <= 0xffffff);
1070*61046927SAndroid Build Coastguard Worker             dst[i] = (z << 8);
1071*61046927SAndroid Build Coastguard Worker          }
1072*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1073*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
1074*61046927SAndroid Build Coastguard Worker          }
1075*61046927SAndroid Build Coastguard Worker          break;
1076*61046927SAndroid Build Coastguard Worker       }
1077*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_INT:
1078*61046927SAndroid Build Coastguard Worker       {
1079*61046927SAndroid Build Coastguard Worker          GLuint *dst = (GLuint *) dest;
1080*61046927SAndroid Build Coastguard Worker          GLuint i;
1081*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1082*61046927SAndroid Build Coastguard Worker             dst[i] = FLOAT_TO_UINT( depthSpan[i] );
1083*61046927SAndroid Build Coastguard Worker          }
1084*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1085*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
1086*61046927SAndroid Build Coastguard Worker          }
1087*61046927SAndroid Build Coastguard Worker       }
1088*61046927SAndroid Build Coastguard Worker       break;
1089*61046927SAndroid Build Coastguard Worker    case GL_INT:
1090*61046927SAndroid Build Coastguard Worker       {
1091*61046927SAndroid Build Coastguard Worker          GLint *dst = (GLint *) dest;
1092*61046927SAndroid Build Coastguard Worker          GLuint i;
1093*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1094*61046927SAndroid Build Coastguard Worker             dst[i] = FLOAT_TO_INT( depthSpan[i] );
1095*61046927SAndroid Build Coastguard Worker          }
1096*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1097*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
1098*61046927SAndroid Build Coastguard Worker          }
1099*61046927SAndroid Build Coastguard Worker       }
1100*61046927SAndroid Build Coastguard Worker       break;
1101*61046927SAndroid Build Coastguard Worker    case GL_FLOAT:
1102*61046927SAndroid Build Coastguard Worker       {
1103*61046927SAndroid Build Coastguard Worker          GLfloat *dst = (GLfloat *) dest;
1104*61046927SAndroid Build Coastguard Worker          GLuint i;
1105*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1106*61046927SAndroid Build Coastguard Worker             dst[i] = depthSpan[i];
1107*61046927SAndroid Build Coastguard Worker          }
1108*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1109*61046927SAndroid Build Coastguard Worker             _mesa_swap4( (GLuint *) dst, n );
1110*61046927SAndroid Build Coastguard Worker          }
1111*61046927SAndroid Build Coastguard Worker       }
1112*61046927SAndroid Build Coastguard Worker       break;
1113*61046927SAndroid Build Coastguard Worker    case GL_HALF_FLOAT_ARB:
1114*61046927SAndroid Build Coastguard Worker    case GL_HALF_FLOAT_OES:
1115*61046927SAndroid Build Coastguard Worker       {
1116*61046927SAndroid Build Coastguard Worker          GLhalfARB *dst = (GLhalfARB *) dest;
1117*61046927SAndroid Build Coastguard Worker          GLuint i;
1118*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1119*61046927SAndroid Build Coastguard Worker             dst[i] = _mesa_float_to_half(depthSpan[i]);
1120*61046927SAndroid Build Coastguard Worker          }
1121*61046927SAndroid Build Coastguard Worker          if (dstPacking->SwapBytes) {
1122*61046927SAndroid Build Coastguard Worker             _mesa_swap2( (GLushort *) dst, n );
1123*61046927SAndroid Build Coastguard Worker          }
1124*61046927SAndroid Build Coastguard Worker       }
1125*61046927SAndroid Build Coastguard Worker       break;
1126*61046927SAndroid Build Coastguard Worker    default:
1127*61046927SAndroid Build Coastguard Worker       unreachable("bad type in _mesa_pack_depth_span()");
1128*61046927SAndroid Build Coastguard Worker    }
1129*61046927SAndroid Build Coastguard Worker 
1130*61046927SAndroid Build Coastguard Worker    free(depthCopy);
1131*61046927SAndroid Build Coastguard Worker }
1132*61046927SAndroid Build Coastguard Worker 
1133*61046927SAndroid Build Coastguard Worker 
1134*61046927SAndroid Build Coastguard Worker 
1135*61046927SAndroid Build Coastguard Worker /**
1136*61046927SAndroid Build Coastguard Worker  * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
1137*61046927SAndroid Build Coastguard Worker  */
1138*61046927SAndroid Build Coastguard Worker void
_mesa_pack_depth_stencil_span(struct gl_context * ctx,GLuint n,GLenum dstType,GLuint * dest,const GLfloat * depthVals,const GLubyte * stencilVals,const struct gl_pixelstore_attrib * dstPacking)1139*61046927SAndroid Build Coastguard Worker _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
1140*61046927SAndroid Build Coastguard Worker                               GLenum dstType, GLuint *dest,
1141*61046927SAndroid Build Coastguard Worker                               const GLfloat *depthVals,
1142*61046927SAndroid Build Coastguard Worker                               const GLubyte *stencilVals,
1143*61046927SAndroid Build Coastguard Worker                               const struct gl_pixelstore_attrib *dstPacking)
1144*61046927SAndroid Build Coastguard Worker {
1145*61046927SAndroid Build Coastguard Worker    GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1146*61046927SAndroid Build Coastguard Worker    GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
1147*61046927SAndroid Build Coastguard Worker    GLuint i;
1148*61046927SAndroid Build Coastguard Worker 
1149*61046927SAndroid Build Coastguard Worker    if (!depthCopy || !stencilCopy) {
1150*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1151*61046927SAndroid Build Coastguard Worker       free(depthCopy);
1152*61046927SAndroid Build Coastguard Worker       free(stencilCopy);
1153*61046927SAndroid Build Coastguard Worker       return;
1154*61046927SAndroid Build Coastguard Worker    }
1155*61046927SAndroid Build Coastguard Worker 
1156*61046927SAndroid Build Coastguard Worker    if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1157*61046927SAndroid Build Coastguard Worker       memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
1158*61046927SAndroid Build Coastguard Worker       _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1159*61046927SAndroid Build Coastguard Worker       depthVals = depthCopy;
1160*61046927SAndroid Build Coastguard Worker    }
1161*61046927SAndroid Build Coastguard Worker 
1162*61046927SAndroid Build Coastguard Worker    if (ctx->Pixel.IndexShift ||
1163*61046927SAndroid Build Coastguard Worker        ctx->Pixel.IndexOffset ||
1164*61046927SAndroid Build Coastguard Worker        ctx->Pixel.MapStencilFlag) {
1165*61046927SAndroid Build Coastguard Worker       memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
1166*61046927SAndroid Build Coastguard Worker       _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
1167*61046927SAndroid Build Coastguard Worker       stencilVals = stencilCopy;
1168*61046927SAndroid Build Coastguard Worker    }
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker    switch (dstType) {
1171*61046927SAndroid Build Coastguard Worker    case GL_UNSIGNED_INT_24_8:
1172*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
1173*61046927SAndroid Build Coastguard Worker          GLuint z = (GLuint) (depthVals[i] * 0xffffff);
1174*61046927SAndroid Build Coastguard Worker          dest[i] = (z << 8) | (stencilVals[i] & 0xff);
1175*61046927SAndroid Build Coastguard Worker       }
1176*61046927SAndroid Build Coastguard Worker       break;
1177*61046927SAndroid Build Coastguard Worker    case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1178*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
1179*61046927SAndroid Build Coastguard Worker          ((GLfloat*)dest)[i*2] = depthVals[i];
1180*61046927SAndroid Build Coastguard Worker          dest[i*2+1] = stencilVals[i] & 0xff;
1181*61046927SAndroid Build Coastguard Worker       }
1182*61046927SAndroid Build Coastguard Worker       break;
1183*61046927SAndroid Build Coastguard Worker    }
1184*61046927SAndroid Build Coastguard Worker 
1185*61046927SAndroid Build Coastguard Worker    if (dstPacking->SwapBytes) {
1186*61046927SAndroid Build Coastguard Worker       _mesa_swap4(dest, n);
1187*61046927SAndroid Build Coastguard Worker    }
1188*61046927SAndroid Build Coastguard Worker 
1189*61046927SAndroid Build Coastguard Worker    free(depthCopy);
1190*61046927SAndroid Build Coastguard Worker    free(stencilCopy);
1191*61046927SAndroid Build Coastguard Worker }
1192*61046927SAndroid Build Coastguard Worker 
1193*61046927SAndroid Build Coastguard Worker 
1194*61046927SAndroid Build Coastguard Worker 
1195*61046927SAndroid Build Coastguard Worker /**
1196*61046927SAndroid Build Coastguard Worker  * Unpack image data.  Apply byte swapping, byte flipping (bitmap).
1197*61046927SAndroid Build Coastguard Worker  * Return all image data in a contiguous block.  This is used when we
1198*61046927SAndroid Build Coastguard Worker  * compile glDrawPixels, glTexImage, etc into a display list.  We
1199*61046927SAndroid Build Coastguard Worker  * need a copy of the data in a standard format.
1200*61046927SAndroid Build Coastguard Worker  */
1201*61046927SAndroid Build Coastguard Worker void *
_mesa_unpack_image(GLuint dimensions,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const struct gl_pixelstore_attrib * unpack)1202*61046927SAndroid Build Coastguard Worker _mesa_unpack_image( GLuint dimensions,
1203*61046927SAndroid Build Coastguard Worker                     GLsizei width, GLsizei height, GLsizei depth,
1204*61046927SAndroid Build Coastguard Worker                     GLenum format, GLenum type, const GLvoid *pixels,
1205*61046927SAndroid Build Coastguard Worker                     const struct gl_pixelstore_attrib *unpack )
1206*61046927SAndroid Build Coastguard Worker {
1207*61046927SAndroid Build Coastguard Worker    GLint bytesPerRow, compsPerRow;
1208*61046927SAndroid Build Coastguard Worker    GLboolean flipBytes, swap2, swap4;
1209*61046927SAndroid Build Coastguard Worker 
1210*61046927SAndroid Build Coastguard Worker    if (!pixels)
1211*61046927SAndroid Build Coastguard Worker       return NULL;  /* not necessarily an error */
1212*61046927SAndroid Build Coastguard Worker 
1213*61046927SAndroid Build Coastguard Worker    if (width <= 0 || height <= 0 || depth <= 0)
1214*61046927SAndroid Build Coastguard Worker       return NULL;  /* generate error later */
1215*61046927SAndroid Build Coastguard Worker 
1216*61046927SAndroid Build Coastguard Worker    if (type == GL_BITMAP) {
1217*61046927SAndroid Build Coastguard Worker       bytesPerRow = (width + 7) >> 3;
1218*61046927SAndroid Build Coastguard Worker       flipBytes = unpack->LsbFirst;
1219*61046927SAndroid Build Coastguard Worker       swap2 = swap4 = GL_FALSE;
1220*61046927SAndroid Build Coastguard Worker       compsPerRow = 0;
1221*61046927SAndroid Build Coastguard Worker    }
1222*61046927SAndroid Build Coastguard Worker    else {
1223*61046927SAndroid Build Coastguard Worker       const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1224*61046927SAndroid Build Coastguard Worker       GLint components = _mesa_components_in_format(format);
1225*61046927SAndroid Build Coastguard Worker       GLint bytesPerComp;
1226*61046927SAndroid Build Coastguard Worker 
1227*61046927SAndroid Build Coastguard Worker       if (_mesa_type_is_packed(type))
1228*61046927SAndroid Build Coastguard Worker           components = 1;
1229*61046927SAndroid Build Coastguard Worker 
1230*61046927SAndroid Build Coastguard Worker       if (bytesPerPixel <= 0 || components <= 0)
1231*61046927SAndroid Build Coastguard Worker          return NULL;   /* bad format or type.  generate error later */
1232*61046927SAndroid Build Coastguard Worker       bytesPerRow = bytesPerPixel * width;
1233*61046927SAndroid Build Coastguard Worker       bytesPerComp = bytesPerPixel / components;
1234*61046927SAndroid Build Coastguard Worker       flipBytes = GL_FALSE;
1235*61046927SAndroid Build Coastguard Worker       swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
1236*61046927SAndroid Build Coastguard Worker       swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
1237*61046927SAndroid Build Coastguard Worker       compsPerRow = components * width;
1238*61046927SAndroid Build Coastguard Worker       assert(compsPerRow >= width);
1239*61046927SAndroid Build Coastguard Worker    }
1240*61046927SAndroid Build Coastguard Worker 
1241*61046927SAndroid Build Coastguard Worker    {
1242*61046927SAndroid Build Coastguard Worker       GLubyte *destBuffer
1243*61046927SAndroid Build Coastguard Worker          = malloc(bytesPerRow * height * depth);
1244*61046927SAndroid Build Coastguard Worker       GLubyte *dst;
1245*61046927SAndroid Build Coastguard Worker       GLint img, row;
1246*61046927SAndroid Build Coastguard Worker       if (!destBuffer)
1247*61046927SAndroid Build Coastguard Worker          return NULL;   /* generate GL_OUT_OF_MEMORY later */
1248*61046927SAndroid Build Coastguard Worker 
1249*61046927SAndroid Build Coastguard Worker       dst = destBuffer;
1250*61046927SAndroid Build Coastguard Worker       for (img = 0; img < depth; img++) {
1251*61046927SAndroid Build Coastguard Worker          for (row = 0; row < height; row++) {
1252*61046927SAndroid Build Coastguard Worker             const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
1253*61046927SAndroid Build Coastguard Worker                                width, height, format, type, img, row, 0);
1254*61046927SAndroid Build Coastguard Worker 
1255*61046927SAndroid Build Coastguard Worker             if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
1256*61046927SAndroid Build Coastguard Worker                GLint i;
1257*61046927SAndroid Build Coastguard Worker                flipBytes = GL_FALSE;
1258*61046927SAndroid Build Coastguard Worker                if (unpack->LsbFirst) {
1259*61046927SAndroid Build Coastguard Worker                   GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
1260*61046927SAndroid Build Coastguard Worker                   GLubyte dstMask = 128;
1261*61046927SAndroid Build Coastguard Worker                   const GLubyte *s = src;
1262*61046927SAndroid Build Coastguard Worker                   GLubyte *d = dst;
1263*61046927SAndroid Build Coastguard Worker                   *d = 0;
1264*61046927SAndroid Build Coastguard Worker                   for (i = 0; i < width; i++) {
1265*61046927SAndroid Build Coastguard Worker                      if (*s & srcMask) {
1266*61046927SAndroid Build Coastguard Worker                         *d |= dstMask;
1267*61046927SAndroid Build Coastguard Worker                      }
1268*61046927SAndroid Build Coastguard Worker                      if (srcMask == 128) {
1269*61046927SAndroid Build Coastguard Worker                         srcMask = 1;
1270*61046927SAndroid Build Coastguard Worker                         s++;
1271*61046927SAndroid Build Coastguard Worker                      }
1272*61046927SAndroid Build Coastguard Worker                      else {
1273*61046927SAndroid Build Coastguard Worker                         srcMask = srcMask << 1;
1274*61046927SAndroid Build Coastguard Worker                      }
1275*61046927SAndroid Build Coastguard Worker                      if (dstMask == 1) {
1276*61046927SAndroid Build Coastguard Worker                         dstMask = 128;
1277*61046927SAndroid Build Coastguard Worker                         d++;
1278*61046927SAndroid Build Coastguard Worker                         *d = 0;
1279*61046927SAndroid Build Coastguard Worker                      }
1280*61046927SAndroid Build Coastguard Worker                      else {
1281*61046927SAndroid Build Coastguard Worker                         dstMask = dstMask >> 1;
1282*61046927SAndroid Build Coastguard Worker                      }
1283*61046927SAndroid Build Coastguard Worker                   }
1284*61046927SAndroid Build Coastguard Worker                }
1285*61046927SAndroid Build Coastguard Worker                else {
1286*61046927SAndroid Build Coastguard Worker                   GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
1287*61046927SAndroid Build Coastguard Worker                   GLubyte dstMask = 128;
1288*61046927SAndroid Build Coastguard Worker                   const GLubyte *s = src;
1289*61046927SAndroid Build Coastguard Worker                   GLubyte *d = dst;
1290*61046927SAndroid Build Coastguard Worker                   *d = 0;
1291*61046927SAndroid Build Coastguard Worker                   for (i = 0; i < width; i++) {
1292*61046927SAndroid Build Coastguard Worker                      if (*s & srcMask) {
1293*61046927SAndroid Build Coastguard Worker                         *d |= dstMask;
1294*61046927SAndroid Build Coastguard Worker                      }
1295*61046927SAndroid Build Coastguard Worker                      if (srcMask == 1) {
1296*61046927SAndroid Build Coastguard Worker                         srcMask = 128;
1297*61046927SAndroid Build Coastguard Worker                         s++;
1298*61046927SAndroid Build Coastguard Worker                      }
1299*61046927SAndroid Build Coastguard Worker                      else {
1300*61046927SAndroid Build Coastguard Worker                         srcMask = srcMask >> 1;
1301*61046927SAndroid Build Coastguard Worker                      }
1302*61046927SAndroid Build Coastguard Worker                      if (dstMask == 1) {
1303*61046927SAndroid Build Coastguard Worker                         dstMask = 128;
1304*61046927SAndroid Build Coastguard Worker                         d++;
1305*61046927SAndroid Build Coastguard Worker                         *d = 0;
1306*61046927SAndroid Build Coastguard Worker                      }
1307*61046927SAndroid Build Coastguard Worker                      else {
1308*61046927SAndroid Build Coastguard Worker                         dstMask = dstMask >> 1;
1309*61046927SAndroid Build Coastguard Worker                      }
1310*61046927SAndroid Build Coastguard Worker                   }
1311*61046927SAndroid Build Coastguard Worker                }
1312*61046927SAndroid Build Coastguard Worker             }
1313*61046927SAndroid Build Coastguard Worker             else {
1314*61046927SAndroid Build Coastguard Worker                memcpy(dst, src, bytesPerRow);
1315*61046927SAndroid Build Coastguard Worker             }
1316*61046927SAndroid Build Coastguard Worker 
1317*61046927SAndroid Build Coastguard Worker             /* byte flipping/swapping */
1318*61046927SAndroid Build Coastguard Worker             if (flipBytes) {
1319*61046927SAndroid Build Coastguard Worker                flip_bytes((GLubyte *) dst, bytesPerRow);
1320*61046927SAndroid Build Coastguard Worker             }
1321*61046927SAndroid Build Coastguard Worker             else if (swap2) {
1322*61046927SAndroid Build Coastguard Worker                _mesa_swap2((GLushort*) dst, compsPerRow);
1323*61046927SAndroid Build Coastguard Worker             }
1324*61046927SAndroid Build Coastguard Worker             else if (swap4) {
1325*61046927SAndroid Build Coastguard Worker                _mesa_swap4((GLuint*) dst, compsPerRow);
1326*61046927SAndroid Build Coastguard Worker             }
1327*61046927SAndroid Build Coastguard Worker             dst += bytesPerRow;
1328*61046927SAndroid Build Coastguard Worker          }
1329*61046927SAndroid Build Coastguard Worker       }
1330*61046927SAndroid Build Coastguard Worker       return destBuffer;
1331*61046927SAndroid Build Coastguard Worker    }
1332*61046927SAndroid Build Coastguard Worker }
1333*61046927SAndroid Build Coastguard Worker 
1334*61046927SAndroid Build Coastguard Worker void
_mesa_pack_luminance_from_rgba_float(GLuint n,GLfloat rgba[][4],GLvoid * dstAddr,GLenum dst_format,GLbitfield transferOps)1335*61046927SAndroid Build Coastguard Worker _mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
1336*61046927SAndroid Build Coastguard Worker                                      GLvoid *dstAddr, GLenum dst_format,
1337*61046927SAndroid Build Coastguard Worker                                      GLbitfield transferOps)
1338*61046927SAndroid Build Coastguard Worker {
1339*61046927SAndroid Build Coastguard Worker    int i;
1340*61046927SAndroid Build Coastguard Worker    GLfloat *dst = (GLfloat *) dstAddr;
1341*61046927SAndroid Build Coastguard Worker 
1342*61046927SAndroid Build Coastguard Worker    switch (dst_format) {
1343*61046927SAndroid Build Coastguard Worker    case GL_LUMINANCE:
1344*61046927SAndroid Build Coastguard Worker       if (transferOps & IMAGE_CLAMP_BIT) {
1345*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1346*61046927SAndroid Build Coastguard Worker             GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1347*61046927SAndroid Build Coastguard Worker             dst[i] = CLAMP(sum, 0.0F, 1.0F);
1348*61046927SAndroid Build Coastguard Worker          }
1349*61046927SAndroid Build Coastguard Worker       } else {
1350*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1351*61046927SAndroid Build Coastguard Worker             dst[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1352*61046927SAndroid Build Coastguard Worker          }
1353*61046927SAndroid Build Coastguard Worker       }
1354*61046927SAndroid Build Coastguard Worker       return;
1355*61046927SAndroid Build Coastguard Worker    case GL_LUMINANCE_ALPHA:
1356*61046927SAndroid Build Coastguard Worker       if (transferOps & IMAGE_CLAMP_BIT) {
1357*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1358*61046927SAndroid Build Coastguard Worker             GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1359*61046927SAndroid Build Coastguard Worker             dst[2*i] = CLAMP(sum, 0.0F, 1.0F);
1360*61046927SAndroid Build Coastguard Worker             dst[2*i+1] = rgba[i][ACOMP];
1361*61046927SAndroid Build Coastguard Worker          }
1362*61046927SAndroid Build Coastguard Worker       } else {
1363*61046927SAndroid Build Coastguard Worker          for (i = 0; i < n; i++) {
1364*61046927SAndroid Build Coastguard Worker             dst[2*i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1365*61046927SAndroid Build Coastguard Worker             dst[2*i+1] = rgba[i][ACOMP];
1366*61046927SAndroid Build Coastguard Worker          }
1367*61046927SAndroid Build Coastguard Worker       }
1368*61046927SAndroid Build Coastguard Worker       return;
1369*61046927SAndroid Build Coastguard Worker    default:
1370*61046927SAndroid Build Coastguard Worker       assert(!"Unsupported format");
1371*61046927SAndroid Build Coastguard Worker    }
1372*61046927SAndroid Build Coastguard Worker }
1373*61046927SAndroid Build Coastguard Worker 
1374*61046927SAndroid Build Coastguard Worker static int32_t
clamp_sint64_to_sint32(int64_t src)1375*61046927SAndroid Build Coastguard Worker clamp_sint64_to_sint32(int64_t src)
1376*61046927SAndroid Build Coastguard Worker {
1377*61046927SAndroid Build Coastguard Worker    return CLAMP(src, INT32_MIN, INT32_MAX);
1378*61046927SAndroid Build Coastguard Worker }
1379*61046927SAndroid Build Coastguard Worker 
1380*61046927SAndroid Build Coastguard Worker static int32_t
clamp_sint64_to_uint32(int64_t src)1381*61046927SAndroid Build Coastguard Worker clamp_sint64_to_uint32(int64_t src)
1382*61046927SAndroid Build Coastguard Worker {
1383*61046927SAndroid Build Coastguard Worker    return CLAMP(src, 0, UINT32_MAX);
1384*61046927SAndroid Build Coastguard Worker }
1385*61046927SAndroid Build Coastguard Worker 
1386*61046927SAndroid Build Coastguard Worker static int32_t
clamp_uint64_to_uint32(uint64_t src)1387*61046927SAndroid Build Coastguard Worker clamp_uint64_to_uint32(uint64_t src)
1388*61046927SAndroid Build Coastguard Worker {
1389*61046927SAndroid Build Coastguard Worker    return MIN2(src, UINT32_MAX);
1390*61046927SAndroid Build Coastguard Worker }
1391*61046927SAndroid Build Coastguard Worker 
1392*61046927SAndroid Build Coastguard Worker static int32_t
clamp_uint64_to_sint32(uint64_t src)1393*61046927SAndroid Build Coastguard Worker clamp_uint64_to_sint32(uint64_t src)
1394*61046927SAndroid Build Coastguard Worker {
1395*61046927SAndroid Build Coastguard Worker    return MIN2(src, INT32_MAX);
1396*61046927SAndroid Build Coastguard Worker }
1397*61046927SAndroid Build Coastguard Worker 
1398*61046927SAndroid Build Coastguard Worker static int32_t
convert_integer_luminance64(int64_t src64,int bits,bool dst_is_signed,bool src_is_signed)1399*61046927SAndroid Build Coastguard Worker convert_integer_luminance64(int64_t src64, int bits,
1400*61046927SAndroid Build Coastguard Worker                             bool dst_is_signed, bool src_is_signed)
1401*61046927SAndroid Build Coastguard Worker {
1402*61046927SAndroid Build Coastguard Worker    int32_t src32;
1403*61046927SAndroid Build Coastguard Worker 
1404*61046927SAndroid Build Coastguard Worker    /* Clamp Luminance value from 64-bit to 32-bit. Consider if we need
1405*61046927SAndroid Build Coastguard Worker     * any signed<->unsigned conversion too.
1406*61046927SAndroid Build Coastguard Worker     */
1407*61046927SAndroid Build Coastguard Worker    if (src_is_signed && dst_is_signed)
1408*61046927SAndroid Build Coastguard Worker       src32 = clamp_sint64_to_sint32(src64);
1409*61046927SAndroid Build Coastguard Worker    else if (src_is_signed && !dst_is_signed)
1410*61046927SAndroid Build Coastguard Worker       src32 = clamp_sint64_to_uint32(src64);
1411*61046927SAndroid Build Coastguard Worker    else if (!src_is_signed && dst_is_signed)
1412*61046927SAndroid Build Coastguard Worker       src32 = clamp_uint64_to_sint32(src64);
1413*61046927SAndroid Build Coastguard Worker    else
1414*61046927SAndroid Build Coastguard Worker       src32 = clamp_uint64_to_uint32(src64);
1415*61046927SAndroid Build Coastguard Worker 
1416*61046927SAndroid Build Coastguard Worker    /* If the dst type is < 32-bit, we need an extra clamp */
1417*61046927SAndroid Build Coastguard Worker    if (bits == 32) {
1418*61046927SAndroid Build Coastguard Worker       return src32;
1419*61046927SAndroid Build Coastguard Worker    } else {
1420*61046927SAndroid Build Coastguard Worker       if (dst_is_signed)
1421*61046927SAndroid Build Coastguard Worker          return _mesa_signed_to_signed(src32, bits);
1422*61046927SAndroid Build Coastguard Worker       else
1423*61046927SAndroid Build Coastguard Worker          return _mesa_unsigned_to_unsigned(src32, bits);
1424*61046927SAndroid Build Coastguard Worker    }
1425*61046927SAndroid Build Coastguard Worker }
1426*61046927SAndroid Build Coastguard Worker 
1427*61046927SAndroid Build Coastguard Worker static int32_t
convert_integer(int32_t src,int bits,bool dst_is_signed,bool src_is_signed)1428*61046927SAndroid Build Coastguard Worker convert_integer(int32_t src, int bits, bool dst_is_signed, bool src_is_signed)
1429*61046927SAndroid Build Coastguard Worker {
1430*61046927SAndroid Build Coastguard Worker    if (src_is_signed && dst_is_signed)
1431*61046927SAndroid Build Coastguard Worker       return _mesa_signed_to_signed(src, bits);
1432*61046927SAndroid Build Coastguard Worker    else if (src_is_signed && !dst_is_signed)
1433*61046927SAndroid Build Coastguard Worker       return _mesa_signed_to_unsigned(src, bits);
1434*61046927SAndroid Build Coastguard Worker    else if (!src_is_signed && dst_is_signed)
1435*61046927SAndroid Build Coastguard Worker       return _mesa_unsigned_to_signed(src, bits);
1436*61046927SAndroid Build Coastguard Worker    else
1437*61046927SAndroid Build Coastguard Worker       return _mesa_unsigned_to_unsigned(src, bits);
1438*61046927SAndroid Build Coastguard Worker }
1439*61046927SAndroid Build Coastguard Worker 
1440*61046927SAndroid Build Coastguard Worker void
_mesa_pack_luminance_from_rgba_integer(GLuint n,GLuint rgba[][4],bool rgba_is_signed,GLvoid * dstAddr,GLenum dst_format,GLenum dst_type)1441*61046927SAndroid Build Coastguard Worker _mesa_pack_luminance_from_rgba_integer(GLuint n,
1442*61046927SAndroid Build Coastguard Worker                                        GLuint rgba[][4], bool rgba_is_signed,
1443*61046927SAndroid Build Coastguard Worker                                        GLvoid *dstAddr,
1444*61046927SAndroid Build Coastguard Worker                                        GLenum dst_format,
1445*61046927SAndroid Build Coastguard Worker                                        GLenum dst_type)
1446*61046927SAndroid Build Coastguard Worker {
1447*61046927SAndroid Build Coastguard Worker    int i;
1448*61046927SAndroid Build Coastguard Worker    int64_t lum64;
1449*61046927SAndroid Build Coastguard Worker    int32_t lum32, alpha;
1450*61046927SAndroid Build Coastguard Worker    bool dst_is_signed;
1451*61046927SAndroid Build Coastguard Worker    int dst_bits;
1452*61046927SAndroid Build Coastguard Worker 
1453*61046927SAndroid Build Coastguard Worker    assert(dst_format == GL_LUMINANCE_INTEGER_EXT ||
1454*61046927SAndroid Build Coastguard Worker           dst_format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
1455*61046927SAndroid Build Coastguard Worker 
1456*61046927SAndroid Build Coastguard Worker    /* We first compute luminance values as a 64-bit addition of the
1457*61046927SAndroid Build Coastguard Worker     * 32-bit R,G,B components, then we clamp the result to the dst type size.
1458*61046927SAndroid Build Coastguard Worker     *
1459*61046927SAndroid Build Coastguard Worker     * Notice that this operation involves casting the 32-bit R,G,B components
1460*61046927SAndroid Build Coastguard Worker     * to 64-bit before the addition. Since rgba is defined as a GLuint array
1461*61046927SAndroid Build Coastguard Worker     * we need to be careful when rgba packs signed data and make sure
1462*61046927SAndroid Build Coastguard Worker     * that we cast to a 32-bit signed integer values before casting them to
1463*61046927SAndroid Build Coastguard Worker     * 64-bit signed integers.
1464*61046927SAndroid Build Coastguard Worker     */
1465*61046927SAndroid Build Coastguard Worker    dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT ||
1466*61046927SAndroid Build Coastguard Worker                     dst_type == GL_INT);
1467*61046927SAndroid Build Coastguard Worker 
1468*61046927SAndroid Build Coastguard Worker    dst_bits = _mesa_sizeof_type(dst_type) * 8;
1469*61046927SAndroid Build Coastguard Worker    assert(dst_bits > 0);
1470*61046927SAndroid Build Coastguard Worker 
1471*61046927SAndroid Build Coastguard Worker    switch (dst_format) {
1472*61046927SAndroid Build Coastguard Worker    case GL_LUMINANCE_INTEGER_EXT:
1473*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
1474*61046927SAndroid Build Coastguard Worker          if (!rgba_is_signed) {
1475*61046927SAndroid Build Coastguard Worker             lum64 = (uint64_t) rgba[i][RCOMP] +
1476*61046927SAndroid Build Coastguard Worker                     (uint64_t) rgba[i][GCOMP] +
1477*61046927SAndroid Build Coastguard Worker                     (uint64_t) rgba[i][BCOMP];
1478*61046927SAndroid Build Coastguard Worker          } else {
1479*61046927SAndroid Build Coastguard Worker             lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1480*61046927SAndroid Build Coastguard Worker                     (int64_t) ((int32_t) rgba[i][GCOMP]) +
1481*61046927SAndroid Build Coastguard Worker                     (int64_t) ((int32_t) rgba[i][BCOMP]);
1482*61046927SAndroid Build Coastguard Worker          }
1483*61046927SAndroid Build Coastguard Worker          lum32 = convert_integer_luminance64(lum64, dst_bits,
1484*61046927SAndroid Build Coastguard Worker                                              dst_is_signed, rgba_is_signed);
1485*61046927SAndroid Build Coastguard Worker          switch (dst_type) {
1486*61046927SAndroid Build Coastguard Worker          case GL_BYTE:
1487*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_BYTE: {
1488*61046927SAndroid Build Coastguard Worker             GLbyte *dst = (GLbyte *) dstAddr;
1489*61046927SAndroid Build Coastguard Worker             dst[i] = lum32;
1490*61046927SAndroid Build Coastguard Worker             break;
1491*61046927SAndroid Build Coastguard Worker          }
1492*61046927SAndroid Build Coastguard Worker          case GL_SHORT:
1493*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_SHORT: {
1494*61046927SAndroid Build Coastguard Worker             GLshort *dst = (GLshort *) dstAddr;
1495*61046927SAndroid Build Coastguard Worker             dst[i] = lum32;
1496*61046927SAndroid Build Coastguard Worker             break;
1497*61046927SAndroid Build Coastguard Worker          }
1498*61046927SAndroid Build Coastguard Worker          case GL_INT:
1499*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_INT: {
1500*61046927SAndroid Build Coastguard Worker             GLint *dst = (GLint *) dstAddr;
1501*61046927SAndroid Build Coastguard Worker             dst[i] = lum32;
1502*61046927SAndroid Build Coastguard Worker             break;
1503*61046927SAndroid Build Coastguard Worker          }
1504*61046927SAndroid Build Coastguard Worker          }
1505*61046927SAndroid Build Coastguard Worker       }
1506*61046927SAndroid Build Coastguard Worker       return;
1507*61046927SAndroid Build Coastguard Worker    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1508*61046927SAndroid Build Coastguard Worker       for (i = 0; i < n; i++) {
1509*61046927SAndroid Build Coastguard Worker          if (!rgba_is_signed) {
1510*61046927SAndroid Build Coastguard Worker             lum64 = (uint64_t) rgba[i][RCOMP] +
1511*61046927SAndroid Build Coastguard Worker                     (uint64_t) rgba[i][GCOMP] +
1512*61046927SAndroid Build Coastguard Worker                     (uint64_t) rgba[i][BCOMP];
1513*61046927SAndroid Build Coastguard Worker          } else {
1514*61046927SAndroid Build Coastguard Worker             lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1515*61046927SAndroid Build Coastguard Worker                     (int64_t) ((int32_t) rgba[i][GCOMP]) +
1516*61046927SAndroid Build Coastguard Worker                     (int64_t) ((int32_t) rgba[i][BCOMP]);
1517*61046927SAndroid Build Coastguard Worker          }
1518*61046927SAndroid Build Coastguard Worker          lum32 = convert_integer_luminance64(lum64, dst_bits,
1519*61046927SAndroid Build Coastguard Worker                                              dst_is_signed, rgba_is_signed);
1520*61046927SAndroid Build Coastguard Worker          alpha = convert_integer(rgba[i][ACOMP], dst_bits,
1521*61046927SAndroid Build Coastguard Worker                                  dst_is_signed, rgba_is_signed);
1522*61046927SAndroid Build Coastguard Worker          switch (dst_type) {
1523*61046927SAndroid Build Coastguard Worker          case GL_BYTE:
1524*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_BYTE: {
1525*61046927SAndroid Build Coastguard Worker             GLbyte *dst = (GLbyte *) dstAddr;
1526*61046927SAndroid Build Coastguard Worker             dst[2*i] = lum32;
1527*61046927SAndroid Build Coastguard Worker             dst[2*i+1] = alpha;
1528*61046927SAndroid Build Coastguard Worker             break;
1529*61046927SAndroid Build Coastguard Worker          }
1530*61046927SAndroid Build Coastguard Worker          case GL_SHORT:
1531*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_SHORT: {
1532*61046927SAndroid Build Coastguard Worker             GLshort *dst = (GLshort *) dstAddr;
1533*61046927SAndroid Build Coastguard Worker             dst[i] = lum32;
1534*61046927SAndroid Build Coastguard Worker             dst[2*i+1] = alpha;
1535*61046927SAndroid Build Coastguard Worker             break;
1536*61046927SAndroid Build Coastguard Worker          }
1537*61046927SAndroid Build Coastguard Worker          case GL_INT:
1538*61046927SAndroid Build Coastguard Worker          case GL_UNSIGNED_INT: {
1539*61046927SAndroid Build Coastguard Worker             GLint *dst = (GLint *) dstAddr;
1540*61046927SAndroid Build Coastguard Worker             dst[i] = lum32;
1541*61046927SAndroid Build Coastguard Worker             dst[2*i+1] = alpha;
1542*61046927SAndroid Build Coastguard Worker             break;
1543*61046927SAndroid Build Coastguard Worker          }
1544*61046927SAndroid Build Coastguard Worker          }
1545*61046927SAndroid Build Coastguard Worker       }
1546*61046927SAndroid Build Coastguard Worker       return;
1547*61046927SAndroid Build Coastguard Worker    }
1548*61046927SAndroid Build Coastguard Worker }
1549*61046927SAndroid Build Coastguard Worker 
1550*61046927SAndroid Build Coastguard Worker GLfloat *
_mesa_unpack_color_index_to_rgba_float(struct gl_context * ctx,GLuint dims,const void * src,GLenum srcFormat,GLenum srcType,int srcWidth,int srcHeight,int srcDepth,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)1551*61046927SAndroid Build Coastguard Worker _mesa_unpack_color_index_to_rgba_float(struct gl_context *ctx, GLuint dims,
1552*61046927SAndroid Build Coastguard Worker                                        const void *src, GLenum srcFormat, GLenum srcType,
1553*61046927SAndroid Build Coastguard Worker                                        int srcWidth, int srcHeight, int srcDepth,
1554*61046927SAndroid Build Coastguard Worker                                        const struct gl_pixelstore_attrib *srcPacking,
1555*61046927SAndroid Build Coastguard Worker                                        GLbitfield transferOps)
1556*61046927SAndroid Build Coastguard Worker {
1557*61046927SAndroid Build Coastguard Worker    int count, img;
1558*61046927SAndroid Build Coastguard Worker    GLuint *indexes;
1559*61046927SAndroid Build Coastguard Worker    GLfloat *rgba, *dstPtr;
1560*61046927SAndroid Build Coastguard Worker 
1561*61046927SAndroid Build Coastguard Worker    count = srcWidth * srcHeight;
1562*61046927SAndroid Build Coastguard Worker    indexes = malloc(count * sizeof(GLuint));
1563*61046927SAndroid Build Coastguard Worker    if (!indexes) {
1564*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1565*61046927SAndroid Build Coastguard Worker       return NULL;
1566*61046927SAndroid Build Coastguard Worker    }
1567*61046927SAndroid Build Coastguard Worker 
1568*61046927SAndroid Build Coastguard Worker    rgba = malloc(4 * count * srcDepth * sizeof(GLfloat));
1569*61046927SAndroid Build Coastguard Worker    if (!rgba) {
1570*61046927SAndroid Build Coastguard Worker       free(indexes);
1571*61046927SAndroid Build Coastguard Worker       _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1572*61046927SAndroid Build Coastguard Worker       return NULL;
1573*61046927SAndroid Build Coastguard Worker    }
1574*61046927SAndroid Build Coastguard Worker 
1575*61046927SAndroid Build Coastguard Worker    /* Convert indexes to RGBA float */
1576*61046927SAndroid Build Coastguard Worker    dstPtr = rgba;
1577*61046927SAndroid Build Coastguard Worker    for (img = 0; img < srcDepth; img++) {
1578*61046927SAndroid Build Coastguard Worker       const GLubyte *srcPtr =
1579*61046927SAndroid Build Coastguard Worker          (const GLubyte *) _mesa_image_address(dims, srcPacking, src,
1580*61046927SAndroid Build Coastguard Worker                                                srcWidth, srcHeight,
1581*61046927SAndroid Build Coastguard Worker                                                srcFormat, srcType,
1582*61046927SAndroid Build Coastguard Worker                                                img, 0, 0);
1583*61046927SAndroid Build Coastguard Worker 
1584*61046927SAndroid Build Coastguard Worker       extract_uint_indexes(count, indexes, srcFormat, srcType, srcPtr, srcPacking);
1585*61046927SAndroid Build Coastguard Worker 
1586*61046927SAndroid Build Coastguard Worker       if (transferOps & IMAGE_SHIFT_OFFSET_BIT)
1587*61046927SAndroid Build Coastguard Worker          _mesa_shift_and_offset_ci(ctx, count, indexes);
1588*61046927SAndroid Build Coastguard Worker 
1589*61046927SAndroid Build Coastguard Worker       _mesa_map_ci_to_rgba(ctx, count, indexes, (float (*)[4])dstPtr);
1590*61046927SAndroid Build Coastguard Worker 
1591*61046927SAndroid Build Coastguard Worker       /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
1592*61046927SAndroid Build Coastguard Worker        * with color indexes.
1593*61046927SAndroid Build Coastguard Worker        */
1594*61046927SAndroid Build Coastguard Worker       transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
1595*61046927SAndroid Build Coastguard Worker       _mesa_apply_rgba_transfer_ops(ctx, transferOps, count, (float (*)[4])dstPtr);
1596*61046927SAndroid Build Coastguard Worker 
1597*61046927SAndroid Build Coastguard Worker       dstPtr += srcHeight * srcWidth * 4;
1598*61046927SAndroid Build Coastguard Worker    }
1599*61046927SAndroid Build Coastguard Worker 
1600*61046927SAndroid Build Coastguard Worker    free(indexes);
1601*61046927SAndroid Build Coastguard Worker 
1602*61046927SAndroid Build Coastguard Worker    return rgba;
1603*61046927SAndroid Build Coastguard Worker }
1604*61046927SAndroid Build Coastguard Worker 
1605*61046927SAndroid Build Coastguard Worker GLubyte *
_mesa_unpack_color_index_to_rgba_ubyte(struct gl_context * ctx,GLuint dims,const void * src,GLenum srcFormat,GLenum srcType,int srcWidth,int srcHeight,int srcDepth,const struct gl_pixelstore_attrib * srcPacking,GLbitfield transferOps)1606*61046927SAndroid Build Coastguard Worker _mesa_unpack_color_index_to_rgba_ubyte(struct gl_context *ctx, GLuint dims,
1607*61046927SAndroid Build Coastguard Worker                                        const void *src, GLenum srcFormat, GLenum srcType,
1608*61046927SAndroid Build Coastguard Worker                                        int srcWidth, int srcHeight, int srcDepth,
1609*61046927SAndroid Build Coastguard Worker                                        const struct gl_pixelstore_attrib *srcPacking,
1610*61046927SAndroid Build Coastguard Worker                                        GLbitfield transferOps)
1611*61046927SAndroid Build Coastguard Worker {
1612*61046927SAndroid Build Coastguard Worker    GLfloat *rgba;
1613*61046927SAndroid Build Coastguard Worker    GLubyte *dst;
1614*61046927SAndroid Build Coastguard Worker    int count, i;
1615*61046927SAndroid Build Coastguard Worker 
1616*61046927SAndroid Build Coastguard Worker    transferOps |= IMAGE_CLAMP_BIT;
1617*61046927SAndroid Build Coastguard Worker    rgba = _mesa_unpack_color_index_to_rgba_float(ctx, dims,
1618*61046927SAndroid Build Coastguard Worker                                                  src, srcFormat, srcType,
1619*61046927SAndroid Build Coastguard Worker                                                  srcWidth, srcHeight, srcDepth,
1620*61046927SAndroid Build Coastguard Worker                                                  srcPacking, transferOps);
1621*61046927SAndroid Build Coastguard Worker 
1622*61046927SAndroid Build Coastguard Worker    count = srcWidth * srcHeight * srcDepth;
1623*61046927SAndroid Build Coastguard Worker    dst = malloc(count * 4 * sizeof(GLubyte));
1624*61046927SAndroid Build Coastguard Worker    for (i = 0; i < count; i++) {
1625*61046927SAndroid Build Coastguard Worker       CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]);
1626*61046927SAndroid Build Coastguard Worker       CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]);
1627*61046927SAndroid Build Coastguard Worker       CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]);
1628*61046927SAndroid Build Coastguard Worker       CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]);
1629*61046927SAndroid Build Coastguard Worker    }
1630*61046927SAndroid Build Coastguard Worker 
1631*61046927SAndroid Build Coastguard Worker    free(rgba);
1632*61046927SAndroid Build Coastguard Worker 
1633*61046927SAndroid Build Coastguard Worker    return dst;
1634*61046927SAndroid Build Coastguard Worker }
1635*61046927SAndroid Build Coastguard Worker 
1636*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_ubyte_rgba_row(mesa_format format,uint32_t n,const void * src,uint8_t dst[][4])1637*61046927SAndroid Build Coastguard Worker _mesa_unpack_ubyte_rgba_row(mesa_format format, uint32_t n,
1638*61046927SAndroid Build Coastguard Worker                             const void *src, uint8_t dst[][4])
1639*61046927SAndroid Build Coastguard Worker {
1640*61046927SAndroid Build Coastguard Worker    const struct util_format_unpack_description *unpack =
1641*61046927SAndroid Build Coastguard Worker       util_format_unpack_description((enum pipe_format)format);
1642*61046927SAndroid Build Coastguard Worker 
1643*61046927SAndroid Build Coastguard Worker    if (unpack->unpack_rgba_8unorm) {
1644*61046927SAndroid Build Coastguard Worker       unpack->unpack_rgba_8unorm((uint8_t *)dst, src, n);
1645*61046927SAndroid Build Coastguard Worker    } else {
1646*61046927SAndroid Build Coastguard Worker       /* get float values, convert to ubyte */
1647*61046927SAndroid Build Coastguard Worker       {
1648*61046927SAndroid Build Coastguard Worker          float *tmp = malloc(n * 4 * sizeof(float));
1649*61046927SAndroid Build Coastguard Worker          if (tmp) {
1650*61046927SAndroid Build Coastguard Worker             uint32_t i;
1651*61046927SAndroid Build Coastguard Worker             _mesa_unpack_rgba_row(format, n, src, (float (*)[4]) tmp);
1652*61046927SAndroid Build Coastguard Worker             for (i = 0; i < n; i++) {
1653*61046927SAndroid Build Coastguard Worker                dst[i][0] = _mesa_float_to_unorm(tmp[i*4+0], 8);
1654*61046927SAndroid Build Coastguard Worker                dst[i][1] = _mesa_float_to_unorm(tmp[i*4+1], 8);
1655*61046927SAndroid Build Coastguard Worker                dst[i][2] = _mesa_float_to_unorm(tmp[i*4+2], 8);
1656*61046927SAndroid Build Coastguard Worker                dst[i][3] = _mesa_float_to_unorm(tmp[i*4+3], 8);
1657*61046927SAndroid Build Coastguard Worker             }
1658*61046927SAndroid Build Coastguard Worker             free(tmp);
1659*61046927SAndroid Build Coastguard Worker          }
1660*61046927SAndroid Build Coastguard Worker       }
1661*61046927SAndroid Build Coastguard Worker    }
1662*61046927SAndroid Build Coastguard Worker }
1663*61046927SAndroid Build Coastguard Worker 
1664*61046927SAndroid Build Coastguard Worker /** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
1665*61046927SAndroid Build Coastguard Worker struct z32f_x24s8
1666*61046927SAndroid Build Coastguard Worker {
1667*61046927SAndroid Build Coastguard Worker    float z;
1668*61046927SAndroid Build Coastguard Worker    uint32_t x24s8;
1669*61046927SAndroid Build Coastguard Worker };
1670*61046927SAndroid Build Coastguard Worker 
1671*61046927SAndroid Build Coastguard Worker 
1672*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1673*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const uint32_t *src, uint32_t *dst, uint32_t n)
1674*61046927SAndroid Build Coastguard Worker {
1675*61046927SAndroid Build Coastguard Worker    uint32_t i;
1676*61046927SAndroid Build Coastguard Worker 
1677*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
1678*61046927SAndroid Build Coastguard Worker       uint32_t val = src[i];
1679*61046927SAndroid Build Coastguard Worker       dst[i] = val >> 24 | val << 8;
1680*61046927SAndroid Build Coastguard Worker    }
1681*61046927SAndroid Build Coastguard Worker }
1682*61046927SAndroid Build Coastguard Worker 
1683*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_Z32_S8X24(const uint32_t * src,uint32_t * dst,uint32_t n)1684*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_Z32_S8X24(const uint32_t *src,
1685*61046927SAndroid Build Coastguard Worker                                          uint32_t *dst, uint32_t n)
1686*61046927SAndroid Build Coastguard Worker {
1687*61046927SAndroid Build Coastguard Worker    uint32_t i;
1688*61046927SAndroid Build Coastguard Worker 
1689*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
1690*61046927SAndroid Build Coastguard Worker       /* 8 bytes per pixel (float + uint32) */
1691*61046927SAndroid Build Coastguard Worker       float zf = ((float *) src)[i * 2 + 0];
1692*61046927SAndroid Build Coastguard Worker       uint32_t z24 = (uint32_t) (zf * (float) 0xffffff);
1693*61046927SAndroid Build Coastguard Worker       uint32_t s = src[i * 2 + 1] & 0xff;
1694*61046927SAndroid Build Coastguard Worker       dst[i] = (z24 << 8) | s;
1695*61046927SAndroid Build Coastguard Worker    }
1696*61046927SAndroid Build Coastguard Worker }
1697*61046927SAndroid Build Coastguard Worker 
1698*61046927SAndroid Build Coastguard Worker static void
unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const uint32_t * src,uint32_t * dst,uint32_t n)1699*61046927SAndroid Build Coastguard Worker unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const uint32_t *src, uint32_t *dst, uint32_t n)
1700*61046927SAndroid Build Coastguard Worker {
1701*61046927SAndroid Build Coastguard Worker    memcpy(dst, src, n * 4);
1702*61046927SAndroid Build Coastguard Worker }
1703*61046927SAndroid Build Coastguard Worker 
1704*61046927SAndroid Build Coastguard Worker /**
1705*61046927SAndroid Build Coastguard Worker  * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
1706*61046927SAndroid Build Coastguard Worker  * \param format  the source data format
1707*61046927SAndroid Build Coastguard Worker  */
1708*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format,uint32_t n,const void * src,uint32_t * dst)1709*61046927SAndroid Build Coastguard Worker _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, uint32_t n,
1710*61046927SAndroid Build Coastguard Worker                                          const void *src, uint32_t *dst)
1711*61046927SAndroid Build Coastguard Worker {
1712*61046927SAndroid Build Coastguard Worker    switch (format) {
1713*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_S8_UINT_Z24_UNORM:
1714*61046927SAndroid Build Coastguard Worker       unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
1715*61046927SAndroid Build Coastguard Worker       break;
1716*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_Z24_UNORM_S8_UINT:
1717*61046927SAndroid Build Coastguard Worker       unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
1718*61046927SAndroid Build Coastguard Worker       break;
1719*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
1720*61046927SAndroid Build Coastguard Worker       unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
1721*61046927SAndroid Build Coastguard Worker       break;
1722*61046927SAndroid Build Coastguard Worker    default:
1723*61046927SAndroid Build Coastguard Worker       unreachable("bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row");
1724*61046927SAndroid Build Coastguard Worker    }
1725*61046927SAndroid Build Coastguard Worker }
1726*61046927SAndroid Build Coastguard Worker 
1727*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1728*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const uint32_t *src,
1729*61046927SAndroid Build Coastguard Worker                                             uint32_t *dst, uint32_t n)
1730*61046927SAndroid Build Coastguard Worker {
1731*61046927SAndroid Build Coastguard Worker    uint32_t i;
1732*61046927SAndroid Build Coastguard Worker    struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
1733*61046927SAndroid Build Coastguard Worker    const double scale = 1.0 / (double) 0xffffff;
1734*61046927SAndroid Build Coastguard Worker 
1735*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
1736*61046927SAndroid Build Coastguard Worker       const uint32_t z24 = src[i] & 0xffffff;
1737*61046927SAndroid Build Coastguard Worker       d[i].z = z24 * scale;
1738*61046927SAndroid Build Coastguard Worker       d[i].x24s8 = src[i] >> 24;
1739*61046927SAndroid Build Coastguard Worker       assert(d[i].z >= 0.0f);
1740*61046927SAndroid Build Coastguard Worker       assert(d[i].z <= 1.0f);
1741*61046927SAndroid Build Coastguard Worker    }
1742*61046927SAndroid Build Coastguard Worker }
1743*61046927SAndroid Build Coastguard Worker 
1744*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const uint32_t * src,uint32_t * dst,uint32_t n)1745*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const uint32_t *src,
1746*61046927SAndroid Build Coastguard Worker                                                uint32_t *dst, uint32_t n)
1747*61046927SAndroid Build Coastguard Worker {
1748*61046927SAndroid Build Coastguard Worker    memcpy(dst, src, n * sizeof(struct z32f_x24s8));
1749*61046927SAndroid Build Coastguard Worker }
1750*61046927SAndroid Build Coastguard Worker 
1751*61046927SAndroid Build Coastguard Worker static void
unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const uint32_t * src,uint32_t * dst,uint32_t n)1752*61046927SAndroid Build Coastguard Worker unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const uint32_t *src,
1753*61046927SAndroid Build Coastguard Worker                                             uint32_t *dst, uint32_t n)
1754*61046927SAndroid Build Coastguard Worker {
1755*61046927SAndroid Build Coastguard Worker    uint32_t i;
1756*61046927SAndroid Build Coastguard Worker    struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
1757*61046927SAndroid Build Coastguard Worker    const double scale = 1.0 / (double) 0xffffff;
1758*61046927SAndroid Build Coastguard Worker 
1759*61046927SAndroid Build Coastguard Worker    for (i = 0; i < n; i++) {
1760*61046927SAndroid Build Coastguard Worker       const uint32_t z24 = src[i] >> 8;
1761*61046927SAndroid Build Coastguard Worker       d[i].z = z24 * scale;
1762*61046927SAndroid Build Coastguard Worker       d[i].x24s8 = src[i] & 0xff;
1763*61046927SAndroid Build Coastguard Worker       assert(d[i].z >= 0.0f);
1764*61046927SAndroid Build Coastguard Worker       assert(d[i].z <= 1.0f);
1765*61046927SAndroid Build Coastguard Worker    }
1766*61046927SAndroid Build Coastguard Worker }
1767*61046927SAndroid Build Coastguard Worker 
1768*61046927SAndroid Build Coastguard Worker /**
1769*61046927SAndroid Build Coastguard Worker  * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
1770*61046927SAndroid Build Coastguard Worker  * \param format  the source data format
1771*61046927SAndroid Build Coastguard Worker  *
1772*61046927SAndroid Build Coastguard Worker  * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
1773*61046927SAndroid Build Coastguard Worker  * component and higher 4 bytes contain packed 24-bit and 8-bit
1774*61046927SAndroid Build Coastguard Worker  * components.
1775*61046927SAndroid Build Coastguard Worker  *
1776*61046927SAndroid Build Coastguard Worker  *    31 30 29 28 ... 4 3 2 1 0    31 30 29 ... 9 8 7 6 5 ... 2 1 0
1777*61046927SAndroid Build Coastguard Worker  *    +-------------------------+  +--------------------------------+
1778*61046927SAndroid Build Coastguard Worker  *    |    Float Component      |  | Unused         | 8 bit stencil |
1779*61046927SAndroid Build Coastguard Worker  *    +-------------------------+  +--------------------------------+
1780*61046927SAndroid Build Coastguard Worker  *          lower 4 bytes                  higher 4 bytes
1781*61046927SAndroid Build Coastguard Worker  */
1782*61046927SAndroid Build Coastguard Worker void
_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,uint32_t n,const void * src,uint32_t * dst)1783*61046927SAndroid Build Coastguard Worker _mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, uint32_t n,
1784*61046927SAndroid Build Coastguard Worker                                                   const void *src, uint32_t *dst)
1785*61046927SAndroid Build Coastguard Worker {
1786*61046927SAndroid Build Coastguard Worker    switch (format) {
1787*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_S8_UINT_Z24_UNORM:
1788*61046927SAndroid Build Coastguard Worker       unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
1789*61046927SAndroid Build Coastguard Worker       break;
1790*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_Z24_UNORM_S8_UINT:
1791*61046927SAndroid Build Coastguard Worker       unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
1792*61046927SAndroid Build Coastguard Worker       break;
1793*61046927SAndroid Build Coastguard Worker    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
1794*61046927SAndroid Build Coastguard Worker       unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
1795*61046927SAndroid Build Coastguard Worker       break;
1796*61046927SAndroid Build Coastguard Worker    default:
1797*61046927SAndroid Build Coastguard Worker       unreachable("bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row");
1798*61046927SAndroid Build Coastguard Worker    }
1799*61046927SAndroid Build Coastguard Worker }
1800