1*61046927SAndroid Build Coastguard Worker /**
2*61046927SAndroid Build Coastguard Worker * \file points.c
3*61046927SAndroid Build Coastguard Worker * Point operations.
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker /*
7*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
8*61046927SAndroid Build Coastguard Worker *
9*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
12*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
13*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
14*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
16*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
19*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
20*61046927SAndroid Build Coastguard Worker *
21*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
28*61046927SAndroid Build Coastguard Worker */
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
32*61046927SAndroid Build Coastguard Worker #include "context.h"
33*61046927SAndroid Build Coastguard Worker #include "macros.h"
34*61046927SAndroid Build Coastguard Worker #include "points.h"
35*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
36*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker static void
update_point_size_set(struct gl_context * ctx)40*61046927SAndroid Build Coastguard Worker update_point_size_set(struct gl_context *ctx)
41*61046927SAndroid Build Coastguard Worker {
42*61046927SAndroid Build Coastguard Worker float size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
43*61046927SAndroid Build Coastguard Worker ctx->PointSizeIsSet = (size == 1.0 && ctx->Point.Size == 1.0) || ctx->Point._Attenuated;
44*61046927SAndroid Build Coastguard Worker }
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker /**
47*61046927SAndroid Build Coastguard Worker * Set current point size.
48*61046927SAndroid Build Coastguard Worker * \param size point diameter in pixels
49*61046927SAndroid Build Coastguard Worker * \sa glPointSize().
50*61046927SAndroid Build Coastguard Worker */
51*61046927SAndroid Build Coastguard Worker static ALWAYS_INLINE void
point_size(struct gl_context * ctx,GLfloat size,bool no_error)52*61046927SAndroid Build Coastguard Worker point_size(struct gl_context *ctx, GLfloat size, bool no_error)
53*61046927SAndroid Build Coastguard Worker {
54*61046927SAndroid Build Coastguard Worker if (ctx->Point.Size == size)
55*61046927SAndroid Build Coastguard Worker return;
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker if (!no_error && size <= 0.0F) {
58*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "glPointSize");
59*61046927SAndroid Build Coastguard Worker return;
60*61046927SAndroid Build Coastguard Worker }
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT);
63*61046927SAndroid Build Coastguard Worker ctx->Point.Size = size;
64*61046927SAndroid Build Coastguard Worker update_point_size_set(ctx);
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointSize_no_error(GLfloat size)69*61046927SAndroid Build Coastguard Worker _mesa_PointSize_no_error(GLfloat size)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
72*61046927SAndroid Build Coastguard Worker point_size(ctx, size, true);
73*61046927SAndroid Build Coastguard Worker }
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointSize(GLfloat size)77*61046927SAndroid Build Coastguard Worker _mesa_PointSize( GLfloat size )
78*61046927SAndroid Build Coastguard Worker {
79*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
80*61046927SAndroid Build Coastguard Worker point_size(ctx, size, false);
81*61046927SAndroid Build Coastguard Worker }
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointParameteri(GLenum pname,GLint param)85*61046927SAndroid Build Coastguard Worker _mesa_PointParameteri( GLenum pname, GLint param )
86*61046927SAndroid Build Coastguard Worker {
87*61046927SAndroid Build Coastguard Worker GLfloat p[3];
88*61046927SAndroid Build Coastguard Worker p[0] = (GLfloat) param;
89*61046927SAndroid Build Coastguard Worker p[1] = p[2] = 0.0F;
90*61046927SAndroid Build Coastguard Worker _mesa_PointParameterfv(pname, p);
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointParameteriv(GLenum pname,const GLint * params)95*61046927SAndroid Build Coastguard Worker _mesa_PointParameteriv( GLenum pname, const GLint *params )
96*61046927SAndroid Build Coastguard Worker {
97*61046927SAndroid Build Coastguard Worker GLfloat p[3];
98*61046927SAndroid Build Coastguard Worker p[0] = (GLfloat) params[0];
99*61046927SAndroid Build Coastguard Worker if (pname == GL_DISTANCE_ATTENUATION_EXT) {
100*61046927SAndroid Build Coastguard Worker p[1] = (GLfloat) params[1];
101*61046927SAndroid Build Coastguard Worker p[2] = (GLfloat) params[2];
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker _mesa_PointParameterfv(pname, p);
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointParameterf(GLenum pname,GLfloat param)108*61046927SAndroid Build Coastguard Worker _mesa_PointParameterf( GLenum pname, GLfloat param)
109*61046927SAndroid Build Coastguard Worker {
110*61046927SAndroid Build Coastguard Worker GLfloat p[3];
111*61046927SAndroid Build Coastguard Worker p[0] = param;
112*61046927SAndroid Build Coastguard Worker p[1] = p[2] = 0.0F;
113*61046927SAndroid Build Coastguard Worker _mesa_PointParameterfv(pname, p);
114*61046927SAndroid Build Coastguard Worker }
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_PointParameterfv(GLenum pname,const GLfloat * params)118*61046927SAndroid Build Coastguard Worker _mesa_PointParameterfv( GLenum pname, const GLfloat *params)
119*61046927SAndroid Build Coastguard Worker {
120*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker switch (pname) {
123*61046927SAndroid Build Coastguard Worker case GL_DISTANCE_ATTENUATION_EXT:
124*61046927SAndroid Build Coastguard Worker if (TEST_EQ_3V(ctx->Point.Params, params))
125*61046927SAndroid Build Coastguard Worker return;
126*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM |
127*61046927SAndroid Build Coastguard Worker _NEW_TNL_SPACES, GL_POINT_BIT);
128*61046927SAndroid Build Coastguard Worker COPY_3V(ctx->Point.Params, params);
129*61046927SAndroid Build Coastguard Worker ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
130*61046927SAndroid Build Coastguard Worker ctx->Point.Params[1] != 0.0F ||
131*61046927SAndroid Build Coastguard Worker ctx->Point.Params[2] != 0.0F);
132*61046927SAndroid Build Coastguard Worker update_point_size_set(ctx);
133*61046927SAndroid Build Coastguard Worker break;
134*61046927SAndroid Build Coastguard Worker case GL_POINT_SIZE_MIN_EXT:
135*61046927SAndroid Build Coastguard Worker if (params[0] < 0.0F) {
136*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_VALUE,
137*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(param)" );
138*61046927SAndroid Build Coastguard Worker return;
139*61046927SAndroid Build Coastguard Worker }
140*61046927SAndroid Build Coastguard Worker if (ctx->Point.MinSize == params[0])
141*61046927SAndroid Build Coastguard Worker return;
142*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT);
143*61046927SAndroid Build Coastguard Worker ctx->Point.MinSize = params[0];
144*61046927SAndroid Build Coastguard Worker break;
145*61046927SAndroid Build Coastguard Worker case GL_POINT_SIZE_MAX_EXT:
146*61046927SAndroid Build Coastguard Worker if (params[0] < 0.0F) {
147*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_VALUE,
148*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(param)" );
149*61046927SAndroid Build Coastguard Worker return;
150*61046927SAndroid Build Coastguard Worker }
151*61046927SAndroid Build Coastguard Worker if (ctx->Point.MaxSize == params[0])
152*61046927SAndroid Build Coastguard Worker return;
153*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT);
154*61046927SAndroid Build Coastguard Worker ctx->Point.MaxSize = params[0];
155*61046927SAndroid Build Coastguard Worker break;
156*61046927SAndroid Build Coastguard Worker case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
157*61046927SAndroid Build Coastguard Worker if (params[0] < 0.0F) {
158*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_VALUE,
159*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(param)" );
160*61046927SAndroid Build Coastguard Worker return;
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker if (ctx->Point.Threshold == params[0])
163*61046927SAndroid Build Coastguard Worker return;
164*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT);
165*61046927SAndroid Build Coastguard Worker ctx->Point.Threshold = params[0];
166*61046927SAndroid Build Coastguard Worker break;
167*61046927SAndroid Build Coastguard Worker case GL_POINT_SPRITE_COORD_ORIGIN:
168*61046927SAndroid Build Coastguard Worker /* GL_POINT_SPRITE_COORD_ORIGIN was added to point sprites when the
169*61046927SAndroid Build Coastguard Worker * extension was merged into OpenGL 2.0.
170*61046927SAndroid Build Coastguard Worker */
171*61046927SAndroid Build Coastguard Worker if ((_mesa_is_desktop_gl_compat(ctx) && ctx->Version >= 20)
172*61046927SAndroid Build Coastguard Worker || _mesa_is_desktop_gl_core(ctx)) {
173*61046927SAndroid Build Coastguard Worker GLenum value = (GLenum) params[0];
174*61046927SAndroid Build Coastguard Worker if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) {
175*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE,
176*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(param)");
177*61046927SAndroid Build Coastguard Worker return;
178*61046927SAndroid Build Coastguard Worker }
179*61046927SAndroid Build Coastguard Worker if (ctx->Point.SpriteOrigin == value)
180*61046927SAndroid Build Coastguard Worker return;
181*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT);
182*61046927SAndroid Build Coastguard Worker ctx->Point.SpriteOrigin = value;
183*61046927SAndroid Build Coastguard Worker }
184*61046927SAndroid Build Coastguard Worker else {
185*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM,
186*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(pname)");
187*61046927SAndroid Build Coastguard Worker return;
188*61046927SAndroid Build Coastguard Worker }
189*61046927SAndroid Build Coastguard Worker break;
190*61046927SAndroid Build Coastguard Worker default:
191*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_ENUM,
192*61046927SAndroid Build Coastguard Worker "glPointParameterf[v]{EXT,ARB}(pname)" );
193*61046927SAndroid Build Coastguard Worker return;
194*61046927SAndroid Build Coastguard Worker }
195*61046927SAndroid Build Coastguard Worker }
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard Worker /**
200*61046927SAndroid Build Coastguard Worker * Initialize the context point state.
201*61046927SAndroid Build Coastguard Worker *
202*61046927SAndroid Build Coastguard Worker * \param ctx GL context.
203*61046927SAndroid Build Coastguard Worker *
204*61046927SAndroid Build Coastguard Worker * Initializes __struct gl_contextRec::Point and point related constants in
205*61046927SAndroid Build Coastguard Worker * __struct gl_contextRec::Const.
206*61046927SAndroid Build Coastguard Worker */
207*61046927SAndroid Build Coastguard Worker void
_mesa_init_point(struct gl_context * ctx)208*61046927SAndroid Build Coastguard Worker _mesa_init_point(struct gl_context *ctx)
209*61046927SAndroid Build Coastguard Worker {
210*61046927SAndroid Build Coastguard Worker ctx->Point.SmoothFlag = GL_FALSE;
211*61046927SAndroid Build Coastguard Worker ctx->Point.Size = 1.0;
212*61046927SAndroid Build Coastguard Worker ctx->Point.Params[0] = 1.0;
213*61046927SAndroid Build Coastguard Worker ctx->Point.Params[1] = 0.0;
214*61046927SAndroid Build Coastguard Worker ctx->Point.Params[2] = 0.0;
215*61046927SAndroid Build Coastguard Worker ctx->Point._Attenuated = GL_FALSE;
216*61046927SAndroid Build Coastguard Worker ctx->Point.MinSize = 0.0;
217*61046927SAndroid Build Coastguard Worker ctx->Point.MaxSize
218*61046927SAndroid Build Coastguard Worker = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
219*61046927SAndroid Build Coastguard Worker ctx->Point.Threshold = 1.0;
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard Worker /* Page 403 (page 423 of the PDF) of the OpenGL 3.0 spec says:
222*61046927SAndroid Build Coastguard Worker *
223*61046927SAndroid Build Coastguard Worker * "Non-sprite points (section 3.4) - Enable/Disable targets
224*61046927SAndroid Build Coastguard Worker * POINT_SMOOTH and POINT_SPRITE, and all associated state. Point
225*61046927SAndroid Build Coastguard Worker * rasterization is always performed as though POINT_SPRITE were
226*61046927SAndroid Build Coastguard Worker * enabled."
227*61046927SAndroid Build Coastguard Worker *
228*61046927SAndroid Build Coastguard Worker * In a core context, the state will default to true, and the setters and
229*61046927SAndroid Build Coastguard Worker * getters are disabled.
230*61046927SAndroid Build Coastguard Worker */
231*61046927SAndroid Build Coastguard Worker ctx->Point.PointSprite = (_mesa_is_desktop_gl_core(ctx) ||
232*61046927SAndroid Build Coastguard Worker _mesa_is_gles2(ctx));
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard Worker ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
235*61046927SAndroid Build Coastguard Worker ctx->Point.CoordReplace = 0; /* GL_ARB_point_sprite */
236*61046927SAndroid Build Coastguard Worker }
237