1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (c) 2017 Intel Corporation
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker * \file program_binary.c
27*61046927SAndroid Build Coastguard Worker *
28*61046927SAndroid Build Coastguard Worker * Helper functions for serializing a binary program.
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #include "compiler/glsl/serialize.h"
33*61046927SAndroid Build Coastguard Worker #include "main/errors.h"
34*61046927SAndroid Build Coastguard Worker #include "main/mtypes.h"
35*61046927SAndroid Build Coastguard Worker #include "main/shaderapi.h"
36*61046927SAndroid Build Coastguard Worker #include "util/bitscan.h"
37*61046927SAndroid Build Coastguard Worker #include "util/blob.h"
38*61046927SAndroid Build Coastguard Worker #include "util/crc32.h"
39*61046927SAndroid Build Coastguard Worker #include "program_binary.h"
40*61046927SAndroid Build Coastguard Worker #include "program/prog_parameter.h"
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_shader_cache.h"
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker /**
45*61046927SAndroid Build Coastguard Worker * Mesa supports one binary format, but it must differentiate between formats
46*61046927SAndroid Build Coastguard Worker * produced by different drivers and different Mesa versions.
47*61046927SAndroid Build Coastguard Worker *
48*61046927SAndroid Build Coastguard Worker * Mesa uses a uint32_t value to specify an internal format. The only format
49*61046927SAndroid Build Coastguard Worker * defined has one uint32_t value of 0, followed by 20 bytes specifying a sha1
50*61046927SAndroid Build Coastguard Worker * that uniquely identifies the Mesa driver type and version.
51*61046927SAndroid Build Coastguard Worker */
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker struct program_binary_header {
54*61046927SAndroid Build Coastguard Worker /* If internal_format is 0, it must be followed by the 20 byte sha1 that
55*61046927SAndroid Build Coastguard Worker * identifies the Mesa driver and version supported. If we want to support
56*61046927SAndroid Build Coastguard Worker * something besides a sha1, then a new internal_format value can be added.
57*61046927SAndroid Build Coastguard Worker */
58*61046927SAndroid Build Coastguard Worker uint32_t internal_format;
59*61046927SAndroid Build Coastguard Worker uint8_t sha1[20];
60*61046927SAndroid Build Coastguard Worker /* Fields following sha1 can be changed since the sha1 will guarantee that
61*61046927SAndroid Build Coastguard Worker * the binary only works with the same Mesa version.
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker uint32_t size;
64*61046927SAndroid Build Coastguard Worker uint32_t crc32;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker /**
68*61046927SAndroid Build Coastguard Worker * Returns the header size needed for a binary
69*61046927SAndroid Build Coastguard Worker */
70*61046927SAndroid Build Coastguard Worker static unsigned
get_program_binary_header_size(void)71*61046927SAndroid Build Coastguard Worker get_program_binary_header_size(void)
72*61046927SAndroid Build Coastguard Worker {
73*61046927SAndroid Build Coastguard Worker return sizeof(struct program_binary_header);
74*61046927SAndroid Build Coastguard Worker }
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker static bool
write_program_binary(const void * payload,unsigned payload_size,const void * sha1,void * binary,unsigned binary_size,GLenum * binary_format)77*61046927SAndroid Build Coastguard Worker write_program_binary(const void *payload, unsigned payload_size,
78*61046927SAndroid Build Coastguard Worker const void *sha1, void *binary, unsigned binary_size,
79*61046927SAndroid Build Coastguard Worker GLenum *binary_format)
80*61046927SAndroid Build Coastguard Worker {
81*61046927SAndroid Build Coastguard Worker struct program_binary_header *hdr = binary;
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker if (binary_size < sizeof(*hdr))
84*61046927SAndroid Build Coastguard Worker return false;
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker /* binary_size is the size of the buffer provided by the application.
87*61046927SAndroid Build Coastguard Worker * Make sure our program (payload) will fit in the buffer.
88*61046927SAndroid Build Coastguard Worker */
89*61046927SAndroid Build Coastguard Worker if (payload_size > binary_size - sizeof(*hdr))
90*61046927SAndroid Build Coastguard Worker return false;
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker hdr->internal_format = 0;
93*61046927SAndroid Build Coastguard Worker memcpy(hdr->sha1, sha1, sizeof(hdr->sha1));
94*61046927SAndroid Build Coastguard Worker memcpy(hdr + 1, payload, payload_size);
95*61046927SAndroid Build Coastguard Worker hdr->size = payload_size;
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker hdr->crc32 = util_hash_crc32(hdr + 1, payload_size);
98*61046927SAndroid Build Coastguard Worker *binary_format = GL_PROGRAM_BINARY_FORMAT_MESA;
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker return true;
101*61046927SAndroid Build Coastguard Worker }
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker static bool
simple_header_checks(const struct program_binary_header * hdr,unsigned length)104*61046927SAndroid Build Coastguard Worker simple_header_checks(const struct program_binary_header *hdr, unsigned length)
105*61046927SAndroid Build Coastguard Worker {
106*61046927SAndroid Build Coastguard Worker if (hdr == NULL || length < sizeof(*hdr))
107*61046927SAndroid Build Coastguard Worker return false;
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker if (hdr->internal_format != 0)
110*61046927SAndroid Build Coastguard Worker return false;
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker return true;
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker static bool
check_crc32(const struct program_binary_header * hdr,unsigned length)116*61046927SAndroid Build Coastguard Worker check_crc32(const struct program_binary_header *hdr, unsigned length)
117*61046927SAndroid Build Coastguard Worker {
118*61046927SAndroid Build Coastguard Worker uint32_t crc32;
119*61046927SAndroid Build Coastguard Worker unsigned crc32_len;
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker crc32_len = hdr->size;
122*61046927SAndroid Build Coastguard Worker if (crc32_len > length - sizeof(*hdr))
123*61046927SAndroid Build Coastguard Worker return false;
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker crc32 = util_hash_crc32(hdr + 1, crc32_len);
126*61046927SAndroid Build Coastguard Worker if (hdr->crc32 != crc32)
127*61046927SAndroid Build Coastguard Worker return false;
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker return true;
130*61046927SAndroid Build Coastguard Worker }
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker static bool
is_program_binary_valid(GLenum binary_format,const void * sha1,const struct program_binary_header * hdr,unsigned length)133*61046927SAndroid Build Coastguard Worker is_program_binary_valid(GLenum binary_format, const void *sha1,
134*61046927SAndroid Build Coastguard Worker const struct program_binary_header *hdr,
135*61046927SAndroid Build Coastguard Worker unsigned length)
136*61046927SAndroid Build Coastguard Worker {
137*61046927SAndroid Build Coastguard Worker if (binary_format != GL_PROGRAM_BINARY_FORMAT_MESA)
138*61046927SAndroid Build Coastguard Worker return false;
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker if (!simple_header_checks(hdr, length))
141*61046927SAndroid Build Coastguard Worker return false;
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker if (memcmp(hdr->sha1, sha1, sizeof(hdr->sha1)) != 0)
144*61046927SAndroid Build Coastguard Worker return false;
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker if (!check_crc32(hdr, length))
147*61046927SAndroid Build Coastguard Worker return false;
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker return true;
150*61046927SAndroid Build Coastguard Worker }
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker /**
153*61046927SAndroid Build Coastguard Worker * Returns the payload within the binary.
154*61046927SAndroid Build Coastguard Worker *
155*61046927SAndroid Build Coastguard Worker * If NULL is returned, then the binary not supported. If non-NULL is
156*61046927SAndroid Build Coastguard Worker * returned, it will be a pointer contained within the specified `binary`
157*61046927SAndroid Build Coastguard Worker * buffer.
158*61046927SAndroid Build Coastguard Worker *
159*61046927SAndroid Build Coastguard Worker * This can be used to access the payload of `binary` during the
160*61046927SAndroid Build Coastguard Worker * glProgramBinary call.
161*61046927SAndroid Build Coastguard Worker */
162*61046927SAndroid Build Coastguard Worker static const void*
get_program_binary_payload(GLenum binary_format,const void * sha1,const void * binary,unsigned length)163*61046927SAndroid Build Coastguard Worker get_program_binary_payload(GLenum binary_format, const void *sha1,
164*61046927SAndroid Build Coastguard Worker const void *binary, unsigned length)
165*61046927SAndroid Build Coastguard Worker {
166*61046927SAndroid Build Coastguard Worker const struct program_binary_header *hdr = binary;
167*61046927SAndroid Build Coastguard Worker if (!is_program_binary_valid(binary_format, sha1, hdr, length))
168*61046927SAndroid Build Coastguard Worker return NULL;
169*61046927SAndroid Build Coastguard Worker return (const uint8_t*)binary + sizeof(*hdr);
170*61046927SAndroid Build Coastguard Worker }
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker static void
write_program_payload(struct gl_context * ctx,struct blob * blob,struct gl_shader_program * sh_prog)173*61046927SAndroid Build Coastguard Worker write_program_payload(struct gl_context *ctx, struct blob *blob,
174*61046927SAndroid Build Coastguard Worker struct gl_shader_program *sh_prog)
175*61046927SAndroid Build Coastguard Worker {
176*61046927SAndroid Build Coastguard Worker for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
177*61046927SAndroid Build Coastguard Worker struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
178*61046927SAndroid Build Coastguard Worker if (shader)
179*61046927SAndroid Build Coastguard Worker ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, sh_prog,
180*61046927SAndroid Build Coastguard Worker shader->Program);
181*61046927SAndroid Build Coastguard Worker }
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker blob_write_uint32(blob, sh_prog->SeparateShader);
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker serialize_glsl_program(blob, ctx, sh_prog);
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard Worker for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
188*61046927SAndroid Build Coastguard Worker struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
189*61046927SAndroid Build Coastguard Worker if (shader) {
190*61046927SAndroid Build Coastguard Worker struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
191*61046927SAndroid Build Coastguard Worker ralloc_free(prog->driver_cache_blob);
192*61046927SAndroid Build Coastguard Worker prog->driver_cache_blob = NULL;
193*61046927SAndroid Build Coastguard Worker prog->driver_cache_blob_size = 0;
194*61046927SAndroid Build Coastguard Worker }
195*61046927SAndroid Build Coastguard Worker }
196*61046927SAndroid Build Coastguard Worker }
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker static bool
read_program_payload(struct gl_context * ctx,struct blob_reader * blob,GLenum binary_format,struct gl_shader_program * sh_prog)199*61046927SAndroid Build Coastguard Worker read_program_payload(struct gl_context *ctx, struct blob_reader *blob,
200*61046927SAndroid Build Coastguard Worker GLenum binary_format, struct gl_shader_program *sh_prog)
201*61046927SAndroid Build Coastguard Worker {
202*61046927SAndroid Build Coastguard Worker sh_prog->SeparateShader = blob_read_uint32(blob);
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker if (!deserialize_glsl_program(blob, ctx, sh_prog))
205*61046927SAndroid Build Coastguard Worker return false;
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker unsigned int stage;
208*61046927SAndroid Build Coastguard Worker for (stage = 0; stage < ARRAY_SIZE(sh_prog->_LinkedShaders); stage++) {
209*61046927SAndroid Build Coastguard Worker struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
210*61046927SAndroid Build Coastguard Worker if (!shader)
211*61046927SAndroid Build Coastguard Worker continue;
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker ctx->Driver.ProgramBinaryDeserializeDriverBlob(ctx, sh_prog,
214*61046927SAndroid Build Coastguard Worker shader->Program);
215*61046927SAndroid Build Coastguard Worker }
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker return true;
218*61046927SAndroid Build Coastguard Worker }
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard Worker void
_mesa_get_program_binary_length(struct gl_context * ctx,struct gl_shader_program * sh_prog,GLint * length)221*61046927SAndroid Build Coastguard Worker _mesa_get_program_binary_length(struct gl_context *ctx,
222*61046927SAndroid Build Coastguard Worker struct gl_shader_program *sh_prog,
223*61046927SAndroid Build Coastguard Worker GLint *length)
224*61046927SAndroid Build Coastguard Worker {
225*61046927SAndroid Build Coastguard Worker struct blob blob;
226*61046927SAndroid Build Coastguard Worker blob_init_fixed(&blob, NULL, SIZE_MAX);
227*61046927SAndroid Build Coastguard Worker write_program_payload(ctx, &blob, sh_prog);
228*61046927SAndroid Build Coastguard Worker *length = get_program_binary_header_size() + blob.size;
229*61046927SAndroid Build Coastguard Worker blob_finish(&blob);
230*61046927SAndroid Build Coastguard Worker }
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker void
_mesa_get_program_binary(struct gl_context * ctx,struct gl_shader_program * sh_prog,GLsizei buf_size,GLsizei * length,GLenum * binary_format,GLvoid * binary)233*61046927SAndroid Build Coastguard Worker _mesa_get_program_binary(struct gl_context *ctx,
234*61046927SAndroid Build Coastguard Worker struct gl_shader_program *sh_prog,
235*61046927SAndroid Build Coastguard Worker GLsizei buf_size, GLsizei *length,
236*61046927SAndroid Build Coastguard Worker GLenum *binary_format, GLvoid *binary)
237*61046927SAndroid Build Coastguard Worker {
238*61046927SAndroid Build Coastguard Worker struct blob blob;
239*61046927SAndroid Build Coastguard Worker uint8_t driver_sha1[20];
240*61046927SAndroid Build Coastguard Worker unsigned header_size = get_program_binary_header_size();
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker st_get_program_binary_driver_sha1(ctx, driver_sha1);
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker blob_init(&blob);
245*61046927SAndroid Build Coastguard Worker
246*61046927SAndroid Build Coastguard Worker if (buf_size < header_size)
247*61046927SAndroid Build Coastguard Worker goto fail;
248*61046927SAndroid Build Coastguard Worker
249*61046927SAndroid Build Coastguard Worker write_program_payload(ctx, &blob, sh_prog);
250*61046927SAndroid Build Coastguard Worker if (blob.size + header_size > buf_size ||
251*61046927SAndroid Build Coastguard Worker blob.out_of_memory)
252*61046927SAndroid Build Coastguard Worker goto fail;
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker bool written = write_program_binary(blob.data, blob.size, driver_sha1,
255*61046927SAndroid Build Coastguard Worker binary, buf_size, binary_format);
256*61046927SAndroid Build Coastguard Worker if (!written || blob.out_of_memory)
257*61046927SAndroid Build Coastguard Worker goto fail;
258*61046927SAndroid Build Coastguard Worker
259*61046927SAndroid Build Coastguard Worker *length = header_size + blob.size;
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker blob_finish(&blob);
262*61046927SAndroid Build Coastguard Worker return;
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker fail:
265*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION,
266*61046927SAndroid Build Coastguard Worker "glGetProgramBinary(buffer too small)");
267*61046927SAndroid Build Coastguard Worker *length = 0;
268*61046927SAndroid Build Coastguard Worker blob_finish(&blob);
269*61046927SAndroid Build Coastguard Worker }
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker void
_mesa_program_binary(struct gl_context * ctx,struct gl_shader_program * sh_prog,GLenum binary_format,const GLvoid * binary,GLsizei length)272*61046927SAndroid Build Coastguard Worker _mesa_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog,
273*61046927SAndroid Build Coastguard Worker GLenum binary_format, const GLvoid *binary,
274*61046927SAndroid Build Coastguard Worker GLsizei length)
275*61046927SAndroid Build Coastguard Worker {
276*61046927SAndroid Build Coastguard Worker uint8_t driver_sha1[20];
277*61046927SAndroid Build Coastguard Worker unsigned header_size = get_program_binary_header_size();
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker st_get_program_binary_driver_sha1(ctx, driver_sha1);
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker const void *payload = get_program_binary_payload(binary_format, driver_sha1,
282*61046927SAndroid Build Coastguard Worker binary, length);
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker if (payload == NULL) {
285*61046927SAndroid Build Coastguard Worker sh_prog->data->LinkStatus = LINKING_FAILURE;
286*61046927SAndroid Build Coastguard Worker return;
287*61046927SAndroid Build Coastguard Worker }
288*61046927SAndroid Build Coastguard Worker
289*61046927SAndroid Build Coastguard Worker struct blob_reader blob;
290*61046927SAndroid Build Coastguard Worker blob_reader_init(&blob, payload, length - header_size);
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker unsigned programs_in_use = 0;
293*61046927SAndroid Build Coastguard Worker if (ctx->_Shader)
294*61046927SAndroid Build Coastguard Worker for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
295*61046927SAndroid Build Coastguard Worker if (ctx->_Shader->CurrentProgram[stage] &&
296*61046927SAndroid Build Coastguard Worker ctx->_Shader->CurrentProgram[stage]->Id == sh_prog->Name) {
297*61046927SAndroid Build Coastguard Worker programs_in_use |= 1 << stage;
298*61046927SAndroid Build Coastguard Worker }
299*61046927SAndroid Build Coastguard Worker }
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker if (!read_program_payload(ctx, &blob, binary_format, sh_prog)) {
302*61046927SAndroid Build Coastguard Worker sh_prog->data->LinkStatus = LINKING_FAILURE;
303*61046927SAndroid Build Coastguard Worker return;
304*61046927SAndroid Build Coastguard Worker }
305*61046927SAndroid Build Coastguard Worker
306*61046927SAndroid Build Coastguard Worker _mesa_create_program_resource_hash(sh_prog);
307*61046927SAndroid Build Coastguard Worker
308*61046927SAndroid Build Coastguard Worker /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
309*61046927SAndroid Build Coastguard Worker *
310*61046927SAndroid Build Coastguard Worker * "If LinkProgram or ProgramBinary successfully re-links a program
311*61046927SAndroid Build Coastguard Worker * object that is active for any shader stage, then the newly generated
312*61046927SAndroid Build Coastguard Worker * executable code will be installed as part of the current rendering
313*61046927SAndroid Build Coastguard Worker * state for all shader stages where the program is active.
314*61046927SAndroid Build Coastguard Worker * Additionally, the newly generated executable code is made part of
315*61046927SAndroid Build Coastguard Worker * the state of any program pipeline for all stages where the program
316*61046927SAndroid Build Coastguard Worker * is attached."
317*61046927SAndroid Build Coastguard Worker */
318*61046927SAndroid Build Coastguard Worker while (programs_in_use) {
319*61046927SAndroid Build Coastguard Worker const int stage = u_bit_scan(&programs_in_use);
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker struct gl_program *prog = NULL;
322*61046927SAndroid Build Coastguard Worker if (sh_prog->_LinkedShaders[stage])
323*61046927SAndroid Build Coastguard Worker prog = sh_prog->_LinkedShaders[stage]->Program;
324*61046927SAndroid Build Coastguard Worker
325*61046927SAndroid Build Coastguard Worker _mesa_use_program(ctx, stage, sh_prog, prog, ctx->_Shader);
326*61046927SAndroid Build Coastguard Worker }
327*61046927SAndroid Build Coastguard Worker
328*61046927SAndroid Build Coastguard Worker sh_prog->data->LinkStatus = LINKING_SKIPPED;
329*61046927SAndroid Build Coastguard Worker }
330