xref: /aosp_15_r20/external/mesa3d/src/mesa/main/querymatrix.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker  *
3*61046927SAndroid Build Coastguard Worker  * Copyright 2008 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker  * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  **************************************************************************/
7*61046927SAndroid Build Coastguard Worker 
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker /**
10*61046927SAndroid Build Coastguard Worker  * Code to implement GL_OES_query_matrix.  See the spec at:
11*61046927SAndroid Build Coastguard Worker  * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
12*61046927SAndroid Build Coastguard Worker  */
13*61046927SAndroid Build Coastguard Worker 
14*61046927SAndroid Build Coastguard Worker 
15*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
16*61046927SAndroid Build Coastguard Worker #include <math.h>
17*61046927SAndroid Build Coastguard Worker 
18*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
19*61046927SAndroid Build Coastguard Worker #include "main/get.h"
20*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
21*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
22*61046927SAndroid Build Coastguard Worker 
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker /**
25*61046927SAndroid Build Coastguard Worker  * This is from the GL_OES_query_matrix extension specification:
26*61046927SAndroid Build Coastguard Worker  *
27*61046927SAndroid Build Coastguard Worker  *  GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
28*61046927SAndroid Build Coastguard Worker  *                                GLint   exponent[16] )
29*61046927SAndroid Build Coastguard Worker  *  mantissa[16] contains the contents of the current matrix in GLfixed
30*61046927SAndroid Build Coastguard Worker  *  format.  exponent[16] contains the unbiased exponents applied to the
31*61046927SAndroid Build Coastguard Worker  *  matrix components, so that the internal representation of component i
32*61046927SAndroid Build Coastguard Worker  *  is close to mantissa[i] * 2^exponent[i].  The function returns a status
33*61046927SAndroid Build Coastguard Worker  *  word which is zero if all the components are valid. If
34*61046927SAndroid Build Coastguard Worker  *  status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
35*61046927SAndroid Build Coastguard Worker  *  The implementations are not required to keep track of overflows.  In
36*61046927SAndroid Build Coastguard Worker  *  that case, the invalid bits are never set.
37*61046927SAndroid Build Coastguard Worker  */
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker #define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
40*61046927SAndroid Build Coastguard Worker #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker GLbitfield GLAPIENTRY
_mesa_QueryMatrixxOES(GLfixed * mantissa,GLint * exponent)44*61046927SAndroid Build Coastguard Worker _mesa_QueryMatrixxOES(GLfixed *mantissa, GLint *exponent)
45*61046927SAndroid Build Coastguard Worker {
46*61046927SAndroid Build Coastguard Worker    GLfloat matrix[16];
47*61046927SAndroid Build Coastguard Worker    GLint tmp;
48*61046927SAndroid Build Coastguard Worker    GLenum currentMode = GL_FALSE;
49*61046927SAndroid Build Coastguard Worker    GLenum desiredMatrix = GL_FALSE;
50*61046927SAndroid Build Coastguard Worker    /* The bitfield returns 1 for each component that is invalid (i.e.
51*61046927SAndroid Build Coastguard Worker     * NaN or Inf).  In case of error, everything is invalid.
52*61046927SAndroid Build Coastguard Worker     */
53*61046927SAndroid Build Coastguard Worker    GLbitfield rv;
54*61046927SAndroid Build Coastguard Worker    unsigned i, bit;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker    /* This data structure defines the mapping between the current matrix
57*61046927SAndroid Build Coastguard Worker     * mode and the desired matrix identifier.
58*61046927SAndroid Build Coastguard Worker     */
59*61046927SAndroid Build Coastguard Worker    static const struct {
60*61046927SAndroid Build Coastguard Worker       GLenum currentMode;
61*61046927SAndroid Build Coastguard Worker       GLenum desiredMatrix;
62*61046927SAndroid Build Coastguard Worker    } modes[] = {
63*61046927SAndroid Build Coastguard Worker       {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
64*61046927SAndroid Build Coastguard Worker       {GL_PROJECTION, GL_PROJECTION_MATRIX},
65*61046927SAndroid Build Coastguard Worker       {GL_TEXTURE, GL_TEXTURE_MATRIX},
66*61046927SAndroid Build Coastguard Worker    };
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker    /* Call Mesa to get the current matrix in floating-point form.  First,
69*61046927SAndroid Build Coastguard Worker     * we have to figure out what the current matrix mode is.
70*61046927SAndroid Build Coastguard Worker     */
71*61046927SAndroid Build Coastguard Worker    _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
72*61046927SAndroid Build Coastguard Worker    currentMode = (GLenum) tmp;
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker    /* The mode is either GL_FALSE, if for some reason we failed to query
75*61046927SAndroid Build Coastguard Worker     * the mode, or a given mode from the above table.  Search for the
76*61046927SAndroid Build Coastguard Worker     * returned mode to get the desired matrix; if we don't find it,
77*61046927SAndroid Build Coastguard Worker     * we can return immediately, as _mesa_GetInteger() will have
78*61046927SAndroid Build Coastguard Worker     * logged the necessary error already.
79*61046927SAndroid Build Coastguard Worker     */
80*61046927SAndroid Build Coastguard Worker    for (i = 0; i < ARRAY_SIZE(modes); i++) {
81*61046927SAndroid Build Coastguard Worker       if (modes[i].currentMode == currentMode) {
82*61046927SAndroid Build Coastguard Worker          desiredMatrix = modes[i].desiredMatrix;
83*61046927SAndroid Build Coastguard Worker          break;
84*61046927SAndroid Build Coastguard Worker       }
85*61046927SAndroid Build Coastguard Worker    }
86*61046927SAndroid Build Coastguard Worker    if (desiredMatrix == GL_FALSE) {
87*61046927SAndroid Build Coastguard Worker       /* Early error means all values are invalid. */
88*61046927SAndroid Build Coastguard Worker       return 0xffff;
89*61046927SAndroid Build Coastguard Worker    }
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker    /* Now pull the matrix itself. */
92*61046927SAndroid Build Coastguard Worker    _mesa_GetFloatv(desiredMatrix, matrix);
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker    rv = 0;
95*61046927SAndroid Build Coastguard Worker    for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
96*61046927SAndroid Build Coastguard Worker       float normalizedFraction;
97*61046927SAndroid Build Coastguard Worker       int exp;
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker       switch (fpclassify(matrix[i])) {
100*61046927SAndroid Build Coastguard Worker       case FP_SUBNORMAL:
101*61046927SAndroid Build Coastguard Worker       case FP_NORMAL:
102*61046927SAndroid Build Coastguard Worker       case FP_ZERO:
103*61046927SAndroid Build Coastguard Worker          /* A "subnormal" or denormalized number is too small to be
104*61046927SAndroid Build Coastguard Worker           * represented in normal format; but despite that it's a
105*61046927SAndroid Build Coastguard Worker           * valid floating point number.  FP_ZERO and FP_NORMAL
106*61046927SAndroid Build Coastguard Worker           * are both valid as well.  We should be fine treating
107*61046927SAndroid Build Coastguard Worker           * these three cases as legitimate floating-point numbers.
108*61046927SAndroid Build Coastguard Worker           */
109*61046927SAndroid Build Coastguard Worker          normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
110*61046927SAndroid Build Coastguard Worker          mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
111*61046927SAndroid Build Coastguard Worker          exponent[i] = (GLint) exp;
112*61046927SAndroid Build Coastguard Worker          break;
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker       case FP_NAN:
115*61046927SAndroid Build Coastguard Worker          /* If the entry is not-a-number or an infinity, then the
116*61046927SAndroid Build Coastguard Worker           * matrix component is invalid.  The invalid flag for
117*61046927SAndroid Build Coastguard Worker           * the component is already set; might as well set the
118*61046927SAndroid Build Coastguard Worker           * other return values to known values.  We'll set
119*61046927SAndroid Build Coastguard Worker           * distinct values so that a savvy end user could determine
120*61046927SAndroid Build Coastguard Worker           * whether the matrix component was a NaN or an infinity,
121*61046927SAndroid Build Coastguard Worker           * but this is more useful for debugging than anything else
122*61046927SAndroid Build Coastguard Worker           * since the standard doesn't specify any such magic
123*61046927SAndroid Build Coastguard Worker           * values to return.
124*61046927SAndroid Build Coastguard Worker           */
125*61046927SAndroid Build Coastguard Worker          mantissa[i] = INT_TO_FIXED(0);
126*61046927SAndroid Build Coastguard Worker          exponent[i] = (GLint) 0;
127*61046927SAndroid Build Coastguard Worker          rv |= bit;
128*61046927SAndroid Build Coastguard Worker          break;
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker       case FP_INFINITE:
131*61046927SAndroid Build Coastguard Worker          /* Return +/- 1 based on whether it's a positive or
132*61046927SAndroid Build Coastguard Worker           * negative infinity.
133*61046927SAndroid Build Coastguard Worker           */
134*61046927SAndroid Build Coastguard Worker          if (matrix[i] > 0) {
135*61046927SAndroid Build Coastguard Worker             mantissa[i] = INT_TO_FIXED(1);
136*61046927SAndroid Build Coastguard Worker          }
137*61046927SAndroid Build Coastguard Worker          else {
138*61046927SAndroid Build Coastguard Worker             mantissa[i] = -INT_TO_FIXED(1);
139*61046927SAndroid Build Coastguard Worker          }
140*61046927SAndroid Build Coastguard Worker          exponent[i] = (GLint) 0;
141*61046927SAndroid Build Coastguard Worker          rv |= bit;
142*61046927SAndroid Build Coastguard Worker          break;
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker       default:
145*61046927SAndroid Build Coastguard Worker          /* We should never get here; but here's a catching case
146*61046927SAndroid Build Coastguard Worker           * in case fpclassify() is returnings something unexpected.
147*61046927SAndroid Build Coastguard Worker           */
148*61046927SAndroid Build Coastguard Worker          mantissa[i] = INT_TO_FIXED(2);
149*61046927SAndroid Build Coastguard Worker          exponent[i] = (GLint) 0;
150*61046927SAndroid Build Coastguard Worker          rv |= bit;
151*61046927SAndroid Build Coastguard Worker          break;
152*61046927SAndroid Build Coastguard Worker       }
153*61046927SAndroid Build Coastguard Worker 
154*61046927SAndroid Build Coastguard Worker    } /* for each component */
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker    /* All done */
157*61046927SAndroid Build Coastguard Worker    return rv;
158*61046927SAndroid Build Coastguard Worker }
159