1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2013 Intel Corporation 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker * 23*61046927SAndroid Build Coastguard Worker * Authors: 24*61046927SAndroid Build Coastguard Worker * Francisco Jerez <[email protected]> 25*61046927SAndroid Build Coastguard Worker */ 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #ifndef SHADERIMAGE_H 28*61046927SAndroid Build Coastguard Worker #define SHADERIMAGE_H 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 31*61046927SAndroid Build Coastguard Worker #include "formats.h" 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 34*61046927SAndroid Build Coastguard Worker extern "C" { 35*61046927SAndroid Build Coastguard Worker #endif 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard Worker struct gl_context; 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker /** 40*61046927SAndroid Build Coastguard Worker * Get the matching mesa_format for a shader image format GL enum. 41*61046927SAndroid Build Coastguard Worker */ 42*61046927SAndroid Build Coastguard Worker mesa_format 43*61046927SAndroid Build Coastguard Worker _mesa_get_shader_image_format(GLenum format); 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker /** 46*61046927SAndroid Build Coastguard Worker * Get the pixel type GL enum from the shader image format GL enum. 47*61046927SAndroid Build Coastguard Worker */ 48*61046927SAndroid Build Coastguard Worker GLenum 49*61046927SAndroid Build Coastguard Worker _mesa_get_shader_image_pixel_type(GLenum image_format); 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker /** 52*61046927SAndroid Build Coastguard Worker * Get the GL image format class for a shader image format GL enum 53*61046927SAndroid Build Coastguard Worker */ 54*61046927SAndroid Build Coastguard Worker GLenum 55*61046927SAndroid Build Coastguard Worker _mesa_get_image_format_class(GLenum format); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker /** 58*61046927SAndroid Build Coastguard Worker * Return whether an image format should be supported based on the current API 59*61046927SAndroid Build Coastguard Worker * version of the context. 60*61046927SAndroid Build Coastguard Worker */ 61*61046927SAndroid Build Coastguard Worker bool 62*61046927SAndroid Build Coastguard Worker _mesa_is_shader_image_format_supported(const struct gl_context *ctx, 63*61046927SAndroid Build Coastguard Worker GLenum format); 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker /** 66*61046927SAndroid Build Coastguard Worker * Get a single image unit struct with the default state. 67*61046927SAndroid Build Coastguard Worker */ 68*61046927SAndroid Build Coastguard Worker struct gl_image_unit 69*61046927SAndroid Build Coastguard Worker _mesa_default_image_unit(struct gl_context *ctx); 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker /** 72*61046927SAndroid Build Coastguard Worker * Initialize a context's shader image units to the default state. 73*61046927SAndroid Build Coastguard Worker */ 74*61046927SAndroid Build Coastguard Worker void 75*61046927SAndroid Build Coastguard Worker _mesa_init_image_units(struct gl_context *ctx); 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker void 78*61046927SAndroid Build Coastguard Worker _mesa_free_image_textures(struct gl_context *ctx); 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker /** 81*61046927SAndroid Build Coastguard Worker * Return GL_TRUE if the state of the image unit passed as argument is valid 82*61046927SAndroid Build Coastguard Worker * and access from the shader is allowed. Otherwise loads from this unit 83*61046927SAndroid Build Coastguard Worker * should return zero and stores should have no effect. 84*61046927SAndroid Build Coastguard Worker * 85*61046927SAndroid Build Coastguard Worker * The result depends on context state other than the passed image unit, part 86*61046927SAndroid Build Coastguard Worker * of the _NEW_TEXTURE_OBJECT set. 87*61046927SAndroid Build Coastguard Worker */ 88*61046927SAndroid Build Coastguard Worker GLboolean 89*61046927SAndroid Build Coastguard Worker _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 92*61046927SAndroid Build Coastguard Worker } 93*61046927SAndroid Build Coastguard Worker #endif 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker #endif 96