xref: /aosp_15_r20/external/mesa3d/src/mesa/main/shaderimage.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2013 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  *
23*61046927SAndroid Build Coastguard Worker  * Authors:
24*61046927SAndroid Build Coastguard Worker  *    Francisco Jerez <[email protected]>
25*61046927SAndroid Build Coastguard Worker  */
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #ifndef SHADERIMAGE_H
28*61046927SAndroid Build Coastguard Worker #define SHADERIMAGE_H
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
31*61046927SAndroid Build Coastguard Worker #include "formats.h"
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
34*61046927SAndroid Build Coastguard Worker extern "C" {
35*61046927SAndroid Build Coastguard Worker #endif
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker struct gl_context;
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker /**
40*61046927SAndroid Build Coastguard Worker  * Get the matching mesa_format for a shader image format GL enum.
41*61046927SAndroid Build Coastguard Worker  */
42*61046927SAndroid Build Coastguard Worker mesa_format
43*61046927SAndroid Build Coastguard Worker _mesa_get_shader_image_format(GLenum format);
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker /**
46*61046927SAndroid Build Coastguard Worker  * Get the pixel type GL enum from the shader image format GL enum.
47*61046927SAndroid Build Coastguard Worker  */
48*61046927SAndroid Build Coastguard Worker GLenum
49*61046927SAndroid Build Coastguard Worker _mesa_get_shader_image_pixel_type(GLenum image_format);
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker /**
52*61046927SAndroid Build Coastguard Worker  * Get the GL image format class for a shader image format GL enum
53*61046927SAndroid Build Coastguard Worker  */
54*61046927SAndroid Build Coastguard Worker GLenum
55*61046927SAndroid Build Coastguard Worker _mesa_get_image_format_class(GLenum format);
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker /**
58*61046927SAndroid Build Coastguard Worker  * Return whether an image format should be supported based on the current API
59*61046927SAndroid Build Coastguard Worker  * version of the context.
60*61046927SAndroid Build Coastguard Worker  */
61*61046927SAndroid Build Coastguard Worker bool
62*61046927SAndroid Build Coastguard Worker _mesa_is_shader_image_format_supported(const struct gl_context *ctx,
63*61046927SAndroid Build Coastguard Worker                                        GLenum format);
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker /**
66*61046927SAndroid Build Coastguard Worker  * Get a single image unit struct with the default state.
67*61046927SAndroid Build Coastguard Worker  */
68*61046927SAndroid Build Coastguard Worker struct gl_image_unit
69*61046927SAndroid Build Coastguard Worker _mesa_default_image_unit(struct gl_context *ctx);
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker /**
72*61046927SAndroid Build Coastguard Worker  * Initialize a context's shader image units to the default state.
73*61046927SAndroid Build Coastguard Worker  */
74*61046927SAndroid Build Coastguard Worker void
75*61046927SAndroid Build Coastguard Worker _mesa_init_image_units(struct gl_context *ctx);
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker void
78*61046927SAndroid Build Coastguard Worker _mesa_free_image_textures(struct gl_context *ctx);
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker /**
81*61046927SAndroid Build Coastguard Worker  * Return GL_TRUE if the state of the image unit passed as argument is valid
82*61046927SAndroid Build Coastguard Worker  * and access from the shader is allowed.  Otherwise loads from this unit
83*61046927SAndroid Build Coastguard Worker  * should return zero and stores should have no effect.
84*61046927SAndroid Build Coastguard Worker  *
85*61046927SAndroid Build Coastguard Worker  * The result depends on context state other than the passed image unit, part
86*61046927SAndroid Build Coastguard Worker  * of the _NEW_TEXTURE_OBJECT set.
87*61046927SAndroid Build Coastguard Worker  */
88*61046927SAndroid Build Coastguard Worker GLboolean
89*61046927SAndroid Build Coastguard Worker _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
92*61046927SAndroid Build Coastguard Worker }
93*61046927SAndroid Build Coastguard Worker #endif
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker #endif
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