1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #ifndef SHADEROBJ_H
27*61046927SAndroid Build Coastguard Worker #define SHADEROBJ_H
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
31*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
32*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
36*61046927SAndroid Build Coastguard Worker extern "C" {
37*61046927SAndroid Build Coastguard Worker #endif
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker struct gl_shader_program_data;
40*61046927SAndroid Build Coastguard Worker struct gl_linked_shader;
41*61046927SAndroid Build Coastguard Worker struct dd_function_table;
42*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object;
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker /**
45*61046927SAndroid Build Coastguard Worker * Internal functions
46*61046927SAndroid Build Coastguard Worker */
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker extern void
49*61046927SAndroid Build Coastguard Worker _mesa_init_shader_state(struct gl_context * ctx);
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker extern void
52*61046927SAndroid Build Coastguard Worker _mesa_free_shader_state(struct gl_context *ctx);
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker extern void
56*61046927SAndroid Build Coastguard Worker _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
57*61046927SAndroid Build Coastguard Worker struct gl_shader *sh);
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker extern struct gl_shader *
60*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker extern struct gl_shader *
63*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker extern void
68*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program_(struct gl_context *ctx,
69*61046927SAndroid Build Coastguard Worker struct gl_shader_program **ptr,
70*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg);
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker void
73*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
74*61046927SAndroid Build Coastguard Worker struct gl_shader_program_data *data);
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_shader_program(struct gl_context * ctx,struct gl_shader_program ** ptr,struct gl_shader_program * shProg)77*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program(struct gl_context *ctx,
78*61046927SAndroid Build Coastguard Worker struct gl_shader_program **ptr,
79*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg)
80*61046927SAndroid Build Coastguard Worker {
81*61046927SAndroid Build Coastguard Worker if (*ptr != shProg)
82*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program_(ctx, ptr, shProg);
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker extern struct gl_shader *
86*61046927SAndroid Build Coastguard Worker _mesa_new_shader(GLuint name, gl_shader_stage type);
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker extern void
89*61046927SAndroid Build Coastguard Worker _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker extern void
92*61046927SAndroid Build Coastguard Worker _mesa_delete_linked_shader(struct gl_context *ctx,
93*61046927SAndroid Build Coastguard Worker struct gl_linked_shader *sh);
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker extern struct gl_shader_program *
96*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker extern struct gl_shader_program *
99*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_program_err_glthread(struct gl_context *ctx, GLuint name,
100*61046927SAndroid Build Coastguard Worker bool glthread, const char *caller);
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker extern struct gl_shader_program *
103*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
104*61046927SAndroid Build Coastguard Worker const char *caller);
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker extern struct gl_shader_program *
107*61046927SAndroid Build Coastguard Worker _mesa_new_shader_program(GLuint name);
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker extern struct gl_shader_program_data *
110*61046927SAndroid Build Coastguard Worker _mesa_create_shader_program_data(void);
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker extern void
113*61046927SAndroid Build Coastguard Worker _mesa_clear_shader_program_data(struct gl_context *ctx,
114*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg);
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker extern void
117*61046927SAndroid Build Coastguard Worker _mesa_free_shader_program_data(struct gl_context *ctx,
118*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg);
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker extern void
121*61046927SAndroid Build Coastguard Worker _mesa_delete_shader_program(struct gl_context *ctx,
122*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg);
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)125*61046927SAndroid Build Coastguard Worker _mesa_shader_enum_to_shader_stage(GLenum v)
126*61046927SAndroid Build Coastguard Worker {
127*61046927SAndroid Build Coastguard Worker switch (v) {
128*61046927SAndroid Build Coastguard Worker case GL_VERTEX_SHADER:
129*61046927SAndroid Build Coastguard Worker return MESA_SHADER_VERTEX;
130*61046927SAndroid Build Coastguard Worker case GL_FRAGMENT_SHADER:
131*61046927SAndroid Build Coastguard Worker return MESA_SHADER_FRAGMENT;
132*61046927SAndroid Build Coastguard Worker case GL_GEOMETRY_SHADER:
133*61046927SAndroid Build Coastguard Worker return MESA_SHADER_GEOMETRY;
134*61046927SAndroid Build Coastguard Worker case GL_TESS_CONTROL_SHADER:
135*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_CTRL;
136*61046927SAndroid Build Coastguard Worker case GL_TESS_EVALUATION_SHADER:
137*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_EVAL;
138*61046927SAndroid Build Coastguard Worker case GL_COMPUTE_SHADER:
139*61046927SAndroid Build Coastguard Worker return MESA_SHADER_COMPUTE;
140*61046927SAndroid Build Coastguard Worker default:
141*61046927SAndroid Build Coastguard Worker unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker }
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker /* 8 bytes + another underscore */
146*61046927SAndroid Build Coastguard Worker #define MESA_SUBROUTINE_PREFIX_LEN 9
147*61046927SAndroid Build Coastguard Worker static inline const char *
_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)148*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
149*61046927SAndroid Build Coastguard Worker {
150*61046927SAndroid Build Coastguard Worker switch (stage) {
151*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
152*61046927SAndroid Build Coastguard Worker return "__subu_v";
153*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
154*61046927SAndroid Build Coastguard Worker return "__subu_g";
155*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT:
156*61046927SAndroid Build Coastguard Worker return "__subu_f";
157*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE:
158*61046927SAndroid Build Coastguard Worker return "__subu_c";
159*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
160*61046927SAndroid Build Coastguard Worker return "__subu_t";
161*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
162*61046927SAndroid Build Coastguard Worker return "__subu_e";
163*61046927SAndroid Build Coastguard Worker default:
164*61046927SAndroid Build Coastguard Worker unreachable("bad value in _mesa_shader_stage_to_subroutine_prefix()");
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker }
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)169*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
170*61046927SAndroid Build Coastguard Worker {
171*61046927SAndroid Build Coastguard Worker switch (subuniform) {
172*61046927SAndroid Build Coastguard Worker case GL_VERTEX_SUBROUTINE_UNIFORM:
173*61046927SAndroid Build Coastguard Worker return MESA_SHADER_VERTEX;
174*61046927SAndroid Build Coastguard Worker case GL_GEOMETRY_SUBROUTINE_UNIFORM:
175*61046927SAndroid Build Coastguard Worker return MESA_SHADER_GEOMETRY;
176*61046927SAndroid Build Coastguard Worker case GL_FRAGMENT_SUBROUTINE_UNIFORM:
177*61046927SAndroid Build Coastguard Worker return MESA_SHADER_FRAGMENT;
178*61046927SAndroid Build Coastguard Worker case GL_COMPUTE_SUBROUTINE_UNIFORM:
179*61046927SAndroid Build Coastguard Worker return MESA_SHADER_COMPUTE;
180*61046927SAndroid Build Coastguard Worker case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
181*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_CTRL;
182*61046927SAndroid Build Coastguard Worker case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
183*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_EVAL;
184*61046927SAndroid Build Coastguard Worker }
185*61046927SAndroid Build Coastguard Worker unreachable("not reached");
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker static inline gl_shader_stage
_mesa_shader_stage_from_subroutine(GLenum subroutine)189*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_from_subroutine(GLenum subroutine)
190*61046927SAndroid Build Coastguard Worker {
191*61046927SAndroid Build Coastguard Worker switch (subroutine) {
192*61046927SAndroid Build Coastguard Worker case GL_VERTEX_SUBROUTINE:
193*61046927SAndroid Build Coastguard Worker return MESA_SHADER_VERTEX;
194*61046927SAndroid Build Coastguard Worker case GL_GEOMETRY_SUBROUTINE:
195*61046927SAndroid Build Coastguard Worker return MESA_SHADER_GEOMETRY;
196*61046927SAndroid Build Coastguard Worker case GL_FRAGMENT_SUBROUTINE:
197*61046927SAndroid Build Coastguard Worker return MESA_SHADER_FRAGMENT;
198*61046927SAndroid Build Coastguard Worker case GL_COMPUTE_SUBROUTINE:
199*61046927SAndroid Build Coastguard Worker return MESA_SHADER_COMPUTE;
200*61046927SAndroid Build Coastguard Worker case GL_TESS_CONTROL_SUBROUTINE:
201*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_CTRL;
202*61046927SAndroid Build Coastguard Worker case GL_TESS_EVALUATION_SUBROUTINE:
203*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_EVAL;
204*61046927SAndroid Build Coastguard Worker default:
205*61046927SAndroid Build Coastguard Worker unreachable("not reached");
206*61046927SAndroid Build Coastguard Worker }
207*61046927SAndroid Build Coastguard Worker }
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)210*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
211*61046927SAndroid Build Coastguard Worker {
212*61046927SAndroid Build Coastguard Worker switch (stage) {
213*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
214*61046927SAndroid Build Coastguard Worker return GL_VERTEX_SUBROUTINE;
215*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
216*61046927SAndroid Build Coastguard Worker return GL_GEOMETRY_SUBROUTINE;
217*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT:
218*61046927SAndroid Build Coastguard Worker return GL_FRAGMENT_SUBROUTINE;
219*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE:
220*61046927SAndroid Build Coastguard Worker return GL_COMPUTE_SUBROUTINE;
221*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
222*61046927SAndroid Build Coastguard Worker return GL_TESS_CONTROL_SUBROUTINE;
223*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
224*61046927SAndroid Build Coastguard Worker return GL_TESS_EVALUATION_SUBROUTINE;
225*61046927SAndroid Build Coastguard Worker default:
226*61046927SAndroid Build Coastguard Worker unreachable("not reached");
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)231*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
232*61046927SAndroid Build Coastguard Worker {
233*61046927SAndroid Build Coastguard Worker switch (stage) {
234*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
235*61046927SAndroid Build Coastguard Worker return GL_VERTEX_SUBROUTINE_UNIFORM;
236*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
237*61046927SAndroid Build Coastguard Worker return GL_GEOMETRY_SUBROUTINE_UNIFORM;
238*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT:
239*61046927SAndroid Build Coastguard Worker return GL_FRAGMENT_SUBROUTINE_UNIFORM;
240*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE:
241*61046927SAndroid Build Coastguard Worker return GL_COMPUTE_SUBROUTINE_UNIFORM;
242*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
243*61046927SAndroid Build Coastguard Worker return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
244*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
245*61046927SAndroid Build Coastguard Worker return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
246*61046927SAndroid Build Coastguard Worker default:
247*61046927SAndroid Build Coastguard Worker unreachable("not reached");
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker }
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker extern bool
252*61046927SAndroid Build Coastguard Worker _mesa_validate_pipeline_io(struct gl_pipeline_object *);
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
255*61046927SAndroid Build Coastguard Worker }
256*61046927SAndroid Build Coastguard Worker #endif
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker #endif /* SHADEROBJ_H */
259