1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker * \file stencil.c
28*61046927SAndroid Build Coastguard Worker * Stencil operations.
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * Note: There's some conflict between GL_EXT_stencil_two_side and
31*61046927SAndroid Build Coastguard Worker * OpenGL 2.0's two-sided stencil feature.
32*61046927SAndroid Build Coastguard Worker *
33*61046927SAndroid Build Coastguard Worker * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
34*61046927SAndroid Build Coastguard Worker * front OR back face state (as set by glActiveStencilFaceEXT) is set.
35*61046927SAndroid Build Coastguard Worker *
36*61046927SAndroid Build Coastguard Worker * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
37*61046927SAndroid Build Coastguard Worker * front AND back state.
38*61046927SAndroid Build Coastguard Worker *
39*61046927SAndroid Build Coastguard Worker * Also, note that GL_ATI_separate_stencil is different as well:
40*61046927SAndroid Build Coastguard Worker * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
41*61046927SAndroid Build Coastguard Worker * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42*61046927SAndroid Build Coastguard Worker *
43*61046927SAndroid Build Coastguard Worker * This problem is solved by keeping three sets of stencil state:
44*61046927SAndroid Build Coastguard Worker * state[0] = GL_FRONT state.
45*61046927SAndroid Build Coastguard Worker * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46*61046927SAndroid Build Coastguard Worker * state[2] = GL_EXT_stencil_two_side GL_BACK state.
47*61046927SAndroid Build Coastguard Worker */
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker #include "context.h"
53*61046927SAndroid Build Coastguard Worker #include "macros.h"
54*61046927SAndroid Build Coastguard Worker #include "stencil.h"
55*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
56*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_context.h"
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker static GLboolean
validate_stencil_op(struct gl_context * ctx,GLenum op)61*61046927SAndroid Build Coastguard Worker validate_stencil_op(struct gl_context *ctx, GLenum op)
62*61046927SAndroid Build Coastguard Worker {
63*61046927SAndroid Build Coastguard Worker switch (op) {
64*61046927SAndroid Build Coastguard Worker case GL_KEEP:
65*61046927SAndroid Build Coastguard Worker case GL_ZERO:
66*61046927SAndroid Build Coastguard Worker case GL_REPLACE:
67*61046927SAndroid Build Coastguard Worker case GL_INCR:
68*61046927SAndroid Build Coastguard Worker case GL_DECR:
69*61046927SAndroid Build Coastguard Worker case GL_INVERT:
70*61046927SAndroid Build Coastguard Worker case GL_INCR_WRAP:
71*61046927SAndroid Build Coastguard Worker case GL_DECR_WRAP:
72*61046927SAndroid Build Coastguard Worker return GL_TRUE;
73*61046927SAndroid Build Coastguard Worker default:
74*61046927SAndroid Build Coastguard Worker return GL_FALSE;
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker static GLboolean
validate_stencil_func(struct gl_context * ctx,GLenum func)80*61046927SAndroid Build Coastguard Worker validate_stencil_func(struct gl_context *ctx, GLenum func)
81*61046927SAndroid Build Coastguard Worker {
82*61046927SAndroid Build Coastguard Worker switch (func) {
83*61046927SAndroid Build Coastguard Worker case GL_NEVER:
84*61046927SAndroid Build Coastguard Worker case GL_LESS:
85*61046927SAndroid Build Coastguard Worker case GL_LEQUAL:
86*61046927SAndroid Build Coastguard Worker case GL_GREATER:
87*61046927SAndroid Build Coastguard Worker case GL_GEQUAL:
88*61046927SAndroid Build Coastguard Worker case GL_EQUAL:
89*61046927SAndroid Build Coastguard Worker case GL_NOTEQUAL:
90*61046927SAndroid Build Coastguard Worker case GL_ALWAYS:
91*61046927SAndroid Build Coastguard Worker return GL_TRUE;
92*61046927SAndroid Build Coastguard Worker default:
93*61046927SAndroid Build Coastguard Worker return GL_FALSE;
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker /**
99*61046927SAndroid Build Coastguard Worker * Set the clear value for the stencil buffer.
100*61046927SAndroid Build Coastguard Worker *
101*61046927SAndroid Build Coastguard Worker * \param s clear value.
102*61046927SAndroid Build Coastguard Worker *
103*61046927SAndroid Build Coastguard Worker * \sa glClearStencil().
104*61046927SAndroid Build Coastguard Worker *
105*61046927SAndroid Build Coastguard Worker * Updates gl_stencil_attrib::Clear. On change
106*61046927SAndroid Build Coastguard Worker * flushes the vertices and notifies the driver via
107*61046927SAndroid Build Coastguard Worker * the dd_function_table::ClearStencil callback.
108*61046927SAndroid Build Coastguard Worker */
109*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ClearStencil(GLint s)110*61046927SAndroid Build Coastguard Worker _mesa_ClearStencil( GLint s )
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
115*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glClearStencil(%d)\n", s);
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker ctx->PopAttribState |= GL_STENCIL_BUFFER_BIT;
118*61046927SAndroid Build Coastguard Worker ctx->Stencil.Clear = (GLuint) s;
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker /**
123*61046927SAndroid Build Coastguard Worker * Set the function and reference value for stencil testing.
124*61046927SAndroid Build Coastguard Worker *
125*61046927SAndroid Build Coastguard Worker * \param frontfunc front test function.
126*61046927SAndroid Build Coastguard Worker * \param backfunc back test function.
127*61046927SAndroid Build Coastguard Worker * \param ref front and back reference value.
128*61046927SAndroid Build Coastguard Worker * \param mask front and back bitmask.
129*61046927SAndroid Build Coastguard Worker *
130*61046927SAndroid Build Coastguard Worker * \sa glStencilFunc().
131*61046927SAndroid Build Coastguard Worker *
132*61046927SAndroid Build Coastguard Worker * Verifies the parameters and updates the respective values in
133*61046927SAndroid Build Coastguard Worker * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
134*61046927SAndroid Build Coastguard Worker * the driver via the dd_function_table::StencilFunc callback.
135*61046927SAndroid Build Coastguard Worker */
136*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilFuncSeparateATI(GLenum frontfunc,GLenum backfunc,GLint ref,GLuint mask)137*61046927SAndroid Build Coastguard Worker _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
138*61046927SAndroid Build Coastguard Worker {
139*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
142*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker if (!validate_stencil_func(ctx, frontfunc)) {
145*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM,
146*61046927SAndroid Build Coastguard Worker "glStencilFuncSeparateATI(frontfunc)");
147*61046927SAndroid Build Coastguard Worker return;
148*61046927SAndroid Build Coastguard Worker }
149*61046927SAndroid Build Coastguard Worker if (!validate_stencil_func(ctx, backfunc)) {
150*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM,
151*61046927SAndroid Build Coastguard Worker "glStencilFuncSeparateATI(backfunc)");
152*61046927SAndroid Build Coastguard Worker return;
153*61046927SAndroid Build Coastguard Worker }
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker /* set both front and back state */
156*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.Function[0] == frontfunc &&
157*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[1] == backfunc &&
158*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] == mask &&
159*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[1] == mask &&
160*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] == ref &&
161*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[1] == ref)
162*61046927SAndroid Build Coastguard Worker return;
163*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
164*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
165*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[0] = frontfunc;
166*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[1] = backfunc;
167*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
168*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker /**
173*61046927SAndroid Build Coastguard Worker * Set the function and reference value for stencil testing.
174*61046927SAndroid Build Coastguard Worker *
175*61046927SAndroid Build Coastguard Worker * \param func test function.
176*61046927SAndroid Build Coastguard Worker * \param ref reference value.
177*61046927SAndroid Build Coastguard Worker * \param mask bitmask.
178*61046927SAndroid Build Coastguard Worker *
179*61046927SAndroid Build Coastguard Worker * \sa glStencilFunc().
180*61046927SAndroid Build Coastguard Worker *
181*61046927SAndroid Build Coastguard Worker * Verifies the parameters and updates the respective values in
182*61046927SAndroid Build Coastguard Worker * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
183*61046927SAndroid Build Coastguard Worker * the driver via the dd_function_table::StencilFunc callback.
184*61046927SAndroid Build Coastguard Worker */
185*61046927SAndroid Build Coastguard Worker static void
stencil_func(struct gl_context * ctx,GLenum func,GLint ref,GLuint mask)186*61046927SAndroid Build Coastguard Worker stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask)
187*61046927SAndroid Build Coastguard Worker {
188*61046927SAndroid Build Coastguard Worker const GLint face = ctx->Stencil.ActiveFace;
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker if (face != 0) {
191*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.Function[face] == func &&
192*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[face] == mask &&
193*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[face] == ref)
194*61046927SAndroid Build Coastguard Worker return;
195*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
196*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
197*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[face] = func;
198*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[face] = ref;
199*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[face] = mask;
200*61046927SAndroid Build Coastguard Worker }
201*61046927SAndroid Build Coastguard Worker else {
202*61046927SAndroid Build Coastguard Worker /* set both front and back state */
203*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.Function[0] == func &&
204*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[1] == func &&
205*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] == mask &&
206*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[1] == mask &&
207*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] == ref &&
208*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[1] == ref)
209*61046927SAndroid Build Coastguard Worker return;
210*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
211*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
212*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
213*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
214*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
215*61046927SAndroid Build Coastguard Worker }
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker
219*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilFunc_no_error(GLenum func,GLint ref,GLuint mask)220*61046927SAndroid Build Coastguard Worker _mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask)
221*61046927SAndroid Build Coastguard Worker {
222*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
223*61046927SAndroid Build Coastguard Worker stencil_func(ctx, func, ref, mask);
224*61046927SAndroid Build Coastguard Worker }
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilFunc(GLenum func,GLint ref,GLuint mask)228*61046927SAndroid Build Coastguard Worker _mesa_StencilFunc(GLenum func, GLint ref, GLuint mask)
229*61046927SAndroid Build Coastguard Worker {
230*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
233*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilFunc()\n");
234*61046927SAndroid Build Coastguard Worker
235*61046927SAndroid Build Coastguard Worker if (!validate_stencil_func(ctx, func)) {
236*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
237*61046927SAndroid Build Coastguard Worker return;
238*61046927SAndroid Build Coastguard Worker }
239*61046927SAndroid Build Coastguard Worker
240*61046927SAndroid Build Coastguard Worker stencil_func(ctx, func, ref, mask);
241*61046927SAndroid Build Coastguard Worker }
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker /**
245*61046927SAndroid Build Coastguard Worker * Set the stencil writing mask.
246*61046927SAndroid Build Coastguard Worker *
247*61046927SAndroid Build Coastguard Worker * \param mask bit-mask to enable/disable writing of individual bits in the
248*61046927SAndroid Build Coastguard Worker * stencil planes.
249*61046927SAndroid Build Coastguard Worker *
250*61046927SAndroid Build Coastguard Worker * \sa glStencilMask().
251*61046927SAndroid Build Coastguard Worker *
252*61046927SAndroid Build Coastguard Worker * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
253*61046927SAndroid Build Coastguard Worker * notifies the driver via the dd_function_table::StencilMask callback.
254*61046927SAndroid Build Coastguard Worker */
255*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilMask(GLuint mask)256*61046927SAndroid Build Coastguard Worker _mesa_StencilMask( GLuint mask )
257*61046927SAndroid Build Coastguard Worker {
258*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
259*61046927SAndroid Build Coastguard Worker const GLint face = ctx->Stencil.ActiveFace;
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
262*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilMask()\n");
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker if (face != 0) {
265*61046927SAndroid Build Coastguard Worker /* Only modify the EXT_stencil_two_side back-face state.
266*61046927SAndroid Build Coastguard Worker */
267*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.WriteMask[face] == mask)
268*61046927SAndroid Build Coastguard Worker return;
269*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
270*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
271*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[face] = mask;
272*61046927SAndroid Build Coastguard Worker }
273*61046927SAndroid Build Coastguard Worker else {
274*61046927SAndroid Build Coastguard Worker /* set both front and back state */
275*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.WriteMask[0] == mask &&
276*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[1] == mask)
277*61046927SAndroid Build Coastguard Worker return;
278*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
279*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
280*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
281*61046927SAndroid Build Coastguard Worker }
282*61046927SAndroid Build Coastguard Worker }
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker /**
286*61046927SAndroid Build Coastguard Worker * Set the stencil test actions.
287*61046927SAndroid Build Coastguard Worker *
288*61046927SAndroid Build Coastguard Worker * \param fail action to take when stencil test fails.
289*61046927SAndroid Build Coastguard Worker * \param zfail action to take when stencil test passes, but depth test fails.
290*61046927SAndroid Build Coastguard Worker * \param zpass action to take when stencil test passes and the depth test
291*61046927SAndroid Build Coastguard Worker * passes (or depth testing is not enabled).
292*61046927SAndroid Build Coastguard Worker *
293*61046927SAndroid Build Coastguard Worker * \sa glStencilOp().
294*61046927SAndroid Build Coastguard Worker *
295*61046927SAndroid Build Coastguard Worker * Verifies the parameters and updates the respective fields in
296*61046927SAndroid Build Coastguard Worker * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
297*61046927SAndroid Build Coastguard Worker * the driver via the dd_function_table::StencilOp callback.
298*61046927SAndroid Build Coastguard Worker */
299*61046927SAndroid Build Coastguard Worker static void
stencil_op(struct gl_context * ctx,GLenum fail,GLenum zfail,GLenum zpass)300*61046927SAndroid Build Coastguard Worker stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass)
301*61046927SAndroid Build Coastguard Worker {
302*61046927SAndroid Build Coastguard Worker const GLint face = ctx->Stencil.ActiveFace;
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker if (face != 0) {
305*61046927SAndroid Build Coastguard Worker /* only set active face state */
306*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.ZFailFunc[face] == zfail &&
307*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[face] == zpass &&
308*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[face] == fail)
309*61046927SAndroid Build Coastguard Worker return;
310*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
311*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
312*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[face] = zfail;
313*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[face] = zpass;
314*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[face] = fail;
315*61046927SAndroid Build Coastguard Worker }
316*61046927SAndroid Build Coastguard Worker else {
317*61046927SAndroid Build Coastguard Worker /* set both front and back state */
318*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.ZFailFunc[0] == zfail &&
319*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[1] == zfail &&
320*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[0] == zpass &&
321*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[1] == zpass &&
322*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[0] == fail &&
323*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[1] == fail)
324*61046927SAndroid Build Coastguard Worker return;
325*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
326*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
327*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
328*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
329*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker }
332*61046927SAndroid Build Coastguard Worker
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilOp_no_error(GLenum fail,GLenum zfail,GLenum zpass)335*61046927SAndroid Build Coastguard Worker _mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass)
336*61046927SAndroid Build Coastguard Worker {
337*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
338*61046927SAndroid Build Coastguard Worker stencil_op(ctx, fail, zfail, zpass);
339*61046927SAndroid Build Coastguard Worker }
340*61046927SAndroid Build Coastguard Worker
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilOp(GLenum fail,GLenum zfail,GLenum zpass)343*61046927SAndroid Build Coastguard Worker _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
344*61046927SAndroid Build Coastguard Worker {
345*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
346*61046927SAndroid Build Coastguard Worker
347*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
348*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilOp()\n");
349*61046927SAndroid Build Coastguard Worker
350*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, fail)) {
351*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
352*61046927SAndroid Build Coastguard Worker return;
353*61046927SAndroid Build Coastguard Worker }
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, zfail)) {
356*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
357*61046927SAndroid Build Coastguard Worker return;
358*61046927SAndroid Build Coastguard Worker }
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, zpass)) {
361*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
362*61046927SAndroid Build Coastguard Worker return;
363*61046927SAndroid Build Coastguard Worker }
364*61046927SAndroid Build Coastguard Worker
365*61046927SAndroid Build Coastguard Worker stencil_op(ctx, fail, zfail, zpass);
366*61046927SAndroid Build Coastguard Worker }
367*61046927SAndroid Build Coastguard Worker
368*61046927SAndroid Build Coastguard Worker
369*61046927SAndroid Build Coastguard Worker /* GL_EXT_stencil_two_side */
370*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ActiveStencilFaceEXT(GLenum face)371*61046927SAndroid Build Coastguard Worker _mesa_ActiveStencilFaceEXT(GLenum face)
372*61046927SAndroid Build Coastguard Worker {
373*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
374*61046927SAndroid Build Coastguard Worker
375*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
376*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
377*61046927SAndroid Build Coastguard Worker
378*61046927SAndroid Build Coastguard Worker if (!ctx->Extensions.EXT_stencil_two_side) {
379*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
380*61046927SAndroid Build Coastguard Worker return;
381*61046927SAndroid Build Coastguard Worker }
382*61046927SAndroid Build Coastguard Worker
383*61046927SAndroid Build Coastguard Worker if (face == GL_FRONT || face == GL_BACK) {
384*61046927SAndroid Build Coastguard Worker ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
385*61046927SAndroid Build Coastguard Worker }
386*61046927SAndroid Build Coastguard Worker else {
387*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
388*61046927SAndroid Build Coastguard Worker }
389*61046927SAndroid Build Coastguard Worker }
390*61046927SAndroid Build Coastguard Worker
391*61046927SAndroid Build Coastguard Worker
392*61046927SAndroid Build Coastguard Worker static void
stencil_op_separate(struct gl_context * ctx,GLenum face,GLenum sfail,GLenum zfail,GLenum zpass)393*61046927SAndroid Build Coastguard Worker stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail,
394*61046927SAndroid Build Coastguard Worker GLenum zfail, GLenum zpass)
395*61046927SAndroid Build Coastguard Worker {
396*61046927SAndroid Build Coastguard Worker if (face != GL_BACK) {
397*61046927SAndroid Build Coastguard Worker /* set front */
398*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.ZFailFunc[0] != zfail ||
399*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[0] != zpass ||
400*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[0] != sfail){
401*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
402*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
403*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[0] = zfail;
404*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[0] = zpass;
405*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[0] = sfail;
406*61046927SAndroid Build Coastguard Worker }
407*61046927SAndroid Build Coastguard Worker }
408*61046927SAndroid Build Coastguard Worker
409*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT) {
410*61046927SAndroid Build Coastguard Worker /* set back */
411*61046927SAndroid Build Coastguard Worker if (ctx->Stencil.ZFailFunc[1] != zfail ||
412*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[1] != zpass ||
413*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[1] != sfail) {
414*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
415*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
416*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[1] = zfail;
417*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[1] = zpass;
418*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[1] = sfail;
419*61046927SAndroid Build Coastguard Worker }
420*61046927SAndroid Build Coastguard Worker }
421*61046927SAndroid Build Coastguard Worker }
422*61046927SAndroid Build Coastguard Worker
423*61046927SAndroid Build Coastguard Worker
424*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilOpSeparate_no_error(GLenum face,GLenum sfail,GLenum zfail,GLenum zpass)425*61046927SAndroid Build Coastguard Worker _mesa_StencilOpSeparate_no_error(GLenum face, GLenum sfail, GLenum zfail,
426*61046927SAndroid Build Coastguard Worker GLenum zpass)
427*61046927SAndroid Build Coastguard Worker {
428*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
429*61046927SAndroid Build Coastguard Worker stencil_op_separate(ctx, face, sfail, zfail, zpass);
430*61046927SAndroid Build Coastguard Worker }
431*61046927SAndroid Build Coastguard Worker
432*61046927SAndroid Build Coastguard Worker
433*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilOpSeparate(GLenum face,GLenum sfail,GLenum zfail,GLenum zpass)434*61046927SAndroid Build Coastguard Worker _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
435*61046927SAndroid Build Coastguard Worker {
436*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
437*61046927SAndroid Build Coastguard Worker
438*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
439*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilOpSeparate()\n");
440*61046927SAndroid Build Coastguard Worker
441*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, sfail)) {
442*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
443*61046927SAndroid Build Coastguard Worker return;
444*61046927SAndroid Build Coastguard Worker }
445*61046927SAndroid Build Coastguard Worker
446*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, zfail)) {
447*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
448*61046927SAndroid Build Coastguard Worker return;
449*61046927SAndroid Build Coastguard Worker }
450*61046927SAndroid Build Coastguard Worker
451*61046927SAndroid Build Coastguard Worker if (!validate_stencil_op(ctx, zpass)) {
452*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
453*61046927SAndroid Build Coastguard Worker return;
454*61046927SAndroid Build Coastguard Worker }
455*61046927SAndroid Build Coastguard Worker
456*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
457*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
458*61046927SAndroid Build Coastguard Worker return;
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker
461*61046927SAndroid Build Coastguard Worker stencil_op_separate(ctx, face, sfail, zfail, zpass);
462*61046927SAndroid Build Coastguard Worker }
463*61046927SAndroid Build Coastguard Worker
464*61046927SAndroid Build Coastguard Worker
465*61046927SAndroid Build Coastguard Worker static void
stencil_func_separate(struct gl_context * ctx,GLenum face,GLenum func,GLint ref,GLuint mask)466*61046927SAndroid Build Coastguard Worker stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
467*61046927SAndroid Build Coastguard Worker GLint ref, GLuint mask)
468*61046927SAndroid Build Coastguard Worker {
469*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
470*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
471*61046927SAndroid Build Coastguard Worker
472*61046927SAndroid Build Coastguard Worker if (face != GL_BACK) {
473*61046927SAndroid Build Coastguard Worker /* set front */
474*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[0] = func;
475*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] = ref;
476*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] = mask;
477*61046927SAndroid Build Coastguard Worker }
478*61046927SAndroid Build Coastguard Worker
479*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT) {
480*61046927SAndroid Build Coastguard Worker /* set back */
481*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[1] = func;
482*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[1] = ref;
483*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[1] = mask;
484*61046927SAndroid Build Coastguard Worker }
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker
487*61046927SAndroid Build Coastguard Worker
488*61046927SAndroid Build Coastguard Worker /* OpenGL 2.0 */
489*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilFuncSeparate_no_error(GLenum face,GLenum func,GLint ref,GLuint mask)490*61046927SAndroid Build Coastguard Worker _mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref,
491*61046927SAndroid Build Coastguard Worker GLuint mask)
492*61046927SAndroid Build Coastguard Worker {
493*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
494*61046927SAndroid Build Coastguard Worker stencil_func_separate(ctx, face, func, ref, mask);
495*61046927SAndroid Build Coastguard Worker }
496*61046927SAndroid Build Coastguard Worker
497*61046927SAndroid Build Coastguard Worker
498*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)499*61046927SAndroid Build Coastguard Worker _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
500*61046927SAndroid Build Coastguard Worker {
501*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
502*61046927SAndroid Build Coastguard Worker
503*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
504*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilFuncSeparate()\n");
505*61046927SAndroid Build Coastguard Worker
506*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
507*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
508*61046927SAndroid Build Coastguard Worker return;
509*61046927SAndroid Build Coastguard Worker }
510*61046927SAndroid Build Coastguard Worker
511*61046927SAndroid Build Coastguard Worker if (!validate_stencil_func(ctx, func)) {
512*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
513*61046927SAndroid Build Coastguard Worker return;
514*61046927SAndroid Build Coastguard Worker }
515*61046927SAndroid Build Coastguard Worker
516*61046927SAndroid Build Coastguard Worker stencil_func_separate(ctx, face, func, ref, mask);
517*61046927SAndroid Build Coastguard Worker }
518*61046927SAndroid Build Coastguard Worker
519*61046927SAndroid Build Coastguard Worker
520*61046927SAndroid Build Coastguard Worker static void
stencil_mask_separate(struct gl_context * ctx,GLenum face,GLuint mask)521*61046927SAndroid Build Coastguard Worker stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
522*61046927SAndroid Build Coastguard Worker {
523*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT);
524*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_DSA;
525*61046927SAndroid Build Coastguard Worker
526*61046927SAndroid Build Coastguard Worker if (face != GL_BACK) {
527*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[0] = mask;
528*61046927SAndroid Build Coastguard Worker }
529*61046927SAndroid Build Coastguard Worker
530*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT) {
531*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[1] = mask;
532*61046927SAndroid Build Coastguard Worker }
533*61046927SAndroid Build Coastguard Worker }
534*61046927SAndroid Build Coastguard Worker
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard Worker /* OpenGL 2.0 */
537*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilMaskSeparate_no_error(GLenum face,GLuint mask)538*61046927SAndroid Build Coastguard Worker _mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask)
539*61046927SAndroid Build Coastguard Worker {
540*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
541*61046927SAndroid Build Coastguard Worker stencil_mask_separate(ctx, face, mask);
542*61046927SAndroid Build Coastguard Worker }
543*61046927SAndroid Build Coastguard Worker
544*61046927SAndroid Build Coastguard Worker
545*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face,GLuint mask)546*61046927SAndroid Build Coastguard Worker _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
547*61046927SAndroid Build Coastguard Worker {
548*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
549*61046927SAndroid Build Coastguard Worker
550*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
551*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx, "glStencilMaskSeparate()\n");
552*61046927SAndroid Build Coastguard Worker
553*61046927SAndroid Build Coastguard Worker if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
554*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
555*61046927SAndroid Build Coastguard Worker return;
556*61046927SAndroid Build Coastguard Worker }
557*61046927SAndroid Build Coastguard Worker
558*61046927SAndroid Build Coastguard Worker stencil_mask_separate(ctx, face, mask);
559*61046927SAndroid Build Coastguard Worker }
560*61046927SAndroid Build Coastguard Worker
561*61046927SAndroid Build Coastguard Worker
562*61046927SAndroid Build Coastguard Worker /**
563*61046927SAndroid Build Coastguard Worker * Initialize the context stipple state.
564*61046927SAndroid Build Coastguard Worker *
565*61046927SAndroid Build Coastguard Worker * \param ctx GL context.
566*61046927SAndroid Build Coastguard Worker *
567*61046927SAndroid Build Coastguard Worker * Initializes __struct gl_contextRec::Stencil attribute group.
568*61046927SAndroid Build Coastguard Worker */
569*61046927SAndroid Build Coastguard Worker void
_mesa_init_stencil(struct gl_context * ctx)570*61046927SAndroid Build Coastguard Worker _mesa_init_stencil(struct gl_context *ctx)
571*61046927SAndroid Build Coastguard Worker {
572*61046927SAndroid Build Coastguard Worker ctx->Stencil.Enabled = GL_FALSE;
573*61046927SAndroid Build Coastguard Worker ctx->Stencil.TestTwoSide = GL_FALSE;
574*61046927SAndroid Build Coastguard Worker ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
575*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[0] = GL_ALWAYS;
576*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[1] = GL_ALWAYS;
577*61046927SAndroid Build Coastguard Worker ctx->Stencil.Function[2] = GL_ALWAYS;
578*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[0] = GL_KEEP;
579*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[1] = GL_KEEP;
580*61046927SAndroid Build Coastguard Worker ctx->Stencil.FailFunc[2] = GL_KEEP;
581*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[0] = GL_KEEP;
582*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[1] = GL_KEEP;
583*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZPassFunc[2] = GL_KEEP;
584*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[0] = GL_KEEP;
585*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[1] = GL_KEEP;
586*61046927SAndroid Build Coastguard Worker ctx->Stencil.ZFailFunc[2] = GL_KEEP;
587*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[0] = 0;
588*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[1] = 0;
589*61046927SAndroid Build Coastguard Worker ctx->Stencil.Ref[2] = 0;
590*61046927SAndroid Build Coastguard Worker
591*61046927SAndroid Build Coastguard Worker /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says:
592*61046927SAndroid Build Coastguard Worker *
593*61046927SAndroid Build Coastguard Worker * "In the initial state, [...] the front and back stencil mask are both
594*61046927SAndroid Build Coastguard Worker * set to the value 2^s − 1, where s is greater than or equal to the
595*61046927SAndroid Build Coastguard Worker * number of bits in the deepest stencil buffer* supported by the GL
596*61046927SAndroid Build Coastguard Worker * implementation."
597*61046927SAndroid Build Coastguard Worker *
598*61046927SAndroid Build Coastguard Worker * Since the maximum supported precision for stencil buffers is 8 bits,
599*61046927SAndroid Build Coastguard Worker * mask values should be initialized to 2^8 - 1 = 0xFF.
600*61046927SAndroid Build Coastguard Worker */
601*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[0] = 0xFF;
602*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[1] = 0xFF;
603*61046927SAndroid Build Coastguard Worker ctx->Stencil.ValueMask[2] = 0xFF;
604*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[0] = 0xFF;
605*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[1] = 0xFF;
606*61046927SAndroid Build Coastguard Worker ctx->Stencil.WriteMask[2] = 0xFF;
607*61046927SAndroid Build Coastguard Worker
608*61046927SAndroid Build Coastguard Worker ctx->Stencil.Clear = 0;
609*61046927SAndroid Build Coastguard Worker ctx->Stencil._BackFace = 1;
610*61046927SAndroid Build Coastguard Worker }
611