1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2009 Intel Corporation 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker /** 25*61046927SAndroid Build Coastguard Worker * \file syncobj.h 26*61046927SAndroid Build Coastguard Worker * Sync object management. 27*61046927SAndroid Build Coastguard Worker * 28*61046927SAndroid Build Coastguard Worker * \author Ian Romanick <[email protected]> 29*61046927SAndroid Build Coastguard Worker */ 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #ifndef SYNCOBJ_H 32*61046927SAndroid Build Coastguard Worker #define SYNCOBJ_H 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker struct _glapi_table; 37*61046927SAndroid Build Coastguard Worker struct dd_function_table; 38*61046927SAndroid Build Coastguard Worker struct gl_context; 39*61046927SAndroid Build Coastguard Worker struct gl_sync_object; 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker extern void 42*61046927SAndroid Build Coastguard Worker _mesa_init_sync(struct gl_context *); 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker extern void 45*61046927SAndroid Build Coastguard Worker _mesa_free_sync_data(struct gl_context *); 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker extern GLsync 48*61046927SAndroid Build Coastguard Worker _mesa_fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags); 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker struct gl_sync_object * 51*61046927SAndroid Build Coastguard Worker _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount); 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker extern void 54*61046927SAndroid Build Coastguard Worker _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj, 55*61046927SAndroid Build Coastguard Worker int amount); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker #endif /* SYNCOBJ_H */ 58