1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright 2008 VMware, Inc.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker * Code to convert compressed/paletted texture images to ordinary images.
27*61046927SAndroid Build Coastguard Worker * See the GL_OES_compressed_paletted_texture spec at
28*61046927SAndroid Build Coastguard Worker * http://khronos.org/registry/gles/extensions/OES/OES_compressed_paletted_texture.txt
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * XXX this makes it impossible to add hardware support...
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
35*61046927SAndroid Build Coastguard Worker #include "context.h"
36*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #include "pixelstore.h"
39*61046927SAndroid Build Coastguard Worker #include "texcompress_cpal.h"
40*61046927SAndroid Build Coastguard Worker #include "teximage.h"
41*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker static const struct cpal_format_info {
45*61046927SAndroid Build Coastguard Worker GLenum cpal_format;
46*61046927SAndroid Build Coastguard Worker GLenum format;
47*61046927SAndroid Build Coastguard Worker GLenum type;
48*61046927SAndroid Build Coastguard Worker GLuint palette_size;
49*61046927SAndroid Build Coastguard Worker GLuint size;
50*61046927SAndroid Build Coastguard Worker } formats[] = {
51*61046927SAndroid Build Coastguard Worker { GL_PALETTE4_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE, 16, 3 },
52*61046927SAndroid Build Coastguard Worker { GL_PALETTE4_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE, 16, 4 },
53*61046927SAndroid Build Coastguard Worker { GL_PALETTE4_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, 2 },
54*61046927SAndroid Build Coastguard Worker { GL_PALETTE4_RGBA4_OES, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, 2 },
55*61046927SAndroid Build Coastguard Worker { GL_PALETTE4_RGB5_A1_OES, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, 2 },
56*61046927SAndroid Build Coastguard Worker { GL_PALETTE8_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE, 256, 3 },
57*61046927SAndroid Build Coastguard Worker { GL_PALETTE8_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE, 256, 4 },
58*61046927SAndroid Build Coastguard Worker { GL_PALETTE8_R5_G6_B5_OES, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 256, 2 },
59*61046927SAndroid Build Coastguard Worker { GL_PALETTE8_RGBA4_OES, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 256, 2 },
60*61046927SAndroid Build Coastguard Worker { GL_PALETTE8_RGB5_A1_OES, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 256, 2 }
61*61046927SAndroid Build Coastguard Worker };
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker /**
65*61046927SAndroid Build Coastguard Worker * Get a color/entry from the palette.
66*61046927SAndroid Build Coastguard Worker */
67*61046927SAndroid Build Coastguard Worker static GLuint
get_palette_entry(const struct cpal_format_info * info,const GLubyte * palette,GLuint index,GLubyte * pixel)68*61046927SAndroid Build Coastguard Worker get_palette_entry(const struct cpal_format_info *info, const GLubyte *palette,
69*61046927SAndroid Build Coastguard Worker GLuint index, GLubyte *pixel)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker memcpy(pixel, palette + info->size * index, info->size);
72*61046927SAndroid Build Coastguard Worker return info->size;
73*61046927SAndroid Build Coastguard Worker }
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker /**
77*61046927SAndroid Build Coastguard Worker * Convert paletted texture to color texture.
78*61046927SAndroid Build Coastguard Worker */
79*61046927SAndroid Build Coastguard Worker static void
paletted_to_color(const struct cpal_format_info * info,const GLubyte * palette,const void * indices,GLuint num_pixels,GLubyte * image)80*61046927SAndroid Build Coastguard Worker paletted_to_color(const struct cpal_format_info *info, const GLubyte *palette,
81*61046927SAndroid Build Coastguard Worker const void *indices, GLuint num_pixels, GLubyte *image)
82*61046927SAndroid Build Coastguard Worker {
83*61046927SAndroid Build Coastguard Worker GLubyte *pix = image;
84*61046927SAndroid Build Coastguard Worker GLuint remain, i;
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker if (info->palette_size == 16) {
87*61046927SAndroid Build Coastguard Worker /* 4 bits per index */
88*61046927SAndroid Build Coastguard Worker const GLubyte *ind = (const GLubyte *) indices;
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker /* two pixels per iteration */
91*61046927SAndroid Build Coastguard Worker remain = num_pixels % 2;
92*61046927SAndroid Build Coastguard Worker for (i = 0; i < num_pixels / 2; i++) {
93*61046927SAndroid Build Coastguard Worker pix += get_palette_entry(info, palette, (ind[i] >> 4) & 0xf, pix);
94*61046927SAndroid Build Coastguard Worker pix += get_palette_entry(info, palette, ind[i] & 0xf, pix);
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker if (remain) {
97*61046927SAndroid Build Coastguard Worker get_palette_entry(info, palette, (ind[i] >> 4) & 0xf, pix);
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker }
100*61046927SAndroid Build Coastguard Worker else {
101*61046927SAndroid Build Coastguard Worker /* 8 bits per index */
102*61046927SAndroid Build Coastguard Worker const GLubyte *ind = (const GLubyte *) indices;
103*61046927SAndroid Build Coastguard Worker for (i = 0; i < num_pixels; i++)
104*61046927SAndroid Build Coastguard Worker pix += get_palette_entry(info, palette, ind[i], pix);
105*61046927SAndroid Build Coastguard Worker }
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker unsigned
_mesa_cpal_compressed_size(int level,GLenum internalFormat,unsigned width,unsigned height)109*61046927SAndroid Build Coastguard Worker _mesa_cpal_compressed_size(int level, GLenum internalFormat,
110*61046927SAndroid Build Coastguard Worker unsigned width, unsigned height)
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker const struct cpal_format_info *info;
113*61046927SAndroid Build Coastguard Worker const int num_levels = -level + 1;
114*61046927SAndroid Build Coastguard Worker int lvl;
115*61046927SAndroid Build Coastguard Worker unsigned w, h, expect_size;
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker if (internalFormat < GL_PALETTE4_RGB8_OES
118*61046927SAndroid Build Coastguard Worker || internalFormat > GL_PALETTE8_RGB5_A1_OES) {
119*61046927SAndroid Build Coastguard Worker return 0;
120*61046927SAndroid Build Coastguard Worker }
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker info = &formats[internalFormat - GL_PALETTE4_RGB8_OES];
123*61046927SAndroid Build Coastguard Worker assert(info->cpal_format == internalFormat);
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker expect_size = info->palette_size * info->size;
126*61046927SAndroid Build Coastguard Worker for (lvl = 0; lvl < num_levels; lvl++) {
127*61046927SAndroid Build Coastguard Worker w = width >> lvl;
128*61046927SAndroid Build Coastguard Worker if (!w)
129*61046927SAndroid Build Coastguard Worker w = 1;
130*61046927SAndroid Build Coastguard Worker h = height >> lvl;
131*61046927SAndroid Build Coastguard Worker if (!h)
132*61046927SAndroid Build Coastguard Worker h = 1;
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker if (info->palette_size == 16)
135*61046927SAndroid Build Coastguard Worker expect_size += (w * h + 1) / 2;
136*61046927SAndroid Build Coastguard Worker else
137*61046927SAndroid Build Coastguard Worker expect_size += w * h;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker return expect_size;
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker /**
145*61046927SAndroid Build Coastguard Worker * Convert a call to glCompressedTexImage2D() where internalFormat is a
146*61046927SAndroid Build Coastguard Worker * compressed palette format into a regular GLubyte/RGBA glTexImage2D() call.
147*61046927SAndroid Build Coastguard Worker */
148*61046927SAndroid Build Coastguard Worker void
_mesa_cpal_compressed_teximage2d(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei imageSize,const void * palette)149*61046927SAndroid Build Coastguard Worker _mesa_cpal_compressed_teximage2d(GLenum target, GLint level,
150*61046927SAndroid Build Coastguard Worker GLenum internalFormat,
151*61046927SAndroid Build Coastguard Worker GLsizei width, GLsizei height,
152*61046927SAndroid Build Coastguard Worker GLsizei imageSize, const void *palette)
153*61046927SAndroid Build Coastguard Worker {
154*61046927SAndroid Build Coastguard Worker const struct cpal_format_info *info;
155*61046927SAndroid Build Coastguard Worker GLint lvl, num_levels;
156*61046927SAndroid Build Coastguard Worker const GLubyte *indices;
157*61046927SAndroid Build Coastguard Worker GLint saved_align, align;
158*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker /* By this point, the internalFormat should have been validated.
161*61046927SAndroid Build Coastguard Worker */
162*61046927SAndroid Build Coastguard Worker assert(internalFormat >= GL_PALETTE4_RGB8_OES
163*61046927SAndroid Build Coastguard Worker && internalFormat <= GL_PALETTE8_RGB5_A1_OES);
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker info = &formats[internalFormat - GL_PALETTE4_RGB8_OES];
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker num_levels = -level + 1;
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker /* first image follows the palette */
170*61046927SAndroid Build Coastguard Worker indices = (const GLubyte *) palette + info->palette_size * info->size;
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker saved_align = ctx->Unpack.Alignment;
173*61046927SAndroid Build Coastguard Worker align = saved_align;
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker for (lvl = 0; lvl < num_levels; lvl++) {
176*61046927SAndroid Build Coastguard Worker GLsizei w, h;
177*61046927SAndroid Build Coastguard Worker GLuint num_texels;
178*61046927SAndroid Build Coastguard Worker GLubyte *image = NULL;
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker w = width >> lvl;
181*61046927SAndroid Build Coastguard Worker if (!w)
182*61046927SAndroid Build Coastguard Worker w = 1;
183*61046927SAndroid Build Coastguard Worker h = height >> lvl;
184*61046927SAndroid Build Coastguard Worker if (!h)
185*61046927SAndroid Build Coastguard Worker h = 1;
186*61046927SAndroid Build Coastguard Worker num_texels = w * h;
187*61046927SAndroid Build Coastguard Worker if (w * info->size % align) {
188*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1);
189*61046927SAndroid Build Coastguard Worker align = 1;
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker /* allocate and fill dest image buffer */
193*61046927SAndroid Build Coastguard Worker if (palette) {
194*61046927SAndroid Build Coastguard Worker image = malloc(num_texels * info->size);
195*61046927SAndroid Build Coastguard Worker paletted_to_color(info, palette, indices, num_texels, image);
196*61046927SAndroid Build Coastguard Worker }
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker _mesa_TexImage2D(target, lvl, info->format, w, h, 0,
199*61046927SAndroid Build Coastguard Worker info->format, info->type, image);
200*61046927SAndroid Build Coastguard Worker free(image);
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker /* advance index pointer to point to next src mipmap */
203*61046927SAndroid Build Coastguard Worker if (info->palette_size == 16)
204*61046927SAndroid Build Coastguard Worker indices += (num_texels + 1) / 2;
205*61046927SAndroid Build Coastguard Worker else
206*61046927SAndroid Build Coastguard Worker indices += num_texels;
207*61046927SAndroid Build Coastguard Worker }
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker if (saved_align != align)
210*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, saved_align);
211*61046927SAndroid Build Coastguard Worker }
212