1*61046927SAndroid Build Coastguard Worker /**
2*61046927SAndroid Build Coastguard Worker * \file texstate.h
3*61046927SAndroid Build Coastguard Worker * Texture state management.
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker /*
7*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
8*61046927SAndroid Build Coastguard Worker *
9*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
12*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
13*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
14*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
16*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
19*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
20*61046927SAndroid Build Coastguard Worker *
21*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
28*61046927SAndroid Build Coastguard Worker */
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #ifndef TEXSTATE_H
32*61046927SAndroid Build Coastguard Worker #define TEXSTATE_H
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker #include "enums.h"
36*61046927SAndroid Build Coastguard Worker #include "macros.h"
37*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)41*61046927SAndroid Build Coastguard Worker _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
42*61046927SAndroid Build Coastguard Worker {
43*61046927SAndroid Build Coastguard Worker assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
44*61046927SAndroid Build Coastguard Worker return &(ctx->Texture.Unit[unit]);
45*61046927SAndroid Build Coastguard Worker }
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker /**
48*61046927SAndroid Build Coastguard Worker * Return pointer to current texture unit.
49*61046927SAndroid Build Coastguard Worker * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
50*61046927SAndroid Build Coastguard Worker */
51*61046927SAndroid Build Coastguard Worker static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)52*61046927SAndroid Build Coastguard Worker _mesa_get_current_tex_unit(struct gl_context *ctx)
53*61046927SAndroid Build Coastguard Worker {
54*61046927SAndroid Build Coastguard Worker return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
55*61046927SAndroid Build Coastguard Worker }
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker /**
59*61046927SAndroid Build Coastguard Worker * Return pointer to current fixed-func texture unit.
60*61046927SAndroid Build Coastguard Worker * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
61*61046927SAndroid Build Coastguard Worker * \return NULL if the current unit is not a fixed-func texture unit
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker static inline struct gl_fixedfunc_texture_unit *
_mesa_get_fixedfunc_tex_unit(struct gl_context * ctx,GLuint unit)64*61046927SAndroid Build Coastguard Worker _mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit)
65*61046927SAndroid Build Coastguard Worker {
66*61046927SAndroid Build Coastguard Worker if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
67*61046927SAndroid Build Coastguard Worker return NULL;
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker return &ctx->Texture.FixedFuncUnit[unit];
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)74*61046927SAndroid Build Coastguard Worker _mesa_max_tex_unit(struct gl_context *ctx)
75*61046927SAndroid Build Coastguard Worker {
76*61046927SAndroid Build Coastguard Worker /* See OpenGL spec for glActiveTexture: */
77*61046927SAndroid Build Coastguard Worker return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
78*61046927SAndroid Build Coastguard Worker ctx->Const.MaxTextureCoordUnits);
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker extern void
83*61046927SAndroid Build Coastguard Worker _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker extern void
86*61046927SAndroid Build Coastguard Worker _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker /**
90*61046927SAndroid Build Coastguard Worker * \name Initialization, state maintenance
91*61046927SAndroid Build Coastguard Worker */
92*61046927SAndroid Build Coastguard Worker /*@{*/
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker extern GLbitfield
95*61046927SAndroid Build Coastguard Worker _mesa_update_texture_matrices(struct gl_context *ctx);
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker extern GLbitfield
98*61046927SAndroid Build Coastguard Worker _mesa_update_texture_state(struct gl_context *ctx);
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker extern GLboolean
101*61046927SAndroid Build Coastguard Worker _mesa_init_texture( struct gl_context *ctx );
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker extern void
104*61046927SAndroid Build Coastguard Worker _mesa_free_texture_data( struct gl_context *ctx );
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker extern void
107*61046927SAndroid Build Coastguard Worker _mesa_update_default_objects_texture(struct gl_context *ctx);
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker /*@}*/
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker #endif
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