xref: /aosp_15_r20/external/mesa3d/src/mesa/main/texstorage.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #ifndef TEXSTORAGE_H
27*61046927SAndroid Build Coastguard Worker #define TEXSTORAGE_H
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker /**
30*61046927SAndroid Build Coastguard Worker  * \name Internal functions
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker /*@{*/
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker /**
35*61046927SAndroid Build Coastguard Worker  * Texture width, height and depth check shared with the
36*61046927SAndroid Build Coastguard Worker  * multisample variants of TexStorage functions.
37*61046927SAndroid Build Coastguard Worker  *
38*61046927SAndroid Build Coastguard Worker  * From OpenGL 4.5 Core spec, page 260 (section 8.19)
39*61046927SAndroid Build Coastguard Worker  *
40*61046927SAndroid Build Coastguard Worker  *     "An INVALID_VALUE error is generated if width, height, depth
41*61046927SAndroid Build Coastguard Worker  *     or levels are less than 1, for commands with the corresponding
42*61046927SAndroid Build Coastguard Worker  *     parameters."
43*61046927SAndroid Build Coastguard Worker  *
44*61046927SAndroid Build Coastguard Worker  * (referring to TextureStorage* commands, these also match values
45*61046927SAndroid Build Coastguard Worker  * specified for OpenGL ES 3.1.)
46*61046927SAndroid Build Coastguard Worker  */
47*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_valid_tex_storage_dim(GLsizei width,GLsizei height,GLsizei depth)48*61046927SAndroid Build Coastguard Worker _mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
49*61046927SAndroid Build Coastguard Worker {
50*61046927SAndroid Build Coastguard Worker    if (width < 1 || height < 1 || depth < 1)
51*61046927SAndroid Build Coastguard Worker       return false;
52*61046927SAndroid Build Coastguard Worker    return true;
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker /*@}*/
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker extern GLboolean
58*61046927SAndroid Build Coastguard Worker _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
59*61046927SAndroid Build Coastguard Worker                                   GLenum internalformat);
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker extern bool
62*61046927SAndroid Build Coastguard Worker _mesa_is_legal_tex_storage_target(const struct gl_context *ctx,
63*61046927SAndroid Build Coastguard Worker                                   GLuint dims, GLenum target);
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker extern void
66*61046927SAndroid Build Coastguard Worker _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
67*61046927SAndroid Build Coastguard Worker                              struct gl_texture_object *texObj,
68*61046927SAndroid Build Coastguard Worker                              struct gl_memory_object *memObj,
69*61046927SAndroid Build Coastguard Worker                              GLenum target, GLsizei levels,
70*61046927SAndroid Build Coastguard Worker                              GLenum internalformat, GLsizei width,
71*61046927SAndroid Build Coastguard Worker                              GLsizei height, GLsizei depth,
72*61046927SAndroid Build Coastguard Worker                              GLuint64 offset, bool dsa);
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker #endif /* TEXSTORAGE_H */
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