1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #ifndef TEXSTORAGE_H
27*61046927SAndroid Build Coastguard Worker #define TEXSTORAGE_H
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker /**
30*61046927SAndroid Build Coastguard Worker * \name Internal functions
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker /*@{*/
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker /**
35*61046927SAndroid Build Coastguard Worker * Texture width, height and depth check shared with the
36*61046927SAndroid Build Coastguard Worker * multisample variants of TexStorage functions.
37*61046927SAndroid Build Coastguard Worker *
38*61046927SAndroid Build Coastguard Worker * From OpenGL 4.5 Core spec, page 260 (section 8.19)
39*61046927SAndroid Build Coastguard Worker *
40*61046927SAndroid Build Coastguard Worker * "An INVALID_VALUE error is generated if width, height, depth
41*61046927SAndroid Build Coastguard Worker * or levels are less than 1, for commands with the corresponding
42*61046927SAndroid Build Coastguard Worker * parameters."
43*61046927SAndroid Build Coastguard Worker *
44*61046927SAndroid Build Coastguard Worker * (referring to TextureStorage* commands, these also match values
45*61046927SAndroid Build Coastguard Worker * specified for OpenGL ES 3.1.)
46*61046927SAndroid Build Coastguard Worker */
47*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_valid_tex_storage_dim(GLsizei width,GLsizei height,GLsizei depth)48*61046927SAndroid Build Coastguard Worker _mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
49*61046927SAndroid Build Coastguard Worker {
50*61046927SAndroid Build Coastguard Worker if (width < 1 || height < 1 || depth < 1)
51*61046927SAndroid Build Coastguard Worker return false;
52*61046927SAndroid Build Coastguard Worker return true;
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker /*@}*/
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker extern GLboolean
58*61046927SAndroid Build Coastguard Worker _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
59*61046927SAndroid Build Coastguard Worker GLenum internalformat);
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker extern bool
62*61046927SAndroid Build Coastguard Worker _mesa_is_legal_tex_storage_target(const struct gl_context *ctx,
63*61046927SAndroid Build Coastguard Worker GLuint dims, GLenum target);
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker extern void
66*61046927SAndroid Build Coastguard Worker _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
67*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj,
68*61046927SAndroid Build Coastguard Worker struct gl_memory_object *memObj,
69*61046927SAndroid Build Coastguard Worker GLenum target, GLsizei levels,
70*61046927SAndroid Build Coastguard Worker GLenum internalformat, GLsizei width,
71*61046927SAndroid Build Coastguard Worker GLsizei height, GLsizei depth,
72*61046927SAndroid Build Coastguard Worker GLuint64 offset, bool dsa);
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker #endif /* TEXSTORAGE_H */
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