xref: /aosp_15_r20/external/mesa3d/src/mesa/main/uniforms.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #ifndef UNIFORMS_H
27*61046927SAndroid Build Coastguard Worker #define UNIFORMS_H
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker #include "compiler/glsl_types.h"
31*61046927SAndroid Build Coastguard Worker #include "compiler/glsl/ir_uniform.h"
32*61046927SAndroid Build Coastguard Worker #include "program/prog_parameter.h"
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
35*61046927SAndroid Build Coastguard Worker extern "C" {
36*61046927SAndroid Build Coastguard Worker #endif
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker struct gl_program;
40*61046927SAndroid Build Coastguard Worker struct _glapi_table;
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker void
43*61046927SAndroid Build Coastguard Worker _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
44*61046927SAndroid Build Coastguard Worker               struct gl_context *, struct gl_shader_program *,
45*61046927SAndroid Build Coastguard Worker               enum glsl_base_type basicType, unsigned src_components);
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker void
48*61046927SAndroid Build Coastguard Worker _mesa_uniform_matrix(GLint location, GLsizei count,
49*61046927SAndroid Build Coastguard Worker                      GLboolean transpose, const void *values,
50*61046927SAndroid Build Coastguard Worker                      struct gl_context *, struct gl_shader_program *,
51*61046927SAndroid Build Coastguard Worker                      GLuint cols, GLuint rows, enum glsl_base_type basicType);
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker void
54*61046927SAndroid Build Coastguard Worker _mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values,
55*61046927SAndroid Build Coastguard Worker                      struct gl_context *, struct gl_shader_program *);
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker void
58*61046927SAndroid Build Coastguard Worker _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
59*61046927SAndroid Build Coastguard Worker 		  GLsizei bufSize, enum glsl_base_type returnType,
60*61046927SAndroid Build Coastguard Worker 		  GLvoid *paramsOut);
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker extern void
63*61046927SAndroid Build Coastguard Worker _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
64*61046927SAndroid Build Coastguard Worker 				    unsigned element_stride,
65*61046927SAndroid Build Coastguard Worker 				    unsigned vector_stride,
66*61046927SAndroid Build Coastguard Worker 				    enum gl_uniform_driver_format format,
67*61046927SAndroid Build Coastguard Worker 				    void *data);
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker extern void
70*61046927SAndroid Build Coastguard Worker _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker extern void
73*61046927SAndroid Build Coastguard Worker _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
74*61046927SAndroid Build Coastguard Worker 					   unsigned array_index,
75*61046927SAndroid Build Coastguard Worker 					   unsigned count);
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker void
78*61046927SAndroid Build Coastguard Worker _mesa_ensure_and_associate_uniform_storage(struct gl_context *ctx,
79*61046927SAndroid Build Coastguard Worker                              struct gl_shader_program *shader_program,
80*61046927SAndroid Build Coastguard Worker                              struct gl_program *prog, unsigned required_space);
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker extern void
83*61046927SAndroid Build Coastguard Worker _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
84*61046927SAndroid Build Coastguard Worker 				  struct gl_program *prog);
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker extern bool
87*61046927SAndroid Build Coastguard Worker _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
88*61046927SAndroid Build Coastguard Worker 				 char *errMsg, size_t errMsgLength);
89*61046927SAndroid Build Coastguard Worker extern bool
90*61046927SAndroid Build Coastguard Worker _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker extern void
93*61046927SAndroid Build Coastguard Worker _mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
94*61046927SAndroid Build Coastguard Worker                                   const struct gl_uniform_storage *uni);
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker extern GLint
97*61046927SAndroid Build Coastguard Worker _mesa_GetUniformLocation_impl(GLuint programObj, const GLcharARB *name,
98*61046927SAndroid Build Coastguard Worker                               bool glthread);
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker extern void
101*61046927SAndroid Build Coastguard Worker _mesa_GetActiveUniform_impl(GLuint program, GLuint index,
102*61046927SAndroid Build Coastguard Worker                             GLsizei maxLength, GLsizei *length, GLint *size,
103*61046927SAndroid Build Coastguard Worker                             GLenum *type, GLcharARB *nameOut, bool glthread);
104*61046927SAndroid Build Coastguard Worker 
105*61046927SAndroid Build Coastguard Worker struct gl_builtin_uniform_element {
106*61046927SAndroid Build Coastguard Worker    const char *field;
107*61046927SAndroid Build Coastguard Worker    gl_state_index16 tokens[STATE_LENGTH];
108*61046927SAndroid Build Coastguard Worker    int swizzle;
109*61046927SAndroid Build Coastguard Worker };
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker struct gl_builtin_uniform_desc {
112*61046927SAndroid Build Coastguard Worker    const char *name;
113*61046927SAndroid Build Coastguard Worker    const struct gl_builtin_uniform_element *elements;
114*61046927SAndroid Build Coastguard Worker    unsigned int num_elements;
115*61046927SAndroid Build Coastguard Worker };
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker #endif
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker #endif /* UNIFORMS_H */
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