1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2013 Advanced Micro Devices, Inc.
4*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker * the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
15*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
16*61046927SAndroid Build Coastguard Worker * of the Software.
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*61046927SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21*61046927SAndroid Build Coastguard Worker * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
22*61046927SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23*61046927SAndroid Build Coastguard Worker * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24*61046927SAndroid Build Coastguard Worker * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker **************************************************************************/
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker * Authors:
30*61046927SAndroid Build Coastguard Worker * Christian König <[email protected]>
31*61046927SAndroid Build Coastguard Worker *
32*61046927SAndroid Build Coastguard Worker */
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
35*61046927SAndroid Build Coastguard Worker #include "util/hash_table.h"
36*61046927SAndroid Build Coastguard Worker #include "util/set.h"
37*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
38*61046927SAndroid Build Coastguard Worker #include "context.h"
39*61046927SAndroid Build Coastguard Worker #include "glformats.h"
40*61046927SAndroid Build Coastguard Worker #include "texobj.h"
41*61046927SAndroid Build Coastguard Worker #include "teximage.h"
42*61046927SAndroid Build Coastguard Worker #include "textureview.h"
43*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_cb_texture.h"
46*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_vdpau.h"
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker #define MAX_TEXTURES 4
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker struct vdp_surface
51*61046927SAndroid Build Coastguard Worker {
52*61046927SAndroid Build Coastguard Worker GLenum target;
53*61046927SAndroid Build Coastguard Worker struct gl_texture_object *textures[MAX_TEXTURES];
54*61046927SAndroid Build Coastguard Worker GLenum access, state;
55*61046927SAndroid Build Coastguard Worker GLboolean output;
56*61046927SAndroid Build Coastguard Worker const GLvoid *vdpSurface;
57*61046927SAndroid Build Coastguard Worker };
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUInitNV(const GLvoid * vdpDevice,const GLvoid * getProcAddress)60*61046927SAndroid Build Coastguard Worker _mesa_VDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress)
61*61046927SAndroid Build Coastguard Worker {
62*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker if (!vdpDevice) {
65*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "vdpDevice");
66*61046927SAndroid Build Coastguard Worker return;
67*61046927SAndroid Build Coastguard Worker }
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker if (!getProcAddress) {
70*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "getProcAddress");
71*61046927SAndroid Build Coastguard Worker return;
72*61046927SAndroid Build Coastguard Worker }
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker if (ctx->vdpDevice || ctx->vdpGetProcAddress || ctx->vdpSurfaces) {
75*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUInitNV");
76*61046927SAndroid Build Coastguard Worker return;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker ctx->vdpDevice = vdpDevice;
80*61046927SAndroid Build Coastguard Worker ctx->vdpGetProcAddress = getProcAddress;
81*61046927SAndroid Build Coastguard Worker ctx->vdpSurfaces = _mesa_set_create(NULL, _mesa_hash_pointer,
82*61046927SAndroid Build Coastguard Worker _mesa_key_pointer_equal);
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker static void
unregister_surface(struct set_entry * entry)86*61046927SAndroid Build Coastguard Worker unregister_surface(struct set_entry *entry)
87*61046927SAndroid Build Coastguard Worker {
88*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)entry->key;
89*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker if (surf->state == GL_SURFACE_MAPPED_NV) {
92*61046927SAndroid Build Coastguard Worker GLintptr surfaces[] = { (GLintptr)surf };
93*61046927SAndroid Build Coastguard Worker _mesa_VDPAUUnmapSurfacesNV(1, surfaces);
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker _mesa_set_remove(ctx->vdpSurfaces, entry);
97*61046927SAndroid Build Coastguard Worker FREE(surf);
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUFiniNV(void)101*61046927SAndroid Build Coastguard Worker _mesa_VDPAUFiniNV(void)
102*61046927SAndroid Build Coastguard Worker {
103*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
106*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUFiniNV");
107*61046927SAndroid Build Coastguard Worker return;
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker _mesa_set_destroy(ctx->vdpSurfaces, unregister_surface);
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker ctx->vdpDevice = 0;
113*61046927SAndroid Build Coastguard Worker ctx->vdpGetProcAddress = 0;
114*61046927SAndroid Build Coastguard Worker ctx->vdpSurfaces = NULL;
115*61046927SAndroid Build Coastguard Worker }
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker static GLintptr
register_surface(struct gl_context * ctx,GLboolean isOutput,const GLvoid * vdpSurface,GLenum target,GLsizei numTextureNames,const GLuint * textureNames)118*61046927SAndroid Build Coastguard Worker register_surface(struct gl_context *ctx, GLboolean isOutput,
119*61046927SAndroid Build Coastguard Worker const GLvoid *vdpSurface, GLenum target,
120*61046927SAndroid Build Coastguard Worker GLsizei numTextureNames, const GLuint *textureNames)
121*61046927SAndroid Build Coastguard Worker {
122*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf;
123*61046927SAndroid Build Coastguard Worker int i;
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
126*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAURegisterSurfaceNV");
127*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE) {
131*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV");
132*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
133*61046927SAndroid Build Coastguard Worker }
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker if (target == GL_TEXTURE_RECTANGLE && !ctx->Extensions.NV_texture_rectangle) {
136*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV");
137*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker surf = CALLOC_STRUCT( vdp_surface );
141*61046927SAndroid Build Coastguard Worker if (surf == NULL) {
142*61046927SAndroid Build Coastguard Worker _mesa_error_no_memory("VDPAURegisterSurfaceNV");
143*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker surf->vdpSurface = vdpSurface;
147*61046927SAndroid Build Coastguard Worker surf->target = target;
148*61046927SAndroid Build Coastguard Worker surf->access = GL_READ_WRITE;
149*61046927SAndroid Build Coastguard Worker surf->state = GL_SURFACE_REGISTERED_NV;
150*61046927SAndroid Build Coastguard Worker surf->output = isOutput;
151*61046927SAndroid Build Coastguard Worker for (i = 0; i < numTextureNames; ++i) {
152*61046927SAndroid Build Coastguard Worker struct gl_texture_object *tex;
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker tex = _mesa_lookup_texture_err(ctx, textureNames[i],
155*61046927SAndroid Build Coastguard Worker "VDPAURegisterSurfaceNV");
156*61046927SAndroid Build Coastguard Worker if (tex == NULL) {
157*61046927SAndroid Build Coastguard Worker free(surf);
158*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
159*61046927SAndroid Build Coastguard Worker }
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker _mesa_lock_texture(ctx, tex);
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker if (tex->Immutable) {
164*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
165*61046927SAndroid Build Coastguard Worker free(surf);
166*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION,
167*61046927SAndroid Build Coastguard Worker "VDPAURegisterSurfaceNV(texture is immutable)");
168*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker if (tex->Target == 0) {
172*61046927SAndroid Build Coastguard Worker tex->Target = target;
173*61046927SAndroid Build Coastguard Worker tex->TargetIndex = _mesa_tex_target_to_index(ctx, target);
174*61046927SAndroid Build Coastguard Worker } else if (tex->Target != target) {
175*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
176*61046927SAndroid Build Coastguard Worker free(surf);
177*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION,
178*61046927SAndroid Build Coastguard Worker "VDPAURegisterSurfaceNV(target mismatch)");
179*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker /* This will disallow respecifying the storage. */
183*61046927SAndroid Build Coastguard Worker _mesa_set_texture_view_state(ctx, tex, target, 1);
184*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker _mesa_reference_texobj(&surf->textures[i], tex);
187*61046927SAndroid Build Coastguard Worker }
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker _mesa_set_add(ctx->vdpSurfaces, surf);
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker return (GLintptr)surf;
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker GLintptr GLAPIENTRY
_mesa_VDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface,GLenum target,GLsizei numTextureNames,const GLuint * textureNames)195*61046927SAndroid Build Coastguard Worker _mesa_VDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target,
196*61046927SAndroid Build Coastguard Worker GLsizei numTextureNames,
197*61046927SAndroid Build Coastguard Worker const GLuint *textureNames)
198*61046927SAndroid Build Coastguard Worker {
199*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker if (numTextureNames != 4) {
202*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV");
203*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
204*61046927SAndroid Build Coastguard Worker }
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker return register_surface(ctx, false, vdpSurface, target,
207*61046927SAndroid Build Coastguard Worker numTextureNames, textureNames);
208*61046927SAndroid Build Coastguard Worker }
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker GLintptr GLAPIENTRY
_mesa_VDPAURegisterOutputSurfaceNV(const GLvoid * vdpSurface,GLenum target,GLsizei numTextureNames,const GLuint * textureNames)211*61046927SAndroid Build Coastguard Worker _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target,
212*61046927SAndroid Build Coastguard Worker GLsizei numTextureNames,
213*61046927SAndroid Build Coastguard Worker const GLuint *textureNames)
214*61046927SAndroid Build Coastguard Worker {
215*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker if (numTextureNames != 1) {
218*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV");
219*61046927SAndroid Build Coastguard Worker return (GLintptr)NULL;
220*61046927SAndroid Build Coastguard Worker }
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker return register_surface(ctx, true, vdpSurface, target,
223*61046927SAndroid Build Coastguard Worker numTextureNames, textureNames);
224*61046927SAndroid Build Coastguard Worker }
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard Worker GLboolean GLAPIENTRY
_mesa_VDPAUIsSurfaceNV(GLintptr surface)227*61046927SAndroid Build Coastguard Worker _mesa_VDPAUIsSurfaceNV(GLintptr surface)
228*61046927SAndroid Build Coastguard Worker {
229*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surface;
230*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
233*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUIsSurfaceNV");
234*61046927SAndroid Build Coastguard Worker return false;
235*61046927SAndroid Build Coastguard Worker }
236*61046927SAndroid Build Coastguard Worker
237*61046927SAndroid Build Coastguard Worker if (!_mesa_set_search(ctx->vdpSurfaces, surf)) {
238*61046927SAndroid Build Coastguard Worker return false;
239*61046927SAndroid Build Coastguard Worker }
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker return true;
242*61046927SAndroid Build Coastguard Worker }
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUUnregisterSurfaceNV(GLintptr surface)245*61046927SAndroid Build Coastguard Worker _mesa_VDPAUUnregisterSurfaceNV(GLintptr surface)
246*61046927SAndroid Build Coastguard Worker {
247*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surface;
248*61046927SAndroid Build Coastguard Worker struct set_entry *entry;
249*61046927SAndroid Build Coastguard Worker int i;
250*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
253*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnregisterSurfaceNV");
254*61046927SAndroid Build Coastguard Worker return;
255*61046927SAndroid Build Coastguard Worker }
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker /* according to the spec it's ok when this is zero */
258*61046927SAndroid Build Coastguard Worker if (surface == 0)
259*61046927SAndroid Build Coastguard Worker return;
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker entry = _mesa_set_search(ctx->vdpSurfaces, surf);
262*61046927SAndroid Build Coastguard Worker if (!entry) {
263*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUUnregisterSurfaceNV");
264*61046927SAndroid Build Coastguard Worker return;
265*61046927SAndroid Build Coastguard Worker }
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker for (i = 0; i < MAX_TEXTURES; i++) {
268*61046927SAndroid Build Coastguard Worker if (surf->textures[i]) {
269*61046927SAndroid Build Coastguard Worker surf->textures[i]->Immutable = GL_FALSE;
270*61046927SAndroid Build Coastguard Worker _mesa_reference_texobj(&surf->textures[i], NULL);
271*61046927SAndroid Build Coastguard Worker }
272*61046927SAndroid Build Coastguard Worker }
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker _mesa_set_remove(ctx->vdpSurfaces, entry);
275*61046927SAndroid Build Coastguard Worker free(surf);
276*61046927SAndroid Build Coastguard Worker }
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUGetSurfaceivNV(GLintptr surface,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)279*61046927SAndroid Build Coastguard Worker _mesa_VDPAUGetSurfaceivNV(GLintptr surface, GLenum pname, GLsizei bufSize,
280*61046927SAndroid Build Coastguard Worker GLsizei *length, GLint *values)
281*61046927SAndroid Build Coastguard Worker {
282*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surface;
283*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
286*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUGetSurfaceivNV");
287*61046927SAndroid Build Coastguard Worker return;
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker if (!_mesa_set_search(ctx->vdpSurfaces, surf)) {
291*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV");
292*61046927SAndroid Build Coastguard Worker return;
293*61046927SAndroid Build Coastguard Worker }
294*61046927SAndroid Build Coastguard Worker
295*61046927SAndroid Build Coastguard Worker if (pname != GL_SURFACE_STATE_NV) {
296*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "VDPAUGetSurfaceivNV");
297*61046927SAndroid Build Coastguard Worker return;
298*61046927SAndroid Build Coastguard Worker }
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard Worker if (bufSize < 1) {
301*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV");
302*61046927SAndroid Build Coastguard Worker return;
303*61046927SAndroid Build Coastguard Worker }
304*61046927SAndroid Build Coastguard Worker
305*61046927SAndroid Build Coastguard Worker values[0] = surf->state;
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker if (length != NULL)
308*61046927SAndroid Build Coastguard Worker *length = 1;
309*61046927SAndroid Build Coastguard Worker }
310*61046927SAndroid Build Coastguard Worker
311*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUSurfaceAccessNV(GLintptr surface,GLenum access)312*61046927SAndroid Build Coastguard Worker _mesa_VDPAUSurfaceAccessNV(GLintptr surface, GLenum access)
313*61046927SAndroid Build Coastguard Worker {
314*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surface;
315*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
316*61046927SAndroid Build Coastguard Worker
317*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
318*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
319*61046927SAndroid Build Coastguard Worker return;
320*61046927SAndroid Build Coastguard Worker }
321*61046927SAndroid Build Coastguard Worker
322*61046927SAndroid Build Coastguard Worker if (!_mesa_set_search(ctx->vdpSurfaces, surf)) {
323*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
324*61046927SAndroid Build Coastguard Worker return;
325*61046927SAndroid Build Coastguard Worker }
326*61046927SAndroid Build Coastguard Worker
327*61046927SAndroid Build Coastguard Worker if (access != GL_READ_ONLY && access != GL_WRITE_ONLY &&
328*61046927SAndroid Build Coastguard Worker access != GL_READ_WRITE) {
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
331*61046927SAndroid Build Coastguard Worker return;
332*61046927SAndroid Build Coastguard Worker }
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker if (surf->state == GL_SURFACE_MAPPED_NV) {
335*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
336*61046927SAndroid Build Coastguard Worker return;
337*61046927SAndroid Build Coastguard Worker }
338*61046927SAndroid Build Coastguard Worker
339*61046927SAndroid Build Coastguard Worker surf->access = access;
340*61046927SAndroid Build Coastguard Worker }
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUMapSurfacesNV(GLsizei numSurfaces,const GLintptr * surfaces)343*61046927SAndroid Build Coastguard Worker _mesa_VDPAUMapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces)
344*61046927SAndroid Build Coastguard Worker {
345*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
346*61046927SAndroid Build Coastguard Worker int i;
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
349*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV");
350*61046927SAndroid Build Coastguard Worker return;
351*61046927SAndroid Build Coastguard Worker }
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker for (i = 0; i < numSurfaces; ++i) {
354*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
355*61046927SAndroid Build Coastguard Worker
356*61046927SAndroid Build Coastguard Worker if (!_mesa_set_search(ctx->vdpSurfaces, surf)) {
357*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
358*61046927SAndroid Build Coastguard Worker return;
359*61046927SAndroid Build Coastguard Worker }
360*61046927SAndroid Build Coastguard Worker
361*61046927SAndroid Build Coastguard Worker if (surf->state == GL_SURFACE_MAPPED_NV) {
362*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
363*61046927SAndroid Build Coastguard Worker return;
364*61046927SAndroid Build Coastguard Worker }
365*61046927SAndroid Build Coastguard Worker }
366*61046927SAndroid Build Coastguard Worker
367*61046927SAndroid Build Coastguard Worker for (i = 0; i < numSurfaces; ++i) {
368*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
369*61046927SAndroid Build Coastguard Worker unsigned numTextureNames = surf->output ? 1 : 4;
370*61046927SAndroid Build Coastguard Worker unsigned j;
371*61046927SAndroid Build Coastguard Worker
372*61046927SAndroid Build Coastguard Worker for (j = 0; j < numTextureNames; ++j) {
373*61046927SAndroid Build Coastguard Worker struct gl_texture_object *tex = surf->textures[j];
374*61046927SAndroid Build Coastguard Worker struct gl_texture_image *image;
375*61046927SAndroid Build Coastguard Worker
376*61046927SAndroid Build Coastguard Worker _mesa_lock_texture(ctx, tex);
377*61046927SAndroid Build Coastguard Worker image = _mesa_get_tex_image(ctx, tex, surf->target, 0);
378*61046927SAndroid Build Coastguard Worker if (!image) {
379*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_OUT_OF_MEMORY, "VDPAUMapSurfacesNV");
380*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
381*61046927SAndroid Build Coastguard Worker return;
382*61046927SAndroid Build Coastguard Worker }
383*61046927SAndroid Build Coastguard Worker
384*61046927SAndroid Build Coastguard Worker st_FreeTextureImageBuffer(ctx, image);
385*61046927SAndroid Build Coastguard Worker
386*61046927SAndroid Build Coastguard Worker st_vdpau_map_surface(ctx, surf->target, surf->access,
387*61046927SAndroid Build Coastguard Worker surf->output, tex, image,
388*61046927SAndroid Build Coastguard Worker surf->vdpSurface, j);
389*61046927SAndroid Build Coastguard Worker
390*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
391*61046927SAndroid Build Coastguard Worker }
392*61046927SAndroid Build Coastguard Worker surf->state = GL_SURFACE_MAPPED_NV;
393*61046927SAndroid Build Coastguard Worker }
394*61046927SAndroid Build Coastguard Worker }
395*61046927SAndroid Build Coastguard Worker
396*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_VDPAUUnmapSurfacesNV(GLsizei numSurfaces,const GLintptr * surfaces)397*61046927SAndroid Build Coastguard Worker _mesa_VDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces)
398*61046927SAndroid Build Coastguard Worker {
399*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
400*61046927SAndroid Build Coastguard Worker int i;
401*61046927SAndroid Build Coastguard Worker
402*61046927SAndroid Build Coastguard Worker if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
403*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV");
404*61046927SAndroid Build Coastguard Worker return;
405*61046927SAndroid Build Coastguard Worker }
406*61046927SAndroid Build Coastguard Worker
407*61046927SAndroid Build Coastguard Worker for (i = 0; i < numSurfaces; ++i) {
408*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
409*61046927SAndroid Build Coastguard Worker
410*61046927SAndroid Build Coastguard Worker if (!_mesa_set_search(ctx->vdpSurfaces, surf)) {
411*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
412*61046927SAndroid Build Coastguard Worker return;
413*61046927SAndroid Build Coastguard Worker }
414*61046927SAndroid Build Coastguard Worker
415*61046927SAndroid Build Coastguard Worker if (surf->state != GL_SURFACE_MAPPED_NV) {
416*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
417*61046927SAndroid Build Coastguard Worker return;
418*61046927SAndroid Build Coastguard Worker }
419*61046927SAndroid Build Coastguard Worker }
420*61046927SAndroid Build Coastguard Worker
421*61046927SAndroid Build Coastguard Worker for (i = 0; i < numSurfaces; ++i) {
422*61046927SAndroid Build Coastguard Worker struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
423*61046927SAndroid Build Coastguard Worker unsigned numTextureNames = surf->output ? 1 : 4;
424*61046927SAndroid Build Coastguard Worker unsigned j;
425*61046927SAndroid Build Coastguard Worker
426*61046927SAndroid Build Coastguard Worker for (j = 0; j < numTextureNames; ++j) {
427*61046927SAndroid Build Coastguard Worker struct gl_texture_object *tex = surf->textures[j];
428*61046927SAndroid Build Coastguard Worker struct gl_texture_image *image;
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker _mesa_lock_texture(ctx, tex);
431*61046927SAndroid Build Coastguard Worker
432*61046927SAndroid Build Coastguard Worker image = _mesa_select_tex_image(tex, surf->target, 0);
433*61046927SAndroid Build Coastguard Worker
434*61046927SAndroid Build Coastguard Worker st_vdpau_unmap_surface(ctx, surf->target, surf->access,
435*61046927SAndroid Build Coastguard Worker surf->output, tex, image,
436*61046927SAndroid Build Coastguard Worker surf->vdpSurface, j);
437*61046927SAndroid Build Coastguard Worker
438*61046927SAndroid Build Coastguard Worker if (image)
439*61046927SAndroid Build Coastguard Worker st_FreeTextureImageBuffer(ctx, image);
440*61046927SAndroid Build Coastguard Worker
441*61046927SAndroid Build Coastguard Worker _mesa_unlock_texture(ctx, tex);
442*61046927SAndroid Build Coastguard Worker }
443*61046927SAndroid Build Coastguard Worker surf->state = GL_SURFACE_REGISTERED_NV;
444*61046927SAndroid Build Coastguard Worker }
445*61046927SAndroid Build Coastguard Worker }
446