xref: /aosp_15_r20/external/mesa3d/src/mesa/main/version.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #include <stdio.h>
27*61046927SAndroid Build Coastguard Worker #include "context.h"
28*61046927SAndroid Build Coastguard Worker #include "draw_validate.h"
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #include "util/os_misc.h"
31*61046927SAndroid Build Coastguard Worker #include "util/simple_mtx.h"
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
34*61046927SAndroid Build Coastguard Worker #include "version.h"
35*61046927SAndroid Build Coastguard Worker #include "git_sha1.h"
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_context.h"
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker static simple_mtx_t override_lock = SIMPLE_MTX_INITIALIZER;
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker /**
42*61046927SAndroid Build Coastguard Worker  * Scans 'string' to see if it ends with 'ending'.
43*61046927SAndroid Build Coastguard Worker  */
44*61046927SAndroid Build Coastguard Worker static bool
check_for_ending(const char * string,const char * ending)45*61046927SAndroid Build Coastguard Worker check_for_ending(const char *string, const char *ending)
46*61046927SAndroid Build Coastguard Worker {
47*61046927SAndroid Build Coastguard Worker    const size_t len1 = strlen(string);
48*61046927SAndroid Build Coastguard Worker    const size_t len2 = strlen(ending);
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker    if (len2 > len1)
51*61046927SAndroid Build Coastguard Worker       return false;
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker    return strcmp(string + (len1 - len2), ending) == 0;
54*61046927SAndroid Build Coastguard Worker }
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker /**
57*61046927SAndroid Build Coastguard Worker  * Returns the gl override data
58*61046927SAndroid Build Coastguard Worker  *
59*61046927SAndroid Build Coastguard Worker  * version > 0 indicates there is an override requested
60*61046927SAndroid Build Coastguard Worker  * fwd_context is only valid if version > 0
61*61046927SAndroid Build Coastguard Worker  */
62*61046927SAndroid Build Coastguard Worker static void
get_gl_override(gl_api api,int * version,bool * fwd_context,bool * compat_context)63*61046927SAndroid Build Coastguard Worker get_gl_override(gl_api api, int *version, bool *fwd_context,
64*61046927SAndroid Build Coastguard Worker                 bool *compat_context)
65*61046927SAndroid Build Coastguard Worker {
66*61046927SAndroid Build Coastguard Worker    const char *env_var = (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT)
67*61046927SAndroid Build Coastguard Worker       ? "MESA_GL_VERSION_OVERRIDE" : "MESA_GLES_VERSION_OVERRIDE";
68*61046927SAndroid Build Coastguard Worker    const char *version_str;
69*61046927SAndroid Build Coastguard Worker    int major, minor, n;
70*61046927SAndroid Build Coastguard Worker    static struct override_info {
71*61046927SAndroid Build Coastguard Worker       int version;
72*61046927SAndroid Build Coastguard Worker       bool fc_suffix;
73*61046927SAndroid Build Coastguard Worker       bool compat_suffix;
74*61046927SAndroid Build Coastguard Worker    } override[] = {
75*61046927SAndroid Build Coastguard Worker       [API_OPENGL_COMPAT] = { -1, false, false},
76*61046927SAndroid Build Coastguard Worker       [API_OPENGLES]      = { -1, false, false},
77*61046927SAndroid Build Coastguard Worker       [API_OPENGLES2]     = { -1, false, false},
78*61046927SAndroid Build Coastguard Worker       [API_OPENGL_CORE]   = { -1, false, false},
79*61046927SAndroid Build Coastguard Worker    };
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker    STATIC_ASSERT(ARRAY_SIZE(override) == API_OPENGL_LAST + 1);
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker    simple_mtx_lock(&override_lock);
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker    if (api == API_OPENGLES)
86*61046927SAndroid Build Coastguard Worker       goto exit;
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker    if (override[api].version < 0) {
89*61046927SAndroid Build Coastguard Worker       override[api].version = 0;
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker       version_str = os_get_option(env_var);
92*61046927SAndroid Build Coastguard Worker       if (version_str) {
93*61046927SAndroid Build Coastguard Worker          override[api].fc_suffix = check_for_ending(version_str, "FC");
94*61046927SAndroid Build Coastguard Worker          override[api].compat_suffix = check_for_ending(version_str, "COMPAT");
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker          n = sscanf(version_str, "%u.%u", &major, &minor);
97*61046927SAndroid Build Coastguard Worker          if (n != 2) {
98*61046927SAndroid Build Coastguard Worker             fprintf(stderr, "error: invalid value for %s: %s\n",
99*61046927SAndroid Build Coastguard Worker                     env_var, version_str);
100*61046927SAndroid Build Coastguard Worker             override[api].version = 0;
101*61046927SAndroid Build Coastguard Worker          } else {
102*61046927SAndroid Build Coastguard Worker             override[api].version = major * 10 + minor;
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker             /* There is no such thing as compatibility or forward-compatible for
105*61046927SAndroid Build Coastguard Worker              * OpenGL ES 2.0 or 3.x APIs.
106*61046927SAndroid Build Coastguard Worker              */
107*61046927SAndroid Build Coastguard Worker             if ((override[api].version < 30 && override[api].fc_suffix) ||
108*61046927SAndroid Build Coastguard Worker                 (api == API_OPENGLES2 && (override[api].fc_suffix ||
109*61046927SAndroid Build Coastguard Worker                                           override[api].compat_suffix))) {
110*61046927SAndroid Build Coastguard Worker                fprintf(stderr, "error: invalid value for %s: %s\n",
111*61046927SAndroid Build Coastguard Worker                        env_var, version_str);
112*61046927SAndroid Build Coastguard Worker             }
113*61046927SAndroid Build Coastguard Worker          }
114*61046927SAndroid Build Coastguard Worker       }
115*61046927SAndroid Build Coastguard Worker    }
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker exit:
118*61046927SAndroid Build Coastguard Worker    *version = override[api].version;
119*61046927SAndroid Build Coastguard Worker    *fwd_context = override[api].fc_suffix;
120*61046927SAndroid Build Coastguard Worker    *compat_context = override[api].compat_suffix;
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker    simple_mtx_unlock(&override_lock);
123*61046927SAndroid Build Coastguard Worker }
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker /**
126*61046927SAndroid Build Coastguard Worker  * Builds the Mesa version string.
127*61046927SAndroid Build Coastguard Worker  */
128*61046927SAndroid Build Coastguard Worker static void
create_version_string(struct gl_context * ctx,const char * prefix)129*61046927SAndroid Build Coastguard Worker create_version_string(struct gl_context *ctx, const char *prefix)
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker    static const int max = 100;
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker    ctx->VersionString = malloc(max);
134*61046927SAndroid Build Coastguard Worker    if (ctx->VersionString) {
135*61046927SAndroid Build Coastguard Worker       snprintf(ctx->VersionString, max,
136*61046927SAndroid Build Coastguard Worker 		     "%s%u.%u%s Mesa " PACKAGE_VERSION MESA_GIT_SHA1,
137*61046927SAndroid Build Coastguard Worker 		     prefix,
138*61046927SAndroid Build Coastguard Worker 		     ctx->Version / 10, ctx->Version % 10,
139*61046927SAndroid Build Coastguard Worker 		     _mesa_is_desktop_gl_core(ctx) ? " (Core Profile)" :
140*61046927SAndroid Build Coastguard Worker                      (_mesa_is_desktop_gl_compat(ctx) && ctx->Version >= 32) ?
141*61046927SAndroid Build Coastguard Worker                         " (Compatibility Profile)" : ""
142*61046927SAndroid Build Coastguard Worker 		     );
143*61046927SAndroid Build Coastguard Worker    }
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker /**
147*61046927SAndroid Build Coastguard Worker  * Override the context's version and/or API type if the environment variables
148*61046927SAndroid Build Coastguard Worker  * MESA_GL_VERSION_OVERRIDE or MESA_GLES_VERSION_OVERRIDE are set.
149*61046927SAndroid Build Coastguard Worker  *
150*61046927SAndroid Build Coastguard Worker  * Example uses of MESA_GL_VERSION_OVERRIDE:
151*61046927SAndroid Build Coastguard Worker  *
152*61046927SAndroid Build Coastguard Worker  * 2.1: select a compatibility (non-Core) profile with GL version 2.1.
153*61046927SAndroid Build Coastguard Worker  * 3.0: select a compatibility (non-Core) profile with GL version 3.0.
154*61046927SAndroid Build Coastguard Worker  * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0.
155*61046927SAndroid Build Coastguard Worker  * 3.1: select GL version 3.1 with GL_ARB_compatibility enabled per the driver default.
156*61046927SAndroid Build Coastguard Worker  * 3.1FC: select GL version 3.1 with forward compatibility and GL_ARB_compatibility disabled.
157*61046927SAndroid Build Coastguard Worker  * 3.1COMPAT: select GL version 3.1 with GL_ARB_compatibility enabled.
158*61046927SAndroid Build Coastguard Worker  * X.Y: override GL version to X.Y without changing the profile.
159*61046927SAndroid Build Coastguard Worker  * X.YFC: select a Core+Forward Compatible profile with GL version X.Y.
160*61046927SAndroid Build Coastguard Worker  * X.YCOMPAT: select a Compatibility profile with GL version X.Y.
161*61046927SAndroid Build Coastguard Worker  *
162*61046927SAndroid Build Coastguard Worker  * Example uses of MESA_GLES_VERSION_OVERRIDE:
163*61046927SAndroid Build Coastguard Worker  *
164*61046927SAndroid Build Coastguard Worker  * 2.0: select GLES version 2.0.
165*61046927SAndroid Build Coastguard Worker  * 3.0: select GLES version 3.0.
166*61046927SAndroid Build Coastguard Worker  * 3.1: select GLES version 3.1.
167*61046927SAndroid Build Coastguard Worker  */
168*61046927SAndroid Build Coastguard Worker bool
_mesa_override_gl_version_contextless(struct gl_constants * consts,gl_api * apiOut,GLuint * versionOut)169*61046927SAndroid Build Coastguard Worker _mesa_override_gl_version_contextless(struct gl_constants *consts,
170*61046927SAndroid Build Coastguard Worker                                       gl_api *apiOut, GLuint *versionOut)
171*61046927SAndroid Build Coastguard Worker {
172*61046927SAndroid Build Coastguard Worker    int version;
173*61046927SAndroid Build Coastguard Worker    bool fwd_context, compat_context;
174*61046927SAndroid Build Coastguard Worker 
175*61046927SAndroid Build Coastguard Worker    get_gl_override(*apiOut, &version, &fwd_context, &compat_context);
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker    if (version > 0) {
178*61046927SAndroid Build Coastguard Worker       *versionOut = version;
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker       /* Modify the API and context flags as needed. */
181*61046927SAndroid Build Coastguard Worker       if (*apiOut == API_OPENGL_CORE || *apiOut == API_OPENGL_COMPAT) {
182*61046927SAndroid Build Coastguard Worker          if (version >= 30 && fwd_context) {
183*61046927SAndroid Build Coastguard Worker             *apiOut = API_OPENGL_CORE;
184*61046927SAndroid Build Coastguard Worker             consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
185*61046927SAndroid Build Coastguard Worker          } else if (compat_context) {
186*61046927SAndroid Build Coastguard Worker             *apiOut = API_OPENGL_COMPAT;
187*61046927SAndroid Build Coastguard Worker          }
188*61046927SAndroid Build Coastguard Worker       }
189*61046927SAndroid Build Coastguard Worker 
190*61046927SAndroid Build Coastguard Worker       return true;
191*61046927SAndroid Build Coastguard Worker    }
192*61046927SAndroid Build Coastguard Worker    return false;
193*61046927SAndroid Build Coastguard Worker }
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker void
_mesa_override_gl_version(struct gl_context * ctx)196*61046927SAndroid Build Coastguard Worker _mesa_override_gl_version(struct gl_context *ctx)
197*61046927SAndroid Build Coastguard Worker {
198*61046927SAndroid Build Coastguard Worker    if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
199*61046927SAndroid Build Coastguard Worker                                              &ctx->Version)) {
200*61046927SAndroid Build Coastguard Worker       /* We need to include API in version string for OpenGL ES, otherwise
201*61046927SAndroid Build Coastguard Worker        * application can not detect GLES via glGetString(GL_VERSION) query.
202*61046927SAndroid Build Coastguard Worker        *
203*61046927SAndroid Build Coastguard Worker        * From OpenGL ES 3.2 spec, Page 436:
204*61046927SAndroid Build Coastguard Worker        *
205*61046927SAndroid Build Coastguard Worker        *     "The VERSION string is laid out as follows:
206*61046927SAndroid Build Coastguard Worker        *
207*61046927SAndroid Build Coastguard Worker        *     OpenGL ES N.M vendor-specific information"
208*61046927SAndroid Build Coastguard Worker        *
209*61046927SAndroid Build Coastguard Worker        * From OpenGL 4.5 spec, Page 538:
210*61046927SAndroid Build Coastguard Worker        *
211*61046927SAndroid Build Coastguard Worker        *     "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
212*61046927SAndroid Build Coastguard Worker        *     follows:
213*61046927SAndroid Build Coastguard Worker        *
214*61046927SAndroid Build Coastguard Worker        *     <version number><space><vendor-specific information>"
215*61046927SAndroid Build Coastguard Worker        */
216*61046927SAndroid Build Coastguard Worker       create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
217*61046927SAndroid Build Coastguard Worker       ctx->Extensions.Version = ctx->Version;
218*61046927SAndroid Build Coastguard Worker    }
219*61046927SAndroid Build Coastguard Worker }
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker /**
222*61046927SAndroid Build Coastguard Worker  * Override the context's GLSL version if the environment variable
223*61046927SAndroid Build Coastguard Worker  * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
224*61046927SAndroid Build Coastguard Worker  * MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
225*61046927SAndroid Build Coastguard Worker  */
226*61046927SAndroid Build Coastguard Worker void
_mesa_override_glsl_version(struct gl_constants * consts)227*61046927SAndroid Build Coastguard Worker _mesa_override_glsl_version(struct gl_constants *consts)
228*61046927SAndroid Build Coastguard Worker {
229*61046927SAndroid Build Coastguard Worker    const char *env_var = "MESA_GLSL_VERSION_OVERRIDE";
230*61046927SAndroid Build Coastguard Worker    const char *version;
231*61046927SAndroid Build Coastguard Worker    int n;
232*61046927SAndroid Build Coastguard Worker 
233*61046927SAndroid Build Coastguard Worker    version = getenv(env_var);
234*61046927SAndroid Build Coastguard Worker    if (!version) {
235*61046927SAndroid Build Coastguard Worker       return;
236*61046927SAndroid Build Coastguard Worker    }
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker    n = sscanf(version, "%u", &consts->GLSLVersion);
239*61046927SAndroid Build Coastguard Worker    if (n != 1) {
240*61046927SAndroid Build Coastguard Worker       fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version);
241*61046927SAndroid Build Coastguard Worker       return;
242*61046927SAndroid Build Coastguard Worker    }
243*61046927SAndroid Build Coastguard Worker }
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker /**
246*61046927SAndroid Build Coastguard Worker  * Examine enabled GL extensions to determine GL version.
247*61046927SAndroid Build Coastguard Worker  */
248*61046927SAndroid Build Coastguard Worker static GLuint
compute_version(const struct gl_extensions * extensions,const struct gl_constants * consts,gl_api api)249*61046927SAndroid Build Coastguard Worker compute_version(const struct gl_extensions *extensions,
250*61046927SAndroid Build Coastguard Worker                 const struct gl_constants *consts, gl_api api)
251*61046927SAndroid Build Coastguard Worker {
252*61046927SAndroid Build Coastguard Worker    GLuint major, minor, version;
253*61046927SAndroid Build Coastguard Worker 
254*61046927SAndroid Build Coastguard Worker    const bool ver_1_4 = (extensions->ARB_shadow);
255*61046927SAndroid Build Coastguard Worker    const bool ver_1_5 = ver_1_4;
256*61046927SAndroid Build Coastguard Worker    const bool ver_2_0 = (ver_1_5 &&
257*61046927SAndroid Build Coastguard Worker                          extensions->ARB_vertex_shader &&
258*61046927SAndroid Build Coastguard Worker                          extensions->ARB_fragment_shader &&
259*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_non_power_of_two &&
260*61046927SAndroid Build Coastguard Worker                          extensions->EXT_blend_equation_separate &&
261*61046927SAndroid Build Coastguard Worker                          extensions->EXT_stencil_two_side);
262*61046927SAndroid Build Coastguard Worker    const bool ver_2_1 = (ver_2_0 &&
263*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_sRGB);
264*61046927SAndroid Build Coastguard Worker    /* We lie about the minimum number of color attachments. Strictly, OpenGL
265*61046927SAndroid Build Coastguard Worker     * 3.0 requires 8, whereas OpenGL ES requires 4. OpenGL ES 3.0 class
266*61046927SAndroid Build Coastguard Worker     * hardware may only support 4 render targets. Advertise non-conformant
267*61046927SAndroid Build Coastguard Worker     * OpenGL 3.0 anyway. Affects freedreno on a3xx
268*61046927SAndroid Build Coastguard Worker     */
269*61046927SAndroid Build Coastguard Worker    const bool ver_3_0 = (ver_2_1 &&
270*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 130 &&
271*61046927SAndroid Build Coastguard Worker                          consts->MaxColorAttachments >= 4 &&
272*61046927SAndroid Build Coastguard Worker                          (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
273*61046927SAndroid Build Coastguard Worker                          (api == API_OPENGL_CORE ||
274*61046927SAndroid Build Coastguard Worker                           extensions->ARB_color_buffer_float) &&
275*61046927SAndroid Build Coastguard Worker                          extensions->ARB_depth_buffer_float &&
276*61046927SAndroid Build Coastguard Worker                          extensions->ARB_half_float_vertex &&
277*61046927SAndroid Build Coastguard Worker                          extensions->ARB_map_buffer_range &&
278*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_texture_lod &&
279*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_float &&
280*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_rg &&
281*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_compression_rgtc &&
282*61046927SAndroid Build Coastguard Worker                          extensions->EXT_draw_buffers2 &&
283*61046927SAndroid Build Coastguard Worker                          extensions->ARB_framebuffer_object &&
284*61046927SAndroid Build Coastguard Worker                          extensions->EXT_framebuffer_sRGB &&
285*61046927SAndroid Build Coastguard Worker                          extensions->EXT_packed_float &&
286*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_array &&
287*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_integer &&
288*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_shared_exponent &&
289*61046927SAndroid Build Coastguard Worker                          extensions->EXT_transform_feedback &&
290*61046927SAndroid Build Coastguard Worker                          extensions->NV_conditional_render);
291*61046927SAndroid Build Coastguard Worker    const bool ver_3_1 = (ver_3_0 &&
292*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 140 &&
293*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_instanced &&
294*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_buffer_object &&
295*61046927SAndroid Build Coastguard Worker                          extensions->ARB_uniform_buffer_object &&
296*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_snorm &&
297*61046927SAndroid Build Coastguard Worker                          extensions->NV_primitive_restart &&
298*61046927SAndroid Build Coastguard Worker                          extensions->NV_texture_rectangle &&
299*61046927SAndroid Build Coastguard Worker                          consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
300*61046927SAndroid Build Coastguard Worker    const bool ver_3_2 = (ver_3_1 &&
301*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 150 &&
302*61046927SAndroid Build Coastguard Worker                          extensions->ARB_depth_clamp &&
303*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_elements_base_vertex &&
304*61046927SAndroid Build Coastguard Worker                          extensions->ARB_fragment_coord_conventions &&
305*61046927SAndroid Build Coastguard Worker                          extensions->EXT_provoking_vertex &&
306*61046927SAndroid Build Coastguard Worker                          extensions->ARB_seamless_cube_map &&
307*61046927SAndroid Build Coastguard Worker                          extensions->ARB_sync &&
308*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_multisample &&
309*61046927SAndroid Build Coastguard Worker                          extensions->EXT_vertex_array_bgra);
310*61046927SAndroid Build Coastguard Worker    const bool ver_3_3 = (ver_3_2 &&
311*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 330 &&
312*61046927SAndroid Build Coastguard Worker                          extensions->ARB_blend_func_extended &&
313*61046927SAndroid Build Coastguard Worker                          extensions->ARB_explicit_attrib_location &&
314*61046927SAndroid Build Coastguard Worker                          extensions->ARB_instanced_arrays &&
315*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_bit_encoding &&
316*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_rgb10_a2ui &&
317*61046927SAndroid Build Coastguard Worker                          extensions->ARB_timer_query &&
318*61046927SAndroid Build Coastguard Worker                          extensions->ARB_vertex_type_2_10_10_10_rev &&
319*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_swizzle);
320*61046927SAndroid Build Coastguard Worker    /* ARB_sampler_objects is always enabled in mesa */
321*61046927SAndroid Build Coastguard Worker 
322*61046927SAndroid Build Coastguard Worker    const bool ver_4_0 = (ver_3_3 &&
323*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 400 &&
324*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_buffers_blend &&
325*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_indirect &&
326*61046927SAndroid Build Coastguard Worker                          extensions->ARB_gpu_shader5 &&
327*61046927SAndroid Build Coastguard Worker                          extensions->ARB_gpu_shader_fp64 &&
328*61046927SAndroid Build Coastguard Worker                          extensions->ARB_sample_shading &&
329*61046927SAndroid Build Coastguard Worker                          extensions->ARB_tessellation_shader &&
330*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_buffer_object_rgb32 &&
331*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_cube_map_array &&
332*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_query_lod &&
333*61046927SAndroid Build Coastguard Worker                          extensions->ARB_transform_feedback2 &&
334*61046927SAndroid Build Coastguard Worker                          extensions->ARB_transform_feedback3);
335*61046927SAndroid Build Coastguard Worker    const bool ver_4_1 = (ver_4_0 &&
336*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 410 &&
337*61046927SAndroid Build Coastguard Worker                          consts->MaxTextureSize >= 16384 &&
338*61046927SAndroid Build Coastguard Worker                          consts->MaxRenderbufferSize >= 16384 &&
339*61046927SAndroid Build Coastguard Worker                          consts->MaxCubeTextureLevels >= 15 &&
340*61046927SAndroid Build Coastguard Worker                          consts->Max3DTextureLevels >= 12 &&
341*61046927SAndroid Build Coastguard Worker                          consts->MaxArrayTextureLayers >= 2048 &&
342*61046927SAndroid Build Coastguard Worker                          extensions->ARB_ES2_compatibility &&
343*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_precision &&
344*61046927SAndroid Build Coastguard Worker                          extensions->ARB_vertex_attrib_64bit &&
345*61046927SAndroid Build Coastguard Worker                          extensions->ARB_viewport_array);
346*61046927SAndroid Build Coastguard Worker    const bool ver_4_2 = (ver_4_1 &&
347*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 420 &&
348*61046927SAndroid Build Coastguard Worker                          extensions->ARB_base_instance &&
349*61046927SAndroid Build Coastguard Worker                          extensions->ARB_conservative_depth &&
350*61046927SAndroid Build Coastguard Worker                          extensions->ARB_internalformat_query &&
351*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_atomic_counters &&
352*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_image_load_store &&
353*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shading_language_420pack &&
354*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shading_language_packing &&
355*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_compression_bptc &&
356*61046927SAndroid Build Coastguard Worker                          extensions->ARB_transform_feedback_instanced);
357*61046927SAndroid Build Coastguard Worker    const bool ver_4_3 = (ver_4_2 &&
358*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 430 &&
359*61046927SAndroid Build Coastguard Worker                          consts->Program[MESA_SHADER_VERTEX].MaxUniformBlocks >= 14 &&
360*61046927SAndroid Build Coastguard Worker                          extensions->ARB_ES3_compatibility &&
361*61046927SAndroid Build Coastguard Worker                          extensions->ARB_arrays_of_arrays &&
362*61046927SAndroid Build Coastguard Worker                          extensions->ARB_compute_shader &&
363*61046927SAndroid Build Coastguard Worker                          extensions->ARB_copy_image &&
364*61046927SAndroid Build Coastguard Worker                          extensions->ARB_explicit_uniform_location &&
365*61046927SAndroid Build Coastguard Worker                          extensions->ARB_fragment_layer_viewport &&
366*61046927SAndroid Build Coastguard Worker                          extensions->ARB_framebuffer_no_attachments &&
367*61046927SAndroid Build Coastguard Worker                          extensions->ARB_internalformat_query2 &&
368*61046927SAndroid Build Coastguard Worker                          extensions->ARB_robust_buffer_access_behavior &&
369*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_image_size &&
370*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_storage_buffer_object &&
371*61046927SAndroid Build Coastguard Worker                          extensions->ARB_stencil_texturing &&
372*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_buffer_range &&
373*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_query_levels &&
374*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_view);
375*61046927SAndroid Build Coastguard Worker    const bool ver_4_4 = (ver_4_3 &&
376*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 440 &&
377*61046927SAndroid Build Coastguard Worker                          consts->MaxVertexAttribStride >= 2048 &&
378*61046927SAndroid Build Coastguard Worker                          extensions->ARB_buffer_storage &&
379*61046927SAndroid Build Coastguard Worker                          extensions->ARB_enhanced_layouts &&
380*61046927SAndroid Build Coastguard Worker                          extensions->ARB_query_buffer_object &&
381*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_mirror_clamp_to_edge &&
382*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_stencil8 &&
383*61046927SAndroid Build Coastguard Worker                          extensions->ARB_vertex_type_10f_11f_11f_rev);
384*61046927SAndroid Build Coastguard Worker    const bool ver_4_5 = (ver_4_4 &&
385*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 450 &&
386*61046927SAndroid Build Coastguard Worker                          extensions->ARB_ES3_1_compatibility &&
387*61046927SAndroid Build Coastguard Worker                          extensions->ARB_clip_control &&
388*61046927SAndroid Build Coastguard Worker                          extensions->ARB_conditional_render_inverted &&
389*61046927SAndroid Build Coastguard Worker                          extensions->ARB_cull_distance &&
390*61046927SAndroid Build Coastguard Worker                          extensions->ARB_derivative_control &&
391*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_texture_image_samples &&
392*61046927SAndroid Build Coastguard Worker                          extensions->NV_texture_barrier);
393*61046927SAndroid Build Coastguard Worker    const bool ver_4_6 = (ver_4_5 &&
394*61046927SAndroid Build Coastguard Worker                          consts->GLSLVersion >= 460 &&
395*61046927SAndroid Build Coastguard Worker                          extensions->ARB_gl_spirv &&
396*61046927SAndroid Build Coastguard Worker                          extensions->ARB_spirv_extensions &&
397*61046927SAndroid Build Coastguard Worker                          extensions->ARB_indirect_parameters &&
398*61046927SAndroid Build Coastguard Worker                          extensions->ARB_polygon_offset_clamp &&
399*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_atomic_counter_ops &&
400*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_draw_parameters &&
401*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_group_vote &&
402*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_filter_anisotropic &&
403*61046927SAndroid Build Coastguard Worker                          extensions->ARB_transform_feedback_overflow_query);
404*61046927SAndroid Build Coastguard Worker 
405*61046927SAndroid Build Coastguard Worker    if (ver_4_6) {
406*61046927SAndroid Build Coastguard Worker       major = 4;
407*61046927SAndroid Build Coastguard Worker       minor = 6;
408*61046927SAndroid Build Coastguard Worker    }
409*61046927SAndroid Build Coastguard Worker    else if (ver_4_5) {
410*61046927SAndroid Build Coastguard Worker       major = 4;
411*61046927SAndroid Build Coastguard Worker       minor = 5;
412*61046927SAndroid Build Coastguard Worker    }
413*61046927SAndroid Build Coastguard Worker    else if (ver_4_4) {
414*61046927SAndroid Build Coastguard Worker       major = 4;
415*61046927SAndroid Build Coastguard Worker       minor = 4;
416*61046927SAndroid Build Coastguard Worker    }
417*61046927SAndroid Build Coastguard Worker    else if (ver_4_3) {
418*61046927SAndroid Build Coastguard Worker       major = 4;
419*61046927SAndroid Build Coastguard Worker       minor = 3;
420*61046927SAndroid Build Coastguard Worker    }
421*61046927SAndroid Build Coastguard Worker    else if (ver_4_2) {
422*61046927SAndroid Build Coastguard Worker       major = 4;
423*61046927SAndroid Build Coastguard Worker       minor = 2;
424*61046927SAndroid Build Coastguard Worker    }
425*61046927SAndroid Build Coastguard Worker    else if (ver_4_1) {
426*61046927SAndroid Build Coastguard Worker       major = 4;
427*61046927SAndroid Build Coastguard Worker       minor = 1;
428*61046927SAndroid Build Coastguard Worker    }
429*61046927SAndroid Build Coastguard Worker    else if (ver_4_0) {
430*61046927SAndroid Build Coastguard Worker       major = 4;
431*61046927SAndroid Build Coastguard Worker       minor = 0;
432*61046927SAndroid Build Coastguard Worker    }
433*61046927SAndroid Build Coastguard Worker    else if (ver_3_3) {
434*61046927SAndroid Build Coastguard Worker       major = 3;
435*61046927SAndroid Build Coastguard Worker       minor = 3;
436*61046927SAndroid Build Coastguard Worker    }
437*61046927SAndroid Build Coastguard Worker    else if (ver_3_2) {
438*61046927SAndroid Build Coastguard Worker       major = 3;
439*61046927SAndroid Build Coastguard Worker       minor = 2;
440*61046927SAndroid Build Coastguard Worker    }
441*61046927SAndroid Build Coastguard Worker    else if (ver_3_1) {
442*61046927SAndroid Build Coastguard Worker       major = 3;
443*61046927SAndroid Build Coastguard Worker       minor = 1;
444*61046927SAndroid Build Coastguard Worker    }
445*61046927SAndroid Build Coastguard Worker    else if (ver_3_0) {
446*61046927SAndroid Build Coastguard Worker       major = 3;
447*61046927SAndroid Build Coastguard Worker       minor = 0;
448*61046927SAndroid Build Coastguard Worker    }
449*61046927SAndroid Build Coastguard Worker    else if (ver_2_1) {
450*61046927SAndroid Build Coastguard Worker       major = 2;
451*61046927SAndroid Build Coastguard Worker       minor = 1;
452*61046927SAndroid Build Coastguard Worker    }
453*61046927SAndroid Build Coastguard Worker    else if (ver_2_0) {
454*61046927SAndroid Build Coastguard Worker       major = 2;
455*61046927SAndroid Build Coastguard Worker       minor = 0;
456*61046927SAndroid Build Coastguard Worker    }
457*61046927SAndroid Build Coastguard Worker    else if (ver_1_5) {
458*61046927SAndroid Build Coastguard Worker       major = 1;
459*61046927SAndroid Build Coastguard Worker       minor = 5;
460*61046927SAndroid Build Coastguard Worker    }
461*61046927SAndroid Build Coastguard Worker    else if (ver_1_4) {
462*61046927SAndroid Build Coastguard Worker       major = 1;
463*61046927SAndroid Build Coastguard Worker       minor = 4;
464*61046927SAndroid Build Coastguard Worker    }
465*61046927SAndroid Build Coastguard Worker    else {
466*61046927SAndroid Build Coastguard Worker       major = 1;
467*61046927SAndroid Build Coastguard Worker       minor = 3;
468*61046927SAndroid Build Coastguard Worker    }
469*61046927SAndroid Build Coastguard Worker 
470*61046927SAndroid Build Coastguard Worker    version = major * 10 + minor;
471*61046927SAndroid Build Coastguard Worker 
472*61046927SAndroid Build Coastguard Worker    if (api == API_OPENGL_CORE && version < 31)
473*61046927SAndroid Build Coastguard Worker       return 0;
474*61046927SAndroid Build Coastguard Worker 
475*61046927SAndroid Build Coastguard Worker    return version;
476*61046927SAndroid Build Coastguard Worker }
477*61046927SAndroid Build Coastguard Worker 
478*61046927SAndroid Build Coastguard Worker static GLuint
compute_version_es2(const struct gl_extensions * extensions,const struct gl_constants * consts)479*61046927SAndroid Build Coastguard Worker compute_version_es2(const struct gl_extensions *extensions,
480*61046927SAndroid Build Coastguard Worker                     const struct gl_constants *consts)
481*61046927SAndroid Build Coastguard Worker {
482*61046927SAndroid Build Coastguard Worker    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
483*61046927SAndroid Build Coastguard Worker    const bool ver_2_0 = (extensions->ARB_vertex_shader &&
484*61046927SAndroid Build Coastguard Worker                          extensions->ARB_fragment_shader &&
485*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_non_power_of_two &&
486*61046927SAndroid Build Coastguard Worker                          extensions->EXT_blend_equation_separate);
487*61046927SAndroid Build Coastguard Worker    /* FINISHME: This list isn't quite right. */
488*61046927SAndroid Build Coastguard Worker    const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
489*61046927SAndroid Build Coastguard Worker                          extensions->ARB_internalformat_query &&
490*61046927SAndroid Build Coastguard Worker                          extensions->ARB_map_buffer_range &&
491*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_texture_lod &&
492*61046927SAndroid Build Coastguard Worker                          extensions->OES_texture_float &&
493*61046927SAndroid Build Coastguard Worker                          extensions->OES_texture_half_float &&
494*61046927SAndroid Build Coastguard Worker                          extensions->OES_texture_half_float_linear &&
495*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_rg &&
496*61046927SAndroid Build Coastguard Worker                          extensions->ARB_depth_buffer_float &&
497*61046927SAndroid Build Coastguard Worker                          extensions->ARB_framebuffer_object &&
498*61046927SAndroid Build Coastguard Worker                          extensions->EXT_sRGB &&
499*61046927SAndroid Build Coastguard Worker                          extensions->EXT_packed_float &&
500*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_array &&
501*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_shared_exponent &&
502*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_sRGB &&
503*61046927SAndroid Build Coastguard Worker                          extensions->EXT_transform_feedback &&
504*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_instanced &&
505*61046927SAndroid Build Coastguard Worker                          extensions->ARB_instanced_arrays &&
506*61046927SAndroid Build Coastguard Worker                          extensions->ARB_uniform_buffer_object &&
507*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_snorm &&
508*61046927SAndroid Build Coastguard Worker                          (extensions->NV_primitive_restart ||
509*61046927SAndroid Build Coastguard Worker                           consts->PrimitiveRestartFixedIndex) &&
510*61046927SAndroid Build Coastguard Worker                          extensions->OES_depth_texture_cube_map &&
511*61046927SAndroid Build Coastguard Worker                          extensions->EXT_texture_type_2_10_10_10_REV &&
512*61046927SAndroid Build Coastguard Worker                          consts->MaxColorAttachments >= 4);
513*61046927SAndroid Build Coastguard Worker    const bool es31_compute_shader =
514*61046927SAndroid Build Coastguard Worker       consts->MaxComputeWorkGroupInvocations >= 128 &&
515*61046927SAndroid Build Coastguard Worker       consts->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks &&
516*61046927SAndroid Build Coastguard Worker       consts->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers &&
517*61046927SAndroid Build Coastguard Worker       consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
518*61046927SAndroid Build Coastguard Worker    const bool ver_3_1 = (ver_3_0 &&
519*61046927SAndroid Build Coastguard Worker                          consts->MaxVertexAttribStride >= 2048 &&
520*61046927SAndroid Build Coastguard Worker                          extensions->ARB_arrays_of_arrays &&
521*61046927SAndroid Build Coastguard Worker                          es31_compute_shader &&
522*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_indirect &&
523*61046927SAndroid Build Coastguard Worker                          extensions->ARB_explicit_uniform_location &&
524*61046927SAndroid Build Coastguard Worker                          extensions->ARB_framebuffer_no_attachments &&
525*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shading_language_packing &&
526*61046927SAndroid Build Coastguard Worker                          extensions->ARB_stencil_texturing &&
527*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_multisample &&
528*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_gather &&
529*61046927SAndroid Build Coastguard Worker                          extensions->MESA_shader_integer_functions &&
530*61046927SAndroid Build Coastguard Worker                          extensions->EXT_shader_integer_mix);
531*61046927SAndroid Build Coastguard Worker    const bool ver_3_2 = (ver_3_1 &&
532*61046927SAndroid Build Coastguard Worker                          /* ES 3.2 requires that images/buffers be accessible
533*61046927SAndroid Build Coastguard Worker                           * from fragment shaders as well
534*61046927SAndroid Build Coastguard Worker                           */
535*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_atomic_counters &&
536*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_image_load_store &&
537*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_image_size &&
538*61046927SAndroid Build Coastguard Worker                          extensions->ARB_shader_storage_buffer_object &&
539*61046927SAndroid Build Coastguard Worker                          extensions->EXT_color_buffer_float &&
540*61046927SAndroid Build Coastguard Worker                          extensions->EXT_draw_buffers2 &&
541*61046927SAndroid Build Coastguard Worker                          extensions->KHR_blend_equation_advanced &&
542*61046927SAndroid Build Coastguard Worker                          extensions->KHR_robustness &&
543*61046927SAndroid Build Coastguard Worker                          extensions->KHR_texture_compression_astc_ldr &&
544*61046927SAndroid Build Coastguard Worker                          extensions->OES_copy_image &&
545*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_buffers_blend &&
546*61046927SAndroid Build Coastguard Worker                          extensions->ARB_draw_elements_base_vertex &&
547*61046927SAndroid Build Coastguard Worker                          extensions->OES_geometry_shader &&
548*61046927SAndroid Build Coastguard Worker                          extensions->OES_primitive_bounding_box &&
549*61046927SAndroid Build Coastguard Worker                          extensions->OES_sample_variables &&
550*61046927SAndroid Build Coastguard Worker                          extensions->ARB_tessellation_shader &&
551*61046927SAndroid Build Coastguard Worker                          extensions->OES_texture_buffer &&
552*61046927SAndroid Build Coastguard Worker                          extensions->OES_texture_cube_map_array &&
553*61046927SAndroid Build Coastguard Worker                          extensions->ARB_texture_stencil8);
554*61046927SAndroid Build Coastguard Worker 
555*61046927SAndroid Build Coastguard Worker    if (ver_3_2) {
556*61046927SAndroid Build Coastguard Worker       return 32;
557*61046927SAndroid Build Coastguard Worker    } else if (ver_3_1) {
558*61046927SAndroid Build Coastguard Worker       return 31;
559*61046927SAndroid Build Coastguard Worker    } else if (ver_3_0) {
560*61046927SAndroid Build Coastguard Worker       return 30;
561*61046927SAndroid Build Coastguard Worker    } else if (ver_2_0) {
562*61046927SAndroid Build Coastguard Worker       return 20;
563*61046927SAndroid Build Coastguard Worker    } else {
564*61046927SAndroid Build Coastguard Worker       return 0;
565*61046927SAndroid Build Coastguard Worker    }
566*61046927SAndroid Build Coastguard Worker }
567*61046927SAndroid Build Coastguard Worker 
568*61046927SAndroid Build Coastguard Worker GLuint
_mesa_get_version(const struct gl_extensions * extensions,struct gl_constants * consts,gl_api api)569*61046927SAndroid Build Coastguard Worker _mesa_get_version(const struct gl_extensions *extensions,
570*61046927SAndroid Build Coastguard Worker                   struct gl_constants *consts, gl_api api)
571*61046927SAndroid Build Coastguard Worker {
572*61046927SAndroid Build Coastguard Worker    switch (api) {
573*61046927SAndroid Build Coastguard Worker    case API_OPENGL_COMPAT:
574*61046927SAndroid Build Coastguard Worker       /* Disable higher GLSL versions for legacy contexts.
575*61046927SAndroid Build Coastguard Worker        * This disallows creation of higher compatibility contexts. */
576*61046927SAndroid Build Coastguard Worker       if (!consts->AllowHigherCompatVersion) {
577*61046927SAndroid Build Coastguard Worker          consts->GLSLVersion = consts->GLSLVersionCompat;
578*61046927SAndroid Build Coastguard Worker       }
579*61046927SAndroid Build Coastguard Worker       FALLTHROUGH;
580*61046927SAndroid Build Coastguard Worker    case API_OPENGL_CORE:
581*61046927SAndroid Build Coastguard Worker       return compute_version(extensions, consts, api);
582*61046927SAndroid Build Coastguard Worker    case API_OPENGLES:
583*61046927SAndroid Build Coastguard Worker       return 11;
584*61046927SAndroid Build Coastguard Worker    case API_OPENGLES2:
585*61046927SAndroid Build Coastguard Worker       return compute_version_es2(extensions, consts);
586*61046927SAndroid Build Coastguard Worker    }
587*61046927SAndroid Build Coastguard Worker    return 0;
588*61046927SAndroid Build Coastguard Worker }
589*61046927SAndroid Build Coastguard Worker 
590*61046927SAndroid Build Coastguard Worker /**
591*61046927SAndroid Build Coastguard Worker  * Set the context's Version and VersionString fields.
592*61046927SAndroid Build Coastguard Worker  * This should only be called once as part of context initialization
593*61046927SAndroid Build Coastguard Worker  * or to perform version check for GLX_ARB_create_context_profile.
594*61046927SAndroid Build Coastguard Worker  */
595*61046927SAndroid Build Coastguard Worker void
_mesa_compute_version(struct gl_context * ctx)596*61046927SAndroid Build Coastguard Worker _mesa_compute_version(struct gl_context *ctx)
597*61046927SAndroid Build Coastguard Worker {
598*61046927SAndroid Build Coastguard Worker    if (ctx->Version)
599*61046927SAndroid Build Coastguard Worker       goto done;
600*61046927SAndroid Build Coastguard Worker 
601*61046927SAndroid Build Coastguard Worker    ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
602*61046927SAndroid Build Coastguard Worker    ctx->Extensions.Version = ctx->Version;
603*61046927SAndroid Build Coastguard Worker 
604*61046927SAndroid Build Coastguard Worker    /* Make sure that the GLSL version lines up with the GL version. In some
605*61046927SAndroid Build Coastguard Worker     * cases it can be too high, e.g. if an extension is missing.
606*61046927SAndroid Build Coastguard Worker     */
607*61046927SAndroid Build Coastguard Worker    if (_mesa_is_desktop_gl(ctx)) {
608*61046927SAndroid Build Coastguard Worker       switch (ctx->Version) {
609*61046927SAndroid Build Coastguard Worker       case 20:
610*61046927SAndroid Build Coastguard Worker          FALLTHROUGH; /* GLSL 1.20 is the minimum we support */
611*61046927SAndroid Build Coastguard Worker       case 21:
612*61046927SAndroid Build Coastguard Worker          ctx->Const.GLSLVersion = 120;
613*61046927SAndroid Build Coastguard Worker          break;
614*61046927SAndroid Build Coastguard Worker       case 30:
615*61046927SAndroid Build Coastguard Worker          ctx->Const.GLSLVersion = 130;
616*61046927SAndroid Build Coastguard Worker          break;
617*61046927SAndroid Build Coastguard Worker       case 31:
618*61046927SAndroid Build Coastguard Worker          ctx->Const.GLSLVersion = 140;
619*61046927SAndroid Build Coastguard Worker          break;
620*61046927SAndroid Build Coastguard Worker       case 32:
621*61046927SAndroid Build Coastguard Worker          ctx->Const.GLSLVersion = 150;
622*61046927SAndroid Build Coastguard Worker          break;
623*61046927SAndroid Build Coastguard Worker       default:
624*61046927SAndroid Build Coastguard Worker          if (ctx->Version >= 33)
625*61046927SAndroid Build Coastguard Worker             ctx->Const.GLSLVersion = ctx->Version * 10;
626*61046927SAndroid Build Coastguard Worker          break;
627*61046927SAndroid Build Coastguard Worker       }
628*61046927SAndroid Build Coastguard Worker    }
629*61046927SAndroid Build Coastguard Worker 
630*61046927SAndroid Build Coastguard Worker    switch (ctx->API) {
631*61046927SAndroid Build Coastguard Worker    case API_OPENGL_COMPAT:
632*61046927SAndroid Build Coastguard Worker    case API_OPENGL_CORE:
633*61046927SAndroid Build Coastguard Worker       create_version_string(ctx, "");
634*61046927SAndroid Build Coastguard Worker       break;
635*61046927SAndroid Build Coastguard Worker 
636*61046927SAndroid Build Coastguard Worker    case API_OPENGLES:
637*61046927SAndroid Build Coastguard Worker       if (!ctx->Version) {
638*61046927SAndroid Build Coastguard Worker          _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
639*61046927SAndroid Build Coastguard Worker          return;
640*61046927SAndroid Build Coastguard Worker       }
641*61046927SAndroid Build Coastguard Worker       create_version_string(ctx, "OpenGL ES-CM ");
642*61046927SAndroid Build Coastguard Worker       break;
643*61046927SAndroid Build Coastguard Worker 
644*61046927SAndroid Build Coastguard Worker    case API_OPENGLES2:
645*61046927SAndroid Build Coastguard Worker       if (!ctx->Version) {
646*61046927SAndroid Build Coastguard Worker          _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
647*61046927SAndroid Build Coastguard Worker          return;
648*61046927SAndroid Build Coastguard Worker       }
649*61046927SAndroid Build Coastguard Worker       create_version_string(ctx, "OpenGL ES ");
650*61046927SAndroid Build Coastguard Worker       break;
651*61046927SAndroid Build Coastguard Worker    }
652*61046927SAndroid Build Coastguard Worker 
653*61046927SAndroid Build Coastguard Worker done:
654*61046927SAndroid Build Coastguard Worker    if (_mesa_is_desktop_gl_compat(ctx) && ctx->Version >= 31)
655*61046927SAndroid Build Coastguard Worker       ctx->Extensions.ARB_compatibility = GL_TRUE;
656*61046927SAndroid Build Coastguard Worker 
657*61046927SAndroid Build Coastguard Worker    /* Precompute valid primitive types for faster draw time validation. */
658*61046927SAndroid Build Coastguard Worker    /* All primitive type enums are less than 32, so we can use the shift. */
659*61046927SAndroid Build Coastguard Worker    ctx->SupportedPrimMask = (1 << GL_POINTS) |
660*61046927SAndroid Build Coastguard Worker                            (1 << GL_LINES) |
661*61046927SAndroid Build Coastguard Worker                            (1 << GL_LINE_LOOP) |
662*61046927SAndroid Build Coastguard Worker                            (1 << GL_LINE_STRIP) |
663*61046927SAndroid Build Coastguard Worker                            (1 << GL_TRIANGLES) |
664*61046927SAndroid Build Coastguard Worker                            (1 << GL_TRIANGLE_STRIP) |
665*61046927SAndroid Build Coastguard Worker                            (1 << GL_TRIANGLE_FAN);
666*61046927SAndroid Build Coastguard Worker 
667*61046927SAndroid Build Coastguard Worker    if (_mesa_is_desktop_gl_compat(ctx)) {
668*61046927SAndroid Build Coastguard Worker       ctx->SupportedPrimMask |= (1 << GL_QUADS) |
669*61046927SAndroid Build Coastguard Worker                                (1 << GL_QUAD_STRIP) |
670*61046927SAndroid Build Coastguard Worker                                (1 << GL_POLYGON);
671*61046927SAndroid Build Coastguard Worker    }
672*61046927SAndroid Build Coastguard Worker 
673*61046927SAndroid Build Coastguard Worker    if (_mesa_has_geometry_shaders(ctx)) {
674*61046927SAndroid Build Coastguard Worker       ctx->SupportedPrimMask |= (1 << GL_LINES_ADJACENCY) |
675*61046927SAndroid Build Coastguard Worker                                (1 << GL_LINE_STRIP_ADJACENCY) |
676*61046927SAndroid Build Coastguard Worker                                (1 << GL_TRIANGLES_ADJACENCY) |
677*61046927SAndroid Build Coastguard Worker                                (1 << GL_TRIANGLE_STRIP_ADJACENCY);
678*61046927SAndroid Build Coastguard Worker    }
679*61046927SAndroid Build Coastguard Worker 
680*61046927SAndroid Build Coastguard Worker    if (_mesa_has_tessellation(ctx))
681*61046927SAndroid Build Coastguard Worker       ctx->SupportedPrimMask |= 1 << GL_PATCHES;
682*61046927SAndroid Build Coastguard Worker 
683*61046927SAndroid Build Coastguard Worker    /* Appendix F.2 of the OpenGL ES 3.0 spec says:
684*61046927SAndroid Build Coastguard Worker     *
685*61046927SAndroid Build Coastguard Worker     *     "OpenGL ES 3.0 requires that all cube map filtering be
686*61046927SAndroid Build Coastguard Worker     *     seamless. OpenGL ES 2.0 specified that a single cube map face be
687*61046927SAndroid Build Coastguard Worker     *     selected and used for filtering."
688*61046927SAndroid Build Coastguard Worker     *
689*61046927SAndroid Build Coastguard Worker     * Now that we know our version, enable seamless filtering for GLES3 only.
690*61046927SAndroid Build Coastguard Worker     */
691*61046927SAndroid Build Coastguard Worker    ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
692*61046927SAndroid Build Coastguard Worker 
693*61046927SAndroid Build Coastguard Worker    /* First time initialization. */
694*61046927SAndroid Build Coastguard Worker    _mesa_update_valid_to_render_state(ctx);
695*61046927SAndroid Build Coastguard Worker }
696*61046927SAndroid Build Coastguard Worker 
697*61046927SAndroid Build Coastguard Worker 
698*61046927SAndroid Build Coastguard Worker void
_mesa_get_driver_uuid(struct gl_context * ctx,GLint * uuid)699*61046927SAndroid Build Coastguard Worker _mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid)
700*61046927SAndroid Build Coastguard Worker {
701*61046927SAndroid Build Coastguard Worker    struct pipe_screen *screen = ctx->pipe->screen;
702*61046927SAndroid Build Coastguard Worker    assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
703*61046927SAndroid Build Coastguard Worker    memset(uuid, 0, GL_UUID_SIZE_EXT);
704*61046927SAndroid Build Coastguard Worker    screen->get_driver_uuid(screen, (char *)uuid);
705*61046927SAndroid Build Coastguard Worker }
706*61046927SAndroid Build Coastguard Worker 
707*61046927SAndroid Build Coastguard Worker void
_mesa_get_device_uuid(struct gl_context * ctx,GLint * uuid)708*61046927SAndroid Build Coastguard Worker _mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid)
709*61046927SAndroid Build Coastguard Worker {
710*61046927SAndroid Build Coastguard Worker    struct pipe_screen *screen = ctx->pipe->screen;
711*61046927SAndroid Build Coastguard Worker    assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
712*61046927SAndroid Build Coastguard Worker    memset(uuid, 0, GL_UUID_SIZE_EXT);
713*61046927SAndroid Build Coastguard Worker    screen->get_device_uuid(screen, (char *)uuid);
714*61046927SAndroid Build Coastguard Worker }
715*61046927SAndroid Build Coastguard Worker 
716*61046927SAndroid Build Coastguard Worker void
_mesa_get_device_luid(struct gl_context * ctx,GLint * luid)717*61046927SAndroid Build Coastguard Worker _mesa_get_device_luid(struct gl_context *ctx, GLint *luid)
718*61046927SAndroid Build Coastguard Worker {
719*61046927SAndroid Build Coastguard Worker    struct pipe_screen *screen = ctx->pipe->screen;
720*61046927SAndroid Build Coastguard Worker    assert(GL_LUID_SIZE_EXT >= PIPE_LUID_SIZE);
721*61046927SAndroid Build Coastguard Worker    memset(luid, 0, GL_UUID_SIZE_EXT);
722*61046927SAndroid Build Coastguard Worker    screen->get_device_luid(screen, (char *)luid);
723*61046927SAndroid Build Coastguard Worker }
724*61046927SAndroid Build Coastguard Worker 
725*61046927SAndroid Build Coastguard Worker /**
726*61046927SAndroid Build Coastguard Worker  * Get the i-th GLSL version string.  If index=0, return the most recent
727*61046927SAndroid Build Coastguard Worker  * supported version.
728*61046927SAndroid Build Coastguard Worker  * \param ctx context to query
729*61046927SAndroid Build Coastguard Worker  * \param index  which version string to return, or -1 if none
730*61046927SAndroid Build Coastguard Worker  * \param versionOut returns the vesrion string
731*61046927SAndroid Build Coastguard Worker  * \return total number of shading language versions.
732*61046927SAndroid Build Coastguard Worker  */
733*61046927SAndroid Build Coastguard Worker int
_mesa_get_shading_language_version(const struct gl_context * ctx,int index,char ** versionOut)734*61046927SAndroid Build Coastguard Worker _mesa_get_shading_language_version(const struct gl_context *ctx,
735*61046927SAndroid Build Coastguard Worker                                    int index,
736*61046927SAndroid Build Coastguard Worker                                    char **versionOut)
737*61046927SAndroid Build Coastguard Worker {
738*61046927SAndroid Build Coastguard Worker    int n = 0;
739*61046927SAndroid Build Coastguard Worker 
740*61046927SAndroid Build Coastguard Worker #define GLSL_VERSION(S) \
741*61046927SAndroid Build Coastguard Worker    if (n++ == index) \
742*61046927SAndroid Build Coastguard Worker       *versionOut = S
743*61046927SAndroid Build Coastguard Worker 
744*61046927SAndroid Build Coastguard Worker    /* GLSL core */
745*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 460)
746*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("460");
747*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 450)
748*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("450");
749*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 440)
750*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("440");
751*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 430)
752*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("430");
753*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 420)
754*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("420");
755*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 410)
756*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("410");
757*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 400)
758*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("400");
759*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 330)
760*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("330");
761*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 150)
762*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("150");
763*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 140)
764*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("140");
765*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 130)
766*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("130");
767*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 120)
768*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("120");
769*61046927SAndroid Build Coastguard Worker    /* The GL spec says to return the empty string for GLSL 1.10 */
770*61046927SAndroid Build Coastguard Worker    if (ctx->Const.GLSLVersion >= 110)
771*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("");
772*61046927SAndroid Build Coastguard Worker 
773*61046927SAndroid Build Coastguard Worker    /* GLSL es */
774*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles32_compatible(ctx))
775*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("320 es");
776*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles31_compatible(ctx))
777*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("310 es");
778*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles3_compatible(ctx))
779*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("300 es");
780*61046927SAndroid Build Coastguard Worker    if (_mesa_is_gles2_compatible(ctx))
781*61046927SAndroid Build Coastguard Worker       GLSL_VERSION("100");
782*61046927SAndroid Build Coastguard Worker 
783*61046927SAndroid Build Coastguard Worker #undef GLSL_VERSION
784*61046927SAndroid Build Coastguard Worker 
785*61046927SAndroid Build Coastguard Worker    return n;
786*61046927SAndroid Build Coastguard Worker }
787