xref: /aosp_15_r20/external/mesa3d/src/mesa/math/m_eval.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker 
2*61046927SAndroid Build Coastguard Worker /*
3*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #ifndef _M_EVAL_H
27*61046927SAndroid Build Coastguard Worker #define _M_EVAL_H
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker void _math_init_eval( void );
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker /*
35*61046927SAndroid Build Coastguard Worker  * Horner scheme for Bezier curves
36*61046927SAndroid Build Coastguard Worker  *
37*61046927SAndroid Build Coastguard Worker  * Bezier curves can be computed via a Horner scheme.
38*61046927SAndroid Build Coastguard Worker  * Horner is numerically less stable than the de Casteljau
39*61046927SAndroid Build Coastguard Worker  * algorithm, but it is faster. For curves of degree n
40*61046927SAndroid Build Coastguard Worker  * the complexity of Horner is O(n) and de Casteljau is O(n^2).
41*61046927SAndroid Build Coastguard Worker  * Since stability is not important for displaying curve
42*61046927SAndroid Build Coastguard Worker  * points I decided to use the Horner scheme.
43*61046927SAndroid Build Coastguard Worker  *
44*61046927SAndroid Build Coastguard Worker  * A cubic Bezier curve with control points b0, b1, b2, b3 can be
45*61046927SAndroid Build Coastguard Worker  * written as
46*61046927SAndroid Build Coastguard Worker  *
47*61046927SAndroid Build Coastguard Worker  *        (([3]        [3]     )     [3]       )     [3]
48*61046927SAndroid Build Coastguard Worker  * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
49*61046927SAndroid Build Coastguard Worker  *
50*61046927SAndroid Build Coastguard Worker  *                                           [n]
51*61046927SAndroid Build Coastguard Worker  * where s=1-t and the binomial coefficients [i]. These can
52*61046927SAndroid Build Coastguard Worker  * be computed iteratively using the identity:
53*61046927SAndroid Build Coastguard Worker  *
54*61046927SAndroid Build Coastguard Worker  * [n]               [n  ]             [n]
55*61046927SAndroid Build Coastguard Worker  * [i] = (n-i+1)/i * [i-1]     and     [0] = 1
56*61046927SAndroid Build Coastguard Worker  */
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker void
60*61046927SAndroid Build Coastguard Worker _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
61*61046927SAndroid Build Coastguard Worker 			  GLuint dim, GLuint order);
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker /*
65*61046927SAndroid Build Coastguard Worker  * Tensor product Bezier surfaces
66*61046927SAndroid Build Coastguard Worker  *
67*61046927SAndroid Build Coastguard Worker  * Again the Horner scheme is used to compute a point on a
68*61046927SAndroid Build Coastguard Worker  * TP Bezier surface. First a control polygon for a curve
69*61046927SAndroid Build Coastguard Worker  * on the surface in one parameter direction is computed,
70*61046927SAndroid Build Coastguard Worker  * then the point on the curve for the other parameter
71*61046927SAndroid Build Coastguard Worker  * direction is evaluated.
72*61046927SAndroid Build Coastguard Worker  *
73*61046927SAndroid Build Coastguard Worker  * To store the curve control polygon additional storage
74*61046927SAndroid Build Coastguard Worker  * for max(uorder,vorder) points is needed in the
75*61046927SAndroid Build Coastguard Worker  * control net cn.
76*61046927SAndroid Build Coastguard Worker  */
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker void
79*61046927SAndroid Build Coastguard Worker _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
80*61046927SAndroid Build Coastguard Worker 			 GLuint dim, GLuint uorder, GLuint vorder);
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker /*
84*61046927SAndroid Build Coastguard Worker  * The direct de Casteljau algorithm is used when a point on the
85*61046927SAndroid Build Coastguard Worker  * surface and the tangent directions spanning the tangent plane
86*61046927SAndroid Build Coastguard Worker  * should be computed (this is needed to compute normals to the
87*61046927SAndroid Build Coastguard Worker  * surface). In this case the de Casteljau algorithm approach is
88*61046927SAndroid Build Coastguard Worker  * nicer because a point and the partial derivatives can be computed
89*61046927SAndroid Build Coastguard Worker  * at the same time. To get the correct tangent length du and dv
90*61046927SAndroid Build Coastguard Worker  * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
91*61046927SAndroid Build Coastguard Worker  * Since only the directions are needed, this scaling step is omitted.
92*61046927SAndroid Build Coastguard Worker  *
93*61046927SAndroid Build Coastguard Worker  * De Casteljau needs additional storage for uorder*vorder
94*61046927SAndroid Build Coastguard Worker  * values in the control net cn.
95*61046927SAndroid Build Coastguard Worker  */
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker void
98*61046927SAndroid Build Coastguard Worker _math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
99*61046927SAndroid Build Coastguard Worker 			GLfloat u, GLfloat v, GLuint dim,
100*61046927SAndroid Build Coastguard Worker 			GLuint uorder, GLuint vorder);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker #endif
104