1*61046927SAndroid Build Coastguard Worker 2*61046927SAndroid Build Coastguard Worker /* 3*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 4*61046927SAndroid Build Coastguard Worker * 5*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 6*61046927SAndroid Build Coastguard Worker * 7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 16*61046927SAndroid Build Coastguard Worker * 17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 24*61046927SAndroid Build Coastguard Worker */ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker #ifndef _M_EVAL_H 27*61046927SAndroid Build Coastguard Worker #define _M_EVAL_H 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker void _math_init_eval( void ); 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker /* 35*61046927SAndroid Build Coastguard Worker * Horner scheme for Bezier curves 36*61046927SAndroid Build Coastguard Worker * 37*61046927SAndroid Build Coastguard Worker * Bezier curves can be computed via a Horner scheme. 38*61046927SAndroid Build Coastguard Worker * Horner is numerically less stable than the de Casteljau 39*61046927SAndroid Build Coastguard Worker * algorithm, but it is faster. For curves of degree n 40*61046927SAndroid Build Coastguard Worker * the complexity of Horner is O(n) and de Casteljau is O(n^2). 41*61046927SAndroid Build Coastguard Worker * Since stability is not important for displaying curve 42*61046927SAndroid Build Coastguard Worker * points I decided to use the Horner scheme. 43*61046927SAndroid Build Coastguard Worker * 44*61046927SAndroid Build Coastguard Worker * A cubic Bezier curve with control points b0, b1, b2, b3 can be 45*61046927SAndroid Build Coastguard Worker * written as 46*61046927SAndroid Build Coastguard Worker * 47*61046927SAndroid Build Coastguard Worker * (([3] [3] ) [3] ) [3] 48*61046927SAndroid Build Coastguard Worker * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 49*61046927SAndroid Build Coastguard Worker * 50*61046927SAndroid Build Coastguard Worker * [n] 51*61046927SAndroid Build Coastguard Worker * where s=1-t and the binomial coefficients [i]. These can 52*61046927SAndroid Build Coastguard Worker * be computed iteratively using the identity: 53*61046927SAndroid Build Coastguard Worker * 54*61046927SAndroid Build Coastguard Worker * [n] [n ] [n] 55*61046927SAndroid Build Coastguard Worker * [i] = (n-i+1)/i * [i-1] and [0] = 1 56*61046927SAndroid Build Coastguard Worker */ 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker void 60*61046927SAndroid Build Coastguard Worker _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, 61*61046927SAndroid Build Coastguard Worker GLuint dim, GLuint order); 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker /* 65*61046927SAndroid Build Coastguard Worker * Tensor product Bezier surfaces 66*61046927SAndroid Build Coastguard Worker * 67*61046927SAndroid Build Coastguard Worker * Again the Horner scheme is used to compute a point on a 68*61046927SAndroid Build Coastguard Worker * TP Bezier surface. First a control polygon for a curve 69*61046927SAndroid Build Coastguard Worker * on the surface in one parameter direction is computed, 70*61046927SAndroid Build Coastguard Worker * then the point on the curve for the other parameter 71*61046927SAndroid Build Coastguard Worker * direction is evaluated. 72*61046927SAndroid Build Coastguard Worker * 73*61046927SAndroid Build Coastguard Worker * To store the curve control polygon additional storage 74*61046927SAndroid Build Coastguard Worker * for max(uorder,vorder) points is needed in the 75*61046927SAndroid Build Coastguard Worker * control net cn. 76*61046927SAndroid Build Coastguard Worker */ 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker void 79*61046927SAndroid Build Coastguard Worker _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, 80*61046927SAndroid Build Coastguard Worker GLuint dim, GLuint uorder, GLuint vorder); 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker /* 84*61046927SAndroid Build Coastguard Worker * The direct de Casteljau algorithm is used when a point on the 85*61046927SAndroid Build Coastguard Worker * surface and the tangent directions spanning the tangent plane 86*61046927SAndroid Build Coastguard Worker * should be computed (this is needed to compute normals to the 87*61046927SAndroid Build Coastguard Worker * surface). In this case the de Casteljau algorithm approach is 88*61046927SAndroid Build Coastguard Worker * nicer because a point and the partial derivatives can be computed 89*61046927SAndroid Build Coastguard Worker * at the same time. To get the correct tangent length du and dv 90*61046927SAndroid Build Coastguard Worker * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. 91*61046927SAndroid Build Coastguard Worker * Since only the directions are needed, this scaling step is omitted. 92*61046927SAndroid Build Coastguard Worker * 93*61046927SAndroid Build Coastguard Worker * De Casteljau needs additional storage for uorder*vorder 94*61046927SAndroid Build Coastguard Worker * values in the control net cn. 95*61046927SAndroid Build Coastguard Worker */ 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker void 98*61046927SAndroid Build Coastguard Worker _math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv, 99*61046927SAndroid Build Coastguard Worker GLfloat u, GLfloat v, GLuint dim, 100*61046927SAndroid Build Coastguard Worker GLuint uorder, GLuint vorder); 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker #endif 104