1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker /** 27*61046927SAndroid Build Coastguard Worker * \file math/m_matrix.h 28*61046927SAndroid Build Coastguard Worker * Defines basic structures for matrix-handling. 29*61046927SAndroid Build Coastguard Worker */ 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #ifndef _M_MATRIX_H 32*61046927SAndroid Build Coastguard Worker #define _M_MATRIX_H 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 39*61046927SAndroid Build Coastguard Worker extern "C" { 40*61046927SAndroid Build Coastguard Worker #endif 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker /** 44*61046927SAndroid Build Coastguard Worker * Different kinds of 4x4 transformation matrices. 45*61046927SAndroid Build Coastguard Worker * We use these to select specific optimized vertex transformation routines. 46*61046927SAndroid Build Coastguard Worker */ 47*61046927SAndroid Build Coastguard Worker enum GLmatrixtype { 48*61046927SAndroid Build Coastguard Worker MATRIX_GENERAL, /**< general 4x4 matrix */ 49*61046927SAndroid Build Coastguard Worker MATRIX_IDENTITY, /**< identity matrix */ 50*61046927SAndroid Build Coastguard Worker MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */ 51*61046927SAndroid Build Coastguard Worker MATRIX_PERSPECTIVE, /**< perspective projection matrix */ 52*61046927SAndroid Build Coastguard Worker MATRIX_2D, /**< 2-D transformation */ 53*61046927SAndroid Build Coastguard Worker MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */ 54*61046927SAndroid Build Coastguard Worker MATRIX_3D /**< 3-D transformation */ 55*61046927SAndroid Build Coastguard Worker } ; 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker /** 58*61046927SAndroid Build Coastguard Worker * Matrix type to represent 4x4 transformation matrices. 59*61046927SAndroid Build Coastguard Worker */ 60*61046927SAndroid Build Coastguard Worker typedef struct { 61*61046927SAndroid Build Coastguard Worker alignas(16) GLfloat m[16]; /**< 16 matrix elements (16-byte aligned) */ 62*61046927SAndroid Build Coastguard Worker alignas(16) GLfloat inv[16]; /**< 16-element inverse (16-byte aligned) */ 63*61046927SAndroid Build Coastguard Worker GLuint flags; /**< possible values determined by (of \link 64*61046927SAndroid Build Coastguard Worker * MatFlags MAT_FLAG_* flags\endlink) 65*61046927SAndroid Build Coastguard Worker */ 66*61046927SAndroid Build Coastguard Worker enum GLmatrixtype type; 67*61046927SAndroid Build Coastguard Worker } GLmatrix; 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker extern void 73*61046927SAndroid Build Coastguard Worker _math_matrix_ctr( GLmatrix *m ); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker extern void 76*61046927SAndroid Build Coastguard Worker _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker extern void 79*61046927SAndroid Build Coastguard Worker _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker extern void 82*61046927SAndroid Build Coastguard Worker _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker extern void 85*61046927SAndroid Build Coastguard Worker _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker extern void 88*61046927SAndroid Build Coastguard Worker _math_matrix_rotate( GLmatrix *m, GLfloat angle, 89*61046927SAndroid Build Coastguard Worker GLfloat x, GLfloat y, GLfloat z ); 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker extern void 92*61046927SAndroid Build Coastguard Worker _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker extern void 95*61046927SAndroid Build Coastguard Worker _math_float_ortho(float *m, 96*61046927SAndroid Build Coastguard Worker float left, float right, 97*61046927SAndroid Build Coastguard Worker float bottom, float top, 98*61046927SAndroid Build Coastguard Worker float nearval, float farval); 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker extern void 101*61046927SAndroid Build Coastguard Worker _math_matrix_ortho( GLmatrix *mat, 102*61046927SAndroid Build Coastguard Worker GLfloat left, GLfloat right, 103*61046927SAndroid Build Coastguard Worker GLfloat bottom, GLfloat top, 104*61046927SAndroid Build Coastguard Worker GLfloat nearval, GLfloat farval ); 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker extern void 107*61046927SAndroid Build Coastguard Worker _math_matrix_frustum( GLmatrix *mat, 108*61046927SAndroid Build Coastguard Worker GLfloat left, GLfloat right, 109*61046927SAndroid Build Coastguard Worker GLfloat bottom, GLfloat top, 110*61046927SAndroid Build Coastguard Worker GLfloat nearval, GLfloat farval ); 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker extern void 113*61046927SAndroid Build Coastguard Worker _math_matrix_viewport( GLmatrix *m, const float scale[3], 114*61046927SAndroid Build Coastguard Worker const float translate[3], double depthMax ); 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker extern void 117*61046927SAndroid Build Coastguard Worker _math_matrix_set_identity( GLmatrix *dest ); 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker extern void 120*61046927SAndroid Build Coastguard Worker _math_matrix_copy( GLmatrix *to, const GLmatrix *from ); 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker extern void 123*61046927SAndroid Build Coastguard Worker _math_matrix_push_copy(GLmatrix *to, GLmatrix *from); 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker extern void 126*61046927SAndroid Build Coastguard Worker _math_matrix_analyse( GLmatrix *mat ); 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker extern GLboolean 129*61046927SAndroid Build Coastguard Worker _math_matrix_is_length_preserving( const GLmatrix *m ); 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker extern GLboolean 132*61046927SAndroid Build Coastguard Worker _math_matrix_is_general_scale( const GLmatrix *m ); 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker extern GLboolean 135*61046927SAndroid Build Coastguard Worker _math_matrix_is_dirty( const GLmatrix *m ); 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker /** 139*61046927SAndroid Build Coastguard Worker * \name Related functions that don't actually operate on GLmatrix structs 140*61046927SAndroid Build Coastguard Worker */ 141*61046927SAndroid Build Coastguard Worker /*@{*/ 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker extern void 144*61046927SAndroid Build Coastguard Worker _math_transposef( GLfloat to[16], const GLfloat from[16] ); 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker extern void 147*61046927SAndroid Build Coastguard Worker _math_transposed( GLdouble to[16], const GLdouble from[16] ); 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker extern void 150*61046927SAndroid Build Coastguard Worker _math_transposefd( GLfloat to[16], const GLdouble from[16] ); 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker /* 154*61046927SAndroid Build Coastguard Worker * Transform a point (column vector) by a matrix: Q = M * P 155*61046927SAndroid Build Coastguard Worker */ 156*61046927SAndroid Build Coastguard Worker #define TRANSFORM_POINT( Q, M, P ) \ 157*61046927SAndroid Build Coastguard Worker Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ 158*61046927SAndroid Build Coastguard Worker Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ 159*61046927SAndroid Build Coastguard Worker Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ 160*61046927SAndroid Build Coastguard Worker Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker #define TRANSFORM_POINT3( Q, M, P ) \ 164*61046927SAndroid Build Coastguard Worker Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ 165*61046927SAndroid Build Coastguard Worker Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ 166*61046927SAndroid Build Coastguard Worker Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ 167*61046927SAndroid Build Coastguard Worker Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker /* 171*61046927SAndroid Build Coastguard Worker * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT 172*61046927SAndroid Build Coastguard Worker */ 173*61046927SAndroid Build Coastguard Worker #define TRANSFORM_NORMAL( TO, N, MAT ) \ 174*61046927SAndroid Build Coastguard Worker do { \ 175*61046927SAndroid Build Coastguard Worker TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ 176*61046927SAndroid Build Coastguard Worker TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ 177*61046927SAndroid Build Coastguard Worker TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ 178*61046927SAndroid Build Coastguard Worker } while (0) 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard Worker /** 182*61046927SAndroid Build Coastguard Worker * Transform a direction by a matrix. 183*61046927SAndroid Build Coastguard Worker */ 184*61046927SAndroid Build Coastguard Worker #define TRANSFORM_DIRECTION( TO, DIR, MAT ) \ 185*61046927SAndroid Build Coastguard Worker do { \ 186*61046927SAndroid Build Coastguard Worker TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8]; \ 187*61046927SAndroid Build Coastguard Worker TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9]; \ 188*61046927SAndroid Build Coastguard Worker TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10]; \ 189*61046927SAndroid Build Coastguard Worker } while (0) 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard Worker extern void 193*61046927SAndroid Build Coastguard Worker _mesa_transform_vector(GLfloat u[4], const GLfloat v[4], const GLfloat m[16]); 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker 196*61046927SAndroid Build Coastguard Worker /*@}*/ 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 200*61046927SAndroid Build Coastguard Worker } 201*61046927SAndroid Build Coastguard Worker #endif 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard Worker #endif 204