xref: /aosp_15_r20/external/mesa3d/src/mesa/math/m_matrix.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker /**
27*61046927SAndroid Build Coastguard Worker  * \file math/m_matrix.h
28*61046927SAndroid Build Coastguard Worker  * Defines basic structures for matrix-handling.
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #ifndef _M_MATRIX_H
32*61046927SAndroid Build Coastguard Worker #define _M_MATRIX_H
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
39*61046927SAndroid Build Coastguard Worker extern "C" {
40*61046927SAndroid Build Coastguard Worker #endif
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker /**
44*61046927SAndroid Build Coastguard Worker  * Different kinds of 4x4 transformation matrices.
45*61046927SAndroid Build Coastguard Worker  * We use these to select specific optimized vertex transformation routines.
46*61046927SAndroid Build Coastguard Worker  */
47*61046927SAndroid Build Coastguard Worker enum GLmatrixtype {
48*61046927SAndroid Build Coastguard Worker    MATRIX_GENERAL,     /**< general 4x4 matrix */
49*61046927SAndroid Build Coastguard Worker    MATRIX_IDENTITY,    /**< identity matrix */
50*61046927SAndroid Build Coastguard Worker    MATRIX_3D_NO_ROT,   /**< orthogonal projection and others... */
51*61046927SAndroid Build Coastguard Worker    MATRIX_PERSPECTIVE, /**< perspective projection matrix */
52*61046927SAndroid Build Coastguard Worker    MATRIX_2D,          /**< 2-D transformation */
53*61046927SAndroid Build Coastguard Worker    MATRIX_2D_NO_ROT,   /**< 2-D scale & translate only */
54*61046927SAndroid Build Coastguard Worker    MATRIX_3D           /**< 3-D transformation */
55*61046927SAndroid Build Coastguard Worker } ;
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker /**
58*61046927SAndroid Build Coastguard Worker  * Matrix type to represent 4x4 transformation matrices.
59*61046927SAndroid Build Coastguard Worker  */
60*61046927SAndroid Build Coastguard Worker typedef struct {
61*61046927SAndroid Build Coastguard Worker    alignas(16) GLfloat m[16];   /**< 16 matrix elements (16-byte aligned) */
62*61046927SAndroid Build Coastguard Worker    alignas(16) GLfloat inv[16]; /**< 16-element inverse (16-byte aligned) */
63*61046927SAndroid Build Coastguard Worker    GLuint flags;                /**< possible values determined by (of \link
64*61046927SAndroid Build Coastguard Worker                                  * MatFlags MAT_FLAG_* flags\endlink)
65*61046927SAndroid Build Coastguard Worker                                  */
66*61046927SAndroid Build Coastguard Worker    enum GLmatrixtype type;
67*61046927SAndroid Build Coastguard Worker } GLmatrix;
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker extern void
73*61046927SAndroid Build Coastguard Worker _math_matrix_ctr( GLmatrix *m );
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker extern void
76*61046927SAndroid Build Coastguard Worker _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker extern void
79*61046927SAndroid Build Coastguard Worker _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker extern void
82*61046927SAndroid Build Coastguard Worker _math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker extern void
85*61046927SAndroid Build Coastguard Worker _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker extern void
88*61046927SAndroid Build Coastguard Worker _math_matrix_rotate( GLmatrix *m, GLfloat angle,
89*61046927SAndroid Build Coastguard Worker                      GLfloat x, GLfloat y, GLfloat z );
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker extern void
92*61046927SAndroid Build Coastguard Worker _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker extern void
95*61046927SAndroid Build Coastguard Worker _math_float_ortho(float *m,
96*61046927SAndroid Build Coastguard Worker                   float left, float right,
97*61046927SAndroid Build Coastguard Worker                   float bottom, float top,
98*61046927SAndroid Build Coastguard Worker                   float nearval, float farval);
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker extern void
101*61046927SAndroid Build Coastguard Worker _math_matrix_ortho( GLmatrix *mat,
102*61046927SAndroid Build Coastguard Worker                     GLfloat left, GLfloat right,
103*61046927SAndroid Build Coastguard Worker                     GLfloat bottom, GLfloat top,
104*61046927SAndroid Build Coastguard Worker                     GLfloat nearval, GLfloat farval );
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker extern void
107*61046927SAndroid Build Coastguard Worker _math_matrix_frustum( GLmatrix *mat,
108*61046927SAndroid Build Coastguard Worker                       GLfloat left, GLfloat right,
109*61046927SAndroid Build Coastguard Worker                       GLfloat bottom, GLfloat top,
110*61046927SAndroid Build Coastguard Worker                       GLfloat nearval, GLfloat farval );
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker extern void
113*61046927SAndroid Build Coastguard Worker _math_matrix_viewport( GLmatrix *m, const float scale[3],
114*61046927SAndroid Build Coastguard Worker                        const float translate[3], double depthMax );
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker extern void
117*61046927SAndroid Build Coastguard Worker _math_matrix_set_identity( GLmatrix *dest );
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker extern void
120*61046927SAndroid Build Coastguard Worker _math_matrix_copy( GLmatrix *to, const GLmatrix *from );
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker extern void
123*61046927SAndroid Build Coastguard Worker _math_matrix_push_copy(GLmatrix *to, GLmatrix *from);
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker extern void
126*61046927SAndroid Build Coastguard Worker _math_matrix_analyse( GLmatrix *mat );
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker extern GLboolean
129*61046927SAndroid Build Coastguard Worker _math_matrix_is_length_preserving( const GLmatrix *m );
130*61046927SAndroid Build Coastguard Worker 
131*61046927SAndroid Build Coastguard Worker extern GLboolean
132*61046927SAndroid Build Coastguard Worker _math_matrix_is_general_scale( const GLmatrix *m );
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker extern GLboolean
135*61046927SAndroid Build Coastguard Worker _math_matrix_is_dirty( const GLmatrix *m );
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker /**
139*61046927SAndroid Build Coastguard Worker  * \name Related functions that don't actually operate on GLmatrix structs
140*61046927SAndroid Build Coastguard Worker  */
141*61046927SAndroid Build Coastguard Worker /*@{*/
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker extern void
144*61046927SAndroid Build Coastguard Worker _math_transposef( GLfloat to[16], const GLfloat from[16] );
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker extern void
147*61046927SAndroid Build Coastguard Worker _math_transposed( GLdouble to[16], const GLdouble from[16] );
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker extern void
150*61046927SAndroid Build Coastguard Worker _math_transposefd( GLfloat to[16], const GLdouble from[16] );
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker 
153*61046927SAndroid Build Coastguard Worker /*
154*61046927SAndroid Build Coastguard Worker  * Transform a point (column vector) by a matrix:   Q = M * P
155*61046927SAndroid Build Coastguard Worker  */
156*61046927SAndroid Build Coastguard Worker #define TRANSFORM_POINT( Q, M, P )                                 \
157*61046927SAndroid Build Coastguard Worker    Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] *  P[2] + M[12] * P[3]; \
158*61046927SAndroid Build Coastguard Worker    Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] *  P[2] + M[13] * P[3]; \
159*61046927SAndroid Build Coastguard Worker    Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
160*61046927SAndroid Build Coastguard Worker    Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker #define TRANSFORM_POINT3( Q, M, P )                         \
164*61046927SAndroid Build Coastguard Worker    Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] *  P[2] + M[12]; \
165*61046927SAndroid Build Coastguard Worker    Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] *  P[2] + M[13]; \
166*61046927SAndroid Build Coastguard Worker    Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
167*61046927SAndroid Build Coastguard Worker    Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
168*61046927SAndroid Build Coastguard Worker 
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker /*
171*61046927SAndroid Build Coastguard Worker  * Transform a normal (row vector) by a matrix:  [NX NY NZ] = N * MAT
172*61046927SAndroid Build Coastguard Worker  */
173*61046927SAndroid Build Coastguard Worker #define TRANSFORM_NORMAL( TO, N, MAT )                     \
174*61046927SAndroid Build Coastguard Worker do {                                                       \
175*61046927SAndroid Build Coastguard Worker    TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2];  \
176*61046927SAndroid Build Coastguard Worker    TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6];  \
177*61046927SAndroid Build Coastguard Worker    TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
178*61046927SAndroid Build Coastguard Worker } while (0)
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker /**
182*61046927SAndroid Build Coastguard Worker  * Transform a direction by a matrix.
183*61046927SAndroid Build Coastguard Worker  */
184*61046927SAndroid Build Coastguard Worker #define TRANSFORM_DIRECTION( TO, DIR, MAT )                      \
185*61046927SAndroid Build Coastguard Worker do {                                                             \
186*61046927SAndroid Build Coastguard Worker    TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8];  \
187*61046927SAndroid Build Coastguard Worker    TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9];  \
188*61046927SAndroid Build Coastguard Worker    TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10]; \
189*61046927SAndroid Build Coastguard Worker } while (0)
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker 
192*61046927SAndroid Build Coastguard Worker extern void
193*61046927SAndroid Build Coastguard Worker _mesa_transform_vector(GLfloat u[4], const GLfloat v[4], const GLfloat m[16]);
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker /*@}*/
197*61046927SAndroid Build Coastguard Worker 
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
200*61046927SAndroid Build Coastguard Worker }
201*61046927SAndroid Build Coastguard Worker #endif
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker #endif
204