1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2003 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker * the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
15*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
16*61046927SAndroid Build Coastguard Worker * of the Software.
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*61046927SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21*61046927SAndroid Build Coastguard Worker * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22*61046927SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23*61046927SAndroid Build Coastguard Worker * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24*61046927SAndroid Build Coastguard Worker * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker **************************************************************************/
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker #include "main/shader_types.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #include "main/shaderobj.h"
33*61046927SAndroid Build Coastguard Worker #include "program/prog_cache.h"
34*61046927SAndroid Build Coastguard Worker #include "program/program.h"
35*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker struct cache_item
39*61046927SAndroid Build Coastguard Worker {
40*61046927SAndroid Build Coastguard Worker GLuint hash;
41*61046927SAndroid Build Coastguard Worker unsigned keysize;
42*61046927SAndroid Build Coastguard Worker void *key;
43*61046927SAndroid Build Coastguard Worker struct gl_program *program;
44*61046927SAndroid Build Coastguard Worker struct cache_item *next;
45*61046927SAndroid Build Coastguard Worker };
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker struct gl_program_cache
48*61046927SAndroid Build Coastguard Worker {
49*61046927SAndroid Build Coastguard Worker struct cache_item **items;
50*61046927SAndroid Build Coastguard Worker struct cache_item *last;
51*61046927SAndroid Build Coastguard Worker GLuint size, n_items;
52*61046927SAndroid Build Coastguard Worker };
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker /**
57*61046927SAndroid Build Coastguard Worker * Compute hash index from state key.
58*61046927SAndroid Build Coastguard Worker */
59*61046927SAndroid Build Coastguard Worker static GLuint
hash_key(const void * key,GLuint key_size)60*61046927SAndroid Build Coastguard Worker hash_key(const void *key, GLuint key_size)
61*61046927SAndroid Build Coastguard Worker {
62*61046927SAndroid Build Coastguard Worker const GLuint *ikey = (const GLuint *) key;
63*61046927SAndroid Build Coastguard Worker GLuint hash = 0, i;
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker assert(key_size >= 4);
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker /* Make a slightly better attempt at a hash function:
68*61046927SAndroid Build Coastguard Worker */
69*61046927SAndroid Build Coastguard Worker for (i = 0; i < key_size / sizeof(*ikey); i++)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker hash += ikey[i];
72*61046927SAndroid Build Coastguard Worker hash += (hash << 10);
73*61046927SAndroid Build Coastguard Worker hash ^= (hash >> 6);
74*61046927SAndroid Build Coastguard Worker }
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker return hash;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker /**
81*61046927SAndroid Build Coastguard Worker * Rebuild/expand the hash table to accommodate more entries
82*61046927SAndroid Build Coastguard Worker */
83*61046927SAndroid Build Coastguard Worker static void
rehash(struct gl_program_cache * cache)84*61046927SAndroid Build Coastguard Worker rehash(struct gl_program_cache *cache)
85*61046927SAndroid Build Coastguard Worker {
86*61046927SAndroid Build Coastguard Worker struct cache_item **items;
87*61046927SAndroid Build Coastguard Worker struct cache_item *c, *next;
88*61046927SAndroid Build Coastguard Worker GLuint size, i;
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker cache->last = NULL;
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker size = cache->size * 3;
93*61046927SAndroid Build Coastguard Worker items = malloc(size * sizeof(*items));
94*61046927SAndroid Build Coastguard Worker memset(items, 0, size * sizeof(*items));
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker for (i = 0; i < cache->size; i++)
97*61046927SAndroid Build Coastguard Worker for (c = cache->items[i]; c; c = next) {
98*61046927SAndroid Build Coastguard Worker next = c->next;
99*61046927SAndroid Build Coastguard Worker c->next = items[c->hash % size];
100*61046927SAndroid Build Coastguard Worker items[c->hash % size] = c;
101*61046927SAndroid Build Coastguard Worker }
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker free(cache->items);
104*61046927SAndroid Build Coastguard Worker cache->items = items;
105*61046927SAndroid Build Coastguard Worker cache->size = size;
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker static void
clear_cache(struct gl_context * ctx,struct gl_program_cache * cache,GLboolean shader)110*61046927SAndroid Build Coastguard Worker clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
111*61046927SAndroid Build Coastguard Worker GLboolean shader)
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker struct cache_item *c, *next;
114*61046927SAndroid Build Coastguard Worker GLuint i;
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker cache->last = NULL;
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker for (i = 0; i < cache->size; i++) {
119*61046927SAndroid Build Coastguard Worker for (c = cache->items[i]; c; c = next) {
120*61046927SAndroid Build Coastguard Worker next = c->next;
121*61046927SAndroid Build Coastguard Worker free(c->key);
122*61046927SAndroid Build Coastguard Worker if (shader) {
123*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program(ctx,
124*61046927SAndroid Build Coastguard Worker (struct gl_shader_program **)&c->program,
125*61046927SAndroid Build Coastguard Worker NULL);
126*61046927SAndroid Build Coastguard Worker } else {
127*61046927SAndroid Build Coastguard Worker _mesa_reference_program(ctx, &c->program, NULL);
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker FREE(c);
130*61046927SAndroid Build Coastguard Worker }
131*61046927SAndroid Build Coastguard Worker cache->items[i] = NULL;
132*61046927SAndroid Build Coastguard Worker }
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker cache->n_items = 0;
136*61046927SAndroid Build Coastguard Worker }
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker struct gl_program_cache *
_mesa_new_program_cache(void)141*61046927SAndroid Build Coastguard Worker _mesa_new_program_cache(void)
142*61046927SAndroid Build Coastguard Worker {
143*61046927SAndroid Build Coastguard Worker struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
144*61046927SAndroid Build Coastguard Worker if (cache) {
145*61046927SAndroid Build Coastguard Worker cache->size = 17;
146*61046927SAndroid Build Coastguard Worker cache->items =
147*61046927SAndroid Build Coastguard Worker calloc(cache->size, sizeof(struct cache_item *));
148*61046927SAndroid Build Coastguard Worker if (!cache->items) {
149*61046927SAndroid Build Coastguard Worker FREE(cache);
150*61046927SAndroid Build Coastguard Worker return NULL;
151*61046927SAndroid Build Coastguard Worker }
152*61046927SAndroid Build Coastguard Worker }
153*61046927SAndroid Build Coastguard Worker return cache;
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker void
_mesa_delete_program_cache(struct gl_context * ctx,struct gl_program_cache * cache)158*61046927SAndroid Build Coastguard Worker _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
159*61046927SAndroid Build Coastguard Worker {
160*61046927SAndroid Build Coastguard Worker clear_cache(ctx, cache, GL_FALSE);
161*61046927SAndroid Build Coastguard Worker free(cache->items);
162*61046927SAndroid Build Coastguard Worker FREE(cache);
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker struct gl_program *
_mesa_search_program_cache(struct gl_program_cache * cache,const void * key,GLuint keysize)167*61046927SAndroid Build Coastguard Worker _mesa_search_program_cache(struct gl_program_cache *cache,
168*61046927SAndroid Build Coastguard Worker const void *key, GLuint keysize)
169*61046927SAndroid Build Coastguard Worker {
170*61046927SAndroid Build Coastguard Worker if (cache->last &&
171*61046927SAndroid Build Coastguard Worker cache->last->keysize == keysize &&
172*61046927SAndroid Build Coastguard Worker memcmp(cache->last->key, key, keysize) == 0) {
173*61046927SAndroid Build Coastguard Worker return cache->last->program;
174*61046927SAndroid Build Coastguard Worker }
175*61046927SAndroid Build Coastguard Worker else {
176*61046927SAndroid Build Coastguard Worker const GLuint hash = hash_key(key, keysize);
177*61046927SAndroid Build Coastguard Worker struct cache_item *c;
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker for (c = cache->items[hash % cache->size]; c; c = c->next) {
180*61046927SAndroid Build Coastguard Worker if (c->hash == hash &&
181*61046927SAndroid Build Coastguard Worker c->keysize == keysize &&
182*61046927SAndroid Build Coastguard Worker memcmp(c->key, key, keysize) == 0) {
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Worker cache->last = c;
185*61046927SAndroid Build Coastguard Worker return c->program;
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker }
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker return NULL;
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker }
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker void
_mesa_program_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_program * program)195*61046927SAndroid Build Coastguard Worker _mesa_program_cache_insert(struct gl_context *ctx,
196*61046927SAndroid Build Coastguard Worker struct gl_program_cache *cache,
197*61046927SAndroid Build Coastguard Worker const void *key, GLuint keysize,
198*61046927SAndroid Build Coastguard Worker struct gl_program *program)
199*61046927SAndroid Build Coastguard Worker {
200*61046927SAndroid Build Coastguard Worker const GLuint hash = hash_key(key, keysize);
201*61046927SAndroid Build Coastguard Worker struct cache_item *c = CALLOC_STRUCT(cache_item);
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker c->hash = hash;
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker c->key = malloc(keysize);
206*61046927SAndroid Build Coastguard Worker memcpy(c->key, key, keysize);
207*61046927SAndroid Build Coastguard Worker c->keysize = keysize;
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker c->program = program; /* no refcount change */
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker if (cache->n_items > cache->size * 1.5) {
212*61046927SAndroid Build Coastguard Worker if (cache->size < 1000)
213*61046927SAndroid Build Coastguard Worker rehash(cache);
214*61046927SAndroid Build Coastguard Worker else
215*61046927SAndroid Build Coastguard Worker clear_cache(ctx, cache, GL_FALSE);
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker cache->n_items++;
219*61046927SAndroid Build Coastguard Worker c->next = cache->items[hash % cache->size];
220*61046927SAndroid Build Coastguard Worker cache->items[hash % cache->size] = c;
221*61046927SAndroid Build Coastguard Worker }
222