1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker * \file program.c
27*61046927SAndroid Build Coastguard Worker * Vertex and fragment program support functions.
28*61046927SAndroid Build Coastguard Worker * \author Brian Paul
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker /**
33*61046927SAndroid Build Coastguard Worker * \mainpage Mesa vertex and fragment program module
34*61046927SAndroid Build Coastguard Worker *
35*61046927SAndroid Build Coastguard Worker * This module or directory contains most of the code for vertex and
36*61046927SAndroid Build Coastguard Worker * fragment programs and shaders, including state management, parsers,
37*61046927SAndroid Build Coastguard Worker * and (some) software routines for executing programs
38*61046927SAndroid Build Coastguard Worker */
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker #ifndef PROGRAM_H
41*61046927SAndroid Build Coastguard Worker #define PROGRAM_H
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker #include "prog_parameter.h"
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
47*61046927SAndroid Build Coastguard Worker extern "C" {
48*61046927SAndroid Build Coastguard Worker #endif
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker extern struct gl_program _mesa_DummyProgram;
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker extern void
54*61046927SAndroid Build Coastguard Worker _mesa_init_program(struct gl_context *ctx);
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker extern void
57*61046927SAndroid Build Coastguard Worker _mesa_free_program_data(struct gl_context *ctx);
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker extern void
60*61046927SAndroid Build Coastguard Worker _mesa_update_default_objects_program(struct gl_context *ctx);
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker extern void
63*61046927SAndroid Build Coastguard Worker _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker extern struct gl_program *
66*61046927SAndroid Build Coastguard Worker _mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage,
67*61046927SAndroid Build Coastguard Worker GLuint id, bool is_arb_asm);
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker extern struct gl_program *
70*61046927SAndroid Build Coastguard Worker _mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
71*61046927SAndroid Build Coastguard Worker bool is_arb_asm);
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker extern void
74*61046927SAndroid Build Coastguard Worker _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker extern struct gl_program *
77*61046927SAndroid Build Coastguard Worker _mesa_lookup_program(struct gl_context *ctx, GLuint id);
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker extern void
80*61046927SAndroid Build Coastguard Worker _mesa_reference_program_(struct gl_context *ctx,
81*61046927SAndroid Build Coastguard Worker struct gl_program **ptr,
82*61046927SAndroid Build Coastguard Worker struct gl_program *prog);
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_program(struct gl_context * ctx,struct gl_program ** ptr,struct gl_program * prog)85*61046927SAndroid Build Coastguard Worker _mesa_reference_program(struct gl_context *ctx,
86*61046927SAndroid Build Coastguard Worker struct gl_program **ptr,
87*61046927SAndroid Build Coastguard Worker struct gl_program *prog)
88*61046927SAndroid Build Coastguard Worker {
89*61046927SAndroid Build Coastguard Worker if (*ptr != prog)
90*61046927SAndroid Build Coastguard Worker _mesa_reference_program_(ctx, ptr, prog);
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker extern GLint
94*61046927SAndroid Build Coastguard Worker _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
95*61046927SAndroid Build Coastguard Worker const struct gl_program *prog);
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker static inline GLuint
_mesa_program_enum_to_shader_stage(GLenum v)98*61046927SAndroid Build Coastguard Worker _mesa_program_enum_to_shader_stage(GLenum v)
99*61046927SAndroid Build Coastguard Worker {
100*61046927SAndroid Build Coastguard Worker switch (v) {
101*61046927SAndroid Build Coastguard Worker case GL_VERTEX_PROGRAM_ARB:
102*61046927SAndroid Build Coastguard Worker return MESA_SHADER_VERTEX;
103*61046927SAndroid Build Coastguard Worker case GL_FRAGMENT_PROGRAM_ARB:
104*61046927SAndroid Build Coastguard Worker return MESA_SHADER_FRAGMENT;
105*61046927SAndroid Build Coastguard Worker case GL_FRAGMENT_SHADER_ATI:
106*61046927SAndroid Build Coastguard Worker return MESA_SHADER_FRAGMENT;
107*61046927SAndroid Build Coastguard Worker case GL_GEOMETRY_PROGRAM_NV:
108*61046927SAndroid Build Coastguard Worker return MESA_SHADER_GEOMETRY;
109*61046927SAndroid Build Coastguard Worker case GL_TESS_CONTROL_PROGRAM_NV:
110*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_CTRL;
111*61046927SAndroid Build Coastguard Worker case GL_TESS_EVALUATION_PROGRAM_NV:
112*61046927SAndroid Build Coastguard Worker return MESA_SHADER_TESS_EVAL;
113*61046927SAndroid Build Coastguard Worker case GL_COMPUTE_PROGRAM_NV:
114*61046927SAndroid Build Coastguard Worker return MESA_SHADER_COMPUTE;
115*61046927SAndroid Build Coastguard Worker default:
116*61046927SAndroid Build Coastguard Worker assert(0);
117*61046927SAndroid Build Coastguard Worker return ~0;
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker static inline GLenum
_mesa_shader_stage_to_program(unsigned stage)123*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_program(unsigned stage)
124*61046927SAndroid Build Coastguard Worker {
125*61046927SAndroid Build Coastguard Worker switch (stage) {
126*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
127*61046927SAndroid Build Coastguard Worker return GL_VERTEX_PROGRAM_ARB;
128*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT:
129*61046927SAndroid Build Coastguard Worker return GL_FRAGMENT_PROGRAM_ARB;
130*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
131*61046927SAndroid Build Coastguard Worker return GL_GEOMETRY_PROGRAM_NV;
132*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
133*61046927SAndroid Build Coastguard Worker return GL_TESS_CONTROL_PROGRAM_NV;
134*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
135*61046927SAndroid Build Coastguard Worker return GL_TESS_EVALUATION_PROGRAM_NV;
136*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE:
137*61046927SAndroid Build Coastguard Worker return GL_COMPUTE_PROGRAM_NV;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");
141*61046927SAndroid Build Coastguard Worker return GL_VERTEX_PROGRAM_ARB;
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker GLbitfield
146*61046927SAndroid Build Coastguard Worker gl_external_samplers(const struct gl_program *prog);
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker void
149*61046927SAndroid Build Coastguard Worker _mesa_add_separate_state_parameters(struct gl_program *prog,
150*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *state_params);
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
153*61046927SAndroid Build Coastguard Worker } /* extern "C" */
154*61046927SAndroid Build Coastguard Worker #endif
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker #endif /* PROGRAM_H */
157