1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2008 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker #include "main/errors.h"
26*61046927SAndroid Build Coastguard Worker #include "symbol_table.h"
27*61046927SAndroid Build Coastguard Worker #include "util/hash_table.h"
28*61046927SAndroid Build Coastguard Worker #include "util/u_string.h"
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker struct symbol {
31*61046927SAndroid Build Coastguard Worker /** Symbol name. */
32*61046927SAndroid Build Coastguard Worker char *name;
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker /**
35*61046927SAndroid Build Coastguard Worker * Link to the next symbol in the table with the same name
36*61046927SAndroid Build Coastguard Worker *
37*61046927SAndroid Build Coastguard Worker * The linked list of symbols with the same name is ordered by scope
38*61046927SAndroid Build Coastguard Worker * from inner-most to outer-most.
39*61046927SAndroid Build Coastguard Worker */
40*61046927SAndroid Build Coastguard Worker struct symbol *next_with_same_name;
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker /**
43*61046927SAndroid Build Coastguard Worker * Link to the next symbol in the table with the same scope
44*61046927SAndroid Build Coastguard Worker *
45*61046927SAndroid Build Coastguard Worker * The linked list of symbols with the same scope is unordered. Symbols
46*61046927SAndroid Build Coastguard Worker * in this list my have unique names.
47*61046927SAndroid Build Coastguard Worker */
48*61046927SAndroid Build Coastguard Worker struct symbol *next_with_same_scope;
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker /** Scope depth where this symbol was defined. */
51*61046927SAndroid Build Coastguard Worker unsigned depth;
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker /**
54*61046927SAndroid Build Coastguard Worker * Arbitrary user supplied data.
55*61046927SAndroid Build Coastguard Worker */
56*61046927SAndroid Build Coastguard Worker void *data;
57*61046927SAndroid Build Coastguard Worker };
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker /**
61*61046927SAndroid Build Coastguard Worker * Element of the scope stack.
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker struct scope_level {
64*61046927SAndroid Build Coastguard Worker /** Link to next (inner) scope level. */
65*61046927SAndroid Build Coastguard Worker struct scope_level *next;
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker /** Linked list of symbols with the same scope. */
68*61046927SAndroid Build Coastguard Worker struct symbol *symbols;
69*61046927SAndroid Build Coastguard Worker };
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker /**
73*61046927SAndroid Build Coastguard Worker *
74*61046927SAndroid Build Coastguard Worker */
75*61046927SAndroid Build Coastguard Worker struct _mesa_symbol_table {
76*61046927SAndroid Build Coastguard Worker /** Hash table containing all symbols in the symbol table. */
77*61046927SAndroid Build Coastguard Worker struct hash_table *ht;
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker /** Top of scope stack. */
80*61046927SAndroid Build Coastguard Worker struct scope_level *current_scope;
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker /** Current scope depth. */
83*61046927SAndroid Build Coastguard Worker unsigned depth;
84*61046927SAndroid Build Coastguard Worker };
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker void
_mesa_symbol_table_pop_scope(struct _mesa_symbol_table * table)87*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table)
88*61046927SAndroid Build Coastguard Worker {
89*61046927SAndroid Build Coastguard Worker struct scope_level *const scope = table->current_scope;
90*61046927SAndroid Build Coastguard Worker struct symbol *sym = scope->symbols;
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker table->current_scope = scope->next;
93*61046927SAndroid Build Coastguard Worker table->depth--;
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker free(scope);
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker while (sym != NULL) {
98*61046927SAndroid Build Coastguard Worker struct symbol *const next = sym->next_with_same_scope;
99*61046927SAndroid Build Coastguard Worker struct hash_entry *hte = _mesa_hash_table_search(table->ht,
100*61046927SAndroid Build Coastguard Worker sym->name);
101*61046927SAndroid Build Coastguard Worker if (sym->next_with_same_name) {
102*61046927SAndroid Build Coastguard Worker /* If there is a symbol with this name in an outer scope update
103*61046927SAndroid Build Coastguard Worker * the hash table to point to it.
104*61046927SAndroid Build Coastguard Worker */
105*61046927SAndroid Build Coastguard Worker hte->data = sym->next_with_same_name;
106*61046927SAndroid Build Coastguard Worker } else {
107*61046927SAndroid Build Coastguard Worker _mesa_hash_table_remove(table->ht, hte);
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker free(sym);
111*61046927SAndroid Build Coastguard Worker sym = next;
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker void
_mesa_symbol_table_push_scope(struct _mesa_symbol_table * table)117*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table)
118*61046927SAndroid Build Coastguard Worker {
119*61046927SAndroid Build Coastguard Worker struct scope_level *const scope = calloc(1, sizeof(*scope));
120*61046927SAndroid Build Coastguard Worker if (scope == NULL) {
121*61046927SAndroid Build Coastguard Worker _mesa_error_no_memory(__func__);
122*61046927SAndroid Build Coastguard Worker return;
123*61046927SAndroid Build Coastguard Worker }
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker scope->next = table->current_scope;
126*61046927SAndroid Build Coastguard Worker table->current_scope = scope;
127*61046927SAndroid Build Coastguard Worker table->depth++;
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker static struct symbol *
find_symbol(struct _mesa_symbol_table * table,const char * name)132*61046927SAndroid Build Coastguard Worker find_symbol(struct _mesa_symbol_table *table, const char *name)
133*61046927SAndroid Build Coastguard Worker {
134*61046927SAndroid Build Coastguard Worker struct hash_entry *entry = _mesa_hash_table_search(table->ht, name);
135*61046927SAndroid Build Coastguard Worker return entry ? (struct symbol *) entry->data : NULL;
136*61046927SAndroid Build Coastguard Worker }
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker /**
140*61046927SAndroid Build Coastguard Worker * Determine the scope "distance" of a symbol from the current scope
141*61046927SAndroid Build Coastguard Worker *
142*61046927SAndroid Build Coastguard Worker * \return
143*61046927SAndroid Build Coastguard Worker * A non-negative number for the number of scopes between the current scope
144*61046927SAndroid Build Coastguard Worker * and the scope where a symbol was defined. A value of zero means the current
145*61046927SAndroid Build Coastguard Worker * scope. A negative number if the symbol does not exist.
146*61046927SAndroid Build Coastguard Worker */
147*61046927SAndroid Build Coastguard Worker int
_mesa_symbol_table_symbol_scope(struct _mesa_symbol_table * table,const char * name)148*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
149*61046927SAndroid Build Coastguard Worker const char *name)
150*61046927SAndroid Build Coastguard Worker {
151*61046927SAndroid Build Coastguard Worker struct symbol *const sym = find_symbol(table, name);
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker if (sym) {
154*61046927SAndroid Build Coastguard Worker assert(sym->depth <= table->depth);
155*61046927SAndroid Build Coastguard Worker return table->depth - sym->depth;
156*61046927SAndroid Build Coastguard Worker }
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker return -1;
159*61046927SAndroid Build Coastguard Worker }
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker void *
_mesa_symbol_table_find_symbol(struct _mesa_symbol_table * table,const char * name)163*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table,
164*61046927SAndroid Build Coastguard Worker const char *name)
165*61046927SAndroid Build Coastguard Worker {
166*61046927SAndroid Build Coastguard Worker struct symbol *const sym = find_symbol(table, name);
167*61046927SAndroid Build Coastguard Worker if (sym)
168*61046927SAndroid Build Coastguard Worker return sym->data;
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker return NULL;
171*61046927SAndroid Build Coastguard Worker }
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker int
_mesa_symbol_table_add_symbol(struct _mesa_symbol_table * table,const char * name,void * declaration)175*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table,
176*61046927SAndroid Build Coastguard Worker const char *name, void *declaration)
177*61046927SAndroid Build Coastguard Worker {
178*61046927SAndroid Build Coastguard Worker struct symbol *new_sym;
179*61046927SAndroid Build Coastguard Worker uint32_t hash = _mesa_hash_string(name);
180*61046927SAndroid Build Coastguard Worker struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(table->ht, hash, name);
181*61046927SAndroid Build Coastguard Worker struct symbol *sym = entry ? entry->data : NULL;
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker if (sym && sym->depth == table->depth)
184*61046927SAndroid Build Coastguard Worker return -1;
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker new_sym = calloc(1, sizeof(*sym) + (sym ? 0 : (strlen(name) + 1)));
187*61046927SAndroid Build Coastguard Worker if (new_sym == NULL) {
188*61046927SAndroid Build Coastguard Worker _mesa_error_no_memory(__func__);
189*61046927SAndroid Build Coastguard Worker return -1;
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker if (sym) {
193*61046927SAndroid Build Coastguard Worker /* Store link to symbol in outer scope with the same name */
194*61046927SAndroid Build Coastguard Worker new_sym->next_with_same_name = sym;
195*61046927SAndroid Build Coastguard Worker new_sym->name = sym->name;
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker entry->data = new_sym;
198*61046927SAndroid Build Coastguard Worker } else {
199*61046927SAndroid Build Coastguard Worker new_sym->name = (char *)(new_sym + 1);
200*61046927SAndroid Build Coastguard Worker strcpy(new_sym->name, name);
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker _mesa_hash_table_insert_pre_hashed(table->ht, hash, new_sym->name, new_sym);
203*61046927SAndroid Build Coastguard Worker }
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker new_sym->next_with_same_scope = table->current_scope->symbols;
206*61046927SAndroid Build Coastguard Worker new_sym->data = declaration;
207*61046927SAndroid Build Coastguard Worker new_sym->depth = table->depth;
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker table->current_scope->symbols = new_sym;
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker return 0;
212*61046927SAndroid Build Coastguard Worker }
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker int
_mesa_symbol_table_replace_symbol(struct _mesa_symbol_table * table,const char * name,void * declaration)215*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_replace_symbol(struct _mesa_symbol_table *table,
216*61046927SAndroid Build Coastguard Worker const char *name,
217*61046927SAndroid Build Coastguard Worker void *declaration)
218*61046927SAndroid Build Coastguard Worker {
219*61046927SAndroid Build Coastguard Worker struct symbol *sym = find_symbol(table, name);
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard Worker /* If the symbol doesn't exist, it cannot be replaced. */
222*61046927SAndroid Build Coastguard Worker if (sym == NULL)
223*61046927SAndroid Build Coastguard Worker return -1;
224*61046927SAndroid Build Coastguard Worker
225*61046927SAndroid Build Coastguard Worker sym->data = declaration;
226*61046927SAndroid Build Coastguard Worker return 0;
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker struct _mesa_symbol_table *
_mesa_symbol_table_ctor(void)230*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_ctor(void)
231*61046927SAndroid Build Coastguard Worker {
232*61046927SAndroid Build Coastguard Worker struct _mesa_symbol_table *table = calloc(1, sizeof(*table));
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard Worker if (table != NULL) {
235*61046927SAndroid Build Coastguard Worker table->ht = _mesa_hash_table_create(NULL, _mesa_hash_string,
236*61046927SAndroid Build Coastguard Worker _mesa_key_string_equal);
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_push_scope(table);
239*61046927SAndroid Build Coastguard Worker }
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker return table;
242*61046927SAndroid Build Coastguard Worker }
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard Worker void
_mesa_symbol_table_dtor(struct _mesa_symbol_table * table)246*61046927SAndroid Build Coastguard Worker _mesa_symbol_table_dtor(struct _mesa_symbol_table *table)
247*61046927SAndroid Build Coastguard Worker {
248*61046927SAndroid Build Coastguard Worker /* Free all the scopes and symbols left in the table. This is like repeated
249*61046927SAndroid Build Coastguard Worker * _mesa_symbol_table_pop_scope(), but not maintining the hash table as we
250*61046927SAndroid Build Coastguard Worker * blow it all away.
251*61046927SAndroid Build Coastguard Worker */
252*61046927SAndroid Build Coastguard Worker while (table->current_scope) {
253*61046927SAndroid Build Coastguard Worker struct scope_level *scope = table->current_scope;
254*61046927SAndroid Build Coastguard Worker table->current_scope = scope->next;
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker while (scope->symbols) {
257*61046927SAndroid Build Coastguard Worker struct symbol *sym = scope->symbols;
258*61046927SAndroid Build Coastguard Worker scope->symbols = sym->next_with_same_scope;
259*61046927SAndroid Build Coastguard Worker free(sym);
260*61046927SAndroid Build Coastguard Worker }
261*61046927SAndroid Build Coastguard Worker free(scope);
262*61046927SAndroid Build Coastguard Worker }
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker _mesa_hash_table_destroy(table->ht, NULL);
265*61046927SAndroid Build Coastguard Worker free(table);
266*61046927SAndroid Build Coastguard Worker }
267