1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2002 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker * Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
5*61046927SAndroid Build Coastguard Worker * Copyright 2020 Advanced Micro Devices, Inc.
6*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
7*61046927SAndroid Build Coastguard Worker *
8*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
9*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
10*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
11*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
12*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
13*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
14*61046927SAndroid Build Coastguard Worker * the following conditions:
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
17*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
18*61046927SAndroid Build Coastguard Worker * of the Software.
19*61046927SAndroid Build Coastguard Worker *
20*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22*61046927SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23*61046927SAndroid Build Coastguard Worker * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24*61046927SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25*61046927SAndroid Build Coastguard Worker * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26*61046927SAndroid Build Coastguard Worker * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27*61046927SAndroid Build Coastguard Worker *
28*61046927SAndroid Build Coastguard Worker **************************************************************************/
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #ifndef VBO_UTIL_H
31*61046927SAndroid Build Coastguard Worker #define VBO_UTIL_H
32*61046927SAndroid Build Coastguard Worker
conv_ui10_to_norm_float(unsigned ui10)33*61046927SAndroid Build Coastguard Worker static inline float conv_ui10_to_norm_float(unsigned ui10)
34*61046927SAndroid Build Coastguard Worker {
35*61046927SAndroid Build Coastguard Worker return ui10 / 1023.0f;
36*61046927SAndroid Build Coastguard Worker }
37*61046927SAndroid Build Coastguard Worker
conv_ui2_to_norm_float(unsigned ui2)38*61046927SAndroid Build Coastguard Worker static inline float conv_ui2_to_norm_float(unsigned ui2)
39*61046927SAndroid Build Coastguard Worker {
40*61046927SAndroid Build Coastguard Worker return ui2 / 3.0f;
41*61046927SAndroid Build Coastguard Worker }
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker struct attr_bits_10 {signed int x:10;};
44*61046927SAndroid Build Coastguard Worker struct attr_bits_2 {signed int x:2;};
45*61046927SAndroid Build Coastguard Worker
conv_i10_to_i(int i10)46*61046927SAndroid Build Coastguard Worker static inline float conv_i10_to_i(int i10)
47*61046927SAndroid Build Coastguard Worker {
48*61046927SAndroid Build Coastguard Worker struct attr_bits_10 val;
49*61046927SAndroid Build Coastguard Worker val.x = i10;
50*61046927SAndroid Build Coastguard Worker return (float)val.x;
51*61046927SAndroid Build Coastguard Worker }
52*61046927SAndroid Build Coastguard Worker
conv_i2_to_i(int i2)53*61046927SAndroid Build Coastguard Worker static inline float conv_i2_to_i(int i2)
54*61046927SAndroid Build Coastguard Worker {
55*61046927SAndroid Build Coastguard Worker struct attr_bits_2 val;
56*61046927SAndroid Build Coastguard Worker val.x = i2;
57*61046927SAndroid Build Coastguard Worker return (float)val.x;
58*61046927SAndroid Build Coastguard Worker }
59*61046927SAndroid Build Coastguard Worker
conv_i10_to_norm_float(const struct gl_context * ctx,int i10)60*61046927SAndroid Build Coastguard Worker static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
61*61046927SAndroid Build Coastguard Worker {
62*61046927SAndroid Build Coastguard Worker struct attr_bits_10 val;
63*61046927SAndroid Build Coastguard Worker val.x = i10;
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker /* Traditionally, OpenGL has had two equations for converting from
66*61046927SAndroid Build Coastguard Worker * normalized fixed-point data to floating-point data. In the OpenGL 3.2
67*61046927SAndroid Build Coastguard Worker * specification, these are equations 2.2 and 2.3, respectively:
68*61046927SAndroid Build Coastguard Worker *
69*61046927SAndroid Build Coastguard Worker * f = (2c + 1)/(2^b - 1). (2.2)
70*61046927SAndroid Build Coastguard Worker *
71*61046927SAndroid Build Coastguard Worker * Comments below this equation state: "In general, this representation is
72*61046927SAndroid Build Coastguard Worker * used for signed normalized fixed-point parameters in GL commands, such
73*61046927SAndroid Build Coastguard Worker * as vertex attribute values." Which is what we're doing here.
74*61046927SAndroid Build Coastguard Worker *
75*61046927SAndroid Build Coastguard Worker * f = max{c/(2^(b-1) - 1), -1.0} (2.3)
76*61046927SAndroid Build Coastguard Worker *
77*61046927SAndroid Build Coastguard Worker * Comments below this equation state: "In general, this representation is
78*61046927SAndroid Build Coastguard Worker * used for signed normalized fixed-point texture or floating point values."
79*61046927SAndroid Build Coastguard Worker *
80*61046927SAndroid Build Coastguard Worker * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
81*61046927SAndroid Build Coastguard Worker * is used in every case. They remove equation 2.2 completely.
82*61046927SAndroid Build Coastguard Worker */
83*61046927SAndroid Build Coastguard Worker if (_mesa_is_gles3(ctx) ||
84*61046927SAndroid Build Coastguard Worker (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
85*61046927SAndroid Build Coastguard Worker /* Equation 2.3 above. */
86*61046927SAndroid Build Coastguard Worker float f = ((float) val.x) / 511.0F;
87*61046927SAndroid Build Coastguard Worker return MAX2(f, -1.0f);
88*61046927SAndroid Build Coastguard Worker } else {
89*61046927SAndroid Build Coastguard Worker /* Equation 2.2 above. */
90*61046927SAndroid Build Coastguard Worker return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker }
93*61046927SAndroid Build Coastguard Worker
conv_i2_to_norm_float(const struct gl_context * ctx,int i2)94*61046927SAndroid Build Coastguard Worker static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
95*61046927SAndroid Build Coastguard Worker {
96*61046927SAndroid Build Coastguard Worker struct attr_bits_2 val;
97*61046927SAndroid Build Coastguard Worker val.x = i2;
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker if (_mesa_is_gles3(ctx) ||
100*61046927SAndroid Build Coastguard Worker (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
101*61046927SAndroid Build Coastguard Worker /* Equation 2.3 above. */
102*61046927SAndroid Build Coastguard Worker float f = (float) val.x;
103*61046927SAndroid Build Coastguard Worker return MAX2(f, -1.0f);
104*61046927SAndroid Build Coastguard Worker } else {
105*61046927SAndroid Build Coastguard Worker /* Equation 2.2 above. */
106*61046927SAndroid Build Coastguard Worker return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
107*61046927SAndroid Build Coastguard Worker }
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker #define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \
111*61046927SAndroid Build Coastguard Worker if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \
112*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
113*61046927SAndroid Build Coastguard Worker return; \
114*61046927SAndroid Build Coastguard Worker }
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker /* Extended version of ERROR_IF_NOT_PACKED_TYPE which also
117*61046927SAndroid Build Coastguard Worker * accepts GL_UNSIGNED_INT_10F_11F_11F_REV.
118*61046927SAndroid Build Coastguard Worker *
119*61046927SAndroid Build Coastguard Worker * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type,
120*61046927SAndroid Build Coastguard Worker * and neither can legacy vertex attribs.
121*61046927SAndroid Build Coastguard Worker */
122*61046927SAndroid Build Coastguard Worker #define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \
123*61046927SAndroid Build Coastguard Worker if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \
124*61046927SAndroid Build Coastguard Worker type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \
125*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
126*61046927SAndroid Build Coastguard Worker return; \
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker #endif
130