xref: /aosp_15_r20/external/mesa3d/src/microsoft/compiler/dxil_nir.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © Microsoft Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef DXIL_NIR_H
25*61046927SAndroid Build Coastguard Worker #define DXIL_NIR_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
28*61046927SAndroid Build Coastguard Worker #include "nir.h"
29*61046927SAndroid Build Coastguard Worker #include "nir_builder.h"
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
32*61046927SAndroid Build Coastguard Worker extern "C" {
33*61046927SAndroid Build Coastguard Worker #endif
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_8bit_conv(nir_shader *shader);
36*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_16bit_conv(nir_shader *shader);
37*61046927SAndroid Build Coastguard Worker bool dxil_nir_algebraic(nir_shader *shader);
38*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_fquantize2f16(nir_shader *shader);
39*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_constant_to_temp(nir_shader *shader);
40*61046927SAndroid Build Coastguard Worker bool dxil_nir_flatten_var_arrays(nir_shader *shader, nir_variable_mode modes);
41*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_var_bit_size(nir_shader *shader, nir_variable_mode modes,
42*61046927SAndroid Build Coastguard Worker                                  unsigned min_bit_size, unsigned max_bit_size);
43*61046927SAndroid Build Coastguard Worker bool dxil_nir_remove_oob_array_accesses(nir_shader *shader);
44*61046927SAndroid Build Coastguard Worker struct dxil_nir_lower_loads_stores_options {
45*61046927SAndroid Build Coastguard Worker    bool use_16bit_ssbo;
46*61046927SAndroid Build Coastguard Worker };
47*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader,
48*61046927SAndroid Build Coastguard Worker                                          const struct dxil_nir_lower_loads_stores_options *options);
49*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_deref_ssbo(nir_shader *shader);
50*61046927SAndroid Build Coastguard Worker bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
51*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
52*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
53*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_double_math(nir_shader *shader);
54*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
55*61046927SAndroid Build Coastguard Worker                                           gl_system_value* system_value,
56*61046927SAndroid Build Coastguard Worker                                           uint32_t count);
57*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_system_values(nir_shader *shader);
58*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_typed_samplers(nir_shader *shader);
59*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars);
60*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]);
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker void
63*61046927SAndroid Build Coastguard Worker dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker void
66*61046927SAndroid Build Coastguard Worker dxil_sort_ps_outputs(nir_shader* s);
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker void
69*61046927SAndroid Build Coastguard Worker dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
70*61046927SAndroid Build Coastguard Worker    uint64_t other_stage_mask, const BITSET_WORD *other_stage_frac_mask);
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func);
73*61046927SAndroid Build Coastguard Worker bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir);
74*61046927SAndroid Build Coastguard Worker bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points);
75*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s);
76*61046927SAndroid Build Coastguard Worker bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask);
77*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_discard_and_terminate(nir_shader* s);
78*61046927SAndroid Build Coastguard Worker bool dxil_nir_ensure_position_writes(nir_shader *s);
79*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_sample_pos(nir_shader *s);
80*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_subgroup_id(nir_shader *s);
81*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_num_subgroups(nir_shader *s);
82*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_unaligned_loads_stores(nir_shader *shader, nir_variable_mode modes);
83*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_unsupported_subgroup_scan(nir_shader *s);
84*61046927SAndroid Build Coastguard Worker bool dxil_nir_forward_front_face(nir_shader *s);
85*61046927SAndroid Build Coastguard Worker bool dxil_nir_move_consts(nir_shader *s);
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker struct dxil_module;
88*61046927SAndroid Build Coastguard Worker bool dxil_nir_analyze_io_dependencies(struct dxil_module *mod, nir_shader *s);
89*61046927SAndroid Build Coastguard Worker bool dxil_nir_guess_image_formats(nir_shader *s);
90*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_coherent_loads_and_stores(nir_shader *s);
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker bool dxil_nir_kill_undefined_varyings(nir_shader *shader, uint64_t prev_stage_written_mask,
93*61046927SAndroid Build Coastguard Worker                                       uint32_t prev_stage_patch_written_mask, const BITSET_WORD *prev_stage_frac_output_mask);
94*61046927SAndroid Build Coastguard Worker bool dxil_nir_kill_unused_outputs(nir_shader *shader, uint64_t next_stage_read_mask,
95*61046927SAndroid Build Coastguard Worker                                   uint32_t next_stage_patch_read_mask, const BITSET_WORD *next_stage_frac_input_mask);
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker #endif
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker #endif /* DXIL_NIR_H */
102