1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © Microsoft Corporation 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef DXIL_NIR_H 25*61046927SAndroid Build Coastguard Worker #define DXIL_NIR_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #include <stdbool.h> 28*61046927SAndroid Build Coastguard Worker #include "nir.h" 29*61046927SAndroid Build Coastguard Worker #include "nir_builder.h" 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 32*61046927SAndroid Build Coastguard Worker extern "C" { 33*61046927SAndroid Build Coastguard Worker #endif 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_8bit_conv(nir_shader *shader); 36*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_16bit_conv(nir_shader *shader); 37*61046927SAndroid Build Coastguard Worker bool dxil_nir_algebraic(nir_shader *shader); 38*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_fquantize2f16(nir_shader *shader); 39*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_constant_to_temp(nir_shader *shader); 40*61046927SAndroid Build Coastguard Worker bool dxil_nir_flatten_var_arrays(nir_shader *shader, nir_variable_mode modes); 41*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_var_bit_size(nir_shader *shader, nir_variable_mode modes, 42*61046927SAndroid Build Coastguard Worker unsigned min_bit_size, unsigned max_bit_size); 43*61046927SAndroid Build Coastguard Worker bool dxil_nir_remove_oob_array_accesses(nir_shader *shader); 44*61046927SAndroid Build Coastguard Worker struct dxil_nir_lower_loads_stores_options { 45*61046927SAndroid Build Coastguard Worker bool use_16bit_ssbo; 46*61046927SAndroid Build Coastguard Worker }; 47*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader, 48*61046927SAndroid Build Coastguard Worker const struct dxil_nir_lower_loads_stores_options *options); 49*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_deref_ssbo(nir_shader *shader); 50*61046927SAndroid Build Coastguard Worker bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); 51*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); 52*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_clip_cull_distance(nir_shader *shader); 53*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_double_math(nir_shader *shader); 54*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_system_values_to_zero(nir_shader *shader, 55*61046927SAndroid Build Coastguard Worker gl_system_value* system_value, 56*61046927SAndroid Build Coastguard Worker uint32_t count); 57*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_system_values(nir_shader *shader); 58*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_typed_samplers(nir_shader *shader); 59*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars); 60*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]); 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker void 63*61046927SAndroid Build Coastguard Worker dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker void 66*61046927SAndroid Build Coastguard Worker dxil_sort_ps_outputs(nir_shader* s); 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker void 69*61046927SAndroid Build Coastguard Worker dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, 70*61046927SAndroid Build Coastguard Worker uint64_t other_stage_mask, const BITSET_WORD *other_stage_frac_mask); 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func); 73*61046927SAndroid Build Coastguard Worker bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir); 74*61046927SAndroid Build Coastguard Worker bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points); 75*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s); 76*61046927SAndroid Build Coastguard Worker bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask); 77*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_discard_and_terminate(nir_shader* s); 78*61046927SAndroid Build Coastguard Worker bool dxil_nir_ensure_position_writes(nir_shader *s); 79*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_sample_pos(nir_shader *s); 80*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_subgroup_id(nir_shader *s); 81*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_num_subgroups(nir_shader *s); 82*61046927SAndroid Build Coastguard Worker bool dxil_nir_split_unaligned_loads_stores(nir_shader *shader, nir_variable_mode modes); 83*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_unsupported_subgroup_scan(nir_shader *s); 84*61046927SAndroid Build Coastguard Worker bool dxil_nir_forward_front_face(nir_shader *s); 85*61046927SAndroid Build Coastguard Worker bool dxil_nir_move_consts(nir_shader *s); 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker struct dxil_module; 88*61046927SAndroid Build Coastguard Worker bool dxil_nir_analyze_io_dependencies(struct dxil_module *mod, nir_shader *s); 89*61046927SAndroid Build Coastguard Worker bool dxil_nir_guess_image_formats(nir_shader *s); 90*61046927SAndroid Build Coastguard Worker bool dxil_nir_lower_coherent_loads_and_stores(nir_shader *s); 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker bool dxil_nir_kill_undefined_varyings(nir_shader *shader, uint64_t prev_stage_written_mask, 93*61046927SAndroid Build Coastguard Worker uint32_t prev_stage_patch_written_mask, const BITSET_WORD *prev_stage_frac_output_mask); 94*61046927SAndroid Build Coastguard Worker bool dxil_nir_kill_unused_outputs(nir_shader *shader, uint64_t next_stage_read_mask, 95*61046927SAndroid Build Coastguard Worker uint32_t next_stage_patch_read_mask, const BITSET_WORD *next_stage_frac_input_mask); 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 98*61046927SAndroid Build Coastguard Worker } 99*61046927SAndroid Build Coastguard Worker #endif 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker #endif /* DXIL_NIR_H */ 102