1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © Microsoft Corporation 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef DZN_NIR_H 25*61046927SAndroid Build Coastguard Worker #define DZN_NIR_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #define D3D12_IGNORE_SDK_LAYERS 28*61046927SAndroid Build Coastguard Worker #define COBJMACROS 29*61046927SAndroid Build Coastguard Worker #include <unknwn.h> 30*61046927SAndroid Build Coastguard Worker #include <directx/d3d12.h> 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker #include "nir.h" 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker struct dzn_indirect_draw_rewrite_params { 35*61046927SAndroid Build Coastguard Worker uint32_t draw_buf_stride; 36*61046927SAndroid Build Coastguard Worker }; 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker struct dzn_indirect_draw_triangle_fan_rewrite_params { 39*61046927SAndroid Build Coastguard Worker uint32_t draw_buf_stride; 40*61046927SAndroid Build Coastguard Worker uint32_t triangle_fan_index_buf_stride; 41*61046927SAndroid Build Coastguard Worker uint64_t triangle_fan_index_buf_start; 42*61046927SAndroid Build Coastguard Worker }; 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker struct dzn_indirect_draw_triangle_fan_prim_restart_rewrite_params { 45*61046927SAndroid Build Coastguard Worker uint32_t draw_buf_stride; 46*61046927SAndroid Build Coastguard Worker uint32_t triangle_fan_index_buf_stride; 47*61046927SAndroid Build Coastguard Worker uint64_t triangle_fan_index_buf_start; 48*61046927SAndroid Build Coastguard Worker uint64_t exec_buf_start; 49*61046927SAndroid Build Coastguard Worker }; 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker struct dzn_triangle_fan_rewrite_index_params { 52*61046927SAndroid Build Coastguard Worker uint32_t first_index; 53*61046927SAndroid Build Coastguard Worker }; 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker struct dzn_triangle_fan_prim_restart_rewrite_index_params { 56*61046927SAndroid Build Coastguard Worker uint32_t first_index; 57*61046927SAndroid Build Coastguard Worker uint32_t index_count; 58*61046927SAndroid Build Coastguard Worker }; 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker struct dzn_indirect_triangle_fan_rewrite_index_exec_params { 61*61046927SAndroid Build Coastguard Worker uint64_t new_index_buf; 62*61046927SAndroid Build Coastguard Worker struct dzn_triangle_fan_rewrite_index_params params; 63*61046927SAndroid Build Coastguard Worker struct { 64*61046927SAndroid Build Coastguard Worker uint32_t x, y, z; 65*61046927SAndroid Build Coastguard Worker } group_count; 66*61046927SAndroid Build Coastguard Worker }; 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker struct dzn_indirect_triangle_fan_prim_restart_rewrite_index_exec_params { 69*61046927SAndroid Build Coastguard Worker uint64_t new_index_buf; 70*61046927SAndroid Build Coastguard Worker struct dzn_triangle_fan_prim_restart_rewrite_index_params params; 71*61046927SAndroid Build Coastguard Worker uint64_t index_count_ptr; 72*61046927SAndroid Build Coastguard Worker struct { 73*61046927SAndroid Build Coastguard Worker uint32_t x, y, z; 74*61046927SAndroid Build Coastguard Worker } group_count; 75*61046927SAndroid Build Coastguard Worker }; 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker struct dzn_indirect_draw_type { 78*61046927SAndroid Build Coastguard Worker union { 79*61046927SAndroid Build Coastguard Worker struct { 80*61046927SAndroid Build Coastguard Worker uint8_t indexed : 1; 81*61046927SAndroid Build Coastguard Worker uint8_t indirect_count : 1; 82*61046927SAndroid Build Coastguard Worker uint8_t draw_params : 1; 83*61046927SAndroid Build Coastguard Worker uint8_t draw_id : 1; 84*61046927SAndroid Build Coastguard Worker uint8_t triangle_fan : 1; 85*61046927SAndroid Build Coastguard Worker uint8_t triangle_fan_primitive_restart : 1; 86*61046927SAndroid Build Coastguard Worker }; 87*61046927SAndroid Build Coastguard Worker uint8_t value; 88*61046927SAndroid Build Coastguard Worker }; 89*61046927SAndroid Build Coastguard Worker }; 90*61046927SAndroid Build Coastguard Worker #define DZN_NUM_INDIRECT_DRAW_TYPES (1 << 6) 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker nir_shader * 93*61046927SAndroid Build Coastguard Worker dzn_nir_indirect_draw_shader(struct dzn_indirect_draw_type type); 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker nir_shader * 96*61046927SAndroid Build Coastguard Worker dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size); 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker nir_shader * 99*61046927SAndroid Build Coastguard Worker dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size); 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker enum dzn_blit_resolve_mode { 102*61046927SAndroid Build Coastguard Worker dzn_blit_resolve_none, 103*61046927SAndroid Build Coastguard Worker dzn_blit_resolve_average, 104*61046927SAndroid Build Coastguard Worker dzn_blit_resolve_min, 105*61046927SAndroid Build Coastguard Worker dzn_blit_resolve_max, 106*61046927SAndroid Build Coastguard Worker dzn_blit_resolve_sample_zero, 107*61046927SAndroid Build Coastguard Worker }; 108*61046927SAndroid Build Coastguard Worker struct dzn_nir_blit_info { 109*61046927SAndroid Build Coastguard Worker union { 110*61046927SAndroid Build Coastguard Worker struct { 111*61046927SAndroid Build Coastguard Worker uint32_t src_samples : 6; 112*61046927SAndroid Build Coastguard Worker uint32_t loc : 4; 113*61046927SAndroid Build Coastguard Worker uint32_t out_type : 4; 114*61046927SAndroid Build Coastguard Worker uint32_t sampler_dim : 4; 115*61046927SAndroid Build Coastguard Worker uint32_t src_is_array : 1; 116*61046927SAndroid Build Coastguard Worker uint32_t resolve_mode : 3; 117*61046927SAndroid Build Coastguard Worker uint32_t stencil_fallback : 1; 118*61046927SAndroid Build Coastguard Worker uint32_t padding : 9; 119*61046927SAndroid Build Coastguard Worker }; 120*61046927SAndroid Build Coastguard Worker const uint32_t hash_key; 121*61046927SAndroid Build Coastguard Worker }; 122*61046927SAndroid Build Coastguard Worker }; 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker nir_shader * 125*61046927SAndroid Build Coastguard Worker dzn_nir_blit_vs(void); 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker nir_shader * 128*61046927SAndroid Build Coastguard Worker dzn_nir_blit_fs(const struct dzn_nir_blit_info *info); 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker struct dzn_nir_point_gs_info { 131*61046927SAndroid Build Coastguard Worker unsigned cull_mode; 132*61046927SAndroid Build Coastguard Worker bool front_ccw; 133*61046927SAndroid Build Coastguard Worker bool depth_bias; 134*61046927SAndroid Build Coastguard Worker bool depth_bias_dynamic; 135*61046927SAndroid Build Coastguard Worker DXGI_FORMAT ds_fmt; 136*61046927SAndroid Build Coastguard Worker /* Constant values */ 137*61046927SAndroid Build Coastguard Worker float constant_depth_bias; 138*61046927SAndroid Build Coastguard Worker float slope_scaled_depth_bias; 139*61046927SAndroid Build Coastguard Worker float depth_bias_clamp; 140*61046927SAndroid Build Coastguard Worker /* Used for loading dynamic values */ 141*61046927SAndroid Build Coastguard Worker struct { 142*61046927SAndroid Build Coastguard Worker uint32_t register_space; 143*61046927SAndroid Build Coastguard Worker uint32_t base_shader_register; 144*61046927SAndroid Build Coastguard Worker } runtime_data_cbv; 145*61046927SAndroid Build Coastguard Worker }; 146*61046927SAndroid Build Coastguard Worker nir_shader * 147*61046927SAndroid Build Coastguard Worker dzn_nir_polygon_point_mode_gs(const nir_shader *vs, struct dzn_nir_point_gs_info *info); 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker #endif 150