xref: /aosp_15_r20/external/mesa3d/src/panfrost/lib/genxml/decode.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2017-2019 Alyssa Rosenzweig
3*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2017-2019 Connor Abbott
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2019 Collabora, Ltd.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
14*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
15*61046927SAndroid Build Coastguard Worker  * Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22*61046927SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*61046927SAndroid Build Coastguard Worker  * SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #include "decode.h"
27*61046927SAndroid Build Coastguard Worker #include <ctype.h>
28*61046927SAndroid Build Coastguard Worker #include <errno.h>
29*61046927SAndroid Build Coastguard Worker #include <memory.h>
30*61046927SAndroid Build Coastguard Worker #include <stdarg.h>
31*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
32*61046927SAndroid Build Coastguard Worker #include <stdio.h>
33*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
34*61046927SAndroid Build Coastguard Worker #include <genxml/gen_macros.h>
35*61046927SAndroid Build Coastguard Worker #include <sys/mman.h>
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker #include "compiler/bifrost/disassemble.h"
38*61046927SAndroid Build Coastguard Worker #include "compiler/valhall/disassemble.h"
39*61046927SAndroid Build Coastguard Worker #include "midgard/disassemble.h"
40*61046927SAndroid Build Coastguard Worker #include "util/set.h"
41*61046927SAndroid Build Coastguard Worker #include "pan_format.h"
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker #if PAN_ARCH <= 5
44*61046927SAndroid Build Coastguard Worker /* Midgard's tiler descriptor is embedded within the
45*61046927SAndroid Build Coastguard Worker  * larger FBD */
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker static void
pandecode_midgard_tiler_descriptor(struct pandecode_context * ctx,const struct mali_tiler_context_packed * tp,const struct mali_tiler_weights_packed * wp)48*61046927SAndroid Build Coastguard Worker pandecode_midgard_tiler_descriptor(struct pandecode_context *ctx,
49*61046927SAndroid Build Coastguard Worker                                    const struct mali_tiler_context_packed *tp,
50*61046927SAndroid Build Coastguard Worker                                    const struct mali_tiler_weights_packed *wp)
51*61046927SAndroid Build Coastguard Worker {
52*61046927SAndroid Build Coastguard Worker    pan_unpack(tp, TILER_CONTEXT, t);
53*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, TILER_CONTEXT, t, "Tiler:\n");
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker    /* We've never seen weights used in practice, but they exist */
56*61046927SAndroid Build Coastguard Worker    pan_unpack(wp, TILER_WEIGHTS, w);
57*61046927SAndroid Build Coastguard Worker    bool nonzero_weights = false;
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight0 != 0x0;
60*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight1 != 0x0;
61*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight2 != 0x0;
62*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight3 != 0x0;
63*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight4 != 0x0;
64*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight5 != 0x0;
65*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight6 != 0x0;
66*61046927SAndroid Build Coastguard Worker    nonzero_weights |= w.weight7 != 0x0;
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker    if (nonzero_weights)
69*61046927SAndroid Build Coastguard Worker       DUMP_UNPACKED(ctx, TILER_WEIGHTS, w, "Tiler Weights:\n");
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker #endif
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 5
74*61046927SAndroid Build Coastguard Worker static void
pandecode_render_target(struct pandecode_context * ctx,uint64_t gpu_va,unsigned gpu_id,const struct MALI_FRAMEBUFFER_PARAMETERS * fb)75*61046927SAndroid Build Coastguard Worker pandecode_render_target(struct pandecode_context *ctx, uint64_t gpu_va,
76*61046927SAndroid Build Coastguard Worker                         unsigned gpu_id,
77*61046927SAndroid Build Coastguard Worker                         const struct MALI_FRAMEBUFFER_PARAMETERS *fb)
78*61046927SAndroid Build Coastguard Worker {
79*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "Color Render Targets @%" PRIx64 ":\n", gpu_va);
80*61046927SAndroid Build Coastguard Worker    ctx->indent++;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker    for (int i = 0; i < (fb->render_target_count); i++) {
83*61046927SAndroid Build Coastguard Worker       mali_ptr rt_va = gpu_va + i * pan_size(RENDER_TARGET);
84*61046927SAndroid Build Coastguard Worker       const struct mali_render_target_packed *PANDECODE_PTR_VAR(
85*61046927SAndroid Build Coastguard Worker          ctx, rtp, (mali_ptr)rt_va);
86*61046927SAndroid Build Coastguard Worker       DUMP_CL(ctx, RENDER_TARGET, rtp, "Color Render Target %d:\n", i);
87*61046927SAndroid Build Coastguard Worker    }
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker    ctx->indent--;
90*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "\n");
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker #endif
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 6
95*61046927SAndroid Build Coastguard Worker static void
pandecode_sample_locations(struct pandecode_context * ctx,const void * fb)96*61046927SAndroid Build Coastguard Worker pandecode_sample_locations(struct pandecode_context *ctx, const void *fb)
97*61046927SAndroid Build Coastguard Worker {
98*61046927SAndroid Build Coastguard Worker    pan_section_unpack(fb, FRAMEBUFFER, PARAMETERS, params);
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker    const u16 *PANDECODE_PTR_VAR(ctx, samples, params.sample_locations);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "Sample locations @%" PRIx64 ":\n",
103*61046927SAndroid Build Coastguard Worker                  params.sample_locations);
104*61046927SAndroid Build Coastguard Worker    for (int i = 0; i < 33; i++) {
105*61046927SAndroid Build Coastguard Worker       pandecode_log(ctx, "  (%d, %d),\n", samples[2 * i] - 128,
106*61046927SAndroid Build Coastguard Worker                     samples[2 * i + 1] - 128);
107*61046927SAndroid Build Coastguard Worker    }
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker #endif
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker struct pandecode_fbd
GENX(pandecode_fbd)112*61046927SAndroid Build Coastguard Worker GENX(pandecode_fbd)(struct pandecode_context *ctx, uint64_t gpu_va,
113*61046927SAndroid Build Coastguard Worker                     bool is_fragment, unsigned gpu_id)
114*61046927SAndroid Build Coastguard Worker {
115*61046927SAndroid Build Coastguard Worker    const void *PANDECODE_PTR_VAR(ctx, fb, (mali_ptr)gpu_va);
116*61046927SAndroid Build Coastguard Worker    pan_section_unpack(fb, FRAMEBUFFER, PARAMETERS, params);
117*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, FRAMEBUFFER_PARAMETERS, params, "Parameters:\n");
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 6
120*61046927SAndroid Build Coastguard Worker    pandecode_sample_locations(ctx, fb);
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker    unsigned dcd_size = pan_size(DRAW);
123*61046927SAndroid Build Coastguard Worker    unsigned job_type_param = 0;
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker #if PAN_ARCH <= 9
126*61046927SAndroid Build Coastguard Worker    job_type_param = MALI_JOB_TYPE_FRAGMENT;
127*61046927SAndroid Build Coastguard Worker #endif
128*61046927SAndroid Build Coastguard Worker 
129*61046927SAndroid Build Coastguard Worker    if (params.pre_frame_0 != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
130*61046927SAndroid Build Coastguard Worker       const void *PANDECODE_PTR_VAR(ctx, dcd,
131*61046927SAndroid Build Coastguard Worker                                     params.frame_shader_dcds + (0 * dcd_size));
132*61046927SAndroid Build Coastguard Worker       pan_unpack(dcd, DRAW, draw);
133*61046927SAndroid Build Coastguard Worker       pandecode_log(ctx, "Pre frame 0 @%" PRIx64 " (mode=%d):\n",
134*61046927SAndroid Build Coastguard Worker                     params.frame_shader_dcds, params.pre_frame_0);
135*61046927SAndroid Build Coastguard Worker       GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
136*61046927SAndroid Build Coastguard Worker    }
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker    if (params.pre_frame_1 != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
139*61046927SAndroid Build Coastguard Worker       const void *PANDECODE_PTR_VAR(ctx, dcd,
140*61046927SAndroid Build Coastguard Worker                                     params.frame_shader_dcds + (1 * dcd_size));
141*61046927SAndroid Build Coastguard Worker       pan_unpack(dcd, DRAW, draw);
142*61046927SAndroid Build Coastguard Worker       pandecode_log(ctx, "Pre frame 1 @%" PRIx64 ":\n",
143*61046927SAndroid Build Coastguard Worker                     params.frame_shader_dcds + (1 * dcd_size));
144*61046927SAndroid Build Coastguard Worker       GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
145*61046927SAndroid Build Coastguard Worker    }
146*61046927SAndroid Build Coastguard Worker 
147*61046927SAndroid Build Coastguard Worker    if (params.post_frame != MALI_PRE_POST_FRAME_SHADER_MODE_NEVER) {
148*61046927SAndroid Build Coastguard Worker       const void *PANDECODE_PTR_VAR(ctx, dcd,
149*61046927SAndroid Build Coastguard Worker                                     params.frame_shader_dcds + (2 * dcd_size));
150*61046927SAndroid Build Coastguard Worker       pan_unpack(dcd, DRAW, draw);
151*61046927SAndroid Build Coastguard Worker       pandecode_log(ctx, "Post frame:\n");
152*61046927SAndroid Build Coastguard Worker       GENX(pandecode_dcd)(ctx, &draw, job_type_param, gpu_id);
153*61046927SAndroid Build Coastguard Worker    }
154*61046927SAndroid Build Coastguard Worker #else
155*61046927SAndroid Build Coastguard Worker    DUMP_SECTION(ctx, FRAMEBUFFER, LOCAL_STORAGE, fb, "Local Storage:\n");
156*61046927SAndroid Build Coastguard Worker 
157*61046927SAndroid Build Coastguard Worker    const void *t = pan_section_ptr(fb, FRAMEBUFFER, TILER);
158*61046927SAndroid Build Coastguard Worker    const void *w = pan_section_ptr(fb, FRAMEBUFFER, TILER_WEIGHTS);
159*61046927SAndroid Build Coastguard Worker    pandecode_midgard_tiler_descriptor(ctx, t, w);
160*61046927SAndroid Build Coastguard Worker #endif
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "Framebuffer @%" PRIx64 ":\n", gpu_va);
163*61046927SAndroid Build Coastguard Worker    ctx->indent++;
164*61046927SAndroid Build Coastguard Worker 
165*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, FRAMEBUFFER_PARAMETERS, params, "Parameters:\n");
166*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 6
167*61046927SAndroid Build Coastguard Worker    if (params.tiler)
168*61046927SAndroid Build Coastguard Worker       GENX(pandecode_tiler)(ctx, params.tiler, gpu_id);
169*61046927SAndroid Build Coastguard Worker #endif
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker    ctx->indent--;
172*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "\n");
173*61046927SAndroid Build Coastguard Worker 
174*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 5
175*61046927SAndroid Build Coastguard Worker    gpu_va += pan_size(FRAMEBUFFER);
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker    if (params.has_zs_crc_extension) {
178*61046927SAndroid Build Coastguard Worker       const struct mali_zs_crc_extension_packed *PANDECODE_PTR_VAR(
179*61046927SAndroid Build Coastguard Worker          ctx, zs_crc, (mali_ptr)gpu_va);
180*61046927SAndroid Build Coastguard Worker       DUMP_CL(ctx, ZS_CRC_EXTENSION, zs_crc, "ZS CRC Extension:\n");
181*61046927SAndroid Build Coastguard Worker       pandecode_log(ctx, "\n");
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker       gpu_va += pan_size(ZS_CRC_EXTENSION);
184*61046927SAndroid Build Coastguard Worker    }
185*61046927SAndroid Build Coastguard Worker 
186*61046927SAndroid Build Coastguard Worker    if (is_fragment)
187*61046927SAndroid Build Coastguard Worker       pandecode_render_target(ctx, gpu_va, gpu_id, &params);
188*61046927SAndroid Build Coastguard Worker 
189*61046927SAndroid Build Coastguard Worker    return (struct pandecode_fbd){
190*61046927SAndroid Build Coastguard Worker       .rt_count = params.render_target_count,
191*61046927SAndroid Build Coastguard Worker       .has_extra = params.has_zs_crc_extension,
192*61046927SAndroid Build Coastguard Worker    };
193*61046927SAndroid Build Coastguard Worker #else
194*61046927SAndroid Build Coastguard Worker    /* Dummy unpack of the padding section to make sure all words are 0.
195*61046927SAndroid Build Coastguard Worker     * No need to call print here since the section is supposed to be empty.
196*61046927SAndroid Build Coastguard Worker     */
197*61046927SAndroid Build Coastguard Worker    pan_section_unpack(fb, FRAMEBUFFER, PADDING_1, padding1);
198*61046927SAndroid Build Coastguard Worker    pan_section_unpack(fb, FRAMEBUFFER, PADDING_2, padding2);
199*61046927SAndroid Build Coastguard Worker 
200*61046927SAndroid Build Coastguard Worker    return (struct pandecode_fbd){
201*61046927SAndroid Build Coastguard Worker       .rt_count = 1,
202*61046927SAndroid Build Coastguard Worker    };
203*61046927SAndroid Build Coastguard Worker #endif
204*61046927SAndroid Build Coastguard Worker }
205*61046927SAndroid Build Coastguard Worker 
206*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 5
207*61046927SAndroid Build Coastguard Worker mali_ptr
GENX(pandecode_blend)208*61046927SAndroid Build Coastguard Worker GENX(pandecode_blend)(struct pandecode_context *ctx, void *descs, int rt_no,
209*61046927SAndroid Build Coastguard Worker                       mali_ptr frag_shader)
210*61046927SAndroid Build Coastguard Worker {
211*61046927SAndroid Build Coastguard Worker    pan_unpack(descs + (rt_no * pan_size(BLEND)), BLEND, b);
212*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, BLEND, b, "Blend RT %d:\n", rt_no);
213*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 6
214*61046927SAndroid Build Coastguard Worker    if (b.internal.mode != MALI_BLEND_MODE_SHADER)
215*61046927SAndroid Build Coastguard Worker       return 0;
216*61046927SAndroid Build Coastguard Worker    /* If we don't have a frag shader, we can't extract the LSB of the blend
217*61046927SAndroid Build Coastguard Worker     * shader so return NULL in that case. It doesn't matter, because the
218*61046927SAndroid Build Coastguard Worker     * blend shader won't be executed anyway, so disassembling is not
219*61046927SAndroid Build Coastguard Worker     * super useful. */
220*61046927SAndroid Build Coastguard Worker    if (!frag_shader)
221*61046927SAndroid Build Coastguard Worker       return 0;
222*61046927SAndroid Build Coastguard Worker 
223*61046927SAndroid Build Coastguard Worker    return (frag_shader & 0xFFFFFFFF00000000ULL) | b.internal.shader.pc;
224*61046927SAndroid Build Coastguard Worker #else
225*61046927SAndroid Build Coastguard Worker    return b.blend_shader ? (b.shader_pc & ~0xf) : 0;
226*61046927SAndroid Build Coastguard Worker #endif
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker #endif
229*61046927SAndroid Build Coastguard Worker 
230*61046927SAndroid Build Coastguard Worker #if PAN_ARCH <= 7
231*61046927SAndroid Build Coastguard Worker static bool
panfrost_is_yuv_format(uint32_t packed)232*61046927SAndroid Build Coastguard Worker panfrost_is_yuv_format(uint32_t packed)
233*61046927SAndroid Build Coastguard Worker {
234*61046927SAndroid Build Coastguard Worker #if PAN_ARCH == 7
235*61046927SAndroid Build Coastguard Worker    enum mali_format mali_fmt = packed >> 12;
236*61046927SAndroid Build Coastguard Worker    return mali_fmt >= MALI_YUV8 && mali_fmt <= MALI_CUSTOM_YUV_5;
237*61046927SAndroid Build Coastguard Worker #else
238*61046927SAndroid Build Coastguard Worker    /* Currently only supported by panfrost on v7 */
239*61046927SAndroid Build Coastguard Worker    assert(0);
240*61046927SAndroid Build Coastguard Worker    return false;
241*61046927SAndroid Build Coastguard Worker #endif
242*61046927SAndroid Build Coastguard Worker }
243*61046927SAndroid Build Coastguard Worker 
244*61046927SAndroid Build Coastguard Worker static void
pandecode_texture_payload(struct pandecode_context * ctx,mali_ptr payload,const struct MALI_TEXTURE * tex)245*61046927SAndroid Build Coastguard Worker pandecode_texture_payload(struct pandecode_context *ctx, mali_ptr payload,
246*61046927SAndroid Build Coastguard Worker                           const struct MALI_TEXTURE *tex)
247*61046927SAndroid Build Coastguard Worker {
248*61046927SAndroid Build Coastguard Worker    unsigned nr_samples =
249*61046927SAndroid Build Coastguard Worker       tex->dimension == MALI_TEXTURE_DIMENSION_3D ? 1 : tex->sample_count;
250*61046927SAndroid Build Coastguard Worker 
251*61046927SAndroid Build Coastguard Worker    if (!payload)
252*61046927SAndroid Build Coastguard Worker       return;
253*61046927SAndroid Build Coastguard Worker 
254*61046927SAndroid Build Coastguard Worker    /* A bunch of bitmap pointers follow.
255*61046927SAndroid Build Coastguard Worker     * We work out the correct number,
256*61046927SAndroid Build Coastguard Worker     * based on the mipmap/cubemap
257*61046927SAndroid Build Coastguard Worker     * properties, but dump extra
258*61046927SAndroid Build Coastguard Worker     * possibilities to futureproof */
259*61046927SAndroid Build Coastguard Worker 
260*61046927SAndroid Build Coastguard Worker    int bitmap_count = tex->levels;
261*61046927SAndroid Build Coastguard Worker 
262*61046927SAndroid Build Coastguard Worker    /* Miptree for each face */
263*61046927SAndroid Build Coastguard Worker    if (tex->dimension == MALI_TEXTURE_DIMENSION_CUBE)
264*61046927SAndroid Build Coastguard Worker       bitmap_count *= 6;
265*61046927SAndroid Build Coastguard Worker 
266*61046927SAndroid Build Coastguard Worker    /* Array of layers */
267*61046927SAndroid Build Coastguard Worker    bitmap_count *= nr_samples;
268*61046927SAndroid Build Coastguard Worker 
269*61046927SAndroid Build Coastguard Worker    /* Array of textures */
270*61046927SAndroid Build Coastguard Worker    bitmap_count *= tex->array_size;
271*61046927SAndroid Build Coastguard Worker 
272*61046927SAndroid Build Coastguard Worker #define PANDECODE_EMIT_TEX_PAYLOAD_DESC(T, msg)                                \
273*61046927SAndroid Build Coastguard Worker    for (int i = 0; i < bitmap_count; ++i) {                                    \
274*61046927SAndroid Build Coastguard Worker       uint64_t addr = payload + pan_size(T) * i;                               \
275*61046927SAndroid Build Coastguard Worker       pan_unpack(PANDECODE_PTR(ctx, addr, void), T, s);                        \
276*61046927SAndroid Build Coastguard Worker       DUMP_UNPACKED(ctx, T, s, msg " @%" PRIx64 ":\n", addr)                   \
277*61046927SAndroid Build Coastguard Worker    }
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker #if PAN_ARCH <= 5
280*61046927SAndroid Build Coastguard Worker    switch (tex->surface_type) {
281*61046927SAndroid Build Coastguard Worker    case MALI_SURFACE_TYPE_32:
282*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_32, "Surface 32");
283*61046927SAndroid Build Coastguard Worker       break;
284*61046927SAndroid Build Coastguard Worker    case MALI_SURFACE_TYPE_64:
285*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE, "Surface");
286*61046927SAndroid Build Coastguard Worker       break;
287*61046927SAndroid Build Coastguard Worker    case MALI_SURFACE_TYPE_32_WITH_ROW_STRIDE:
288*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_32, "Surface 32 With Row Stride");
289*61046927SAndroid Build Coastguard Worker       break;
290*61046927SAndroid Build Coastguard Worker    case MALI_SURFACE_TYPE_64_WITH_STRIDES:
291*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE,
292*61046927SAndroid Build Coastguard Worker                                       "Surface With Stride");
293*61046927SAndroid Build Coastguard Worker       break;
294*61046927SAndroid Build Coastguard Worker    default:
295*61046927SAndroid Build Coastguard Worker       fprintf(ctx->dump_stream, "Unknown surface descriptor type %X\n",
296*61046927SAndroid Build Coastguard Worker               tex->surface_type);
297*61046927SAndroid Build Coastguard Worker       break;
298*61046927SAndroid Build Coastguard Worker    }
299*61046927SAndroid Build Coastguard Worker #elif PAN_ARCH == 6
300*61046927SAndroid Build Coastguard Worker    PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE, "Surface With Stride");
301*61046927SAndroid Build Coastguard Worker #else
302*61046927SAndroid Build Coastguard Worker    STATIC_ASSERT(PAN_ARCH == 7);
303*61046927SAndroid Build Coastguard Worker    if (panfrost_is_yuv_format(tex->format)) {
304*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(MULTIPLANAR_SURFACE, "Surface YUV");
305*61046927SAndroid Build Coastguard Worker    } else {
306*61046927SAndroid Build Coastguard Worker       PANDECODE_EMIT_TEX_PAYLOAD_DESC(SURFACE_WITH_STRIDE,
307*61046927SAndroid Build Coastguard Worker                                       "Surface With Stride");
308*61046927SAndroid Build Coastguard Worker    }
309*61046927SAndroid Build Coastguard Worker #endif
310*61046927SAndroid Build Coastguard Worker 
311*61046927SAndroid Build Coastguard Worker #undef PANDECODE_EMIT_TEX_PAYLOAD_DESC
312*61046927SAndroid Build Coastguard Worker }
313*61046927SAndroid Build Coastguard Worker #endif
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker #if PAN_ARCH <= 5
316*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_texture)317*61046927SAndroid Build Coastguard Worker GENX(pandecode_texture)(struct pandecode_context *ctx, mali_ptr u, unsigned tex)
318*61046927SAndroid Build Coastguard Worker {
319*61046927SAndroid Build Coastguard Worker    const uint8_t *cl = pandecode_fetch_gpu_mem(ctx, u, pan_size(TEXTURE));
320*61046927SAndroid Build Coastguard Worker 
321*61046927SAndroid Build Coastguard Worker    pan_unpack(cl, TEXTURE, temp);
322*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, TEXTURE, temp, "Texture:\n")
323*61046927SAndroid Build Coastguard Worker 
324*61046927SAndroid Build Coastguard Worker    ctx->indent++;
325*61046927SAndroid Build Coastguard Worker    pandecode_texture_payload(ctx, u + pan_size(TEXTURE), &temp);
326*61046927SAndroid Build Coastguard Worker    ctx->indent--;
327*61046927SAndroid Build Coastguard Worker }
328*61046927SAndroid Build Coastguard Worker #else
329*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_texture)330*61046927SAndroid Build Coastguard Worker GENX(pandecode_texture)(struct pandecode_context *ctx, const void *cl,
331*61046927SAndroid Build Coastguard Worker                         unsigned tex)
332*61046927SAndroid Build Coastguard Worker {
333*61046927SAndroid Build Coastguard Worker    pan_unpack(cl, TEXTURE, temp);
334*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, TEXTURE, temp, "Texture:\n")
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker    ctx->indent++;
337*61046927SAndroid Build Coastguard Worker 
338*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 9
339*61046927SAndroid Build Coastguard Worker    int plane_count = temp.levels * temp.array_size;
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker    /* Miptree for each face */
342*61046927SAndroid Build Coastguard Worker    if (temp.dimension == MALI_TEXTURE_DIMENSION_CUBE)
343*61046927SAndroid Build Coastguard Worker       plane_count *= 6;
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < plane_count; ++i)
346*61046927SAndroid Build Coastguard Worker       DUMP_ADDR(ctx, PLANE, temp.surfaces + i * pan_size(PLANE), "Plane %u:\n",
347*61046927SAndroid Build Coastguard Worker                 i);
348*61046927SAndroid Build Coastguard Worker #else
349*61046927SAndroid Build Coastguard Worker    pandecode_texture_payload(ctx, temp.surfaces, &temp);
350*61046927SAndroid Build Coastguard Worker #endif
351*61046927SAndroid Build Coastguard Worker    ctx->indent--;
352*61046927SAndroid Build Coastguard Worker }
353*61046927SAndroid Build Coastguard Worker #endif
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 6
356*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_tiler)357*61046927SAndroid Build Coastguard Worker GENX(pandecode_tiler)(struct pandecode_context *ctx, mali_ptr gpu_va,
358*61046927SAndroid Build Coastguard Worker                       unsigned gpu_id)
359*61046927SAndroid Build Coastguard Worker {
360*61046927SAndroid Build Coastguard Worker    pan_unpack(PANDECODE_PTR(ctx, gpu_va, void), TILER_CONTEXT, t);
361*61046927SAndroid Build Coastguard Worker 
362*61046927SAndroid Build Coastguard Worker    if (t.heap) {
363*61046927SAndroid Build Coastguard Worker       pan_unpack(PANDECODE_PTR(ctx, t.heap, void), TILER_HEAP, h);
364*61046927SAndroid Build Coastguard Worker       DUMP_UNPACKED(ctx, TILER_HEAP, h, "Tiler Heap:\n");
365*61046927SAndroid Build Coastguard Worker    }
366*61046927SAndroid Build Coastguard Worker 
367*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, TILER_CONTEXT, t, "Tiler Context @%" PRIx64 ":\n",
368*61046927SAndroid Build Coastguard Worker                  gpu_va);
369*61046927SAndroid Build Coastguard Worker }
370*61046927SAndroid Build Coastguard Worker #endif
371*61046927SAndroid Build Coastguard Worker 
372*61046927SAndroid Build Coastguard Worker #if PAN_ARCH >= 9
373*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_fau)374*61046927SAndroid Build Coastguard Worker GENX(pandecode_fau)(struct pandecode_context *ctx, mali_ptr addr,
375*61046927SAndroid Build Coastguard Worker                     unsigned count, const char *name)
376*61046927SAndroid Build Coastguard Worker {
377*61046927SAndroid Build Coastguard Worker    if (count == 0)
378*61046927SAndroid Build Coastguard Worker       return;
379*61046927SAndroid Build Coastguard Worker 
380*61046927SAndroid Build Coastguard Worker    const uint32_t *PANDECODE_PTR_VAR(ctx, raw, addr);
381*61046927SAndroid Build Coastguard Worker 
382*61046927SAndroid Build Coastguard Worker    pandecode_validate_buffer(ctx, addr, count * 8);
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker    fprintf(ctx->dump_stream, "%s @%" PRIx64 ":\n", name, addr);
385*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < count; ++i) {
386*61046927SAndroid Build Coastguard Worker       fprintf(ctx->dump_stream, "  %08X %08X\n", raw[2 * i], raw[2 * i + 1]);
387*61046927SAndroid Build Coastguard Worker    }
388*61046927SAndroid Build Coastguard Worker    fprintf(ctx->dump_stream, "\n");
389*61046927SAndroid Build Coastguard Worker }
390*61046927SAndroid Build Coastguard Worker 
391*61046927SAndroid Build Coastguard Worker mali_ptr
GENX(pandecode_shader)392*61046927SAndroid Build Coastguard Worker GENX(pandecode_shader)(struct pandecode_context *ctx, mali_ptr addr,
393*61046927SAndroid Build Coastguard Worker                        const char *label, unsigned gpu_id)
394*61046927SAndroid Build Coastguard Worker {
395*61046927SAndroid Build Coastguard Worker    MAP_ADDR(ctx, SHADER_PROGRAM, addr, cl);
396*61046927SAndroid Build Coastguard Worker    pan_unpack(cl, SHADER_PROGRAM, desc);
397*61046927SAndroid Build Coastguard Worker 
398*61046927SAndroid Build Coastguard Worker    assert(desc.type == 8);
399*61046927SAndroid Build Coastguard Worker 
400*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, SHADER_PROGRAM, desc, "%s Shader @%" PRIx64 ":\n", label,
401*61046927SAndroid Build Coastguard Worker                  addr);
402*61046927SAndroid Build Coastguard Worker    pandecode_shader_disassemble(ctx, desc.binary, gpu_id);
403*61046927SAndroid Build Coastguard Worker    return desc.binary;
404*61046927SAndroid Build Coastguard Worker }
405*61046927SAndroid Build Coastguard Worker 
406*61046927SAndroid Build Coastguard Worker static void
pandecode_resources(struct pandecode_context * ctx,mali_ptr addr,unsigned size)407*61046927SAndroid Build Coastguard Worker pandecode_resources(struct pandecode_context *ctx, mali_ptr addr, unsigned size)
408*61046927SAndroid Build Coastguard Worker {
409*61046927SAndroid Build Coastguard Worker    const uint8_t *cl = pandecode_fetch_gpu_mem(ctx, addr, size);
410*61046927SAndroid Build Coastguard Worker    assert((size % 0x20) == 0);
411*61046927SAndroid Build Coastguard Worker 
412*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < size; i += 0x20) {
413*61046927SAndroid Build Coastguard Worker       unsigned type = (cl[i] & 0xF);
414*61046927SAndroid Build Coastguard Worker 
415*61046927SAndroid Build Coastguard Worker       switch (type) {
416*61046927SAndroid Build Coastguard Worker       case MALI_DESCRIPTOR_TYPE_SAMPLER:
417*61046927SAndroid Build Coastguard Worker          DUMP_CL(ctx, SAMPLER, cl + i, "Sampler @%" PRIx64 ":\n", addr + i);
418*61046927SAndroid Build Coastguard Worker          break;
419*61046927SAndroid Build Coastguard Worker       case MALI_DESCRIPTOR_TYPE_TEXTURE:
420*61046927SAndroid Build Coastguard Worker          pandecode_log(ctx, "Texture @%" PRIx64 "\n", addr + i);
421*61046927SAndroid Build Coastguard Worker          GENX(pandecode_texture)(ctx, cl + i, i);
422*61046927SAndroid Build Coastguard Worker          break;
423*61046927SAndroid Build Coastguard Worker       case MALI_DESCRIPTOR_TYPE_ATTRIBUTE:
424*61046927SAndroid Build Coastguard Worker          DUMP_CL(ctx, ATTRIBUTE, cl + i, "Attribute @%" PRIx64 ":\n", addr + i);
425*61046927SAndroid Build Coastguard Worker          break;
426*61046927SAndroid Build Coastguard Worker       case MALI_DESCRIPTOR_TYPE_BUFFER:
427*61046927SAndroid Build Coastguard Worker          DUMP_CL(ctx, BUFFER, cl + i, "Buffer @%" PRIx64 ":\n", addr + i);
428*61046927SAndroid Build Coastguard Worker          break;
429*61046927SAndroid Build Coastguard Worker       default:
430*61046927SAndroid Build Coastguard Worker          fprintf(ctx->dump_stream, "Unknown descriptor type %X\n", type);
431*61046927SAndroid Build Coastguard Worker          break;
432*61046927SAndroid Build Coastguard Worker       }
433*61046927SAndroid Build Coastguard Worker    }
434*61046927SAndroid Build Coastguard Worker }
435*61046927SAndroid Build Coastguard Worker 
436*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_resource_tables)437*61046927SAndroid Build Coastguard Worker GENX(pandecode_resource_tables)(struct pandecode_context *ctx, mali_ptr addr,
438*61046927SAndroid Build Coastguard Worker                                 const char *label)
439*61046927SAndroid Build Coastguard Worker {
440*61046927SAndroid Build Coastguard Worker    unsigned count = addr & 0x3F;
441*61046927SAndroid Build Coastguard Worker    addr = addr & ~0x3F;
442*61046927SAndroid Build Coastguard Worker 
443*61046927SAndroid Build Coastguard Worker    const uint8_t *cl =
444*61046927SAndroid Build Coastguard Worker       pandecode_fetch_gpu_mem(ctx, addr, MALI_RESOURCE_LENGTH * count);
445*61046927SAndroid Build Coastguard Worker 
446*61046927SAndroid Build Coastguard Worker    pandecode_log(ctx, "%s resource table @%" PRIx64 "\n", label, addr);
447*61046927SAndroid Build Coastguard Worker    ctx->indent += 2;
448*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < count; ++i) {
449*61046927SAndroid Build Coastguard Worker       pan_unpack(cl + i * MALI_RESOURCE_LENGTH, RESOURCE, entry);
450*61046927SAndroid Build Coastguard Worker       DUMP_UNPACKED(ctx, RESOURCE, entry, "Entry %u @%" PRIx64 ":\n", i,
451*61046927SAndroid Build Coastguard Worker                     addr + i * MALI_RESOURCE_LENGTH);
452*61046927SAndroid Build Coastguard Worker 
453*61046927SAndroid Build Coastguard Worker       ctx->indent += 2;
454*61046927SAndroid Build Coastguard Worker       if (entry.address)
455*61046927SAndroid Build Coastguard Worker          pandecode_resources(ctx, entry.address, entry.size);
456*61046927SAndroid Build Coastguard Worker       ctx->indent -= 2;
457*61046927SAndroid Build Coastguard Worker    }
458*61046927SAndroid Build Coastguard Worker    ctx->indent -= 2;
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker 
461*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_depth_stencil)462*61046927SAndroid Build Coastguard Worker GENX(pandecode_depth_stencil)(struct pandecode_context *ctx, mali_ptr addr)
463*61046927SAndroid Build Coastguard Worker {
464*61046927SAndroid Build Coastguard Worker    MAP_ADDR(ctx, DEPTH_STENCIL, addr, cl);
465*61046927SAndroid Build Coastguard Worker    pan_unpack(cl, DEPTH_STENCIL, desc);
466*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, DEPTH_STENCIL, desc, "Depth/stencil");
467*61046927SAndroid Build Coastguard Worker }
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_shader_environment)470*61046927SAndroid Build Coastguard Worker GENX(pandecode_shader_environment)(struct pandecode_context *ctx,
471*61046927SAndroid Build Coastguard Worker                                    const struct MALI_SHADER_ENVIRONMENT *p,
472*61046927SAndroid Build Coastguard Worker                                    unsigned gpu_id)
473*61046927SAndroid Build Coastguard Worker {
474*61046927SAndroid Build Coastguard Worker    if (p->shader)
475*61046927SAndroid Build Coastguard Worker       GENX(pandecode_shader)(ctx, p->shader, "Shader", gpu_id);
476*61046927SAndroid Build Coastguard Worker 
477*61046927SAndroid Build Coastguard Worker    if (p->resources)
478*61046927SAndroid Build Coastguard Worker       GENX(pandecode_resource_tables)(ctx, p->resources, "Resources");
479*61046927SAndroid Build Coastguard Worker 
480*61046927SAndroid Build Coastguard Worker    if (p->thread_storage)
481*61046927SAndroid Build Coastguard Worker       DUMP_ADDR(ctx, LOCAL_STORAGE, p->thread_storage, "Local Storage:\n");
482*61046927SAndroid Build Coastguard Worker 
483*61046927SAndroid Build Coastguard Worker    if (p->fau)
484*61046927SAndroid Build Coastguard Worker       GENX(pandecode_fau)(ctx, p->fau, p->fau_count, "FAU");
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker 
487*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_blend_descs)488*61046927SAndroid Build Coastguard Worker GENX(pandecode_blend_descs)(struct pandecode_context *ctx, mali_ptr blend,
489*61046927SAndroid Build Coastguard Worker                             unsigned count, mali_ptr frag_shader,
490*61046927SAndroid Build Coastguard Worker                             unsigned gpu_id)
491*61046927SAndroid Build Coastguard Worker {
492*61046927SAndroid Build Coastguard Worker    for (unsigned i = 0; i < count; ++i) {
493*61046927SAndroid Build Coastguard Worker       struct mali_blend_packed *PANDECODE_PTR_VAR(ctx, blend_descs, blend);
494*61046927SAndroid Build Coastguard Worker 
495*61046927SAndroid Build Coastguard Worker       mali_ptr blend_shader =
496*61046927SAndroid Build Coastguard Worker          GENX(pandecode_blend)(ctx, blend_descs, i, frag_shader);
497*61046927SAndroid Build Coastguard Worker       if (blend_shader) {
498*61046927SAndroid Build Coastguard Worker          fprintf(ctx->dump_stream, "Blend shader %u @%" PRIx64 "", i,
499*61046927SAndroid Build Coastguard Worker                  blend_shader);
500*61046927SAndroid Build Coastguard Worker          pandecode_shader_disassemble(ctx, blend_shader, gpu_id);
501*61046927SAndroid Build Coastguard Worker       }
502*61046927SAndroid Build Coastguard Worker    }
503*61046927SAndroid Build Coastguard Worker }
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker void
GENX(pandecode_dcd)506*61046927SAndroid Build Coastguard Worker GENX(pandecode_dcd)(struct pandecode_context *ctx, const struct MALI_DRAW *p,
507*61046927SAndroid Build Coastguard Worker                     unsigned unused, unsigned gpu_id)
508*61046927SAndroid Build Coastguard Worker {
509*61046927SAndroid Build Coastguard Worker    mali_ptr frag_shader = 0;
510*61046927SAndroid Build Coastguard Worker 
511*61046927SAndroid Build Coastguard Worker    GENX(pandecode_depth_stencil)(ctx, p->depth_stencil);
512*61046927SAndroid Build Coastguard Worker    GENX(pandecode_blend_descs)
513*61046927SAndroid Build Coastguard Worker    (ctx, p->blend, p->blend_count, frag_shader, gpu_id);
514*61046927SAndroid Build Coastguard Worker    GENX(pandecode_shader_environment)(ctx, &p->shader, gpu_id);
515*61046927SAndroid Build Coastguard Worker    DUMP_UNPACKED(ctx, DRAW, *p, "Draw:\n");
516*61046927SAndroid Build Coastguard Worker }
517*61046927SAndroid Build Coastguard Worker #endif
518