1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright (C) 2019 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include <stdio.h>
25*61046927SAndroid Build Coastguard Worker #include "pan_texture.h"
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker /* Translate a PIPE swizzle quad to a 12-bit Mali swizzle code. PIPE
28*61046927SAndroid Build Coastguard Worker * swizzles line up with Mali swizzles for the XYZW01, but PIPE swizzles have
29*61046927SAndroid Build Coastguard Worker * an additional "NONE" field that we have to mask out to zero. Additionally,
30*61046927SAndroid Build Coastguard Worker * PIPE swizzles are sparse but Mali swizzles are packed */
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker unsigned
panfrost_translate_swizzle_4(const unsigned char swizzle[4])33*61046927SAndroid Build Coastguard Worker panfrost_translate_swizzle_4(const unsigned char swizzle[4])
34*61046927SAndroid Build Coastguard Worker {
35*61046927SAndroid Build Coastguard Worker unsigned out = 0;
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < 4; ++i) {
38*61046927SAndroid Build Coastguard Worker assert(swizzle[i] <= PIPE_SWIZZLE_1);
39*61046927SAndroid Build Coastguard Worker out |= (swizzle[i] << (3 * i));
40*61046927SAndroid Build Coastguard Worker }
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker return out;
43*61046927SAndroid Build Coastguard Worker }
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker void
panfrost_invert_swizzle(const unsigned char * in,unsigned char * out)46*61046927SAndroid Build Coastguard Worker panfrost_invert_swizzle(const unsigned char *in, unsigned char *out)
47*61046927SAndroid Build Coastguard Worker {
48*61046927SAndroid Build Coastguard Worker /* First, default to all zeroes, both to prevent uninitialized junk
49*61046927SAndroid Build Coastguard Worker and to provide a known baseline so we can tell when components
50*61046927SAndroid Build Coastguard Worker have been modified
51*61046927SAndroid Build Coastguard Worker */
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker for (unsigned c = 0; c < 4; ++c)
54*61046927SAndroid Build Coastguard Worker out[c] = PIPE_SWIZZLE_0;
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker /* Now "do" what the swizzle says */
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker for (unsigned c = 0; c < 4; ++c) {
59*61046927SAndroid Build Coastguard Worker unsigned char i = in[c];
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker /* Who cares? */
62*61046927SAndroid Build Coastguard Worker assert(PIPE_SWIZZLE_X == 0);
63*61046927SAndroid Build Coastguard Worker if (i > PIPE_SWIZZLE_W)
64*61046927SAndroid Build Coastguard Worker continue;
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker /* Invert (only if we haven't already applied) */
67*61046927SAndroid Build Coastguard Worker unsigned idx = i - PIPE_SWIZZLE_X;
68*61046927SAndroid Build Coastguard Worker if (out[idx] == PIPE_SWIZZLE_0)
69*61046927SAndroid Build Coastguard Worker out[idx] = PIPE_SWIZZLE_X + c;
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker }
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