xref: /aosp_15_r20/external/mesa3d/src/util/glheader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2022  Yongang Luo       All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker /**
28*61046927SAndroid Build Coastguard Worker  * \file glheader.h
29*61046927SAndroid Build Coastguard Worker  * Wrapper for GL/gl*.h and GLES[3|2|]/gl*.h
30*61046927SAndroid Build Coastguard Worker  */
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifndef GLHEADER_H
34*61046927SAndroid Build Coastguard Worker #define GLHEADER_H
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker #define GL_GLEXT_PROTOTYPES
38*61046927SAndroid Build Coastguard Worker #if defined(_WIN32) && !defined(__CYGWIN__)
39*61046927SAndroid Build Coastguard Worker /* Prevent glheader.h from including <windows.h> by defining APIENTRY */
40*61046927SAndroid Build Coastguard Worker #pragma push_macro("APIENTRY")
41*61046927SAndroid Build Coastguard Worker #ifndef APIENTRY
42*61046927SAndroid Build Coastguard Worker #define APIENTRY GLAPIENTRY
43*61046927SAndroid Build Coastguard Worker #endif
44*61046927SAndroid Build Coastguard Worker #include "GL/gl.h"
45*61046927SAndroid Build Coastguard Worker #include "GL/glext.h"
46*61046927SAndroid Build Coastguard Worker #pragma pop_macro("APIENTRY")
47*61046927SAndroid Build Coastguard Worker #else /* !(defined(_WIN32) && !defined(__CYGWIN__)) */
48*61046927SAndroid Build Coastguard Worker #include "GL/gl.h"
49*61046927SAndroid Build Coastguard Worker #include "GL/glext.h"
50*61046927SAndroid Build Coastguard Worker #endif /* defined(_WIN32) && !defined(__CYGWIN__) */
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker /**
53*61046927SAndroid Build Coastguard Worker  * Define GL_API, GL_APICALL and GL_APIENTRY to avoid MSVC/MinGW warnings
54*61046927SAndroid Build Coastguard Worker  * about different dllimport attributes for prototypes between
55*61046927SAndroid Build Coastguard Worker  * GL/gl*.h and GLES[|3|2]/gl*.h
56*61046927SAndroid Build Coastguard Worker  */
57*61046927SAndroid Build Coastguard Worker #define GL_API GLAPI
58*61046927SAndroid Build Coastguard Worker #define GL_APICALL GLAPI
59*61046927SAndroid Build Coastguard Worker #define GL_APIENTRY GLAPIENTRY
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker /**
62*61046927SAndroid Build Coastguard Worker  * The order for including GLES[|3|2]/gl*.h headers are from newest to oldest.
63*61046927SAndroid Build Coastguard Worker  * As the newer header contains extra symbols that are not present in the
64*61046927SAndroid Build Coastguard Worker  * older header, some extra symbols can be visible only when you include the
65*61046927SAndroid Build Coastguard Worker  * newer header first; otherwise, if the older header is included first, some
66*61046927SAndroid Build Coastguard Worker  * extra symbols will be hidden by the older header.
67*61046927SAndroid Build Coastguard Worker  * For example, suppose we move the inclusion of GLES/gl*.h to the front,
68*61046927SAndroid Build Coastguard Worker  * then GL_SAMPLER_EXTERNAL_OES will not be present and cause compiling error.
69*61046927SAndroid Build Coastguard Worker  */
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker #include "GLES3/gl3.h"
73*61046927SAndroid Build Coastguard Worker #include "GLES3/gl31.h"
74*61046927SAndroid Build Coastguard Worker #include "GLES3/gl32.h"
75*61046927SAndroid Build Coastguard Worker #include "GLES3/gl3ext.h"
76*61046927SAndroid Build Coastguard Worker #include "GLES2/gl2.h"
77*61046927SAndroid Build Coastguard Worker #include "GLES2/gl2ext.h"
78*61046927SAndroid Build Coastguard Worker #include "GLES/gl.h"
79*61046927SAndroid Build Coastguard Worker #include "GLES/glext.h"
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
82*61046927SAndroid Build Coastguard Worker extern "C" {
83*61046927SAndroid Build Coastguard Worker #endif
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker /* Custom Mesa types to save space. */
87*61046927SAndroid Build Coastguard Worker typedef unsigned char GLenum8; /* only for primitive modes */
88*61046927SAndroid Build Coastguard Worker typedef unsigned short GLenum16;
89*61046927SAndroid Build Coastguard Worker typedef unsigned char GLbitfield8;
90*61046927SAndroid Build Coastguard Worker typedef unsigned short GLbitfield16;
91*61046927SAndroid Build Coastguard Worker typedef GLuint64 GLbitfield64;
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker /* This is for packing the GL index type. The reason it's a structure is that
94*61046927SAndroid Build Coastguard Worker  * we don't want it to be used as integer accidentally.
95*61046927SAndroid Build Coastguard Worker  */
96*61046927SAndroid Build Coastguard Worker typedef struct {
97*61046927SAndroid Build Coastguard Worker    unsigned char value;
98*61046927SAndroid Build Coastguard Worker } GLindextype;
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker /* There is no formal spec for the following extension. */
101*61046927SAndroid Build Coastguard Worker #ifndef GL_ATI_texture_compression_3dc
102*61046927SAndroid Build Coastguard Worker #define GL_ATI_texture_compression_3dc                          1
103*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
104*61046927SAndroid Build Coastguard Worker #endif
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker /**
107*61046927SAndroid Build Coastguard Worker  * Internal token to represent a GLSL shader program (a collection of
108*61046927SAndroid Build Coastguard Worker  * one or more shaders that get linked together).  Note that GLSL
109*61046927SAndroid Build Coastguard Worker  * shaders and shader programs share one name space (one hash table)
110*61046927SAndroid Build Coastguard Worker  * so we need a value that's different from any of the
111*61046927SAndroid Build Coastguard Worker  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
112*61046927SAndroid Build Coastguard Worker  */
113*61046927SAndroid Build Coastguard Worker #define GL_SHADER_PROGRAM_MESA                                  0x9999
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
116*61046927SAndroid Build Coastguard Worker }
117*61046927SAndroid Build Coastguard Worker #endif
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker #endif /* GLHEADER_H */
120