1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2021 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker #ifndef VK_FENCE_H
24*61046927SAndroid Build Coastguard Worker #define VK_FENCE_H
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include "vk_object.h"
27*61046927SAndroid Build Coastguard Worker #include "vk_sync.h"
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
30*61046927SAndroid Build Coastguard Worker extern "C" {
31*61046927SAndroid Build Coastguard Worker #endif
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker struct vk_sync;
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker struct vk_fence {
36*61046927SAndroid Build Coastguard Worker struct vk_object_base base;
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker /* Temporary fence state.
39*61046927SAndroid Build Coastguard Worker *
40*61046927SAndroid Build Coastguard Worker * A fence *may* have temporary state. That state is added to the fence by
41*61046927SAndroid Build Coastguard Worker * an import operation and is reset back to NULL when the fence is reset.
42*61046927SAndroid Build Coastguard Worker * A fence with temporary state cannot be signaled because the fence must
43*61046927SAndroid Build Coastguard Worker * already be signaled before the temporary state can be exported from the
44*61046927SAndroid Build Coastguard Worker * fence in the other process and imported here.
45*61046927SAndroid Build Coastguard Worker */
46*61046927SAndroid Build Coastguard Worker struct vk_sync *temporary;
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker /** Permanent fence state.
49*61046927SAndroid Build Coastguard Worker *
50*61046927SAndroid Build Coastguard Worker * Every fence has some form of permanent state.
51*61046927SAndroid Build Coastguard Worker *
52*61046927SAndroid Build Coastguard Worker * This field must be last
53*61046927SAndroid Build Coastguard Worker */
54*61046927SAndroid Build Coastguard Worker alignas(8) struct vk_sync permanent;
55*61046927SAndroid Build Coastguard Worker };
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker VK_DEFINE_NONDISP_HANDLE_CASTS(vk_fence, base, VkFence,
58*61046927SAndroid Build Coastguard Worker VK_OBJECT_TYPE_FENCE);
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker VkResult vk_fence_create(struct vk_device *device,
61*61046927SAndroid Build Coastguard Worker const VkFenceCreateInfo *pCreateInfo,
62*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *pAllocator,
63*61046927SAndroid Build Coastguard Worker struct vk_fence **fence_out);
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker void vk_fence_destroy(struct vk_device *device,
66*61046927SAndroid Build Coastguard Worker struct vk_fence *fence,
67*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *pAllocator);
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker void vk_fence_reset_temporary(struct vk_device *device,
70*61046927SAndroid Build Coastguard Worker struct vk_fence *fence);
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker static inline struct vk_sync *
vk_fence_get_active_sync(struct vk_fence * fence)73*61046927SAndroid Build Coastguard Worker vk_fence_get_active_sync(struct vk_fence *fence)
74*61046927SAndroid Build Coastguard Worker {
75*61046927SAndroid Build Coastguard Worker return fence->temporary ? fence->temporary : &fence->permanent;
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker #endif
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker #endif /* VK_FENCE_H */
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