1*3f982cf4SFabien Sanglard // Copyright 2019 The Chromium Authors. All rights reserved.
2*3f982cf4SFabien Sanglard // Use of this source code is governed by a BSD-style license that can be
3*3f982cf4SFabien Sanglard // found in the LICENSE file.
4*3f982cf4SFabien Sanglard
5*3f982cf4SFabien Sanglard #include "platform/api/time.h"
6*3f982cf4SFabien Sanglard
7*3f982cf4SFabien Sanglard #include <chrono>
8*3f982cf4SFabien Sanglard #include <thread>
9*3f982cf4SFabien Sanglard
10*3f982cf4SFabien Sanglard #include "gtest/gtest.h"
11*3f982cf4SFabien Sanglard #include "util/chrono_helpers.h"
12*3f982cf4SFabien Sanglard
13*3f982cf4SFabien Sanglard namespace openscreen {
14*3f982cf4SFabien Sanglard namespace {
15*3f982cf4SFabien Sanglard
16*3f982cf4SFabien Sanglard // Tests that the clock always seems to tick forward. If this test is broken, or
17*3f982cf4SFabien Sanglard // is flaky, the time source is probably not monotonic.
TEST(TimeTest,PlatformClockIsMonotonic)18*3f982cf4SFabien Sanglard TEST(TimeTest, PlatformClockIsMonotonic) {
19*3f982cf4SFabien Sanglard constexpr auto kSleepPeriod = milliseconds(2);
20*3f982cf4SFabien Sanglard for (int i = 0; i < 50; ++i) {
21*3f982cf4SFabien Sanglard const auto start = Clock::now();
22*3f982cf4SFabien Sanglard std::this_thread::sleep_for(kSleepPeriod);
23*3f982cf4SFabien Sanglard const auto stop = Clock::now();
24*3f982cf4SFabien Sanglard EXPECT_GE(stop - start, kSleepPeriod / 2);
25*3f982cf4SFabien Sanglard }
26*3f982cf4SFabien Sanglard }
27*3f982cf4SFabien Sanglard
28*3f982cf4SFabien Sanglard // Tests that the clock ticks at least 10000 times per second, a requirement
29*3f982cf4SFabien Sanglard // specified in the API header comments.
TEST(TimeTest,PlatformClockHasSufficientResolution)30*3f982cf4SFabien Sanglard TEST(TimeTest, PlatformClockHasSufficientResolution) {
31*3f982cf4SFabien Sanglard constexpr std::chrono::duration<int, Clock::kRequiredResolution>
32*3f982cf4SFabien Sanglard kMaxAllowedDurationBetweenTicks(1);
33*3f982cf4SFabien Sanglard constexpr int kMaxRetries = 100;
34*3f982cf4SFabien Sanglard
35*3f982cf4SFabien Sanglard // Loop until a small-enough clock change is observed. The platform is given
36*3f982cf4SFabien Sanglard // multiple chances because unpredictable events, like thread context
37*3f982cf4SFabien Sanglard // switches, could suspend the current thread for a "long" time, masking what
38*3f982cf4SFabien Sanglard // the clock is actually capable of.
39*3f982cf4SFabien Sanglard Clock::duration delta = microseconds(0);
40*3f982cf4SFabien Sanglard for (int i = 0; i < kMaxRetries; ++i) {
41*3f982cf4SFabien Sanglard const auto start = Clock::now();
42*3f982cf4SFabien Sanglard // Loop until the clock changes.
43*3f982cf4SFabien Sanglard do {
44*3f982cf4SFabien Sanglard delta = Clock::now() - start;
45*3f982cf4SFabien Sanglard ASSERT_LE(microseconds(0), delta);
46*3f982cf4SFabien Sanglard } while (delta == microseconds(0));
47*3f982cf4SFabien Sanglard
48*3f982cf4SFabien Sanglard if (delta <= kMaxAllowedDurationBetweenTicks) {
49*3f982cf4SFabien Sanglard break;
50*3f982cf4SFabien Sanglard }
51*3f982cf4SFabien Sanglard }
52*3f982cf4SFabien Sanglard
53*3f982cf4SFabien Sanglard EXPECT_LE(delta, kMaxAllowedDurationBetweenTicks);
54*3f982cf4SFabien Sanglard }
55*3f982cf4SFabien Sanglard
56*3f982cf4SFabien Sanglard } // namespace
57*3f982cf4SFabien Sanglard } // namespace openscreen
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