xref: /aosp_15_r20/external/openscreen/util/integer_division.h (revision 3f982cf4871df8771c9d4abe6e9a6f8d829b2736)
1*3f982cf4SFabien Sanglard // Copyright 2019 The Chromium Authors. All rights reserved.
2*3f982cf4SFabien Sanglard // Use of this source code is governed by a BSD-style license that can be
3*3f982cf4SFabien Sanglard // found in the LICENSE file.
4*3f982cf4SFabien Sanglard 
5*3f982cf4SFabien Sanglard #ifndef UTIL_INTEGER_DIVISION_H_
6*3f982cf4SFabien Sanglard #define UTIL_INTEGER_DIVISION_H_
7*3f982cf4SFabien Sanglard 
8*3f982cf4SFabien Sanglard #include <type_traits>
9*3f982cf4SFabien Sanglard 
10*3f982cf4SFabien Sanglard namespace openscreen {
11*3f982cf4SFabien Sanglard 
12*3f982cf4SFabien Sanglard // Returns CEIL(num ÷ denom). |denom| must not equal zero. This function is
13*3f982cf4SFabien Sanglard // compatible with any integer-like type, including the integer-based
14*3f982cf4SFabien Sanglard // std::chrono duration types.
15*3f982cf4SFabien Sanglard //
16*3f982cf4SFabien Sanglard // Optimization note: See DividePositivesRoundingUp().
17*3f982cf4SFabien Sanglard template <typename Integer>
DivideRoundingUp(Integer num,Integer denom)18*3f982cf4SFabien Sanglard constexpr auto DivideRoundingUp(Integer num, Integer denom) {
19*3f982cf4SFabien Sanglard   if (denom < Integer{0}) {
20*3f982cf4SFabien Sanglard     num *= -1;
21*3f982cf4SFabien Sanglard     denom *= -1;
22*3f982cf4SFabien Sanglard   }
23*3f982cf4SFabien Sanglard   if (num < Integer{0}) {
24*3f982cf4SFabien Sanglard     return num / denom;
25*3f982cf4SFabien Sanglard   }
26*3f982cf4SFabien Sanglard   return (num + denom - Integer{1}) / denom;
27*3f982cf4SFabien Sanglard }
28*3f982cf4SFabien Sanglard 
29*3f982cf4SFabien Sanglard // Same as DivideRoundingUp(), except is more-efficient for hot code paths that
30*3f982cf4SFabien Sanglard // know |num| is always greater or equal to zero, and |denom| is always greater
31*3f982cf4SFabien Sanglard // than zero.
32*3f982cf4SFabien Sanglard template <typename Integer>
DividePositivesRoundingUp(Integer num,Integer denom)33*3f982cf4SFabien Sanglard constexpr Integer DividePositivesRoundingUp(Integer num, Integer denom) {
34*3f982cf4SFabien Sanglard   return DivideRoundingUp<typename std::make_unsigned<Integer>::type>(num,
35*3f982cf4SFabien Sanglard                                                                       denom);
36*3f982cf4SFabien Sanglard }
37*3f982cf4SFabien Sanglard 
38*3f982cf4SFabien Sanglard // Divides |num| by |denom|, and rounds to the nearest integer (exactly halfway
39*3f982cf4SFabien Sanglard // between integers will round to the higher integer). This function is
40*3f982cf4SFabien Sanglard // compatible with any integer-like type, including the integer-based
41*3f982cf4SFabien Sanglard // std::chrono duration types.
42*3f982cf4SFabien Sanglard //
43*3f982cf4SFabien Sanglard // Optimization note: See DividePositivesRoundingNearest().
44*3f982cf4SFabien Sanglard template <typename Integer>
DivideRoundingNearest(Integer num,Integer denom)45*3f982cf4SFabien Sanglard constexpr auto DivideRoundingNearest(Integer num, Integer denom) {
46*3f982cf4SFabien Sanglard   if (denom < Integer{0}) {
47*3f982cf4SFabien Sanglard     num *= -1;
48*3f982cf4SFabien Sanglard     denom *= -1;
49*3f982cf4SFabien Sanglard   }
50*3f982cf4SFabien Sanglard   if (num < Integer{0}) {
51*3f982cf4SFabien Sanglard     return (num - ((denom - Integer{1}) / 2)) / denom;
52*3f982cf4SFabien Sanglard   }
53*3f982cf4SFabien Sanglard   return (num + (denom / 2)) / denom;
54*3f982cf4SFabien Sanglard }
55*3f982cf4SFabien Sanglard 
56*3f982cf4SFabien Sanglard // Same as DivideRoundingNearest(), except is more-efficient for hot code paths
57*3f982cf4SFabien Sanglard // that know |num| is always greater or equal to zero, and |denom| is always
58*3f982cf4SFabien Sanglard // greater than zero.
59*3f982cf4SFabien Sanglard template <typename Integer>
DividePositivesRoundingNearest(Integer num,Integer denom)60*3f982cf4SFabien Sanglard constexpr Integer DividePositivesRoundingNearest(Integer num, Integer denom) {
61*3f982cf4SFabien Sanglard   return DivideRoundingNearest<typename std::make_unsigned<Integer>::type>(
62*3f982cf4SFabien Sanglard       num, denom);
63*3f982cf4SFabien Sanglard }
64*3f982cf4SFabien Sanglard 
65*3f982cf4SFabien Sanglard }  // namespace openscreen
66*3f982cf4SFabien Sanglard 
67*3f982cf4SFabien Sanglard #endif  // UTIL_INTEGER_DIVISION_H_
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