1*3ac0a46fSAndroid Build Coastguard Worker //---------------------------------------------------------------------------------
2*3ac0a46fSAndroid Build Coastguard Worker //
3*3ac0a46fSAndroid Build Coastguard Worker // Little Color Management System
4*3ac0a46fSAndroid Build Coastguard Worker // Copyright (c) 1998-2023 Marti Maria Saguer
5*3ac0a46fSAndroid Build Coastguard Worker //
6*3ac0a46fSAndroid Build Coastguard Worker // Permission is hereby granted, free of charge, to any person obtaining
7*3ac0a46fSAndroid Build Coastguard Worker // a copy of this software and associated documentation files (the "Software"),
8*3ac0a46fSAndroid Build Coastguard Worker // to deal in the Software without restriction, including without limitation
9*3ac0a46fSAndroid Build Coastguard Worker // the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*3ac0a46fSAndroid Build Coastguard Worker // and/or sell copies of the Software, and to permit persons to whom the Software
11*3ac0a46fSAndroid Build Coastguard Worker // is furnished to do so, subject to the following conditions:
12*3ac0a46fSAndroid Build Coastguard Worker //
13*3ac0a46fSAndroid Build Coastguard Worker // The above copyright notice and this permission notice shall be included in
14*3ac0a46fSAndroid Build Coastguard Worker // all copies or substantial portions of the Software.
15*3ac0a46fSAndroid Build Coastguard Worker //
16*3ac0a46fSAndroid Build Coastguard Worker // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17*3ac0a46fSAndroid Build Coastguard Worker // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
18*3ac0a46fSAndroid Build Coastguard Worker // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19*3ac0a46fSAndroid Build Coastguard Worker // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20*3ac0a46fSAndroid Build Coastguard Worker // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21*3ac0a46fSAndroid Build Coastguard Worker // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22*3ac0a46fSAndroid Build Coastguard Worker // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23*3ac0a46fSAndroid Build Coastguard Worker //
24*3ac0a46fSAndroid Build Coastguard Worker //---------------------------------------------------------------------------------
25*3ac0a46fSAndroid Build Coastguard Worker //
26*3ac0a46fSAndroid Build Coastguard Worker
27*3ac0a46fSAndroid Build Coastguard Worker #include "lcms2_internal.h"
28*3ac0a46fSAndroid Build Coastguard Worker
29*3ac0a46fSAndroid Build Coastguard Worker
30*3ac0a46fSAndroid Build Coastguard Worker // Allocates an empty multi profile element
_cmsStageAllocPlaceholder(cmsContext ContextID,cmsStageSignature Type,cmsUInt32Number InputChannels,cmsUInt32Number OutputChannels,_cmsStageEvalFn EvalPtr,_cmsStageDupElemFn DupElemPtr,_cmsStageFreeElemFn FreePtr,void * Data)31*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocPlaceholder(cmsContext ContextID,
32*3ac0a46fSAndroid Build Coastguard Worker cmsStageSignature Type,
33*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number InputChannels,
34*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number OutputChannels,
35*3ac0a46fSAndroid Build Coastguard Worker _cmsStageEvalFn EvalPtr,
36*3ac0a46fSAndroid Build Coastguard Worker _cmsStageDupElemFn DupElemPtr,
37*3ac0a46fSAndroid Build Coastguard Worker _cmsStageFreeElemFn FreePtr,
38*3ac0a46fSAndroid Build Coastguard Worker void* Data)
39*3ac0a46fSAndroid Build Coastguard Worker {
40*3ac0a46fSAndroid Build Coastguard Worker cmsStage* ph = (cmsStage*) _cmsMallocZero(ContextID, sizeof(cmsStage));
41*3ac0a46fSAndroid Build Coastguard Worker
42*3ac0a46fSAndroid Build Coastguard Worker if (ph == NULL) return NULL;
43*3ac0a46fSAndroid Build Coastguard Worker
44*3ac0a46fSAndroid Build Coastguard Worker
45*3ac0a46fSAndroid Build Coastguard Worker ph ->ContextID = ContextID;
46*3ac0a46fSAndroid Build Coastguard Worker
47*3ac0a46fSAndroid Build Coastguard Worker ph ->Type = Type;
48*3ac0a46fSAndroid Build Coastguard Worker ph ->Implements = Type; // By default, no clue on what is implementing
49*3ac0a46fSAndroid Build Coastguard Worker
50*3ac0a46fSAndroid Build Coastguard Worker ph ->InputChannels = InputChannels;
51*3ac0a46fSAndroid Build Coastguard Worker ph ->OutputChannels = OutputChannels;
52*3ac0a46fSAndroid Build Coastguard Worker ph ->EvalPtr = EvalPtr;
53*3ac0a46fSAndroid Build Coastguard Worker ph ->DupElemPtr = DupElemPtr;
54*3ac0a46fSAndroid Build Coastguard Worker ph ->FreePtr = FreePtr;
55*3ac0a46fSAndroid Build Coastguard Worker ph ->Data = Data;
56*3ac0a46fSAndroid Build Coastguard Worker
57*3ac0a46fSAndroid Build Coastguard Worker return ph;
58*3ac0a46fSAndroid Build Coastguard Worker }
59*3ac0a46fSAndroid Build Coastguard Worker
60*3ac0a46fSAndroid Build Coastguard Worker
61*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateIdentity(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)62*3ac0a46fSAndroid Build Coastguard Worker void EvaluateIdentity(const cmsFloat32Number In[],
63*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Out[],
64*3ac0a46fSAndroid Build Coastguard Worker const cmsStage *mpe)
65*3ac0a46fSAndroid Build Coastguard Worker {
66*3ac0a46fSAndroid Build Coastguard Worker memmove(Out, In, mpe ->InputChannels * sizeof(cmsFloat32Number));
67*3ac0a46fSAndroid Build Coastguard Worker }
68*3ac0a46fSAndroid Build Coastguard Worker
69*3ac0a46fSAndroid Build Coastguard Worker
cmsStageAllocIdentity(cmsContext ContextID,cmsUInt32Number nChannels)70*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocIdentity(cmsContext ContextID, cmsUInt32Number nChannels)
71*3ac0a46fSAndroid Build Coastguard Worker {
72*3ac0a46fSAndroid Build Coastguard Worker return _cmsStageAllocPlaceholder(ContextID,
73*3ac0a46fSAndroid Build Coastguard Worker cmsSigIdentityElemType,
74*3ac0a46fSAndroid Build Coastguard Worker nChannels, nChannels,
75*3ac0a46fSAndroid Build Coastguard Worker EvaluateIdentity,
76*3ac0a46fSAndroid Build Coastguard Worker NULL,
77*3ac0a46fSAndroid Build Coastguard Worker NULL,
78*3ac0a46fSAndroid Build Coastguard Worker NULL);
79*3ac0a46fSAndroid Build Coastguard Worker }
80*3ac0a46fSAndroid Build Coastguard Worker
81*3ac0a46fSAndroid Build Coastguard Worker // Conversion functions. From floating point to 16 bits
82*3ac0a46fSAndroid Build Coastguard Worker static
FromFloatTo16(const cmsFloat32Number In[],cmsUInt16Number Out[],cmsUInt32Number n)83*3ac0a46fSAndroid Build Coastguard Worker void FromFloatTo16(const cmsFloat32Number In[], cmsUInt16Number Out[], cmsUInt32Number n)
84*3ac0a46fSAndroid Build Coastguard Worker {
85*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
86*3ac0a46fSAndroid Build Coastguard Worker
87*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
88*3ac0a46fSAndroid Build Coastguard Worker Out[i] = _cmsQuickSaturateWord(In[i] * 65535.0);
89*3ac0a46fSAndroid Build Coastguard Worker }
90*3ac0a46fSAndroid Build Coastguard Worker }
91*3ac0a46fSAndroid Build Coastguard Worker
92*3ac0a46fSAndroid Build Coastguard Worker // From 16 bits to floating point
93*3ac0a46fSAndroid Build Coastguard Worker static
From16ToFloat(const cmsUInt16Number In[],cmsFloat32Number Out[],cmsUInt32Number n)94*3ac0a46fSAndroid Build Coastguard Worker void From16ToFloat(const cmsUInt16Number In[], cmsFloat32Number Out[], cmsUInt32Number n)
95*3ac0a46fSAndroid Build Coastguard Worker {
96*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
97*3ac0a46fSAndroid Build Coastguard Worker
98*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
99*3ac0a46fSAndroid Build Coastguard Worker Out[i] = (cmsFloat32Number) In[i] / 65535.0F;
100*3ac0a46fSAndroid Build Coastguard Worker }
101*3ac0a46fSAndroid Build Coastguard Worker }
102*3ac0a46fSAndroid Build Coastguard Worker
103*3ac0a46fSAndroid Build Coastguard Worker
104*3ac0a46fSAndroid Build Coastguard Worker // This function is quite useful to analyze the structure of a LUT and retrieve the MPE elements
105*3ac0a46fSAndroid Build Coastguard Worker // that conform the LUT. It should be called with the LUT, the number of expected elements and
106*3ac0a46fSAndroid Build Coastguard Worker // then a list of expected types followed with a list of cmsFloat64Number pointers to MPE elements. If
107*3ac0a46fSAndroid Build Coastguard Worker // the function founds a match with current pipeline, it fills the pointers and returns TRUE
108*3ac0a46fSAndroid Build Coastguard Worker // if not, returns FALSE without touching anything. Setting pointers to NULL does bypass
109*3ac0a46fSAndroid Build Coastguard Worker // the storage process.
cmsPipelineCheckAndRetreiveStages(const cmsPipeline * Lut,cmsUInt32Number n,...)110*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsPipelineCheckAndRetreiveStages(const cmsPipeline* Lut, cmsUInt32Number n, ...)
111*3ac0a46fSAndroid Build Coastguard Worker {
112*3ac0a46fSAndroid Build Coastguard Worker va_list args;
113*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
114*3ac0a46fSAndroid Build Coastguard Worker cmsStage* mpe;
115*3ac0a46fSAndroid Build Coastguard Worker cmsStageSignature Type;
116*3ac0a46fSAndroid Build Coastguard Worker void** ElemPtr;
117*3ac0a46fSAndroid Build Coastguard Worker
118*3ac0a46fSAndroid Build Coastguard Worker // Make sure same number of elements
119*3ac0a46fSAndroid Build Coastguard Worker if (cmsPipelineStageCount(Lut) != n) return FALSE;
120*3ac0a46fSAndroid Build Coastguard Worker
121*3ac0a46fSAndroid Build Coastguard Worker va_start(args, n);
122*3ac0a46fSAndroid Build Coastguard Worker
123*3ac0a46fSAndroid Build Coastguard Worker // Iterate across asked types
124*3ac0a46fSAndroid Build Coastguard Worker mpe = Lut ->Elements;
125*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
126*3ac0a46fSAndroid Build Coastguard Worker
127*3ac0a46fSAndroid Build Coastguard Worker // Get asked type. cmsStageSignature is promoted to int by compiler
128*3ac0a46fSAndroid Build Coastguard Worker Type = (cmsStageSignature)va_arg(args, int);
129*3ac0a46fSAndroid Build Coastguard Worker if (mpe ->Type != Type) {
130*3ac0a46fSAndroid Build Coastguard Worker
131*3ac0a46fSAndroid Build Coastguard Worker va_end(args); // Mismatch. We are done.
132*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
133*3ac0a46fSAndroid Build Coastguard Worker }
134*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next;
135*3ac0a46fSAndroid Build Coastguard Worker }
136*3ac0a46fSAndroid Build Coastguard Worker
137*3ac0a46fSAndroid Build Coastguard Worker // Found a combination, fill pointers if not NULL
138*3ac0a46fSAndroid Build Coastguard Worker mpe = Lut ->Elements;
139*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
140*3ac0a46fSAndroid Build Coastguard Worker
141*3ac0a46fSAndroid Build Coastguard Worker ElemPtr = va_arg(args, void**);
142*3ac0a46fSAndroid Build Coastguard Worker if (ElemPtr != NULL)
143*3ac0a46fSAndroid Build Coastguard Worker *ElemPtr = mpe;
144*3ac0a46fSAndroid Build Coastguard Worker
145*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next;
146*3ac0a46fSAndroid Build Coastguard Worker }
147*3ac0a46fSAndroid Build Coastguard Worker
148*3ac0a46fSAndroid Build Coastguard Worker va_end(args);
149*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
150*3ac0a46fSAndroid Build Coastguard Worker }
151*3ac0a46fSAndroid Build Coastguard Worker
152*3ac0a46fSAndroid Build Coastguard Worker // Below there are implementations for several types of elements. Each type may be implemented by a
153*3ac0a46fSAndroid Build Coastguard Worker // evaluation function, a duplication function, a function to free resources and a constructor.
154*3ac0a46fSAndroid Build Coastguard Worker
155*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
156*3ac0a46fSAndroid Build Coastguard Worker // Type cmsSigCurveSetElemType (curves)
157*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
158*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageGetPtrToCurveSet(const cmsStage * mpe)159*3ac0a46fSAndroid Build Coastguard Worker cmsToneCurve** _cmsStageGetPtrToCurveSet(const cmsStage* mpe)
160*3ac0a46fSAndroid Build Coastguard Worker {
161*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* Data = (_cmsStageToneCurvesData*) mpe ->Data;
162*3ac0a46fSAndroid Build Coastguard Worker
163*3ac0a46fSAndroid Build Coastguard Worker return Data ->TheCurves;
164*3ac0a46fSAndroid Build Coastguard Worker }
165*3ac0a46fSAndroid Build Coastguard Worker
166*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateCurves(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)167*3ac0a46fSAndroid Build Coastguard Worker void EvaluateCurves(const cmsFloat32Number In[],
168*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Out[],
169*3ac0a46fSAndroid Build Coastguard Worker const cmsStage *mpe)
170*3ac0a46fSAndroid Build Coastguard Worker {
171*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* Data;
172*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
173*3ac0a46fSAndroid Build Coastguard Worker
174*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(mpe != NULL);
175*3ac0a46fSAndroid Build Coastguard Worker
176*3ac0a46fSAndroid Build Coastguard Worker Data = (_cmsStageToneCurvesData*) mpe ->Data;
177*3ac0a46fSAndroid Build Coastguard Worker if (Data == NULL) return;
178*3ac0a46fSAndroid Build Coastguard Worker
179*3ac0a46fSAndroid Build Coastguard Worker if (Data ->TheCurves == NULL) return;
180*3ac0a46fSAndroid Build Coastguard Worker
181*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < Data ->nCurves; i++) {
182*3ac0a46fSAndroid Build Coastguard Worker Out[i] = cmsEvalToneCurveFloat(Data ->TheCurves[i], In[i]);
183*3ac0a46fSAndroid Build Coastguard Worker }
184*3ac0a46fSAndroid Build Coastguard Worker }
185*3ac0a46fSAndroid Build Coastguard Worker
186*3ac0a46fSAndroid Build Coastguard Worker static
CurveSetElemTypeFree(cmsStage * mpe)187*3ac0a46fSAndroid Build Coastguard Worker void CurveSetElemTypeFree(cmsStage* mpe)
188*3ac0a46fSAndroid Build Coastguard Worker {
189*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* Data;
190*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
191*3ac0a46fSAndroid Build Coastguard Worker
192*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(mpe != NULL);
193*3ac0a46fSAndroid Build Coastguard Worker
194*3ac0a46fSAndroid Build Coastguard Worker Data = (_cmsStageToneCurvesData*) mpe ->Data;
195*3ac0a46fSAndroid Build Coastguard Worker if (Data == NULL) return;
196*3ac0a46fSAndroid Build Coastguard Worker
197*3ac0a46fSAndroid Build Coastguard Worker if (Data ->TheCurves != NULL) {
198*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < Data ->nCurves; i++) {
199*3ac0a46fSAndroid Build Coastguard Worker if (Data ->TheCurves[i] != NULL)
200*3ac0a46fSAndroid Build Coastguard Worker cmsFreeToneCurve(Data ->TheCurves[i]);
201*3ac0a46fSAndroid Build Coastguard Worker }
202*3ac0a46fSAndroid Build Coastguard Worker }
203*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, Data ->TheCurves);
204*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, Data);
205*3ac0a46fSAndroid Build Coastguard Worker }
206*3ac0a46fSAndroid Build Coastguard Worker
207*3ac0a46fSAndroid Build Coastguard Worker
208*3ac0a46fSAndroid Build Coastguard Worker static
CurveSetDup(cmsStage * mpe)209*3ac0a46fSAndroid Build Coastguard Worker void* CurveSetDup(cmsStage* mpe)
210*3ac0a46fSAndroid Build Coastguard Worker {
211*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* Data = (_cmsStageToneCurvesData*) mpe ->Data;
212*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* NewElem;
213*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
214*3ac0a46fSAndroid Build Coastguard Worker
215*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageToneCurvesData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageToneCurvesData));
216*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) return NULL;
217*3ac0a46fSAndroid Build Coastguard Worker
218*3ac0a46fSAndroid Build Coastguard Worker NewElem ->nCurves = Data ->nCurves;
219*3ac0a46fSAndroid Build Coastguard Worker NewElem ->TheCurves = (cmsToneCurve**) _cmsCalloc(mpe ->ContextID, NewElem ->nCurves, sizeof(cmsToneCurve*));
220*3ac0a46fSAndroid Build Coastguard Worker
221*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves == NULL) goto Error;
222*3ac0a46fSAndroid Build Coastguard Worker
223*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < NewElem ->nCurves; i++) {
224*3ac0a46fSAndroid Build Coastguard Worker
225*3ac0a46fSAndroid Build Coastguard Worker // Duplicate each curve. It may fail.
226*3ac0a46fSAndroid Build Coastguard Worker NewElem ->TheCurves[i] = cmsDupToneCurve(Data ->TheCurves[i]);
227*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves[i] == NULL) goto Error;
228*3ac0a46fSAndroid Build Coastguard Worker
229*3ac0a46fSAndroid Build Coastguard Worker
230*3ac0a46fSAndroid Build Coastguard Worker }
231*3ac0a46fSAndroid Build Coastguard Worker return (void*) NewElem;
232*3ac0a46fSAndroid Build Coastguard Worker
233*3ac0a46fSAndroid Build Coastguard Worker Error:
234*3ac0a46fSAndroid Build Coastguard Worker
235*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves != NULL) {
236*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < NewElem ->nCurves; i++) {
237*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves[i])
238*3ac0a46fSAndroid Build Coastguard Worker cmsFreeToneCurve(NewElem ->TheCurves[i]);
239*3ac0a46fSAndroid Build Coastguard Worker }
240*3ac0a46fSAndroid Build Coastguard Worker }
241*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, NewElem ->TheCurves);
242*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, NewElem);
243*3ac0a46fSAndroid Build Coastguard Worker return NULL;
244*3ac0a46fSAndroid Build Coastguard Worker }
245*3ac0a46fSAndroid Build Coastguard Worker
246*3ac0a46fSAndroid Build Coastguard Worker
247*3ac0a46fSAndroid Build Coastguard Worker // Curves == NULL forces identity curves
cmsStageAllocToneCurves(cmsContext ContextID,cmsUInt32Number nChannels,cmsToneCurve * const Curves[])248*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocToneCurves(cmsContext ContextID, cmsUInt32Number nChannels, cmsToneCurve* const Curves[])
249*3ac0a46fSAndroid Build Coastguard Worker {
250*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
251*3ac0a46fSAndroid Build Coastguard Worker _cmsStageToneCurvesData* NewElem;
252*3ac0a46fSAndroid Build Coastguard Worker cmsStage* NewMPE;
253*3ac0a46fSAndroid Build Coastguard Worker
254*3ac0a46fSAndroid Build Coastguard Worker
255*3ac0a46fSAndroid Build Coastguard Worker NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCurveSetElemType, nChannels, nChannels,
256*3ac0a46fSAndroid Build Coastguard Worker EvaluateCurves, CurveSetDup, CurveSetElemTypeFree, NULL );
257*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) return NULL;
258*3ac0a46fSAndroid Build Coastguard Worker
259*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageToneCurvesData*) _cmsMallocZero(ContextID, sizeof(_cmsStageToneCurvesData));
260*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) {
261*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
262*3ac0a46fSAndroid Build Coastguard Worker return NULL;
263*3ac0a46fSAndroid Build Coastguard Worker }
264*3ac0a46fSAndroid Build Coastguard Worker
265*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Data = (void*) NewElem;
266*3ac0a46fSAndroid Build Coastguard Worker
267*3ac0a46fSAndroid Build Coastguard Worker NewElem ->nCurves = nChannels;
268*3ac0a46fSAndroid Build Coastguard Worker NewElem ->TheCurves = (cmsToneCurve**) _cmsCalloc(ContextID, nChannels, sizeof(cmsToneCurve*));
269*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves == NULL) {
270*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
271*3ac0a46fSAndroid Build Coastguard Worker return NULL;
272*3ac0a46fSAndroid Build Coastguard Worker }
273*3ac0a46fSAndroid Build Coastguard Worker
274*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < nChannels; i++) {
275*3ac0a46fSAndroid Build Coastguard Worker
276*3ac0a46fSAndroid Build Coastguard Worker if (Curves == NULL) {
277*3ac0a46fSAndroid Build Coastguard Worker NewElem ->TheCurves[i] = cmsBuildGamma(ContextID, 1.0);
278*3ac0a46fSAndroid Build Coastguard Worker }
279*3ac0a46fSAndroid Build Coastguard Worker else {
280*3ac0a46fSAndroid Build Coastguard Worker NewElem ->TheCurves[i] = cmsDupToneCurve(Curves[i]);
281*3ac0a46fSAndroid Build Coastguard Worker }
282*3ac0a46fSAndroid Build Coastguard Worker
283*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->TheCurves[i] == NULL) {
284*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
285*3ac0a46fSAndroid Build Coastguard Worker return NULL;
286*3ac0a46fSAndroid Build Coastguard Worker }
287*3ac0a46fSAndroid Build Coastguard Worker
288*3ac0a46fSAndroid Build Coastguard Worker }
289*3ac0a46fSAndroid Build Coastguard Worker
290*3ac0a46fSAndroid Build Coastguard Worker return NewMPE;
291*3ac0a46fSAndroid Build Coastguard Worker }
292*3ac0a46fSAndroid Build Coastguard Worker
293*3ac0a46fSAndroid Build Coastguard Worker
294*3ac0a46fSAndroid Build Coastguard Worker // Create a bunch of identity curves
_cmsStageAllocIdentityCurves(cmsContext ContextID,cmsUInt32Number nChannels)295*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocIdentityCurves(cmsContext ContextID, cmsUInt32Number nChannels)
296*3ac0a46fSAndroid Build Coastguard Worker {
297*3ac0a46fSAndroid Build Coastguard Worker cmsStage* mpe = cmsStageAllocToneCurves(ContextID, nChannels, NULL);
298*3ac0a46fSAndroid Build Coastguard Worker
299*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return NULL;
300*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigIdentityElemType;
301*3ac0a46fSAndroid Build Coastguard Worker return mpe;
302*3ac0a46fSAndroid Build Coastguard Worker }
303*3ac0a46fSAndroid Build Coastguard Worker
304*3ac0a46fSAndroid Build Coastguard Worker
305*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
306*3ac0a46fSAndroid Build Coastguard Worker // Type cmsSigMatrixElemType (Matrices)
307*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
308*3ac0a46fSAndroid Build Coastguard Worker
309*3ac0a46fSAndroid Build Coastguard Worker
310*3ac0a46fSAndroid Build Coastguard Worker // Special care should be taken here because precision loss. A temporary cmsFloat64Number buffer is being used
311*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateMatrix(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)312*3ac0a46fSAndroid Build Coastguard Worker void EvaluateMatrix(const cmsFloat32Number In[],
313*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Out[],
314*3ac0a46fSAndroid Build Coastguard Worker const cmsStage *mpe)
315*3ac0a46fSAndroid Build Coastguard Worker {
316*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i, j;
317*3ac0a46fSAndroid Build Coastguard Worker _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
318*3ac0a46fSAndroid Build Coastguard Worker cmsFloat64Number Tmp;
319*3ac0a46fSAndroid Build Coastguard Worker
320*3ac0a46fSAndroid Build Coastguard Worker // Input is already in 0..1.0 notation
321*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < mpe ->OutputChannels; i++) {
322*3ac0a46fSAndroid Build Coastguard Worker
323*3ac0a46fSAndroid Build Coastguard Worker Tmp = 0;
324*3ac0a46fSAndroid Build Coastguard Worker for (j=0; j < mpe->InputChannels; j++) {
325*3ac0a46fSAndroid Build Coastguard Worker Tmp += In[j] * Data->Double[i*mpe->InputChannels + j];
326*3ac0a46fSAndroid Build Coastguard Worker }
327*3ac0a46fSAndroid Build Coastguard Worker
328*3ac0a46fSAndroid Build Coastguard Worker if (Data ->Offset != NULL)
329*3ac0a46fSAndroid Build Coastguard Worker Tmp += Data->Offset[i];
330*3ac0a46fSAndroid Build Coastguard Worker
331*3ac0a46fSAndroid Build Coastguard Worker Out[i] = (cmsFloat32Number) Tmp;
332*3ac0a46fSAndroid Build Coastguard Worker }
333*3ac0a46fSAndroid Build Coastguard Worker
334*3ac0a46fSAndroid Build Coastguard Worker
335*3ac0a46fSAndroid Build Coastguard Worker // Output in 0..1.0 domain
336*3ac0a46fSAndroid Build Coastguard Worker }
337*3ac0a46fSAndroid Build Coastguard Worker
338*3ac0a46fSAndroid Build Coastguard Worker
339*3ac0a46fSAndroid Build Coastguard Worker // Duplicate a yet-existing matrix element
340*3ac0a46fSAndroid Build Coastguard Worker static
MatrixElemDup(cmsStage * mpe)341*3ac0a46fSAndroid Build Coastguard Worker void* MatrixElemDup(cmsStage* mpe)
342*3ac0a46fSAndroid Build Coastguard Worker {
343*3ac0a46fSAndroid Build Coastguard Worker _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
344*3ac0a46fSAndroid Build Coastguard Worker _cmsStageMatrixData* NewElem;
345*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number sz;
346*3ac0a46fSAndroid Build Coastguard Worker
347*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageMatrixData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageMatrixData));
348*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) return NULL;
349*3ac0a46fSAndroid Build Coastguard Worker
350*3ac0a46fSAndroid Build Coastguard Worker sz = mpe ->InputChannels * mpe ->OutputChannels;
351*3ac0a46fSAndroid Build Coastguard Worker
352*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Double = (cmsFloat64Number*) _cmsDupMem(mpe ->ContextID, Data ->Double, sz * sizeof(cmsFloat64Number)) ;
353*3ac0a46fSAndroid Build Coastguard Worker
354*3ac0a46fSAndroid Build Coastguard Worker if (Data ->Offset)
355*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Offset = (cmsFloat64Number*) _cmsDupMem(mpe ->ContextID,
356*3ac0a46fSAndroid Build Coastguard Worker Data ->Offset, mpe -> OutputChannels * sizeof(cmsFloat64Number)) ;
357*3ac0a46fSAndroid Build Coastguard Worker
358*3ac0a46fSAndroid Build Coastguard Worker return (void*) NewElem;
359*3ac0a46fSAndroid Build Coastguard Worker }
360*3ac0a46fSAndroid Build Coastguard Worker
361*3ac0a46fSAndroid Build Coastguard Worker
362*3ac0a46fSAndroid Build Coastguard Worker static
MatrixElemTypeFree(cmsStage * mpe)363*3ac0a46fSAndroid Build Coastguard Worker void MatrixElemTypeFree(cmsStage* mpe)
364*3ac0a46fSAndroid Build Coastguard Worker {
365*3ac0a46fSAndroid Build Coastguard Worker _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
366*3ac0a46fSAndroid Build Coastguard Worker if (Data == NULL)
367*3ac0a46fSAndroid Build Coastguard Worker return;
368*3ac0a46fSAndroid Build Coastguard Worker if (Data ->Double)
369*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, Data ->Double);
370*3ac0a46fSAndroid Build Coastguard Worker
371*3ac0a46fSAndroid Build Coastguard Worker if (Data ->Offset)
372*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, Data ->Offset);
373*3ac0a46fSAndroid Build Coastguard Worker
374*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, mpe ->Data);
375*3ac0a46fSAndroid Build Coastguard Worker }
376*3ac0a46fSAndroid Build Coastguard Worker
377*3ac0a46fSAndroid Build Coastguard Worker
378*3ac0a46fSAndroid Build Coastguard Worker
cmsStageAllocMatrix(cmsContext ContextID,cmsUInt32Number Rows,cmsUInt32Number Cols,const cmsFloat64Number * Matrix,const cmsFloat64Number * Offset)379*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocMatrix(cmsContext ContextID, cmsUInt32Number Rows, cmsUInt32Number Cols,
380*3ac0a46fSAndroid Build Coastguard Worker const cmsFloat64Number* Matrix, const cmsFloat64Number* Offset)
381*3ac0a46fSAndroid Build Coastguard Worker {
382*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i, n;
383*3ac0a46fSAndroid Build Coastguard Worker _cmsStageMatrixData* NewElem;
384*3ac0a46fSAndroid Build Coastguard Worker cmsStage* NewMPE;
385*3ac0a46fSAndroid Build Coastguard Worker
386*3ac0a46fSAndroid Build Coastguard Worker n = Rows * Cols;
387*3ac0a46fSAndroid Build Coastguard Worker
388*3ac0a46fSAndroid Build Coastguard Worker // Check for overflow
389*3ac0a46fSAndroid Build Coastguard Worker if (n == 0) return NULL;
390*3ac0a46fSAndroid Build Coastguard Worker if (n >= UINT_MAX / Cols) return NULL;
391*3ac0a46fSAndroid Build Coastguard Worker if (n >= UINT_MAX / Rows) return NULL;
392*3ac0a46fSAndroid Build Coastguard Worker if (n < Rows || n < Cols) return NULL;
393*3ac0a46fSAndroid Build Coastguard Worker
394*3ac0a46fSAndroid Build Coastguard Worker NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigMatrixElemType, Cols, Rows,
395*3ac0a46fSAndroid Build Coastguard Worker EvaluateMatrix, MatrixElemDup, MatrixElemTypeFree, NULL );
396*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) return NULL;
397*3ac0a46fSAndroid Build Coastguard Worker
398*3ac0a46fSAndroid Build Coastguard Worker
399*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageMatrixData*) _cmsMallocZero(ContextID, sizeof(_cmsStageMatrixData));
400*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) goto Error;
401*3ac0a46fSAndroid Build Coastguard Worker NewMPE->Data = (void*)NewElem;
402*3ac0a46fSAndroid Build Coastguard Worker
403*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Double = (cmsFloat64Number*) _cmsCalloc(ContextID, n, sizeof(cmsFloat64Number));
404*3ac0a46fSAndroid Build Coastguard Worker if (NewElem->Double == NULL) goto Error;
405*3ac0a46fSAndroid Build Coastguard Worker
406*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
407*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Double[i] = Matrix[i];
408*3ac0a46fSAndroid Build Coastguard Worker }
409*3ac0a46fSAndroid Build Coastguard Worker
410*3ac0a46fSAndroid Build Coastguard Worker if (Offset != NULL) {
411*3ac0a46fSAndroid Build Coastguard Worker
412*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Offset = (cmsFloat64Number*) _cmsCalloc(ContextID, Rows, sizeof(cmsFloat64Number));
413*3ac0a46fSAndroid Build Coastguard Worker if (NewElem->Offset == NULL) goto Error;
414*3ac0a46fSAndroid Build Coastguard Worker
415*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < Rows; i++) {
416*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Offset[i] = Offset[i];
417*3ac0a46fSAndroid Build Coastguard Worker }
418*3ac0a46fSAndroid Build Coastguard Worker }
419*3ac0a46fSAndroid Build Coastguard Worker
420*3ac0a46fSAndroid Build Coastguard Worker return NewMPE;
421*3ac0a46fSAndroid Build Coastguard Worker
422*3ac0a46fSAndroid Build Coastguard Worker Error:
423*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
424*3ac0a46fSAndroid Build Coastguard Worker return NULL;
425*3ac0a46fSAndroid Build Coastguard Worker }
426*3ac0a46fSAndroid Build Coastguard Worker
427*3ac0a46fSAndroid Build Coastguard Worker
428*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
429*3ac0a46fSAndroid Build Coastguard Worker // Type cmsSigCLutElemType
430*3ac0a46fSAndroid Build Coastguard Worker // *************************************************************************************************
431*3ac0a46fSAndroid Build Coastguard Worker
432*3ac0a46fSAndroid Build Coastguard Worker
433*3ac0a46fSAndroid Build Coastguard Worker // Evaluate in true floating point
434*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateCLUTfloat(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)435*3ac0a46fSAndroid Build Coastguard Worker void EvaluateCLUTfloat(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
436*3ac0a46fSAndroid Build Coastguard Worker {
437*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
438*3ac0a46fSAndroid Build Coastguard Worker
439*3ac0a46fSAndroid Build Coastguard Worker Data -> Params ->Interpolation.LerpFloat(In, Out, Data->Params);
440*3ac0a46fSAndroid Build Coastguard Worker }
441*3ac0a46fSAndroid Build Coastguard Worker
442*3ac0a46fSAndroid Build Coastguard Worker
443*3ac0a46fSAndroid Build Coastguard Worker // Convert to 16 bits, evaluate, and back to floating point
444*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateCLUTfloatIn16(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)445*3ac0a46fSAndroid Build Coastguard Worker void EvaluateCLUTfloatIn16(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
446*3ac0a46fSAndroid Build Coastguard Worker {
447*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
448*3ac0a46fSAndroid Build Coastguard Worker cmsUInt16Number In16[MAX_STAGE_CHANNELS], Out16[MAX_STAGE_CHANNELS];
449*3ac0a46fSAndroid Build Coastguard Worker
450*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(mpe ->InputChannels <= MAX_STAGE_CHANNELS);
451*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(mpe ->OutputChannels <= MAX_STAGE_CHANNELS);
452*3ac0a46fSAndroid Build Coastguard Worker
453*3ac0a46fSAndroid Build Coastguard Worker FromFloatTo16(In, In16, mpe ->InputChannels);
454*3ac0a46fSAndroid Build Coastguard Worker Data -> Params ->Interpolation.Lerp16(In16, Out16, Data->Params);
455*3ac0a46fSAndroid Build Coastguard Worker From16ToFloat(Out16, Out, mpe ->OutputChannels);
456*3ac0a46fSAndroid Build Coastguard Worker }
457*3ac0a46fSAndroid Build Coastguard Worker
458*3ac0a46fSAndroid Build Coastguard Worker
459*3ac0a46fSAndroid Build Coastguard Worker // Given an hypercube of b dimensions, with Dims[] number of nodes by dimension, calculate the total amount of nodes
460*3ac0a46fSAndroid Build Coastguard Worker static
CubeSize(const cmsUInt32Number Dims[],cmsUInt32Number b)461*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CubeSize(const cmsUInt32Number Dims[], cmsUInt32Number b)
462*3ac0a46fSAndroid Build Coastguard Worker {
463*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number rv, dim;
464*3ac0a46fSAndroid Build Coastguard Worker
465*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(Dims != NULL);
466*3ac0a46fSAndroid Build Coastguard Worker
467*3ac0a46fSAndroid Build Coastguard Worker for (rv = 1; b > 0; b--) {
468*3ac0a46fSAndroid Build Coastguard Worker
469*3ac0a46fSAndroid Build Coastguard Worker dim = Dims[b-1];
470*3ac0a46fSAndroid Build Coastguard Worker if (dim <= 1) return 0; // Error
471*3ac0a46fSAndroid Build Coastguard Worker
472*3ac0a46fSAndroid Build Coastguard Worker rv *= dim;
473*3ac0a46fSAndroid Build Coastguard Worker
474*3ac0a46fSAndroid Build Coastguard Worker // Check for overflow
475*3ac0a46fSAndroid Build Coastguard Worker if (rv > UINT_MAX / dim) return 0;
476*3ac0a46fSAndroid Build Coastguard Worker }
477*3ac0a46fSAndroid Build Coastguard Worker
478*3ac0a46fSAndroid Build Coastguard Worker return rv;
479*3ac0a46fSAndroid Build Coastguard Worker }
480*3ac0a46fSAndroid Build Coastguard Worker
481*3ac0a46fSAndroid Build Coastguard Worker static
CLUTElemDup(cmsStage * mpe)482*3ac0a46fSAndroid Build Coastguard Worker void* CLUTElemDup(cmsStage* mpe)
483*3ac0a46fSAndroid Build Coastguard Worker {
484*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
485*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* NewElem;
486*3ac0a46fSAndroid Build Coastguard Worker
487*3ac0a46fSAndroid Build Coastguard Worker
488*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageCLutData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageCLutData));
489*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) return NULL;
490*3ac0a46fSAndroid Build Coastguard Worker
491*3ac0a46fSAndroid Build Coastguard Worker NewElem ->nEntries = Data ->nEntries;
492*3ac0a46fSAndroid Build Coastguard Worker NewElem ->HasFloatValues = Data ->HasFloatValues;
493*3ac0a46fSAndroid Build Coastguard Worker
494*3ac0a46fSAndroid Build Coastguard Worker if (Data ->Tab.T) {
495*3ac0a46fSAndroid Build Coastguard Worker
496*3ac0a46fSAndroid Build Coastguard Worker if (Data ->HasFloatValues) {
497*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.TFloat = (cmsFloat32Number*) _cmsDupMem(mpe ->ContextID, Data ->Tab.TFloat, Data ->nEntries * sizeof (cmsFloat32Number));
498*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Tab.TFloat == NULL)
499*3ac0a46fSAndroid Build Coastguard Worker goto Error;
500*3ac0a46fSAndroid Build Coastguard Worker } else {
501*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.T = (cmsUInt16Number*) _cmsDupMem(mpe ->ContextID, Data ->Tab.T, Data ->nEntries * sizeof (cmsUInt16Number));
502*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Tab.T == NULL)
503*3ac0a46fSAndroid Build Coastguard Worker goto Error;
504*3ac0a46fSAndroid Build Coastguard Worker }
505*3ac0a46fSAndroid Build Coastguard Worker }
506*3ac0a46fSAndroid Build Coastguard Worker
507*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Params = _cmsComputeInterpParamsEx(mpe ->ContextID,
508*3ac0a46fSAndroid Build Coastguard Worker Data ->Params ->nSamples,
509*3ac0a46fSAndroid Build Coastguard Worker Data ->Params ->nInputs,
510*3ac0a46fSAndroid Build Coastguard Worker Data ->Params ->nOutputs,
511*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.T,
512*3ac0a46fSAndroid Build Coastguard Worker Data ->Params ->dwFlags);
513*3ac0a46fSAndroid Build Coastguard Worker if (NewElem->Params != NULL)
514*3ac0a46fSAndroid Build Coastguard Worker return (void*) NewElem;
515*3ac0a46fSAndroid Build Coastguard Worker Error:
516*3ac0a46fSAndroid Build Coastguard Worker if (NewElem->Tab.T)
517*3ac0a46fSAndroid Build Coastguard Worker // This works for both types
518*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, NewElem -> Tab.T);
519*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, NewElem);
520*3ac0a46fSAndroid Build Coastguard Worker return NULL;
521*3ac0a46fSAndroid Build Coastguard Worker }
522*3ac0a46fSAndroid Build Coastguard Worker
523*3ac0a46fSAndroid Build Coastguard Worker
524*3ac0a46fSAndroid Build Coastguard Worker static
CLutElemTypeFree(cmsStage * mpe)525*3ac0a46fSAndroid Build Coastguard Worker void CLutElemTypeFree(cmsStage* mpe)
526*3ac0a46fSAndroid Build Coastguard Worker {
527*3ac0a46fSAndroid Build Coastguard Worker
528*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
529*3ac0a46fSAndroid Build Coastguard Worker
530*3ac0a46fSAndroid Build Coastguard Worker // Already empty
531*3ac0a46fSAndroid Build Coastguard Worker if (Data == NULL) return;
532*3ac0a46fSAndroid Build Coastguard Worker
533*3ac0a46fSAndroid Build Coastguard Worker // This works for both types
534*3ac0a46fSAndroid Build Coastguard Worker if (Data -> Tab.T)
535*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, Data -> Tab.T);
536*3ac0a46fSAndroid Build Coastguard Worker
537*3ac0a46fSAndroid Build Coastguard Worker _cmsFreeInterpParams(Data ->Params);
538*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, mpe ->Data);
539*3ac0a46fSAndroid Build Coastguard Worker }
540*3ac0a46fSAndroid Build Coastguard Worker
541*3ac0a46fSAndroid Build Coastguard Worker
542*3ac0a46fSAndroid Build Coastguard Worker // Allocates a 16-bit multidimensional CLUT. This is evaluated at 16-bit precision. Table may have different
543*3ac0a46fSAndroid Build Coastguard Worker // granularity on each dimension.
cmsStageAllocCLut16bitGranular(cmsContext ContextID,const cmsUInt32Number clutPoints[],cmsUInt32Number inputChan,cmsUInt32Number outputChan,const cmsUInt16Number * Table)544*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocCLut16bitGranular(cmsContext ContextID,
545*3ac0a46fSAndroid Build Coastguard Worker const cmsUInt32Number clutPoints[],
546*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number inputChan,
547*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number outputChan,
548*3ac0a46fSAndroid Build Coastguard Worker const cmsUInt16Number* Table)
549*3ac0a46fSAndroid Build Coastguard Worker {
550*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i, n;
551*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* NewElem;
552*3ac0a46fSAndroid Build Coastguard Worker cmsStage* NewMPE;
553*3ac0a46fSAndroid Build Coastguard Worker
554*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(clutPoints != NULL);
555*3ac0a46fSAndroid Build Coastguard Worker
556*3ac0a46fSAndroid Build Coastguard Worker if (inputChan > MAX_INPUT_DIMENSIONS) {
557*3ac0a46fSAndroid Build Coastguard Worker cmsSignalError(ContextID, cmsERROR_RANGE, "Too many input channels (%d channels, max=%d)", inputChan, MAX_INPUT_DIMENSIONS);
558*3ac0a46fSAndroid Build Coastguard Worker return NULL;
559*3ac0a46fSAndroid Build Coastguard Worker }
560*3ac0a46fSAndroid Build Coastguard Worker
561*3ac0a46fSAndroid Build Coastguard Worker NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCLutElemType, inputChan, outputChan,
562*3ac0a46fSAndroid Build Coastguard Worker EvaluateCLUTfloatIn16, CLUTElemDup, CLutElemTypeFree, NULL );
563*3ac0a46fSAndroid Build Coastguard Worker
564*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) return NULL;
565*3ac0a46fSAndroid Build Coastguard Worker
566*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageCLutData*) _cmsMallocZero(ContextID, sizeof(_cmsStageCLutData));
567*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) {
568*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
569*3ac0a46fSAndroid Build Coastguard Worker return NULL;
570*3ac0a46fSAndroid Build Coastguard Worker }
571*3ac0a46fSAndroid Build Coastguard Worker
572*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Data = (void*) NewElem;
573*3ac0a46fSAndroid Build Coastguard Worker
574*3ac0a46fSAndroid Build Coastguard Worker NewElem -> nEntries = n = outputChan * CubeSize(clutPoints, inputChan);
575*3ac0a46fSAndroid Build Coastguard Worker NewElem -> HasFloatValues = FALSE;
576*3ac0a46fSAndroid Build Coastguard Worker
577*3ac0a46fSAndroid Build Coastguard Worker if (n == 0) {
578*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
579*3ac0a46fSAndroid Build Coastguard Worker return NULL;
580*3ac0a46fSAndroid Build Coastguard Worker }
581*3ac0a46fSAndroid Build Coastguard Worker
582*3ac0a46fSAndroid Build Coastguard Worker
583*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.T = (cmsUInt16Number*) _cmsCalloc(ContextID, n, sizeof(cmsUInt16Number));
584*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Tab.T == NULL) {
585*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
586*3ac0a46fSAndroid Build Coastguard Worker return NULL;
587*3ac0a46fSAndroid Build Coastguard Worker }
588*3ac0a46fSAndroid Build Coastguard Worker
589*3ac0a46fSAndroid Build Coastguard Worker if (Table != NULL) {
590*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
591*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.T[i] = Table[i];
592*3ac0a46fSAndroid Build Coastguard Worker }
593*3ac0a46fSAndroid Build Coastguard Worker }
594*3ac0a46fSAndroid Build Coastguard Worker
595*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Params = _cmsComputeInterpParamsEx(ContextID, clutPoints, inputChan, outputChan, NewElem ->Tab.T, CMS_LERP_FLAGS_16BITS);
596*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Params == NULL) {
597*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
598*3ac0a46fSAndroid Build Coastguard Worker return NULL;
599*3ac0a46fSAndroid Build Coastguard Worker }
600*3ac0a46fSAndroid Build Coastguard Worker
601*3ac0a46fSAndroid Build Coastguard Worker return NewMPE;
602*3ac0a46fSAndroid Build Coastguard Worker }
603*3ac0a46fSAndroid Build Coastguard Worker
cmsStageAllocCLut16bit(cmsContext ContextID,cmsUInt32Number nGridPoints,cmsUInt32Number inputChan,cmsUInt32Number outputChan,const cmsUInt16Number * Table)604*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocCLut16bit(cmsContext ContextID,
605*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nGridPoints,
606*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number inputChan,
607*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number outputChan,
608*3ac0a46fSAndroid Build Coastguard Worker const cmsUInt16Number* Table)
609*3ac0a46fSAndroid Build Coastguard Worker {
610*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
611*3ac0a46fSAndroid Build Coastguard Worker int i;
612*3ac0a46fSAndroid Build Coastguard Worker
613*3ac0a46fSAndroid Build Coastguard Worker // Our resulting LUT would be same gridpoints on all dimensions
614*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
615*3ac0a46fSAndroid Build Coastguard Worker Dimensions[i] = nGridPoints;
616*3ac0a46fSAndroid Build Coastguard Worker
617*3ac0a46fSAndroid Build Coastguard Worker return cmsStageAllocCLut16bitGranular(ContextID, Dimensions, inputChan, outputChan, Table);
618*3ac0a46fSAndroid Build Coastguard Worker }
619*3ac0a46fSAndroid Build Coastguard Worker
620*3ac0a46fSAndroid Build Coastguard Worker
cmsStageAllocCLutFloat(cmsContext ContextID,cmsUInt32Number nGridPoints,cmsUInt32Number inputChan,cmsUInt32Number outputChan,const cmsFloat32Number * Table)621*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocCLutFloat(cmsContext ContextID,
622*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nGridPoints,
623*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number inputChan,
624*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number outputChan,
625*3ac0a46fSAndroid Build Coastguard Worker const cmsFloat32Number* Table)
626*3ac0a46fSAndroid Build Coastguard Worker {
627*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
628*3ac0a46fSAndroid Build Coastguard Worker int i;
629*3ac0a46fSAndroid Build Coastguard Worker
630*3ac0a46fSAndroid Build Coastguard Worker // Our resulting LUT would be same gridpoints on all dimensions
631*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
632*3ac0a46fSAndroid Build Coastguard Worker Dimensions[i] = nGridPoints;
633*3ac0a46fSAndroid Build Coastguard Worker
634*3ac0a46fSAndroid Build Coastguard Worker return cmsStageAllocCLutFloatGranular(ContextID, Dimensions, inputChan, outputChan, Table);
635*3ac0a46fSAndroid Build Coastguard Worker }
636*3ac0a46fSAndroid Build Coastguard Worker
637*3ac0a46fSAndroid Build Coastguard Worker
638*3ac0a46fSAndroid Build Coastguard Worker
cmsStageAllocCLutFloatGranular(cmsContext ContextID,const cmsUInt32Number clutPoints[],cmsUInt32Number inputChan,cmsUInt32Number outputChan,const cmsFloat32Number * Table)639*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageAllocCLutFloatGranular(cmsContext ContextID, const cmsUInt32Number clutPoints[], cmsUInt32Number inputChan, cmsUInt32Number outputChan, const cmsFloat32Number* Table)
640*3ac0a46fSAndroid Build Coastguard Worker {
641*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i, n;
642*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* NewElem;
643*3ac0a46fSAndroid Build Coastguard Worker cmsStage* NewMPE;
644*3ac0a46fSAndroid Build Coastguard Worker
645*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(clutPoints != NULL);
646*3ac0a46fSAndroid Build Coastguard Worker
647*3ac0a46fSAndroid Build Coastguard Worker if (inputChan > MAX_INPUT_DIMENSIONS) {
648*3ac0a46fSAndroid Build Coastguard Worker cmsSignalError(ContextID, cmsERROR_RANGE, "Too many input channels (%d channels, max=%d)", inputChan, MAX_INPUT_DIMENSIONS);
649*3ac0a46fSAndroid Build Coastguard Worker return NULL;
650*3ac0a46fSAndroid Build Coastguard Worker }
651*3ac0a46fSAndroid Build Coastguard Worker
652*3ac0a46fSAndroid Build Coastguard Worker NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCLutElemType, inputChan, outputChan,
653*3ac0a46fSAndroid Build Coastguard Worker EvaluateCLUTfloat, CLUTElemDup, CLutElemTypeFree, NULL);
654*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) return NULL;
655*3ac0a46fSAndroid Build Coastguard Worker
656*3ac0a46fSAndroid Build Coastguard Worker
657*3ac0a46fSAndroid Build Coastguard Worker NewElem = (_cmsStageCLutData*) _cmsMallocZero(ContextID, sizeof(_cmsStageCLutData));
658*3ac0a46fSAndroid Build Coastguard Worker if (NewElem == NULL) {
659*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
660*3ac0a46fSAndroid Build Coastguard Worker return NULL;
661*3ac0a46fSAndroid Build Coastguard Worker }
662*3ac0a46fSAndroid Build Coastguard Worker
663*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Data = (void*) NewElem;
664*3ac0a46fSAndroid Build Coastguard Worker
665*3ac0a46fSAndroid Build Coastguard Worker // There is a potential integer overflow on conputing n and nEntries.
666*3ac0a46fSAndroid Build Coastguard Worker NewElem -> nEntries = n = outputChan * CubeSize(clutPoints, inputChan);
667*3ac0a46fSAndroid Build Coastguard Worker NewElem -> HasFloatValues = TRUE;
668*3ac0a46fSAndroid Build Coastguard Worker
669*3ac0a46fSAndroid Build Coastguard Worker if (n == 0) {
670*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
671*3ac0a46fSAndroid Build Coastguard Worker return NULL;
672*3ac0a46fSAndroid Build Coastguard Worker }
673*3ac0a46fSAndroid Build Coastguard Worker
674*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.TFloat = (cmsFloat32Number*) _cmsCalloc(ContextID, n, sizeof(cmsFloat32Number));
675*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Tab.TFloat == NULL) {
676*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
677*3ac0a46fSAndroid Build Coastguard Worker return NULL;
678*3ac0a46fSAndroid Build Coastguard Worker }
679*3ac0a46fSAndroid Build Coastguard Worker
680*3ac0a46fSAndroid Build Coastguard Worker if (Table != NULL) {
681*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
682*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Tab.TFloat[i] = Table[i];
683*3ac0a46fSAndroid Build Coastguard Worker }
684*3ac0a46fSAndroid Build Coastguard Worker }
685*3ac0a46fSAndroid Build Coastguard Worker
686*3ac0a46fSAndroid Build Coastguard Worker NewElem ->Params = _cmsComputeInterpParamsEx(ContextID, clutPoints, inputChan, outputChan, NewElem ->Tab.TFloat, CMS_LERP_FLAGS_FLOAT);
687*3ac0a46fSAndroid Build Coastguard Worker if (NewElem ->Params == NULL) {
688*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
689*3ac0a46fSAndroid Build Coastguard Worker return NULL;
690*3ac0a46fSAndroid Build Coastguard Worker }
691*3ac0a46fSAndroid Build Coastguard Worker
692*3ac0a46fSAndroid Build Coastguard Worker return NewMPE;
693*3ac0a46fSAndroid Build Coastguard Worker }
694*3ac0a46fSAndroid Build Coastguard Worker
695*3ac0a46fSAndroid Build Coastguard Worker
696*3ac0a46fSAndroid Build Coastguard Worker static
IdentitySampler(CMSREGISTER const cmsUInt16Number In[],CMSREGISTER cmsUInt16Number Out[],CMSREGISTER void * Cargo)697*3ac0a46fSAndroid Build Coastguard Worker int IdentitySampler(CMSREGISTER const cmsUInt16Number In[], CMSREGISTER cmsUInt16Number Out[], CMSREGISTER void * Cargo)
698*3ac0a46fSAndroid Build Coastguard Worker {
699*3ac0a46fSAndroid Build Coastguard Worker int nChan = *(int*) Cargo;
700*3ac0a46fSAndroid Build Coastguard Worker int i;
701*3ac0a46fSAndroid Build Coastguard Worker
702*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < nChan; i++)
703*3ac0a46fSAndroid Build Coastguard Worker Out[i] = In[i];
704*3ac0a46fSAndroid Build Coastguard Worker
705*3ac0a46fSAndroid Build Coastguard Worker return 1;
706*3ac0a46fSAndroid Build Coastguard Worker }
707*3ac0a46fSAndroid Build Coastguard Worker
708*3ac0a46fSAndroid Build Coastguard Worker // Creates an MPE that just copies input to output
_cmsStageAllocIdentityCLut(cmsContext ContextID,cmsUInt32Number nChan)709*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocIdentityCLut(cmsContext ContextID, cmsUInt32Number nChan)
710*3ac0a46fSAndroid Build Coastguard Worker {
711*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
712*3ac0a46fSAndroid Build Coastguard Worker cmsStage* mpe ;
713*3ac0a46fSAndroid Build Coastguard Worker int i;
714*3ac0a46fSAndroid Build Coastguard Worker
715*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
716*3ac0a46fSAndroid Build Coastguard Worker Dimensions[i] = 2;
717*3ac0a46fSAndroid Build Coastguard Worker
718*3ac0a46fSAndroid Build Coastguard Worker mpe = cmsStageAllocCLut16bitGranular(ContextID, Dimensions, nChan, nChan, NULL);
719*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return NULL;
720*3ac0a46fSAndroid Build Coastguard Worker
721*3ac0a46fSAndroid Build Coastguard Worker if (!cmsStageSampleCLut16bit(mpe, IdentitySampler, &nChan, 0)) {
722*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(mpe);
723*3ac0a46fSAndroid Build Coastguard Worker return NULL;
724*3ac0a46fSAndroid Build Coastguard Worker }
725*3ac0a46fSAndroid Build Coastguard Worker
726*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigIdentityElemType;
727*3ac0a46fSAndroid Build Coastguard Worker return mpe;
728*3ac0a46fSAndroid Build Coastguard Worker }
729*3ac0a46fSAndroid Build Coastguard Worker
730*3ac0a46fSAndroid Build Coastguard Worker
731*3ac0a46fSAndroid Build Coastguard Worker
732*3ac0a46fSAndroid Build Coastguard Worker // Quantize a value 0 <= i < MaxSamples to 0..0xffff
_cmsQuantizeVal(cmsFloat64Number i,cmsUInt32Number MaxSamples)733*3ac0a46fSAndroid Build Coastguard Worker cmsUInt16Number CMSEXPORT _cmsQuantizeVal(cmsFloat64Number i, cmsUInt32Number MaxSamples)
734*3ac0a46fSAndroid Build Coastguard Worker {
735*3ac0a46fSAndroid Build Coastguard Worker cmsFloat64Number x;
736*3ac0a46fSAndroid Build Coastguard Worker
737*3ac0a46fSAndroid Build Coastguard Worker x = ((cmsFloat64Number) i * 65535.) / (cmsFloat64Number) (MaxSamples - 1);
738*3ac0a46fSAndroid Build Coastguard Worker return _cmsQuickSaturateWord(x);
739*3ac0a46fSAndroid Build Coastguard Worker }
740*3ac0a46fSAndroid Build Coastguard Worker
741*3ac0a46fSAndroid Build Coastguard Worker
742*3ac0a46fSAndroid Build Coastguard Worker // This routine does a sweep on whole input space, and calls its callback
743*3ac0a46fSAndroid Build Coastguard Worker // function on knots. returns TRUE if all ok, FALSE otherwise.
cmsStageSampleCLut16bit(cmsStage * mpe,cmsSAMPLER16 Sampler,void * Cargo,cmsUInt32Number dwFlags)744*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsStageSampleCLut16bit(cmsStage* mpe, cmsSAMPLER16 Sampler, void * Cargo, cmsUInt32Number dwFlags)
745*3ac0a46fSAndroid Build Coastguard Worker {
746*3ac0a46fSAndroid Build Coastguard Worker int i, t, index, rest;
747*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nTotalPoints;
748*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nInputs, nOutputs;
749*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number* nSamples;
750*3ac0a46fSAndroid Build Coastguard Worker cmsUInt16Number In[MAX_INPUT_DIMENSIONS+1], Out[MAX_STAGE_CHANNELS];
751*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* clut;
752*3ac0a46fSAndroid Build Coastguard Worker
753*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return FALSE;
754*3ac0a46fSAndroid Build Coastguard Worker
755*3ac0a46fSAndroid Build Coastguard Worker clut = (_cmsStageCLutData*) mpe->Data;
756*3ac0a46fSAndroid Build Coastguard Worker
757*3ac0a46fSAndroid Build Coastguard Worker if (clut == NULL) return FALSE;
758*3ac0a46fSAndroid Build Coastguard Worker
759*3ac0a46fSAndroid Build Coastguard Worker nSamples = clut->Params ->nSamples;
760*3ac0a46fSAndroid Build Coastguard Worker nInputs = clut->Params ->nInputs;
761*3ac0a46fSAndroid Build Coastguard Worker nOutputs = clut->Params ->nOutputs;
762*3ac0a46fSAndroid Build Coastguard Worker
763*3ac0a46fSAndroid Build Coastguard Worker if (nInputs <= 0) return FALSE;
764*3ac0a46fSAndroid Build Coastguard Worker if (nOutputs <= 0) return FALSE;
765*3ac0a46fSAndroid Build Coastguard Worker if (nInputs > MAX_INPUT_DIMENSIONS) return FALSE;
766*3ac0a46fSAndroid Build Coastguard Worker if (nOutputs >= MAX_STAGE_CHANNELS) return FALSE;
767*3ac0a46fSAndroid Build Coastguard Worker
768*3ac0a46fSAndroid Build Coastguard Worker memset(In, 0, sizeof(In));
769*3ac0a46fSAndroid Build Coastguard Worker memset(Out, 0, sizeof(Out));
770*3ac0a46fSAndroid Build Coastguard Worker
771*3ac0a46fSAndroid Build Coastguard Worker nTotalPoints = CubeSize(nSamples, nInputs);
772*3ac0a46fSAndroid Build Coastguard Worker if (nTotalPoints == 0) return FALSE;
773*3ac0a46fSAndroid Build Coastguard Worker
774*3ac0a46fSAndroid Build Coastguard Worker index = 0;
775*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < (int) nTotalPoints; i++) {
776*3ac0a46fSAndroid Build Coastguard Worker
777*3ac0a46fSAndroid Build Coastguard Worker rest = i;
778*3ac0a46fSAndroid Build Coastguard Worker for (t = (int)nInputs - 1; t >= 0; --t) {
779*3ac0a46fSAndroid Build Coastguard Worker
780*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Colorant = rest % nSamples[t];
781*3ac0a46fSAndroid Build Coastguard Worker
782*3ac0a46fSAndroid Build Coastguard Worker rest /= nSamples[t];
783*3ac0a46fSAndroid Build Coastguard Worker
784*3ac0a46fSAndroid Build Coastguard Worker In[t] = _cmsQuantizeVal(Colorant, nSamples[t]);
785*3ac0a46fSAndroid Build Coastguard Worker }
786*3ac0a46fSAndroid Build Coastguard Worker
787*3ac0a46fSAndroid Build Coastguard Worker if (clut ->Tab.T != NULL) {
788*3ac0a46fSAndroid Build Coastguard Worker for (t = 0; t < (int)nOutputs; t++)
789*3ac0a46fSAndroid Build Coastguard Worker Out[t] = clut->Tab.T[index + t];
790*3ac0a46fSAndroid Build Coastguard Worker }
791*3ac0a46fSAndroid Build Coastguard Worker
792*3ac0a46fSAndroid Build Coastguard Worker if (!Sampler(In, Out, Cargo))
793*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
794*3ac0a46fSAndroid Build Coastguard Worker
795*3ac0a46fSAndroid Build Coastguard Worker if (!(dwFlags & SAMPLER_INSPECT)) {
796*3ac0a46fSAndroid Build Coastguard Worker
797*3ac0a46fSAndroid Build Coastguard Worker if (clut ->Tab.T != NULL) {
798*3ac0a46fSAndroid Build Coastguard Worker for (t=0; t < (int) nOutputs; t++)
799*3ac0a46fSAndroid Build Coastguard Worker clut->Tab.T[index + t] = Out[t];
800*3ac0a46fSAndroid Build Coastguard Worker }
801*3ac0a46fSAndroid Build Coastguard Worker }
802*3ac0a46fSAndroid Build Coastguard Worker
803*3ac0a46fSAndroid Build Coastguard Worker index += nOutputs;
804*3ac0a46fSAndroid Build Coastguard Worker }
805*3ac0a46fSAndroid Build Coastguard Worker
806*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
807*3ac0a46fSAndroid Build Coastguard Worker }
808*3ac0a46fSAndroid Build Coastguard Worker
809*3ac0a46fSAndroid Build Coastguard Worker // Same as anterior, but for floating point
cmsStageSampleCLutFloat(cmsStage * mpe,cmsSAMPLERFLOAT Sampler,void * Cargo,cmsUInt32Number dwFlags)810*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsStageSampleCLutFloat(cmsStage* mpe, cmsSAMPLERFLOAT Sampler, void * Cargo, cmsUInt32Number dwFlags)
811*3ac0a46fSAndroid Build Coastguard Worker {
812*3ac0a46fSAndroid Build Coastguard Worker int i, t, index, rest;
813*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nTotalPoints;
814*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nInputs, nOutputs;
815*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number* nSamples;
816*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number In[MAX_INPUT_DIMENSIONS+1], Out[MAX_STAGE_CHANNELS];
817*3ac0a46fSAndroid Build Coastguard Worker _cmsStageCLutData* clut = (_cmsStageCLutData*) mpe->Data;
818*3ac0a46fSAndroid Build Coastguard Worker
819*3ac0a46fSAndroid Build Coastguard Worker nSamples = clut->Params ->nSamples;
820*3ac0a46fSAndroid Build Coastguard Worker nInputs = clut->Params ->nInputs;
821*3ac0a46fSAndroid Build Coastguard Worker nOutputs = clut->Params ->nOutputs;
822*3ac0a46fSAndroid Build Coastguard Worker
823*3ac0a46fSAndroid Build Coastguard Worker if (nInputs <= 0) return FALSE;
824*3ac0a46fSAndroid Build Coastguard Worker if (nOutputs <= 0) return FALSE;
825*3ac0a46fSAndroid Build Coastguard Worker if (nInputs > MAX_INPUT_DIMENSIONS) return FALSE;
826*3ac0a46fSAndroid Build Coastguard Worker if (nOutputs >= MAX_STAGE_CHANNELS) return FALSE;
827*3ac0a46fSAndroid Build Coastguard Worker
828*3ac0a46fSAndroid Build Coastguard Worker nTotalPoints = CubeSize(nSamples, nInputs);
829*3ac0a46fSAndroid Build Coastguard Worker if (nTotalPoints == 0) return FALSE;
830*3ac0a46fSAndroid Build Coastguard Worker
831*3ac0a46fSAndroid Build Coastguard Worker index = 0;
832*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < (int)nTotalPoints; i++) {
833*3ac0a46fSAndroid Build Coastguard Worker
834*3ac0a46fSAndroid Build Coastguard Worker rest = i;
835*3ac0a46fSAndroid Build Coastguard Worker for (t = (int) nInputs-1; t >=0; --t) {
836*3ac0a46fSAndroid Build Coastguard Worker
837*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Colorant = rest % nSamples[t];
838*3ac0a46fSAndroid Build Coastguard Worker
839*3ac0a46fSAndroid Build Coastguard Worker rest /= nSamples[t];
840*3ac0a46fSAndroid Build Coastguard Worker
841*3ac0a46fSAndroid Build Coastguard Worker In[t] = (cmsFloat32Number) (_cmsQuantizeVal(Colorant, nSamples[t]) / 65535.0);
842*3ac0a46fSAndroid Build Coastguard Worker }
843*3ac0a46fSAndroid Build Coastguard Worker
844*3ac0a46fSAndroid Build Coastguard Worker if (clut ->Tab.TFloat != NULL) {
845*3ac0a46fSAndroid Build Coastguard Worker for (t=0; t < (int) nOutputs; t++)
846*3ac0a46fSAndroid Build Coastguard Worker Out[t] = clut->Tab.TFloat[index + t];
847*3ac0a46fSAndroid Build Coastguard Worker }
848*3ac0a46fSAndroid Build Coastguard Worker
849*3ac0a46fSAndroid Build Coastguard Worker if (!Sampler(In, Out, Cargo))
850*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
851*3ac0a46fSAndroid Build Coastguard Worker
852*3ac0a46fSAndroid Build Coastguard Worker if (!(dwFlags & SAMPLER_INSPECT)) {
853*3ac0a46fSAndroid Build Coastguard Worker
854*3ac0a46fSAndroid Build Coastguard Worker if (clut ->Tab.TFloat != NULL) {
855*3ac0a46fSAndroid Build Coastguard Worker for (t=0; t < (int) nOutputs; t++)
856*3ac0a46fSAndroid Build Coastguard Worker clut->Tab.TFloat[index + t] = Out[t];
857*3ac0a46fSAndroid Build Coastguard Worker }
858*3ac0a46fSAndroid Build Coastguard Worker }
859*3ac0a46fSAndroid Build Coastguard Worker
860*3ac0a46fSAndroid Build Coastguard Worker index += nOutputs;
861*3ac0a46fSAndroid Build Coastguard Worker }
862*3ac0a46fSAndroid Build Coastguard Worker
863*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
864*3ac0a46fSAndroid Build Coastguard Worker }
865*3ac0a46fSAndroid Build Coastguard Worker
866*3ac0a46fSAndroid Build Coastguard Worker
867*3ac0a46fSAndroid Build Coastguard Worker
868*3ac0a46fSAndroid Build Coastguard Worker // This routine does a sweep on whole input space, and calls its callback
869*3ac0a46fSAndroid Build Coastguard Worker // function on knots. returns TRUE if all ok, FALSE otherwise.
cmsSliceSpace16(cmsUInt32Number nInputs,const cmsUInt32Number clutPoints[],cmsSAMPLER16 Sampler,void * Cargo)870*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsSliceSpace16(cmsUInt32Number nInputs, const cmsUInt32Number clutPoints[],
871*3ac0a46fSAndroid Build Coastguard Worker cmsSAMPLER16 Sampler, void * Cargo)
872*3ac0a46fSAndroid Build Coastguard Worker {
873*3ac0a46fSAndroid Build Coastguard Worker int i, t, rest;
874*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nTotalPoints;
875*3ac0a46fSAndroid Build Coastguard Worker cmsUInt16Number In[cmsMAXCHANNELS];
876*3ac0a46fSAndroid Build Coastguard Worker
877*3ac0a46fSAndroid Build Coastguard Worker if (nInputs >= cmsMAXCHANNELS) return FALSE;
878*3ac0a46fSAndroid Build Coastguard Worker
879*3ac0a46fSAndroid Build Coastguard Worker nTotalPoints = CubeSize(clutPoints, nInputs);
880*3ac0a46fSAndroid Build Coastguard Worker if (nTotalPoints == 0) return FALSE;
881*3ac0a46fSAndroid Build Coastguard Worker
882*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < (int) nTotalPoints; i++) {
883*3ac0a46fSAndroid Build Coastguard Worker
884*3ac0a46fSAndroid Build Coastguard Worker rest = i;
885*3ac0a46fSAndroid Build Coastguard Worker for (t = (int) nInputs-1; t >=0; --t) {
886*3ac0a46fSAndroid Build Coastguard Worker
887*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Colorant = rest % clutPoints[t];
888*3ac0a46fSAndroid Build Coastguard Worker
889*3ac0a46fSAndroid Build Coastguard Worker rest /= clutPoints[t];
890*3ac0a46fSAndroid Build Coastguard Worker In[t] = _cmsQuantizeVal(Colorant, clutPoints[t]);
891*3ac0a46fSAndroid Build Coastguard Worker
892*3ac0a46fSAndroid Build Coastguard Worker }
893*3ac0a46fSAndroid Build Coastguard Worker
894*3ac0a46fSAndroid Build Coastguard Worker if (!Sampler(In, NULL, Cargo))
895*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
896*3ac0a46fSAndroid Build Coastguard Worker }
897*3ac0a46fSAndroid Build Coastguard Worker
898*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
899*3ac0a46fSAndroid Build Coastguard Worker }
900*3ac0a46fSAndroid Build Coastguard Worker
cmsSliceSpaceFloat(cmsUInt32Number nInputs,const cmsUInt32Number clutPoints[],cmsSAMPLERFLOAT Sampler,void * Cargo)901*3ac0a46fSAndroid Build Coastguard Worker cmsInt32Number CMSEXPORT cmsSliceSpaceFloat(cmsUInt32Number nInputs, const cmsUInt32Number clutPoints[],
902*3ac0a46fSAndroid Build Coastguard Worker cmsSAMPLERFLOAT Sampler, void * Cargo)
903*3ac0a46fSAndroid Build Coastguard Worker {
904*3ac0a46fSAndroid Build Coastguard Worker int i, t, rest;
905*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number nTotalPoints;
906*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number In[cmsMAXCHANNELS];
907*3ac0a46fSAndroid Build Coastguard Worker
908*3ac0a46fSAndroid Build Coastguard Worker if (nInputs >= cmsMAXCHANNELS) return FALSE;
909*3ac0a46fSAndroid Build Coastguard Worker
910*3ac0a46fSAndroid Build Coastguard Worker nTotalPoints = CubeSize(clutPoints, nInputs);
911*3ac0a46fSAndroid Build Coastguard Worker if (nTotalPoints == 0) return FALSE;
912*3ac0a46fSAndroid Build Coastguard Worker
913*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < (int) nTotalPoints; i++) {
914*3ac0a46fSAndroid Build Coastguard Worker
915*3ac0a46fSAndroid Build Coastguard Worker rest = i;
916*3ac0a46fSAndroid Build Coastguard Worker for (t = (int) nInputs-1; t >=0; --t) {
917*3ac0a46fSAndroid Build Coastguard Worker
918*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number Colorant = rest % clutPoints[t];
919*3ac0a46fSAndroid Build Coastguard Worker
920*3ac0a46fSAndroid Build Coastguard Worker rest /= clutPoints[t];
921*3ac0a46fSAndroid Build Coastguard Worker In[t] = (cmsFloat32Number) (_cmsQuantizeVal(Colorant, clutPoints[t]) / 65535.0);
922*3ac0a46fSAndroid Build Coastguard Worker
923*3ac0a46fSAndroid Build Coastguard Worker }
924*3ac0a46fSAndroid Build Coastguard Worker
925*3ac0a46fSAndroid Build Coastguard Worker if (!Sampler(In, NULL, Cargo))
926*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
927*3ac0a46fSAndroid Build Coastguard Worker }
928*3ac0a46fSAndroid Build Coastguard Worker
929*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
930*3ac0a46fSAndroid Build Coastguard Worker }
931*3ac0a46fSAndroid Build Coastguard Worker
932*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
933*3ac0a46fSAndroid Build Coastguard Worker // Type cmsSigLab2XYZElemType
934*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
935*3ac0a46fSAndroid Build Coastguard Worker
936*3ac0a46fSAndroid Build Coastguard Worker
937*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateLab2XYZ(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)938*3ac0a46fSAndroid Build Coastguard Worker void EvaluateLab2XYZ(const cmsFloat32Number In[],
939*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Out[],
940*3ac0a46fSAndroid Build Coastguard Worker const cmsStage *mpe)
941*3ac0a46fSAndroid Build Coastguard Worker {
942*3ac0a46fSAndroid Build Coastguard Worker cmsCIELab Lab;
943*3ac0a46fSAndroid Build Coastguard Worker cmsCIEXYZ XYZ;
944*3ac0a46fSAndroid Build Coastguard Worker const cmsFloat64Number XYZadj = MAX_ENCODEABLE_XYZ;
945*3ac0a46fSAndroid Build Coastguard Worker
946*3ac0a46fSAndroid Build Coastguard Worker // V4 rules
947*3ac0a46fSAndroid Build Coastguard Worker Lab.L = In[0] * 100.0;
948*3ac0a46fSAndroid Build Coastguard Worker Lab.a = In[1] * 255.0 - 128.0;
949*3ac0a46fSAndroid Build Coastguard Worker Lab.b = In[2] * 255.0 - 128.0;
950*3ac0a46fSAndroid Build Coastguard Worker
951*3ac0a46fSAndroid Build Coastguard Worker cmsLab2XYZ(NULL, &XYZ, &Lab);
952*3ac0a46fSAndroid Build Coastguard Worker
953*3ac0a46fSAndroid Build Coastguard Worker // From XYZ, range 0..19997 to 0..1.0, note that 1.99997 comes from 0xffff
954*3ac0a46fSAndroid Build Coastguard Worker // encoded as 1.15 fixed point, so 1 + (32767.0 / 32768.0)
955*3ac0a46fSAndroid Build Coastguard Worker
956*3ac0a46fSAndroid Build Coastguard Worker Out[0] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.X / XYZadj);
957*3ac0a46fSAndroid Build Coastguard Worker Out[1] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.Y / XYZadj);
958*3ac0a46fSAndroid Build Coastguard Worker Out[2] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.Z / XYZadj);
959*3ac0a46fSAndroid Build Coastguard Worker return;
960*3ac0a46fSAndroid Build Coastguard Worker
961*3ac0a46fSAndroid Build Coastguard Worker cmsUNUSED_PARAMETER(mpe);
962*3ac0a46fSAndroid Build Coastguard Worker }
963*3ac0a46fSAndroid Build Coastguard Worker
964*3ac0a46fSAndroid Build Coastguard Worker
965*3ac0a46fSAndroid Build Coastguard Worker // No dup or free routines needed, as the structure has no pointers in it.
_cmsStageAllocLab2XYZ(cmsContext ContextID)966*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocLab2XYZ(cmsContext ContextID)
967*3ac0a46fSAndroid Build Coastguard Worker {
968*3ac0a46fSAndroid Build Coastguard Worker return _cmsStageAllocPlaceholder(ContextID, cmsSigLab2XYZElemType, 3, 3, EvaluateLab2XYZ, NULL, NULL, NULL);
969*3ac0a46fSAndroid Build Coastguard Worker }
970*3ac0a46fSAndroid Build Coastguard Worker
971*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
972*3ac0a46fSAndroid Build Coastguard Worker
973*3ac0a46fSAndroid Build Coastguard Worker // v2 L=100 is supposed to be placed on 0xFF00. There is no reasonable
974*3ac0a46fSAndroid Build Coastguard Worker // number of gridpoints that would make exact match. However, a prelinearization
975*3ac0a46fSAndroid Build Coastguard Worker // of 258 entries, would map 0xFF00 exactly on entry 257, and this is good to avoid scum dot.
976*3ac0a46fSAndroid Build Coastguard Worker // Almost all what we need but unfortunately, the rest of entries should be scaled by
977*3ac0a46fSAndroid Build Coastguard Worker // (255*257/256) and this is not exact.
978*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageAllocLabV2ToV4curves(cmsContext ContextID)979*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageAllocLabV2ToV4curves(cmsContext ContextID)
980*3ac0a46fSAndroid Build Coastguard Worker {
981*3ac0a46fSAndroid Build Coastguard Worker cmsStage* mpe;
982*3ac0a46fSAndroid Build Coastguard Worker cmsToneCurve* LabTable[3];
983*3ac0a46fSAndroid Build Coastguard Worker int i, j;
984*3ac0a46fSAndroid Build Coastguard Worker
985*3ac0a46fSAndroid Build Coastguard Worker LabTable[0] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
986*3ac0a46fSAndroid Build Coastguard Worker LabTable[1] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
987*3ac0a46fSAndroid Build Coastguard Worker LabTable[2] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
988*3ac0a46fSAndroid Build Coastguard Worker
989*3ac0a46fSAndroid Build Coastguard Worker for (j=0; j < 3; j++) {
990*3ac0a46fSAndroid Build Coastguard Worker
991*3ac0a46fSAndroid Build Coastguard Worker if (LabTable[j] == NULL) {
992*3ac0a46fSAndroid Build Coastguard Worker cmsFreeToneCurveTriple(LabTable);
993*3ac0a46fSAndroid Build Coastguard Worker return NULL;
994*3ac0a46fSAndroid Build Coastguard Worker }
995*3ac0a46fSAndroid Build Coastguard Worker
996*3ac0a46fSAndroid Build Coastguard Worker // We need to map * (0xffff / 0xff00), that's same as (257 / 256)
997*3ac0a46fSAndroid Build Coastguard Worker // So we can use 258-entry tables to do the trick (i / 257) * (255 * 257) * (257 / 256);
998*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < 257; i++) {
999*3ac0a46fSAndroid Build Coastguard Worker
1000*3ac0a46fSAndroid Build Coastguard Worker LabTable[j]->Table16[i] = (cmsUInt16Number) ((i * 0xffff + 0x80) >> 8);
1001*3ac0a46fSAndroid Build Coastguard Worker }
1002*3ac0a46fSAndroid Build Coastguard Worker
1003*3ac0a46fSAndroid Build Coastguard Worker LabTable[j] ->Table16[257] = 0xffff;
1004*3ac0a46fSAndroid Build Coastguard Worker }
1005*3ac0a46fSAndroid Build Coastguard Worker
1006*3ac0a46fSAndroid Build Coastguard Worker mpe = cmsStageAllocToneCurves(ContextID, 3, LabTable);
1007*3ac0a46fSAndroid Build Coastguard Worker cmsFreeToneCurveTriple(LabTable);
1008*3ac0a46fSAndroid Build Coastguard Worker
1009*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return NULL;
1010*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigLabV2toV4;
1011*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1012*3ac0a46fSAndroid Build Coastguard Worker }
1013*3ac0a46fSAndroid Build Coastguard Worker
1014*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
1015*3ac0a46fSAndroid Build Coastguard Worker
1016*3ac0a46fSAndroid Build Coastguard Worker // Matrix-based conversion, which is more accurate, but slower and cannot properly be saved in devicelink profiles
_cmsStageAllocLabV2ToV4(cmsContext ContextID)1017*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocLabV2ToV4(cmsContext ContextID)
1018*3ac0a46fSAndroid Build Coastguard Worker {
1019*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number V2ToV4[] = { 65535.0/65280.0, 0, 0,
1020*3ac0a46fSAndroid Build Coastguard Worker 0, 65535.0/65280.0, 0,
1021*3ac0a46fSAndroid Build Coastguard Worker 0, 0, 65535.0/65280.0
1022*3ac0a46fSAndroid Build Coastguard Worker };
1023*3ac0a46fSAndroid Build Coastguard Worker
1024*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, V2ToV4, NULL);
1025*3ac0a46fSAndroid Build Coastguard Worker
1026*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1027*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigLabV2toV4;
1028*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1029*3ac0a46fSAndroid Build Coastguard Worker }
1030*3ac0a46fSAndroid Build Coastguard Worker
1031*3ac0a46fSAndroid Build Coastguard Worker
1032*3ac0a46fSAndroid Build Coastguard Worker // Reverse direction
_cmsStageAllocLabV4ToV2(cmsContext ContextID)1033*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocLabV4ToV2(cmsContext ContextID)
1034*3ac0a46fSAndroid Build Coastguard Worker {
1035*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number V4ToV2[] = { 65280.0/65535.0, 0, 0,
1036*3ac0a46fSAndroid Build Coastguard Worker 0, 65280.0/65535.0, 0,
1037*3ac0a46fSAndroid Build Coastguard Worker 0, 0, 65280.0/65535.0
1038*3ac0a46fSAndroid Build Coastguard Worker };
1039*3ac0a46fSAndroid Build Coastguard Worker
1040*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, V4ToV2, NULL);
1041*3ac0a46fSAndroid Build Coastguard Worker
1042*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1043*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigLabV4toV2;
1044*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1045*3ac0a46fSAndroid Build Coastguard Worker }
1046*3ac0a46fSAndroid Build Coastguard Worker
1047*3ac0a46fSAndroid Build Coastguard Worker
1048*3ac0a46fSAndroid Build Coastguard Worker // To Lab to float. Note that the MPE gives numbers in normal Lab range
1049*3ac0a46fSAndroid Build Coastguard Worker // and we need 0..1.0 range for the formatters
1050*3ac0a46fSAndroid Build Coastguard Worker // L* : 0...100 => 0...1.0 (L* / 100)
1051*3ac0a46fSAndroid Build Coastguard Worker // ab* : -128..+127 to 0..1 ((ab* + 128) / 255)
1052*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageNormalizeFromLabFloat(cmsContext ContextID)1053*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageNormalizeFromLabFloat(cmsContext ContextID)
1054*3ac0a46fSAndroid Build Coastguard Worker {
1055*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number a1[] = {
1056*3ac0a46fSAndroid Build Coastguard Worker 1.0/100.0, 0, 0,
1057*3ac0a46fSAndroid Build Coastguard Worker 0, 1.0/255.0, 0,
1058*3ac0a46fSAndroid Build Coastguard Worker 0, 0, 1.0/255.0
1059*3ac0a46fSAndroid Build Coastguard Worker };
1060*3ac0a46fSAndroid Build Coastguard Worker
1061*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number o1[] = {
1062*3ac0a46fSAndroid Build Coastguard Worker 0,
1063*3ac0a46fSAndroid Build Coastguard Worker 128.0/255.0,
1064*3ac0a46fSAndroid Build Coastguard Worker 128.0/255.0
1065*3ac0a46fSAndroid Build Coastguard Worker };
1066*3ac0a46fSAndroid Build Coastguard Worker
1067*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, o1);
1068*3ac0a46fSAndroid Build Coastguard Worker
1069*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1070*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigLab2FloatPCS;
1071*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1072*3ac0a46fSAndroid Build Coastguard Worker }
1073*3ac0a46fSAndroid Build Coastguard Worker
1074*3ac0a46fSAndroid Build Coastguard Worker // Fom XYZ to floating point PCS
_cmsStageNormalizeFromXyzFloat(cmsContext ContextID)1075*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageNormalizeFromXyzFloat(cmsContext ContextID)
1076*3ac0a46fSAndroid Build Coastguard Worker {
1077*3ac0a46fSAndroid Build Coastguard Worker #define n (32768.0/65535.0)
1078*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number a1[] = {
1079*3ac0a46fSAndroid Build Coastguard Worker n, 0, 0,
1080*3ac0a46fSAndroid Build Coastguard Worker 0, n, 0,
1081*3ac0a46fSAndroid Build Coastguard Worker 0, 0, n
1082*3ac0a46fSAndroid Build Coastguard Worker };
1083*3ac0a46fSAndroid Build Coastguard Worker #undef n
1084*3ac0a46fSAndroid Build Coastguard Worker
1085*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, NULL);
1086*3ac0a46fSAndroid Build Coastguard Worker
1087*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1088*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigXYZ2FloatPCS;
1089*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1090*3ac0a46fSAndroid Build Coastguard Worker }
1091*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageNormalizeToLabFloat(cmsContext ContextID)1092*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageNormalizeToLabFloat(cmsContext ContextID)
1093*3ac0a46fSAndroid Build Coastguard Worker {
1094*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number a1[] = {
1095*3ac0a46fSAndroid Build Coastguard Worker 100.0, 0, 0,
1096*3ac0a46fSAndroid Build Coastguard Worker 0, 255.0, 0,
1097*3ac0a46fSAndroid Build Coastguard Worker 0, 0, 255.0
1098*3ac0a46fSAndroid Build Coastguard Worker };
1099*3ac0a46fSAndroid Build Coastguard Worker
1100*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number o1[] = {
1101*3ac0a46fSAndroid Build Coastguard Worker 0,
1102*3ac0a46fSAndroid Build Coastguard Worker -128.0,
1103*3ac0a46fSAndroid Build Coastguard Worker -128.0
1104*3ac0a46fSAndroid Build Coastguard Worker };
1105*3ac0a46fSAndroid Build Coastguard Worker
1106*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, o1);
1107*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1108*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigFloatPCS2Lab;
1109*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1110*3ac0a46fSAndroid Build Coastguard Worker }
1111*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageNormalizeToXyzFloat(cmsContext ContextID)1112*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageNormalizeToXyzFloat(cmsContext ContextID)
1113*3ac0a46fSAndroid Build Coastguard Worker {
1114*3ac0a46fSAndroid Build Coastguard Worker #define n (65535.0/32768.0)
1115*3ac0a46fSAndroid Build Coastguard Worker
1116*3ac0a46fSAndroid Build Coastguard Worker static const cmsFloat64Number a1[] = {
1117*3ac0a46fSAndroid Build Coastguard Worker n, 0, 0,
1118*3ac0a46fSAndroid Build Coastguard Worker 0, n, 0,
1119*3ac0a46fSAndroid Build Coastguard Worker 0, 0, n
1120*3ac0a46fSAndroid Build Coastguard Worker };
1121*3ac0a46fSAndroid Build Coastguard Worker #undef n
1122*3ac0a46fSAndroid Build Coastguard Worker
1123*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, NULL);
1124*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return mpe;
1125*3ac0a46fSAndroid Build Coastguard Worker mpe ->Implements = cmsSigFloatPCS2XYZ;
1126*3ac0a46fSAndroid Build Coastguard Worker return mpe;
1127*3ac0a46fSAndroid Build Coastguard Worker }
1128*3ac0a46fSAndroid Build Coastguard Worker
1129*3ac0a46fSAndroid Build Coastguard Worker // Clips values smaller than zero
1130*3ac0a46fSAndroid Build Coastguard Worker static
Clipper(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)1131*3ac0a46fSAndroid Build Coastguard Worker void Clipper(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
1132*3ac0a46fSAndroid Build Coastguard Worker {
1133*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i;
1134*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < mpe->InputChannels; i++) {
1135*3ac0a46fSAndroid Build Coastguard Worker
1136*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number n = In[i];
1137*3ac0a46fSAndroid Build Coastguard Worker Out[i] = n < 0 ? 0 : n;
1138*3ac0a46fSAndroid Build Coastguard Worker }
1139*3ac0a46fSAndroid Build Coastguard Worker }
1140*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageClipNegatives(cmsContext ContextID,cmsUInt32Number nChannels)1141*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageClipNegatives(cmsContext ContextID, cmsUInt32Number nChannels)
1142*3ac0a46fSAndroid Build Coastguard Worker {
1143*3ac0a46fSAndroid Build Coastguard Worker return _cmsStageAllocPlaceholder(ContextID, cmsSigClipNegativesElemType,
1144*3ac0a46fSAndroid Build Coastguard Worker nChannels, nChannels, Clipper, NULL, NULL, NULL);
1145*3ac0a46fSAndroid Build Coastguard Worker }
1146*3ac0a46fSAndroid Build Coastguard Worker
1147*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
1148*3ac0a46fSAndroid Build Coastguard Worker // Type cmsSigXYZ2LabElemType
1149*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
1150*3ac0a46fSAndroid Build Coastguard Worker
1151*3ac0a46fSAndroid Build Coastguard Worker static
EvaluateXYZ2Lab(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)1152*3ac0a46fSAndroid Build Coastguard Worker void EvaluateXYZ2Lab(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
1153*3ac0a46fSAndroid Build Coastguard Worker {
1154*3ac0a46fSAndroid Build Coastguard Worker cmsCIELab Lab;
1155*3ac0a46fSAndroid Build Coastguard Worker cmsCIEXYZ XYZ;
1156*3ac0a46fSAndroid Build Coastguard Worker const cmsFloat64Number XYZadj = MAX_ENCODEABLE_XYZ;
1157*3ac0a46fSAndroid Build Coastguard Worker
1158*3ac0a46fSAndroid Build Coastguard Worker // From 0..1.0 to XYZ
1159*3ac0a46fSAndroid Build Coastguard Worker
1160*3ac0a46fSAndroid Build Coastguard Worker XYZ.X = In[0] * XYZadj;
1161*3ac0a46fSAndroid Build Coastguard Worker XYZ.Y = In[1] * XYZadj;
1162*3ac0a46fSAndroid Build Coastguard Worker XYZ.Z = In[2] * XYZadj;
1163*3ac0a46fSAndroid Build Coastguard Worker
1164*3ac0a46fSAndroid Build Coastguard Worker cmsXYZ2Lab(NULL, &Lab, &XYZ);
1165*3ac0a46fSAndroid Build Coastguard Worker
1166*3ac0a46fSAndroid Build Coastguard Worker // From V4 Lab to 0..1.0
1167*3ac0a46fSAndroid Build Coastguard Worker
1168*3ac0a46fSAndroid Build Coastguard Worker Out[0] = (cmsFloat32Number) (Lab.L / 100.0);
1169*3ac0a46fSAndroid Build Coastguard Worker Out[1] = (cmsFloat32Number) ((Lab.a + 128.0) / 255.0);
1170*3ac0a46fSAndroid Build Coastguard Worker Out[2] = (cmsFloat32Number) ((Lab.b + 128.0) / 255.0);
1171*3ac0a46fSAndroid Build Coastguard Worker return;
1172*3ac0a46fSAndroid Build Coastguard Worker
1173*3ac0a46fSAndroid Build Coastguard Worker cmsUNUSED_PARAMETER(mpe);
1174*3ac0a46fSAndroid Build Coastguard Worker }
1175*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageAllocXYZ2Lab(cmsContext ContextID)1176*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocXYZ2Lab(cmsContext ContextID)
1177*3ac0a46fSAndroid Build Coastguard Worker {
1178*3ac0a46fSAndroid Build Coastguard Worker return _cmsStageAllocPlaceholder(ContextID, cmsSigXYZ2LabElemType, 3, 3, EvaluateXYZ2Lab, NULL, NULL, NULL);
1179*3ac0a46fSAndroid Build Coastguard Worker
1180*3ac0a46fSAndroid Build Coastguard Worker }
1181*3ac0a46fSAndroid Build Coastguard Worker
1182*3ac0a46fSAndroid Build Coastguard Worker // ********************************************************************************
1183*3ac0a46fSAndroid Build Coastguard Worker
1184*3ac0a46fSAndroid Build Coastguard Worker // For v4, S-Shaped curves are placed in a/b axis to increase resolution near gray
1185*3ac0a46fSAndroid Build Coastguard Worker
_cmsStageAllocLabPrelin(cmsContext ContextID)1186*3ac0a46fSAndroid Build Coastguard Worker cmsStage* _cmsStageAllocLabPrelin(cmsContext ContextID)
1187*3ac0a46fSAndroid Build Coastguard Worker {
1188*3ac0a46fSAndroid Build Coastguard Worker cmsToneCurve* LabTable[3];
1189*3ac0a46fSAndroid Build Coastguard Worker cmsFloat64Number Params[1] = {2.4} ;
1190*3ac0a46fSAndroid Build Coastguard Worker
1191*3ac0a46fSAndroid Build Coastguard Worker LabTable[0] = cmsBuildGamma(ContextID, 1.0);
1192*3ac0a46fSAndroid Build Coastguard Worker LabTable[1] = cmsBuildParametricToneCurve(ContextID, 108, Params);
1193*3ac0a46fSAndroid Build Coastguard Worker LabTable[2] = cmsBuildParametricToneCurve(ContextID, 108, Params);
1194*3ac0a46fSAndroid Build Coastguard Worker
1195*3ac0a46fSAndroid Build Coastguard Worker return cmsStageAllocToneCurves(ContextID, 3, LabTable);
1196*3ac0a46fSAndroid Build Coastguard Worker }
1197*3ac0a46fSAndroid Build Coastguard Worker
1198*3ac0a46fSAndroid Build Coastguard Worker
1199*3ac0a46fSAndroid Build Coastguard Worker // Free a single MPE
cmsStageFree(cmsStage * mpe)1200*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsStageFree(cmsStage* mpe)
1201*3ac0a46fSAndroid Build Coastguard Worker {
1202*3ac0a46fSAndroid Build Coastguard Worker if (mpe ->FreePtr)
1203*3ac0a46fSAndroid Build Coastguard Worker mpe ->FreePtr(mpe);
1204*3ac0a46fSAndroid Build Coastguard Worker
1205*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(mpe ->ContextID, mpe);
1206*3ac0a46fSAndroid Build Coastguard Worker }
1207*3ac0a46fSAndroid Build Coastguard Worker
1208*3ac0a46fSAndroid Build Coastguard Worker
cmsStageInputChannels(const cmsStage * mpe)1209*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsStageInputChannels(const cmsStage* mpe)
1210*3ac0a46fSAndroid Build Coastguard Worker {
1211*3ac0a46fSAndroid Build Coastguard Worker return mpe ->InputChannels;
1212*3ac0a46fSAndroid Build Coastguard Worker }
1213*3ac0a46fSAndroid Build Coastguard Worker
cmsStageOutputChannels(const cmsStage * mpe)1214*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsStageOutputChannels(const cmsStage* mpe)
1215*3ac0a46fSAndroid Build Coastguard Worker {
1216*3ac0a46fSAndroid Build Coastguard Worker return mpe ->OutputChannels;
1217*3ac0a46fSAndroid Build Coastguard Worker }
1218*3ac0a46fSAndroid Build Coastguard Worker
cmsStageType(const cmsStage * mpe)1219*3ac0a46fSAndroid Build Coastguard Worker cmsStageSignature CMSEXPORT cmsStageType(const cmsStage* mpe)
1220*3ac0a46fSAndroid Build Coastguard Worker {
1221*3ac0a46fSAndroid Build Coastguard Worker return mpe -> Type;
1222*3ac0a46fSAndroid Build Coastguard Worker }
1223*3ac0a46fSAndroid Build Coastguard Worker
cmsStageData(const cmsStage * mpe)1224*3ac0a46fSAndroid Build Coastguard Worker void* CMSEXPORT cmsStageData(const cmsStage* mpe)
1225*3ac0a46fSAndroid Build Coastguard Worker {
1226*3ac0a46fSAndroid Build Coastguard Worker return mpe -> Data;
1227*3ac0a46fSAndroid Build Coastguard Worker }
1228*3ac0a46fSAndroid Build Coastguard Worker
cmsGetStageContextID(const cmsStage * mpe)1229*3ac0a46fSAndroid Build Coastguard Worker cmsContext CMSEXPORT cmsGetStageContextID(const cmsStage* mpe)
1230*3ac0a46fSAndroid Build Coastguard Worker {
1231*3ac0a46fSAndroid Build Coastguard Worker return mpe -> ContextID;
1232*3ac0a46fSAndroid Build Coastguard Worker }
1233*3ac0a46fSAndroid Build Coastguard Worker
cmsStageNext(const cmsStage * mpe)1234*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageNext(const cmsStage* mpe)
1235*3ac0a46fSAndroid Build Coastguard Worker {
1236*3ac0a46fSAndroid Build Coastguard Worker return mpe -> Next;
1237*3ac0a46fSAndroid Build Coastguard Worker }
1238*3ac0a46fSAndroid Build Coastguard Worker
1239*3ac0a46fSAndroid Build Coastguard Worker
1240*3ac0a46fSAndroid Build Coastguard Worker // Duplicates an MPE
cmsStageDup(cmsStage * mpe)1241*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsStageDup(cmsStage* mpe)
1242*3ac0a46fSAndroid Build Coastguard Worker {
1243*3ac0a46fSAndroid Build Coastguard Worker cmsStage* NewMPE;
1244*3ac0a46fSAndroid Build Coastguard Worker
1245*3ac0a46fSAndroid Build Coastguard Worker if (mpe == NULL) return NULL;
1246*3ac0a46fSAndroid Build Coastguard Worker NewMPE = _cmsStageAllocPlaceholder(mpe ->ContextID,
1247*3ac0a46fSAndroid Build Coastguard Worker mpe ->Type,
1248*3ac0a46fSAndroid Build Coastguard Worker mpe ->InputChannels,
1249*3ac0a46fSAndroid Build Coastguard Worker mpe ->OutputChannels,
1250*3ac0a46fSAndroid Build Coastguard Worker mpe ->EvalPtr,
1251*3ac0a46fSAndroid Build Coastguard Worker mpe ->DupElemPtr,
1252*3ac0a46fSAndroid Build Coastguard Worker mpe ->FreePtr,
1253*3ac0a46fSAndroid Build Coastguard Worker NULL);
1254*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) return NULL;
1255*3ac0a46fSAndroid Build Coastguard Worker
1256*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Implements = mpe ->Implements;
1257*3ac0a46fSAndroid Build Coastguard Worker
1258*3ac0a46fSAndroid Build Coastguard Worker if (mpe ->DupElemPtr) {
1259*3ac0a46fSAndroid Build Coastguard Worker
1260*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Data = mpe ->DupElemPtr(mpe);
1261*3ac0a46fSAndroid Build Coastguard Worker
1262*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE->Data == NULL) {
1263*3ac0a46fSAndroid Build Coastguard Worker
1264*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(NewMPE);
1265*3ac0a46fSAndroid Build Coastguard Worker return NULL;
1266*3ac0a46fSAndroid Build Coastguard Worker }
1267*3ac0a46fSAndroid Build Coastguard Worker
1268*3ac0a46fSAndroid Build Coastguard Worker } else {
1269*3ac0a46fSAndroid Build Coastguard Worker
1270*3ac0a46fSAndroid Build Coastguard Worker NewMPE ->Data = NULL;
1271*3ac0a46fSAndroid Build Coastguard Worker }
1272*3ac0a46fSAndroid Build Coastguard Worker
1273*3ac0a46fSAndroid Build Coastguard Worker return NewMPE;
1274*3ac0a46fSAndroid Build Coastguard Worker }
1275*3ac0a46fSAndroid Build Coastguard Worker
1276*3ac0a46fSAndroid Build Coastguard Worker
1277*3ac0a46fSAndroid Build Coastguard Worker // ***********************************************************************************************************
1278*3ac0a46fSAndroid Build Coastguard Worker
1279*3ac0a46fSAndroid Build Coastguard Worker // This function sets up the channel count
1280*3ac0a46fSAndroid Build Coastguard Worker static
BlessLUT(cmsPipeline * lut)1281*3ac0a46fSAndroid Build Coastguard Worker cmsBool BlessLUT(cmsPipeline* lut)
1282*3ac0a46fSAndroid Build Coastguard Worker {
1283*3ac0a46fSAndroid Build Coastguard Worker // We can set the input/output channels only if we have elements.
1284*3ac0a46fSAndroid Build Coastguard Worker if (lut ->Elements != NULL) {
1285*3ac0a46fSAndroid Build Coastguard Worker
1286*3ac0a46fSAndroid Build Coastguard Worker cmsStage* prev;
1287*3ac0a46fSAndroid Build Coastguard Worker cmsStage* next;
1288*3ac0a46fSAndroid Build Coastguard Worker cmsStage* First;
1289*3ac0a46fSAndroid Build Coastguard Worker cmsStage* Last;
1290*3ac0a46fSAndroid Build Coastguard Worker
1291*3ac0a46fSAndroid Build Coastguard Worker First = cmsPipelineGetPtrToFirstStage(lut);
1292*3ac0a46fSAndroid Build Coastguard Worker Last = cmsPipelineGetPtrToLastStage(lut);
1293*3ac0a46fSAndroid Build Coastguard Worker
1294*3ac0a46fSAndroid Build Coastguard Worker if (First == NULL || Last == NULL) return FALSE;
1295*3ac0a46fSAndroid Build Coastguard Worker
1296*3ac0a46fSAndroid Build Coastguard Worker lut->InputChannels = First->InputChannels;
1297*3ac0a46fSAndroid Build Coastguard Worker lut->OutputChannels = Last->OutputChannels;
1298*3ac0a46fSAndroid Build Coastguard Worker
1299*3ac0a46fSAndroid Build Coastguard Worker // Check chain consistency
1300*3ac0a46fSAndroid Build Coastguard Worker prev = First;
1301*3ac0a46fSAndroid Build Coastguard Worker next = prev->Next;
1302*3ac0a46fSAndroid Build Coastguard Worker
1303*3ac0a46fSAndroid Build Coastguard Worker while (next != NULL)
1304*3ac0a46fSAndroid Build Coastguard Worker {
1305*3ac0a46fSAndroid Build Coastguard Worker if (next->InputChannels != prev->OutputChannels)
1306*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
1307*3ac0a46fSAndroid Build Coastguard Worker
1308*3ac0a46fSAndroid Build Coastguard Worker next = next->Next;
1309*3ac0a46fSAndroid Build Coastguard Worker prev = prev->Next;
1310*3ac0a46fSAndroid Build Coastguard Worker }
1311*3ac0a46fSAndroid Build Coastguard Worker }
1312*3ac0a46fSAndroid Build Coastguard Worker
1313*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
1314*3ac0a46fSAndroid Build Coastguard Worker }
1315*3ac0a46fSAndroid Build Coastguard Worker
1316*3ac0a46fSAndroid Build Coastguard Worker
1317*3ac0a46fSAndroid Build Coastguard Worker // Default to evaluate the LUT on 16 bit-basis. Precision is retained.
1318*3ac0a46fSAndroid Build Coastguard Worker static
_LUTeval16(CMSREGISTER const cmsUInt16Number In[],CMSREGISTER cmsUInt16Number Out[],CMSREGISTER const void * D)1319*3ac0a46fSAndroid Build Coastguard Worker void _LUTeval16(CMSREGISTER const cmsUInt16Number In[], CMSREGISTER cmsUInt16Number Out[], CMSREGISTER const void* D)
1320*3ac0a46fSAndroid Build Coastguard Worker {
1321*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* lut = (cmsPipeline*) D;
1322*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe;
1323*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Storage[2][MAX_STAGE_CHANNELS] = {0.0f};
1324*3ac0a46fSAndroid Build Coastguard Worker int Phase = 0, NextPhase;
1325*3ac0a46fSAndroid Build Coastguard Worker
1326*3ac0a46fSAndroid Build Coastguard Worker From16ToFloat(In, &Storage[Phase][0], lut ->InputChannels);
1327*3ac0a46fSAndroid Build Coastguard Worker
1328*3ac0a46fSAndroid Build Coastguard Worker for (mpe = lut ->Elements;
1329*3ac0a46fSAndroid Build Coastguard Worker mpe != NULL;
1330*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next) {
1331*3ac0a46fSAndroid Build Coastguard Worker
1332*3ac0a46fSAndroid Build Coastguard Worker NextPhase = Phase ^ 1;
1333*3ac0a46fSAndroid Build Coastguard Worker mpe ->EvalPtr(&Storage[Phase][0], &Storage[NextPhase][0], mpe);
1334*3ac0a46fSAndroid Build Coastguard Worker Phase = NextPhase;
1335*3ac0a46fSAndroid Build Coastguard Worker }
1336*3ac0a46fSAndroid Build Coastguard Worker
1337*3ac0a46fSAndroid Build Coastguard Worker
1338*3ac0a46fSAndroid Build Coastguard Worker FromFloatTo16(&Storage[Phase][0], Out, lut ->OutputChannels);
1339*3ac0a46fSAndroid Build Coastguard Worker }
1340*3ac0a46fSAndroid Build Coastguard Worker
1341*3ac0a46fSAndroid Build Coastguard Worker
1342*3ac0a46fSAndroid Build Coastguard Worker
1343*3ac0a46fSAndroid Build Coastguard Worker // Does evaluate the LUT on cmsFloat32Number-basis.
1344*3ac0a46fSAndroid Build Coastguard Worker static
_LUTevalFloat(const cmsFloat32Number In[],cmsFloat32Number Out[],const void * D)1345*3ac0a46fSAndroid Build Coastguard Worker void _LUTevalFloat(const cmsFloat32Number In[], cmsFloat32Number Out[], const void* D)
1346*3ac0a46fSAndroid Build Coastguard Worker {
1347*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* lut = (cmsPipeline*) D;
1348*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe;
1349*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Storage[2][MAX_STAGE_CHANNELS] = {0.0f};
1350*3ac0a46fSAndroid Build Coastguard Worker int Phase = 0, NextPhase;
1351*3ac0a46fSAndroid Build Coastguard Worker
1352*3ac0a46fSAndroid Build Coastguard Worker memmove(&Storage[Phase][0], In, lut ->InputChannels * sizeof(cmsFloat32Number));
1353*3ac0a46fSAndroid Build Coastguard Worker
1354*3ac0a46fSAndroid Build Coastguard Worker for (mpe = lut ->Elements;
1355*3ac0a46fSAndroid Build Coastguard Worker mpe != NULL;
1356*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next) {
1357*3ac0a46fSAndroid Build Coastguard Worker
1358*3ac0a46fSAndroid Build Coastguard Worker NextPhase = Phase ^ 1;
1359*3ac0a46fSAndroid Build Coastguard Worker mpe ->EvalPtr(&Storage[Phase][0], &Storage[NextPhase][0], mpe);
1360*3ac0a46fSAndroid Build Coastguard Worker Phase = NextPhase;
1361*3ac0a46fSAndroid Build Coastguard Worker }
1362*3ac0a46fSAndroid Build Coastguard Worker
1363*3ac0a46fSAndroid Build Coastguard Worker memmove(Out, &Storage[Phase][0], lut ->OutputChannels * sizeof(cmsFloat32Number));
1364*3ac0a46fSAndroid Build Coastguard Worker }
1365*3ac0a46fSAndroid Build Coastguard Worker
1366*3ac0a46fSAndroid Build Coastguard Worker
1367*3ac0a46fSAndroid Build Coastguard Worker // LUT Creation & Destruction
cmsPipelineAlloc(cmsContext ContextID,cmsUInt32Number InputChannels,cmsUInt32Number OutputChannels)1368*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* CMSEXPORT cmsPipelineAlloc(cmsContext ContextID, cmsUInt32Number InputChannels, cmsUInt32Number OutputChannels)
1369*3ac0a46fSAndroid Build Coastguard Worker {
1370*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* NewLUT;
1371*3ac0a46fSAndroid Build Coastguard Worker
1372*3ac0a46fSAndroid Build Coastguard Worker // A value of zero in channels is allowed as placeholder
1373*3ac0a46fSAndroid Build Coastguard Worker if (InputChannels >= cmsMAXCHANNELS ||
1374*3ac0a46fSAndroid Build Coastguard Worker OutputChannels >= cmsMAXCHANNELS) return NULL;
1375*3ac0a46fSAndroid Build Coastguard Worker
1376*3ac0a46fSAndroid Build Coastguard Worker NewLUT = (cmsPipeline*) _cmsMallocZero(ContextID, sizeof(cmsPipeline));
1377*3ac0a46fSAndroid Build Coastguard Worker if (NewLUT == NULL) return NULL;
1378*3ac0a46fSAndroid Build Coastguard Worker
1379*3ac0a46fSAndroid Build Coastguard Worker NewLUT -> InputChannels = InputChannels;
1380*3ac0a46fSAndroid Build Coastguard Worker NewLUT -> OutputChannels = OutputChannels;
1381*3ac0a46fSAndroid Build Coastguard Worker
1382*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->Eval16Fn = _LUTeval16;
1383*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->EvalFloatFn = _LUTevalFloat;
1384*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->DupDataFn = NULL;
1385*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->FreeDataFn = NULL;
1386*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->Data = NewLUT;
1387*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->ContextID = ContextID;
1388*3ac0a46fSAndroid Build Coastguard Worker
1389*3ac0a46fSAndroid Build Coastguard Worker if (!BlessLUT(NewLUT))
1390*3ac0a46fSAndroid Build Coastguard Worker {
1391*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(ContextID, NewLUT);
1392*3ac0a46fSAndroid Build Coastguard Worker return NULL;
1393*3ac0a46fSAndroid Build Coastguard Worker }
1394*3ac0a46fSAndroid Build Coastguard Worker
1395*3ac0a46fSAndroid Build Coastguard Worker return NewLUT;
1396*3ac0a46fSAndroid Build Coastguard Worker }
1397*3ac0a46fSAndroid Build Coastguard Worker
cmsGetPipelineContextID(const cmsPipeline * lut)1398*3ac0a46fSAndroid Build Coastguard Worker cmsContext CMSEXPORT cmsGetPipelineContextID(const cmsPipeline* lut)
1399*3ac0a46fSAndroid Build Coastguard Worker {
1400*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(lut != NULL);
1401*3ac0a46fSAndroid Build Coastguard Worker return lut ->ContextID;
1402*3ac0a46fSAndroid Build Coastguard Worker }
1403*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineInputChannels(const cmsPipeline * lut)1404*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsPipelineInputChannels(const cmsPipeline* lut)
1405*3ac0a46fSAndroid Build Coastguard Worker {
1406*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(lut != NULL);
1407*3ac0a46fSAndroid Build Coastguard Worker return lut ->InputChannels;
1408*3ac0a46fSAndroid Build Coastguard Worker }
1409*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineOutputChannels(const cmsPipeline * lut)1410*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsPipelineOutputChannels(const cmsPipeline* lut)
1411*3ac0a46fSAndroid Build Coastguard Worker {
1412*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(lut != NULL);
1413*3ac0a46fSAndroid Build Coastguard Worker return lut ->OutputChannels;
1414*3ac0a46fSAndroid Build Coastguard Worker }
1415*3ac0a46fSAndroid Build Coastguard Worker
1416*3ac0a46fSAndroid Build Coastguard Worker // Free a profile elements LUT
cmsPipelineFree(cmsPipeline * lut)1417*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsPipelineFree(cmsPipeline* lut)
1418*3ac0a46fSAndroid Build Coastguard Worker {
1419*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe, *Next;
1420*3ac0a46fSAndroid Build Coastguard Worker
1421*3ac0a46fSAndroid Build Coastguard Worker if (lut == NULL) return;
1422*3ac0a46fSAndroid Build Coastguard Worker
1423*3ac0a46fSAndroid Build Coastguard Worker for (mpe = lut ->Elements;
1424*3ac0a46fSAndroid Build Coastguard Worker mpe != NULL;
1425*3ac0a46fSAndroid Build Coastguard Worker mpe = Next) {
1426*3ac0a46fSAndroid Build Coastguard Worker
1427*3ac0a46fSAndroid Build Coastguard Worker Next = mpe ->Next;
1428*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(mpe);
1429*3ac0a46fSAndroid Build Coastguard Worker }
1430*3ac0a46fSAndroid Build Coastguard Worker
1431*3ac0a46fSAndroid Build Coastguard Worker if (lut ->FreeDataFn) lut ->FreeDataFn(lut ->ContextID, lut ->Data);
1432*3ac0a46fSAndroid Build Coastguard Worker
1433*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(lut ->ContextID, lut);
1434*3ac0a46fSAndroid Build Coastguard Worker }
1435*3ac0a46fSAndroid Build Coastguard Worker
1436*3ac0a46fSAndroid Build Coastguard Worker
1437*3ac0a46fSAndroid Build Coastguard Worker // Default to evaluate the LUT on 16 bit-basis.
cmsPipelineEval16(const cmsUInt16Number In[],cmsUInt16Number Out[],const cmsPipeline * lut)1438*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsPipelineEval16(const cmsUInt16Number In[], cmsUInt16Number Out[], const cmsPipeline* lut)
1439*3ac0a46fSAndroid Build Coastguard Worker {
1440*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(lut != NULL);
1441*3ac0a46fSAndroid Build Coastguard Worker lut ->Eval16Fn(In, Out, lut->Data);
1442*3ac0a46fSAndroid Build Coastguard Worker }
1443*3ac0a46fSAndroid Build Coastguard Worker
1444*3ac0a46fSAndroid Build Coastguard Worker
1445*3ac0a46fSAndroid Build Coastguard Worker // Does evaluate the LUT on cmsFloat32Number-basis.
cmsPipelineEvalFloat(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsPipeline * lut)1446*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsPipelineEvalFloat(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsPipeline* lut)
1447*3ac0a46fSAndroid Build Coastguard Worker {
1448*3ac0a46fSAndroid Build Coastguard Worker _cmsAssert(lut != NULL);
1449*3ac0a46fSAndroid Build Coastguard Worker lut ->EvalFloatFn(In, Out, lut);
1450*3ac0a46fSAndroid Build Coastguard Worker }
1451*3ac0a46fSAndroid Build Coastguard Worker
1452*3ac0a46fSAndroid Build Coastguard Worker
1453*3ac0a46fSAndroid Build Coastguard Worker
1454*3ac0a46fSAndroid Build Coastguard Worker // Duplicates a LUT
cmsPipelineDup(const cmsPipeline * lut)1455*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* CMSEXPORT cmsPipelineDup(const cmsPipeline* lut)
1456*3ac0a46fSAndroid Build Coastguard Worker {
1457*3ac0a46fSAndroid Build Coastguard Worker cmsPipeline* NewLUT;
1458*3ac0a46fSAndroid Build Coastguard Worker cmsStage *NewMPE, *Anterior = NULL, *mpe;
1459*3ac0a46fSAndroid Build Coastguard Worker cmsBool First = TRUE;
1460*3ac0a46fSAndroid Build Coastguard Worker
1461*3ac0a46fSAndroid Build Coastguard Worker if (lut == NULL) return NULL;
1462*3ac0a46fSAndroid Build Coastguard Worker
1463*3ac0a46fSAndroid Build Coastguard Worker NewLUT = cmsPipelineAlloc(lut ->ContextID, lut ->InputChannels, lut ->OutputChannels);
1464*3ac0a46fSAndroid Build Coastguard Worker if (NewLUT == NULL) return NULL;
1465*3ac0a46fSAndroid Build Coastguard Worker
1466*3ac0a46fSAndroid Build Coastguard Worker for (mpe = lut ->Elements;
1467*3ac0a46fSAndroid Build Coastguard Worker mpe != NULL;
1468*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next) {
1469*3ac0a46fSAndroid Build Coastguard Worker
1470*3ac0a46fSAndroid Build Coastguard Worker NewMPE = cmsStageDup(mpe);
1471*3ac0a46fSAndroid Build Coastguard Worker
1472*3ac0a46fSAndroid Build Coastguard Worker if (NewMPE == NULL) {
1473*3ac0a46fSAndroid Build Coastguard Worker cmsPipelineFree(NewLUT);
1474*3ac0a46fSAndroid Build Coastguard Worker return NULL;
1475*3ac0a46fSAndroid Build Coastguard Worker }
1476*3ac0a46fSAndroid Build Coastguard Worker
1477*3ac0a46fSAndroid Build Coastguard Worker if (First) {
1478*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->Elements = NewMPE;
1479*3ac0a46fSAndroid Build Coastguard Worker First = FALSE;
1480*3ac0a46fSAndroid Build Coastguard Worker }
1481*3ac0a46fSAndroid Build Coastguard Worker else {
1482*3ac0a46fSAndroid Build Coastguard Worker if (Anterior != NULL)
1483*3ac0a46fSAndroid Build Coastguard Worker Anterior ->Next = NewMPE;
1484*3ac0a46fSAndroid Build Coastguard Worker }
1485*3ac0a46fSAndroid Build Coastguard Worker
1486*3ac0a46fSAndroid Build Coastguard Worker Anterior = NewMPE;
1487*3ac0a46fSAndroid Build Coastguard Worker }
1488*3ac0a46fSAndroid Build Coastguard Worker
1489*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->Eval16Fn = lut ->Eval16Fn;
1490*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->EvalFloatFn = lut ->EvalFloatFn;
1491*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->DupDataFn = lut ->DupDataFn;
1492*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->FreeDataFn = lut ->FreeDataFn;
1493*3ac0a46fSAndroid Build Coastguard Worker
1494*3ac0a46fSAndroid Build Coastguard Worker if (NewLUT ->DupDataFn != NULL)
1495*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->Data = NewLUT ->DupDataFn(lut ->ContextID, lut->Data);
1496*3ac0a46fSAndroid Build Coastguard Worker
1497*3ac0a46fSAndroid Build Coastguard Worker
1498*3ac0a46fSAndroid Build Coastguard Worker NewLUT ->SaveAs8Bits = lut ->SaveAs8Bits;
1499*3ac0a46fSAndroid Build Coastguard Worker
1500*3ac0a46fSAndroid Build Coastguard Worker if (!BlessLUT(NewLUT))
1501*3ac0a46fSAndroid Build Coastguard Worker {
1502*3ac0a46fSAndroid Build Coastguard Worker _cmsFree(lut->ContextID, NewLUT);
1503*3ac0a46fSAndroid Build Coastguard Worker return NULL;
1504*3ac0a46fSAndroid Build Coastguard Worker }
1505*3ac0a46fSAndroid Build Coastguard Worker
1506*3ac0a46fSAndroid Build Coastguard Worker return NewLUT;
1507*3ac0a46fSAndroid Build Coastguard Worker }
1508*3ac0a46fSAndroid Build Coastguard Worker
1509*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineInsertStage(cmsPipeline * lut,cmsStageLoc loc,cmsStage * mpe)1510*3ac0a46fSAndroid Build Coastguard Worker int CMSEXPORT cmsPipelineInsertStage(cmsPipeline* lut, cmsStageLoc loc, cmsStage* mpe)
1511*3ac0a46fSAndroid Build Coastguard Worker {
1512*3ac0a46fSAndroid Build Coastguard Worker cmsStage* Anterior = NULL, *pt;
1513*3ac0a46fSAndroid Build Coastguard Worker
1514*3ac0a46fSAndroid Build Coastguard Worker if (lut == NULL || mpe == NULL)
1515*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
1516*3ac0a46fSAndroid Build Coastguard Worker
1517*3ac0a46fSAndroid Build Coastguard Worker switch (loc) {
1518*3ac0a46fSAndroid Build Coastguard Worker
1519*3ac0a46fSAndroid Build Coastguard Worker case cmsAT_BEGIN:
1520*3ac0a46fSAndroid Build Coastguard Worker mpe ->Next = lut ->Elements;
1521*3ac0a46fSAndroid Build Coastguard Worker lut ->Elements = mpe;
1522*3ac0a46fSAndroid Build Coastguard Worker break;
1523*3ac0a46fSAndroid Build Coastguard Worker
1524*3ac0a46fSAndroid Build Coastguard Worker case cmsAT_END:
1525*3ac0a46fSAndroid Build Coastguard Worker
1526*3ac0a46fSAndroid Build Coastguard Worker if (lut ->Elements == NULL)
1527*3ac0a46fSAndroid Build Coastguard Worker lut ->Elements = mpe;
1528*3ac0a46fSAndroid Build Coastguard Worker else {
1529*3ac0a46fSAndroid Build Coastguard Worker
1530*3ac0a46fSAndroid Build Coastguard Worker for (pt = lut ->Elements;
1531*3ac0a46fSAndroid Build Coastguard Worker pt != NULL;
1532*3ac0a46fSAndroid Build Coastguard Worker pt = pt -> Next) Anterior = pt;
1533*3ac0a46fSAndroid Build Coastguard Worker
1534*3ac0a46fSAndroid Build Coastguard Worker Anterior ->Next = mpe;
1535*3ac0a46fSAndroid Build Coastguard Worker mpe ->Next = NULL;
1536*3ac0a46fSAndroid Build Coastguard Worker }
1537*3ac0a46fSAndroid Build Coastguard Worker break;
1538*3ac0a46fSAndroid Build Coastguard Worker default:;
1539*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
1540*3ac0a46fSAndroid Build Coastguard Worker }
1541*3ac0a46fSAndroid Build Coastguard Worker
1542*3ac0a46fSAndroid Build Coastguard Worker return BlessLUT(lut);
1543*3ac0a46fSAndroid Build Coastguard Worker }
1544*3ac0a46fSAndroid Build Coastguard Worker
1545*3ac0a46fSAndroid Build Coastguard Worker // Unlink an element and return the pointer to it
cmsPipelineUnlinkStage(cmsPipeline * lut,cmsStageLoc loc,cmsStage ** mpe)1546*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsPipelineUnlinkStage(cmsPipeline* lut, cmsStageLoc loc, cmsStage** mpe)
1547*3ac0a46fSAndroid Build Coastguard Worker {
1548*3ac0a46fSAndroid Build Coastguard Worker cmsStage *Anterior, *pt, *Last;
1549*3ac0a46fSAndroid Build Coastguard Worker cmsStage *Unlinked = NULL;
1550*3ac0a46fSAndroid Build Coastguard Worker
1551*3ac0a46fSAndroid Build Coastguard Worker
1552*3ac0a46fSAndroid Build Coastguard Worker // If empty LUT, there is nothing to remove
1553*3ac0a46fSAndroid Build Coastguard Worker if (lut ->Elements == NULL) {
1554*3ac0a46fSAndroid Build Coastguard Worker if (mpe) *mpe = NULL;
1555*3ac0a46fSAndroid Build Coastguard Worker return;
1556*3ac0a46fSAndroid Build Coastguard Worker }
1557*3ac0a46fSAndroid Build Coastguard Worker
1558*3ac0a46fSAndroid Build Coastguard Worker // On depending on the strategy...
1559*3ac0a46fSAndroid Build Coastguard Worker switch (loc) {
1560*3ac0a46fSAndroid Build Coastguard Worker
1561*3ac0a46fSAndroid Build Coastguard Worker case cmsAT_BEGIN:
1562*3ac0a46fSAndroid Build Coastguard Worker {
1563*3ac0a46fSAndroid Build Coastguard Worker cmsStage* elem = lut ->Elements;
1564*3ac0a46fSAndroid Build Coastguard Worker
1565*3ac0a46fSAndroid Build Coastguard Worker lut ->Elements = elem -> Next;
1566*3ac0a46fSAndroid Build Coastguard Worker elem ->Next = NULL;
1567*3ac0a46fSAndroid Build Coastguard Worker Unlinked = elem;
1568*3ac0a46fSAndroid Build Coastguard Worker
1569*3ac0a46fSAndroid Build Coastguard Worker }
1570*3ac0a46fSAndroid Build Coastguard Worker break;
1571*3ac0a46fSAndroid Build Coastguard Worker
1572*3ac0a46fSAndroid Build Coastguard Worker case cmsAT_END:
1573*3ac0a46fSAndroid Build Coastguard Worker Anterior = Last = NULL;
1574*3ac0a46fSAndroid Build Coastguard Worker for (pt = lut ->Elements;
1575*3ac0a46fSAndroid Build Coastguard Worker pt != NULL;
1576*3ac0a46fSAndroid Build Coastguard Worker pt = pt -> Next) {
1577*3ac0a46fSAndroid Build Coastguard Worker Anterior = Last;
1578*3ac0a46fSAndroid Build Coastguard Worker Last = pt;
1579*3ac0a46fSAndroid Build Coastguard Worker }
1580*3ac0a46fSAndroid Build Coastguard Worker
1581*3ac0a46fSAndroid Build Coastguard Worker Unlinked = Last; // Next already points to NULL
1582*3ac0a46fSAndroid Build Coastguard Worker
1583*3ac0a46fSAndroid Build Coastguard Worker // Truncate the chain
1584*3ac0a46fSAndroid Build Coastguard Worker if (Anterior)
1585*3ac0a46fSAndroid Build Coastguard Worker Anterior ->Next = NULL;
1586*3ac0a46fSAndroid Build Coastguard Worker else
1587*3ac0a46fSAndroid Build Coastguard Worker lut ->Elements = NULL;
1588*3ac0a46fSAndroid Build Coastguard Worker break;
1589*3ac0a46fSAndroid Build Coastguard Worker default:;
1590*3ac0a46fSAndroid Build Coastguard Worker }
1591*3ac0a46fSAndroid Build Coastguard Worker
1592*3ac0a46fSAndroid Build Coastguard Worker if (mpe)
1593*3ac0a46fSAndroid Build Coastguard Worker *mpe = Unlinked;
1594*3ac0a46fSAndroid Build Coastguard Worker else
1595*3ac0a46fSAndroid Build Coastguard Worker cmsStageFree(Unlinked);
1596*3ac0a46fSAndroid Build Coastguard Worker
1597*3ac0a46fSAndroid Build Coastguard Worker // May fail, but we ignore it
1598*3ac0a46fSAndroid Build Coastguard Worker BlessLUT(lut);
1599*3ac0a46fSAndroid Build Coastguard Worker }
1600*3ac0a46fSAndroid Build Coastguard Worker
1601*3ac0a46fSAndroid Build Coastguard Worker
1602*3ac0a46fSAndroid Build Coastguard Worker // Concatenate two LUT into a new single one
cmsPipelineCat(cmsPipeline * l1,const cmsPipeline * l2)1603*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsPipelineCat(cmsPipeline* l1, const cmsPipeline* l2)
1604*3ac0a46fSAndroid Build Coastguard Worker {
1605*3ac0a46fSAndroid Build Coastguard Worker cmsStage* mpe;
1606*3ac0a46fSAndroid Build Coastguard Worker
1607*3ac0a46fSAndroid Build Coastguard Worker // If both LUTS does not have elements, we need to inherit
1608*3ac0a46fSAndroid Build Coastguard Worker // the number of channels
1609*3ac0a46fSAndroid Build Coastguard Worker if (l1 ->Elements == NULL && l2 ->Elements == NULL) {
1610*3ac0a46fSAndroid Build Coastguard Worker l1 ->InputChannels = l2 ->InputChannels;
1611*3ac0a46fSAndroid Build Coastguard Worker l1 ->OutputChannels = l2 ->OutputChannels;
1612*3ac0a46fSAndroid Build Coastguard Worker }
1613*3ac0a46fSAndroid Build Coastguard Worker
1614*3ac0a46fSAndroid Build Coastguard Worker // Cat second
1615*3ac0a46fSAndroid Build Coastguard Worker for (mpe = l2 ->Elements;
1616*3ac0a46fSAndroid Build Coastguard Worker mpe != NULL;
1617*3ac0a46fSAndroid Build Coastguard Worker mpe = mpe ->Next) {
1618*3ac0a46fSAndroid Build Coastguard Worker
1619*3ac0a46fSAndroid Build Coastguard Worker // We have to dup each element
1620*3ac0a46fSAndroid Build Coastguard Worker if (!cmsPipelineInsertStage(l1, cmsAT_END, cmsStageDup(mpe)))
1621*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
1622*3ac0a46fSAndroid Build Coastguard Worker }
1623*3ac0a46fSAndroid Build Coastguard Worker
1624*3ac0a46fSAndroid Build Coastguard Worker return BlessLUT(l1);
1625*3ac0a46fSAndroid Build Coastguard Worker }
1626*3ac0a46fSAndroid Build Coastguard Worker
1627*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineSetSaveAs8bitsFlag(cmsPipeline * lut,cmsBool On)1628*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsPipelineSetSaveAs8bitsFlag(cmsPipeline* lut, cmsBool On)
1629*3ac0a46fSAndroid Build Coastguard Worker {
1630*3ac0a46fSAndroid Build Coastguard Worker cmsBool Anterior = lut ->SaveAs8Bits;
1631*3ac0a46fSAndroid Build Coastguard Worker
1632*3ac0a46fSAndroid Build Coastguard Worker lut ->SaveAs8Bits = On;
1633*3ac0a46fSAndroid Build Coastguard Worker return Anterior;
1634*3ac0a46fSAndroid Build Coastguard Worker }
1635*3ac0a46fSAndroid Build Coastguard Worker
1636*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineGetPtrToFirstStage(const cmsPipeline * lut)1637*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsPipelineGetPtrToFirstStage(const cmsPipeline* lut)
1638*3ac0a46fSAndroid Build Coastguard Worker {
1639*3ac0a46fSAndroid Build Coastguard Worker return lut ->Elements;
1640*3ac0a46fSAndroid Build Coastguard Worker }
1641*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineGetPtrToLastStage(const cmsPipeline * lut)1642*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT cmsPipelineGetPtrToLastStage(const cmsPipeline* lut)
1643*3ac0a46fSAndroid Build Coastguard Worker {
1644*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe, *Anterior = NULL;
1645*3ac0a46fSAndroid Build Coastguard Worker
1646*3ac0a46fSAndroid Build Coastguard Worker for (mpe = lut ->Elements; mpe != NULL; mpe = mpe ->Next)
1647*3ac0a46fSAndroid Build Coastguard Worker Anterior = mpe;
1648*3ac0a46fSAndroid Build Coastguard Worker
1649*3ac0a46fSAndroid Build Coastguard Worker return Anterior;
1650*3ac0a46fSAndroid Build Coastguard Worker }
1651*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineStageCount(const cmsPipeline * lut)1652*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsPipelineStageCount(const cmsPipeline* lut)
1653*3ac0a46fSAndroid Build Coastguard Worker {
1654*3ac0a46fSAndroid Build Coastguard Worker cmsStage *mpe;
1655*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number n;
1656*3ac0a46fSAndroid Build Coastguard Worker
1657*3ac0a46fSAndroid Build Coastguard Worker for (n=0, mpe = lut ->Elements; mpe != NULL; mpe = mpe ->Next)
1658*3ac0a46fSAndroid Build Coastguard Worker n++;
1659*3ac0a46fSAndroid Build Coastguard Worker
1660*3ac0a46fSAndroid Build Coastguard Worker return n;
1661*3ac0a46fSAndroid Build Coastguard Worker }
1662*3ac0a46fSAndroid Build Coastguard Worker
1663*3ac0a46fSAndroid Build Coastguard Worker // This function may be used to set the optional evaluator and a block of private data. If private data is being used, an optional
1664*3ac0a46fSAndroid Build Coastguard Worker // duplicator and free functions should also be specified in order to duplicate the LUT construct. Use NULL to inhibit such functionality.
_cmsPipelineSetOptimizationParameters(cmsPipeline * Lut,_cmsPipelineEval16Fn Eval16,void * PrivateData,_cmsFreeUserDataFn FreePrivateDataFn,_cmsDupUserDataFn DupPrivateDataFn)1665*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT _cmsPipelineSetOptimizationParameters(cmsPipeline* Lut,
1666*3ac0a46fSAndroid Build Coastguard Worker _cmsPipelineEval16Fn Eval16,
1667*3ac0a46fSAndroid Build Coastguard Worker void* PrivateData,
1668*3ac0a46fSAndroid Build Coastguard Worker _cmsFreeUserDataFn FreePrivateDataFn,
1669*3ac0a46fSAndroid Build Coastguard Worker _cmsDupUserDataFn DupPrivateDataFn)
1670*3ac0a46fSAndroid Build Coastguard Worker {
1671*3ac0a46fSAndroid Build Coastguard Worker
1672*3ac0a46fSAndroid Build Coastguard Worker Lut ->Eval16Fn = Eval16;
1673*3ac0a46fSAndroid Build Coastguard Worker Lut ->DupDataFn = DupPrivateDataFn;
1674*3ac0a46fSAndroid Build Coastguard Worker Lut ->FreeDataFn = FreePrivateDataFn;
1675*3ac0a46fSAndroid Build Coastguard Worker Lut ->Data = PrivateData;
1676*3ac0a46fSAndroid Build Coastguard Worker }
1677*3ac0a46fSAndroid Build Coastguard Worker
1678*3ac0a46fSAndroid Build Coastguard Worker
1679*3ac0a46fSAndroid Build Coastguard Worker // ----------------------------------------------------------- Reverse interpolation
1680*3ac0a46fSAndroid Build Coastguard Worker // Here's how it goes. The derivative Df(x) of the function f is the linear
1681*3ac0a46fSAndroid Build Coastguard Worker // transformation that best approximates f near the point x. It can be represented
1682*3ac0a46fSAndroid Build Coastguard Worker // by a matrix A whose entries are the partial derivatives of the components of f
1683*3ac0a46fSAndroid Build Coastguard Worker // with respect to all the coordinates. This is know as the Jacobian
1684*3ac0a46fSAndroid Build Coastguard Worker //
1685*3ac0a46fSAndroid Build Coastguard Worker // The best linear approximation to f is given by the matrix equation:
1686*3ac0a46fSAndroid Build Coastguard Worker //
1687*3ac0a46fSAndroid Build Coastguard Worker // y-y0 = A (x-x0)
1688*3ac0a46fSAndroid Build Coastguard Worker //
1689*3ac0a46fSAndroid Build Coastguard Worker // So, if x0 is a good "guess" for the zero of f, then solving for the zero of this
1690*3ac0a46fSAndroid Build Coastguard Worker // linear approximation will give a "better guess" for the zero of f. Thus let y=0,
1691*3ac0a46fSAndroid Build Coastguard Worker // and since y0=f(x0) one can solve the above equation for x. This leads to the
1692*3ac0a46fSAndroid Build Coastguard Worker // Newton's method formula:
1693*3ac0a46fSAndroid Build Coastguard Worker //
1694*3ac0a46fSAndroid Build Coastguard Worker // xn+1 = xn - A-1 f(xn)
1695*3ac0a46fSAndroid Build Coastguard Worker //
1696*3ac0a46fSAndroid Build Coastguard Worker // where xn+1 denotes the (n+1)-st guess, obtained from the n-th guess xn in the
1697*3ac0a46fSAndroid Build Coastguard Worker // fashion described above. Iterating this will give better and better approximations
1698*3ac0a46fSAndroid Build Coastguard Worker // if you have a "good enough" initial guess.
1699*3ac0a46fSAndroid Build Coastguard Worker
1700*3ac0a46fSAndroid Build Coastguard Worker
1701*3ac0a46fSAndroid Build Coastguard Worker #define JACOBIAN_EPSILON 0.001f
1702*3ac0a46fSAndroid Build Coastguard Worker #define INVERSION_MAX_ITERATIONS 30
1703*3ac0a46fSAndroid Build Coastguard Worker
1704*3ac0a46fSAndroid Build Coastguard Worker // Increment with reflexion on boundary
1705*3ac0a46fSAndroid Build Coastguard Worker static
IncDelta(cmsFloat32Number * Val)1706*3ac0a46fSAndroid Build Coastguard Worker void IncDelta(cmsFloat32Number *Val)
1707*3ac0a46fSAndroid Build Coastguard Worker {
1708*3ac0a46fSAndroid Build Coastguard Worker if (*Val < (1.0 - JACOBIAN_EPSILON))
1709*3ac0a46fSAndroid Build Coastguard Worker
1710*3ac0a46fSAndroid Build Coastguard Worker *Val += JACOBIAN_EPSILON;
1711*3ac0a46fSAndroid Build Coastguard Worker
1712*3ac0a46fSAndroid Build Coastguard Worker else
1713*3ac0a46fSAndroid Build Coastguard Worker *Val -= JACOBIAN_EPSILON;
1714*3ac0a46fSAndroid Build Coastguard Worker
1715*3ac0a46fSAndroid Build Coastguard Worker }
1716*3ac0a46fSAndroid Build Coastguard Worker
1717*3ac0a46fSAndroid Build Coastguard Worker
1718*3ac0a46fSAndroid Build Coastguard Worker
1719*3ac0a46fSAndroid Build Coastguard Worker // Euclidean distance between two vectors of n elements each one
1720*3ac0a46fSAndroid Build Coastguard Worker static
EuclideanDistance(cmsFloat32Number a[],cmsFloat32Number b[],int n)1721*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number EuclideanDistance(cmsFloat32Number a[], cmsFloat32Number b[], int n)
1722*3ac0a46fSAndroid Build Coastguard Worker {
1723*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number sum = 0;
1724*3ac0a46fSAndroid Build Coastguard Worker int i;
1725*3ac0a46fSAndroid Build Coastguard Worker
1726*3ac0a46fSAndroid Build Coastguard Worker for (i=0; i < n; i++) {
1727*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number dif = b[i] - a[i];
1728*3ac0a46fSAndroid Build Coastguard Worker sum += dif * dif;
1729*3ac0a46fSAndroid Build Coastguard Worker }
1730*3ac0a46fSAndroid Build Coastguard Worker
1731*3ac0a46fSAndroid Build Coastguard Worker return sqrtf(sum);
1732*3ac0a46fSAndroid Build Coastguard Worker }
1733*3ac0a46fSAndroid Build Coastguard Worker
1734*3ac0a46fSAndroid Build Coastguard Worker
1735*3ac0a46fSAndroid Build Coastguard Worker // Evaluate a LUT in reverse direction. It only searches on 3->3 LUT. Uses Newton method
1736*3ac0a46fSAndroid Build Coastguard Worker //
1737*3ac0a46fSAndroid Build Coastguard Worker // x1 <- x - [J(x)]^-1 * f(x)
1738*3ac0a46fSAndroid Build Coastguard Worker //
1739*3ac0a46fSAndroid Build Coastguard Worker // lut: The LUT on where to do the search
1740*3ac0a46fSAndroid Build Coastguard Worker // Target: LabK, 3 values of Lab plus destination K which is fixed
1741*3ac0a46fSAndroid Build Coastguard Worker // Result: The obtained CMYK
1742*3ac0a46fSAndroid Build Coastguard Worker // Hint: Location where begin the search
1743*3ac0a46fSAndroid Build Coastguard Worker
cmsPipelineEvalReverseFloat(cmsFloat32Number Target[],cmsFloat32Number Result[],cmsFloat32Number Hint[],const cmsPipeline * lut)1744*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsPipelineEvalReverseFloat(cmsFloat32Number Target[],
1745*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Result[],
1746*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number Hint[],
1747*3ac0a46fSAndroid Build Coastguard Worker const cmsPipeline* lut)
1748*3ac0a46fSAndroid Build Coastguard Worker {
1749*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number i, j;
1750*3ac0a46fSAndroid Build Coastguard Worker cmsFloat64Number error, LastError = 1E20;
1751*3ac0a46fSAndroid Build Coastguard Worker cmsFloat32Number fx[4], x[4], xd[4], fxd[4];
1752*3ac0a46fSAndroid Build Coastguard Worker cmsVEC3 tmp, tmp2;
1753*3ac0a46fSAndroid Build Coastguard Worker cmsMAT3 Jacobian;
1754*3ac0a46fSAndroid Build Coastguard Worker
1755*3ac0a46fSAndroid Build Coastguard Worker // Only 3->3 and 4->3 are supported
1756*3ac0a46fSAndroid Build Coastguard Worker if (lut ->InputChannels != 3 && lut ->InputChannels != 4) return FALSE;
1757*3ac0a46fSAndroid Build Coastguard Worker if (lut ->OutputChannels != 3) return FALSE;
1758*3ac0a46fSAndroid Build Coastguard Worker
1759*3ac0a46fSAndroid Build Coastguard Worker // Take the hint as starting point if specified
1760*3ac0a46fSAndroid Build Coastguard Worker if (Hint == NULL) {
1761*3ac0a46fSAndroid Build Coastguard Worker
1762*3ac0a46fSAndroid Build Coastguard Worker // Begin at any point, we choose 1/3 of CMY axis
1763*3ac0a46fSAndroid Build Coastguard Worker x[0] = x[1] = x[2] = 0.3f;
1764*3ac0a46fSAndroid Build Coastguard Worker }
1765*3ac0a46fSAndroid Build Coastguard Worker else {
1766*3ac0a46fSAndroid Build Coastguard Worker
1767*3ac0a46fSAndroid Build Coastguard Worker // Only copy 3 channels from hint...
1768*3ac0a46fSAndroid Build Coastguard Worker for (j=0; j < 3; j++)
1769*3ac0a46fSAndroid Build Coastguard Worker x[j] = Hint[j];
1770*3ac0a46fSAndroid Build Coastguard Worker }
1771*3ac0a46fSAndroid Build Coastguard Worker
1772*3ac0a46fSAndroid Build Coastguard Worker // If Lut is 4-dimensions, then grab target[3], which is fixed
1773*3ac0a46fSAndroid Build Coastguard Worker if (lut ->InputChannels == 4) {
1774*3ac0a46fSAndroid Build Coastguard Worker x[3] = Target[3];
1775*3ac0a46fSAndroid Build Coastguard Worker }
1776*3ac0a46fSAndroid Build Coastguard Worker else x[3] = 0; // To keep lint happy
1777*3ac0a46fSAndroid Build Coastguard Worker
1778*3ac0a46fSAndroid Build Coastguard Worker
1779*3ac0a46fSAndroid Build Coastguard Worker // Iterate
1780*3ac0a46fSAndroid Build Coastguard Worker for (i = 0; i < INVERSION_MAX_ITERATIONS; i++) {
1781*3ac0a46fSAndroid Build Coastguard Worker
1782*3ac0a46fSAndroid Build Coastguard Worker // Get beginning fx
1783*3ac0a46fSAndroid Build Coastguard Worker cmsPipelineEvalFloat(x, fx, lut);
1784*3ac0a46fSAndroid Build Coastguard Worker
1785*3ac0a46fSAndroid Build Coastguard Worker // Compute error
1786*3ac0a46fSAndroid Build Coastguard Worker error = EuclideanDistance(fx, Target, 3);
1787*3ac0a46fSAndroid Build Coastguard Worker
1788*3ac0a46fSAndroid Build Coastguard Worker // If not convergent, return last safe value
1789*3ac0a46fSAndroid Build Coastguard Worker if (error >= LastError)
1790*3ac0a46fSAndroid Build Coastguard Worker break;
1791*3ac0a46fSAndroid Build Coastguard Worker
1792*3ac0a46fSAndroid Build Coastguard Worker // Keep latest values
1793*3ac0a46fSAndroid Build Coastguard Worker LastError = error;
1794*3ac0a46fSAndroid Build Coastguard Worker for (j=0; j < lut ->InputChannels; j++)
1795*3ac0a46fSAndroid Build Coastguard Worker Result[j] = x[j];
1796*3ac0a46fSAndroid Build Coastguard Worker
1797*3ac0a46fSAndroid Build Coastguard Worker // Found an exact match?
1798*3ac0a46fSAndroid Build Coastguard Worker if (error <= 0)
1799*3ac0a46fSAndroid Build Coastguard Worker break;
1800*3ac0a46fSAndroid Build Coastguard Worker
1801*3ac0a46fSAndroid Build Coastguard Worker // Obtain slope (the Jacobian)
1802*3ac0a46fSAndroid Build Coastguard Worker for (j = 0; j < 3; j++) {
1803*3ac0a46fSAndroid Build Coastguard Worker
1804*3ac0a46fSAndroid Build Coastguard Worker xd[0] = x[0];
1805*3ac0a46fSAndroid Build Coastguard Worker xd[1] = x[1];
1806*3ac0a46fSAndroid Build Coastguard Worker xd[2] = x[2];
1807*3ac0a46fSAndroid Build Coastguard Worker xd[3] = x[3]; // Keep fixed channel
1808*3ac0a46fSAndroid Build Coastguard Worker
1809*3ac0a46fSAndroid Build Coastguard Worker IncDelta(&xd[j]);
1810*3ac0a46fSAndroid Build Coastguard Worker
1811*3ac0a46fSAndroid Build Coastguard Worker cmsPipelineEvalFloat(xd, fxd, lut);
1812*3ac0a46fSAndroid Build Coastguard Worker
1813*3ac0a46fSAndroid Build Coastguard Worker Jacobian.v[0].n[j] = ((fxd[0] - fx[0]) / JACOBIAN_EPSILON);
1814*3ac0a46fSAndroid Build Coastguard Worker Jacobian.v[1].n[j] = ((fxd[1] - fx[1]) / JACOBIAN_EPSILON);
1815*3ac0a46fSAndroid Build Coastguard Worker Jacobian.v[2].n[j] = ((fxd[2] - fx[2]) / JACOBIAN_EPSILON);
1816*3ac0a46fSAndroid Build Coastguard Worker }
1817*3ac0a46fSAndroid Build Coastguard Worker
1818*3ac0a46fSAndroid Build Coastguard Worker // Solve system
1819*3ac0a46fSAndroid Build Coastguard Worker tmp2.n[0] = fx[0] - Target[0];
1820*3ac0a46fSAndroid Build Coastguard Worker tmp2.n[1] = fx[1] - Target[1];
1821*3ac0a46fSAndroid Build Coastguard Worker tmp2.n[2] = fx[2] - Target[2];
1822*3ac0a46fSAndroid Build Coastguard Worker
1823*3ac0a46fSAndroid Build Coastguard Worker if (!_cmsMAT3solve(&tmp, &Jacobian, &tmp2))
1824*3ac0a46fSAndroid Build Coastguard Worker return FALSE;
1825*3ac0a46fSAndroid Build Coastguard Worker
1826*3ac0a46fSAndroid Build Coastguard Worker // Move our guess
1827*3ac0a46fSAndroid Build Coastguard Worker x[0] -= (cmsFloat32Number) tmp.n[0];
1828*3ac0a46fSAndroid Build Coastguard Worker x[1] -= (cmsFloat32Number) tmp.n[1];
1829*3ac0a46fSAndroid Build Coastguard Worker x[2] -= (cmsFloat32Number) tmp.n[2];
1830*3ac0a46fSAndroid Build Coastguard Worker
1831*3ac0a46fSAndroid Build Coastguard Worker // Some clipping....
1832*3ac0a46fSAndroid Build Coastguard Worker for (j=0; j < 3; j++) {
1833*3ac0a46fSAndroid Build Coastguard Worker if (x[j] < 0) x[j] = 0;
1834*3ac0a46fSAndroid Build Coastguard Worker else
1835*3ac0a46fSAndroid Build Coastguard Worker if (x[j] > 1.0) x[j] = 1.0;
1836*3ac0a46fSAndroid Build Coastguard Worker }
1837*3ac0a46fSAndroid Build Coastguard Worker }
1838*3ac0a46fSAndroid Build Coastguard Worker
1839*3ac0a46fSAndroid Build Coastguard Worker return TRUE;
1840*3ac0a46fSAndroid Build Coastguard Worker }
1841*3ac0a46fSAndroid Build Coastguard Worker
1842*3ac0a46fSAndroid Build Coastguard Worker
1843