1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license 2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format 3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2015 Google Inc. All rights reserved. 4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/ 5*1b3f573fSAndroid Build Coastguard Worker // 6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without 7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are 8*1b3f573fSAndroid Build Coastguard Worker // met: 9*1b3f573fSAndroid Build Coastguard Worker // 10*1b3f573fSAndroid Build Coastguard Worker // * Redistributions of source code must retain the above copyright 11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer. 12*1b3f573fSAndroid Build Coastguard Worker // * Redistributions in binary form must reproduce the above 13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer 14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the 15*1b3f573fSAndroid Build Coastguard Worker // distribution. 16*1b3f573fSAndroid Build Coastguard Worker // * Neither the name of Google Inc. nor the names of its 17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from 18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission. 19*1b3f573fSAndroid Build Coastguard Worker // 20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31*1b3f573fSAndroid Build Coastguard Worker #endregion 32*1b3f573fSAndroid Build Coastguard Worker 33*1b3f573fSAndroid Build Coastguard Worker using System; 34*1b3f573fSAndroid Build Coastguard Worker using System.Collections; 35*1b3f573fSAndroid Build Coastguard Worker using System.Collections.Generic; 36*1b3f573fSAndroid Build Coastguard Worker using System.IO; 37*1b3f573fSAndroid Build Coastguard Worker using System.Security; 38*1b3f573fSAndroid Build Coastguard Worker using System.Threading; 39*1b3f573fSAndroid Build Coastguard Worker 40*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf.Collections 41*1b3f573fSAndroid Build Coastguard Worker { 42*1b3f573fSAndroid Build Coastguard Worker /// <summary> 43*1b3f573fSAndroid Build Coastguard Worker /// The contents of a repeated field: essentially, a collection with some extra 44*1b3f573fSAndroid Build Coastguard Worker /// restrictions (no null values) and capabilities (deep cloning). 45*1b3f573fSAndroid Build Coastguard Worker /// </summary> 46*1b3f573fSAndroid Build Coastguard Worker /// <remarks> 47*1b3f573fSAndroid Build Coastguard Worker /// This implementation does not generally prohibit the use of types which are not 48*1b3f573fSAndroid Build Coastguard Worker /// supported by Protocol Buffers but nor does it guarantee that all operations will work in such cases. 49*1b3f573fSAndroid Build Coastguard Worker /// </remarks> 50*1b3f573fSAndroid Build Coastguard Worker /// <typeparam name="T">The element type of the repeated field.</typeparam> 51*1b3f573fSAndroid Build Coastguard Worker public sealed class RepeatedField<T> : IList<T>, IList, IDeepCloneable<RepeatedField<T>>, IEquatable<RepeatedField<T>> 52*1b3f573fSAndroid Build Coastguard Worker #if !NET35 53*1b3f573fSAndroid Build Coastguard Worker , IReadOnlyList<T> 54*1b3f573fSAndroid Build Coastguard Worker #endif 55*1b3f573fSAndroid Build Coastguard Worker { 56*1b3f573fSAndroid Build Coastguard Worker private static readonly EqualityComparer<T> EqualityComparer = ProtobufEqualityComparers.GetEqualityComparer<T>(); 57*1b3f573fSAndroid Build Coastguard Worker private static readonly T[] EmptyArray = new T[0]; 58*1b3f573fSAndroid Build Coastguard Worker private const int MinArraySize = 8; 59*1b3f573fSAndroid Build Coastguard Worker 60*1b3f573fSAndroid Build Coastguard Worker private T[] array = EmptyArray; 61*1b3f573fSAndroid Build Coastguard Worker private int count = 0; 62*1b3f573fSAndroid Build Coastguard Worker 63*1b3f573fSAndroid Build Coastguard Worker /// <summary> 64*1b3f573fSAndroid Build Coastguard Worker /// Creates a deep clone of this repeated field. 65*1b3f573fSAndroid Build Coastguard Worker /// </summary> 66*1b3f573fSAndroid Build Coastguard Worker /// <remarks> 67*1b3f573fSAndroid Build Coastguard Worker /// If the field type is 68*1b3f573fSAndroid Build Coastguard Worker /// a message type, each element is also cloned; otherwise, it is 69*1b3f573fSAndroid Build Coastguard Worker /// assumed that the field type is primitive (including string and 70*1b3f573fSAndroid Build Coastguard Worker /// bytes, both of which are immutable) and so a simple copy is 71*1b3f573fSAndroid Build Coastguard Worker /// equivalent to a deep clone. 72*1b3f573fSAndroid Build Coastguard Worker /// </remarks> 73*1b3f573fSAndroid Build Coastguard Worker /// <returns>A deep clone of this repeated field.</returns> Clone()74*1b3f573fSAndroid Build Coastguard Worker public RepeatedField<T> Clone() 75*1b3f573fSAndroid Build Coastguard Worker { 76*1b3f573fSAndroid Build Coastguard Worker RepeatedField<T> clone = new RepeatedField<T>(); 77*1b3f573fSAndroid Build Coastguard Worker if (array != EmptyArray) 78*1b3f573fSAndroid Build Coastguard Worker { 79*1b3f573fSAndroid Build Coastguard Worker clone.array = (T[])array.Clone(); 80*1b3f573fSAndroid Build Coastguard Worker IDeepCloneable<T>[] cloneableArray = clone.array as IDeepCloneable<T>[]; 81*1b3f573fSAndroid Build Coastguard Worker if (cloneableArray != null) 82*1b3f573fSAndroid Build Coastguard Worker { 83*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 84*1b3f573fSAndroid Build Coastguard Worker { 85*1b3f573fSAndroid Build Coastguard Worker clone.array[i] = cloneableArray[i].Clone(); 86*1b3f573fSAndroid Build Coastguard Worker } 87*1b3f573fSAndroid Build Coastguard Worker } 88*1b3f573fSAndroid Build Coastguard Worker } 89*1b3f573fSAndroid Build Coastguard Worker clone.count = count; 90*1b3f573fSAndroid Build Coastguard Worker return clone; 91*1b3f573fSAndroid Build Coastguard Worker } 92*1b3f573fSAndroid Build Coastguard Worker 93*1b3f573fSAndroid Build Coastguard Worker /// <summary> 94*1b3f573fSAndroid Build Coastguard Worker /// Adds the entries from the given input stream, decoding them with the specified codec. 95*1b3f573fSAndroid Build Coastguard Worker /// </summary> 96*1b3f573fSAndroid Build Coastguard Worker /// <param name="input">The input stream to read from.</param> 97*1b3f573fSAndroid Build Coastguard Worker /// <param name="codec">The codec to use in order to read each entry.</param> AddEntriesFrom(CodedInputStream input, FieldCodec<T> codec)98*1b3f573fSAndroid Build Coastguard Worker public void AddEntriesFrom(CodedInputStream input, FieldCodec<T> codec) 99*1b3f573fSAndroid Build Coastguard Worker { 100*1b3f573fSAndroid Build Coastguard Worker ParseContext.Initialize(input, out ParseContext ctx); 101*1b3f573fSAndroid Build Coastguard Worker try 102*1b3f573fSAndroid Build Coastguard Worker { 103*1b3f573fSAndroid Build Coastguard Worker AddEntriesFrom(ref ctx, codec); 104*1b3f573fSAndroid Build Coastguard Worker } 105*1b3f573fSAndroid Build Coastguard Worker finally 106*1b3f573fSAndroid Build Coastguard Worker { 107*1b3f573fSAndroid Build Coastguard Worker ctx.CopyStateTo(input); 108*1b3f573fSAndroid Build Coastguard Worker } 109*1b3f573fSAndroid Build Coastguard Worker } 110*1b3f573fSAndroid Build Coastguard Worker 111*1b3f573fSAndroid Build Coastguard Worker /// <summary> 112*1b3f573fSAndroid Build Coastguard Worker /// Adds the entries from the given parse context, decoding them with the specified codec. 113*1b3f573fSAndroid Build Coastguard Worker /// </summary> 114*1b3f573fSAndroid Build Coastguard Worker /// <param name="ctx">The input to read from.</param> 115*1b3f573fSAndroid Build Coastguard Worker /// <param name="codec">The codec to use in order to read each entry.</param> 116*1b3f573fSAndroid Build Coastguard Worker [SecuritySafeCritical] AddEntriesFrom(ref ParseContext ctx, FieldCodec<T> codec)117*1b3f573fSAndroid Build Coastguard Worker public void AddEntriesFrom(ref ParseContext ctx, FieldCodec<T> codec) 118*1b3f573fSAndroid Build Coastguard Worker { 119*1b3f573fSAndroid Build Coastguard Worker // TODO: Inline some of the Add code, so we can avoid checking the size on every 120*1b3f573fSAndroid Build Coastguard Worker // iteration. 121*1b3f573fSAndroid Build Coastguard Worker uint tag = ctx.state.lastTag; 122*1b3f573fSAndroid Build Coastguard Worker var reader = codec.ValueReader; 123*1b3f573fSAndroid Build Coastguard Worker // Non-nullable value types can be packed or not. 124*1b3f573fSAndroid Build Coastguard Worker if (FieldCodec<T>.IsPackedRepeatedField(tag)) 125*1b3f573fSAndroid Build Coastguard Worker { 126*1b3f573fSAndroid Build Coastguard Worker int length = ctx.ReadLength(); 127*1b3f573fSAndroid Build Coastguard Worker if (length > 0) 128*1b3f573fSAndroid Build Coastguard Worker { 129*1b3f573fSAndroid Build Coastguard Worker int oldLimit = SegmentedBufferHelper.PushLimit(ref ctx.state, length); 130*1b3f573fSAndroid Build Coastguard Worker 131*1b3f573fSAndroid Build Coastguard Worker // If the content is fixed size then we can calculate the length 132*1b3f573fSAndroid Build Coastguard Worker // of the repeated field and pre-initialize the underlying collection. 133*1b3f573fSAndroid Build Coastguard Worker // 134*1b3f573fSAndroid Build Coastguard Worker // Check that the supplied length doesn't exceed the underlying buffer. 135*1b3f573fSAndroid Build Coastguard Worker // That prevents a malicious length from initializing a very large collection. 136*1b3f573fSAndroid Build Coastguard Worker if (codec.FixedSize > 0 && length % codec.FixedSize == 0 && ParsingPrimitives.IsDataAvailable(ref ctx.state, length)) 137*1b3f573fSAndroid Build Coastguard Worker { 138*1b3f573fSAndroid Build Coastguard Worker EnsureSize(count + (length / codec.FixedSize)); 139*1b3f573fSAndroid Build Coastguard Worker 140*1b3f573fSAndroid Build Coastguard Worker while (!SegmentedBufferHelper.IsReachedLimit(ref ctx.state)) 141*1b3f573fSAndroid Build Coastguard Worker { 142*1b3f573fSAndroid Build Coastguard Worker // Only FieldCodecs with a fixed size can reach here, and they are all known 143*1b3f573fSAndroid Build Coastguard Worker // types that don't allow the user to specify a custom reader action. 144*1b3f573fSAndroid Build Coastguard Worker // reader action will never return null. 145*1b3f573fSAndroid Build Coastguard Worker array[count++] = reader(ref ctx); 146*1b3f573fSAndroid Build Coastguard Worker } 147*1b3f573fSAndroid Build Coastguard Worker } 148*1b3f573fSAndroid Build Coastguard Worker else 149*1b3f573fSAndroid Build Coastguard Worker { 150*1b3f573fSAndroid Build Coastguard Worker // Content is variable size so add until we reach the limit. 151*1b3f573fSAndroid Build Coastguard Worker while (!SegmentedBufferHelper.IsReachedLimit(ref ctx.state)) 152*1b3f573fSAndroid Build Coastguard Worker { 153*1b3f573fSAndroid Build Coastguard Worker Add(reader(ref ctx)); 154*1b3f573fSAndroid Build Coastguard Worker } 155*1b3f573fSAndroid Build Coastguard Worker } 156*1b3f573fSAndroid Build Coastguard Worker SegmentedBufferHelper.PopLimit(ref ctx.state, oldLimit); 157*1b3f573fSAndroid Build Coastguard Worker } 158*1b3f573fSAndroid Build Coastguard Worker // Empty packed field. Odd, but valid - just ignore. 159*1b3f573fSAndroid Build Coastguard Worker } 160*1b3f573fSAndroid Build Coastguard Worker else 161*1b3f573fSAndroid Build Coastguard Worker { 162*1b3f573fSAndroid Build Coastguard Worker // Not packed... (possibly not packable) 163*1b3f573fSAndroid Build Coastguard Worker do 164*1b3f573fSAndroid Build Coastguard Worker { 165*1b3f573fSAndroid Build Coastguard Worker Add(reader(ref ctx)); 166*1b3f573fSAndroid Build Coastguard Worker } while (ParsingPrimitives.MaybeConsumeTag(ref ctx.buffer, ref ctx.state, tag)); 167*1b3f573fSAndroid Build Coastguard Worker } 168*1b3f573fSAndroid Build Coastguard Worker } 169*1b3f573fSAndroid Build Coastguard Worker 170*1b3f573fSAndroid Build Coastguard Worker /// <summary> 171*1b3f573fSAndroid Build Coastguard Worker /// Calculates the size of this collection based on the given codec. 172*1b3f573fSAndroid Build Coastguard Worker /// </summary> 173*1b3f573fSAndroid Build Coastguard Worker /// <param name="codec">The codec to use when encoding each field.</param> 174*1b3f573fSAndroid Build Coastguard Worker /// <returns>The number of bytes that would be written to an output by one of the <c>WriteTo</c> methods, 175*1b3f573fSAndroid Build Coastguard Worker /// using the same codec.</returns> CalculateSize(FieldCodec<T> codec)176*1b3f573fSAndroid Build Coastguard Worker public int CalculateSize(FieldCodec<T> codec) 177*1b3f573fSAndroid Build Coastguard Worker { 178*1b3f573fSAndroid Build Coastguard Worker if (count == 0) 179*1b3f573fSAndroid Build Coastguard Worker { 180*1b3f573fSAndroid Build Coastguard Worker return 0; 181*1b3f573fSAndroid Build Coastguard Worker } 182*1b3f573fSAndroid Build Coastguard Worker uint tag = codec.Tag; 183*1b3f573fSAndroid Build Coastguard Worker if (codec.PackedRepeatedField) 184*1b3f573fSAndroid Build Coastguard Worker { 185*1b3f573fSAndroid Build Coastguard Worker int dataSize = CalculatePackedDataSize(codec); 186*1b3f573fSAndroid Build Coastguard Worker return CodedOutputStream.ComputeRawVarint32Size(tag) + 187*1b3f573fSAndroid Build Coastguard Worker CodedOutputStream.ComputeLengthSize(dataSize) + 188*1b3f573fSAndroid Build Coastguard Worker dataSize; 189*1b3f573fSAndroid Build Coastguard Worker } 190*1b3f573fSAndroid Build Coastguard Worker else 191*1b3f573fSAndroid Build Coastguard Worker { 192*1b3f573fSAndroid Build Coastguard Worker var sizeCalculator = codec.ValueSizeCalculator; 193*1b3f573fSAndroid Build Coastguard Worker int size = count * CodedOutputStream.ComputeRawVarint32Size(tag); 194*1b3f573fSAndroid Build Coastguard Worker if (codec.EndTag != 0) 195*1b3f573fSAndroid Build Coastguard Worker { 196*1b3f573fSAndroid Build Coastguard Worker size += count * CodedOutputStream.ComputeRawVarint32Size(codec.EndTag); 197*1b3f573fSAndroid Build Coastguard Worker } 198*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 199*1b3f573fSAndroid Build Coastguard Worker { 200*1b3f573fSAndroid Build Coastguard Worker size += sizeCalculator(array[i]); 201*1b3f573fSAndroid Build Coastguard Worker } 202*1b3f573fSAndroid Build Coastguard Worker return size; 203*1b3f573fSAndroid Build Coastguard Worker } 204*1b3f573fSAndroid Build Coastguard Worker } 205*1b3f573fSAndroid Build Coastguard Worker CalculatePackedDataSize(FieldCodec<T> codec)206*1b3f573fSAndroid Build Coastguard Worker private int CalculatePackedDataSize(FieldCodec<T> codec) 207*1b3f573fSAndroid Build Coastguard Worker { 208*1b3f573fSAndroid Build Coastguard Worker int fixedSize = codec.FixedSize; 209*1b3f573fSAndroid Build Coastguard Worker if (fixedSize == 0) 210*1b3f573fSAndroid Build Coastguard Worker { 211*1b3f573fSAndroid Build Coastguard Worker var calculator = codec.ValueSizeCalculator; 212*1b3f573fSAndroid Build Coastguard Worker int tmp = 0; 213*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 214*1b3f573fSAndroid Build Coastguard Worker { 215*1b3f573fSAndroid Build Coastguard Worker tmp += calculator(array[i]); 216*1b3f573fSAndroid Build Coastguard Worker } 217*1b3f573fSAndroid Build Coastguard Worker return tmp; 218*1b3f573fSAndroid Build Coastguard Worker } 219*1b3f573fSAndroid Build Coastguard Worker else 220*1b3f573fSAndroid Build Coastguard Worker { 221*1b3f573fSAndroid Build Coastguard Worker return fixedSize * Count; 222*1b3f573fSAndroid Build Coastguard Worker } 223*1b3f573fSAndroid Build Coastguard Worker } 224*1b3f573fSAndroid Build Coastguard Worker 225*1b3f573fSAndroid Build Coastguard Worker /// <summary> 226*1b3f573fSAndroid Build Coastguard Worker /// Writes the contents of this collection to the given <see cref="CodedOutputStream"/>, 227*1b3f573fSAndroid Build Coastguard Worker /// encoding each value using the specified codec. 228*1b3f573fSAndroid Build Coastguard Worker /// </summary> 229*1b3f573fSAndroid Build Coastguard Worker /// <param name="output">The output stream to write to.</param> 230*1b3f573fSAndroid Build Coastguard Worker /// <param name="codec">The codec to use when encoding each value.</param> WriteTo(CodedOutputStream output, FieldCodec<T> codec)231*1b3f573fSAndroid Build Coastguard Worker public void WriteTo(CodedOutputStream output, FieldCodec<T> codec) 232*1b3f573fSAndroid Build Coastguard Worker { 233*1b3f573fSAndroid Build Coastguard Worker WriteContext.Initialize(output, out WriteContext ctx); 234*1b3f573fSAndroid Build Coastguard Worker try 235*1b3f573fSAndroid Build Coastguard Worker { 236*1b3f573fSAndroid Build Coastguard Worker WriteTo(ref ctx, codec); 237*1b3f573fSAndroid Build Coastguard Worker } 238*1b3f573fSAndroid Build Coastguard Worker finally 239*1b3f573fSAndroid Build Coastguard Worker { 240*1b3f573fSAndroid Build Coastguard Worker ctx.CopyStateTo(output); 241*1b3f573fSAndroid Build Coastguard Worker } 242*1b3f573fSAndroid Build Coastguard Worker } 243*1b3f573fSAndroid Build Coastguard Worker 244*1b3f573fSAndroid Build Coastguard Worker /// <summary> 245*1b3f573fSAndroid Build Coastguard Worker /// Writes the contents of this collection to the given write context, 246*1b3f573fSAndroid Build Coastguard Worker /// encoding each value using the specified codec. 247*1b3f573fSAndroid Build Coastguard Worker /// </summary> 248*1b3f573fSAndroid Build Coastguard Worker /// <param name="ctx">The write context to write to.</param> 249*1b3f573fSAndroid Build Coastguard Worker /// <param name="codec">The codec to use when encoding each value.</param> 250*1b3f573fSAndroid Build Coastguard Worker [SecuritySafeCritical] WriteTo(ref WriteContext ctx, FieldCodec<T> codec)251*1b3f573fSAndroid Build Coastguard Worker public void WriteTo(ref WriteContext ctx, FieldCodec<T> codec) 252*1b3f573fSAndroid Build Coastguard Worker { 253*1b3f573fSAndroid Build Coastguard Worker if (count == 0) 254*1b3f573fSAndroid Build Coastguard Worker { 255*1b3f573fSAndroid Build Coastguard Worker return; 256*1b3f573fSAndroid Build Coastguard Worker } 257*1b3f573fSAndroid Build Coastguard Worker var writer = codec.ValueWriter; 258*1b3f573fSAndroid Build Coastguard Worker var tag = codec.Tag; 259*1b3f573fSAndroid Build Coastguard Worker if (codec.PackedRepeatedField) 260*1b3f573fSAndroid Build Coastguard Worker { 261*1b3f573fSAndroid Build Coastguard Worker // Packed primitive type 262*1b3f573fSAndroid Build Coastguard Worker int size = CalculatePackedDataSize(codec); 263*1b3f573fSAndroid Build Coastguard Worker ctx.WriteTag(tag); 264*1b3f573fSAndroid Build Coastguard Worker ctx.WriteLength(size); 265*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 266*1b3f573fSAndroid Build Coastguard Worker { 267*1b3f573fSAndroid Build Coastguard Worker writer(ref ctx, array[i]); 268*1b3f573fSAndroid Build Coastguard Worker } 269*1b3f573fSAndroid Build Coastguard Worker } 270*1b3f573fSAndroid Build Coastguard Worker else 271*1b3f573fSAndroid Build Coastguard Worker { 272*1b3f573fSAndroid Build Coastguard Worker // Not packed: a simple tag/value pair for each value. 273*1b3f573fSAndroid Build Coastguard Worker // Can't use codec.WriteTagAndValue, as that omits default values. 274*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 275*1b3f573fSAndroid Build Coastguard Worker { 276*1b3f573fSAndroid Build Coastguard Worker ctx.WriteTag(tag); 277*1b3f573fSAndroid Build Coastguard Worker writer(ref ctx, array[i]); 278*1b3f573fSAndroid Build Coastguard Worker if (codec.EndTag != 0) 279*1b3f573fSAndroid Build Coastguard Worker { 280*1b3f573fSAndroid Build Coastguard Worker ctx.WriteTag(codec.EndTag); 281*1b3f573fSAndroid Build Coastguard Worker } 282*1b3f573fSAndroid Build Coastguard Worker } 283*1b3f573fSAndroid Build Coastguard Worker } 284*1b3f573fSAndroid Build Coastguard Worker } 285*1b3f573fSAndroid Build Coastguard Worker 286*1b3f573fSAndroid Build Coastguard Worker /// <summary> 287*1b3f573fSAndroid Build Coastguard Worker /// Gets and sets the capacity of the RepeatedField's internal array. WHen set, the internal array is reallocated to the given capacity. 288*1b3f573fSAndroid Build Coastguard Worker /// <exception cref="ArgumentOutOfRangeException">The new value is less than Count -or- when Count is less than 0.</exception> 289*1b3f573fSAndroid Build Coastguard Worker /// </summary> 290*1b3f573fSAndroid Build Coastguard Worker public int Capacity 291*1b3f573fSAndroid Build Coastguard Worker { 292*1b3f573fSAndroid Build Coastguard Worker get { return array.Length; } 293*1b3f573fSAndroid Build Coastguard Worker set 294*1b3f573fSAndroid Build Coastguard Worker { 295*1b3f573fSAndroid Build Coastguard Worker if (value < count) 296*1b3f573fSAndroid Build Coastguard Worker { 297*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentOutOfRangeException("Capacity", value, 298*1b3f573fSAndroid Build Coastguard Worker $"Cannot set Capacity to a value smaller than the current item count, {count}"); 299*1b3f573fSAndroid Build Coastguard Worker } 300*1b3f573fSAndroid Build Coastguard Worker 301*1b3f573fSAndroid Build Coastguard Worker if (value >= 0 && value != array.Length) 302*1b3f573fSAndroid Build Coastguard Worker { 303*1b3f573fSAndroid Build Coastguard Worker SetSize(value); 304*1b3f573fSAndroid Build Coastguard Worker } 305*1b3f573fSAndroid Build Coastguard Worker } 306*1b3f573fSAndroid Build Coastguard Worker } 307*1b3f573fSAndroid Build Coastguard Worker 308*1b3f573fSAndroid Build Coastguard Worker // May increase the size of the internal array, but will never shrink it. EnsureSize(int size)309*1b3f573fSAndroid Build Coastguard Worker private void EnsureSize(int size) 310*1b3f573fSAndroid Build Coastguard Worker { 311*1b3f573fSAndroid Build Coastguard Worker if (array.Length < size) 312*1b3f573fSAndroid Build Coastguard Worker { 313*1b3f573fSAndroid Build Coastguard Worker size = Math.Max(size, MinArraySize); 314*1b3f573fSAndroid Build Coastguard Worker int newSize = Math.Max(array.Length * 2, size); 315*1b3f573fSAndroid Build Coastguard Worker SetSize(newSize); 316*1b3f573fSAndroid Build Coastguard Worker } 317*1b3f573fSAndroid Build Coastguard Worker } 318*1b3f573fSAndroid Build Coastguard Worker 319*1b3f573fSAndroid Build Coastguard Worker // Sets the internal array to an exact size. SetSize(int size)320*1b3f573fSAndroid Build Coastguard Worker private void SetSize(int size) 321*1b3f573fSAndroid Build Coastguard Worker { 322*1b3f573fSAndroid Build Coastguard Worker if (size != array.Length) 323*1b3f573fSAndroid Build Coastguard Worker { 324*1b3f573fSAndroid Build Coastguard Worker var tmp = new T[size]; 325*1b3f573fSAndroid Build Coastguard Worker Array.Copy(array, 0, tmp, 0, count); 326*1b3f573fSAndroid Build Coastguard Worker array = tmp; 327*1b3f573fSAndroid Build Coastguard Worker } 328*1b3f573fSAndroid Build Coastguard Worker } 329*1b3f573fSAndroid Build Coastguard Worker 330*1b3f573fSAndroid Build Coastguard Worker /// <summary> 331*1b3f573fSAndroid Build Coastguard Worker /// Adds the specified item to the collection. 332*1b3f573fSAndroid Build Coastguard Worker /// </summary> 333*1b3f573fSAndroid Build Coastguard Worker /// <param name="item">The item to add.</param> Add(T item)334*1b3f573fSAndroid Build Coastguard Worker public void Add(T item) 335*1b3f573fSAndroid Build Coastguard Worker { 336*1b3f573fSAndroid Build Coastguard Worker ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); 337*1b3f573fSAndroid Build Coastguard Worker EnsureSize(count + 1); 338*1b3f573fSAndroid Build Coastguard Worker array[count++] = item; 339*1b3f573fSAndroid Build Coastguard Worker } 340*1b3f573fSAndroid Build Coastguard Worker 341*1b3f573fSAndroid Build Coastguard Worker /// <summary> 342*1b3f573fSAndroid Build Coastguard Worker /// Removes all items from the collection. 343*1b3f573fSAndroid Build Coastguard Worker /// </summary> Clear()344*1b3f573fSAndroid Build Coastguard Worker public void Clear() 345*1b3f573fSAndroid Build Coastguard Worker { 346*1b3f573fSAndroid Build Coastguard Worker array = EmptyArray; 347*1b3f573fSAndroid Build Coastguard Worker count = 0; 348*1b3f573fSAndroid Build Coastguard Worker } 349*1b3f573fSAndroid Build Coastguard Worker 350*1b3f573fSAndroid Build Coastguard Worker /// <summary> 351*1b3f573fSAndroid Build Coastguard Worker /// Determines whether this collection contains the given item. 352*1b3f573fSAndroid Build Coastguard Worker /// </summary> 353*1b3f573fSAndroid Build Coastguard Worker /// <param name="item">The item to find.</param> 354*1b3f573fSAndroid Build Coastguard Worker /// <returns><c>true</c> if this collection contains the given item; <c>false</c> otherwise.</returns> Contains(T item)355*1b3f573fSAndroid Build Coastguard Worker public bool Contains(T item) 356*1b3f573fSAndroid Build Coastguard Worker { 357*1b3f573fSAndroid Build Coastguard Worker return IndexOf(item) != -1; 358*1b3f573fSAndroid Build Coastguard Worker } 359*1b3f573fSAndroid Build Coastguard Worker 360*1b3f573fSAndroid Build Coastguard Worker /// <summary> 361*1b3f573fSAndroid Build Coastguard Worker /// Copies this collection to the given array. 362*1b3f573fSAndroid Build Coastguard Worker /// </summary> 363*1b3f573fSAndroid Build Coastguard Worker /// <param name="array">The array to copy to.</param> 364*1b3f573fSAndroid Build Coastguard Worker /// <param name="arrayIndex">The first index of the array to copy to.</param> CopyTo(T[] array, int arrayIndex)365*1b3f573fSAndroid Build Coastguard Worker public void CopyTo(T[] array, int arrayIndex) 366*1b3f573fSAndroid Build Coastguard Worker { 367*1b3f573fSAndroid Build Coastguard Worker Array.Copy(this.array, 0, array, arrayIndex, count); 368*1b3f573fSAndroid Build Coastguard Worker } 369*1b3f573fSAndroid Build Coastguard Worker 370*1b3f573fSAndroid Build Coastguard Worker /// <summary> 371*1b3f573fSAndroid Build Coastguard Worker /// Removes the specified item from the collection 372*1b3f573fSAndroid Build Coastguard Worker /// </summary> 373*1b3f573fSAndroid Build Coastguard Worker /// <param name="item">The item to remove.</param> 374*1b3f573fSAndroid Build Coastguard Worker /// <returns><c>true</c> if the item was found and removed; <c>false</c> otherwise.</returns> Remove(T item)375*1b3f573fSAndroid Build Coastguard Worker public bool Remove(T item) 376*1b3f573fSAndroid Build Coastguard Worker { 377*1b3f573fSAndroid Build Coastguard Worker int index = IndexOf(item); 378*1b3f573fSAndroid Build Coastguard Worker if (index == -1) 379*1b3f573fSAndroid Build Coastguard Worker { 380*1b3f573fSAndroid Build Coastguard Worker return false; 381*1b3f573fSAndroid Build Coastguard Worker } 382*1b3f573fSAndroid Build Coastguard Worker Array.Copy(array, index + 1, array, index, count - index - 1); 383*1b3f573fSAndroid Build Coastguard Worker count--; 384*1b3f573fSAndroid Build Coastguard Worker array[count] = default(T); 385*1b3f573fSAndroid Build Coastguard Worker return true; 386*1b3f573fSAndroid Build Coastguard Worker } 387*1b3f573fSAndroid Build Coastguard Worker 388*1b3f573fSAndroid Build Coastguard Worker /// <summary> 389*1b3f573fSAndroid Build Coastguard Worker /// Gets the number of elements contained in the collection. 390*1b3f573fSAndroid Build Coastguard Worker /// </summary> 391*1b3f573fSAndroid Build Coastguard Worker public int Count => count; 392*1b3f573fSAndroid Build Coastguard Worker 393*1b3f573fSAndroid Build Coastguard Worker /// <summary> 394*1b3f573fSAndroid Build Coastguard Worker /// Gets a value indicating whether the collection is read-only. 395*1b3f573fSAndroid Build Coastguard Worker /// </summary> 396*1b3f573fSAndroid Build Coastguard Worker public bool IsReadOnly => false; 397*1b3f573fSAndroid Build Coastguard Worker 398*1b3f573fSAndroid Build Coastguard Worker /// <summary> 399*1b3f573fSAndroid Build Coastguard Worker /// Adds all of the specified values into this collection. 400*1b3f573fSAndroid Build Coastguard Worker /// </summary> 401*1b3f573fSAndroid Build Coastguard Worker /// <param name="values">The values to add to this collection.</param> AddRange(IEnumerable<T> values)402*1b3f573fSAndroid Build Coastguard Worker public void AddRange(IEnumerable<T> values) 403*1b3f573fSAndroid Build Coastguard Worker { 404*1b3f573fSAndroid Build Coastguard Worker ProtoPreconditions.CheckNotNull(values, nameof(values)); 405*1b3f573fSAndroid Build Coastguard Worker 406*1b3f573fSAndroid Build Coastguard Worker // Optimization 1: If the collection we're adding is already a RepeatedField<T>, 407*1b3f573fSAndroid Build Coastguard Worker // we know the values are valid. 408*1b3f573fSAndroid Build Coastguard Worker var otherRepeatedField = values as RepeatedField<T>; 409*1b3f573fSAndroid Build Coastguard Worker if (otherRepeatedField != null) 410*1b3f573fSAndroid Build Coastguard Worker { 411*1b3f573fSAndroid Build Coastguard Worker EnsureSize(count + otherRepeatedField.count); 412*1b3f573fSAndroid Build Coastguard Worker Array.Copy(otherRepeatedField.array, 0, array, count, otherRepeatedField.count); 413*1b3f573fSAndroid Build Coastguard Worker count += otherRepeatedField.count; 414*1b3f573fSAndroid Build Coastguard Worker return; 415*1b3f573fSAndroid Build Coastguard Worker } 416*1b3f573fSAndroid Build Coastguard Worker 417*1b3f573fSAndroid Build Coastguard Worker // Optimization 2: The collection is an ICollection, so we can expand 418*1b3f573fSAndroid Build Coastguard Worker // just once and ask the collection to copy itself into the array. 419*1b3f573fSAndroid Build Coastguard Worker var collection = values as ICollection; 420*1b3f573fSAndroid Build Coastguard Worker if (collection != null) 421*1b3f573fSAndroid Build Coastguard Worker { 422*1b3f573fSAndroid Build Coastguard Worker var extraCount = collection.Count; 423*1b3f573fSAndroid Build Coastguard Worker // For reference types and nullable value types, we need to check that there are no nulls 424*1b3f573fSAndroid Build Coastguard Worker // present. (This isn't a thread-safe approach, but we don't advertise this is thread-safe.) 425*1b3f573fSAndroid Build Coastguard Worker // We expect the JITter to optimize this test to true/false, so it's effectively conditional 426*1b3f573fSAndroid Build Coastguard Worker // specialization. 427*1b3f573fSAndroid Build Coastguard Worker if (default(T) == null) 428*1b3f573fSAndroid Build Coastguard Worker { 429*1b3f573fSAndroid Build Coastguard Worker // TODO: Measure whether iterating once to check and then letting the collection copy 430*1b3f573fSAndroid Build Coastguard Worker // itself is faster or slower than iterating and adding as we go. For large 431*1b3f573fSAndroid Build Coastguard Worker // collections this will not be great in terms of cache usage... but the optimized 432*1b3f573fSAndroid Build Coastguard Worker // copy may be significantly faster than doing it one at a time. 433*1b3f573fSAndroid Build Coastguard Worker foreach (var item in collection) 434*1b3f573fSAndroid Build Coastguard Worker { 435*1b3f573fSAndroid Build Coastguard Worker if (item == null) 436*1b3f573fSAndroid Build Coastguard Worker { 437*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentException("Sequence contained null element", nameof(values)); 438*1b3f573fSAndroid Build Coastguard Worker } 439*1b3f573fSAndroid Build Coastguard Worker } 440*1b3f573fSAndroid Build Coastguard Worker } 441*1b3f573fSAndroid Build Coastguard Worker EnsureSize(count + extraCount); 442*1b3f573fSAndroid Build Coastguard Worker collection.CopyTo(array, count); 443*1b3f573fSAndroid Build Coastguard Worker count += extraCount; 444*1b3f573fSAndroid Build Coastguard Worker return; 445*1b3f573fSAndroid Build Coastguard Worker } 446*1b3f573fSAndroid Build Coastguard Worker 447*1b3f573fSAndroid Build Coastguard Worker // We *could* check for ICollection<T> as well, but very very few collections implement 448*1b3f573fSAndroid Build Coastguard Worker // ICollection<T> but not ICollection. (HashSet<T> does, for one...) 449*1b3f573fSAndroid Build Coastguard Worker 450*1b3f573fSAndroid Build Coastguard Worker // Fall back to a slower path of adding items one at a time. 451*1b3f573fSAndroid Build Coastguard Worker foreach (T item in values) 452*1b3f573fSAndroid Build Coastguard Worker { 453*1b3f573fSAndroid Build Coastguard Worker Add(item); 454*1b3f573fSAndroid Build Coastguard Worker } 455*1b3f573fSAndroid Build Coastguard Worker } 456*1b3f573fSAndroid Build Coastguard Worker 457*1b3f573fSAndroid Build Coastguard Worker /// <summary> 458*1b3f573fSAndroid Build Coastguard Worker /// Adds all of the specified values into this collection. This method is present to 459*1b3f573fSAndroid Build Coastguard Worker /// allow repeated fields to be constructed from queries within collection initializers. 460*1b3f573fSAndroid Build Coastguard Worker /// Within non-collection-initializer code, consider using the equivalent <see cref="AddRange"/> 461*1b3f573fSAndroid Build Coastguard Worker /// method instead for clarity. 462*1b3f573fSAndroid Build Coastguard Worker /// </summary> 463*1b3f573fSAndroid Build Coastguard Worker /// <param name="values">The values to add to this collection.</param> Add(IEnumerable<T> values)464*1b3f573fSAndroid Build Coastguard Worker public void Add(IEnumerable<T> values) 465*1b3f573fSAndroid Build Coastguard Worker { 466*1b3f573fSAndroid Build Coastguard Worker AddRange(values); 467*1b3f573fSAndroid Build Coastguard Worker } 468*1b3f573fSAndroid Build Coastguard Worker 469*1b3f573fSAndroid Build Coastguard Worker /// <summary> 470*1b3f573fSAndroid Build Coastguard Worker /// Returns an enumerator that iterates through the collection. 471*1b3f573fSAndroid Build Coastguard Worker /// </summary> 472*1b3f573fSAndroid Build Coastguard Worker /// <returns> 473*1b3f573fSAndroid Build Coastguard Worker /// An enumerator that can be used to iterate through the collection. 474*1b3f573fSAndroid Build Coastguard Worker /// </returns> GetEnumerator()475*1b3f573fSAndroid Build Coastguard Worker public IEnumerator<T> GetEnumerator() 476*1b3f573fSAndroid Build Coastguard Worker { 477*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 478*1b3f573fSAndroid Build Coastguard Worker { 479*1b3f573fSAndroid Build Coastguard Worker yield return array[i]; 480*1b3f573fSAndroid Build Coastguard Worker } 481*1b3f573fSAndroid Build Coastguard Worker } 482*1b3f573fSAndroid Build Coastguard Worker 483*1b3f573fSAndroid Build Coastguard Worker /// <summary> 484*1b3f573fSAndroid Build Coastguard Worker /// Determines whether the specified <see cref="System.Object" />, is equal to this instance. 485*1b3f573fSAndroid Build Coastguard Worker /// </summary> 486*1b3f573fSAndroid Build Coastguard Worker /// <param name="obj">The <see cref="System.Object" /> to compare with this instance.</param> 487*1b3f573fSAndroid Build Coastguard Worker /// <returns> 488*1b3f573fSAndroid Build Coastguard Worker /// <c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>. 489*1b3f573fSAndroid Build Coastguard Worker /// </returns> Equals(object obj)490*1b3f573fSAndroid Build Coastguard Worker public override bool Equals(object obj) 491*1b3f573fSAndroid Build Coastguard Worker { 492*1b3f573fSAndroid Build Coastguard Worker return Equals(obj as RepeatedField<T>); 493*1b3f573fSAndroid Build Coastguard Worker } 494*1b3f573fSAndroid Build Coastguard Worker 495*1b3f573fSAndroid Build Coastguard Worker /// <summary> 496*1b3f573fSAndroid Build Coastguard Worker /// Returns an enumerator that iterates through a collection. 497*1b3f573fSAndroid Build Coastguard Worker /// </summary> 498*1b3f573fSAndroid Build Coastguard Worker /// <returns> 499*1b3f573fSAndroid Build Coastguard Worker /// An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection. 500*1b3f573fSAndroid Build Coastguard Worker /// </returns> IEnumerable.GetEnumerator()501*1b3f573fSAndroid Build Coastguard Worker IEnumerator IEnumerable.GetEnumerator() 502*1b3f573fSAndroid Build Coastguard Worker { 503*1b3f573fSAndroid Build Coastguard Worker return GetEnumerator(); 504*1b3f573fSAndroid Build Coastguard Worker } 505*1b3f573fSAndroid Build Coastguard Worker 506*1b3f573fSAndroid Build Coastguard Worker /// <summary> 507*1b3f573fSAndroid Build Coastguard Worker /// Returns a hash code for this instance. 508*1b3f573fSAndroid Build Coastguard Worker /// </summary> 509*1b3f573fSAndroid Build Coastguard Worker /// <returns> 510*1b3f573fSAndroid Build Coastguard Worker /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. 511*1b3f573fSAndroid Build Coastguard Worker /// </returns> GetHashCode()512*1b3f573fSAndroid Build Coastguard Worker public override int GetHashCode() 513*1b3f573fSAndroid Build Coastguard Worker { 514*1b3f573fSAndroid Build Coastguard Worker int hash = 0; 515*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 516*1b3f573fSAndroid Build Coastguard Worker { 517*1b3f573fSAndroid Build Coastguard Worker hash = hash * 31 + array[i].GetHashCode(); 518*1b3f573fSAndroid Build Coastguard Worker } 519*1b3f573fSAndroid Build Coastguard Worker return hash; 520*1b3f573fSAndroid Build Coastguard Worker } 521*1b3f573fSAndroid Build Coastguard Worker 522*1b3f573fSAndroid Build Coastguard Worker /// <summary> 523*1b3f573fSAndroid Build Coastguard Worker /// Compares this repeated field with another for equality. 524*1b3f573fSAndroid Build Coastguard Worker /// </summary> 525*1b3f573fSAndroid Build Coastguard Worker /// <param name="other">The repeated field to compare this with.</param> 526*1b3f573fSAndroid Build Coastguard Worker /// <returns><c>true</c> if <paramref name="other"/> refers to an equal repeated field; <c>false</c> otherwise.</returns> Equals(RepeatedField<T> other)527*1b3f573fSAndroid Build Coastguard Worker public bool Equals(RepeatedField<T> other) 528*1b3f573fSAndroid Build Coastguard Worker { 529*1b3f573fSAndroid Build Coastguard Worker if (ReferenceEquals(other, null)) 530*1b3f573fSAndroid Build Coastguard Worker { 531*1b3f573fSAndroid Build Coastguard Worker return false; 532*1b3f573fSAndroid Build Coastguard Worker } 533*1b3f573fSAndroid Build Coastguard Worker if (ReferenceEquals(other, this)) 534*1b3f573fSAndroid Build Coastguard Worker { 535*1b3f573fSAndroid Build Coastguard Worker return true; 536*1b3f573fSAndroid Build Coastguard Worker } 537*1b3f573fSAndroid Build Coastguard Worker if (other.Count != this.Count) 538*1b3f573fSAndroid Build Coastguard Worker { 539*1b3f573fSAndroid Build Coastguard Worker return false; 540*1b3f573fSAndroid Build Coastguard Worker } 541*1b3f573fSAndroid Build Coastguard Worker EqualityComparer<T> comparer = EqualityComparer; 542*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 543*1b3f573fSAndroid Build Coastguard Worker { 544*1b3f573fSAndroid Build Coastguard Worker if (!comparer.Equals(array[i], other.array[i])) 545*1b3f573fSAndroid Build Coastguard Worker { 546*1b3f573fSAndroid Build Coastguard Worker return false; 547*1b3f573fSAndroid Build Coastguard Worker } 548*1b3f573fSAndroid Build Coastguard Worker } 549*1b3f573fSAndroid Build Coastguard Worker return true; 550*1b3f573fSAndroid Build Coastguard Worker } 551*1b3f573fSAndroid Build Coastguard Worker 552*1b3f573fSAndroid Build Coastguard Worker /// <summary> 553*1b3f573fSAndroid Build Coastguard Worker /// Returns the index of the given item within the collection, or -1 if the item is not 554*1b3f573fSAndroid Build Coastguard Worker /// present. 555*1b3f573fSAndroid Build Coastguard Worker /// </summary> 556*1b3f573fSAndroid Build Coastguard Worker /// <param name="item">The item to find in the collection.</param> 557*1b3f573fSAndroid Build Coastguard Worker /// <returns>The zero-based index of the item, or -1 if it is not found.</returns> IndexOf(T item)558*1b3f573fSAndroid Build Coastguard Worker public int IndexOf(T item) 559*1b3f573fSAndroid Build Coastguard Worker { 560*1b3f573fSAndroid Build Coastguard Worker ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); 561*1b3f573fSAndroid Build Coastguard Worker EqualityComparer<T> comparer = EqualityComparer; 562*1b3f573fSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) 563*1b3f573fSAndroid Build Coastguard Worker { 564*1b3f573fSAndroid Build Coastguard Worker if (comparer.Equals(array[i], item)) 565*1b3f573fSAndroid Build Coastguard Worker { 566*1b3f573fSAndroid Build Coastguard Worker return i; 567*1b3f573fSAndroid Build Coastguard Worker } 568*1b3f573fSAndroid Build Coastguard Worker } 569*1b3f573fSAndroid Build Coastguard Worker return -1; 570*1b3f573fSAndroid Build Coastguard Worker } 571*1b3f573fSAndroid Build Coastguard Worker 572*1b3f573fSAndroid Build Coastguard Worker /// <summary> 573*1b3f573fSAndroid Build Coastguard Worker /// Inserts the given item at the specified index. 574*1b3f573fSAndroid Build Coastguard Worker /// </summary> 575*1b3f573fSAndroid Build Coastguard Worker /// <param name="index">The index at which to insert the item.</param> 576*1b3f573fSAndroid Build Coastguard Worker /// <param name="item">The item to insert.</param> Insert(int index, T item)577*1b3f573fSAndroid Build Coastguard Worker public void Insert(int index, T item) 578*1b3f573fSAndroid Build Coastguard Worker { 579*1b3f573fSAndroid Build Coastguard Worker ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); 580*1b3f573fSAndroid Build Coastguard Worker if (index < 0 || index > count) 581*1b3f573fSAndroid Build Coastguard Worker { 582*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentOutOfRangeException(nameof(index)); 583*1b3f573fSAndroid Build Coastguard Worker } 584*1b3f573fSAndroid Build Coastguard Worker EnsureSize(count + 1); 585*1b3f573fSAndroid Build Coastguard Worker Array.Copy(array, index, array, index + 1, count - index); 586*1b3f573fSAndroid Build Coastguard Worker array[index] = item; 587*1b3f573fSAndroid Build Coastguard Worker count++; 588*1b3f573fSAndroid Build Coastguard Worker } 589*1b3f573fSAndroid Build Coastguard Worker 590*1b3f573fSAndroid Build Coastguard Worker /// <summary> 591*1b3f573fSAndroid Build Coastguard Worker /// Removes the item at the given index. 592*1b3f573fSAndroid Build Coastguard Worker /// </summary> 593*1b3f573fSAndroid Build Coastguard Worker /// <param name="index">The zero-based index of the item to remove.</param> RemoveAt(int index)594*1b3f573fSAndroid Build Coastguard Worker public void RemoveAt(int index) 595*1b3f573fSAndroid Build Coastguard Worker { 596*1b3f573fSAndroid Build Coastguard Worker if (index < 0 || index >= count) 597*1b3f573fSAndroid Build Coastguard Worker { 598*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentOutOfRangeException(nameof(index)); 599*1b3f573fSAndroid Build Coastguard Worker } 600*1b3f573fSAndroid Build Coastguard Worker Array.Copy(array, index + 1, array, index, count - index - 1); 601*1b3f573fSAndroid Build Coastguard Worker count--; 602*1b3f573fSAndroid Build Coastguard Worker array[count] = default(T); 603*1b3f573fSAndroid Build Coastguard Worker } 604*1b3f573fSAndroid Build Coastguard Worker 605*1b3f573fSAndroid Build Coastguard Worker /// <summary> 606*1b3f573fSAndroid Build Coastguard Worker /// Returns a string representation of this repeated field, in the same 607*1b3f573fSAndroid Build Coastguard Worker /// way as it would be represented by the default JSON formatter. 608*1b3f573fSAndroid Build Coastguard Worker /// </summary> ToString()609*1b3f573fSAndroid Build Coastguard Worker public override string ToString() 610*1b3f573fSAndroid Build Coastguard Worker { 611*1b3f573fSAndroid Build Coastguard Worker var writer = new StringWriter(); 612*1b3f573fSAndroid Build Coastguard Worker JsonFormatter.Default.WriteList(writer, this); 613*1b3f573fSAndroid Build Coastguard Worker return writer.ToString(); 614*1b3f573fSAndroid Build Coastguard Worker } 615*1b3f573fSAndroid Build Coastguard Worker 616*1b3f573fSAndroid Build Coastguard Worker /// <summary> 617*1b3f573fSAndroid Build Coastguard Worker /// Gets or sets the item at the specified index. 618*1b3f573fSAndroid Build Coastguard Worker /// </summary> 619*1b3f573fSAndroid Build Coastguard Worker /// <value> 620*1b3f573fSAndroid Build Coastguard Worker /// The element at the specified index. 621*1b3f573fSAndroid Build Coastguard Worker /// </value> 622*1b3f573fSAndroid Build Coastguard Worker /// <param name="index">The zero-based index of the element to get or set.</param> 623*1b3f573fSAndroid Build Coastguard Worker /// <returns>The item at the specified index.</returns> 624*1b3f573fSAndroid Build Coastguard Worker public T this[int index] 625*1b3f573fSAndroid Build Coastguard Worker { 626*1b3f573fSAndroid Build Coastguard Worker get 627*1b3f573fSAndroid Build Coastguard Worker { 628*1b3f573fSAndroid Build Coastguard Worker if (index < 0 || index >= count) 629*1b3f573fSAndroid Build Coastguard Worker { 630*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentOutOfRangeException(nameof(index)); 631*1b3f573fSAndroid Build Coastguard Worker } 632*1b3f573fSAndroid Build Coastguard Worker return array[index]; 633*1b3f573fSAndroid Build Coastguard Worker } 634*1b3f573fSAndroid Build Coastguard Worker set 635*1b3f573fSAndroid Build Coastguard Worker { 636*1b3f573fSAndroid Build Coastguard Worker if (index < 0 || index >= count) 637*1b3f573fSAndroid Build Coastguard Worker { 638*1b3f573fSAndroid Build Coastguard Worker throw new ArgumentOutOfRangeException(nameof(index)); 639*1b3f573fSAndroid Build Coastguard Worker } 640*1b3f573fSAndroid Build Coastguard Worker ProtoPreconditions.CheckNotNullUnconstrained(value, nameof(value)); 641*1b3f573fSAndroid Build Coastguard Worker array[index] = value; 642*1b3f573fSAndroid Build Coastguard Worker } 643*1b3f573fSAndroid Build Coastguard Worker } 644*1b3f573fSAndroid Build Coastguard Worker 645*1b3f573fSAndroid Build Coastguard Worker #region Explicit interface implementation for IList and ICollection. 646*1b3f573fSAndroid Build Coastguard Worker bool IList.IsFixedSize => false; 647*1b3f573fSAndroid Build Coastguard Worker ICollection.CopyTo(Array array, int index)648*1b3f573fSAndroid Build Coastguard Worker void ICollection.CopyTo(Array array, int index) 649*1b3f573fSAndroid Build Coastguard Worker { 650*1b3f573fSAndroid Build Coastguard Worker Array.Copy(this.array, 0, array, index, count); 651*1b3f573fSAndroid Build Coastguard Worker } 652*1b3f573fSAndroid Build Coastguard Worker 653*1b3f573fSAndroid Build Coastguard Worker bool ICollection.IsSynchronized => false; 654*1b3f573fSAndroid Build Coastguard Worker 655*1b3f573fSAndroid Build Coastguard Worker object ICollection.SyncRoot => this; 656*1b3f573fSAndroid Build Coastguard Worker 657*1b3f573fSAndroid Build Coastguard Worker object IList.this[int index] 658*1b3f573fSAndroid Build Coastguard Worker { 659*1b3f573fSAndroid Build Coastguard Worker get { return this[index]; } 660*1b3f573fSAndroid Build Coastguard Worker set { this[index] = (T)value; } 661*1b3f573fSAndroid Build Coastguard Worker } 662*1b3f573fSAndroid Build Coastguard Worker IList.Add(object value)663*1b3f573fSAndroid Build Coastguard Worker int IList.Add(object value) 664*1b3f573fSAndroid Build Coastguard Worker { 665*1b3f573fSAndroid Build Coastguard Worker Add((T) value); 666*1b3f573fSAndroid Build Coastguard Worker return count - 1; 667*1b3f573fSAndroid Build Coastguard Worker } 668*1b3f573fSAndroid Build Coastguard Worker IList.Contains(object value)669*1b3f573fSAndroid Build Coastguard Worker bool IList.Contains(object value) 670*1b3f573fSAndroid Build Coastguard Worker { 671*1b3f573fSAndroid Build Coastguard Worker return (value is T && Contains((T)value)); 672*1b3f573fSAndroid Build Coastguard Worker } 673*1b3f573fSAndroid Build Coastguard Worker IList.IndexOf(object value)674*1b3f573fSAndroid Build Coastguard Worker int IList.IndexOf(object value) 675*1b3f573fSAndroid Build Coastguard Worker { 676*1b3f573fSAndroid Build Coastguard Worker if (!(value is T)) 677*1b3f573fSAndroid Build Coastguard Worker { 678*1b3f573fSAndroid Build Coastguard Worker return -1; 679*1b3f573fSAndroid Build Coastguard Worker } 680*1b3f573fSAndroid Build Coastguard Worker return IndexOf((T)value); 681*1b3f573fSAndroid Build Coastguard Worker } 682*1b3f573fSAndroid Build Coastguard Worker IList.Insert(int index, object value)683*1b3f573fSAndroid Build Coastguard Worker void IList.Insert(int index, object value) 684*1b3f573fSAndroid Build Coastguard Worker { 685*1b3f573fSAndroid Build Coastguard Worker Insert(index, (T) value); 686*1b3f573fSAndroid Build Coastguard Worker } 687*1b3f573fSAndroid Build Coastguard Worker IList.Remove(object value)688*1b3f573fSAndroid Build Coastguard Worker void IList.Remove(object value) 689*1b3f573fSAndroid Build Coastguard Worker { 690*1b3f573fSAndroid Build Coastguard Worker if (!(value is T)) 691*1b3f573fSAndroid Build Coastguard Worker { 692*1b3f573fSAndroid Build Coastguard Worker return; 693*1b3f573fSAndroid Build Coastguard Worker } 694*1b3f573fSAndroid Build Coastguard Worker Remove((T)value); 695*1b3f573fSAndroid Build Coastguard Worker } 696*1b3f573fSAndroid Build Coastguard Worker #endregion 697*1b3f573fSAndroid Build Coastguard Worker } 698*1b3f573fSAndroid Build Coastguard Worker } 699