1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license 2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format 3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc. All rights reserved. 4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/ 5*1b3f573fSAndroid Build Coastguard Worker // 6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without 7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are 8*1b3f573fSAndroid Build Coastguard Worker // met: 9*1b3f573fSAndroid Build Coastguard Worker // 10*1b3f573fSAndroid Build Coastguard Worker // * Redistributions of source code must retain the above copyright 11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer. 12*1b3f573fSAndroid Build Coastguard Worker // * Redistributions in binary form must reproduce the above 13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer 14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the 15*1b3f573fSAndroid Build Coastguard Worker // distribution. 16*1b3f573fSAndroid Build Coastguard Worker // * Neither the name of Google Inc. nor the names of its 17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from 18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission. 19*1b3f573fSAndroid Build Coastguard Worker // 20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31*1b3f573fSAndroid Build Coastguard Worker #endregion 32*1b3f573fSAndroid Build Coastguard Worker 33*1b3f573fSAndroid Build Coastguard Worker using System; 34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers; 35*1b3f573fSAndroid Build Coastguard Worker using System.Buffers.Binary; 36*1b3f573fSAndroid Build Coastguard Worker using System.Collections.Generic; 37*1b3f573fSAndroid Build Coastguard Worker using System.IO; 38*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices; 39*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.InteropServices; 40*1b3f573fSAndroid Build Coastguard Worker using System.Security; 41*1b3f573fSAndroid Build Coastguard Worker using System.Text; 42*1b3f573fSAndroid Build Coastguard Worker using Google.Protobuf.Collections; 43*1b3f573fSAndroid Build Coastguard Worker 44*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf 45*1b3f573fSAndroid Build Coastguard Worker { 46*1b3f573fSAndroid Build Coastguard Worker 47*1b3f573fSAndroid Build Coastguard Worker // warning: this is a mutable struct, so it needs to be only passed as a ref! 48*1b3f573fSAndroid Build Coastguard Worker internal struct ParserInternalState 49*1b3f573fSAndroid Build Coastguard Worker { 50*1b3f573fSAndroid Build Coastguard Worker // NOTE: the Span representing the current buffer is kept separate so that this doesn't have to be a ref struct and so it can 51*1b3f573fSAndroid Build Coastguard Worker // be included in CodedInputStream's internal state 52*1b3f573fSAndroid Build Coastguard Worker 53*1b3f573fSAndroid Build Coastguard Worker /// <summary> 54*1b3f573fSAndroid Build Coastguard Worker /// The position within the current buffer (i.e. the next byte to read) 55*1b3f573fSAndroid Build Coastguard Worker /// </summary> 56*1b3f573fSAndroid Build Coastguard Worker internal int bufferPos; 57*1b3f573fSAndroid Build Coastguard Worker 58*1b3f573fSAndroid Build Coastguard Worker /// <summary> 59*1b3f573fSAndroid Build Coastguard Worker /// Size of the current buffer 60*1b3f573fSAndroid Build Coastguard Worker /// </summary> 61*1b3f573fSAndroid Build Coastguard Worker internal int bufferSize; 62*1b3f573fSAndroid Build Coastguard Worker 63*1b3f573fSAndroid Build Coastguard Worker /// <summary> 64*1b3f573fSAndroid Build Coastguard Worker /// If we are currently inside a length-delimited block, this is the number of 65*1b3f573fSAndroid Build Coastguard Worker /// bytes in the buffer that are still available once we leave the delimited block. 66*1b3f573fSAndroid Build Coastguard Worker /// </summary> 67*1b3f573fSAndroid Build Coastguard Worker internal int bufferSizeAfterLimit; 68*1b3f573fSAndroid Build Coastguard Worker 69*1b3f573fSAndroid Build Coastguard Worker /// <summary> 70*1b3f573fSAndroid Build Coastguard Worker /// The absolute position of the end of the current length-delimited block (including totalBytesRetired) 71*1b3f573fSAndroid Build Coastguard Worker /// </summary> 72*1b3f573fSAndroid Build Coastguard Worker internal int currentLimit; 73*1b3f573fSAndroid Build Coastguard Worker 74*1b3f573fSAndroid Build Coastguard Worker /// <summary> 75*1b3f573fSAndroid Build Coastguard Worker /// The total number of consumed before the start of the current buffer. The 76*1b3f573fSAndroid Build Coastguard Worker /// total bytes read up to the current position can be computed as 77*1b3f573fSAndroid Build Coastguard Worker /// totalBytesRetired + bufferPos. 78*1b3f573fSAndroid Build Coastguard Worker /// </summary> 79*1b3f573fSAndroid Build Coastguard Worker internal int totalBytesRetired; 80*1b3f573fSAndroid Build Coastguard Worker 81*1b3f573fSAndroid Build Coastguard Worker internal int recursionDepth; // current recursion depth 82*1b3f573fSAndroid Build Coastguard Worker 83*1b3f573fSAndroid Build Coastguard Worker internal SegmentedBufferHelper segmentedBufferHelper; 84*1b3f573fSAndroid Build Coastguard Worker 85*1b3f573fSAndroid Build Coastguard Worker /// <summary> 86*1b3f573fSAndroid Build Coastguard Worker /// The last tag we read. 0 indicates we've read to the end of the stream 87*1b3f573fSAndroid Build Coastguard Worker /// (or haven't read anything yet). 88*1b3f573fSAndroid Build Coastguard Worker /// </summary> 89*1b3f573fSAndroid Build Coastguard Worker internal uint lastTag; 90*1b3f573fSAndroid Build Coastguard Worker 91*1b3f573fSAndroid Build Coastguard Worker /// <summary> 92*1b3f573fSAndroid Build Coastguard Worker /// The next tag, used to store the value read by PeekTag. 93*1b3f573fSAndroid Build Coastguard Worker /// </summary> 94*1b3f573fSAndroid Build Coastguard Worker internal uint nextTag; 95*1b3f573fSAndroid Build Coastguard Worker internal bool hasNextTag; 96*1b3f573fSAndroid Build Coastguard Worker 97*1b3f573fSAndroid Build Coastguard Worker // these fields are configuration, they should be readonly 98*1b3f573fSAndroid Build Coastguard Worker internal int sizeLimit; 99*1b3f573fSAndroid Build Coastguard Worker internal int recursionLimit; 100*1b3f573fSAndroid Build Coastguard Worker 101*1b3f573fSAndroid Build Coastguard Worker // If non-null, the top level parse method was started with given coded input stream as an argument 102*1b3f573fSAndroid Build Coastguard Worker // which also means we can potentially fallback to calling MergeFrom(CodedInputStream cis) if needed. 103*1b3f573fSAndroid Build Coastguard Worker internal CodedInputStream CodedInputStream => segmentedBufferHelper.CodedInputStream; 104*1b3f573fSAndroid Build Coastguard Worker 105*1b3f573fSAndroid Build Coastguard Worker /// <summary> 106*1b3f573fSAndroid Build Coastguard Worker /// Internal-only property; when set to true, unknown fields will be discarded while parsing. 107*1b3f573fSAndroid Build Coastguard Worker /// </summary> 108*1b3f573fSAndroid Build Coastguard Worker internal bool DiscardUnknownFields { get; set; } 109*1b3f573fSAndroid Build Coastguard Worker 110*1b3f573fSAndroid Build Coastguard Worker /// <summary> 111*1b3f573fSAndroid Build Coastguard Worker /// Internal-only property; provides extension identifiers to compatible messages while parsing. 112*1b3f573fSAndroid Build Coastguard Worker /// </summary> 113*1b3f573fSAndroid Build Coastguard Worker internal ExtensionRegistry ExtensionRegistry { get; set; } 114*1b3f573fSAndroid Build Coastguard Worker } 115*1b3f573fSAndroid Build Coastguard Worker }