xref: /aosp_15_r20/external/protobuf/csharp/src/Google.Protobuf/WriteBufferHelper.cs (revision 1b3f573f81763fcece89efc2b6a5209149e44ab8)
1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license
2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format
3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc.  All rights reserved.
4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/
5*1b3f573fSAndroid Build Coastguard Worker //
6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without
7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are
8*1b3f573fSAndroid Build Coastguard Worker // met:
9*1b3f573fSAndroid Build Coastguard Worker //
10*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions of source code must retain the above copyright
11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer.
12*1b3f573fSAndroid Build Coastguard Worker //     * Redistributions in binary form must reproduce the above
13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer
14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the
15*1b3f573fSAndroid Build Coastguard Worker // distribution.
16*1b3f573fSAndroid Build Coastguard Worker //     * Neither the name of Google Inc. nor the names of its
17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from
18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission.
19*1b3f573fSAndroid Build Coastguard Worker //
20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31*1b3f573fSAndroid Build Coastguard Worker #endregion
32*1b3f573fSAndroid Build Coastguard Worker 
33*1b3f573fSAndroid Build Coastguard Worker using System;
34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers;
35*1b3f573fSAndroid Build Coastguard Worker using System.IO;
36*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices;
37*1b3f573fSAndroid Build Coastguard Worker using System.Security;
38*1b3f573fSAndroid Build Coastguard Worker 
39*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf
40*1b3f573fSAndroid Build Coastguard Worker {
41*1b3f573fSAndroid Build Coastguard Worker     /// <summary>
42*1b3f573fSAndroid Build Coastguard Worker     /// Abstraction for writing to a steam / IBufferWriter
43*1b3f573fSAndroid Build Coastguard Worker     /// </summary>
44*1b3f573fSAndroid Build Coastguard Worker     [SecuritySafeCritical]
45*1b3f573fSAndroid Build Coastguard Worker     internal struct WriteBufferHelper
46*1b3f573fSAndroid Build Coastguard Worker     {
47*1b3f573fSAndroid Build Coastguard Worker         private IBufferWriter<byte> bufferWriter;
48*1b3f573fSAndroid Build Coastguard Worker         private CodedOutputStream codedOutputStream;
49*1b3f573fSAndroid Build Coastguard Worker 
50*1b3f573fSAndroid Build Coastguard Worker         public CodedOutputStream CodedOutputStream => codedOutputStream;
51*1b3f573fSAndroid Build Coastguard Worker 
52*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
53*1b3f573fSAndroid Build Coastguard Worker         /// Initialize an instance with a coded output stream.
54*1b3f573fSAndroid Build Coastguard Worker         /// This approach is faster than using a constructor because the instance to initialize is passed by reference
55*1b3f573fSAndroid Build Coastguard Worker         /// and we can write directly into it without copying.
56*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
57*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
InitializeGoogle.Protobuf.WriteBufferHelper58*1b3f573fSAndroid Build Coastguard Worker         public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance)
59*1b3f573fSAndroid Build Coastguard Worker         {
60*1b3f573fSAndroid Build Coastguard Worker             instance.bufferWriter = null;
61*1b3f573fSAndroid Build Coastguard Worker             instance.codedOutputStream = codedOutputStream;
62*1b3f573fSAndroid Build Coastguard Worker         }
63*1b3f573fSAndroid Build Coastguard Worker 
64*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
65*1b3f573fSAndroid Build Coastguard Worker         /// Initialize an instance with a buffer writer.
66*1b3f573fSAndroid Build Coastguard Worker         /// This approach is faster than using a constructor because the instance to initialize is passed by reference
67*1b3f573fSAndroid Build Coastguard Worker         /// and we can write directly into it without copying.
68*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
69*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
InitializeGoogle.Protobuf.WriteBufferHelper70*1b3f573fSAndroid Build Coastguard Worker         public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer)
71*1b3f573fSAndroid Build Coastguard Worker         {
72*1b3f573fSAndroid Build Coastguard Worker             instance.bufferWriter = bufferWriter;
73*1b3f573fSAndroid Build Coastguard Worker             instance.codedOutputStream = null;
74*1b3f573fSAndroid Build Coastguard Worker             buffer = default;  // TODO: initialize the initial buffer so that the first write is not via slowpath.
75*1b3f573fSAndroid Build Coastguard Worker         }
76*1b3f573fSAndroid Build Coastguard Worker 
77*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
78*1b3f573fSAndroid Build Coastguard Worker         /// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed)
79*1b3f573fSAndroid Build Coastguard Worker         /// This approach is faster than using a constructor because the instance to initialize is passed by reference
80*1b3f573fSAndroid Build Coastguard Worker         /// and we can write directly into it without copying.
81*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
82*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
InitializeNonRefreshableGoogle.Protobuf.WriteBufferHelper83*1b3f573fSAndroid Build Coastguard Worker         public static void InitializeNonRefreshable(out WriteBufferHelper instance)
84*1b3f573fSAndroid Build Coastguard Worker         {
85*1b3f573fSAndroid Build Coastguard Worker             instance.bufferWriter = null;
86*1b3f573fSAndroid Build Coastguard Worker             instance.codedOutputStream = null;
87*1b3f573fSAndroid Build Coastguard Worker         }
88*1b3f573fSAndroid Build Coastguard Worker 
89*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
90*1b3f573fSAndroid Build Coastguard Worker         /// Verifies that SpaceLeft returns zero.
91*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
92*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
CheckNoSpaceLeftGoogle.Protobuf.WriteBufferHelper93*1b3f573fSAndroid Build Coastguard Worker         public static void CheckNoSpaceLeft(ref WriterInternalState state)
94*1b3f573fSAndroid Build Coastguard Worker         {
95*1b3f573fSAndroid Build Coastguard Worker             if (GetSpaceLeft(ref state) != 0)
96*1b3f573fSAndroid Build Coastguard Worker             {
97*1b3f573fSAndroid Build Coastguard Worker                 throw new InvalidOperationException("Did not write as much data as expected.");
98*1b3f573fSAndroid Build Coastguard Worker             }
99*1b3f573fSAndroid Build Coastguard Worker         }
100*1b3f573fSAndroid Build Coastguard Worker 
101*1b3f573fSAndroid Build Coastguard Worker         /// <summary>
102*1b3f573fSAndroid Build Coastguard Worker         /// If writing to a flat array, returns the space left in the array. Otherwise,
103*1b3f573fSAndroid Build Coastguard Worker         /// throws an InvalidOperationException.
104*1b3f573fSAndroid Build Coastguard Worker         /// </summary>
105*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
GetSpaceLeftGoogle.Protobuf.WriteBufferHelper106*1b3f573fSAndroid Build Coastguard Worker         public static int GetSpaceLeft(ref WriterInternalState state)
107*1b3f573fSAndroid Build Coastguard Worker         {
108*1b3f573fSAndroid Build Coastguard Worker             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null)
109*1b3f573fSAndroid Build Coastguard Worker             {
110*1b3f573fSAndroid Build Coastguard Worker                 return state.limit - state.position;
111*1b3f573fSAndroid Build Coastguard Worker             }
112*1b3f573fSAndroid Build Coastguard Worker             else
113*1b3f573fSAndroid Build Coastguard Worker             {
114*1b3f573fSAndroid Build Coastguard Worker                 throw new InvalidOperationException(
115*1b3f573fSAndroid Build Coastguard Worker                     "SpaceLeft can only be called on CodedOutputStreams that are " +
116*1b3f573fSAndroid Build Coastguard Worker                         "writing to a flat array or when writing to a single span.");
117*1b3f573fSAndroid Build Coastguard Worker             }
118*1b3f573fSAndroid Build Coastguard Worker         }
119*1b3f573fSAndroid Build Coastguard Worker 
120*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.NoInlining)]
RefreshBufferGoogle.Protobuf.WriteBufferHelper121*1b3f573fSAndroid Build Coastguard Worker         public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state)
122*1b3f573fSAndroid Build Coastguard Worker         {
123*1b3f573fSAndroid Build Coastguard Worker             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
124*1b3f573fSAndroid Build Coastguard Worker             {
125*1b3f573fSAndroid Build Coastguard Worker                 // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
126*1b3f573fSAndroid Build Coastguard Worker                 state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
127*1b3f573fSAndroid Build Coastguard Worker                 // reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer.
128*1b3f573fSAndroid Build Coastguard Worker                 state.position = 0;
129*1b3f573fSAndroid Build Coastguard Worker             }
130*1b3f573fSAndroid Build Coastguard Worker             else if (state.writeBufferHelper.bufferWriter != null)
131*1b3f573fSAndroid Build Coastguard Worker             {
132*1b3f573fSAndroid Build Coastguard Worker                 // commit the bytes and get a new buffer to write to.
133*1b3f573fSAndroid Build Coastguard Worker                 state.writeBufferHelper.bufferWriter.Advance(state.position);
134*1b3f573fSAndroid Build Coastguard Worker                 state.position = 0;
135*1b3f573fSAndroid Build Coastguard Worker                 buffer = state.writeBufferHelper.bufferWriter.GetSpan();
136*1b3f573fSAndroid Build Coastguard Worker                 state.limit = buffer.Length;
137*1b3f573fSAndroid Build Coastguard Worker             }
138*1b3f573fSAndroid Build Coastguard Worker             else
139*1b3f573fSAndroid Build Coastguard Worker             {
140*1b3f573fSAndroid Build Coastguard Worker                 // We're writing to a single buffer.
141*1b3f573fSAndroid Build Coastguard Worker                 throw new CodedOutputStream.OutOfSpaceException();
142*1b3f573fSAndroid Build Coastguard Worker             }
143*1b3f573fSAndroid Build Coastguard Worker         }
144*1b3f573fSAndroid Build Coastguard Worker 
145*1b3f573fSAndroid Build Coastguard Worker         [MethodImpl(MethodImplOptions.AggressiveInlining)]
FlushGoogle.Protobuf.WriteBufferHelper146*1b3f573fSAndroid Build Coastguard Worker         public static void Flush(ref Span<byte> buffer, ref WriterInternalState state)
147*1b3f573fSAndroid Build Coastguard Worker         {
148*1b3f573fSAndroid Build Coastguard Worker             if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
149*1b3f573fSAndroid Build Coastguard Worker             {
150*1b3f573fSAndroid Build Coastguard Worker                 // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
151*1b3f573fSAndroid Build Coastguard Worker                 state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
152*1b3f573fSAndroid Build Coastguard Worker                 state.position = 0;
153*1b3f573fSAndroid Build Coastguard Worker             }
154*1b3f573fSAndroid Build Coastguard Worker             else if (state.writeBufferHelper.bufferWriter != null)
155*1b3f573fSAndroid Build Coastguard Worker             {
156*1b3f573fSAndroid Build Coastguard Worker                 // calling Advance invalidates the current buffer and we must not continue writing to it,
157*1b3f573fSAndroid Build Coastguard Worker                 // so we set the current buffer to point to an empty Span. If any subsequent writes happen,
158*1b3f573fSAndroid Build Coastguard Worker                 // the first subsequent write will trigger refresing of the buffer.
159*1b3f573fSAndroid Build Coastguard Worker                 state.writeBufferHelper.bufferWriter.Advance(state.position);
160*1b3f573fSAndroid Build Coastguard Worker                 state.position = 0;
161*1b3f573fSAndroid Build Coastguard Worker                 state.limit = 0;
162*1b3f573fSAndroid Build Coastguard Worker                 buffer = default;  // invalidate the current buffer
163*1b3f573fSAndroid Build Coastguard Worker             }
164*1b3f573fSAndroid Build Coastguard Worker         }
165*1b3f573fSAndroid Build Coastguard Worker     }
166*1b3f573fSAndroid Build Coastguard Worker }