1*1b3f573fSAndroid Build Coastguard Worker #region Copyright notice and license 2*1b3f573fSAndroid Build Coastguard Worker // Protocol Buffers - Google's data interchange format 3*1b3f573fSAndroid Build Coastguard Worker // Copyright 2008 Google Inc. All rights reserved. 4*1b3f573fSAndroid Build Coastguard Worker // https://developers.google.com/protocol-buffers/ 5*1b3f573fSAndroid Build Coastguard Worker // 6*1b3f573fSAndroid Build Coastguard Worker // Redistribution and use in source and binary forms, with or without 7*1b3f573fSAndroid Build Coastguard Worker // modification, are permitted provided that the following conditions are 8*1b3f573fSAndroid Build Coastguard Worker // met: 9*1b3f573fSAndroid Build Coastguard Worker // 10*1b3f573fSAndroid Build Coastguard Worker // * Redistributions of source code must retain the above copyright 11*1b3f573fSAndroid Build Coastguard Worker // notice, this list of conditions and the following disclaimer. 12*1b3f573fSAndroid Build Coastguard Worker // * Redistributions in binary form must reproduce the above 13*1b3f573fSAndroid Build Coastguard Worker // copyright notice, this list of conditions and the following disclaimer 14*1b3f573fSAndroid Build Coastguard Worker // in the documentation and/or other materials provided with the 15*1b3f573fSAndroid Build Coastguard Worker // distribution. 16*1b3f573fSAndroid Build Coastguard Worker // * Neither the name of Google Inc. nor the names of its 17*1b3f573fSAndroid Build Coastguard Worker // contributors may be used to endorse or promote products derived from 18*1b3f573fSAndroid Build Coastguard Worker // this software without specific prior written permission. 19*1b3f573fSAndroid Build Coastguard Worker // 20*1b3f573fSAndroid Build Coastguard Worker // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21*1b3f573fSAndroid Build Coastguard Worker // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23*1b3f573fSAndroid Build Coastguard Worker // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24*1b3f573fSAndroid Build Coastguard Worker // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25*1b3f573fSAndroid Build Coastguard Worker // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26*1b3f573fSAndroid Build Coastguard Worker // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27*1b3f573fSAndroid Build Coastguard Worker // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28*1b3f573fSAndroid Build Coastguard Worker // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29*1b3f573fSAndroid Build Coastguard Worker // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30*1b3f573fSAndroid Build Coastguard Worker // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31*1b3f573fSAndroid Build Coastguard Worker #endregion 32*1b3f573fSAndroid Build Coastguard Worker 33*1b3f573fSAndroid Build Coastguard Worker using System; 34*1b3f573fSAndroid Build Coastguard Worker using System.Buffers; 35*1b3f573fSAndroid Build Coastguard Worker using System.IO; 36*1b3f573fSAndroid Build Coastguard Worker using System.Runtime.CompilerServices; 37*1b3f573fSAndroid Build Coastguard Worker using System.Security; 38*1b3f573fSAndroid Build Coastguard Worker 39*1b3f573fSAndroid Build Coastguard Worker namespace Google.Protobuf 40*1b3f573fSAndroid Build Coastguard Worker { 41*1b3f573fSAndroid Build Coastguard Worker /// <summary> 42*1b3f573fSAndroid Build Coastguard Worker /// Abstraction for writing to a steam / IBufferWriter 43*1b3f573fSAndroid Build Coastguard Worker /// </summary> 44*1b3f573fSAndroid Build Coastguard Worker [SecuritySafeCritical] 45*1b3f573fSAndroid Build Coastguard Worker internal struct WriteBufferHelper 46*1b3f573fSAndroid Build Coastguard Worker { 47*1b3f573fSAndroid Build Coastguard Worker private IBufferWriter<byte> bufferWriter; 48*1b3f573fSAndroid Build Coastguard Worker private CodedOutputStream codedOutputStream; 49*1b3f573fSAndroid Build Coastguard Worker 50*1b3f573fSAndroid Build Coastguard Worker public CodedOutputStream CodedOutputStream => codedOutputStream; 51*1b3f573fSAndroid Build Coastguard Worker 52*1b3f573fSAndroid Build Coastguard Worker /// <summary> 53*1b3f573fSAndroid Build Coastguard Worker /// Initialize an instance with a coded output stream. 54*1b3f573fSAndroid Build Coastguard Worker /// This approach is faster than using a constructor because the instance to initialize is passed by reference 55*1b3f573fSAndroid Build Coastguard Worker /// and we can write directly into it without copying. 56*1b3f573fSAndroid Build Coastguard Worker /// </summary> 57*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] InitializeGoogle.Protobuf.WriteBufferHelper58*1b3f573fSAndroid Build Coastguard Worker public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance) 59*1b3f573fSAndroid Build Coastguard Worker { 60*1b3f573fSAndroid Build Coastguard Worker instance.bufferWriter = null; 61*1b3f573fSAndroid Build Coastguard Worker instance.codedOutputStream = codedOutputStream; 62*1b3f573fSAndroid Build Coastguard Worker } 63*1b3f573fSAndroid Build Coastguard Worker 64*1b3f573fSAndroid Build Coastguard Worker /// <summary> 65*1b3f573fSAndroid Build Coastguard Worker /// Initialize an instance with a buffer writer. 66*1b3f573fSAndroid Build Coastguard Worker /// This approach is faster than using a constructor because the instance to initialize is passed by reference 67*1b3f573fSAndroid Build Coastguard Worker /// and we can write directly into it without copying. 68*1b3f573fSAndroid Build Coastguard Worker /// </summary> 69*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] InitializeGoogle.Protobuf.WriteBufferHelper70*1b3f573fSAndroid Build Coastguard Worker public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer) 71*1b3f573fSAndroid Build Coastguard Worker { 72*1b3f573fSAndroid Build Coastguard Worker instance.bufferWriter = bufferWriter; 73*1b3f573fSAndroid Build Coastguard Worker instance.codedOutputStream = null; 74*1b3f573fSAndroid Build Coastguard Worker buffer = default; // TODO: initialize the initial buffer so that the first write is not via slowpath. 75*1b3f573fSAndroid Build Coastguard Worker } 76*1b3f573fSAndroid Build Coastguard Worker 77*1b3f573fSAndroid Build Coastguard Worker /// <summary> 78*1b3f573fSAndroid Build Coastguard Worker /// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed) 79*1b3f573fSAndroid Build Coastguard Worker /// This approach is faster than using a constructor because the instance to initialize is passed by reference 80*1b3f573fSAndroid Build Coastguard Worker /// and we can write directly into it without copying. 81*1b3f573fSAndroid Build Coastguard Worker /// </summary> 82*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] InitializeNonRefreshableGoogle.Protobuf.WriteBufferHelper83*1b3f573fSAndroid Build Coastguard Worker public static void InitializeNonRefreshable(out WriteBufferHelper instance) 84*1b3f573fSAndroid Build Coastguard Worker { 85*1b3f573fSAndroid Build Coastguard Worker instance.bufferWriter = null; 86*1b3f573fSAndroid Build Coastguard Worker instance.codedOutputStream = null; 87*1b3f573fSAndroid Build Coastguard Worker } 88*1b3f573fSAndroid Build Coastguard Worker 89*1b3f573fSAndroid Build Coastguard Worker /// <summary> 90*1b3f573fSAndroid Build Coastguard Worker /// Verifies that SpaceLeft returns zero. 91*1b3f573fSAndroid Build Coastguard Worker /// </summary> 92*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] CheckNoSpaceLeftGoogle.Protobuf.WriteBufferHelper93*1b3f573fSAndroid Build Coastguard Worker public static void CheckNoSpaceLeft(ref WriterInternalState state) 94*1b3f573fSAndroid Build Coastguard Worker { 95*1b3f573fSAndroid Build Coastguard Worker if (GetSpaceLeft(ref state) != 0) 96*1b3f573fSAndroid Build Coastguard Worker { 97*1b3f573fSAndroid Build Coastguard Worker throw new InvalidOperationException("Did not write as much data as expected."); 98*1b3f573fSAndroid Build Coastguard Worker } 99*1b3f573fSAndroid Build Coastguard Worker } 100*1b3f573fSAndroid Build Coastguard Worker 101*1b3f573fSAndroid Build Coastguard Worker /// <summary> 102*1b3f573fSAndroid Build Coastguard Worker /// If writing to a flat array, returns the space left in the array. Otherwise, 103*1b3f573fSAndroid Build Coastguard Worker /// throws an InvalidOperationException. 104*1b3f573fSAndroid Build Coastguard Worker /// </summary> 105*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] GetSpaceLeftGoogle.Protobuf.WriteBufferHelper106*1b3f573fSAndroid Build Coastguard Worker public static int GetSpaceLeft(ref WriterInternalState state) 107*1b3f573fSAndroid Build Coastguard Worker { 108*1b3f573fSAndroid Build Coastguard Worker if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null) 109*1b3f573fSAndroid Build Coastguard Worker { 110*1b3f573fSAndroid Build Coastguard Worker return state.limit - state.position; 111*1b3f573fSAndroid Build Coastguard Worker } 112*1b3f573fSAndroid Build Coastguard Worker else 113*1b3f573fSAndroid Build Coastguard Worker { 114*1b3f573fSAndroid Build Coastguard Worker throw new InvalidOperationException( 115*1b3f573fSAndroid Build Coastguard Worker "SpaceLeft can only be called on CodedOutputStreams that are " + 116*1b3f573fSAndroid Build Coastguard Worker "writing to a flat array or when writing to a single span."); 117*1b3f573fSAndroid Build Coastguard Worker } 118*1b3f573fSAndroid Build Coastguard Worker } 119*1b3f573fSAndroid Build Coastguard Worker 120*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.NoInlining)] RefreshBufferGoogle.Protobuf.WriteBufferHelper121*1b3f573fSAndroid Build Coastguard Worker public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state) 122*1b3f573fSAndroid Build Coastguard Worker { 123*1b3f573fSAndroid Build Coastguard Worker if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) 124*1b3f573fSAndroid Build Coastguard Worker { 125*1b3f573fSAndroid Build Coastguard Worker // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. 126*1b3f573fSAndroid Build Coastguard Worker state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); 127*1b3f573fSAndroid Build Coastguard Worker // reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer. 128*1b3f573fSAndroid Build Coastguard Worker state.position = 0; 129*1b3f573fSAndroid Build Coastguard Worker } 130*1b3f573fSAndroid Build Coastguard Worker else if (state.writeBufferHelper.bufferWriter != null) 131*1b3f573fSAndroid Build Coastguard Worker { 132*1b3f573fSAndroid Build Coastguard Worker // commit the bytes and get a new buffer to write to. 133*1b3f573fSAndroid Build Coastguard Worker state.writeBufferHelper.bufferWriter.Advance(state.position); 134*1b3f573fSAndroid Build Coastguard Worker state.position = 0; 135*1b3f573fSAndroid Build Coastguard Worker buffer = state.writeBufferHelper.bufferWriter.GetSpan(); 136*1b3f573fSAndroid Build Coastguard Worker state.limit = buffer.Length; 137*1b3f573fSAndroid Build Coastguard Worker } 138*1b3f573fSAndroid Build Coastguard Worker else 139*1b3f573fSAndroid Build Coastguard Worker { 140*1b3f573fSAndroid Build Coastguard Worker // We're writing to a single buffer. 141*1b3f573fSAndroid Build Coastguard Worker throw new CodedOutputStream.OutOfSpaceException(); 142*1b3f573fSAndroid Build Coastguard Worker } 143*1b3f573fSAndroid Build Coastguard Worker } 144*1b3f573fSAndroid Build Coastguard Worker 145*1b3f573fSAndroid Build Coastguard Worker [MethodImpl(MethodImplOptions.AggressiveInlining)] FlushGoogle.Protobuf.WriteBufferHelper146*1b3f573fSAndroid Build Coastguard Worker public static void Flush(ref Span<byte> buffer, ref WriterInternalState state) 147*1b3f573fSAndroid Build Coastguard Worker { 148*1b3f573fSAndroid Build Coastguard Worker if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null) 149*1b3f573fSAndroid Build Coastguard Worker { 150*1b3f573fSAndroid Build Coastguard Worker // because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical. 151*1b3f573fSAndroid Build Coastguard Worker state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position); 152*1b3f573fSAndroid Build Coastguard Worker state.position = 0; 153*1b3f573fSAndroid Build Coastguard Worker } 154*1b3f573fSAndroid Build Coastguard Worker else if (state.writeBufferHelper.bufferWriter != null) 155*1b3f573fSAndroid Build Coastguard Worker { 156*1b3f573fSAndroid Build Coastguard Worker // calling Advance invalidates the current buffer and we must not continue writing to it, 157*1b3f573fSAndroid Build Coastguard Worker // so we set the current buffer to point to an empty Span. If any subsequent writes happen, 158*1b3f573fSAndroid Build Coastguard Worker // the first subsequent write will trigger refresing of the buffer. 159*1b3f573fSAndroid Build Coastguard Worker state.writeBufferHelper.bufferWriter.Advance(state.position); 160*1b3f573fSAndroid Build Coastguard Worker state.position = 0; 161*1b3f573fSAndroid Build Coastguard Worker state.limit = 0; 162*1b3f573fSAndroid Build Coastguard Worker buffer = default; // invalidate the current buffer 163*1b3f573fSAndroid Build Coastguard Worker } 164*1b3f573fSAndroid Build Coastguard Worker } 165*1b3f573fSAndroid Build Coastguard Worker } 166*1b3f573fSAndroid Build Coastguard Worker }