1*da0073e9SAndroid Build Coastguard Worker #ifndef C10_MACROS_EXPORT_H_ 2*da0073e9SAndroid Build Coastguard Worker #define C10_MACROS_EXPORT_H_ 3*da0073e9SAndroid Build Coastguard Worker 4*da0073e9SAndroid Build Coastguard Worker /* Header file to define the common scaffolding for exported symbols. 5*da0073e9SAndroid Build Coastguard Worker * 6*da0073e9SAndroid Build Coastguard Worker * Export is by itself a quite tricky situation to deal with, and if you are 7*da0073e9SAndroid Build Coastguard Worker * hitting this file, make sure you start with the background here: 8*da0073e9SAndroid Build Coastguard Worker * - Linux: https://gcc.gnu.org/wiki/Visibility 9*da0073e9SAndroid Build Coastguard Worker * - Windows: 10*da0073e9SAndroid Build Coastguard Worker * https://docs.microsoft.com/en-us/cpp/cpp/dllexport-dllimport?view=vs-2017 11*da0073e9SAndroid Build Coastguard Worker * 12*da0073e9SAndroid Build Coastguard Worker * Do NOT include this file directly. Instead, use c10/macros/Macros.h 13*da0073e9SAndroid Build Coastguard Worker */ 14*da0073e9SAndroid Build Coastguard Worker 15*da0073e9SAndroid Build Coastguard Worker // You do not need to edit this part of file unless you are changing the core 16*da0073e9SAndroid Build Coastguard Worker // pytorch export abstractions. 17*da0073e9SAndroid Build Coastguard Worker // 18*da0073e9SAndroid Build Coastguard Worker // This part defines the C10 core export and import macros. This is controlled 19*da0073e9SAndroid Build Coastguard Worker // by whether we are building shared libraries or not, which is determined 20*da0073e9SAndroid Build Coastguard Worker // during build time and codified in c10/core/cmake_macros.h. 21*da0073e9SAndroid Build Coastguard Worker // When the library is built as a shared lib, EXPORT and IMPORT will contain 22*da0073e9SAndroid Build Coastguard Worker // visibility attributes. If it is being built as a static lib, then EXPORT 23*da0073e9SAndroid Build Coastguard Worker // and IMPORT basically have no effect. 24*da0073e9SAndroid Build Coastguard Worker 25*da0073e9SAndroid Build Coastguard Worker // As a rule of thumb, you should almost NEVER mix static and shared builds for 26*da0073e9SAndroid Build Coastguard Worker // libraries that depend on c10. AKA, if c10 is built as a static library, we 27*da0073e9SAndroid Build Coastguard Worker // recommend everything dependent on c10 to be built statically. If c10 is built 28*da0073e9SAndroid Build Coastguard Worker // as a shared library, everything dependent on it should be built as shared. In 29*da0073e9SAndroid Build Coastguard Worker // the PyTorch project, all native libraries shall use the macro 30*da0073e9SAndroid Build Coastguard Worker // C10_BUILD_SHARED_LIB to check whether pytorch is building shared or static 31*da0073e9SAndroid Build Coastguard Worker // libraries. 32*da0073e9SAndroid Build Coastguard Worker 33*da0073e9SAndroid Build Coastguard Worker // For build systems that do not directly depend on CMake and directly build 34*da0073e9SAndroid Build Coastguard Worker // from the source directory (such as Buck), one may not have a cmake_macros.h 35*da0073e9SAndroid Build Coastguard Worker // file at all. In this case, the build system is responsible for providing 36*da0073e9SAndroid Build Coastguard Worker // correct macro definitions corresponding to the cmake_macros.h.in file. 37*da0073e9SAndroid Build Coastguard Worker // 38*da0073e9SAndroid Build Coastguard Worker // In such scenarios, one should define the macro 39*da0073e9SAndroid Build Coastguard Worker // C10_USING_CUSTOM_GENERATED_MACROS 40*da0073e9SAndroid Build Coastguard Worker // to inform this header that it does not need to include the cmake_macros.h 41*da0073e9SAndroid Build Coastguard Worker // file. 42*da0073e9SAndroid Build Coastguard Worker 43*da0073e9SAndroid Build Coastguard Worker #ifndef C10_USING_CUSTOM_GENERATED_MACROS 44*da0073e9SAndroid Build Coastguard Worker #include <c10/macros/cmake_macros.h> 45*da0073e9SAndroid Build Coastguard Worker #endif // C10_USING_CUSTOM_GENERATED_MACROS 46*da0073e9SAndroid Build Coastguard Worker 47*da0073e9SAndroid Build Coastguard Worker #ifdef _WIN32 48*da0073e9SAndroid Build Coastguard Worker #define C10_HIDDEN 49*da0073e9SAndroid Build Coastguard Worker #if defined(C10_BUILD_SHARED_LIBS) 50*da0073e9SAndroid Build Coastguard Worker #define C10_EXPORT __declspec(dllexport) 51*da0073e9SAndroid Build Coastguard Worker #define C10_IMPORT __declspec(dllimport) 52*da0073e9SAndroid Build Coastguard Worker #else 53*da0073e9SAndroid Build Coastguard Worker #define C10_EXPORT 54*da0073e9SAndroid Build Coastguard Worker #define C10_IMPORT 55*da0073e9SAndroid Build Coastguard Worker #endif 56*da0073e9SAndroid Build Coastguard Worker #else // _WIN32 57*da0073e9SAndroid Build Coastguard Worker #if defined(__GNUC__) 58*da0073e9SAndroid Build Coastguard Worker #define C10_EXPORT __attribute__((__visibility__("default"))) 59*da0073e9SAndroid Build Coastguard Worker #define C10_HIDDEN __attribute__((__visibility__("hidden"))) 60*da0073e9SAndroid Build Coastguard Worker #else // defined(__GNUC__) 61*da0073e9SAndroid Build Coastguard Worker #define C10_EXPORT 62*da0073e9SAndroid Build Coastguard Worker #define C10_HIDDEN 63*da0073e9SAndroid Build Coastguard Worker #endif // defined(__GNUC__) 64*da0073e9SAndroid Build Coastguard Worker #define C10_IMPORT C10_EXPORT 65*da0073e9SAndroid Build Coastguard Worker #endif // _WIN32 66*da0073e9SAndroid Build Coastguard Worker 67*da0073e9SAndroid Build Coastguard Worker #ifdef NO_EXPORT 68*da0073e9SAndroid Build Coastguard Worker #undef C10_EXPORT 69*da0073e9SAndroid Build Coastguard Worker #define C10_EXPORT 70*da0073e9SAndroid Build Coastguard Worker #endif 71*da0073e9SAndroid Build Coastguard Worker 72*da0073e9SAndroid Build Coastguard Worker // Definition of an adaptive XX_API macro, that depends on whether you are 73*da0073e9SAndroid Build Coastguard Worker // building the library itself or not, routes to XX_EXPORT and XX_IMPORT. 74*da0073e9SAndroid Build Coastguard Worker // Basically, you will need to do this for each shared library that you are 75*da0073e9SAndroid Build Coastguard Worker // building, and the instruction is as follows: assuming that you are building 76*da0073e9SAndroid Build Coastguard Worker // a library called libawesome.so. You should: 77*da0073e9SAndroid Build Coastguard Worker // (1) for your cmake target (usually done by "add_library(awesome, ...)"), 78*da0073e9SAndroid Build Coastguard Worker // define a macro called AWESOME_BUILD_MAIN_LIB using 79*da0073e9SAndroid Build Coastguard Worker // target_compile_options. 80*da0073e9SAndroid Build Coastguard Worker // (2) define the AWESOME_API macro similar to the one below. 81*da0073e9SAndroid Build Coastguard Worker // And in the source file of your awesome library, use AWESOME_API to 82*da0073e9SAndroid Build Coastguard Worker // annotate public symbols. 83*da0073e9SAndroid Build Coastguard Worker 84*da0073e9SAndroid Build Coastguard Worker // Here, for the C10 library, we will define the macro C10_API for both import 85*da0073e9SAndroid Build Coastguard Worker // and export. 86*da0073e9SAndroid Build Coastguard Worker 87*da0073e9SAndroid Build Coastguard Worker // This one is being used by libc10.so 88*da0073e9SAndroid Build Coastguard Worker #ifdef C10_BUILD_MAIN_LIB 89*da0073e9SAndroid Build Coastguard Worker #define C10_API C10_EXPORT 90*da0073e9SAndroid Build Coastguard Worker #else 91*da0073e9SAndroid Build Coastguard Worker #define C10_API C10_IMPORT 92*da0073e9SAndroid Build Coastguard Worker #endif 93*da0073e9SAndroid Build Coastguard Worker 94*da0073e9SAndroid Build Coastguard Worker // This one is being used by libtorch.so 95*da0073e9SAndroid Build Coastguard Worker #ifdef CAFFE2_BUILD_MAIN_LIB 96*da0073e9SAndroid Build Coastguard Worker #define TORCH_API C10_EXPORT 97*da0073e9SAndroid Build Coastguard Worker #else 98*da0073e9SAndroid Build Coastguard Worker #define TORCH_API C10_IMPORT 99*da0073e9SAndroid Build Coastguard Worker #endif 100*da0073e9SAndroid Build Coastguard Worker 101*da0073e9SAndroid Build Coastguard Worker // You may be wondering: Whose brilliant idea was it to split torch_cuda into 102*da0073e9SAndroid Build Coastguard Worker // two pieces with confusing names? 103*da0073e9SAndroid Build Coastguard Worker // Once upon a time, there _was_ only TORCH_CUDA_API. All was happy until we 104*da0073e9SAndroid Build Coastguard Worker // tried to compile PyTorch for CUDA 11.1, which ran into relocation marker 105*da0073e9SAndroid Build Coastguard Worker // issues when linking big binaries. 106*da0073e9SAndroid Build Coastguard Worker // (https://github.com/pytorch/pytorch/issues/39968) We had two choices: 107*da0073e9SAndroid Build Coastguard Worker // (1) Stop supporting so many GPU architectures 108*da0073e9SAndroid Build Coastguard Worker // (2) Do something else 109*da0073e9SAndroid Build Coastguard Worker // We chose #2 and decided to split the behemoth that was torch_cuda into two 110*da0073e9SAndroid Build Coastguard Worker // smaller libraries, one with most of the core kernel functions (torch_cuda_cu) 111*da0073e9SAndroid Build Coastguard Worker // and the other that had..well..everything else (torch_cuda_cpp). The idea was 112*da0073e9SAndroid Build Coastguard Worker // this: instead of linking our static libraries (like the hefty 113*da0073e9SAndroid Build Coastguard Worker // libcudnn_static.a) with another huge library, torch_cuda, and run into pesky 114*da0073e9SAndroid Build Coastguard Worker // relocation marker issues, we could link our static libraries to a smaller 115*da0073e9SAndroid Build Coastguard Worker // part of torch_cuda (torch_cuda_cpp) and avoid the issues. 116*da0073e9SAndroid Build Coastguard Worker 117*da0073e9SAndroid Build Coastguard Worker // libtorch_cuda_cu.so 118*da0073e9SAndroid Build Coastguard Worker #ifdef TORCH_CUDA_CU_BUILD_MAIN_LIB 119*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CU_API C10_EXPORT 120*da0073e9SAndroid Build Coastguard Worker #elif defined(BUILD_SPLIT_CUDA) 121*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CU_API C10_IMPORT 122*da0073e9SAndroid Build Coastguard Worker #endif 123*da0073e9SAndroid Build Coastguard Worker 124*da0073e9SAndroid Build Coastguard Worker // libtorch_cuda_cpp.so 125*da0073e9SAndroid Build Coastguard Worker #ifdef TORCH_CUDA_CPP_BUILD_MAIN_LIB 126*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CPP_API C10_EXPORT 127*da0073e9SAndroid Build Coastguard Worker #elif defined(BUILD_SPLIT_CUDA) 128*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CPP_API C10_IMPORT 129*da0073e9SAndroid Build Coastguard Worker #endif 130*da0073e9SAndroid Build Coastguard Worker 131*da0073e9SAndroid Build Coastguard Worker // libtorch_cuda.so (where torch_cuda_cu and torch_cuda_cpp are a part of the 132*da0073e9SAndroid Build Coastguard Worker // same api) 133*da0073e9SAndroid Build Coastguard Worker #ifdef TORCH_CUDA_BUILD_MAIN_LIB 134*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CPP_API C10_EXPORT 135*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CU_API C10_EXPORT 136*da0073e9SAndroid Build Coastguard Worker #elif !defined(BUILD_SPLIT_CUDA) 137*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CPP_API C10_IMPORT 138*da0073e9SAndroid Build Coastguard Worker #define TORCH_CUDA_CU_API C10_IMPORT 139*da0073e9SAndroid Build Coastguard Worker #endif 140*da0073e9SAndroid Build Coastguard Worker 141*da0073e9SAndroid Build Coastguard Worker #if defined(TORCH_HIP_BUILD_MAIN_LIB) 142*da0073e9SAndroid Build Coastguard Worker #define TORCH_HIP_API C10_EXPORT 143*da0073e9SAndroid Build Coastguard Worker #else 144*da0073e9SAndroid Build Coastguard Worker #define TORCH_HIP_API C10_IMPORT 145*da0073e9SAndroid Build Coastguard Worker #endif 146*da0073e9SAndroid Build Coastguard Worker 147*da0073e9SAndroid Build Coastguard Worker #if defined(TORCH_XPU_BUILD_MAIN_LIB) 148*da0073e9SAndroid Build Coastguard Worker #define TORCH_XPU_API C10_EXPORT 149*da0073e9SAndroid Build Coastguard Worker #else 150*da0073e9SAndroid Build Coastguard Worker #define TORCH_XPU_API C10_IMPORT 151*da0073e9SAndroid Build Coastguard Worker #endif 152*da0073e9SAndroid Build Coastguard Worker 153*da0073e9SAndroid Build Coastguard Worker // Enums only need to be exported on windows for non-CUDA files 154*da0073e9SAndroid Build Coastguard Worker #if defined(_WIN32) && defined(__CUDACC__) 155*da0073e9SAndroid Build Coastguard Worker #define C10_API_ENUM C10_API 156*da0073e9SAndroid Build Coastguard Worker #else 157*da0073e9SAndroid Build Coastguard Worker #define C10_API_ENUM 158*da0073e9SAndroid Build Coastguard Worker #endif 159*da0073e9SAndroid Build Coastguard Worker 160*da0073e9SAndroid Build Coastguard Worker #endif // C10_MACROS_MACROS_H_ 161