xref: /aosp_15_r20/external/pytorch/cmake/Modules/FindCUDSS.cmake (revision da0073e96a02ea20f0ac840b70461e3646d07c45)
1*da0073e9SAndroid Build Coastguard Worker# Find the CUDSS library
2*da0073e9SAndroid Build Coastguard Worker#
3*da0073e9SAndroid Build Coastguard Worker# The following variables are optionally searched for defaults
4*da0073e9SAndroid Build Coastguard Worker#  CUDSS_ROOT: Base directory where CUDSS is found
5*da0073e9SAndroid Build Coastguard Worker#  CUDSS_INCLUDE_DIR: Directory where CUDSS header is searched for
6*da0073e9SAndroid Build Coastguard Worker#  CUDSS_LIBRARY: Directory where CUDSS library is searched for
7*da0073e9SAndroid Build Coastguard Worker#
8*da0073e9SAndroid Build Coastguard Worker# The following are set after configuration is done:
9*da0073e9SAndroid Build Coastguard Worker#  CUDSS_FOUND
10*da0073e9SAndroid Build Coastguard Worker#  CUDSS_INCLUDE_PATH
11*da0073e9SAndroid Build Coastguard Worker#  CUDSS_LIBRARY_PATH
12*da0073e9SAndroid Build Coastguard Worker
13*da0073e9SAndroid Build Coastguard Workerinclude(FindPackageHandleStandardArgs)
14*da0073e9SAndroid Build Coastguard Worker
15*da0073e9SAndroid Build Coastguard Workerset(CUDSS_ROOT $ENV{CUDSS_ROOT_DIR} CACHE PATH "Folder containing NVIDIA CUDSS")
16*da0073e9SAndroid Build Coastguard Workerif (DEFINED $ENV{CUDSS_ROOT_DIR})
17*da0073e9SAndroid Build Coastguard Worker  message(WARNING "CUDSS_ROOT_DIR is deprecated. Please set CUDSS_ROOT instead.")
18*da0073e9SAndroid Build Coastguard Workerendif()
19*da0073e9SAndroid Build Coastguard Workerlist(APPEND CUDSS_ROOT $ENV{CUDSS_ROOT_DIR} ${CUDA_TOOLKIT_ROOT_DIR})
20*da0073e9SAndroid Build Coastguard Worker
21*da0073e9SAndroid Build Coastguard Worker# Compatible layer for CMake <3.12. CUDSS_ROOT will be accounted in for searching paths and libraries for CMake >=3.12.
22*da0073e9SAndroid Build Coastguard Workerlist(APPEND CMAKE_PREFIX_PATH ${CUDSS_ROOT})
23*da0073e9SAndroid Build Coastguard Worker
24*da0073e9SAndroid Build Coastguard Workerset(CUDSS_INCLUDE_DIR $ENV{CUDSS_INCLUDE_DIR} CACHE PATH "Folder containing NVIDIA CUDSS header files")
25*da0073e9SAndroid Build Coastguard Worker
26*da0073e9SAndroid Build Coastguard Workerfind_path(CUDSS_INCLUDE_PATH cudss.h
27*da0073e9SAndroid Build Coastguard Worker  HINTS ${CUDSS_INCLUDE_DIR}
28*da0073e9SAndroid Build Coastguard Worker  PATH_SUFFIXES cuda/include cuda include)
29*da0073e9SAndroid Build Coastguard Worker
30*da0073e9SAndroid Build Coastguard Workerset(CUDSS_LIBRARY $ENV{CUDSS_LIBRARY} CACHE PATH "Path to the CUDSS library file (e.g., libcudss.so)")
31*da0073e9SAndroid Build Coastguard Worker
32*da0073e9SAndroid Build Coastguard Workerset(CUDSS_LIBRARY_NAME "libcudss.so")
33*da0073e9SAndroid Build Coastguard Workerif(MSVC)
34*da0073e9SAndroid Build Coastguard Worker  set(CUDSS_LIBRARY_NAME "cudss.lib")
35*da0073e9SAndroid Build Coastguard Workerendif()
36*da0073e9SAndroid Build Coastguard Worker
37*da0073e9SAndroid Build Coastguard Workerfind_library(CUDSS_LIBRARY_PATH ${CUDSS_LIBRARY_NAME}
38*da0073e9SAndroid Build Coastguard Worker  PATHS ${CUDSS_LIBRARY}
39*da0073e9SAndroid Build Coastguard Worker  PATH_SUFFIXES lib lib64 cuda/lib cuda/lib64 lib/x64)
40*da0073e9SAndroid Build Coastguard Worker
41*da0073e9SAndroid Build Coastguard Workerfind_package_handle_standard_args(CUDSS DEFAULT_MSG CUDSS_LIBRARY_PATH CUDSS_INCLUDE_PATH)
42*da0073e9SAndroid Build Coastguard Worker
43*da0073e9SAndroid Build Coastguard Workerif(CUDSS_FOUND)
44*da0073e9SAndroid Build Coastguard Worker  # Get CUDSS version
45*da0073e9SAndroid Build Coastguard Worker  file(READ ${CUDSS_INCLUDE_PATH}/cudss.h CUDSS_HEADER_CONTENTS)
46*da0073e9SAndroid Build Coastguard Worker  string(REGEX MATCH "define CUDSS_VER_MAJOR * +([0-9]+)"
47*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_MAJOR "${CUDSS_HEADER_CONTENTS}")
48*da0073e9SAndroid Build Coastguard Worker  string(REGEX REPLACE "define CUDSS_VER_MAJOR * +([0-9]+)" "\\1"
49*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_MAJOR "${CUDSS_VERSION_MAJOR}")
50*da0073e9SAndroid Build Coastguard Worker  string(REGEX MATCH "define CUDSS_VER_MINOR * +([0-9]+)"
51*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_MINOR "${CUDSS_HEADER_CONTENTS}")
52*da0073e9SAndroid Build Coastguard Worker  string(REGEX REPLACE "define CUDSS_VER_MINOR * +([0-9]+)" "\\1"
53*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_MINOR "${CUDSS_VERSION_MINOR}")
54*da0073e9SAndroid Build Coastguard Worker  string(REGEX MATCH "define CUDSS_VER_PATCH * +([0-9]+)"
55*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_PATCH "${CUDSS_HEADER_CONTENTS}")
56*da0073e9SAndroid Build Coastguard Worker  string(REGEX REPLACE "define CUDSS_VER_PATCH * +([0-9]+)" "\\1"
57*da0073e9SAndroid Build Coastguard Worker               CUDSS_VERSION_PATCH "${CUDSS_VERSION_PATCH}")
58*da0073e9SAndroid Build Coastguard Worker  # Assemble CUDSS version. Use minor version since current major version is 0.
59*da0073e9SAndroid Build Coastguard Worker  if(NOT CUDSS_VERSION_MINOR)
60*da0073e9SAndroid Build Coastguard Worker    set(CUDSS_VERSION "?")
61*da0073e9SAndroid Build Coastguard Worker  else()
62*da0073e9SAndroid Build Coastguard Worker    set(CUDSS_VERSION
63*da0073e9SAndroid Build Coastguard Worker        "${CUDSS_VERSION_MAJOR}.${CUDSS_VERSION_MINOR}.${CUDSS_VERSION_PATCH}")
64*da0073e9SAndroid Build Coastguard Worker  endif()
65*da0073e9SAndroid Build Coastguard Workerendif()
66*da0073e9SAndroid Build Coastguard Worker
67*da0073e9SAndroid Build Coastguard Workermark_as_advanced(CUDSS_ROOT CUDSS_INCLUDE_DIR CUDSS_LIBRARY CUDSS_VERSION)
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