1*da0073e9SAndroid Build Coastguard Worker# Try to find the Gloo library and headers. 2*da0073e9SAndroid Build Coastguard Worker# Gloo_FOUND - system has Gloo lib 3*da0073e9SAndroid Build Coastguard Worker# Gloo_INCLUDE_DIRS - the Gloo include directory 4*da0073e9SAndroid Build Coastguard Worker# Gloo_LIBRARY/Gloo_NATIVE_LIBRARY - libraries needed to use Gloo 5*da0073e9SAndroid Build Coastguard Worker 6*da0073e9SAndroid Build Coastguard Workerfind_path(Gloo_INCLUDE_DIR 7*da0073e9SAndroid Build Coastguard Worker NAMES gloo/common/common.h 8*da0073e9SAndroid Build Coastguard Worker DOC "The directory where Gloo includes reside" 9*da0073e9SAndroid Build Coastguard Worker) 10*da0073e9SAndroid Build Coastguard Worker 11*da0073e9SAndroid Build Coastguard Workerfind_library(Gloo_NATIVE_LIBRARY 12*da0073e9SAndroid Build Coastguard Worker NAMES gloo 13*da0073e9SAndroid Build Coastguard Worker DOC "The Gloo library (without CUDA)" 14*da0073e9SAndroid Build Coastguard Worker) 15*da0073e9SAndroid Build Coastguard Worker 16*da0073e9SAndroid Build Coastguard Workerfind_library(Gloo_CUDA_LIBRARY 17*da0073e9SAndroid Build Coastguard Worker NAMES gloo_cuda 18*da0073e9SAndroid Build Coastguard Worker DOC "The Gloo library (with CUDA)" 19*da0073e9SAndroid Build Coastguard Worker) 20*da0073e9SAndroid Build Coastguard Worker 21*da0073e9SAndroid Build Coastguard Workerset(Gloo_INCLUDE_DIRS ${Gloo_INCLUDE_DIR}) 22*da0073e9SAndroid Build Coastguard Worker 23*da0073e9SAndroid Build Coastguard Worker# use the CUDA library depending on the Gloo_USE_CUDA variable 24*da0073e9SAndroid Build Coastguard Workerif (DEFINED Gloo_USE_CUDA) 25*da0073e9SAndroid Build Coastguard Worker if (${Gloo_USE_CUDA}) 26*da0073e9SAndroid Build Coastguard Worker set(Gloo_LIBRARY ${Gloo_CUDA_LIBRARY}) 27*da0073e9SAndroid Build Coastguard Worker set(Gloo_NATIVE_LIBRARY ${Gloo_NATIVE_LIBRARY}) 28*da0073e9SAndroid Build Coastguard Worker else() 29*da0073e9SAndroid Build Coastguard Worker set(Gloo_LIBRARY ${Gloo_NATIVE_LIBRARY}) 30*da0073e9SAndroid Build Coastguard Worker set(Gloo_NATIVE_LIBRARY ${Gloo_NATIVE_LIBRARY}) 31*da0073e9SAndroid Build Coastguard Worker endif() 32*da0073e9SAndroid Build Coastguard Workerelse() 33*da0073e9SAndroid Build Coastguard Worker # else try to use the CUDA library if found 34*da0073e9SAndroid Build Coastguard Worker if (${Gloo_CUDA_LIBRARY} STREQUAL "Gloo_CUDA_LIBRARY-NOTFOUND") 35*da0073e9SAndroid Build Coastguard Worker set(Gloo_LIBRARY ${Gloo_NATIVE_LIBRARY}) 36*da0073e9SAndroid Build Coastguard Worker set(Gloo_NATIVE_LIBRARY ${Gloo_NATIVE_LIBRARY}) 37*da0073e9SAndroid Build Coastguard Worker else() 38*da0073e9SAndroid Build Coastguard Worker set(Gloo_LIBRARY ${Gloo_CUDA_LIBRARY}) 39*da0073e9SAndroid Build Coastguard Worker set(Gloo_NATIVE_LIBRARY ${Gloo_NATIVE_LIBRARY}) 40*da0073e9SAndroid Build Coastguard Worker endif() 41*da0073e9SAndroid Build Coastguard Workerendif() 42*da0073e9SAndroid Build Coastguard Worker 43*da0073e9SAndroid Build Coastguard Workerinclude(FindPackageHandleStandardArgs) 44*da0073e9SAndroid Build Coastguard Workerfind_package_handle_standard_args(Gloo 45*da0073e9SAndroid Build Coastguard Worker FOUND_VAR Gloo_FOUND 46*da0073e9SAndroid Build Coastguard Worker REQUIRED_VARS Gloo_INCLUDE_DIR Gloo_LIBRARY 47*da0073e9SAndroid Build Coastguard Worker) 48*da0073e9SAndroid Build Coastguard Worker 49*da0073e9SAndroid Build Coastguard Workermark_as_advanced(Gloo_FOUND) 50