xref: /aosp_15_r20/external/pytorch/cmake/public/glog.cmake (revision da0073e96a02ea20f0ac840b70461e3646d07c45)
1*da0073e9SAndroid Build Coastguard Worker# ---[ glog
2*da0073e9SAndroid Build Coastguard Worker
3*da0073e9SAndroid Build Coastguard Worker# We will try to use the config mode first, and then manual find.
4*da0073e9SAndroid Build Coastguard Workerfind_package(glog CONFIG QUIET)
5*da0073e9SAndroid Build Coastguard Workerif(NOT TARGET glog::glog)
6*da0073e9SAndroid Build Coastguard Worker  find_package(glog MODULE QUIET)
7*da0073e9SAndroid Build Coastguard Workerendif()
8*da0073e9SAndroid Build Coastguard Worker
9*da0073e9SAndroid Build Coastguard Workerif(TARGET glog::glog)
10*da0073e9SAndroid Build Coastguard Worker  message(STATUS "Caffe2: Found glog with new-style glog target.")
11*da0073e9SAndroid Build Coastguard Workerelseif(GLOG_FOUND)
12*da0073e9SAndroid Build Coastguard Worker  message(
13*da0073e9SAndroid Build Coastguard Worker      STATUS
14*da0073e9SAndroid Build Coastguard Worker      "Caffe2: Found glog with old-style glog starget. Glog never shipped "
15*da0073e9SAndroid Build Coastguard Worker      "old style glog targets, so somewhere in your cmake path there might "
16*da0073e9SAndroid Build Coastguard Worker      "be a custom Findglog.cmake file that got triggered. We will make a "
17*da0073e9SAndroid Build Coastguard Worker      "best effort to create the new style glog target for you.")
18*da0073e9SAndroid Build Coastguard Worker  add_library(glog::glog UNKNOWN IMPORTED)
19*da0073e9SAndroid Build Coastguard Worker  set_property(
20*da0073e9SAndroid Build Coastguard Worker      TARGET glog::glog PROPERTY IMPORTED_LOCATION ${GLOG_LIBRARY})
21*da0073e9SAndroid Build Coastguard Worker  set_property(
22*da0073e9SAndroid Build Coastguard Worker      TARGET glog::glog PROPERTY INTERFACE_INCLUDE_DIRECTORIES
23*da0073e9SAndroid Build Coastguard Worker      ${GLOG_INCLUDE_DIR})
24*da0073e9SAndroid Build Coastguard Workerelse()
25*da0073e9SAndroid Build Coastguard Worker  message(STATUS "Caffe2: Cannot find glog automatically. Using legacy find.")
26*da0073e9SAndroid Build Coastguard Worker
27*da0073e9SAndroid Build Coastguard Worker  # - Try to find Glog
28*da0073e9SAndroid Build Coastguard Worker  #
29*da0073e9SAndroid Build Coastguard Worker  # The following variables are optionally searched for defaults
30*da0073e9SAndroid Build Coastguard Worker  #  GLOG_ROOT_DIR: Base directory where all GLOG components are found
31*da0073e9SAndroid Build Coastguard Worker  #
32*da0073e9SAndroid Build Coastguard Worker  # The following are set after configuration is done:
33*da0073e9SAndroid Build Coastguard Worker  #  GLOG_FOUND
34*da0073e9SAndroid Build Coastguard Worker  #  GLOG_INCLUDE_DIRS
35*da0073e9SAndroid Build Coastguard Worker  #  GLOG_LIBRARIES
36*da0073e9SAndroid Build Coastguard Worker  #  GLOG_LIBRARYRARY_DIRS
37*da0073e9SAndroid Build Coastguard Worker
38*da0073e9SAndroid Build Coastguard Worker  include(FindPackageHandleStandardArgs)
39*da0073e9SAndroid Build Coastguard Worker  set(GLOG_ROOT_DIR "" CACHE PATH "Folder contains Google glog")
40*da0073e9SAndroid Build Coastguard Worker  if(NOT WIN32)
41*da0073e9SAndroid Build Coastguard Worker      find_path(GLOG_INCLUDE_DIR glog/logging.h
42*da0073e9SAndroid Build Coastguard Worker          PATHS ${GLOG_ROOT_DIR})
43*da0073e9SAndroid Build Coastguard Worker  endif()
44*da0073e9SAndroid Build Coastguard Worker
45*da0073e9SAndroid Build Coastguard Worker  find_library(GLOG_LIBRARY glog
46*da0073e9SAndroid Build Coastguard Worker      PATHS ${GLOG_ROOT_DIR}
47*da0073e9SAndroid Build Coastguard Worker      PATH_SUFFIXES lib lib64)
48*da0073e9SAndroid Build Coastguard Worker
49*da0073e9SAndroid Build Coastguard Worker  find_package_handle_standard_args(glog DEFAULT_MSG GLOG_INCLUDE_DIR GLOG_LIBRARY)
50*da0073e9SAndroid Build Coastguard Worker
51*da0073e9SAndroid Build Coastguard Worker  if(GLOG_FOUND)
52*da0073e9SAndroid Build Coastguard Worker    message(STATUS
53*da0073e9SAndroid Build Coastguard Worker        "Caffe2: Found glog (include: ${GLOG_INCLUDE_DIR}, "
54*da0073e9SAndroid Build Coastguard Worker        "library: ${GLOG_LIBRARY})")
55*da0073e9SAndroid Build Coastguard Worker    add_library(glog::glog UNKNOWN IMPORTED)
56*da0073e9SAndroid Build Coastguard Worker    set_property(
57*da0073e9SAndroid Build Coastguard Worker        TARGET glog::glog PROPERTY IMPORTED_LOCATION ${GLOG_LIBRARY})
58*da0073e9SAndroid Build Coastguard Worker    set_property(
59*da0073e9SAndroid Build Coastguard Worker        TARGET glog::glog PROPERTY INTERFACE_INCLUDE_DIRECTORIES
60*da0073e9SAndroid Build Coastguard Worker        ${GLOG_INCLUDE_DIR})
61*da0073e9SAndroid Build Coastguard Worker  endif()
62*da0073e9SAndroid Build Coastguard Workerendif()
63*da0073e9SAndroid Build Coastguard Worker
64*da0073e9SAndroid Build Coastguard Worker# After above, we should have the glog::glog target now.
65*da0073e9SAndroid Build Coastguard Workerif(NOT TARGET glog::glog)
66*da0073e9SAndroid Build Coastguard Worker  message(WARNING
67*da0073e9SAndroid Build Coastguard Worker      "Caffe2: glog cannot be found. Depending on whether you are building "
68*da0073e9SAndroid Build Coastguard Worker      "Caffe2 or a Caffe2 dependent library, the next warning / error will "
69*da0073e9SAndroid Build Coastguard Worker      "give you more info.")
70*da0073e9SAndroid Build Coastguard Workerendif()
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